#How to make a mod that randomizes Tartarus exploration music?

62 messages · Page 1 of 1 (latest)

rose plume
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Title, what tag do I use specifically with the bgme mod

civic fern
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global_bgm would probably be best w/o duplicating a bunch of files with ryo

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const tartarusBgm = random_song(MIN_ID, MAX_ID)

global_bgm["tartarus_0d01"]:
  music = tartarusBgm
end
// Add rest of the Tartarus BGM blocks.
rose plume
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What is min id and max id?

rose plume
rose plume
civic fern
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BGME Battle Theme mods, which randomize BGM for normal battles work in all games automatically. BGM in any other battles can only be edited with BGME Framework.

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And usually, music used in BGME Framework only works per game

rose plume
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Ok cool so my battle music will work, then what would I do for the reaper specifically in bgme framework for p3r?

rose plume
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What should that code look like in contrast to my battle music mod, and how can I learn?

civic fern
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and only use BGME Framework for P3R, not the regular BGME Framework

rose plume
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Ag okay then so looking over it my reaper mod should work for both p5r and p3 as the encounter block for both is “The Reaper”

civic fern
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in terms of script, maybe

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you have to keep in mind you're not using a BGM ID the game already uses, each game will use different ones

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and you have to convert your audio for the specific game

rose plume
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I used HCA

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When I tried with yona in p5r to convert to hca (persona 5 royal) it didn’t work, but HCA just by itself did work.

civic fern
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different mods

rose plume
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All my Bgm ids are just like battle1, battle2, battle3, etc

civic fern
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those aren't bgm ids

rose plume
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I mean both my reaper mod and battle music mod are just encoded in HCA

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What is a bgm ig then 😦

civic fern
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HCA and battle1 stuff is BGME Battle Themes only

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forget that stuff for reaper bgm

rose plume
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so sorry again, but how do i set it up to work with reaper

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im using this.

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because rn

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i have htis

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const ReaperBattles =
(ReaperBattle1,ReaperBattle6,ReaperBattle7,ReaperBattle8,ReaperBattle14,ReaperBattle26,ReaperBattle42,ReaperBattle52,ReaperBattle53,ReaperBattle55,ReaperBattle59,ReaperBattle60,ReaperBattle61)

encounter["The Reaper"]:
music = ReaperBattles
end

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and thats nto working

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:C

rose plume
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Can someone help me understand this stuff?

rose plume
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you keep taking me back to that tutorial over and over as ifi t has the answer to all my questions but it doesnt lol

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this is literally all it says about boss music. not to mention theres no tutorial for P3 reloaded

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only p3 portable

civic fern
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these are the only real differences for P3R, which I did list

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and there's so little for boss BGM because you're supposed to read the first 5 or so

rose plume
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alright :C thank u

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its The Reaper for p3p it seems too

rose plume
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then i suppose this should work

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no 😀

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so

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if i DONT alt tab and make it crash

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it gets stuck here

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and then it did load

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idk what is happening-- guess i was alt tabbing too much.

civic fern
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like i don't mind helping, but it's not very appealing when it feels like you skimmed the guides at best :/

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.theme.pme is battle themes stuff. i've already mentioned earlier, forget anything related to that; start from scratch essentially