But I think you need to update your mod menthod first for p4g vita, build the whole data.cpk for mod is old menthod, you dont need to do that anymore, use the eboot patches for mod support + repatch plugin, and build your mod.cpk using AEM
https://github.com/zarroboogs/p4g-patches
https://github.com/SonicMastr/rePatch-reLoaded
https://github.com/TekkaGB/AemulusModManager
for undub you can use the mod.cpk version, repack by nks, here:
https://mega.nz/#F!S2B0HAqD!gvGPhZv2LFaLk5gjIMkymw
Also for eboot patches, I recommend you to use the multi mod support version, since p4g vita dont support bind for looses files, just to make it more handy imo
So you dont have to build with the undub or your main mod cpk every time you want to test your other mods,
Something like this:
-
m0.cpk (for testing mod, small size, so you can instant transfer to your vita using ftp)
-
m1.cpk (for main mod, your fixed mod)
-
m2.cpk (for bgm mod, so you can easily swith the bgm mod and original bgm by renaming this cpk)
-
m3.cpk (for undub, you also can switch to original english VA by renaming this cpk)