#vita mod didn't loaded

1 messages · Page 1 of 1 (latest)

rain willow
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I want to edit text for p4g vita(dialogue, etc).
Can I modify the undubed data.cpk file? Because I want a jp dub.

Or should I use my own cpk file and start the mod? If so, what is the way to enter the jp dub mod and do the text edit?

Previously, I tried to edit pm1 from undub cpk and then repack it into cpk again, but the text I edited did not appear (text still english like the undub was, but not what I've edit), even though the jp dub was running normally. Maybe there is a wrong step?

Thank you and sorry for my bad english

rain willow
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vita mod didn't loaded

keen mountain
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For editing dialogue in pm1 you can use PM1MessageScriptEditor from modding resouses channel, also its not recommend to editing the modded files, always use the vanilla one, the nonpdrm ver backup for vita.

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But I think you need to update your mod menthod first for p4g vita, build the whole data.cpk for mod is old menthod, you dont need to do that anymore, use the eboot patches for mod support + repatch plugin, and build your mod.cpk using AEM

https://github.com/zarroboogs/p4g-patches

https://github.com/SonicMastr/rePatch-reLoaded

https://github.com/TekkaGB/AemulusModManager

for undub you can use the mod.cpk version, repack by nks, here:

https://mega.nz/#F!S2B0HAqD!gvGPhZv2LFaLk5gjIMkymw

Also for eboot patches, I recommend you to use the multi mod support version, since p4g vita dont support bind for looses files, just to make it more handy imo

So you dont have to build with the undub or your main mod cpk every time you want to test your other mods,

Something like this:

  • m0.cpk (for testing mod, small size, so you can instant transfer to your vita using ftp)

  • m1.cpk (for main mod, your fixed mod)

  • m2.cpk (for bgm mod, so you can easily swith the bgm mod and original bgm by renaming this cpk)

  • m3.cpk (for undub, you also can switch to original english VA by renaming this cpk)

GitHub

Persona 4 Golden Patches (PS Vita). Contribute to zarroboogs/p4g-patches development by creating an account on GitHub.

GitHub

The rePatch plugin with homebrew app0: and Data migration support (Move gamedata to different storage) - GitHub - SonicMastr/rePatch-reLoaded: The rePatch plugin with homebrew app0: and Data migra...

GitHub

Contribute to TekkaGB/AemulusModManager development by creating an account on GitHub.

rain willow
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I'll try this, thank you for the answer!

rain willow
# keen mountain For editing dialogue in pm1 you can use PM1MessageScriptEditor from modding reso...

Sorry to tagging, is there's another file that should I edit other than pm1?
Because I've try edit a pm1 file, but when I make it cpk file(m0.cpk for edited event folder and m1.cpk for undub from nks), no mods has been loaded. Jp dub didn't played and dialogue that I edit didn't loaded too, still the original one

Btw, I've decryp the eboot.bin file and patch it into modded eboot.bin and copy it to repatch folder

keen mountain
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Hi, its seems your eboot didnt patch correctly, did you try other mod? just to make sure the mod enable

rain willow
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I'll try use other mod

keen mountain
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I see, that one just for mod support, the mod.cpk

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If you want multi mod support use this one

rain willow
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Ah okay. Sorry, but can you make a tutorial for that? I'm still a novice at this. Sorry if this is bothering you