I unpacked the model and textures of P3R, but unfortunately the textures are semi-transparent, which causes them to show up incorrectly when used on my own shader, and I would like to correct him to a normal texture, is there a good way to do that?
I've already tried using Photoshop to add a black background to the decals, but it doesn't work very well and a lot of the detail doesn't show up!
