#DLC music replacement not working

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hearty skyBOT
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yo im the maker of and only now realized that the mod didnt work at all with the ROTTT/Ill face myself changes (now updated it). Replaced music works fine with basegame tracks.
Saw a post about it in this channel but renaming still doesnt seem to work

P3RE | Ballin mashups + Get Lucky in Velvet Room

https://gamebanana.com/sounds/75480

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The one who cannot Ball will be subjected to The Fall... A Persona 3 Reload (P3R) Sound Mod in the Music category, submitted by Meat87

urban parcel
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DLC music replacement not working

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link_Sound_01, link_01, Sound_01 all of them dont work

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(using phos music manager if wasnt clear)

quick tide
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The DLC tracks in phos had the wrong output, they shouldn't have link_ so just Sound_01 etc

lost gazelleBOT
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I'd recommend swapping to Yona going forward, though you don't need to in this case. You can just rename the files.

Does what it says in the title hmm

Features

  • Streamline audio replacement.
  • Includes projects templates for Persona games and music replacement.
  • Full VGAudio support with the ability to add custom encoders.

Planned

  • Converting files/folders directly without needing a full project.
  • Port PyMusicLooper to .NET and add the ability to auto-loop in-app.

Bugs

  • If building doesn't seem to build correct, disable Fast Build in the project settings.
  • Track searching can randomly cause the app to hang.

Converting Phos Projects

Copy and paste Phos's Projects folder into Yona's folder then start the app.

Download: https://github.com/MirrorTuneZM/Yona/releases/

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quick tide
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I'd also recommend not including the WAVs in the download. One plus side of HCAs is their small file size, the waves are adding some serious bloat (200+ mbs 😓 )

urban parcel
urban parcel
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tho like i said i tried putting in just Sound_01 as file name and didnt work

quick tide
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yeah i noticed that. they might be link_1000 something tbh

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if you have the DLC (presumably) in Reloaded click on Ryo -> Open Config -> Enable Dev Mode

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It'll write out every sound that plays with their ACB name and Cue name. Get the DLC BGM to play in-game, and the Cue name is what the file should be named

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should be something like link_1000 to replace ROTT

urban parcel
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okie thanks!!

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trying in just a sec

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working

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will make couple other changes and updating it

urban parcel
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@quick tide sorey for ping but now its working but its EXTREMELY loud, opposite of the issue before

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this doesnt seem to change things

urban parcel
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ok im just changing volume manually with audacity seems to be fine after i do like -20db

quick tide
urban parcel
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one of the tracks

quick tide
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you can but in this case it doesn't really matter, those are the settings all bgm uses

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it just seems like dlc bgm doesn't have that data attached to it the usual way

urban parcel
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ok just asked bcs after all the manual volume changes one track still turned out bit too loud

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so would be convenient to fix that way

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tysm for all your help