#Persona 4 Golden Party Member Rebalance

40 messages · Page 1 of 1 (latest)

dry thicket
lilac locust
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I think there's a lot to say here but roughly speaking I'm confused behind the thought process on a lot of these changes.
For example: Chie now is kitted out as an ice mage, which was always Teddie's role? She already is very strongly focused on phys. Izanagi getting a full skill tree doesn't make much sense given you are supposed to fuse away the starter Persona (and P4G is terrible with that as is). etc

dry thicket
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A lot of the changes made were to give more options for what the Party Members can be, for example I wanted it to be possible for you to build Chie as an ice mage instead of a Phys Focused attacker if you want to (Although her stats don't exactly want her to be).

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Izanagi's changes were more personal as I like to do New Game+ Izanagi only runs occasionally. Plus it's a nice reward for keeping him on the team.

misty echo
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Long one, please bear with me. This is really not good. The attempt to make party members more balanced is commendable, but the mod makes some issues even worse than the vanilla game.

  • Protag and Enemy exclusive skills on party members are generally (not always) a terrible idea, they're exclusive for a reason.

  • Chie should not under any circumstance be an ice mage. It's just not her character role and she does not have the stats to support it. Even if you throw Nilfheim at her, Teddie will always be better, which he is, given you've even given him Cocytus Pain, and Chie has less Ice boosts.

  • The amount of skills learned is highly bloated. It creates too many options but due to the design of the party members a lot of them are actively making the character perform worse, making the choice of skills added seem picked at random. Skills all the way up to 99 is overkill as from the 70 to 99 range the only enemy you'd care about to combat is Margaret, and these new skills greatly reduce the game's difficulty.

  • Phys for Yukiko, just like Ice for Chie, makes absolutely no sense. Her strength stat is abysmal and the existence of these skills makes not only the skill slot wasted, but also the time slot at the bike.

  • Spell Master for Yukiko makes no sense whatsoever, even worse when paired with SP Favor. SP Favor is an enemy-exclusive skill for a reason, and Yukiko is one of the squishiest party members in the game in terms of HP. I understand turning her into a healing glass cannon, but you are effectively turning her into a healbot and nothing else by doing this, as she will never have the chance to actually do anything other than spam healing.

  • Kanji, just like Chie and Ice, Yukiko and Phys, has no business having Divine Grace as a skill. He is not a healer, and does not have the stats or SP to support this. This doesn't make him equal to other healers, it just makes him a messy kitted party member.

  • Kanji is already extremely tanky, Firm Stance is defensive overkill.

  • Recarmdra, a suicide skill, makes absolutely no sense with a physically-based party member, or any party member for that matter. It's enemy-only from P4 onwards with good reason.

  • Not too much to say about Teddie other than a lot of filler skills like the rest of the party members. Other than the blatantly OP Severe magic and Salvation, everything else can just get skipped and stick to vanilla skills.

  • Naoto's skillset just feels like trolling. All elements, all Phys and magic Severes, Hassou Tobi(??) and all element Amps in addition to SP Favor yet again, her kit is a complete mess and just amplifies what made her terrible in the base game, with the only real difference being that now at level 99 she becomes a meme character with the strongest protagonist-only skill in the game.

  • Izanagi not having a full skill tree is for good reason, Persona XP rates are abysmal. You'll never realistically level the Persona to 99 unless you grind for mental amounts of hours. It's not a bad moveset, but every single skill it adds is actually worse than Cleave, because through Cleave you can get God's Hand in Magician cards as early as Kanji's Dungeon, which is far superior to every other phys skill that you added to Izanagi's kit.

dry thicket
# misty echo Long one, please bear with me. This is really not good. The attempt to make part...

Thanks for the feedback I'll try and change a few skills around as I agree a lot needs to change, however I will defend my stances on some things.

Regarding Chie I've given my thoughts above, she was never designed to be a full blown Ice Damage character she just has it as another option you could use if you wanted build Teddie as a mostly Support based character.

For Yukiko, the most optimal strat might still be the one she has in base game, however with the edition of some skills you can change her to be a healing glass cannon if you wanted (although not exactly recommended) Her Phys skills were just aimed to create options for inflicting Ailments without needing an ailment slot, not exactly the best for endgame but can be somewhat useful early on.

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I am open to making many changes to this mod, as I'm testing out in playthroughs what works and what doesn't so a lot of the issues you raised will be modified.

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also Divine Grace is just there because it's strange he even has healing skills to begin with, so why not attempt to make them viable.

dry thicket
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First of many changes I plan to add

Yukiko-
Learns Hama instead of Mudo Skills to fit with her Persona's Mythology

misty echo
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amaterasu/sumeo-okami are not deities of light

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neither is Konohana Sakuya

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The Mudo is there because of the persona user, not the persona

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It's also not really a rebalance, it's just a change based on opinion

dry thicket
misty echo
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Yes, because Amaterasu is the Sun and Tsukuyomi is the Moon

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There's no parallel to draw here because Chie's persona is not Tsukuyomi

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They also hate each other's guts in mythology which would've been funny as fuck

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Atlus does Fire and Ice for this Sun/Moon parallel yes

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Tsukuyomi is an Ice/Light Nahobino in SMTV

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There's a fangame that makes a really good argument

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Sonic RB2 Persona gives Penthesilea, a Ice type persona, to Blaze, a character that famously only uses Fire abilities

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The reasoning is that the Ice is fitting of her true nature

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In this case Yukiko reveals that yes, she is not all that gloomy, but the Mudo skills still reflect her serious and elegant nature when in combat

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This is all irrelevant anyway it's a rebalance not a mythology fix kek

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sorry for the yap

dry thicket
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Forgive me if I’m remembering wrong but in SMTV Tsukuyomi doesn’t seem to hate Amaterasu so I’m assuming that’s a SMT thing not a mythology thing

misty echo
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It's a mythology thing

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Tsukuyomi killed Ukemochi, the Goddess of Food, when she prepared a meal by spitting it out

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It disgusted him, so he killed her

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this made Amaterasu so mad that they separated

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creating the Day and Night cycle

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Koshimizu doesn't really make reference to this because it wouldn't necessarily fit with SMTV

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In some legends, it was Susano-o who did this, so the myths don't all apply to all stories

misty echo
dry thicket
misty echo
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Vengeance does a little haha funny secret

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If you have the goddess Tao with you when the japanese gods are all explaining Amaterasu, the camera focuses on her