#Restored 32-Bit P4G Cutscene Quality

149 messages ยท Page 1 of 1 (latest)

vale iris
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Left is 32-bit and right is 64-bit mainly noticeable on Yu's hair

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@young gulch Made the thread

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I'ma try H.264 now and see how it looks

young gulch
vale iris
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Definitely helpful

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but my tool let's me set tracks

young gulch
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neat

vale iris
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the WAVs I have are basically just the HCA files converted losslessly

young gulch
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Yeah, but it's still good to retain originals

vale iris
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oh you mean you can inject HCA?

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that's probably better actually yeah

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I'll just do this for now though to test

young gulch
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I'll send samples of rough early mixes moments later, busy rn

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Like, it's all of the blue, gotta find time to check and fix all that audio

vale iris
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I'll be honest I haven't looked at the audio yet

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(hi brawler)

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god this is taking a while too, surely there's a way to inject video too

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I have an old CPU that's probably why

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I already have MP4s made that I'm giving the encoder surely I can just use them as is

young gulch
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Also, 32-bit srcs doesn't need to be 1088

vale iris
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And they're quick to make too since I can use my GPU

young gulch
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they're cropped a bit to retain the aspect ratio

vale iris
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Yeah I didn't

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weird

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why is it doing that

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ah

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so that's why P5's cutscenes were all 1088

young gulch
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@stuck pulsar hi, go check castle texturessss

stuck pulsar
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I'll get to it ๐Ÿ˜ญ I'm cooking

vale iris
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oh damn

stuck pulsar
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back on topic if this process takes a while I could help out too i do have sofdec2

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let me know if that would be helpful

vale iris
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thanks

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tbh I do think it'd be best to make the new files VP9. I think the reason they might've done that could be for Linux?

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So for steam deck users

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I could be talking outta my ass here tho

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wait why tf is VP9 encoding faster

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not by much but bruh

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my 4th gen i7 is trying it's best ๐Ÿ’€

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oh god it 2 passes...

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Might have to spread the load between a few PCs to get this done quicker

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this will take probably 15mins per USM for me

young gulch
# vale iris

I'll come up with more info on aspect ratio later, I may have talked outta my ass too a bit

vale iris
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VP9 let's you do 1080

young gulch
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looked into my outdated AR study, can't find the latest

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@karmic jasper hi, what about my bustup idea

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in the modding chat

vale iris
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๐Ÿ’€๐Ÿ’€ ๐Ÿ’€

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might need to replace my thermal paste...

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I think I might be throttling

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shame there's no hardware encoding for VP9

vale iris
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ok it finished

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32mins for that

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2 pass did it's job the bitrate went to around 6800 from the 7517 of the original

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64-bit is 2334

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man...

young gulch
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Ask the author, they respond and fix issues super quick

vale iris
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Oh really?

young gulch
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Yup, I asked for fixes twice, both times delivered in a matter of hours

vale iris
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I'll make a github issue then

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Done

young gulch
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yup, 32 bit srcs shouldn't be 1088 (unless with fields added)

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vita to compare

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vita aspect is a match to ps2 vids (ntsc at least, haven't checked PAL movies)

young gulch
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in-game player will stretch to fill everything just fine

vale iris
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I'm taking a break myself

young gulch
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Bad day for sexomodding for both of us i guess

vale iris
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bruh

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why tf would you code it like that ๐Ÿ’€

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bruh now it won't open in the SDK viewer

young gulch
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and in-game?

vale iris
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About to check

vale iris
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English dub is working too so I assume the tracks are fine

young gulch
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Great!

vale iris
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So these are what I have done so far

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Tbh, I probably won't do all of them, just the ones that have a noticable difference

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but once you're done with your audio fixes I'll force them in too

young gulch
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Btw 32 vids has diff color balance (iirc 64 matches vita colors)

vale iris
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๐Ÿ’€

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I can't really tell tbh

young gulch
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ill send examples later, having a power outage rn to boot

vale iris
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all good

young gulch
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Havent checked if vita us/eu colors are diff from jpn though

vale iris
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well in US/EU they used MP4

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not USM

young gulch
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but there's possibly more to that

young gulch
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Vita EN/Vita JPN/atlustube official 2012 upload, different colors, not YT player jic (atlus west is inferior quality but same colors)/32 is YT colors/64 is back to Vita colors

color difference are ofc consistent for each set of the movies

nitpicky, I know, but felt I ought to bring this up

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chie satonaka
lower text

vale iris
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I see it

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very subtle tho

young gulch
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very noticeable for me, but this may vary for devices and to different people

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but it's all minor honestly (nvm 64 aspect, player moment)

young gulch
young gulch
vale iris
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jesus how did you even notice this stuff

young gulch
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accidentally

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i encoded 32 src with sofdec, was testing it and then VROOOM VROOM
also, I first played through the game just this February with JPN VO, so mb that kinda helped to notice

vale iris
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LMAO

young gulch
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I had to cultivate a skill to disable my HD ears at some point, to ignore low bitrates or adpcm audio for example and just play

vale iris
vale iris
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Update: Replaced paste and fully cleaned that fan

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and added an extra intake

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now I don't go above 73C

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This is the command I'm using for converting to VP9

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you run the first one first and the second one last

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in the same folder

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obv change the input and output and the bitrate to match whatever

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this ignores audio btw

young gulch
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wannacri?
btw i knew about that one, but ran into some trouble (don'remember exactly) using it
also pin it pls

young gulch
vale iris
young gulch
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I'm finally starting to work on the audio, hopefully I'll be done with it by the weekend

young gulch
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leaving the original JPN ducking as it is is so.... ugh

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@stuck pulsar to clarify
But ducking in these tracks is obv manual

btw that system is so obnoxiously configured in P4G

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p3p works just right in this regard

stuck pulsar
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huh, didn't realize that was like a thing lol

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I think Rena was having issues with it earlier I wonder if they are aware of this for BGME. but I'm assuming they must be lol

young gulch
# stuck pulsar huh, didn't realize that was like a thing lol

It really goes too hard when muffling the music, that's the reason why I can't release my P4G PS2 Music volume mod (made in April or March), I gotta rework it a bit
I just totally forgot how obnoxious the ducking sys is when I was making the mod ๐Ÿ’€

young gulch
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wow, back in May I managed to miss a mild loudness spike in P4CT008 (Kuma unmask)

young gulch
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turns out I effed up two sections of P4CT014 EN audio real good in May sexomodding
No one had noticed

vale iris
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I do still plan to work on this btw just been busy ๐Ÿ’€

young gulch
vale iris
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ofc

young gulch
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@vale iris wonder if we could fix this pixelated jank... p4ct002, frames from 1401 to 1669.
Do you happen to know anyone good with upscaling, or possibly you're good at it yourself?

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also, if you ever decide to do convert P4CT001 (meaning the _e.wmv), you'll have to exclude the first 187 frames (the disclaimer) in order for it to exactly match 64-bit src (pin if needed)

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lmao
the text behind Yu is pixelating/unpixelating as the camera zooming in on Yu (fr, check in dynamic)
Also never saw that the aforementioned ads are seen at the top of this scene

vale iris
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I always noticed that

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Not sure how I'd go about it though

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Upscaling would be upscaling the whole frame

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Looks more like a scaling issue