#Song replacement in P3R

40 messages · Page 1 of 1 (latest)

wintry lintel
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alright so i downloaded reloaded II and set it up so it's linked to my persona 3 reload. My only issue now is actually figuring out what tools to use in order to swap the songs. I have some shit called BGME framework that i downloaded from the tools n shit but i don't even know if that'll assist me tbh

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If there's a simple way to just put the mp3 files in the game or something pls lmk fellas ik the music stuff is kinda shifty rn but I'd appreciate any help ur willing to give (or dm)

viscid ruin
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Song replacement in P3R

wintry lintel
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o bet

wintry lintel
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alright so i've been following the process. I downloaded reloaded and ryo but this doesn't allow me to build the file for some reason 😭

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i can send the error that got sent to my logs but yeah i've got the .wav file for the replacement and everything lmk if i'm fuckin anything up or if u know a way to get around this problem. I could also send the .wav files here if anyone would be willing to build it

viscid ruin
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you need to set a start/end sample, it's not just going to loop on its own but you need to set loop points

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you can use pymusiclooper if you want an automated way to do it or you can manually select points in Python

wintry lintel
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OHH okay thanks pookie

wintry lintel
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Mmmhh.. i just got home tried fuckin with it a lil and it's still giving me the same issue when i change the start and end sample. I'm SUPER new to the whole modding thing so i'm sure i'm overlooking something but regardless i appreciate your help this whole time so far. I'm not sure why this step is fucking me so hard 😭

viscid ruin
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well you can't have your start sample be larger than your end sample haha

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there might be another issue but I can't tell so I'm assuming it's that

wintry lintel
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Naww sorry i changed it around a few times. I did start 1 end 2 and other options as well but they all gave me that same log error

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maybe if ur free at some point tomorrow since im off from work if u get on around this time if you'd be down to call i'd appreciate it but like no worries if u don't wanna

violet iron
# wintry lintel

if you leave the loop as 0/0 it'll loop the entire file; since you still got an error it means it's something else

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set it to 0/0, build and get the error, then in the phos folder look for and open log.txt to see the actual error

wintry lintel
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Okay bet I'll send it here

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Maybe it's a problem with my actual .wav file I'm using for the song

wintry lintel
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00:26:40 [Error] Failed to build output for project Persona 3 Reload PC.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\PersonaModding\PhosMusicManager\05. Wiping All Out.wav'.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable1 unixCreateMode) at System.IO.File.OpenRead(String path) at Phos.MusicManager.Library.Common.Checksum.Compute(String inputFile) in D:\a\phos-music-manager\phos-music-manager\Phos.MusicManager.Library\Common\Checksum.cs:line 11 at Phos.MusicManager.Library.Audio.Encoders.CachedEncoder.Encode(String inputFile, String outputFile, Loop loop) in D:\a\phos-music-manager\phos-music-manager\Phos.MusicManager.Library\Audio\Encoders\CachedEncoder.cs:line 39 at Phos.MusicManager.Library.Audio.AudioBuilder.Build(IEnumerable1 tracks, String outputDir, IProgress`1 progress) in D:\a\phos-music-manager\phos-music-manager\Phos.MusicManager.Library\Audio\AudioBuilder.cs:line 61
at Phos.MusicManager.Library.ViewModels.ProjectViewModel.Build() in D:\a\phos-music-manager\phos-music-manager\Phos.MusicManager.Library\ViewModels\ProjectViewModel.cs:line 130

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my win32 looks like it's blocking something?

violet iron
wintry lintel
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so i was looking through my D: local files but it's not in the list even when i go into major subfolders like program filesx86 and shit

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would you maybe be willing to call i can screenshare and make my side a lil more understood

violet iron
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there's not much to it besides you have a file selected that doesn't exist (in that specific spot)

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for example you might've moved/renamed the file or a folder it's in, phos won't be aware of that. the simplest fix is to just reselect the file (and any other files that might've been affected)

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if still doesn't work after then it should log a different error

wintry lintel
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Oooohhh I see what you mean. When I had downloaded phos from the guide up there it seemed like it already had the file locations in place alongside my p3r reload project. I'm sorry for late response I've been working but I'll definitely get back to y'all with an update on that.

viscid ruin
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I think the latest version of phos on the GitHub should have a cleared P3R preset

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that guide was written before the P3R preset was added to the release version iirc

wintry lintel
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Oooohhh okay fsfs I'll look 😁

violet iron
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and never fixed them naosit

viscid ruin
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well in that case, you can just delete the placeholder tracks from the build linked on GB and you should be fine

wintry lintel
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Hmmmmmm okok I'll see. I rly be working every time I get to see this chat lmaooo

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So gimme a bit I'll get to y'all 🥰🥰 thx a lot for your help too btwww