#Untouchable Gun Changes (looking for Testers!)

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copper badger
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If we wanna balance it, i think it's best to increase his ammo

hazy quiver
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i think the main issue is that he has not much going for him

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dont think making him extra damage is the solution here

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i mean sure he is accurate but he is a peashooter

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and while the ailments are pretty good, he does not have any bonus effects unlike the main party

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this is also kind of the case with ann, but she at least has pretty good damage even if her ability is sort of ok

copper badger
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Tbh, damage is not what i'm going for in case of morgana, ann, and haru

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especially since you told me that ailment is very OP

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what we're looking for here is making them proc ailments reliaby, in a similar way that crit characters can crit reliably and deal damage. ailment characters might not be doing damage, but if they proc, the enemy is pretty much dead

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so it's fair that they didn't do much damage, right?

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well, since you decided to make ann and haru deal good amount of damage by now, then what else can we do for morgana other than these?

  1. Raising his damage
  2. Raising the proc chance from medium to high
  3. Raising his max ammo count
hazy quiver
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oh don't get me wrong, his ability is powerful WHEN he gets the ailment modifications

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but base is not that strong; that's about it

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the only ideas I had was a Drain 1 SP fixed or Drain HP based on damage, but those could be abused and would not scale well with late game

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UNLESS

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we make his slingshots have more ammo with higher tiers eg kamoshida's palace would only have 4 and it would increase as he unlocks more slingshots

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He works similarly to haru right now since his upgrades are limited.

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The difference is that haru has good base damage, and there is a tradeoff between inflicting ailments vs having good damage.

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Thinking we can do something similar for morgana where he gets his ammo reduced significantly if you want to give him ailments, but we can make the odds high. That way you can choose between doing dmg and draining pretty good SP for his base, or doing less damage and get less SP, but also being able to inflict ailments

copper badger
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What do you suggest on the number?

hazy quiver
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i dont know because that depends on the palace he is in, the SP economy, and all that

copper badger
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In that case, how about this?
Start with 4, end with 9. All got medium chance

hazy quiver
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something like this

copper badger
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You sure you wanna hit until 13? XD

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What about balance XD

hazy quiver
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well, he does have a fanny pack

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and his damage is the weakest

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hmm hold up

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why don't we make the ailment damage bonus not as bad for mona

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like lets give it a like idk x0.9 instead of x0.5 multiplier

copper badger
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Do we need damage on ailment?

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I think it's best to just increase the base damage instead

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And keep the ailment with low damage

hazy quiver
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alright

copper badger
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In any case, your suggestion to increase the ammo per palace sounds good to me

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It's just the amount that I'm not sure just yet

hazy quiver
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it will also be hard to test

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because i dont have any saves that go as far back

copper badger
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You can try using the game saves in gamebanana

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Hang on, i forgot the name of the uploader

hazy quiver
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i kinda dont wanna do it xd

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at least not right now

copper badger
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Oh nevermind then XD

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Hmm alright, then let's think of something else

hazy quiver
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you know how many bullets that beelzebub has soaked over the past week

copper badger
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Wkwkwk sounds like a hunting season to me

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Still, other than damage, morgana is doing fine in ailment department, right?

hazy quiver
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yes

copper badger
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I think the best way to solve this is just to increase the base damage, then. But even then, i think we don't even need to do so

hazy quiver
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well i dont think he needs damage

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i think he needs more utility

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like, every other party member has something that helps them

copper badger
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Debilitate? XD

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Oh wait, you previously recommended adding stun or something before, wasn't it?

hazy quiver
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dizzy

copper badger
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Oh yeah, dizzy

hazy quiver
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there is an untested tag

copper badger
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Why don't we give him that on top of ailment?

hazy quiver
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you know how in p4, if an enemy gets knocked and then hit while down, they are unable to act for the next turn

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i tried it out but did not do anything

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and dizzy overrides the other ailments; you cannot apply 2 at once

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i think the SP drain is the way to go

copper badger
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Hmm feels like sp drain doesn't feel right on morgana, theme-wise

hazy quiver
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what if we give ann sp drain

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and morgana the ailment debuff

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Ann has the skill soul thief in p5 strikers

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which literally drains SP from foes if she lands an ailment

copper badger
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Hmm, in that case, it would thematically fit

hazy quiver
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but then ANN's smg becomes broken

copper badger
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But ailment booster on morgana

hazy quiver
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early game because it has so many bullets

copper badger
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Sounds dangerous

hazy quiver
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well we can make it not guaranteed

copper badger
hazy quiver
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well if you down an enemy

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accuracy does not matter

copper badger
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Again, we still need to knock them down in the first place. And i would presume once enemy got knocked down, players would wanna finish them off either way

hazy quiver
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yes but instead of an all out attack

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you can just cancel, baton pass to ann

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and get +13 SP in palace 1

copper badger
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Is it really so bad?

hazy quiver
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which would break the economy

copper badger
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+13 sp doesn't sound that much to me XD. Sry I'm a casual here

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It's probably just enough to cast agi 3 times XD

hazy quiver
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it can be easily exploited

copper badger
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How?

hazy quiver
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well 1 find an enemy weak to fire

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2 cast agi

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3 finish it off with the smg

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repeat until you are full on SP

copper badger
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I don't think it was that broken? Is it so bad to get full SP most of the time?

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And it helps save up snuff soul

hazy quiver
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yes, very much so, SP management is extremely important

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the last thing the game needs is to be even easier

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I guess we could do it, but it feels like people are going to abuse it a lot

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because I would certainly do it lol

copper badger
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Be as it may, it's probably only useful during several starting palaces

hazy quiver
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at least with morgana, it feels less exploitative because we dont care about damage, and we can tweak the dmg to ammo ratio a bit better than ann

copper badger
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Restoring 13 sp on endgame doesn't sound useful to me, at least

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Hmm, if you're really worried about it, let's not change it then

hazy quiver
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it wouldnt be so bad if you couldnt do it every battle

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but since guns refill, then it becomes the de facto thing to do, which kinda takes away from the rest of the things you can do

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but yeah im out of ideas lol

copper badger
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What about instead of dizzy, we add sleep instead?

hazy quiver
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still, i definitely feel like the SP thing on Morgana would be pretty cool

copper badger
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Sleep will disappear after receiving attack

hazy quiver
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yes but then you have 2 effects on your gun

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what if you want freeze and THEN it gets stolen by the sleep proc

copper badger
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What do you think?

hazy quiver
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i guess, but that feels more like an ultimate gun skill

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and Morgana can already inflict normal ailments via pulinpa

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this would not change much on the great scheme of things

copper badger
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Alright, let's think of something else. But seriously, there's not much options available here, and we're not sure everything will work in one go (like previously when we try adding knockdown bonus on Ryuji)

hazy quiver
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ryuji is really good tho

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despite not having anything super crazy

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besides the crit

copper badger
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Crit is a great thing

hazy quiver
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when you get the MR, knock an enemy, and just start blasting

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even without the crit, which is rare, it feels super satisfying

copper badger
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Which is why i don't wanna add too much on characters that got crit

hazy quiver
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yeah i think they are good as they are rn

copper badger
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Hmm, so we're changing ammo?

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I don't mind. I think it's a good idea, myself

hazy quiver
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well i dont know what the damage curve would look like on him

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but i can always test it

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vs ren

copper badger
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Anyway, you put the proc on high, right?

hazy quiver
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yeah

copper badger
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Can you tell me what does the first SP column, ailment column, and the second SP column mean?

hazy quiver
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the first SP column is literally the amount of SP he gains per battle

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with his normal gun

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basically it is equivalent to the number of shots

copper badger
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Wait, we're gonna add SP in the end? You sure?

hazy quiver
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well no, but if we dont try we never know

copper badger
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Hmmmmmmmmm, well, considering the ammo is different, maybe it's kinda balance itself?

hazy quiver
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it might fall off late game

copper badger
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But tbh, might not be useful late game XD

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Ah well, I'll work on it right away! Gimme an hour or so

hazy quiver
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well i have a late game savefile so we will see how that goes

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the extra ammo will help him out with dmg

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and the SP early on will, well, give him SP

copper badger
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i'll set it like this, right?

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or you wanna try drain fixed SP instead?

hazy quiver
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Drain fixed SP yes

copper badger
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very well

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btw, is there enemies with 0 SP? just wanna know

hazy quiver
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oh in that case we can do restore fixed sp?

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or something like that

copper badger
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hmm there doesn't seem to be any restore fixed sp

hazy quiver
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I think it is restore SP

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just simply that

copper badger
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i think restore sp is the fixed one

copper badger
hazy quiver
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yeah

copper badger
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then, i'll use restore SP again

hazy quiver
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wait

copper badger
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oh okay

hazy quiver
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what if we make it a percentage

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no that would be too much

copper badger
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exactly XD

hazy quiver
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wait no

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it wont

copper badger
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you did said it yourself that it's broken before. and remember that morgana gonna have 99 accuracy

hazy quiver
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and it will scale better late game

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well no because early on, your SP pool will be very low

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and if we keep the bullets to 6, you only deplete 6 SP

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that way we wouldnt have to change anything

copper badger
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hmm

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well, i guess trying out won't hurt

hazy quiver
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wait only issue is

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I think this will restore the enemy's SP

copper badger
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so gonna be like this, yeah?

hazy quiver
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but im not sure lol

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lets try it out anyways

copper badger
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oh that's a possibility as well

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if it failed, then we can try drain instead

hazy quiver
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yes

copper badger
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alright, then i'll work on the ITEM.TBL now

hazy quiver
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just send me the skill in the meantime

copper badger
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here you go

hazy quiver
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yeah no dice

copper badger
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alright, done

copper badger
hazy quiver
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yea

copper badger
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how is it?

hazy quiver
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nothing happens

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i think the enemy is gaining sp

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morgana right?

copper badger
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i see. hmm then let's try drain now

hazy quiver
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ik drain works for sure

copper badger
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who knows? gun might work differently XD. Unless you've tried it beforehand and confirmed it

copper badger
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alright, here goes!

hazy quiver
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okay, the drain works

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confirmed

copper badger
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Awesome XD. So normal guns are all okay for now, then?

edgy salmon
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Even Futuba couldn't let those mfs live

hazy quiver
copper badger
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Alrighty. Thanks. In that case, we can move to the last part; the fusion guns!

hazy quiver
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okay for these i think we keep the ailment from the originals

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but the issue is that they get them at different points in time

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at least for the ailment weapons

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we COULD change the recipe so that they drop from other fusion shadows, though this would screw some things up and would require additional planning

copper badger
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True. Joker's Nataraja is pretty much an endgame gun. While Ryuji's Pumpkin and Ann's Pink Buster are early game weapons

copper badger
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The problem is to set the effects for everyone

hazy quiver
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we have 2 sets of guns:

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the ultimate and the ailment ones

copper badger
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I would like to keep the ultimate (as in, the stat sticks) as it is

hazy quiver
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okay

copper badger
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I think sacrificing gun entirely to get stat boost is worthwhile

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Just gotta adjust the stat bonus XD

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Maybe next i should try giving them 0 ammo instead

hazy quiver
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i just think it is a bit boring, at least it does not excite me a lot

copper badger
hazy quiver
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they kind of already do that in vanilla with makoto's +10 to all stats

copper badger
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So gotta make do with what's available for now XD

hazy quiver
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I think, we can have a combination of a passive and stat boosts for the ultimate guns

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and we can make the other ones ailment guns

copper badger
hazy quiver
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well the issue is that just getting stats is a bit meh

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like for me there is nothing really that exciting about just equiping a gun that gives me a lot of stuff

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  1. it makes the game too easy because i take no damage from all the endurance boost
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  1. I dont get to do the pew pew stuff
copper badger
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I thought it's fun, myself

hazy quiver
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well i did not really test them much, but i know that stat-boosting gear is a bit busted

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i dont know if death chaos ever updated CBT

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you you probably had the +50 stats haha

copper badger
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Wkwkwk, alright2. But until we got better idea, let's keep it as it is for now

copper badger
hazy quiver
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but lets do the ailments for now

copper badger
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So it's +20 of its doubled

copper badger
hazy quiver
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okay to be honest i've never used these before lol

copper badger
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Hmm, i got some ideas myself. Let's see...

hazy quiver
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except the gummy worm revolver

copper badger
hazy quiver
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makoto's revolver

copper badger
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Oh her fusion guns?

hazy quiver
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you get it from this thing

copper badger
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ahh

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i see XD

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That's Yurlungur, which will give Mirrirmina and its EX version

hazy quiver
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well tell me your thoughts

copper badger
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Hang on, typing

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Ren: Random ailment (low), and (med) for EX
Ryuji: Regen 2, and Regen 3 for EX
Ann: Charm (low), and (med) for EX
Morgana: no idea just yet
Yusuke: no idea just yet
Makoto: no idea just yet
Haru: 16 ammo (untested, but think it will be fun). EX can be either more dmg or more ammo (max 16, of course)

hazy quiver
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i see

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let me make a table

copper badger
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Okay

hazy quiver
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I had the idea of looking at the personas

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that are itemized, and then making the guns based off of their abilities

copper badger
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let me help sorting them out (ordered on when they can be obtained, though CMIIW):
Ryuji: Pumpkin (Jack-o-Lantern)
Ann: Brainshot (Succubus)
Morgana: Catnap (Neko Shogun)
Yusuke: Gouhou (Vasuki)
Haru: Cat Punch (Nekomata)
Makoto: Mirrirmina (Yurlungur)
Ren: Nataraja (Metatron)

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Ryuji and Ann can get their fusion guns early.
Although Haru's supposedly early too, it's the user that joins up rather late instead.

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Morgana's can be obtained after the 2nd or 3rd Palace, i think (i remember it's early, but i don't think it can be obtained in 1st Palace)

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I forgot about Vasuki for Yusuke. I think it's obtainable mid game?

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And then Yurlungur for Makoto, I think it's obtainable rather late

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Lastly, I remember getting Metatron real late. Even more than Yurlungur

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So it's pretty much end game (outside of Third Semester)

hazy quiver
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im categorizing them by persona levels hold up

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okay so we are here

copper badger
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What? We're gonna return them back to vanilla?

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If they're pretty much the same as vanilla, then wouldn't people demand them to be customizable once more?

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And once it's customizable once more, it's the same cycle once more! People would just choose fusion guns over the shop guns!

hazy quiver
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well yeah, it is vanilla

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i just saw what we were working with

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no, these are not my proposed changes haha

copper badger
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Oh you're not suggesting to return them back. Phew! My bad

hazy quiver
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okay have you ever even crafted the pumpkin shotgun?

copper badger
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I did, actually

hazy quiver
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or even gotten excited at seeing that Med burn

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oh heck yes med burn wohooo

copper badger
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No. The weapon model put me off. So i went back to normal guns XD

hazy quiver
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same

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and i think the issue was that

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by the time I unlocked the gun, i was far too above the level where it would be useful

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i think that is the core issue of these guns

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because 1) you need to have unlocked that persona 2) you need to be at just the right level 3) the weapon must not suck

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oh and 4) you have to actually notice that you can craft that

copper badger
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It depends on whether players look it up on google or play blindly, i guess. If they know, they might work on it and unlock the persona (if they think it's worthwhile).

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For the level part, maybe it's hard to adjust. Considering p5r allows Ren to fuse persona above their level (with money). And the part where the weapon must not suck is what we're gonna do now.

hazy quiver
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another thing we could do is

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remove the fusion all together and give them via quests or something

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or even the challenge battles

copper badger
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That might make things even more complicated XD. Not impossible, but it will cover a lot more things than what I intended

hazy quiver
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yeah true, it would be scope creep

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hmm still i think accessibility is a big part of progression, but lets just do like you said

copper badger
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For now, let's just try making them not suck, but as balanced as we could

hazy quiver
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Ren: Random ailment (low), and (med) for EX
Ryuji: Regen 2, and Regen 3 for EX
Ann: Charm (low), and (med) for EX
Morgana: no idea just yet
Yusuke: no idea just yet
Makoto: no idea just yet
Haru: 16 ammo

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ima be honest, brainwash on ann is a bit useless

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i think we should move it to makoto

copper badger
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Really? I thought it's real useful early game. I used it a lot, you know XD

hazy quiver
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im saying this because her gun is random, and if an enemy repels gun, then she gets brainwashed

copper badger
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Though i actually feel it's a bit OP

hazy quiver
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which happens a lot later in the game

copper badger
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Only after that I unleashed hell

hazy quiver
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in my experience, those enemies are usually the takniest ones

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since they have no weaknesses most of the tame

copper badger
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In that case, i used skill instead

hazy quiver
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they are usually the last ones standing

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but i try to stay underleveled

copper badger
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๐Ÿ˜„ Keeping things challenging, i see

hazy quiver
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its good that we have 2 perspectives here

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but yeah usually that discourages me from using ann's gun

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since well if an enemy nulls or repels gun, she basically wastes her turn, or she gets brainwashed herself

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lets look at succubus and see what she has

copper badger
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Ailment XD

hazy quiver
copper badger
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So ailment, crit rate, burn, dekaja, and instant kill

hazy quiver
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not a lot that we can apply to be hones

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t

copper badger
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Yep

hazy quiver
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maybe we just give her invigorate 1/2

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and call it a day

copper badger
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Alright, let's keep it that way for now

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Ren: Random ailment (low)~(med)
Ryuji: Regenerate 1~2
Morgana:
Ann: Invigorate 1~2
Yusuke:
Makoto:
Haru: Ammo 10~16

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Hmm, what about Crit Rate up on Yusuke?

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Yusuke can't crit on his gun

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So it will be helpful when he used melee or physical skill instead

hazy quiver
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level 68

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He is a crit based persona

copper badger
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Then it makes even more sense, no?

hazy quiver
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but im not sure how useful it would be for yusuke

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sure he does get brave blade later on

copper badger
hazy quiver
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but at that level he learns deadly fury and myriad slashes

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usually all his skills have a 5% crit

copper badger
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Maybe players might wanna try rushing instead XD

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So they use his normal attack

hazy quiver
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but we could increase the crit rate maybe

copper badger
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Then let's keep it that way for now

hazy quiver
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Crit rate med/high i think

copper badger
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got it

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Ren: Random ailment (low)~(med)
Ryuji: Regenerate 1~2
Morgana:
Ann: Invigorate 1~2
Yusuke: Crit Rate (med)~(high)
Makoto:
Haru: Ammo 10~16

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Only Morgana and Makoto left, for now

hazy quiver
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Morgana is fine as it is i think

copper badger
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What do you mean?

hazy quiver
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sleep

copper badger
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Aah

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Hmm, sleep huh

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I was wondering whether to slap random ailment from Ren instead to Morgana

hazy quiver
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one think we can do is get a bit wacky

copper badger
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Or use stuff like auto Rakukaja

hazy quiver
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and change the element lol

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what if we make brain shot deal psy damage for ann

copper badger
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Eeeh it's worth a try, i guess. So we got an early source of psy damage

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Though still need test to make sure it can hit weakness

hazy quiver
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she can

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because we did the same thing with akechi

copper badger
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But it's almighty. No one got weakness on almighty right?

hazy quiver
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well yeah but the gun affinity changed

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if it was still gun, then he would not be able to damage enemies that repel

copper badger
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Hmm, if that's the case, can't we do the same for ryuji?

hazy quiver
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lets keep it in theme and go insane

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lets make it do fire damage

copper badger
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For his pumpkin to deal fire damage

hazy quiver
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yess

copper badger
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Then let's do this XD

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Oh wait, for morgana

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How many ammo should we put?

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Depending on the ammo, the ailment chance must be set accordingly as well

hazy quiver
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lets keep it at 6

copper badger
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Ren: Random ailment (low)~(med)
Ryuji: Deal Fire Damage, Regenerate 1~2
Morgana: Sleep (med)~(high), ammo 6
Ann: Deal Psychic Damage, Invigorate 1~2
Yusuke: Crit Rate (med)~(high)
Makoto:
Haru: Ammo 10~16

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alright

hazy quiver
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this is the gummy snake

copper badger
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This is Yurlungur, then

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Hmm, it got SP recovery, ailment, elec, almighty, crit rate, and break skills

hazy quiver
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trying to keep the guns in theme too

copper badger
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Too bad we can't apply break effect on the item

hazy quiver
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i think brainwash

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that way she and ann can combo

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makoto selectively brainwashes

copper badger
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Brainwash (med) ~(high)?

hazy quiver
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and then ann just goes ham with the technical psy

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yeah

copper badger
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Alrighty XD

hazy quiver
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I think with the pawzooka we put confuse low, we make the ammo 3 like in vanilla

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and we just let haru do her thing

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her launcher will combo off of the confuse to get a technical

copper badger
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She got 3 in vanilla???

hazy quiver
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by vanilla i mean the original

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p5

copper badger
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I didn't know that! XD so she's originally can hold more than 1 ammo?

hazy quiver
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though it might be a bit broken

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yeah, ann had like 32 ammo

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but you could not use the entire clip

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and the ammo was for the entire palace

copper badger
copper badger
hazy quiver
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it was for the better, you could not dump her entire mag anyway

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so you actually had to conserve ammo

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and have gun skills to cover gun weaknesses

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thats why a lot of enemies in royal null gun now

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which is annoying

copper badger
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I was previously trying to make it more in line with the SMG in real world, you know? Trying to make Yusuke's rifle to hold around 30 bullets and the SMG for like 25 at least

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But alas, the hardcoded limitation stopped me XD

hazy quiver
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yeah rip

copper badger
hazy quiver
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it was really fun at first

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but then the guns kinda fell off

copper badger
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Still, it gives me hope for Haru's ammo limit

hazy quiver
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which is where this mod comes into play

copper badger
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I haven't tested giving her 16 ammo yet. But maybe 3 is probably doable

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We'll adjust as we go. For now, let's just go crazy with it XD

hazy quiver
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3 ammo and low dizzy i think

copper badger
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oh right, let's see

hazy quiver
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remember it is multi hit

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so unlike morgana that can only target 1 enemy

copper badger
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it's not multi hit, though? it hits all

hazy quiver
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this will probably proc

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yeah thats what i meant

copper badger
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I wanna try setting it to 16 first, just wanna see how far we could go with ammo for haru

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I know it will most likely be broken, but just wanna test the UI first

hazy quiver
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btw i have no way to test these guns so ill start to farm for them

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in the meantime

copper badger
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Alright, thanks again!

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I'll test the UI first at least after i got back home

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Ren: Random ailment (low)~(med)
Ryuji: Deal Fire Damage, Regenerate 1~2
Morgana: Sleep (med)~(high), ammo 6
Ann: Deal Psychic Damage, Invigorate 1~2
Yusuke: Crit Rate (med)~(high)
Makoto: Brainwash (med)~(high)
Haru: Ammo 10~16, Dizzy (med)

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what do you think?

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I set Dizzy to med since we anticipate changing it to 3 ammo later on

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Ahh, wait! I just remembered. @hazy quiver, we set Akechi's almighty element on Skill.TBL, wasn't it?

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There's no element for specific ranged weapons in Item.TBL

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If that's the case, we can't set Ryuji's and Ann's weapon to Fire and Psychic respectively

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For now, i'll set them with just regen and invig

hazy quiver
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there is

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the gun overrides the element type i think

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okay fusion guns are kinda cool

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never noticed this but ryuji has a literal AA 12

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and ann gets a tec-9

copper badger
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oh okay thanks XD

hazy quiver
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and haru gets an RPG

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i dont think it should have 3 shots anymore all the sudden lol

copper badger
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it's just for fun XD

hazy quiver
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well it is a bazooka but whatevs lol

copper badger
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but do you have another idea? i'm open for suggestions

hazy quiver
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no, lets just do that for now

copper badger
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then we'll do multiple ammo for now. gonna test out 16 ammo first, and then it will be readjusted to be more balanced

hazy quiver
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ryuji with 16 shots lol

copper badger
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oh you tried it yourself?

hazy quiver
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no, just throwing things out

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Okay thats all of them

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except for yusuke since i dont have any money left lol

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the irony

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ill look at the changes later gl

copper badger
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XD thanks again

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as expected, i don't like fusion guns

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they're too wonky, visual-wise XD. if the model is fine, it was gaudy

copper badger
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Alright, here goes!

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I made a few bits more changes as well, btw:
Ren: Deal Bless Damage, Random ailment (low)~(med)
Ryuji: Deal Fire Damage, Regenerate 1~2
Morgana: Sleep (med)~(high), ammo 6
Ann: Deal Psychic Damage, Invigorate 1~2
Yusuke: Crit Rate (med)~(high)
Makoto: Deal Curse Damage, Brainwash (med)~(high)
Haru: Ammo 10~16, Dizzy (med)~(high)

Oh and I also made changes on stat sticks to have 0 ammo as well

copper badger
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I knew this wouldn't end well XD

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looks like Haru got maximum of 6 to not make it look glitchy

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I edited the Pawzooka and Paw-Bomber to have 3 and 6 ammo now

copper badger
hazy quiver
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nice man, no probs

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I still think we should have probably kept some of damage to the ultimate guns

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and just made them unable to be customized as balance

copper badger
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Hmm, I'm open for suggestions, but how big of the damage are you thinking in the first place? Because imo, as of it now, i think there's still reason for people to use it over the more standarized shop guns

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Either for stats, or for the specific effects

marsh hearth
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Sorry to bother, but I have a question. Can persona stats go past 99 like for example if you equipped makoto with her +11 all stats gun in vanilla when she already has 99 stats in everything?

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I noticed from this mod that every penultimate guns gives +7/+15 all stats so I assume that thereโ€™s a hidden stat increase even though if a party member has max 99 stats.

copper badger
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Oops sry, just read it.

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Let's see, AFAIK, I think you can't go past +99 as it is. But I remember there's a mod in GameBanana that can disable that 99 limit and makes you go past it