I'm editing text in the game using the Unreal Atlus Script method, and the game always crashes on event Main_100_033_C (the brief cutscene that plays when Makoto arrives at Iwatodai Station for the first time, during the Dark Hour).
The cutscene crashes in two distinct instances (not sure what causes the crash timings to change): it crashes either right as the cutscene begins, after the bottom right cutscene button prompts appear while the screen is still black, or it actually gets to start, and crashes just as Makoto is about to lower his headphones. I've made no FLOW edits or anything of the sort, I have edited exclusively the text of the first few scenes.
The text replacements themselves work fine, as while this scene crashes consistently, I edited the subtitle text of the intro movie, and that does not crash and the text also displays properly as I edited it.
I tried loading the cutscene without the text edits of Main_100_033_C, but the game still crashes.
The UE4 crash window displays this. I don't know if there are any other logs I'm able/know how to provide.



