#Persona 3 Reload | Master Quest

1 messages · Page 31 of 1

hollow trail
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it was negligible right

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because 0.6x player dmg

dreamy orchid
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it makes crits stronger on merciless compared to normal damage but player damage in general is reduced on merciless

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so a crit on merciless is only marginally higher than a crit on hard but normal damage is far lower and enemy crits are more dangerous

hollow trail
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i wonder

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if i set junpei's crit rate add to 0

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will it glitch out and make him unable to crit

dreamy orchid
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no it'd just add on 0

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since its additive

hollow trail
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woah...

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+0

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op

dreamy orchid
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unless the game fucks up real bad

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but yeah you could make his thing only a damage mult

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so he doesn't farm 1-more for free

hollow trail
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I set the damage and boost caps to integer limit btw

is this crackhead behavior? yes but i want to see it in action for laughs

iron pilot
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In practice, crits on hard vs crits on merciless just has 1% difference between each other

hollow trail
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should i boost mitsuru's crit rate additive

iron pilot
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Magic just got beat up since the weakness multiplier didn't have this

hollow trail
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you'll almost never get it

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or make use of it rather

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+7/+15 is good if you had it constistent but like

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you dont

dreamy orchid
hollow trail
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12/20 billcosbyTRUE

hollow trail
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i'll probably revert im just dying to see it

iron pilot
dreamy orchid
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i thought this would only apply to theurgia since active skill would mean -1 slot, but there are passive equips anyways

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so it'd apply to everything

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at least for magic

iron pilot
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The crit rate boost from ailments are pretty good on paper

dreamy orchid
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phys mult would be much lower

hollow trail
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wanking magic 🔥

iron pilot
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If you managed to like, at least, give down the crit boost

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I think it'd be more usable

hollow trail
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i cant man

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sry

iron pilot
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That or allow ailments on more things

hollow trail
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so if i make more enemies ailmentable 7 and 15 is good

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yeah i can fw that

dreamy orchid
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phys would be 4.98x damage from boosters

hollow trail
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doesn't hit cap!!!!!!

dreamy orchid
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not accounting for crit

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yeah phys can't hit cap unless you add weakness boost too

hollow trail
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oh yeah

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poison

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uhhhh

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i think im gonna buff poison's damage rate so it's not a tickle anymore

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but keep the cap

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250?

dreamy orchid
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would make it only really matter against early game bosses

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but could work

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not that people poison much at all after thebel/arqa

hollow trail
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250 damage every turn is still pretty juicy

dreamy orchid
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i'd say its worse than other ailments

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and means you can't inflict one anymore

hollow trail
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I was thinking 30% MAX HP drain, mostly to punish the player for not curing it

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people were self poisoning to cheese chidori

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for example

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the actual cap is 9999 in vanilla and 250 in MQ1

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i'd like it to be relevant for a good chunk of the game but not be a complete enemy melter

dreamy orchid
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30% is what it does in p3

hollow trail
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wholesome

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does fes have a cap on poison dmg

dreamy orchid
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no clue, i've only used it against priestess and some tartarus bosses because i thought it was funny

hollow trail
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fair

dreamy orchid
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i'd assume it doesn't but late game bosses can't rly be poisoned either way

iron pilot
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No damage cap but it's basically immune to everything relevant

dreamy orchid
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virus breath would be hilarious if it weren't nulled by everything

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since its max hp damage along with 75% poison chance

hollow trail
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750 maybe

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thats quite fucking chonky though

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its not like you can't exceed that damage anyway though

dreamy orchid
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yeah like one crit at mid-late game is like 1000+ lol

hollow trail
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i understand poison is funny but anything that isnt phys should be welcomed

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soooooo

dreamy orchid
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virus breath truthers

hollow trail
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750 every turn is not bad billcosbyTRUE

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assuming 30% is >750

dreamy orchid
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yukari poison mist spammer build

hollow trail
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i mean

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it's variety

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😭

dreamy orchid
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yea i think its cool lol

hollow trail
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im ngl

dreamy orchid
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some day yukari will have a practical use... someday...

hollow trail
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the drastic nerf to poison in MQ1 was mostly caused by yuki ragging on it hard

dreamy orchid
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im pretty sure she was against the nerf

hollow trail
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poison bow billcosbyTRUE

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she was, but she was also complaining quite loudly about p3r's poison caps

dreamy orchid
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i imagine its mainly so high due to like

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jin

hollow trail
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yeah probably caused by jin

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they could've made a jinPoison status

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instead of reusing the player ailment

dreamy orchid
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let player use the potent stim injection

hollow trail
dreamy orchid
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illegal drugs!

hollow trail
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imagine jin just pulls out baisudi

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trolled

dreamy orchid
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amrita gaming

hollow trail
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i think the only things left to revise are

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crit rate adds from ailments

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and

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dizzy inflict rates

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rage accuracy rate

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and major arcana rates (will probably keep it the same, ppl seemed to like it)

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ive always liked weapon having a higher chance to inflict

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makes weapons have a use

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but then theurgy shows up with 80%

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and aoe is hardcoded to 20 i think

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or it uses the magic ratio?

dreamy orchid
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magic 0% dizzy chance to troll the libs

hollow trail
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shio wanking phys?

dreamy orchid
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nah i'm just all out attack hater

hollow trail
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magic 0% dizzy is a player buff

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enemies will dizzy you less

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if anything it should be like 35

dreamy orchid
# hollow trail shio wanking phys?

speaking of this, i started running HAXMAN in episode aigis towards the end to see what the glazers were on about and I just don't really get it

hollow trail
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its really simple

dreamy orchid
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He hits like, kinda as hard as Junpei with like half the crit rate and no access to aoe

hollow trail
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his damage is "okay" and they bench junpei because he's the pervert problematic icky party member

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so they never get to see his potential

dreamy orchid
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nah most haxman heads run junpei/aki/koro

hollow trail
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many such cases

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are you sure

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ive seen haxheads run akimitsu with yukari

dreamy orchid
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well that's the op comp bro

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it covers all debuffs.

hollow trail
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i mean

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it should be a good comp

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if the game was alright

dreamy orchid
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its a bad comp in every persona 3 game

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hard carried by aki somehow

hollow trail
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i ran makoto ryuji yusuke in 5 lol

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sometimes morgana

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sometimes ann

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i did whatever

dreamy orchid
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that's probably one of the better casual setups

hollow trail
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covers all buffs.

dreamy orchid
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TRVE

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makoto is kinda bad if you know what you're doing but i think most players instinctually feel unsafe without a healer even if they've got items

hollow trail
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i see party members as complementary honestly

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they will never be on protag level

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so i use them to fill in for shit i dont care about

dreamy orchid
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meanwhile in p3r they are above protag level at endgame naotroll

hollow trail
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we dont talk about kiwami

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but u right

dreamy orchid
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generally i just take whoever unless i need a specific thing covered

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besides like p5 cus xp share like actively encourages not switching

hollow trail
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Anyway dizzy rate

Weapon 80
Phys 20
Magic 35
Theurgy 50

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im wanking weapon attacks

dreamy orchid
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900 atk evil gloves true

hollow trail
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down bonus sword 🔥

dreamy orchid
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can you make ult weapons not dogshit, like idc about the damage i know its a lost cause but can aki get something at least somewhat better than auto heat riser lmao

hollow trail
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didnt i already fix that

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shit

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mb

iron pilot
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Auto heat riser armor

hollow trail
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should i do changes to the crit adds from ailments, i think they're mostly ok?

dreamy orchid
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buff fear

hollow trail
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fear is 20

dreamy orchid
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its one of the lowest ones on an ailment nulled by like everything

hollow trail
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Freeze 100
Shock Roll + 35
Distress 60
Panic 20
Dizzy 15
Fear 20

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where tf is the rest

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damn bro

dreamy orchid
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dizzy boosts crit?

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lol?

hollow trail
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yeah SWOON is dizzy

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i thought it was charm

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but nope

dreamy orchid
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i thought swoon was charm

hollow trail
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SAME

dreamy orchid
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that's odd lol

hollow trail
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i think ctobn corrected me on that

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or someone else

dreamy orchid
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ctobn goat

hollow trail
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anyway swoon is dizzy because dizzy rate is swoonrate

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sooo

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has to be

dreamy orchid
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make dizzy crit bonus 0

hollow trail
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evil

dreamy orchid
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its already skipping a turn i don't think it needs to wank phys even harder

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you get downed damage bonus too on dizzy

hollow trail
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true but it wanks weapon billcosbyTRUE

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weapon

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dizzy

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next member does phys

dreamy orchid
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yeah but dizzy is already cracked regardless of if it adds crit rate

hollow trail
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what about instaheal trvthers

dreamy orchid
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1.2x extra damage for every attack and skips a turn

hollow trail
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oh yeah you're right

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they cant get up

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sure 0

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what abt the rest

dreamy orchid
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fear +100% crit as an epic p3 reference

hollow trail
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fatal end op?

dreamy orchid
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others seem fine though

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panic is kinda dogshit but like such is life

hollow trail
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are you deadass about fear 100

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doesnt that wank shadow hound

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a ton

dreamy orchid
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i think it'd be funny but doesn't really have to happen

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not like you can inflict fear on anything relevant anyways

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and no party member has evil smile

hollow trail
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true because they'd escape

dreamy orchid
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and ghastly wail lol

hollow trail
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what a shit ailment

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i'll make it 100% sure

dreamy orchid
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its just inherently bad in this one

hollow trail
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alternative to freeze

dreamy orchid
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player is feared much more often than enemies are

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so 100% crit on fear is cracked for enemies lmao

hollow trail
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oh yeah u right

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evil

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😈

dreamy orchid
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could just make it a higher number

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35% or something (reference to it being identical to shock in p3f)

hollow trail
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the 35 isnt additive though its a second roll

dreamy orchid
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hmm

hollow trail
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is distress 60 in fes

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what about panic

dreamy orchid
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panic i remember being bad

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i don't even think it does boost crit rate there

hollow trail
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money distributor 🔥

dreamy orchid
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a lot of ailments don't but the ai thinks it does

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nah panic in p3 just makes skills have a chance to fail

iron pilot
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Distress in fes has some lower crit increase value

dreamy orchid
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you can always weapon attack or item

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distress in fes is completely different to p3r distress tho

iron pilot
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Can't dodge and susceptible to crits basically

dreamy orchid
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in fes it reduces defense and adds a small crit rate bonus whereas in p3r its a massive damage reduction and crit increase but disappears after one hit

hollow trail
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ok how about.

Freeze: 100%
Shock: 35% (Secondary Roll)
Distress: 40%
Panic: 25%
Fear: 100%
Dizzy: 0%

celest kindle
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So Dizzy's no longer real?

hollow trail
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the crit chance on it, not the ailment itself

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you can dizzy shit

dreamy orchid
hollow trail
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i buffed it on weapons even which is kinda wank

celest kindle
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Oh so you just can't crit while dizzy

dreamy orchid
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i think make both distress and fear 65%

hollow trail
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you can

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it just adds 0

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no bonus

dreamy orchid
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distress nerf is mitsuru nerf so i'm against it

hollow trail
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fear 65? u fr

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ahhh

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right

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distress 65 is a buff though

dreamy orchid
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isn't it 65 already

hollow trail
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im adding back ambush too probably

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no its 60

dreamy orchid
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or is it 60

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oh then keep it at 60

iron pilot
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Fatal End buff

dreamy orchid
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fear i think being high is good but guaranteed might make enemies feel a little unfair

hollow trail
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75?

dreamy orchid
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if you want lol

hollow trail
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nono wait

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ah nvm

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fatal end is 110

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i was gonna do a funny reference

dreamy orchid
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fatal end 230

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with 10% crit adachi_true

hollow trail
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sure fuck it ill do 75

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it's adding to base anyway

dreamy orchid
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fatal end with panic (p3f new moon reference)

hollow trail
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its 100 in practice

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SHARP STUDENT BUFF

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🔥

dreamy orchid
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sharp student armour for metis

hollow trail
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truth nuke

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ok well

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major arcana rework left

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not sure it needs many changes from mq1

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mq2 is probably going to be more normal battle heavy though

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xp curve adjustment

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so maybe 100% is too much

iron pilot
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Make it a separate mod

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Lmaooo

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Shit's very helpful for me rn frfr

hollow trail
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MQ1 vs MQ2

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idk if the xp mult will turn the game into persona 4 golden but paired with catch-up it should make normal battles more useful

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this the kind of change that needs a full run to verify, lol

vagrant axle
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Yiiikes

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Don't like being forced to grind even more

iron pilot
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Just LL tbh

hollow trail
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reload and MQ were giving out so much xp you could do mandatory battles only while still overleveled

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the point of xp reduction (and megaten design really) isn't grinding, it's playing smart with the hand you're dealt

dreamy orchid
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material sell price 0.25 when

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make them grind for cash naotroll

hollow trail
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money grind is actually just grind

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xp is different

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the problem with MQ1 was that it was outright banning you from grinding

dreamy orchid
# hollow trail

i like weak being stronger but i'm unsure about the increase to enemy damage

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it kinda felt fine in mq1

hollow trail
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Probably because boosters

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i tested erebus and the mf was doing 90 damage with down bonus

dreamy orchid
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lmao?

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i haven't fought that boss yet

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my save file is right before it i just got bored/tired so didn't bother yet

hollow trail
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the change might on the surface look like the playtime is being doubled from grind but that's incorrect

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you're still going to get insane boosts from bosses, they might even proc more often because of this since you'll be lowlevelling

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just needs to be tuned

errant pumice
hollow trail
# errant pumice I am wondering, seeing this comment is making me think the XP system would rever...

My plan is reducing the hardcore cutoff on xp

Basically people were hitting the cap off of bosses alone and the rest of the game was literally filler even if they wanted to grind

With this reduction, my hope is that bosses give less boosts of massive xp, normal battles become more relevant, and people who really want to grind can do so

I'm not sure yet what's best, 0.5x is applying to all xp here, but there's still the level difference table. My idea is xp racking up steady as you climb, but if you do things low level, you still catch up with no grind, just not a massive overlevel

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likewise if you really want to grind i guess this won't stop you anymore

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I'm not sure whether the cap should stay or go

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this would only be merciless, either way

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I'm probably changing safety to be even easier than it is in vanilla rn

dreamy orchid
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could just reduce boss xp tbh

hollow trail
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do you know how they calculate xp

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i sure don't

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👿

dreamy orchid
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no clue

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its some fucked formula

iron pilot
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Ask the database man

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He's the one routing routes for mandatory battles only and skips lol

hollow trail
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on template

vagrant axle
hollow trail
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yeah but the point of safety is to be "i dont wanna bother with this bullshit" mode

vagrant axle
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I typically think making things hard for hardness' sake is silly, but Safety was a bit too far in the other direction

hollow trail
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safety is kinda designed to be bad

vagrant axle
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True

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It does warn you

hollow trail
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smtv imo just does it better

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why do double damage in a mode where you literally cant lose

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just do 10x damage

vagrant axle
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I played Vengeance on Normal/Hard

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Seemed just right to me

hollow trail
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safety in vengeance makes you do 10x damage

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like 10k just for sneezing

vagrant axle
hollow trail
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imo its best

vagrant axle
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That's fantastic

hollow trail
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the whole point is you pick that if you want to skip shit

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so why waste time

vagrant axle
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unironically a good way to do it tbh

hollow trail
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yea

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p3r safety is sloggy because like

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you do 1.6x damage

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which is the inverse of merciless

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its decent damage but you literally cant die in safety

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so why drag it out

vagrant axle
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After I beat Demi and ||Satan||, I tested Safety to see what those fights were like.

Demi took 2 turns. ||Satan|| STILL took 6+.

dreamy orchid
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make the damage multiplier go into scientific notation

hollow trail
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i did

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i just tested 10x damage + 10x weak

iron pilot
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Demifiend only needs 1 turns in any difficulty

dreamy orchid
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wait

hollow trail
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i did 300 million with justice

dreamy orchid
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would that mean you'd take a bajillion damage from a repel

hollow trail
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probably

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removing damage cap is the best thing i could've done

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300 million damage justice on safety is a blast

vagrant axle
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Meovv safety mfs when they melee attack the funny elephant man

hollow trail
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we do a little trolling

dreamy orchid
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that one sword that repels slash nuking junpei for using blade of fury

vagrant axle
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imagine the heals on absorb, too

hollow trail
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i dont think it would be 1:1

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is it?

vagrant axle
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it should be

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idc if it is rn

hollow trail
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i always feel like drain is less than what the attack would've been

vagrant axle
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It is, afaik

hollow trail
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obviously we set every affinity to drainx1000

vagrant axle
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man

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now i wanna play smtvv again

dreamy orchid
native garden
hollow trail
errant pumice
dreamy orchid
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okay but based though

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make gold hands give 0xp so rerolling floors until you find them is no longer optimal and they're just money farm

native garden
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You may as well delete the rumored level 99 Maya that can spawn and give you a miillion xp

errant pumice
dreamy orchid
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in p3 and p4 ps2 they always give 1xp

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making them give inflated xp feels like its supposed to be an anti-grind mechanic but it ironically makes it more grindy, just in a different way

hollow trail
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can confirm

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xp is not a "weird ass formula"

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the template is just bad

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@dreamy orchid

dreamy orchid
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oh really lmao

hollow trail
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yes

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just like buffs in the skill template

dreamy orchid
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whats it actually like

hollow trail
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light made everything a byte

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it's a short

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the template was only affecting 1 of the 2 bytes that contain the value

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so yeah it was making the numbers wrong

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likewise the buffs is an integer

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not a single byte

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ints are 4 bytes

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??? is 50k xp flat

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if you fix template. sure enough

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it goes from "80" xp to 50k

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so yeah

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no weird ass formula just bad template

dreamy orchid
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well that's good to know

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there's no weird formula, they just made everything give a trillion xp for no reason

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ig that makes it easier to fix it

hollow trail
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i dont see what needs fixing

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the problem isnt boss xp

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it's the huge multipliers put on them

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due to level

dreamy orchid
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make xp always flat like a boss

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grinding time!

dreamy orchid
hollow trail
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as they should

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there is literally no game where this is not the case

dreamy orchid
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persona 3 and persona 4 naotroll

hollow trail
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normal enemies give way less in those too are you high

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p3 and p4 have level catch up caps

dreamy orchid
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tartarus guardians don't rly give high xp

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and in p4g bosses all give less xp than one gold hand

hollow trail
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thats literally worse than reload

dreamy orchid
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i think the way p4g does it is awful but i also don't think making bosses give a ton of xp is that good

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because it makes the party you use for them vastly overlevel your other characters

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and catch up becomes much harder

hollow trail
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i dont see that as a real problem in practice

dreamy orchid
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i think maybe boosting normal enemy xp but lowering boss xp would be better

hollow trail
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nah

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i see no value in that

dreamy orchid
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makes grinding up lower leveled characters easier while not overleveling the main team

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also makes preparing for bosses easier for those who are struggling lol

hollow trail
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grinding the same 5 encounters for catchup is abysmal gameplay

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i'd rather make clock 100% spawnrate

dreamy orchid
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but you'd need to do it less than you do now

dreamy orchid
hollow trail
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make it 100% on entrance clock

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give a reason to use it

dreamy orchid
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you'd need to watch that spawn anim constantly and keep returning back and forth from the lobby

hollow trail
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win

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reaper being 44748 xp definitely sounds off however

dreamy orchid
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oh yeah are the buffs in btlcalc now

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cus ik nrubyodryth managed to edit them

hollow trail
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no

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i can edit them too

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without template

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float search in hex naosmiley

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i can probably make a janky template for it tbh

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but i dont really care too much

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i'd just nerf defense to make it cancel out properly

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and maybe evasion

hollow trail
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adjusted for all possible boosts and crit/weak being swapped

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akasha cannot stop winning

celest kindle
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Curve certainly looks a lot more upwards now

hollow trail
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it has literally not changed

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i mean it has but the sort is completely different it has nothing to do with the curve

bronze seal
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funny we are always going through the exact same issues at the exact same time, it seems. just different solutions.

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except that my notes are messier

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i think you're more changing the skills themselves, and i'm more changing their distribution on personas and level ranges

hollow trail
bronze seal
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i see. i assume you're trying to deal with always having skills objectively better than others at the same level range, and in general.

hollow trail
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I have less problems with Magic being slightly underdog if the passives that make it viable become more common

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yes

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Also replacing the stupidly high level learns of Heat Riser and Debilitate with compound buff skills

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I removed the boost caps and tried a fully stacked Satanael Dreamfest, and I can't even lie I liked the results

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it was competitive with Shadow Hound crit

iron pilot
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Hmmmm that is already the case on the old version

hollow trail
iron pilot
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Although the nerfed crit rate made it so King and I is objectively better if you managed to get Mastery

hollow trail
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Again I have no real issue with magic underdogging if full passive stack is accessible and actually worth getting

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because base phys is still less effort for sufficient dmg

iron pilot
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Well yeah I get what you mean

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I'm just saying, you kinda did that already before but no DLC

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That makes sense

bronze seal
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my thinking is that reload lets you learn mid-game and late-game skills MUCH sooner than you could in fes, like you used to get myriad arrows at level 65-77, and reload, it's 43-79

hollow trail
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i didn't give ability/mastery though

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i nerfed physical

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a ton, too

iron pilot
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Yeah and that did the trick lol

hollow trail
bronze seal
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yeah, exactly

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and then siegfried, jesus christ

iron pilot
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Siegmid

hollow trail
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i don't get the Siegfried glazing

iron pilot
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Well he is easy to fuse

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But you can always aim for higher with just simple steps

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Plus in The Answer the goat's Bishamonten

bronze seal
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it's because he already comes with slash amd, crit rate amp, and brave blade at level 59

west swift
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easy to fuse, has most of the skills you need innate/unlockable, only needs a few skill cards to be strong

and you dont need to go out of your way for a higher ma stat for stronger theurgy bc the game is so easy anyways

iron pilot
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Bishamonten's what Siegfried in the minds of people

He learns boost amp myriad arrows crit rate amp

#

Just need apt pupil, single/multi target and null ice

bronze seal
#

bishamonten too, i just nerfed him the other day

hollow trail
#

You are not going to like my Masakado...

west swift
#

oh and also you need siegfried for scarlot havoc anyways so once you get him, why switch off in most cases

iron pilot
#

Chernobog's better soz man

west swift
#

wow! instead of one shotting the enemies you can one shot the enemies even harder!

iron pilot
#

Problem with siegfried is that dark weakness

west swift
#

see what i mean lol

iron pilot
#

He's fodder

#

In my eyes

west swift
#

but yeah thats why people hype him up lol

hollow trail
#

what if i made every persona weak to 2 elements as a baseline

celest kindle
#

Make the baseline 3 so that Starter Persona becomes better

errant pumice
west swift
#

orpheus only viable??

iron pilot
#

Fix cock to drain pierce instead of strike pls

native garden
bronze seal
#

and, yeah, bishamonten makes you're good for a looong time. level 60, pierce boost, crit rate amp, pierce amp, myriad arrows, primal force.

iron pilot
#

Primal mid

#

No one's keeping that bullshit

celest kindle
bronze seal
#

yeah, that's the one issue is pierce didn't get the buffs brave blade and god's hand did

hollow trail
#

Nrub please do calculations on skill potential primal is so bad

celest kindle
#

Why would the Cock suck Pierce

iron pilot
#

At least give it a strong crit rate or someshit

hollow trail
bronze seal
#

oh, of course, i know. i mean he's already set for when you need pierce, not for every situation.

iron pilot
#

Getting dark resist is hard, null even harder unless you overlevel

bronze seal
#

don't need to worry about fusing and inheriting skills on personas. they already got everything they need.

iron pilot
#

And you want to fuse Siegfried out for Auto Rebellion and Auto Masukukaja anyways

#

So do it

#

And make a better persona

#

Siegmid real

hollow trail
#

i dont necessarily see premade kits as a huge problem

#

they put you onto passive synergies that you can then refine even further

#

the problem is the base premade is already sufficient

bronze seal
#

yeah, i don't think so, but they shouldn't be too fully made

#

persona with strong pierce skills and pierce amp, fine. both best pierce skills, pierce boost, amp, and crit rate amp? that's a bit much.

#

i guess they thought it was fine 'cause pierce sucks

hollow trail
#

all boosts is egregious yes

native garden
#

Pierce driver for the low low price of 5.99

hollow trail
#

i didnt even fuse him in the answer though

#

skillcard

#

i mained slash for most of it

bronze seal
#

that, and they shouldn't be premade when they're the lowest level you can obtain those skills in the first place. no point in bothering fusing anymore, right?

hollow trail
#

i guess one boost, maybe two as maximum

#

sure

bronze seal
#

if they're later on in the game, yeah. i won't complain about level 75+ personas having good premade sets.

hollow trail
#

anything 80+ I made stronger tbh

#

some of them have laughably bad kits

#

why even bother fusing anything higher than level 70

iron pilot
#

Chi You fell off

#

Mada is also laughably bad

#

But he does lock out the best damaging skill in the game somewhat

#

You're looking at a Mada with Growth 3 or an Asura

hollow trail
#

god

iron pilot
#

Very big gap

hollow trail
#

i just opened a tab for every persona in the game

#

my browser is dying

iron pilot
#

Lmao

#

Chrome moment

hollow trail
#

nah

#

firefox

#

spamming 200 tabs is hefty

#

rangda wtf

#

counterstrike innate then wastes a slot 2 levels later with high counter right away

#

scathach with two autos

iron pilot
#

That latter one's not that bad

hollow trail
#

auto-mas should be fused together tbhtbh

bronze seal
#

oh yeah, one thing i was gonna mention i think works out nicely is it seems like your custom skills are drawing more from nocturne and modern smt, and mine's focusing more on cut p3 skills, p2, p1, and if... skills. there's probably a lot of demand for p3r rebalances since the game's so easy, so if there's gonna be two big ones, it's good they're going for different theming in case someone prefers one over the other.

hollow trail
#

Yakshini kinda busted

hollow trail
bronze seal
#

p5 does have a lot of oldsona skills too, to be fair

iron pilot
#

Very good in the answer though

hollow trail
#

yeah in answer for sure

#

matador is goated

#

too

iron pilot
#

I actually skipped straight to Yakshini there

#

Same results, relatively speaking

I focused on a Setanta with Charge instead for early game

bronze seal
#

i would have really liked to give thanatos a unique skill from his snow queen boss battle, but he doesn't have one like hypnos does... sad.

errant pumice
#

I forgot, how does ATK/DEF/AGL up/down work in master quest? Are they still vanilla or were they changed?

hollow trail
#

was not changed

celest kindle
#

No reason to change it after all

hollow trail
#

not quite

#

rakukaja/tarunda needs a nerf, arguably suku too

iron pilot
#

Sukukaja technically buffed

celest kindle
#

Isn't that changing their values rather than changing how they work though?

hollow trail
#

yes but we were talking values i think

celest kindle
#

I dunno it seemed like they meant something different when they asked specifically "how they worked" instead of just if their values were changed or something similar

errant pumice
#

Nah, just in general

#

If anything was changed with them at all

hollow trail
#

the entire strength arcana is crack

#

crack as in atlus did the smonk

iron pilot
#

Thinking of it

#

I skipped Hanuman for Ose this time

#

A wise decision imo

hollow trail
#
Rangda
Scathach
Alilat
Yakshini
Leanan Sidhe
Kohryu
Flauros
Oni
Anubis
Zouchouten
Archangel
Arahabaki
Dakini
Atavaka
Kali
Siegfried
Hanuman
Jikokuten
Matador
Rakshasa
Valkyrie
Alice
Okuninushi
Baphomet
Mokoi
Chi You
Bishamonten
Seth
Chernobog
Yamato-no-Orochi
Asura
Quetzalcoatl
Uriel```
#

these are the movesets i think are most sussy just at a glance

iron pilot
#

Why Kohryu

#

He sucks ass

#

Anubis is also not that bad by himself

hollow trail
#

no weakness

bronze seal
#

no black frost?

hollow trail
#

no real issue detected

#
  • he gets a new skill
#

in mq

#

from PQ

iron pilot
#

Black Frost does cover his weakness by himself

hollow trail
#

its a lot better than not having one at all

bronze seal
#

well, maybe i'm biased since it's a big buff from p3. and he's easier to fuse too.

hollow trail
#

its black frost

#

but yeah

#

i dont have it in me to nerf frosts

iron pilot
#

Being fusable on level in P3's the buff lol

#

He sucks ass in the journey because you can't fuse him until you're 10 levels higher

#

That's also why he's ok in the answer there

hollow trail
#

ok nvm i will need to add gale slash

iron pilot
#

That's Vacuum Slash already wdym

hollow trail
#

vacuum slash is removed

bronze seal
#

it's just a different translation of the same name, isn't it?

hollow trail
#

yes

#

but like i mentioned

#

Power Slash is Cleave now

#

which makes Vacuum Slash Power Slash

#

so there's no early aoe slash anymore

bronze seal
#

well, it's aoe, but i get what you mean

hollow trail
#

it's aoe in vanilla

#

not anymore

#

thats the point

bronze seal
#

are you sure...?

hollow trail
#

bro

#

Power Slash is changed to Cleave (FES)

#

Vacuum Slash (Reload) is changed to Power Slash (FES)

#

so there's no aoe phys at early level anymore

#

i'd need to create a new skill

#

i could do it the other way and add cleave manually but the level attribution is fine so i didnt bother

bronze seal
#

are we crossing over from different universes right now or something

hollow trail
#

You're not understanding what i'm saying pain_snao

#

Power Slash (Reload, Single Target Skill) is changed to Cleave (FES, Single Target Skill)

Vacuum Slash (Reload, AoE skill) is changed to Power Slash (FES, Single Target Skill)

bronze seal
#

oh, yeah, you mean they moved their slots

hollow trail
#

no i mean MQ changed it

bronze seal
#

not that they're literally the same skill

#

OH, okay, okay

#

what i did was just move gale slash back to the personas it was on, renamed "power slash" back to cleave, add in power slash as a new skill

hollow trail
#

that works too its just the same in reverse

bronze seal
#

it is pretty dumb there's flat-out no tier 2 slash skill, you can see there

#

goes from 1 to 3

hollow trail
#

good game

#

then 3 to "stop bothering"

bronze seal
#

the tiers are all kinda weird in general. they go up really fast. i guess it's because of the really wide level distribution.

hollow trail
#

Archangel learning apt pupil is a joke

#

it makes justice a guaranteed 100% crit

#

at level 13

bronze seal
#

oh, i see. it's because they moved skills around without changing tiers. torrent shot is tier 4, so you get it in the level 40's in fes. it's still tier 4, you just learn it in the 20's.

iron pilot
#

Not exactly since funny Lu difference

#

But yeah

bronze seal
#

the tiers are weird because they're faithful to the original when the skills aren't

hollow trail
#

they just mashed fes and p5 together and called it a day

#

compendium was made in an afternoon

#

probably

bronze seal
#

i'm surprised arrow rain is tier 3 and not tier 6

#

they caught that one, at least

#

they didn't catch accidentally reversing its animation with myriad arrows, but, eh, you win some, you lose some

iron pilot
#

Huh?

#

Wdym dude

#

Arrow Rain in OG's brown torrent of arrows from above

Myriad Arrows is a torrent of silver ones that you can't clearly see

#

It never was purple beforehand

#

The only purpleish skill that's pierce ever is Pralaya

bronze seal
#

yeah, and myriad arrows is the brown torrent of arrows in reload

#

am i remembering wrong or something?

iron pilot
#

Yeah you are

bronze seal
#

wait, wait, wait, this might be from the unused skills that made me think that

iron pilot
#

There's no brown torrent of arrows in Reload

#

See Ken using it here

hollow trail
#

im turning oni into a fraud

#

had enough of the glazing

#

smtv affinities

bronze seal
#

shit, you're right, i think i'm getting it mixed up with neuro slash

hollow trail
#

neuro slash doesn't even exist in fes

bronze seal
#

yeah, it just reminded me of the old myriad arrows animation

iron pilot
#

...how actually

bronze seal
#

my memory was telling me "purple stuff fall from sky in the game, but not on myriad arrows"

iron pilot
#

Neuro Slash is slow as fuck and red and has a lot of zigzag lines

iron pilot
bronze seal
#

my medication makes my memory foggy

hollow trail
bronze seal
#

yeah, i guess it's the fact that arrow rain looks a lot more flashy than myriad arrows, which made me think they should be reversed, which made me misremember they are

iron pilot
#

They could have made Neuro Slash 2x speed and it'd been fine

#

Why tf is it so slow

bronze seal
#

i could mod that, i think

#

but the sound effects would be off, so

iron pilot
#

You glaze Reload and hate P5

bronze seal
#

really, i think p3 > p2 > p5 > if... > p4 > p1

celest kindle
hollow trail
#

nothing she's buffed actually

#

early me patra

dreamy orchid
#

a lot of bosses are single target, but the party is never just one or two people besides very specific circumstance or if you're doing a challenge run

bronze seal
#

part of me just kinda wanted to cut debilitate, honestly. it either makes -undas obsolete or i make boss ai very likely to dekunda when they have 3 debuffs, and now it's kinda useless. however, it's my rule not to remove any new reload content, sadly.

#

except ali dance. what the fuck where they thinking.

#

i mean i know the minimum hit rate is 50% and it lets you hit it with only one skill, but if there's wasn't a minimum, it'd be: 99% acr x 0.6 evade x 0.85 angelic x 0.5 ali x 0.7 magic evade high = 17.6% acr

celest kindle
#

Sure if the boss is programmed to Dekunda if it spots their stats down it ends up becoming a big SP cost for the user but i think you can work around that

#

And that inherently can make things easier for you given the boss will be using it's turn trying to cure it while you wail on it

west swift
#

is that not kind of the point of a skill like that? reduce all of the stats and force the boss to either deal with it or react to it

bronze seal
#

i guess so if you can communicate to the player the ai is reacting to how many debuffs it has. the reason i like normal kundas is because you have to make a choice about which debuff is more important depending on the situation.

#

if the boss is in a low-hp danger phase, you need to rakunda and kill it. if it's doing multi-hits or low accuracy attacks, sukunda, if it's doing higher-accuracy, high damage hits, tarunda.

celest kindle
#

Given the all-stat debuff/buff skills are pretty late game I wouldn't seen an issue with them being around as long as it's restricted to a select few characters

bronze seal
#

and, similarly, the boss ai needs to decide which debuffs it cares about

#

but, yes, ultimately, as long as debilitate is endgame, it doesn't matter that much

iron pilot
#

Sukukaja's basically the only thing affecting hit counts

bronze seal
#

oh yeah

#

i'm getting how things work mixed up with how it makes sense they'd work

dreamy orchid
#

i think heat riser really should be like mid game but debilitate being endgame makes sense

#

that shit ain't luster candy its dogshit

hollow trail
#

heat riser being midgame makes particularly more sense when SH2 compound buffs are 80+

#

no one is heat rising when war cry exists

iron pilot
#

Mfs when Rundamizer

celest kindle
#

Tbf i don't think any Persona had the buff/debuff combo skills

dreamy orchid
#

no one is heat risering anyways but yeah its even more outclassed assuming you add 2-in-1 skills

dreamy orchid
celest kindle
#

Isn't that just Party Heat Riser

dreamy orchid
#

which is a combo of 3 buffs naotroll

#

cadenza also exists as the opposite, giving half a buff lmao

celest kindle
hollow trail
#

never been in persona

#

Ive only ever seen it in vengeance, sh2 and metaphor

#

metaphor has single target versions of combined buffs

#

which is

#

uhh

#

a choice

#

aoe skills seem to all require 2 press turns + someone with a compatible archetype though

dreamy orchid
#

p2 fusion spells real?

hollow trail
#

no

#

DDS

dreamy orchid
#

its peam?

hollow trail
#

its ripped straight from DDS

dreamy orchid
#

wholesome

hollow trail
#

but if you hit a weakness or crit it consumes zero press turns

dreamy orchid
#

multi-target buffs taking two actions is beast mode though

hollow trail
#

buffs might not

#

attacks definitely yes

#

but its busted

#

they're theurgia level

dreamy orchid
#

that'd be hype if they didn't one tap everything

hollow trail
#

500 damage heavy slash at level 10

dreamy orchid
#

is there no reason not to do the combo attacks then

hollow trail
#

you cant just spam it or you'll risk dying i guess

#

but if you crit or hit weakness, you get both half presses

#

so you can technically do these 4 times

#

with a full party

dreamy orchid
#

the VA seems really good for this game

dreamy orchid
hollow trail
#

dub is good too

#

ive only heard protag and strohl though

hollow trail
#

buffs stack up to 3

dreamy orchid
#

wait its debuffing too?

hollow trail
#

no

dreamy orchid
#

oh you meant you applied rakunda

hollow trail
#

hulkenberg was debuffing

dreamy orchid
#

im dumb

hollow trail
#

protag and strohl were attacking after the debuff

dreamy orchid
#

do the debuffs run out overtime in this one

#

or is it like cockturne

hollow trail
#

yes

#

2 turns i think im not sure

#

either that or stack duration is weird

#

they feel short

#

anyway warrior is stupid

#

phys boost at rank 3

#

slash boost at rank 20

#

(mage gets magic boost at rank 20)

#

and the boosts are inheritable

#

you're supposed to rank up different classes then mix the good skills together

#

slots are very limited though i think

#

phys boost is 40% if everyone in your party is warrior lineage

#

idk if that means 4 warriors or specifically 4 different archetypes of the warrior lineage

deft halo
#

Well Reaper gives more exp than I remember lmao (from level 79)

iron pilot
#

Nah that's the right amount

hollow trail
deft halo
#

Yeah I saw, probably that's why

hollow trail
#

3 things:

  1. Inconvenience is a challenge to be worked around. Annoyance is an element of friction and in Reload it's absolutely a skill issue if an enemy counters your strategy. If the enemy is Spirit Draining, maybe don't make your entire team SP-based members? (Aki Mitsuru Yukari is terrible)

  2. Direct vanilla game complaints at Atlus, not at me. The negative descriptions on these video showcases are teetering on the line between feedback and plain rudeness

  3. It's been almost 6 months and you're still withholding feedback by turning it into a semi daily content drop. Is this a review or a YouTube series? You're free to do whatever, but at this rate I will make a point of ignoring feedback from this source out of principle

celest kindle
#

damn

#

That's that one monad boss right?

hollow trail
#

no it's a normal one

deft halo
#

I mean SP draining is always annoying. But idk, at this point in the game the challenge evaporated for me completely. I've yet to post my review of the mod (only Nyx left, I just don't feel like finish the run at the moment lmao), but imo nothing past Chidori poses any challenge. Well, maybe Reaper the first time you fight it.

#

Seemingly, the guy doesn't have all auto skills, and attacks enemies before debuffing their defense, so kinda skill issue anyway

dreamy orchid
#

sp draining is peak

#

sp drain objective positive for ken 🔥

hollow trail
#

zero awareness of damage multipliers etc

deft halo
#

I suppose you could say he's playing the game as intended lmao

#

And managing, apparently

potent fog
# hollow trail no one is heat rising when war cry exists

yeah ive never understood why they treat heat riser as an endgame skill when it's completely outclassed by the auto-mas and even just the regular mas. it's way too expensive and obtained way too late for being way shittier than all of its other late-game counterparts

#

not to mention giving you a full party version with extremely easy to circumvent restrictions with Thermopylae in P5

iron pilot
#

It's a solo tool, more than anything else

#

Jonkler is allergic to debilitate though, only fucker that doesn't want debuffs

west swift
#

I kinda feel like heat riser would make sense as a mid game tool or maybe a little later, rather than end game, since all party buffs are just better in practice

#

but yeah it's always treated as a late or even end game skill lol

celest kindle
#

I think the tough thing might be filling the gap

#

I feel Heat Riser would be good to have as an endgame skill if the buff combo skills that buffed 2 different stats existed

dreamy orchid
#

what?

#

those existing would make heat riser even worse

#

it gets no diffed by ma-kajas, those are just ma-kajas with even better turn economy

west swift
#

I'm guessing they mean single target double buffs? but idk that doesn't change anything about heat riser anyways lol

celest kindle
#

Having the other skills can add to the progression before you get the final buff skill that just flat out buffs every stat

west swift
#

but the problem is that heat riser is not as useful as ma-kajas if you have a full party

hollow trail
#

heat riser would have a niche getting party members back up to speed after a revive

#

if tarukaja wasnt the only relevant buff

crude hedge
#

make it do crit too or something

#

still wont help it much but naotoshrug

#

auto revolution doesnt exist

dreamy orchid
#

i mean if it buffs crit that just makes it more useful on phys users and in a solo setting, doesn't really help characters like mitsuru or yukari at all

deft halo
#

Buffs don't affect heals so nothing can help Yukari, and Mitsuru does have a multi target phys skill

#

But yeah, I don't really know how you can make Heat Riser useful. You can't introduce it before mass buffs, and after them it's pretty useless. In those rare moments where you want to buff a single party member because they died/got hit with debilitate, items exist

dreamy orchid
#

Yukari has attacking skills lol

#

And Mitsuru is not a phys attacker even if she learns one (1) phys skill

#

I think heat riser only needs to be obtained earlier

#

if it were like a level 30-40 skill then i don't really think it'd be bad

#

Its just the fact that its so late despite not really comparing too well to mataru/maraku that makes it feel worthless

potent fog
#

why does mitsu even learn phys in the first place, i can only assume it's becausethe skills she learns have a low ailment chance but why tf would you ever want to do that over marin karin or freeze fishing

celest kindle
#

I don't think the chance is explicit but yeah she has Fatal End and Neuro Slash iirc

#

If she doesn't have the latter then ig it was an MQ addition

dreamy orchid
#

neuro slash has higher panic chance than tentarafoo lol

#

its 50%

celest kindle
#

What about Fatal End?

dreamy orchid
#

she only has ailment phys in base game but in the dlc she has vorpal blade for some unknown reason

dreamy orchid
potent fog
dreamy orchid
#

fear sucks anyways

potent fog
#

why tf does it say low instead of medium then

celest kindle
#

Does it??????

dreamy orchid
#

because atlus descriptions love to lie

potent fog
#

atlus is incapable of accurately conveying information to the player in skill descriptions

dreamy orchid
#

tentarafoo is 45% panic (worse than every other ailment for no reason) and neuro slash is 50% panic

iron pilot
#

It makes more sense than Ken Myriad Arrows

celest kindle
#

Wait is Panic Confuse or Distress

dreamy orchid
#

ken only has myriad arrows because they need an obligatory pierce user

#

"confuse"

celest kindle
#

Because if it's confuse i could see the logic

dreamy orchid
#

distress is a different thing

celest kindle
#

Well yeah but i think both could apply honestly

dreamy orchid
#

charm, confuse and fear have lower inflict rates than poison, distress and rage

celest kindle
#

Well anyway i think the reason why it has low chance is because it's a turn disabler skill pretty much

#

And it's multi-target so

dreamy orchid
#

rage also disables turns and makes enemies take double damage

dreamy orchid
celest kindle
#

They still attack and their attack is boosted

celest kindle
dreamy orchid
#

pulinpa also has lower rates

celest kindle
#

Yeah because yk

#

Single Target

dreamy orchid
#

like, low enough to deal like single digit damage

#

rage also no longer gives double turns anymore

celest kindle
#

Yea but still the logic is they're pretty much disabled but they can still act out and their attack is boosted

dreamy orchid
#

i think rage is a much better disable than panic still lol

#

so silly

#

then neuro slash has higher rate than tentarafoo anyways despite dealing damage and having crit chance

celest kindle
#

Maybe doesn't work in practice due to balance shenanigans but you can understand why it's done the way it is

celest kindle
dreamy orchid
#

they use p5 icons for every newsona game

#

its just easier ig

celest kindle
#

More damage for you and you can usually tank what they dish out

celest kindle
dreamy orchid
#

getting inflicted with rage is also much scarier than getting inflicted with panic

celest kindle
#

True but they can at least still act on their own so if you luck out they end up killing lol

#

Panic is a full on action disabler so no turn for you

celest kindle
# celest kindle Damn

Would've preferred they have each game's icon but it's probably like you said, it's easier

#

Dumb skull for dark skills it is ig lol

dreamy orchid
#

i mean

#

healing and support skills have the same icon in p3/4

#

so that'd be less intuitive since they're different affinities lol

#

icons are also not coloured in those games

celest kindle
#

Hmmmmmm

#

True ig....

#

But you do have Reload for P3 icons now

#

That separates em

#

Nothing for P4 yet though

#

Gotta wait for P4 Rewind lmao

#

Wonder if they're gonna do like Kiwami thing and P4 remake is Persona 4: Reload

dreamy orchid
#

why would it be reload

#

its called reload because they use guns

#

perusona 4 rewind

#

luckily we live in bliss for now

#

metaphor financial empire will dominate for a while

dreamy orchid
#

i'd prefer no remake at all but we don't always get what we want

#

anyways this chat is for the mod so discussion should probs stay about the mod lol

#

"2.0 when"

west swift
#

I'm guessing 2.0 is a while out lol

#

at a certain point I feel like I'm just going to decide, ok, maybe I should try MQ in its current state

celest kindle
#

I mean I don't think it's a bad experience as is

#

And iirc Meovv is gonna introduce different roles between EP Aigis and The Journey so a Journey playthrough is worth trying out imo

dreamy orchid
#

kinda feel like them following the same rules would be more intuitive still

west swift
#

is there a reason they're going to be balanced differently anyways?

dreamy orchid
#

i think meovv's idea was having theurgia pierce in base game but not le answer but i don't really know why it needs it in either setting

celest kindle
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It's up to Meovv ultimately

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Who knows they could've just changed their mind atp and what I've said is null

west swift
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I wanna hear their reasoning bc my first impression is that I'd want them to be reasonably consistent with each other so I'm not essentially learning two different rulesets

potent fog
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have they specified why theurgy would be disabled in EA? i feel like they've been more or less properly tuned in the base game version and it's pretty drastic of a change even compared to no items in battle

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not to mention it's kind of a huge bummer to cut one of the coolest features of the game entirely instead of just toning it down

hollow trail
# celest kindle Who knows they could've just changed their mind atp and what I've said is null

i changed my mind because the conversation and feedback about p3r and mq has become so cynical and tiring that it's completely drained me of any desire to keep going

2.0 is going to be focused around whatever i think is most fun regardless of balance or how much it fits the original game's themes. that means reworked stuff just like the original MQ, but also new skills and ways to interact with all the boost shit reload added

i'm confident it'll still be a more challenging experience than vanilla p3r, but i mean this 100% sincerely when i say i really don't give a shit anymore lol, too much cynicism for me to want to bother with when the point was just making something fun

potent fog
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that's definitely valid, even though i have my issues with some stuff reload did differently it has been pretty irritating how intense and uncharitable so much of the criticism has been.

hollow trail
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with that said yeah some theurgies won't pierce anymore

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but some will also be buffed

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Yukari's will do double damage to charmed enemies, for example

potent fog
#

that feels like a good way to go about it, like yeah you could just recreate FES exactly as it is, but FES isn't exactly a bastion of perfect JRPG balance either haha. I'd definitely agree that going with what feels right to you is a lot healther of an approach, and worst case scenario you can always go back and change stuff if things don't work out

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even if there were such a thing as a perfect way to balance a game, putting yourself to that standard right out the gate, combined with thematic consideration too, feels like you'd end up burning yourself out pretty quick. there's a reason games like that are made by more than one person and cost a ton of money to make lmao

west swift
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seems like a good way to go about things. sorry to hear that about MQ but I am looking forward to trying 2.0 out

hollow trail
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gotta finish metaphor first anyway

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🥴

celest kindle
hollow trail
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maybe holy arrow, but its not like she needs it

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the bonus would combo with mitsuru or mc

celest kindle
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Ah so you're gonna make her more like a combo fighter?

west swift
hollow trail
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not necessarily, i just want leveraging all possible mult sources to be a common thing

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so weak + down + passive + shift + whatever

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to maximize as much as possible

celest kindle
#

ic

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Well I'm down for it either way

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A new experience's always fun

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Well not always but i like to think they always are

hollow trail
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ailmentable bosses and minion spawns in bosses are something i want to experiment with

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also, and yes i know this sounds dumb, removing the boost cap

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but reload is already about insane damage so what's a little more

celest kindle
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Insane damage with enemies that can take it or insane damage that's just insane?

hollow trail
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oh they'll be able to take it yeah

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i tested an optimal satanael with 8 passives and i was doing like 17k with dreamfest

west swift
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makes me wonder how it will play if you don't go and stack a bunch of buffs

hollow trail
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probably the same as smtv

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smtv and p3r aren't too different in the damage department, but smtv bosses are way bulkier and that's the main difference imo

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they also hit harder

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and there's more skill variety

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a karn in smtv isn't a guaranteed loss prevention for example

west swift
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sounds like it gives people an out if they don't stack boosts, they'll just be fighting for longer lol

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seems reasonable enough to me

hollow trail
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thing is, why wouldn't you stack boosts

west swift
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cuz you suck at the game adachi_true

iron pilot
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I'm stupid

hollow trail
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not having damage isn't some quirky and niche alternate strat, it's just a skill issue

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if you're a damage dealer you want boosts

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period

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they're objective

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supports dont need it ofc

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they're supporting

west swift
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also please make Yukari good again I miss her being useful

hollow trail
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yeah ofc i need to figure something out

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but magic being stronger is already one step there

celest kindle
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You could look at weapons to help her damage

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She has no phys skills but if you could make her weapon damage be good i think that could help too

hollow trail
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i frankly have no issue with giving her holy arrow and poison arrow

celest kindle
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That also works but looking at weapons could be interesting too

hollow trail
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weapon issue is they all need to have 2x or 3x the damage to be useful

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they're great in metaphor btw

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im doing the first dungeon weapon only almost

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lmfao

celest kindle
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Why are they halved anyway?

hollow trail
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probably because they're free

iron pilot
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By itself

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And RTC stuffs

hollow trail
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oh fr

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it scales phys?

celest kindle
hollow trail
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no hp/sp

iron pilot
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And magic

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Whatever

celest kindle
#

Oh that

iron pilot
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Weapon is just part of the calc

hollow trail
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thats nice

celest kindle
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Phys has damage fall off also

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Health based

hollow trail
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not correct

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that's a brawler thing

celest kindle
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Oh, it's Brawler exclusive?

hollow trail
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it's specified by the skill description

west swift
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huh

hollow trail
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usually brawler yes

errant pumice
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I really enjoyed MQ 1.0, I’ll let you cook for MQ 2.0, I believe 2.0 will be great.

By the way, I hope you enjoy Metaphor!

west swift
#

oh

iron pilot
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Bro thought we were gossiping about him

west swift
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all I know is that I'm supposedly pretty good in metaphor