#Persona 3 Reload | Master Quest
1 messages · Page 30 of 1
i like that this fight proves they know sukukaja affects multitarget skills
Honestly same
Skill issue
piss easy bruh
Nah I won without theurgia after this
bruh i was watching that vid and it looked like a sloooooogggg but maybe you should've just had poison boosters fr
keep in mind he is using underleveled members here
the boss did not deal close to that damage when i fought it lol
i was wondering "why the fuck is this 18 minutes long"
"why is he spamming distress"
"why is he leaving the sword for last"
then it clicked in
ah
theurgyless

still think you could've optimised it more by just like
Super tarunda!!!
attacking the sword with strike then passing to mitsuru to distress again
but ig you didn't wanna risk the damage
my honest reaction
Deicidal Poison (Samael)465
Decreases all foes' Accuracy/Evasion for 3 turns. High chance of Poison.
I could but I'm broke and I haven't former my growth system yet
Formed*
I just used a raw Samael lmao
cool that ailments are actually able to be used in these fights though, just wish i had a reason to engage with that
what if justice was high ailment chance instead of high crit chance and it was also freaky instead
aigis theurgies are pretty ailment oriented i think it would fit
i'm not rly the type of person to say "you control the buttons you press" because the temptation to press the big red nuke button is wayyyy too high
Skill issue
what if instead of being 80 power pierce with 100% accuracy, 50% crit and ignoring resistances it was 50% current hp light damage to all foes with 50% accuracy
yuki ass response
I just follow this, though I don't think it's 100% accurate since I got sinful shelled many times without knowing what rule I broke
i have my own ideas for justice but i do think making it light would be a baseline improvement
Our justice is the 10 plagues
make it more unique in general lol
ehhh
she has two pierce theurgias
she's the pierce robot it's her nature
and p3 protag doesn't get a light one
dreamfest is also dark now so it'd mean she covers light and dark with it
dreamfest can be made fully support btw
since there's no total and anim supports it
i think it being fully ailment is more hype
Light phys
im just not sure if full ailment would be good
give it debuff too or something
might make it outright useless in comparison
fuckinmg
its still only good for joker atm
new moon dreamfest that is aoe debilitate instead of charm lmao
ehhh
charm + knockdown (jack bros reference) + dekaja (raktapaksha reference)
i think all of them being high damage nukes is cringe
waitwait
more utility shit is cooler
let me cook
New MQ Update:
Moon dreamfest has been moved to mitsuru and it's just Marin Karin
LET ME COOK
get this
dark element
medium damage
charm
shift to shift boost yukari
cyclone arrow

dreamfest is "severe" damage in base game
ik
Let me cook actually
Incubus just pierces shadows with his cock
its later than king and i with a worse affect so kinda needs to be stronger ig
i'm nerfing the dmg if it's more utility shit
could debilitate too
idk man
just ailment is kinda mid in bosses
if it could pierce bosses ailment resists
just ailment doesn't rly work in a game where it takes like 3-5 turns to charge it
i think ailment + support effect could be cool
Ailments suck in game where majority nulls at the end
wait i need to test this actually, what if i made the boss resists for ailments "Block" instead of "BlockNEUTRAL"
would theurgy pierce it
that could be nice
hahahahah
For the record, I was faster than some with theurgia and higher level
make justice light with instakill chance that pierces resistances
and see if that lets it bypass lmao
you know what
i'm gonna do just that
let me make justice 100% instakill chance and make erebus base null light
errr
charm might be a better idea
do akihiko and ken null ailments
ik aki can be dizzied
let me make dreamfest freaky then
one sec
ok
aki and ken have "block" on charm
and freakyfest is 100% charm
time to test
Why are you seducing a child
What mods are you using? lol
i dont remember that
might be ag related
? He always did
i don't member if its scripted in base game
Or do you mean start of the fight
its over
Hmmm that is odd
that's like anti-synergy
logically ken should go second because of vile assault
and shock
that's so cringe bruh
if ken were second it'd be way better fr
i can swap it
that's good at least
its just funny that there's like actual anti-synergy
Ken's first in FES too
dumb af
Both of them are stupid, they don’t even have the right party stats/moves! smh
akifreako should knock down for amada sweep
honestly this has always bugged me
especially junpei having maragidyne
lol
i can fix it
i just need to swap their actual position
in the formation table
bit annoying but it works
Junpeak's being nice
Doesn’t Junpei have a higher magic stat than his strength stat in the battle?
He doesn't want to bust out Vorpal Blade yet
LOL IT FOCUSED ON AKI'S DICK FOR KEN'S DIALOGUE
lol???
oh ok nvm i can't swap them
it hardcodes ken first
unless i like
literally swapped the blueprints
can you keep it changed just for aki cock cam
yuki ass comment
I didn't say it.
ok yeah theurgies cannot pierce ailment resistance no matter what
You might be cooking something here
I’m kidding
one thing i need to test
is to mod a battle formation to see if it crashes if i go past 5
i have a really fucking funny idea with a boss that just summons more and more and more shadows if you don't check it
Sounds like an fes answer boss
in any case i will at least be able to make full moon bosses spawn downable minions
which is good for getting shift boost to proc in those

its funny that in base episode aigis, metis' theurgia charge condition and trait are just not applicable for the final boss
almost incentivised not to bring her if her base kit weren't so cracked
i dont mind too much
if akihiko had a better theurgia i'd unironically run him instead
Being an Akasha Arts spammer by default is slready goated
his theurgia?
yes
His base stats suck
generally lower offensive stats than some other characters along with less access to boosts
Also only Amp by default
ken can only get light boost + amp
and running light boost means no pierce boost
so generally you wouldn't bother
except for jonkling the jorker
akihiko's has lower base but he has higher combined offensive stats, more boosters innate and buff amp
Jonkle'd all over the place
so he hits quite a bit harder
Also nah Midsuru's the play again
unironically ken theurgia feels worse than myriad arrows most of the time
its free though and has high dizzy chance so good to spam it off cooldown before his op one is unlocked
does down bonus work on magic
also it would mog yukari because down is more common than charm
could also just lower its base to compensate for the down bonus buff
mayb
You can't jonkle the jonker in that case
would be shit on undownables
Midsuru sweep???
i think they should ideally all have a gimmick though and only down bonus and instakill would fit ken, and down bonus is far more practical of the two
i really want to test this bro imagine a mf stalling and the boss gets tired of your stalling ass and just spawns 30 gatekeepers
the earrape with aoe skills

ok so
wait
let me list them
Cyclone Arrow: Heartbreaker bonus
Hack n Blast: Phys
Lightning Spike: ???
Blizzard Edge: Freeze
Divine Retribution: Down Bonus
Hound of Hades: ???
Orgia Mode: Is orgia mode
Bleeding Fury: Phys
Tranquility: Is already support
Blaze of Life: Self Diarahan (Boring, but it's all that fits)
Electric Onslaught: ???
Blade of Execution: Debilitate + Crit Chance
Divine Intervention: Is already support
Power Howling: Is already support
Maximum Firepower: Phys
Blitz Charge: Phys
Then the mc ones ig
feel like phys ones should be differentiated a bit too
could give junpei's one lower base than magic ones but like higher crit chance to fit with his characteristic
gamblebait
also can incentivise blaze of life over it a bit more for pure damage
just kinda boring though innit
It's buff amp boy
i feel like some kind of debuff thing could fit the akifreako ones just because that was his shtick
That's the perk
Masukunda lets gooo
mahatarunda on lightning spike so that he still technically has tarunda in the kit?
Idk distress + shock?
that's a grief
Super tarunda combo
if you get shock
Tarunda + Distress would be funny as fuck
but the shock chance tho
if only you could make elemental shit crit
Everyone has triumvirate passives it's fine
Null shock/freeze/dizzy
lmfao turn it into strike but keep the shock
it'd be better than elec but it kinda further disincentivises using the elec one
They're saying make it phys elec I think
nah phys elec would be meaningless here cus no crit and it already scales on both stats
i think strike with shock could work but it feels like a lazy solution
something more gimmicky could be more fun but mitsuru already stole debilitate
ig i'm not opposed to making it strike so long as piercing resistance is removed from theurgia
it's bad if lightning strike can also shock
so there's reason to use the other one
straight downgrade
make lightning spike do mahatarunda
i was thinking of doing that in episode aigis only tbh
but if it fits journey, sure
i think it'd work in both
especially cus magic characters all learn breaks
including akipeako now
give their ones funny gimmicks to compensate
dog cause fear, dog is scary
pierce as a gimmick itself is quite lazy
Give fear 100% crit again
lol?
i still think down bonus on ken would be heat
idk what to do for koromaru tho
maybe full moon bonus? but doesn't apply for episode aigis and is kinda lame either way
power howling objectively too good
literally wtf fits koromaru bro
masukunda is boring bro
he already has auto-sukundeez anyways
also like
can't even give it ailments or something creative like knockdown cus every fucking boss nulls ailments from dark skills
I wonder if it's possible to do a fire/ice/wind/elec break all stacked up in a therugy move
it is
lol auto masukunda makes koro objectively the worst joker party member
it is and the mod is getting that
no he cures it turn one
not as theurgy though
his first turn is always dekaja + hiito raisah
i think koro's theurgia being dark element straight up makes it inherently bad
lol?
can't give it gimmicks cus bosses need to null dark ailments due to mudo
ah
instakill feared is bad too because every single boss needs to null fear
it's not approachable
could also just give it 100% instakill so it one shots things in randoms
like be fr, nobody using it over power howling against bosses anyways
it already instakills by itself
it's randoms
low hp
also it's single target isn't it
Yeah
unless you made it slash with some gimmick or something 😈
fuck it 400 base
The Answer fights be like: "Nah, ken does instead, he really needs it"

hits Arahabaki
cus he has power howling innate bro
not in ep aigis
nobody using this over that
yea but in ep aigis his theurgia is still ass
weakest in the party
Koro will beat Junpeak
besides maybe ken but ken charges like twice as fast
Zamn
Massive might be the ticket ig
acceptable damage with potential to be #1 with incense
just make koro massive in place of having a gimmick
and let others have more interesting stuff
uh, what about metisu
orgia i think is fine but the 2nd one kinda boring af
i mean i liked it but yeah
no the anim is cool
but the effect is literally worse hack n blast
same stats but worse crit
is it really, i always sister boosted it so it did 10k damage
well metis is just cracked either way
but yeah its 250 base with 10% crit i think
whereas hack n blast is the same but with 20% crit
just 10%, felt like way more
I never felt it Crit myself
oh its 15%
Then again i only popped it three times rn
Oh it's just Aigis but strike
Lol
(foreshadowing)
but yeah idk, i think phys theurgias need differentiated a little
how other than just fucking with critrate
you can't multihit a theurgy
lol imagine
junpei lower base but crit focused, shinji maybe higher base but low crit, aigis idk let her pierce resistances cus missiles and shit
missiles and shit aren't supposed to work on shadows!!!
ok I'll make the Pierce skills Pierce 😎
this is canonical reason for why weapons have effects too
Do you guys just have the urge to make Aigis flip before entering doors or going down stairs
also make aigis orgia mode strike tbh
her having both a strike and pierce theurgia would be cool
anim looks strike anyways
Metis foreshadowing
it would but no one would realistically spec it because it's fucking orgy mode
yeah but akasha arts is fucking heat bro
Synergy with strike boost gun
fuck primal force, we gamble here
primal slash
Who tf uses Primal mid
akasha slashes
akasha with just amp is better on average than primal with boost and amp
in mq akasha sweeps
akipeako
but yeah idk maximum firepower piercing could be neat
could let charging blitz do that as well since metis would now be the only member whose theurgias are both the same element
assuming akihiko's 2nd one becomes strike
it ends with that sick drop kick though
I'm trolling
herculean slash
Herculeandyne
maha heracledhainn
who
Oh right it's not Ouyamatsumi in P3
Dakini gives Herculean Strike first instead of Ubelluris (he gone)
more or less it's just that I'd like having support effects tied in
if they can't, more power
if they can, less power
i think matarunda on lightning spike is a pretty free one at the very least
especially cus he's getting sukunda/tarukaja now instead
i also want protag theurgies to not exceed Heavy in power, to incentivize Best Friends strats
could also rework best friends into aoe hiito raisah
the charge is cracked though
Me with the concentrate Arahabaki/Bloody Charge Abaddon
as opposed to charge + concentrate to one (fuuka does this to all)
by the time you realistically get decarabia though you have revelation
aoe heat riser at least matches fuuka's thing and is on demand
whereas best friends is like 3x worse than an effect fuuka can do
I've used best friends in the answer to pull off an instakill with metis and it felt pretty nice
especially if you're adding donum gladi/donum magici
but yea
metis already has charge tho 😭
she didn't
I quick kill Mitsuru/Yukari
hmm
she was right after so i just did best friends
and finished faster
optimal routing
objectively the best people to receive best friends are ken, akihiko and endgame mitsuru
and yourself
nah its not worth on protag cus her theurgias are insane
and she has easy access to charge/concentrate
why charge them if you can just use those insane ones then
there are scenarios where party members could be better
but i also agree that best friends usage is very limited
which is why i'm in favour of reworking it personally
Akihiko is probably single most useful person to use best friends on isnt he?
Arguably 0 use cases honestly
junpei
ken debatably better now especially for mid game due to myriad arrows
concentrate blaze of life + charged brave blade
Especially in the answer, you get concentrate and charge herbs for free
okay but if you have the equips needed for blaze of life, his brave blade will be kinda mid
meanwhile ken getting light boost, light amp and pierce amp from his equips 🔥
or metis with like fucking wind boost boots and other silly shit
all of metis' equips felt so random lol
like wdym my armour gives me slash boost are you insane
junpei with like +20 Luck from equips alone at one point was really funny
tbf all the answer armors are weird
i had +13 str on ken from equips
feels like theyre randomly generated as you open the chest
gambling is fun
one shots all encounters before aigis even gets a turn
i need to get dragon boots and pierce amp accessory for ken
no +13str will hurt but the auto-tarukabellion is worth
Technically they're presets but there's just 69420 of them
yeah its like fake rng equips, which is clever
I need firm stance legs and another enduring soul shoe
And I'm gonna beat up the jonkler after incense
Firm stance/enduring soul is my favorite combo
what if onslaught is Strike Tarunda + Distress
and Lightning Strike is AoE medium with 80% shock
i like that it adds back the more roguelike feel at least, even if it'd fit tartarus better than abyss of time lol
L combo except for Jonkler tbh
what even is the strategy for Jonker
i think just keeping shock on both is better ngl, the anims kinda support it
You kill him
i havent gotten that far into the answer yet
rename it to just Onslaught because you removed the elec from it lmao
it's just that the shock is a 50% roll to grief
Don't the break rules or he pulls a gun at your face
Distressing Onslaught lmfao
also i think 80% shock on an aoe kinda op tbh considering shock deletes turns
it'd trivialise a lot of early tartarus bosses
No
like triple the rules
Worse
Also different rules per phase
quadruple the rules of liz with no actual telegraphs for said rules
@errant pumice how did you tank his hits with party though fr
He's not even hard
doesn't the megidolaon do like 800-1000 even with 99 en
99 En fr
You just revive them I guess
wait is firm stance the solution
joker is the only fight in p3r where i unironically accept the use of the word "slog"
istg
Uh no, I don't think firm stance is for members
Incenses/revive spam
Yeah you can't
did you get 99 en on members
or did you just babysit them
No, I ran out of Material
Yeah I'm not blind
gambler with like 2-3 turn theurgia charge for doing nothing
for quick kill he's not part of the squad but like the quick kill is literally p3f armageddonless levels of obtuse
true but i think its just as stupid
technically less rng but like enough to where its straight up not worth going for
i think fighting the boss at all seems like more work than its worth so maybe going for quick kill isn't as insane as i think
it seems like there's so much to keep track of
You only need to build two of them from what I can tell
I pick Telos/Baal Zebul
Or Goemon if you use DLC
is dmh grind any less aggravating in the answer
thats true
i at least find monads in the answer more fun than base game
slightly
does going into the lvl 3 door improve your odds of dmh at all or should I stick with the lvl 1 door to save on time
I'm pretty sure they're guaranteed mats, but I also haven't gone into many lvl 1s
I always go 3 and never died yet
yes material is guaranteed from lvl 1s
Then yeah that's fine if you got all the needed equips
What's even the point of using poison in mq? It deals what, 5% of hp per turn? The only reason to inflict is if the enemy is immune to everything else, and even then you should probably spend a turn doing something better. At least for player it blocks shifts and theurgies
there's a hard limit on summons
can only have 5 units in a battle
but at least summonables is figured out now
Chip damage mostly
kinda old convo by now but here's everyone's levels so far
sheesh
i did ""speedruns"" of 3p/4g/5r and the way i got through it was just by having people to talk with in vc
but if i was trying to get an actual good run i think i'd wanna die
yeah thats definitely more understandable, just taking it not too seriously might be fun especially with other people to talk to, but actually trying for WR or just a competitive time in general sounds like actual torture lmao
especially with how many factors are completely outside of your control in something like a JRPG even if you do plan around mitigating the randomness
routing must be fuckin nuts too, like how tf do you even figure out the shortest possible route to clear the game without leaving yourself open to dying and having to redo tons of progress?
I mean it might just be a pain for the 100% category of a WR but 100% Speedrun on a big JRPG sounds like tall order
none of the persona games even have 100% categories
reload could tbh
actually all of them can
just put in full compendium and quest list
Can’t wait for that 35 hour world record of P3R:MQ 100% Merciless Speedrun
Yo @hollow trail does the shuffle time tweak on MQ would work on The answer
I just want the guaranteed shuffle time per fight
im not sure because answer also has btlcalc of its own
you could just try 
True.
the only thing in it is metis stuff and some "MajorArcanaGetLimitAstrea", so i think it would still be using MustAppearMajorEncount from the normal btlcalc. maybe.
Sounds promising
the formula isn't the best but it shows the problem kinda lol
( ( ( sqrtPow*2ifAoE ) * 10 ) * avgHits ) + (crit*2)
(castor and dlc are excluded)
the problem of very early skills overshadowing later, much worse skills
keeping things fully vertical is also bad, but a straight up downward trend is worst
this formula isnt perfect because you'd never do aoe against a single target
it's less damage
@dreamy orchid do you have a take on this
I think the point could be illustrated better if you separated stuff for Single Target and Multi Target
But yeah i think i can def see it
Looking at only the single targets they look all over the place
they should not be separated because they are all learned on the same xp curve
in technical terms, aoe phys is "best", unless there is only one target
so it gets a multiplier to the score
x2.0 might be too high but idk
Yea it's just a little confusing for viewing because of some skills going way up the going back down in the sheet
thats the point
they're ordered by the rank atlus gave them
if it's wrong, it's because they're learned wrong
it lines up with fatal end, neuro slash and tempest slash being garbage
i could just do a full swap on the skills, or i could adjust powers so it's linear
Zan-Ei somehow being learnt before Fatal End ???????
i'm removing vacuum slash from the game either way
swapping it with power slash (fes)
and changing power slash to cleave
50>30 pwr
5>10% crit
=7% hp
=1 foe
92>90% acc
Name>Cleave
Vacuum Slash
85>88 pwr
5% crit
14>10% hp
all foe>1 foe
90>92% acc
Name>Power Slash
Zan-ei
100 pwr
1.75 bonus
10% hp
1 foe
88>80% acc
Getsu-ei
180>100 pwr
1.75 bonus
13>10% hp
1 foe
90>80% acc```
i dont want to straight up do fes values
thats why im doing these calcs
Yea that's a good way to figure the numbers out
So no AOE Slash Skill till Neuro Slash
you read the list wrong

you get blade of fucking fury earlier
thats how busted it is
mq already makes it a bit better because matador and goemon won't learn it
matador has andalucia
Isn't that a Rank 6 skill while Neuro is Rank 5?
Oh my god
for what specifically
What were they cooking 😭
getsu-ei mogging the entire list before brave blade is funny
- formula used
- the ranking results of the phys skills
- whether they should be swapped based on score, or score should be adjusted with the learns kept intact
i'm leaning on adjusting score, because swapping all learns is way worse
some personas just learn worse/better stuff. it's the nature of things
fes does it too
stats also pad that out
base power isnt everything
well you can always just grab the skill then fuse something with better stats
if anything you're incentivised to do this since generally good damaging skills and boosters are on different things
not sure aoe counting for double is necessarily fair although it does make sense
might make some skills seems artificially better/worse than they actually are tho
also you could technically account for potential crit also giving 1-more meaning you get to attack again
but that sounds like a lot of work
well that's why I'm askin if you agree with the rank, cuz i kinda do
except maybe heavens blad
all the mid seems obviously mid
no outliers
heaven's blade being worse than brave blade is a 
heavens mid real
in fes it was better but in reload its definitely worse
if brave blade were like 10 or even 15 it'd be more competitive ig
40 vs 60 with apt
but at 40% odds the bonus power will win out in long fights i feel
with additives accounted for both are close to guaranteed and i think the damage on brave blade and also it being actually inheritable makes it the obvious choice
if heaven's blade were made inheritable i think it'd be a decent pick tho
not good not bad
rn its too much effort for like a sidegrade
clearly i give Michael slash driver.
nerf driver to be the same multiplier as boost so you can add it to normal personas without it making them like twice as good

not anymore actually shit
i should've accounted for mq uniques too
but this is good for baseline rebalance anyway
Anyway I think lowering the score so it's linear is more realistic than swapping out the learns of every persona
on the scoring though, i think its pretty fine besides the aoe thing being somewhat misleading for certain skills. like yeah its technically twice as good to hit two enemies, but also neuro-slash being around equivalent to zan-ei feels a bit wrong
it makes more sense than not giving aoe a boost tho
1.5x maybe?
cus like, arrow rain being aoe is huge for example
i think it might wank bad skills a bit but those are outliers either way
so i think its fine
yeah i gotta calc strike and pierce before i say shit
but like maragidyne will have a higher score than getsu-ei here for example lol
this formula was calcing phys only but i get u
deathbound and blade of fury being roughly equivalent is also funny but remains true in gameplay
blade of fury actually has better average damage assuming you have sukukaja up
i think magic doesn't need its learns adjusted too much, but, its power definitely could use raising, or the weak mults, or even adding magic drivers only
nah i disagree
because like, the gap between las and dynes is massive
and magic doesn't even have exclusive access to boosts to offset this difference now
it'd lead to the pre-madyne period feeling really bad for magic users
and ma-dyne is like endgame level in base game
at least on party
for protag its less bad but still way later than heavy aoe phys
i keep forgetting the fucking party exists
i think things like this are why i really dislike the phys boosters because magic just has such big gaps in skills that it needs something to fill the void, but now what was previously used for that no longer applies
unless you made ma-dynes a lot earlier or like straight up added a new tier of magic lmao
barion...
or made magic ability something you get before amps but that might be too radical of a change
I don't mind scaling everything up
and also encourages full passive stacking a bit too much especially since its not a skill card so you'd always be inheriting it
if there were less boosters and more support passives i'd agree
i wish we had reason to run like regen 3 and shit anymore but like more damage is always better
useful passives......
oh yeah unrelated but like
regen 3 was added to junpei as a bootleg spring of life right
yea
so logically, he should have it innate in episode aigis
...yea
or just give him chidori spring of life skill ig
which in base game is just diarahan clone
could give it a more unique affect and let it only target self
junpei being the best phys user, magic user and healer right out the gate 🔥
lol
maybe
but yeaaa
im likely just gonna adjust scores to be linear
I can go from vorpal downward, nerfing anything that overpowers the previous skill
or from power slash, buffing anything that underpowers the previous skill
i did say i wanted to nerf less with 2.0
so
vacuum slash btfo'd
Vorpal Blade in FES:
now arrow rain is the new king (it already was)
fact: fes vorpal blade is always weaker than p3r vorpal blade with boosters
nah its higher boost
multi-target exists
also shift boosters too if you want to wank further
and actually good crit rate with stronger crits
i don't really get removing vacuum slash tho
its worse than both swift strike and arrow rain but is gotten at the same time
you saw my plans to literally remove the skill, no?
although i dont necessarily mind nerfs as long as things don't feel excessively shit. especially since you're going with a full rebalancing, i think that kinda changes things
yea that was what i was joking about
but like
its the worst of the three early game aoe skills
by far
no i get that nerfs are necessary, MQ1 was super toned down for a reason, it's more that buffing everything else instead of nerfing is going to make less people cry and roll their eyes
also answer kinda hooked me on big damage stack strats. it's rewarding (assuming it's not free and instantly wins the fight)
do what i did and manually edit shuffle time rewards to push all the op skills to a more reasonable level and remove the weird shit of them considering myriad arrows and herculean strike equivalent
it'd take quite a bit but like its kinda necessary
shuffle time getting you skills much earlier than fusion is hilarious
arrow rain in arqa 1 lmao
if scores align with sword rank it's not as necessary
arrow rain and holy arrow would be btfo

true
physing out
pierce will probs have the best scores besides for single target where its dramatically worse
im also inclined to just
embrace the modern balance of things
and pull a sh2
make bosses summon minions that can only be damaged by magic
which enable shift boost strats with phys
not a blanket fix for everything though
but it would increase variety in party comp
Good luck editing individual bosses
you mean like ive already done

im gonna make full moon mfs summon gatekeepers get fucked!!!!!!
Hermit summons drivers
rampage drive army summoned by hermit
the army has a limit of 4
but yes
😈
i meant just cus he's the funny elec one
there was a fight in le answer with 3 rampage drives and i was soyjacking
they nerfed him hard tho
he doesn't null or repel phys anymore
no it was monad
i can't be bothered doing any of the jonker stuff unless i wanna commit to actually fighting him
but like, so much incense grinding bro
i cant believe twitter actually got angry over this
theurgia bot and then salvation/debilitate telos?
sutra:
sutring
or do you do the skill for charge
i wouldn't do quick kill cus it relies too much on rng
im also not building magic cus i don't like using dlc
You'd use magic either way
if i don't rng into mastery i'll just use shadow hound without crits lmao
i don't really think you'd need to
yea but the affinities are annoying
ig if i used my charge on shadow hound tho i'd need to use magic
without mastery tho 😔
They did?
Skill issue?
It's funnier if you meant the OG ver
Erm achsually, it’s X
buff amp
pandemonic feast
Melchizedek's the goat
the trend is generally that multi-hits are way better than single-hits
now the fuck do i do with this info
akasha arts being #1 was expected

yeah i was betting on akashit
should i add magic and not account for crit
to show how shit magic is

the sword ranks are so fucking random
they're not random its just the logic is dumb
See the idea is
You put growth 3 on Mada
Get Null Wind and Strike Amp
Fuse to Thor
they consider slash/strike/pierce aoe equivalents no matter the damage difference just because they are aoe
Then fuse to Melchizedek
and they also consider aoe magic to be on the same level
vacuum slash, swift strike, arrow rain and maragi are all sword 4
cock
despite arrow rain shit stomping the swift strike and vacuum slash shit stomping magic
ngl just get strike amp from skill card
actively going for strike is too much effort when pierce has the theurgia synergy and is much easier to build due to bishamonten
but akasha arts is good
i got it from cards before ??? tho lol
along with strike amp
That's from Q cards
Mada's when you get 9s at the time
Pro tip, growths stack
So uh, put 2 and 3
Besides I was doing no theurgia
Yeah.
cracked
From what I can tell, I put 2 and 3 on an Oberon
And that guy got to 99 first compared to just people with growth 3
I could just check again I guess
put growth 3 and 2 on a party member so they gain xp faster
biblically accurate koromaru
lol
rating puts morning star as #1
i need to add a mult for boosters
that is really funny
gotta add multipliers for boosts
List looks kinda fucked up mobile
its fucked up everywhere
Ye but unreadable fucked up
ah
L
Skillname Potential Score
Agi 63
Bufu 63
Zio 63
Garu 63
Single Shot 73
Kouha 77
Eiha 77
Power Slash 81
Bash 87
Maragi 90
Mabufu 90
Mazio 90
Magaru 90
Holy Arrow 91
Agilao 100
Bufula 100
Zionga 100
Garula 100
Sonic Punch 104
Makouha 110
Maeiha 110
Fatal End 115
Kouga 118
Eiga 118
Assault Dive 136
Vacuum Slash 140
Maragion 141
Mabufula 141
Mazionga 141
Magarula 141
Agidyne 148
Bufudyne 148
Ziodyne 148
Garudyne 148
Makouga 167
Maeiga 167
Swift Strike 174
Poison Arrow 183
Torrent Shot 184
Megido 184
Kougaon 187
Eigaon 187
Tempest Slash 193
Arrow Rain 194
Zan-ei 195
Neuro Slash 196
Virus Breath 200
Maragidyne 210
Mabufudyne 210
Maziodyne 210
Magarudyne 210
Maralagidyne 210
Cruel Attack 218
Gigantic Fist 225
Herculean Strike 234
Inferno 245
Diamond Dust 245
Thunder Reign 245
Panta Rhei 245
Primal Force 261
Getsu-ei 265
Makougaon 265
Maeigaon 265
Megidola 276
Heaven's Blade 284
Pralaya 285
Blade of Fury 295
Brave Blade 295
Deathbound 299
Heat Wave 303
Vile Assault 306
God's Hand 309
Black Viper 316
Myriad Arrows 323
Vorpal Blade 367
Megidolaon 371
Akasha Arts 391
Morning Star 412
Oh the ``` stuff works fine it's just the position of the numbers not matching the headers and such

this do be formatted like ass

let me do boost+mastery only
Skillname Score (Boost & Masteries)
Megido 184
Virus Breath 200
Megidola 276
Single Shot 311
Black Viper 316
Power Slash 345
Agi 347
Bufu 347
Zio 347
Garu 347
Bash 370
Megidolaon 371
Holy Arrow 387
Morning Star 412
Kouha 424
Eiha 424
Sonic Punch 442
Fatal End 489
Maragi 495
Mabufu 495
Mazio 495
Magaru 495
Agilao 550
Bufula 550
Zionga 550
Garula 550
Assault Dive 578
Vacuum Slash 595
Makouha 605
Maeiha 605
Kouga 649
Eiga 649
Swift Strike 740
Maragion 776
Mabufula 776
Mazionga 776
Magarula 776
Poison Arrow 778
Torrent Shot 782
Agidyne 814
Bufudyne 814
Ziodyne 814
Garudyne 814
Tempest Slash 821
Arrow Rain 825
Zan-ei 829
Neuro Slash 833
Makouga 919
Maeiga 919
Cruel Attack 927
Gigantic Fist 957
Herculean Strike 995
Kougaon 1029
Eigaon 1029
Primal Force 1110
Getsu-ei 1127
Maragidyne 1155
Mabufudyne 1155
Maziodyne 1155
Magarudyne 1155
Maralagidyne 1155
Heaven's Blade 1207
Pralaya 1212
Blade of Fury 1254
Brave Blade 1254
Deathbound 1271
Heat Wave 1288
Vile Assault 1301
God's Hand 1314
Inferno 1348
Diamond Dust 1348
Thunder Reign 1348
Panta Rhei 1348
Myriad Arrows 1373
Makougaon 1458
Maeigaon 1458
Vorpal Blade 1560
Akasha Arts 1662
Phys has 1.5+ added to mult because of critical damage bonus, might be a bit overweighted tbh tbh
Akasha Arts still my goat

(Anubis has it)
peak
i forgot almighty boost exists

i'll fix this tomorrow
yeah seems about right
getsuing out
Primal Mid
Skillname Scorev2
Agi 79
Bufu 79
Zio 79
Garu 79
Kouha 96
Eiha 96
Single Shot 110
Maragi 113
Mabufu 113
Mazio 113
Magaru 113
Power Slash 122
Agilao 125
Bufula 125
Zionga 125
Garula 125
Bash 131
Holy Arrow 137
Makouha 138
Maeiha 138
Kouga 148
Eiga 148
Sonic Punch 156
Fatal End 173
Maragion 176
Mabufula 176
Mazionga 176
Magarula 176
Megido 184
Agidyne 185
Bufudyne 185
Ziodyne 185
Garudyne 185
Virus Breath 200
Assault Dive 204
Makouga 209
Maeiga 209
Vacuum Slash 210
Kougaon 234
Eigaon 234
Swift Strike 261
Maragidyne 263
Mabufudyne 263
Maziodyne 263
Magarudyne 263
Maralagidyne 263
Poison Arrow 275
Torrent Shot 276
Megidola 276
Tempest Slash 290
Arrow Rain 291
Zan-ei 293
Neuro Slash 294
Inferno 306
Diamond Dust 306
Thunder Reign 306
Panta Rhei 306
Black Viper 316
Cruel Attack 327
Makougaon 331
Maeigaon 331
Gigantic Fist 338
Herculean Strike 351
Megidolaon 371
Primal Force 392
Getsu-ei 398
Morning Star 412
Heaven's Blade 426
Pralaya 428
Blade of Fury 443
Brave Blade 443
Deathbound 449
Heat Wave 455
Vile Assault 459
God's Hand 464
Myriad Arrows 485
Vorpal Blade 551
Akasha Arts 587
I assume the balance guy who was figuring out the numbers had a seizure near the end
this is why we need hashino
hackshino come back, we need more of this
still better than reload
reload has medium (heavy) and severe (heavy) while p4 has heavy (light) and heavy (medium)
See you don't hear of him because he's been hospitalized for 3 years after the seizure he had during the development of P3R
which ones specifically
the ones marked ???? 
what is the stat for knockdown rate when attacking downed character
if its like 1.2 then that's the bonus damage dealt to downed enemies
50
oh then i've no idea
+dmg to downed bonus is for like cruel attack
badhitratiobonus is ailment boost
its not
ailment boost is further down
and foul breath
ahh
dodge and evade mult are just for those skills
dodge might effect angelic grace/premonition too
yea ali dance is just not here
rip
what if crit boost was damage only
😈
no rate
alternatively rate only, but that feels stupid
because the passive exists
ik he cant get it
still
honestly could work, would make the damage boost being insane less bullshit too
rate only is dumb yeah
if it were rate only then haxman would sweep for damage
i nerfed Amp to 10 to match junpei's
If rate only, give 30%
yeah nerfing additives is good idea
i may be doing trolling, however
47% crit rate deathbound before buffs/apt pupil
doesn't that just wank the protag harder
why not just change like, actual crit/weak damage
you cant change that in calc but i'll try adjusting in diff settings
i do want to wank magic
to compensate
if you make the modifier for it in difficulty settings 1.2 it'll make it 1.5
are mults added or stacked before calc
like
includes crit/weak
I just know buffs and debuffs are last on the damage calc
weakness is 1.25x, if diff is 2.0x will it do "(Damage x 1.25) x 2" or will it do "Damage x (1.25 + 2)"
Former I think, just look at the formulas guide on steam I guess
this is why merciless crits are 2.01x


