#Persona 3 Reload | Master Quest

1 messages · Page 28 of 1

dreamy orchid
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slash typically has the highest crit while strike usually has high base, but there's always outliers

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pierce is unique in that its always the worst in all regards lmao

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well arrow rain and myriad arrows are pretty nice but anything that isn't a multihit for pierce is usually terrible

potent fog
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are the wall spells worth keeping on ken or are they too pricey for his already ravenous sp pool? ive gotten some niche usage from them but the item versions aren't too hard to get

dreamy orchid
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he basically has infinite sp

hollow trail
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splurging SP on ken is meta

dreamy orchid
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get rid of them if you don't find them useful, but the sp cost isn't the problem really

potent fog
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yeah ik that's how he works, i just dont have his sp regen traits yet lol

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though i do have the accessory that gives invig 2

hollow trail
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ken basically has invig 4

dreamy orchid
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i got rid of makarakarn because there's no way to make tactics use a specific one, and i wanted him to spam phys wall lol

potent fog
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oh yeah do regen/invig stack if you have multiple versions at different tiers? like does regen 2 and regen 3 conflict or do they both still work

hollow trail
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yes

potent fog
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nice, i thought so since it doesnt say they dont stack

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i still usually only keep one high tier version though because skill slots are precious haha

dreamy orchid
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i miss when you had to sit through a long animation for regens/invigorates

hollow trail
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actually same

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it was funny

dreamy orchid
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wasting like 20 seconds because i spent 6 skill slots of regens

hollow trail
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the camera rotating a bit for every passive too

potent fog
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oh was that a thing in the older games lol, i forgot it wasn't just instant in those too

dreamy orchid
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junpei with both spring of life and regen 3 was really funny

dreamy orchid
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p4 made them instant

hollow trail
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p4 too

dreamy orchid
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oh was it in vanilla

hollow trail
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its in golden

dreamy orchid
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is it?

hollow trail
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i could swear it is

dreamy orchid
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its 100% not

potent fog
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yeah i played fes ages ago and gave up towards the end after one frustrating random inheritance fusion session too many so i do not remember a lot of it lmao

dreamy orchid
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i had naoto with 3 invigorate passives and that like +15sp per turn accessory in hollow forest cus it was funny

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and it was instant

potent fog
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fuck random inheritance btw whoever thought that was ever a good idea should be shot

hollow trail
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dogshit mechanic

dreamy orchid
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its funny and i kinda get the vision behind it but it does kinda just end up being annoying

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i do like that it makes getting perfect personas harder but it kinda comes at too much of a cost since people will naturally want to minmax

hollow trail
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people acting elitist over 20 minutes of menu open/close

dreamy orchid
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also some inheritance preferences are really dumb

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thanatos 800% dark preference is so funny

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his entire skill set is like mudo, mamudo, mudoon, mamudoon, die for me, mudo boost

potent fog
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i think that was exactly what i was malding over, trying to prep than for fusing a good messiah build and just getting useless low tier mudo skills over the shit i actually wanted

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and yeah it made accessing perfect personas harder but not in any kind of fun or engaging way, just locking it behind jank obtuse rng that just elongates the process instead of making it actually harder

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because you can still get those same broken builds, you just have to spend hours menuing to do it and hoping you dont accidentally get the setup you wanted and then cancel by mistake

crude hedge
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I still open and close the menu to optimise stat level ups

dreamy orchid
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I like inheritance bias conceptually at least

dreamy orchid
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just be glad you're not playing p4 ps2 instead

hollow trail
dreamy orchid
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with fucking

potent fog
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yeah it's an interesting idea, but in practice it was just pointless and actively frustrating to the point it made me drop the game entirely

dreamy orchid
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2400% preferences

potent fog
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god forbid you're playing an smt game with random inheritance, i cant even imagine how much worse that would be

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only one ive done with that is raidou 1 and suboptimal skills there can at least be mitigated by playing well in the realtime combat stuff

crude hedge
dreamy orchid
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no i meant what he inherits lol

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he actually learns no dark skills of his own

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he does have mahamaon in fes and maragidyne in the answer tho lmao

crude hedge
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Maragidyne?

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Why

iron pilot
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Idk man

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But the answer one's the most usable he is that's not dlc but even then he sucks

deft halo
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I think overall my biggest complaint with the mod is the increased crit damage for enemies. It should be, if anything, reduced, because that high crit damage can easily result in teammate dying out of nowhere. It's especially bad when it's part of boss mechanic though.

So for example, the Emperor and Empress bossfight.
Empress casts distress, hits Junpei. Emperor casts tempest slash, crits, hits 4 times. Then finishes Junpei with a basic attack. So he's knocked out right at the start of the fight. I don't see any mistakes here, nothing I could have done about that. Basically just losing because random decided so. This is an extreme example of course, but in general random high damage crits are bad imo.

iron pilot
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Wait wot

hollow trail
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placebo + skill issue

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the rates are reduced

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you just got hit by a combo

deft halo
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The bonus damage from hitting weaknesses and criticals in Merciless has been increased for the enemy. Added to Hard as well.

hollow trail
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you'd still die in vanilla

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you have a billion defensive options here, you were either extremely unlucky, which is an edge case, or you are playing wrong somewhere

deft halo
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Extremely unlucky. Like I said, this is an extreme example. I just in general dislike the increase in crit damage for enemies, because like I said, random knockouts

hollow trail
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the bonus damage is a negligible amount, especially in that boss

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literally like 5 more damage

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emperor cannot and will not oneshot you with tarunda and rakukaja applied, or proper equipment

deft halo
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My problem is more with P3R in itself and how enemies crit in it. With your mod specifically, I simply think that with crits already being a problem, increasing crit damage is pretty weird choice.

hollow trail
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again, you are placeboing

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the rate is reduced in this boss

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they don't have boosts, and the skills they use are nerfed

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very nerfed

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compared to vanilla numbers

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you just got combo'd by distress, it happens

deft halo
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I'm not disagreeing with that lol, I'm giving overall feedback on crits, that the increase in crit damage is and odd choice from my perspective

hollow trail
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seems like an opinion fuelled by an unlucky loss

deft halo
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If it came out like I'm blaming the mod here, I'm not

hollow trail
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the damage has been fine

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got it

iron pilot
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4x hits is a big oof if it's on neutral

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Bad dice roll

deft halo
iron pilot
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That being said you can debuff for that technically

hollow trail
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MQ is nowhere near P5R's merciless

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less than a third of the increase

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i'm tempted to omit the changelog when 2.0 releases 😭 it's caused a ton of placebo feedback

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not you specifically

deft halo
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Well, you've got my feedback. Crits are cringe, damage should be nerfed 😄

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Also I hate that boss with a passion lmao

hollow trail
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you're going to be critted a lot

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like

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a lot

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just prepare yourself for it mentally

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(it's not "rng bullshit death" if you know what you're doing)

dreamy orchid
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which boss

deft halo
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(it always is, it's impossible not to make mistakes sometimes, and being hit by what shouldn't kill you but then does anyway is very annoying)

dreamy orchid
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emperor/empress?

deft halo
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mhm

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it's taking too long lol

dreamy orchid
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that was the easiest one in the mod for me

hollow trail
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i'm 100% convinced you're literally just not using buffs

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yeah

dreamy orchid
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died in like 3 or 4 turns

hollow trail
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it's a tutorial fight

deft halo
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I am

deft halo
dreamy orchid
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just had good personas 😈

hollow trail
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Dying because you got caught off guard by a critical hit is a skill issue

It's not RNG, you are expected to be prepared for this eventuality, especially if the enemy waits for your entire party to act before doing something

deft halo
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they had to be real good considering it takes 2 turns for the boss to even become damagable lol

hollow trail
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I'm not sure how this concept is controversial at all

dreamy orchid
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you just use the first turn to set up buff/debuff

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i think i did rakunda on empress

deft halo
hollow trail
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if it was up to me i'd just delete evasion entirely too

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since it's "rng"

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but this is persona

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i'm not disabling a core mechanic of the game lol

deft halo
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it's only cool when you evade lmao

hollow trail
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that mentality doesn't really fit a challenge playthrough

deft halo
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eh it works for me

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okay my only feedback for empress/emperor is please make them do affinity shift on the first turn

celest kindle
dreamy orchid
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nah it being on second is cracked

celest kindle
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But there's a couple strats you can apply to it

dreamy orchid
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means you can tarunda and rakunda both

celest kindle
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Yeah

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Using first turns for debuffs

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And one of them has predictable weakness

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Empress iirc

deft halo
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it's random still I believe

celest kindle
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She cycles between Pierce and Slash iirc and will never repeat either

hollow trail
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random, but predictable

potent fog
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i mean like they said, you usually just spend the first turn or two buffing and debuffing anyways, if anything it's kind of a stealth tutorial to try and teach you that habit imo. i forget if that's how the fight works in vanilla but either way it's a nice subtle teaching moment

deft halo
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well yes

celest kindle
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Empress no

deft halo
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I believe empress first is either pierce or slash

dreamy orchid
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you can also just scan with fuuka

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scan the first time and then you know what it is the second time

celest kindle
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But

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Once you know it

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You can predict it

deft halo
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then they cycle, yeah

potent fog
celest kindle
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Just Emperor you'll have to spend SO analyzing

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SP*

dreamy orchid
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cracked

hollow trail
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tbf you can beat them before fuuka runs out

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pretty sure

celest kindle
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I do think i didn't run out in my better attempt of it

potent fog
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yeah it's definitely doable, it just wont happen if you scan every single time they shift

hollow trail
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no point scanning empress

celest kindle
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In my first successful attempt i conjured my god gamer and predicted weaknesses

potent fog
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unless my damage was just shit for that point in the game in my run lol

dreamy orchid
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scan both after the initial shift then only scan emperor afterwards

potent fog
deft halo
potent fog
celest kindle
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They can but that's something she does if she knocks down

deft halo
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so you suggest to just block with everyone instead of casting debuffs?..

celest kindle
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She also tries if you're up but I've had distress setups entirely skipped bc they didn't get crit lol

celest kindle
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Debuff is mainly for the first turns

potent fog
hollow trail
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protip: sukunda will ensure tempest slash never gets 4 hits

iron pilot
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Almost

celest kindle
deft halo
hollow trail
potent fog
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do any personas you can have at that point get patra, i forgor

celest kindle
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Add a medal system to MQ based on time and if u do your time you get a dev medal

hollow trail
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for sure

celest kindle
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Or is that later

potent fog
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i think some of the MC ones definitely do but i dont think any party members do tbf since yukari is unavailable

celest kindle
hollow trail
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here's jet hacking away at it

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10 minutes

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with funny blooper

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yo pspeak music

celest kindle
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Man I'm really washed 😔

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Even knowing the strats i still took like 17 mins

dreamy orchid
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wait

potent fog
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i do definitely get having a hard time, i struggled with it for a bit even though this boss wasn't my biggest roadblock (that was priestess lmao), but again i don't really think it's too bad as long as you play smart and don't just full aggro. i tend to default to that a lot since that's how ive played most persona games and the vanilla versions don't really punish you for it, but if you take your time and know when to be defensive it's more than doable

dreamy orchid
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jet and i took the same amount of time but i was using tactics naotroll

hollow trail
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jet issue

celest kindle
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Lmao

hollow trail
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why does dub fuuka sound like mickey mouse

dreamy orchid
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lmao you hear the fucking steam achievement go off in my recording

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😭

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for beating emperor/empress

celest kindle
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She's a little high pitched at points lol

hollow trail
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jet didn't use buffs at the start????????????????????????????????????????????????????????????????????????

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??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

celest kindle
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Usually her speaking voice is lower though

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Zamn

potent fog
# hollow trail why does dub fuuka sound like mickey mouse

her voice only really gets high pitched if something bad is happening to you in the fight/story, but yeah i do kinda hear it lol. love her new VA though, i dont think the old one was as terrible as people say but this one is so damn good

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whole english recast in general did an incredible job, as amazing as the original was i do honestly think i like the reload cast better overall

iron pilot
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Fuuka/Junpei Jp VAs fighting for best performance on the game

hollow trail
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bro he is not using buffs at all

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how did he beat this mod

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istg

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HE FUCKED THE LOOP ON P2 BOSS THEME

potent fog
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and it's nice that the OG cast got to have reprisal roles too, like Yuri is Yukari's dad, Grant George is Takeharu Kirijo, Liam is Kurosawa, etc

iron pilot
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Soz man he broke that casual wall

hollow trail
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he's spamming guard instead of buffing

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what a genius

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can't get critted if you stall

potent fog
hollow trail
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HE USED TARUNDA

iron pilot
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Oh I never heard their performance in detail

hollow trail
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FINALLY

hollow trail
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pretty much most ppl on this thread are

deft halo
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by the way, does speed buff affect amount of hits you get with multihit skills?

hollow trail
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yes

celest kindle
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Yeah multi hit is an accuracy roll

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In Reload

potent fog
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fair enough, i also love the JP cast. i just prefer english for persona for whatever reason lol

celest kindle
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Still crazy that it was entirely random in past games

iron pilot
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idk how the mic picked this up

celest kindle
potent fog
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oh yeah speaking of junpei voce actors its the same dude as mista from part 5 in jp and that fits so well haha

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extremely similar characters and fitting they have the same voice

iron pilot
celest kindle
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I'm mostly an EN player but i do really like some of the JP dubs

dreamy orchid
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JP version isn't a dub

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it's the original audio

celest kindle
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Ok

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JP Naoto's great in P4 for instance

iron pilot
celest kindle
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Like the fact u actually don't get spoiled on her main twist is great lmao

potent fog
celest kindle
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I thought JP Yukari in Reload was awesome as well

potent fog
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i guess the prerendered/anime cutscenes are though

celest kindle
iron pilot
celest kindle
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The Gasping Trio

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Probably an AA Tutorial Prosecutor

iron pilot
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kinda hard to top this kind of VA work sometimes

potent fog
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oh yeah did you guys keep masuku on aki? im debating on what he should keep and idk what should go. rn my setup is:
gigantic fist, zionga, diarama, matarunda, elec boost, shock boost, single target boost, autotarukaja

iron pilot
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at some point you ditch the auto buff

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since protag will have it

celest kindle
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What's the issue with protag having it?

potent fog
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yeah true, dont have auto ma on protag yet so i guess i can just grab it back from be blue v once i get those

hollow trail
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thats the point its not an issue

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protag has ma- version

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aki's is useless

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you're buffing whole party

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aki's auto tarukaja is only good for that bit in midgame where protag can't get ma- version

celest kindle
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Ah so Aki doesn't get a party-wide one?

hollow trail
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nop

potent fog
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wait can you regain party member skills with be blue v i forgor how that works

hollow trail
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that would be mental

hollow trail
potent fog
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cant you do it at night tho

hollow trail
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yes

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its still time lost

potent fog
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ive already finished social stats as well as tanaka and mutatsu so dont really have much else going on besides getting team abilities

hollow trail
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if u have nothing to do going to tartarus for those Max HP/SP cards is cracked

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get that 999/999

potent fog
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oh shit i didnt even think of that lmao, i should start doing that

hollow trail
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they are 100% rate in mq

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no time wasted on grind

potent fog
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ive just been going to tartarsauce once a month more or less

iron pilot
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you can get 999 on both if you start after oct 4

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it's cruel I know but it's true

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if you start at January you can get 999 HP but not SP

celest kindle
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MQ made it significantly easier to Arcana Boost

potent fog
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yep, that's very appreciated

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only a bit annoying if you get cards you dont want though haha

celest kindle
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Agreed

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But a lot of the time you can still get good stuff

potent fog
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yeah its never anything bad

celest kindle
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It's the Arcana Boost cards after all

potent fog
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just sometimes suboptimal haha

celest kindle
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Fair but with random chance you can't really expect everything to go your way

potent fog
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yup

hollow trail
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you're not forced to take majors either

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unless every card is a major

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then you're screwed

dreamy orchid
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and trade matarunda for debilitate at endgame

bronze seal
hollow trail
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Probably, but I wouldn't

bronze seal
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well, if it can, i think bf's for it aren't decompiling anyway

potent fog
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idk if this is already something you knew about and/or a tech limitation, but just had a confused teammate use an sp restore item in battle randomly. it was only a soul drop so basically didn't affect anything at all and it's literally the first time ive ever seen a confused teammate use an item period in my run instead of nothing or throwing money, but still

celest kindle
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iirc Confused Teammates being able to use healing items and etc is intentional

iron pilot
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Yeah that was in there a a niche

potent fog
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strega down, that was so much more fun than vanilla. flash grenade is kinda annoying since you can't dodge or reduce damage without spending a turn blocking, but rushing jin down like always does the trick lol

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and i brought a shit persona roster by accident too, killed him before he even got to do his low health dialogue and i didnt even bring any personas with rakunda and charge/concentrate lmao

hollow trail
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unbreakable cage to null flash grenade billcosbyTRUE

potent fog
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hanged man down too, i forgot how fucking disgusting that thing is lmao

hollow trail
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funny

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someone on gb just said they're piss easy compared to strega

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and that chidori is "strictly impossible without grinding in tartarus ahead of time"

bronze seal
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oh, i totally forgot i'd planned on doing that. it's just 2 expatches, really simple. later, though.

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i kinda figured, "eh, i set the licenses that anyone can reupload any part of the mod without permission, if there's demand for making parts of it standalone, then someone will do it." kinda not that simple, i guess

deft halo
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Everyone have different problems with bosses somehow lol

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I spent 2 hours on a "tutorial" emperor and empress (partially because I was arguing here but still) but first try'd priestess

native garden
native garden
deft halo
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I wonder if "optimal strategy" for empreror/empress includes getting aoa tarot and some kind of party buff cup card before the boss lol

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Because I had all party evasion buff card in my fight and aoa tarot

dreamy orchid
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but yeah if you fought her lower leveled, she'd probably one shot your members

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I had to have both tarunda and rakukaja up at all times to not die to mind charge maharagidhain naotroll

deft halo
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Is the difference that big? I don't know how many levels you mean but, with the level scaling removed, will like 5 endurance make a big difference?

dreamy orchid
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max HP is also a big factor

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you probably could do it underleveled but you'd just need pretty optimal turn economy which on tactics is very difficult

hollow trail
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doors funny karn strat

dreamy orchid
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i had to have protag reapply marakukaja to not die on there cus aigis always prefers matarukaja

hollow trail
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episode aigis is peak btw

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only 5 hours in so it can totally pull an arqa

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but so far its a considerable upgrade not just over base reload but over fes answer itself

dreamy orchid
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well keep in mind skill balance wasn't exactly changed lol but ig getsu-ei isn't there to immediately ruin early game

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i was dying watching faz' stream tho

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bro was getting skill issue'd so hard

hollow trail
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he used cheat engine

dreamy orchid
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I KNOW

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it was so funny

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uses cheat engine and still loses 😭

hollow trail
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anyway even without major skill changes

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the encounters themselves make the game way more engaging

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its been pretty tactical so far

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that's what happens when you put sh2 staff working on it

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even normal encounters are hard

dreamy orchid
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what party did you bring

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did you make the right choice in benching fraudihiko for amada

hollow trail
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Yukari/Metis/Aki

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then benched aki for junpei

dreamy orchid
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NOOOOO

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amada 😔

hollow trail
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koro and ken are frauds in early answer

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they'll get better

dreamy orchid
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he has arrow rain innate

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and jionga

hollow trail
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still a fraudster

dreamy orchid
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that's better than anything aki has 😭

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tarunda decent but like orpheus has it

hollow trail
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sorry mate aki sweep

hollow trail
dreamy orchid
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metis seems funny af though

hollow trail
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metis is just shinji with magic

dreamy orchid
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nah she's honestly better tbh

hollow trail
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level 30 herculean

dreamy orchid
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just wait and see lol she's disgusting

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plus she has tarukaja now

hollow trail
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yeah i'm not tryna get spoiled

dreamy orchid
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they saw people say she was bad in fes and took it personally

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do u have justice yet

hollow trail
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yes it's dogshit

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0% critrate

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i bet it's bugged

dreamy orchid
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doesn't it literally have high crit

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in trailer footage it seemed to crit like mad but maybe they fucked it up? or you're just krill issuing

hollow trail
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i used it 5+ times already on aoe encounters and never got it to crit once

i have crit boosts too

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meanwhile arrow rain always procs

dreamy orchid
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arrow rain still disgusting i see

hollow trail
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always is an exaggeration actually

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phys has been relatively useless

dreamy orchid
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in base game its like 5% crit

hollow trail
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yea

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magic is the way to go for at least early game

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with phys spam on aigis if they're downed

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crit hasn't been consistent at all

dreamy orchid
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phys 100% seemed better later on from what i saw of faz' footage but that's what i expected

hollow trail
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faz cheat engined

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i'm not taking his footage as legit

dreamy orchid
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no he cheat engine'd in money cus his fusions sucked

hollow trail
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but sure phys is probably going to pick up ofc

dreamy orchid
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i meant just going by party members

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it was funny af though

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bro does not know how to build personas

hollow trail
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regardless its very well balanced so far

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normal encounters included

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turn 1 kills are rarer

dreamy orchid
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purrhaps i should play it

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is anything locked behind having a complete save from base game

hollow trail
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no

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you'll always start with 26% compendium completion

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anything under level 24 is registered

dreamy orchid
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that's funny

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so jack bros just isn't available for aigis then right

hollow trail
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it's really good imo

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yeah its not there

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no armageddon real

dreamy orchid
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i know a couple that she has but i feel like there's one more endgame one i haven't seen

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but maybe i'm wrong naotroll

west swift
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it's nice to hear that base episode aigis is actually good though

hollow trail
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@dreamy orchid amada reinstated

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great clock boosted the mf and now he's painfully ahead of everyone

dreamy orchid
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did he learn his funny skill

hollow trail
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no lol i'm still early game

dreamy orchid
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whats he got rn

hollow trail
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Mediarama

dreamy orchid
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is arrow rain still his best offensive skill

hollow trail
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no

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He has 0 strength why would it ever he his strongest

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what

dreamy orchid
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its aoe and has good base

hollow trail
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nah its mid

dreamy orchid
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even with his shit stats it'd be decent

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also might play it later but my power is going to have to be switched off soon naotroll

hollow trail
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yeah

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arrow rain with max hits is weaker than kouga

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just tested

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you could crit, but you won't

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not much value gambling here when sp restore is free

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fes gang

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maybe if you sukukaja and rev

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but i dont see the worth

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you're right that the skill is technically better though

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ken is just 0 strength

hollow trail
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the monad bosses are awesome but why is it the same mfs for the last 3 hours

potent fog
deft halo
#

I was checking rates of passives and buffs, does rebellion actually only give x1.07 crit rate multiplier? Because if so it's ridicilously useless

#

Kinda same for crit rate boost passive

dreamy orchid
#

its a flat +7% to the end crit rate

#

not a multiplier

#

crit rate boost/amp and rebellion/revolution are additives

#

so rebellion + revolution + crit rate amp would be +37% chance to crit

#

so say you were using getsu-ei for example, that'd be a 52% chance to crit

#

with apt pupil, would be 67%

#

so like, more likely to crit than to not crit lmao

#

you could have a skill with literally 1% crit rate and you'd still crit over a third of the time

deft halo
#

I see I see

hollow trail
#

Ok it's about 8 to 9 hours in that the domino effect of level scaling, crit rates, and slash boost starts getting really funny

haven't tested this on an actual boss yet though

#

it's also basically the optimal build you can get for this kind of strat at this point in the game, but i didn't exactly work too hard for it

hollow trail
#

i take it back bosses do be hitting hard lmao

#

you WILL use magic

iron pilot
#

Le answer

#

Why are people hyping up Jonkler as Satan from DDS tier

hollow trail
#

he has a billion rules more than elizabeth

#

like literally you breathe and he does 9999

#

i think

#

probably not that hard tho

iron pilot
#

People are overreacting

hollow trail
#

he does 9999 if you have auto-charge

#

like

#

🥴

#

why is that a thing

iron pilot
#

Is bro scared of 5 turns

atomic swallowBOT
#

Superboss AI behaviours courtesy of Ctobn

Jump

[Go to message!](#episode-aigis-spoilers message)

BF_BtlAi0590_unwrapped.bf.flow
hollow trail
#

no spoil pls

iron pilot
#

Oh

#

It's one of those uh

#

What's it called

#

File thingy that I can't read

#

Lmao

hollow trail
#

you can open flow in notepad mate

iron pilot
#

Nah I mean

#

I'm on phone

#

I'm outside

hollow trail
#

ah

iron pilot
#

And I'm doing stuff

native garden
deft halo
#

So can someone link the detailed changes to the skill please?

native garden
celest kindle
#

I think by detailed they mean exact numbers

#

I remember Meovv had like a sheet with the skill numbers they used on MQ

#

I guess they could share that probably

deft halo
celest kindle
#

Not really sure how meaningful that'd be in gameplay but Meovv probably has that

dreamy orchid
#

i have a list but i believe its outdated

west swift
#

I think also they were talking about not wanting to share that bc people would misinterpret it lol

native garden
#

Even tho you could (theoretically)literally go through the mod’s code and see what it did…

west swift
#

well yeah but I think it's a matter of not wanting the changes to be very clearly and easily visible to prevent people misinterpreting things

#

(but I do think if it doesn't already exist, a list of detailed changes would still be good)

native garden
#

And I would like to make a list of those detailed changes one day but if I did, I would have to keep it hidden as far away as possible.

native garden
celest kindle
#

Actually there is a wrong answer because if you build an elec persona to use on a boss that nulls it you're just gonna die

#

But it is true that the games encourage trying to build to get strong Personas

deft halo
#

(this makes me more likely to judge so to speak but eh)

#

Misinterpretation complete.
Seems the only good skill for crits in mid game is assault dive, as everything else has lower crit chance then baseline weak phys skills, and fishing with them for crit is cringe considering 10% base crit chance on those.
Also, torrent shot seems to be superior to everything else until like level 50 (well unless you really want to crit).

dreamy orchid
#

Myriad Arrows was the best skill until endgame from my experience

#

Especially because its multi-target and thus nukes everything while critting a fuck ton

deft halo
#

Well sure, but the earliest you can get it is level 40, while torrent shot is available on 17.

#

By "mid game" I mean like, level 20-40 I guess

#

40+ is, idk, "late mid game"? 😄

dreamy orchid
#

torrent shot is level 17?

#

¿Qué?

#

Also you can technically get myriad arrows earlier if you get lucky with sword cards, same with arrow rain naotroll

#

I do remember Torrent Shot being useful though

#

I had it for Hiero/Lovers

deft halo
dreamy orchid
#

that's funny

#

its like, level 30 something in p3

#

oh right

#

Blade of Fury is also insane for early-mid game

#

Because Matador has it at like level 28

deft halo
#

Hm yeah, it deals a bit more damage than torrent shot per hit

#

Getting it is a bit difficult tho, matador is level 22 by default and you need to get him to 28

dreamy orchid
#

Hard focusing Strength arcana is kinda logical either way

#

Because a lot of the best Personas are Strength

native garden
#

|| https://youtu.be/hVDFFdwtDU8?si=VbFksOUMd3qLNild|| For some reason, I was expecting MQ to make it so this guy can’t just get 1 shotted by insta kill skills

Jet

I'm surprised Master Quest didnt make it so insta kill dark spells wont work against this guy.

Note: Sinister Shadows from Kingdom Hearts 2 over Master of Tartarus Reload is part of an another set of add-ons I was working on for my BGM modpack at the time of this video.

I probably won't release this one because I dont like how it loops.

Link...

▶ Play video
#

Look, Shio! I remember to bring dark insta kill skills this time!!! Wait wrong boss

native garden
hollow trail
#

It's rare and it's satisfying when it happens

iron pilot
#

Ken with Mahama in the answer actually goated with the sauce?

celest kindle
#

and it would do neutral damage

hollow trail
#

elec break is worthless

#

ice is the only worthwhile break

#

if theurgies couldn't pierce there'd be a point

dreamy orchid
#

elec break is like

#

the only reason people can repel cheese hermit

#

its the best one fr

hollow trail
#

just drain cheese and turn on rush billcosbyTRUE

dreamy orchid
#

repel is quicker though 😔

#

personally, i just kill it normally

#

don't need to resist elec if it never gets a chance to hit me

west swift
#

oh yeah I remember bringing Yukari and Aigis to hermit and I was still fine lol

potent fog
#

holy crap ive been playing through episode aigis and its so much more apparent how my enjoyment has been increased by MQ balance changes, like the base game is still fun but it just feels slightly off and way too easy for me to just start turning my brain off and not be punished for it at all

#

also every fight has kinda felt like its lasted a tiny bit longer than it should have? like i think that's probably the level scaling but it feels like everything is so much spongier even if the numbers aren't super different objectively

hollow trail
#

episode aigis is imo pretty damn good up until 15 or so hours in where it becomes a bit easier, but still enjoyable

#

i'm having fun stacking as many boosts as possible with ailments and shift and shit

#

i feel like enemies are designed in a way that does force a little bit of build variety but a well placed theurgy does shit all over it

#

this might be a situation where i do in fact agree disabling elemental piercing is good

#

MQ and MQ Aigis are definitely going to have different rules applied to them

deft halo
dreamy orchid
#

I brought Amada, Fatal End Guy and Koromaru in base game, then traded Koromaru for Akihiko in MQ

deft halo
#

I'm curious, what did you guys use Aigis in MQ for, if anything at all?

hollow trail
#

chariot

native garden
deft halo
#

I see. So basically only some bossfights?

native garden
#

She is a good buff bot but she’ll just burn SP too fast. Since you know, I can’t use SP items in battle and 2.0 isn’t gonna give too much leeway for this I reckon

deft halo
#

Yeah

#

Also a shame that she's pretty much completely useless in exploration

#

I mean that was kind of true in vanilla but at least fishing for crits was more viable. Now with 5% crit chance.. meh

hollow trail
#

i just killed myself lmfao

#

auto tarukaja auto charge

#

vorpal blade

hollow trail
#

repel on 3 tables

#

self dealt myself like 5000 damage

hollow trail
#

answer gear is so fun to manage

#

no joke

native garden
#

For real?

hollow trail
#

ah shit

#

i lost the auto charge sword i got for junpei

#

ah well ill get another im sure

native garden
#

Oh you died in an enemy encounter…damn

native garden
dreamy orchid
#

She generally is in the upper-tier in terms of damage dealers in the party, along with having good support (irrelevant on direct commands) and really good passive skills

#

insta-heal and enduring soul especially make her very reliable, and once she gets myriad arrows her damage is solid for basically the entire game

hollow trail
#

got gloves for fraud

#

just keep doing monads until it drops again Troll

deft halo
hollow trail
#

why are you not using phys everywhere

#

it's the de facto optimal damage method even with all the mq nerfs

#

magic is basically a shift boost enabler

dreamy orchid
#

phys is 100% the best way to clear encounters lol

#

both on a pure damage basis and even generating 1-mores in my opinion

#

even with MQ crit nerfs its pretty obscene

#

But like, that's kind of just fundamental to the game's mechanics. Everything in how combat works pushes you towards phys, the only way to make it not almost always the best option would be to make it feel horrible to use lol

native garden
#

Me when I poked at an enemy with magic to find weaknesses only to find out it’s weak to physical attacks:

hollow trail
#

i only use magic when i really want a guaranteed shift

#

usually for shift boost + down bonus

deft halo
hollow trail
#

phys is quite literally better in every way

deft halo
#

Why?.. Knock stuff down with magic, finish with aoa, get a guaranteed shuffle time

hollow trail
#

more time consuming, more resource consuming, aoa damage is dogshit 99.9% of the time, shuffle times are virtually guaranteed with phys too

dreamy orchid
#

Striking weaknesses presupposes finding them in the first place

hollow trail
#

yeah with phys you just go at it and crit anyway

#

your logic is what atlus wants you to do but it's not how the game works

dreamy orchid
#

Which means manually testing elements (waste of resources for bad damage) or googling weaknesses (waste of time and also gay), whereas with phys I just monkey brain use aoes and either one shot or get like 3 extra turns from crits

hollow trail
#

yeah phys is literally better for your aoa finishes too

#

if you really wanted them

#

shuffle time is also overrated as fuck

dreamy orchid
#

even with MQ magic buffs and phys nerfs, it still really felt like phys was the way to go

#

nah shuffle time is pretty aight

#

can get some good skills early

hollow trail
#

it is, yes

dreamy orchid
#

like phys boosters and myriad arrows naotroll

hollow trail
#

but it's nowhere near as super important as people make it out to be

dreamy orchid
#

only cards worth taking are sword and occasionally wand tho

hollow trail
#

you dont need to actively grind them out

#

they are super high chance

deft halo
#

And finally, phys spam is also boring af

dreamy orchid
#

the game being boring isn't my fault

deft halo
#

When I tired of actually playing on my first playthrough I also just cleared the rest of the game with phys spam

dreamy orchid
#

I just don't see any reason to use objectively worse and less efficient options to artificially extend playtime and difficulty

deft halo
#

You can make it less boring if you try to actually hit weakness with shift chains and all, you know, playing the gaming the intended way and all

hollow trail
#

you're just matching puzzle pieces together with the assist button lol

deft halo
dreamy orchid
#

in MQ magic is pretty decent once you get dhains (before you get heavy aoe phys at least lol) and can keep up with severes at endgame, but there really is nothing in the game to actively push you to use magic

dreamy orchid
native garden
hollow trail
#

metis is extremely fun to play with

deft halo
dreamy orchid
#

waste of time

hollow trail
#

you're cheating to find weaknesses but a crit is too boring for you

#

what the fuck lol

#

actual masochism

dreamy orchid
#

i'm really surprised they like

deft halo
#

Eh.. idk maybe. At least I have to use the second braincell to chain weaknesses rather than just phys spam

dreamy orchid
#

didn't make any sweeping balance changes with the answer

hollow trail
#

they didnt but it feels a lot better

dreamy orchid
#

the gap in damage is just way too huge to overlook, especially now that phys has booster passives

#

kinda impossible to not have phys be better even with nerfs since its literally better by design

#

even with lower base it catches up and surpasses even

hollow trail
#

best friends is actually useful in the answer lmao

deft halo
#

Well that's an upgrade from base game's "come with theurgy loaded" I guess

hollow trail
#

You still do that

#

it just requires a little more work

dreamy orchid
#

part of me feels compelled to try it to fact check you but i also have more important things i could be doing

native garden
dreamy orchid
#

my stupid chud life...

hollow trail
dreamy orchid
#

justice seemed pretty pog tho

hollow trail
#

Metis does 6k damage with her theurgy, aigis caps at like 2000

#

with a few boosts

dreamy orchid
#

also yeah metis seems like

#

protag level damage

hollow trail
#

yeah she's supposed to power duo with you

#

support aigis is viable

dreamy orchid
#

she's 100% better than shinjiro

#

which is saying something lmfao

hollow trail
dreamy orchid
#

well i can't deny i am a hater

#

i don't have much compulsion to play the game of my own accord cus i know i won't like most of the changes and i didn't enjoy the gameplay of base game

native garden
dreamy orchid
#

but part of me wants to play it just to like

hollow trail
#

it's better than the fes version

dreamy orchid
#

be able to give a full opinion

hollow trail
dreamy orchid
#

they're both pushed party members though

native garden
hollow trail
#

she gets boost and amp equipment at level 50

#

auto charge equips

dreamy orchid
#

she's the highest damage party member in the game potentially too

hollow trail
#

40% damage boost on shift

#

yeah

#

she can definitely hit the cap

dreamy orchid
#

she's technically exactly tied with junpei

native garden
#

Ok ok, there’s a lot of reasons but I really don’t want to compare her to Shinji

dreamy orchid
#

he can maybe be better actually cus he gets shift amp boots cus male character

#

but like, shifting to her makes more logical sense

hollow trail
#

shinji being there for one chapter is irrelevant

#

he gets skills up to level 80

dreamy orchid
#

if shinji were permanent he would only be top 3

hollow trail
dreamy orchid
#

metis is permanent and she is probably #1

hollow trail
#

unless it's way later and i missed it

dreamy orchid
native garden
#

I used Metis a lot in episode Aigis but that’s only because it’s to prepare a segment that happens really late into the dlc

#

And it’s going to be same in Episode Aigis MQ edition

dreamy orchid
#

like in reload version there seems to be 0 reason not to bring her, especially cus psyche is neutral to everything

hollow trail
#

it makes sense she'd be designed as a mainstay

dreamy orchid
#

i think she should be like, better than average but not to such an egregious extent

hollow trail
#

also, sorry, but all the boost stacks are really fun to pull off in direct commands

dreamy orchid
#

especially cus xp share exists now

hollow trail
#

I would never take metis off the party anyway so I don't really care

native garden
#

Not to level up other party members you didn’t use like Mitsuru and Akihiko?

dreamy orchid
#

I mean

#

is there any compulsion to actually use those two lmao

hollow trail
#

you can do clock and not remove metis

#

so i never did

dreamy orchid
#

you have too many characters to realistically clock everyone up, especially given the level boost caps

#

so at least a couple will always be underleveled

hollow trail
#

this is false

#

the clock is much more common, i have everyone on par most of the time

dreamy orchid
#

oh do you get it like all the time now

hollow trail
#

no

native garden
hollow trail
#

the rate is the same, but explorations reset more frequently

#

because there is no calendar

dreamy orchid
#

oh does leaving a door count as like resetting it

hollow trail
#

no

#

returning to the dorm lounge resets it

#

which i do after every gatekeeper

dreamy orchid
#

oh that's funny

#

ig its a better implementation than in the base game but at that point, why not just have an actual xp share system

#

ig this way promotes switching a little more

#

probably better than p5's in that sense

hollow trail
#

it also lets you optionally do a no restore challenge run

dreamy orchid
#

i can't believe faz just like

#

never used the clock

hollow trail
#

dude

dreamy orchid
#

so he had ken at level 25 lol

hollow trail
#

faz played on peaceful, used cheat engine, died to the sees duos

#

and then had the balls to call the game a slog

dreamy orchid
#

he also used yukari the entire game which is a major red flag lmao

#

he used yukari/junpei/metis literally the whole way through

hollow trail
#

he left junpei at level 15 in the base game

dreamy orchid
#

insane considering he's the best character in the game

hollow trail
#

he doesnt care lol

#

he hates tartarus

dreamy orchid
#

did he also do that in fes

hollow trail
#

he didnt play fes

#

he's a p3 hater

dreamy orchid
#

oh lmfao

hollow trail
#

reload is just for content

native garden
dreamy orchid
#

you'd think he'd like reload

#

does he just hate tartarus that much lol

hollow trail
#

he hates p3 in general

#

i think p5 is the only one he enjoys

dreamy orchid
#

like the characters

hollow trail
#

everything

dreamy orchid
#

?

hollow trail
#

doesnt like tartarus, doesn't like the story

#

probably doesn't like the gameplay in general

#

not that he experiences it, rushing on peaceful for content billcosbyTRUE

#

like ofc running through the dungeon floors is a slog you're on the mode that makes it an empty corridor??

dreamy orchid
#

its funny that like

#

he kept getting krill issue'd by the sees duos

hollow trail
#

don't spoil the fights

dreamy orchid
#

then chat made him unlock shadow hound and he won lol

hollow trail
#

please

dreamy orchid
#

i won't

hollow trail
#

bruh

native garden
#

Little late for that now, Lance

dreamy orchid
#

he didn't unlock any theurgias

#

until chat forced him cus he kept dying

#

and people were getting mad

hollow trail
#

quality stream

dreamy orchid
#

i was dying watching them

native garden
#

At least he got the ad revenue and donations

dreamy orchid
#

is this how average persona fan plays the game

native garden
#

||Petition to increase the battle level of Colosseo Purgatorio to level 90+ to make people beat the reaper before hand||

dreamy orchid
#

cringe considering the entire party leaves after that point

native garden
#

I wouldn’t say that’s cringe. I would say based bc I beaten these hd era games at level 90+

#

Especially in MQ and MQ made the final area on the y know what day level 90+, I just think it would be a good idea

dreamy orchid
#

dude

#

the game limits you to two party members

#

you should not have to fight the reaper as a two man team that's a stupid design decision that'd softlock most people

native garden
dreamy orchid
#

then you'd have to make the that boss level 90+ too

hollow trail
#

the reaper request drops at level 40

dreamy orchid
#

which is dumb 😭

hollow trail
#

you can do it anytime

dreamy orchid
#

you'd not beat him early lol

hollow trail
#

you're talking about mq

#

ah

dreamy orchid
#

yeah he was proposing making the duo fights level 90+ lol

hollow trail
#

i want to make them 99 actually

dreamy orchid
#

like

#

would you want metis and aigis to be scaled to around that point for them

#

or just give them level 99 stats

hollow trail
#

They already are

dreamy orchid
#

you fight them at that level?

hollow trail
#

i'm about to do ??? and everyone is like 75

#

idk

#

i'm going to scale everything so normal battles don't push you over the edge to overlevel

#

in other words sharpen the level curve of enemies

#

the answer's curve is very good but it falls off about 70% of the way through

#

if you do all monads etc

dreamy orchid
#

have you found the funny enemy

#

idk if its still in reload

hollow trail
#

i have no clue what you're referring to and i don't want to ask

dreamy orchid
#

well idk if its still there!

#

but in og there was an enemy that was level 99 lol

hollow trail
#

havent run into it

#

but ive got a bit to go still

deft halo
hollow trail
#

wtf lol

#

that's just braindead game design

native garden
dreamy orchid
#

just have fes' scanning mechanic lol

#

reload kinda disincentivises using scanning at all due to it now costing sp, so you just don't bother

deft halo
#

yeah, you have to wait a turn and you run out of sp fast

dreamy orchid
native garden
#

And all of the enemies in that game are goofy as hell

#

Like the ||boss Minotaur move that knows Magarudyne||

deft halo
hollow trail
#

the boss before ??? is still the funny mushas from og

#

unfortunately: 6000 damage with orgia mode

#

ima be real the shift chaining and boosts kinda tickles the monkey brain billcosbyTRUE if enemies endured more damage i'd have no problem with any of this

#

it would make unboosted attacks utterly worthless though

#

hey kinda like smtv

#

I think there's a sweet spot where if you line up every possible boost and circumstance you can nuke it one turn

#

just requires abysmal amounts of testing the same bosses over and over

#

scathach time

#

really wish i hadn't known from trailers kek

#

feels like critical information

hollow trail
#

oh it's 1 foe

#

i was about to BOOBS at the "massive"

#

just in handy

#

got a pierce amp card on a chest right before

#

😈

iron pilot
#

You could just fuse a Bishamonten

iron pilot
#

Indolent Maya's in there but it's completely different to beat

#

It still spams Black Viper but it has that 3 passives every fucker in endgame has in reload

#

(null shock/freeze/dizzy)

dreamy orchid
#

they knew magic was too good and so had to crack down on it

iron pilot
#

Pretty sure it'd die if Junpei sneezes at it

hollow trail
#

there we go

#

(no rakunda)

hollow trail
#

i oneshot ???

#

nvm the dlc is shit

iron pilot
#

Wonder what this thing's base is

#

Inb4 Junpeak Blaze of Life but phys

west swift
native garden
#

2 stars

hollow trail
#

he didnt even change personas

#

died turn 1

west swift
#

honestly quite incredible

#

well the balance was going to fail somewhere

hollow trail
#

they should've done the strega thing

#

with the forced hp

#

idk why they didnt

#

im gonna do the duels now

iron pilot
#

Nah no HP force is good

#

The HP pools just falls off real hard at this point

#

Same goes for SEES

hollow trail
#

yeah i assumed as much

iron pilot
#

Happens in FES too

hollow trail
#

they need smtv levels of hp sponge

#

both games have same dmg but persona has way less hp

iron pilot
#

100K HP satan

hollow trail
#

it would be playable is what im saying

iron pilot
#

Yeah it'd be fun

#

If a skill like Paraselene Blur needs to be casted 32 times to beat a boss I think that's a good thing

dreamy orchid
iron pilot
#

So it's stronger than Bleeding Fury

dreamy orchid
#

yea it has massive in the description

iron pilot
#

I mean

#

Severe gets designated to Yukari's or Ken's

#

I'm not trusting desc that hard

hollow trail
#

finished answer

#

??? was funny

#

but everything else was surprisingly okay

#

erebus felt the same as the original

#

except you have 2k damage on demand, but even then it wasn't too bad

celest kindle
#

So what're the ideas for Master Quest the Answer after finishing it Vanilla?

hollow trail
#

It's mostly good and only really needs a few surface level changes

#

Journey data is in there, so if I could actually load it, I might do vision quests/virtual trainer with special rules

#

harder every time you beat it

#

??? and duels need like 3x HP or more

#

Might make the AI more vicious

#

Might disable theurgy piercing on the answer only (need to test)

#

Since you'll get weaker piercing skills anyway, breaks and walls

#

And I'll figure out how to do vs Ringo properly eventually ig

#

technically you're wayyy stronger in the answer but it feels more fun and I'd rather buff enemies than nerf you, this time

#

I was also thinking I'd change the AI of some of the Abyss of Time bosses to mimic AI from other Atlus games, but I'm not sure which are viable to bring over

potent fog
#

so far i mostly agree that it doesn't need too much changing, but maybe the party members need a bit more balancing out in terms of usefulness? im not done yet but so far i've hardly ever had any reason to use anyone but Ken, Metis and either Junpei or Koro. Everyone else feels like they learn their useful skills way behind the curve compared to what both your personas and the enemy are using, and it has just kinda funneled me into braindead phys spam even more because it's so hard to keep up with using magic and engaging with the weakness system

#

like why would i ever bring yukari when she is stuck with media around the same level ken learns mediarama without anything to really help her beat him out in usefulness? or why bring Aki in general when pretty much everyone else can do what he does better (though that last one is kinda true in the journey too lmao)

dreamy orchid
#

mitsuru gets mabufudyne, which is weaker than metis' deathbound and junpei's blade of fury at level 75, while they get those skills at 45 and 48 respectively

potent fog
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oh god yeah i thought mitsuru couldn't get any worse

dreamy orchid
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its literally impossible for magicheads to keep up because of both the lower damage and the skills being later for some reason lol

potent fog
#

they did my girl so fuckin dirty

dreamy orchid
#

mitsuru gets it earlier than yukari at least

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yukari magarudyne is 76 and she also doesn't have any boosters innate by that point

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so she can't even double stack

potent fog
#

oof, meanwhile ken has got basically bottomless sp and iirc even gets his regen passive way before yukari gets her discount, and can actually do decent damage too

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not to mention also having zionga a million years before aki to make him even more of a wasted slot

hollow trail
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Mitsuru is absolutely garbage and Yukari gets scammed

dreamy orchid
#

so same as vanilla basically

hollow trail
#

Boss Akihiko has Charge, which????? why does party version not get this

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Junpei has Tentafaroo

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MitsuJunpei shippers at atlus i guess

dreamy orchid
#

that's taken from the original version

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he also has tempest slash which is from the ps2 version

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despite not learning it in his kit

hollow trail
#

the dog has inferno lol

potent fog
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why the fuck does he have tempest slash lmao

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his entire phys kit is strike

dreamy orchid
#

the only bosses that seem like, radically different from the original ones are koro, aki and yukari

potent fog
#

i mean caesar has a sword i guess

dreamy orchid
#

no junpei

potent fog
#

oh ok

dreamy orchid
#

not aki

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aki has gigan fist and god hand

hollow trail
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I oneshot Yukari, Ken, and Koromaru

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so I didn't see their kits

dreamy orchid
#

yukari has weird shit now

hollow trail
#

I oneshot aki too

dreamy orchid
#

like ice break and marakunda

hollow trail
#

Junpei actually critted me for 1000 once

dreamy orchid
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they gave mitsuru marakunda in her kit but were like nah give it to boss yukari

hollow trail
#

They made the turn order anti-synergetic

dreamy orchid
#

should've been matarukaja like in og fr

potent fog
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yukari already has a debuff too, she gets masakunda

hollow trail
#

Ken first, Junpei first, Yukari first, is all anti synergetic

dreamy orchid
#

masukunda sucks though so like probably a good thing they changed it

dreamy orchid
potent fog
#

fr? ik it's not as good as in mq but it's never really felt too bad to me and i've noticed missing more if i got hit with it

dreamy orchid
#

but he still has revolution now like in the original??? even though that's koro's thing now?

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it feels like for some of them they copy-pasted from ps2 but then for others they changed pretty massively

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them using theurgia would also be a lot cooler if they had unique effects and weren't basically just reskinned severe magic

hollow trail
#

??

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Koro and Junpei have their effects

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Junpei crits hard

potent fog
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oh yeah i dont want any specific spoilers but is the prep for joker fight annoying, because i never really got around to making the proper personas to deal with all of liz's rules since it would have taken forever and i'd imagine its even more painful without fusion bonus xp

dreamy orchid
#

does koro do power howling

hollow trail
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yes

dreamy orchid
#

ah

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i saw yukari do tranquility but like, after mitsuru already died

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so it was just fancy concentrate

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aki second theurgia is literally thunder reign reskin though

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and ken's one is severe light fr

hollow trail
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It should be Blizzard Edge into Pierce Amp Myriad Arrows imo

that's why Mitsuru second is dumb

potent fog
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i like the idea of anti cheese for the superbosses but in practice it just kinda means the personas you've been using for the rest of the game are banned and you have to make brand new ones just for the superboss and grind them up too

hollow trail
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P3R has code for Wall and Break, from P5

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i might just integrate it

dreamy orchid
#

can't break phys tbf

hollow trail
hollow trail
dreamy orchid
#

yea but its not a passive affect

potent fog
dreamy orchid
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like what is the boss gonna see you null phys then use an unblockable 100% freeze move

hollow trail
#

Yeah but requiring Freeze Null to null phys is a really interesting niche

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ngl

dreamy orchid
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can't you like

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null all ailments in this one

hollow trail
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and lose an accessory slot? sure

dreamy orchid
potent fog
#

yeah i think it's just you cant have anything stronger than resist and some other edge cases

dreamy orchid
#

are there any accessories that would be better

hollow trail
potent fog
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oh yeah i figured that wouldn't work for modding, i just meant as a concept lol

dreamy orchid
#

did they add anything specific that'd be better in episode aigis

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cus at least in base game, null all ailments is 100% the best accessory

potent fog
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oh yeah do you have to fight him solo like liz or do you get to have a party

dreamy orchid
#

party

hollow trail
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There's auto-charge which makes every boss one-turnable and Aigis gets a gift from metis that gives her shift amp and it's meta because the shift amp skillcard is rare and chernobog takes time to level up

potent fog
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that's good at least, though how does that work with their personas having null

dreamy orchid
#

you can probably set up an elaborate one-turn kill with all 4 party theurgias

potent fog
hollow trail
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I had every possible boost at the end through equipment and some passives

dreamy orchid
#

so its irrelevant for big bosses

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like at least for jonkler you'd wanna farm the cup card beforehand

hollow trail
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100% on every fight instantly vs Grind until it drops (never saw it in 30 hours)

dreamy orchid
#

its queen card

hollow trail
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never saw it

dreamy orchid
#

but for superboss its 100% irrelevant

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for main story bosses though it'd be good

dreamy orchid
hollow trail
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It's a waste bruh

dreamy orchid
#

just hit hard enough

hollow trail
#

why get the queen card and waste time if you can just equip a thing and do 7000 damage guaranteed without prep

dreamy orchid
#

auto charge + concentrate for the entire party is miles better than wasting accessory slot on auto-charge when you could run something better

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at least for jonkler persona 5

hollow trail
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but for jonkler it's not even relevant

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why would i care

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for all story bosses the equip is meta

dreamy orchid
#

we were talking about superboss were we not

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well yea i can agree there