#Persona 3 Reload | Master Quest
1 messages · Page 24 of 1
Isn't that just at the store though?
regardless
So beautiful
if you named yourself Makoto it should make sense for it to say "When Makoto receives a shift"
Yea
Yeah
Haxman
If you named yourself a name that's really unfitting it would read very funny
theurgy charges faster when your mother gets shifted
lmfao imagine if i just removed all charge bonuses from protag
and the description was
"(First Name) (Last Name) has no personality"
They get no Battle Personality cuz protag already has to juggle like 6+ different ones with how he acts around each link character
Yeah I can feel the need for SP
Yukari ran out and I used my cookie
Hmmmm I died
That's funny
It'll be easy trust
I just got unlucky with a double crit in there
clearly, you should run spirit drain with drain master and all 3 invigorates
I took an hour with level 80 members and 90 protag
Hmmmmmm it sure did keep me on my toes
Overall I'd say it remains on the same level, SP management is much more emphasized
Nah Ken kinda sucks now
Majority of repels comes from sweep or sunder
Now that doesn't work
i'll still be a ken truther (need to counter-signal yukari fans)
I can still charge theurgia and stuff lol but it's not as easy when juggling stuffs on death
That and
perhaps i shouldn't have told meovv about phys almighty (now ken is nerfed 😔)
double invigorate ken setup?
that sounds funny as a build idea but you'd still be unable to go sp positive without either spending turns guarding or using phys
spell master ken would be more sustainable
I saw night queen kill something for the first time ever (real)
Now to try a solo
I think I can improve this, but it's rng
Hanged Man crits
It'll kill the strategy entirely
sharp student perhaps?
Mid.
though for sweep that's only reducing the crit rate by like 2.5% lol
Plus that won't help the members
well you said for a solo
I think I'll elect to just kill the entire phase with a theurgia
But that comes with risks
Means I can't go into death phase all that well
Solo hard requires grinding SP at some point
Repels makes the other phases faster and stuff
So that makes sense
you could still stall with spirit drain or something though no?
spirit drain is like 40sp per turn which is pretty decent
give mitsuru the passive skill that boosts drains fr
I'm only on lovers rn
Well I died
I was gambling lmao
And I'm level 90 that makes sense
Charging Theurgia
wouldn't power charge be a better way to charge theurgia based on the cost
I tried to do that but it took longer and he can't crit at all lol
Lu difference is too high
well i meant basic attack just cus its low damage
ig you could also like
spend a slot on base tarunda
for low sp cost theurgia stall
It's an option but it compromises my loadout
Although I guess it's a possibility if I take off high counter
would be more useful than power charge in its current state i'd say
since you don't have that passive boost anymore
depends how impactful sp economy is though
but debilitate is steep af price at 36 so its not really spammable
On the other hand, getting charge is good when you're waiting on the right turns to attack
I guess only Ken passively gets SP
And gauge
So yeah
Problem is he'll do jackshit on turns where it isn't up
i mean single-target karns aren't the worst
i think his main problem is his damage is too low to really justify doing anything other than heal/support botting
unlike yukari who at least has a high ma stat
also damn your characters are taking a beating lol
no marakukaja?
Wdym that has it except the end
You can't really realistically survive without both buff and debuff there
hmmm
junpei hitting 27 damage with brave blade is funny af lol
you're stalling really hard on that one phase with the phys resists
i don't necessarily see the vision myself
ah
i suppose it makes sense practically but it does look really slow to me lol
also surprised you aren't scanning with fuuka every phase for the charge
Maybe, I was hoping she'd give me SP but she just charges me when everyone's charged already
Bummer
Anyways the dangerous phases boils down to hanged man, fortune, hermit, magician, priestess, empress
magician?
that's surprising
what are your personas like btw i forgot to check
are they 99 stats?
It deals a lot of damage, and it's even more of a threat if you have Mitsuru
I listed basically the ones that has AoE magic and really powerful phys skills
Threat levels differ on what members you have basically
But the universally threatening ones are like
Fortune, hanged man and stuff
ah
see now this is making me want to do the fight
i wonder what its like for tactics
idk what party to bring tho
i was thinking aki/aigis/ken to cover all bases but i feel the damage there would be low af
only parties i feel really make sense rn are that team or something based on magic damage output
like maybe aki/mitsuru/yukari?
well like i'm doing no items too so if i run out of sp on members its game over
phys-based party is something i could try but like i think revolution is far too risky to be worth so koromaru would get axed for aki
You need the stats and the HP/SP
hmm
mitsuru seems decent for damage but like she'd def run out of sp too quick
and if i remove magic ability for spell master, she's suddenly only okay at damage
like, pretty sure aki ziodyne vs mitsuru diamond dust is comparable if she doesn't have ability
stats-wise she beats him tho
i'll play some more in a bit
i still need to do adamah and reaper
7 sp boots
Although that means she can't dodge as well
All of my members had evade of their weakness (med)
yeah plus invig 3 isn't rly that good
46 sp per turn or 46 + 12 every two turns if she does concentrate (can't guarantee tactics will)
i rly think severe magic should be like 32 or something lol
fr lmao
i think there is room for variance and experimentation
it also heavily depends if you're on direct commands or tactics
i think ken is nerfed but not that nerfed
he still saves your ass now and then
i might have to cap evasion again though
like aigis is much better on tactics compared to direct commands for example
i was literally evading everything with ali dance shoes on whole party
cus matarukaja is much harder to come by
i think its mainly an issue now that ali dance is easy to get on everyone due to base model duplication ngl
before you could only really do that if you like really grinded
now its kinda free
yeeea
I would say Junpei, Aki, and Ken since that’s the team I started using a lot for the late game main story bosses
Plus, I think that’s the combination has the best survivability in my experience
Yeah that's what I used too, but I think Yukari is also a fine option now if you're unable to Invig strats
i worry ken might not be too sustainable now
since mediarahan is like, what, 90mp?
ig you don't need it every turn at all but still its a pretty hefty price
how much slower is the theurgia charge do you recken?
does he still get 20% by default for low sp
Yes, he and Shinji are the only ones that still have a passive gain
it's 75
He's doing pretty okay
ah
I think someone dying is a problem buffs wise
So I generally don't want Ken's revive to be used too much
The karns though, generally useless apart from the magic repels
But it can be helpful if timed right
But I think I'm more inclined to have Yukari, I need all the turns I can get to deal with the buffs at the last phase
Actually since sunder is almighty now that means you can pop a good amount of repel damage from Blazing Hell, Ice Storm, etc
Wdym
Ken's karns isn't like, life wall
It's actually makarakarn + tetrakarn
We get both beforehand
Death phase
Makarakarn all
Sunder x2 (doesn't remove wall)
Blazing Hell (230 * 4)
same for Ice Storm
same for Wind
same for Tera Spark
does nyx avatar use phys in death phase
actually no it's not the same
That's a decent nerf but on the turns where he doesn't have gauge he doesn't do as much as Yukari
you can spend ken's off turns setting up makarakarn instead now ig
With Ken it is, but if you used 4 mirrors
since there's no pressure for setting up tetra
Assuming he even have SP at that time
I finished the fight with ken pretty much 50% full
Well, in my footage, a repelled terra spark finished off Nyx
i saw
did you use cookie tho
yes but because of aki, and doors did too
fuuka sp heal is low af too now right
yes
is it 8%
yes
how much is it on the hp + sp heal
8
ah so its the same for both?
I don't wanna buff it because you can cheese fuuka in Tartarus
Level 80 members doable fr
I don't have much problems with it, it sure does work
And I did limit myself to not using mastery
If I didn't then I don't even need gauge to one shot phases
mastery too much effort for me to want to grind it
its definitely the best pick though especially cus arcanas have weakness now
poor light and dark not being useful though...
Use arse and dood
Majority will be level 99 at this point anyways I don't think much will care
guys really hate the high cut armour hahaha
I thought that was oomf for a second and then realized it's just the pfp artist I recognize 😭
Just dodge (ali dance is goated)
Will gut your damage though so natural buffed members would be good so
That's basically just Akihiko
Wait a min
Did surt sword got its buff
Oh it did
I forgot and had fire amp equip on him lol
Lmfaooooo
So that's why his damage's kinda garbage in that vid
how does ali dance gut damage
Majority of the members uses it for amp equip
amp on shoes...?
Hey man I haven't played this thing for a bit
I still have FES/P3P on memory more
I was thinking barbaric bracers
like
usually I'd do, what
shift amp shoes
u can't do that here anyway
might as well dodge
I didn't think too much on the shoes apart from the free rebellion ones
ali dance seems the obvious pick
and honestly, ali dance on everyone seems quite a bit op lmao
And this was the save where I don't have everyone with one
might be too obvious even tbh
well it wasn't before but now that you can infinitely duplicate dead moon's husk, there's no real reason not to do it unless you find buying messiah 4 times too annoying
imo you should nerf it to maybe like evade phys (high) considering that the armour is reduce magic damage (high)
I need to calculate the exact evasion you get from Suku + Ali
meanwhile akihiko with ali dance, evade ice and buff amp:
Assume 99 Ag on attacker and 90% acc on skill
yeah no one's touching him
akifreako
Most mfs would be more inclined to get damage boosting ones from what I can tell, I thought I was in the minority using the shoes
honestly i don't think i'd blame you for nerfing buff amp to 1.2x now, he's kinda insane now that he's not actually a liability early game and keeps up damage-wise later
(needed 69420 buffs to keep up with nerfed Junpeak)
i do think akihiko is definitely top tier in mq though in spite of his kinda lackluster support skills for most of the game
masukaja kinda fucking busted now 
obviously the buffs helped him a ton but i also think the better characters being brought down a bit helped him a ton in being viable
evasion cap changes only effect endgame
like, you wouldn't reach cap anyways for most of the game so the change is irrelevant to suku's viability
wait
Yeah
ali dance + sukukajakunda on high acc skills makes it like 22% acc
kinda ridic
You could argue Evasion strat is an alternative but putting up Raku on top costs nothing
evasion is a no brainer
when ali dance is this accessible i think its a problem
honestly tho, i think even without cap removed, ali dance on everyone is too good
and the actual skill version serves no purpose when the equipment is easy to obtain
would say nerf the boots to either evade phys (high) or reduce phys damage (high)
That doesn't solve it
The accessory also exists, and you could give it to yourself and solo
the skill itself is the issue
well you could also just, use the ali dance skill
I think it's just relevant to only this fight
and i think going solo is enough of a sacrifice for that to be fine
doesn't matter how shit your damage is if you take zero damage you'll win eventually
it's too strong
and no accessory slot means you're vulnerable to ailments
You generally can face tank things before this
if you bring back evasion cap its about on par with divine pillar/firm stance
if i could nerf ali dance itself, I would
halving is too strong
it removes all need to suku
like literally
tbf though if ali dance sucked we'd just use firm stance
which also removed the need for suku
ali dance alone hits vanilla cap
i think you could reintroduce cap but make it lower than the vanilla one
so suku + ali dance still does something but isn't guaranteed dodge
Firm stance sucks (you'll get crit)
guy who runs firm stance + sharp student (they still get crit because all of the actual crit buffs are additives and thus bypass it)
Near guaranteed dodge*
wait are all healing items supposed to be unusable in battle? because its letting me use like life stones and revival beads in my new save
i have master quest at the bottom of my load order and i dont think i have any other gameplay changing stuff, and all my other mods are working so idk whats the problem
i think healing skills are vanilla cost too, is there a good quick way to tell if any of this mod is working at all? like i said i just started a new game on merciless and im still more or less in the tutorial so i dont have full access to everything
oh wait no i remember seeing the base model dupe text at the inari shrine
so some of it is working but not all of it?
it's definitely a broken install
idk how that happened, i just used the gamebanana link
would deleting it and reinstalling brick all of my saves for that playthrough or would i still be good to just load back from before i started that tartarus trip?
reinstalling won't brick any saves
if you're certain the mod is highest priority ig you can try that
just making sure that by bottom of the load order you mean literally at the bottom of the screen, like scrolling all the way down and its dead last
because that's where i had it
yes, the lower it is the most priority it has
i mean i guess i have some other mods that involve combat stuff but they're disabled, do i have to like fully uninstall all of those
ok yeah just did the 1 click reloaded install, lets see if it still is broken
oh its working properly now, sp of heals increased and revival bead has the new description saying its only useful to sell

no idea wtf i did wrong the first time but oh well lmao
how the fuck did it break
install might've just fucked up
most likely an issue on gamebanana's end and not yours
first floor boss cleared, kicked my ass for a few tries but then went back to level once or twice more and picked up sukunda which carried my ass lmao, use buffs idiot moment
yeah sukunda seems pretty good at the moment
are maxing all the social links still possible with this? the guide im trying to follow needs me to have a strength persona by before the first full moon operation to rank up Yuko, but the lowest level one is level 10 and none of the enemies are high level enough for me to get any xp from them to get past 9
Oh you didn't play with knowledge about exp much
Well shit
It should be possible to be level 10 but uh
Ok what s.link rank is she
First 3 doesn't need personas
nah all the mobs are like level 6 max and my party is all 9 rn, and the xp scaling cuts off at 4 level difference
oh the first three dont? its just her first hangout (as in 1 to 2) that i think needs to happen before the first mission
Yeah that doesn't need personas generally lol
ok wait no i also need 2 to 3 rank
those are it for her though, and every other link has accessible personas rn
wym
If you really want to follow the guide to a T
Priestess should give you level 10
i already hit the block barrier
oh ok i thought you meant right now
im just paranoid about deviating from the guide at all since the same thing happened on my first playthrough and i was only like a few days away from being able to max everything
poor aigis got shafted since she was the only person i didn't have time to complete lmao
it's definitely possible, but early game might be a bit funky i suppose
I did Strength after priestess since I focused on Chariot
Then again, I wasn't following guides
oh yeah i think the post battle xp display isn't accurate because i kept getting like double digit xp from low level fights from the fool and wand cards but it wasn't reflected in my stats page
Oh the result screen XP doesn't really mean much
the xp in results is wrong even in vanilla
It'll still show even when you're at the level cap
oh lmao, never noticed
the results show you the xp of the enemy before calculations
so, it's the xp shown there
divided by alive party members
multiplied by level difference
oh i see what you mean, yeah i knew it gets divided up by the party
i just meant it was literally just no xp gain at all by anything but the results screen still said i gained a small amount
Usually means you're at the level cap
yeah it gets multiplied by 0 after the fact
It'll show since that's what you'd be getting if you weren't at the cap
i figured it was something like that internally, just didn't know for sure
Apparently not changeable so it sticks around
there are so many weird things that persona games keep doing for what i can only assume are because either no one thought to change them or they somehow don't get it's an issue lmao
like i do not understand at all how we still are getting vague word puzzles for attack descriptions instead of actual numbers
Vague word puzzles?
I think the naming is just to make it more digestible for casuals lol
Though usually mods come out for that sorta thing
actual numbers is bad design when you actually get deeper into it
i used to prefer the numbers too
yeah it sort of makes sense, it's just a pain when it's also done for far less intuitive things like buffs or healing. they've gotten better about clarity recently but man the theurgy charge descriptions really solidified how annoying non number stuff is
I mean Persona buffs are flat buffs so idk if it really matters all that much for those
like i swear the reason people never buff or debuff in smt is because its just not clear how helpful they are by not getting any good frame of reference
that is true, but smt doesn't tell you the numbers either lmao
Yea which is why I'm saying numbers for those would be irrelevant*
The text alone gets you the info you need to know that it's good
i guess it must just be a calculation thing, you definitely would know better than i do considering you actually mod these games regularly haha. I just wish there was some kind of in between because i feel like both extremes still have issues
*irrelevant in Persona
showing the actual number would make buffs feel weaker than they actually are, because most people are terrible at mental math
0.5x sounds like shit but it's half damage
i mean you could just say increases damage by 50 percent
Yeah it's like 1.33 or something no?
nono not because of that
it's a multiplication and they all stack on top of each other
you can't apply a percentage to this
Oh yeah
Also another issue i personally see with the numbers is when there's weird math for them so you get stuff like "does √200 damage"
yeah that's also a step too far
base power is irrelevant here
after all the calculations, who cares what the base is
misleading
its times like these as a person with zero game dev experience and who is terrible at math i wonder a lot why the numbers are so big and complicated for things like this, like why are damage numbers so unintuitive, how did it get that way
my issue with the skills isn't that they don't show numbers
it's that the descriptors aren't standard
this is particularly bad in P4
localization errors saying something is "medium" damage
when it's actually fucking severe
i think this is more what i was actually trying to complain about, that's a good point
Hassou Tobi probably sounds like garbage to a casual player
vidya gaem not sinpl
Theurgy Charge conditions were mostly scuffed because
unironically yes that was my base reaction in my first playthrough, i dont think i ever used yoshi like once
They're not explicit
They're like riddles
But i think Aki and/or Mitsuru (?) had translation issues
i liked that they were flavorful but i feel like there's a difference between that and just not telling you anything at all
or yeah i think akis is straight up wrong
in english at least
Well yeah it's probably fine in Japonese
Aki is straight up wrong because the wording implies two things:
"After strengthening himself" implies HE has to use a buff on HIMSELF, and that the charge happens after he USES masukukaja
this is not the case and sounds way worse than it is
like most of them are fine since the trigger conditions are more simple for most, but yeah akis is fucked
Oh yeah i remember people here or on twitter got confused for a bit because of that
Aki self-buff charge condition would've been so horrendous bro
Sukukaja/Masukukaja required for optimal Aki build 🔥🔥🔥🔥🔥🔥🔥🔥🔥
oh yeah the other one that is shit imo is the protag one
what does summoning a persona mean
well then you had/have people who are like, actually Akihiko is the best character in the game by far
that could be literally anything you do that isnt attacking, items or guard
❓
Using skills
What else would it be
That's the only situation aside from Theurgy where Personas get summoned lol
i initially thought it was like swapping to a different one and using a move from it
not just literally any move
it's not as bad as being incorrect but it just kinda bothered me haha
the protagonist gains 13% charge from using any skill in any situation
everyone else gains 10%
so technically he is the slowest charging member
❓
makoto yuki worst party member in the game?
yes because everyone else has 20% gains when they do their thing
except mitsuru ig
mitsuru in bosses is fucked at 8%
so there's that ig
Ailment
20% on ailment inflict
8% on turn start if enemy is debuffed
lmao
oh yeah what even is mitsuru supposed to be role wise, i tried to use her as budget ice yukiko and if i needed to charm something i couldn't kill fairly but yeah she felt really left in the cold
I think a offensive support pretty much?
the conditions are fake for the most part
everyone has everyone else's condition too, just slightly weaker
some of them are really cool and thematic (my favorites by far are ken and shinji) but yeah some are kinda silly or arbitrary
everyone gains charge for healing for example
But it gets kinda dumb because a lot of bosses null ailments
yukari just gets more
yukari has ken's condition in bosses too
just slightly weaker
In Vanilla
So Mitsuru is mostly relevant in normal encounters
i also cannot stand that they don't tell you ailment stats either, like why the hell do you keep that shit behind the scenes when you have a party member built around the mechanic
But then that's the ones you can end really fast in vanilla
like resist or block and all that
everyone gets 6% for receiving a shift
That one's fair
koromaru actually has the same crit charge as junpei
it always feels like a total gamble if i burn a turn for nothing trying to ailment something so it makes me not want to use them
or very slightly less
I didn't feel like it was much of a gamble anywhere besides story or tartarus bosses
Funny enough there is some semblance of telling you about ailment affinity but it's not obvious
yeah usually it isnt game endingly disastrous, it just feels like a waste of sp and a turn instead of just using a normal attack or support stuff
Fuuka does tell you when you analyze an enemy about certain ailments
yeah but why do we have to memorize that stuff when it tells you about all the other elemental affinity
because smtv is a good game and p3r isnt
like it doesn't matter as much for bosses you only fight once but regular enemies it's really annoying
Does that apply on an enemy that's already got an ailment
Like can you actually charm an enemy twice without it running out the first time
if an enemy is already ailmented all ailment skills miss
yeah ive definitely gotten a lot of mielage off of yukari confusing at least one floor guardian in my vanilla playthrough but i dont remember which
and again i had no way of knowing if it was even worth doing that at all
I basically cheesed one of the guardians with charm
On MQ
It was funny
which is still the case for the normal attacks but at least you'll still do some damage if it's not a drain or reflect
idk how many guardians are distressable, but it's meta as fuck in this 2.0 patch because you can then punch with aki for 50% gauge charge
It's not much, about twice the handful
And it's nerfed rates, getting resists if it didn't outright null
oh yeah how does dizzy work in vanilla and in mq if it's changed? i dont remember if the game actually ever tells you the success rate of it and what attacks can trigger it
I will never forget the horror of bringing Mitsuru on a boss once and had her open up by distressing all the enemies i was fighting so I could y'know try to get some crits in for beeg damage
But then i watched in horror as all the enemies nulled Distress
i vaguely remember getting it off of magic but it seems to happen more with basic attacks and phys

and it happens from aoa too sometimes?
Main condition is the target has to be downed to get rates
that i did know, but that's pretty much it haha
Can't some enemies be dizzied from getting their weakness hit
They also stay downed for 1 turn
And get up the next
You can get it via AoA but hitting something while down'd is the nain conditiin
also knew that, i just meant what causes it. thanks for clarifying anyway though
Anyways the best ones to guarantee it are weapons
50% rate on downed enemies
The others have a fraction of that iirc
Could be placebo but Theurgy on downed enemies can also dizzy more I think
They die on hit so it's hard to say lmfao
Nah just weapons
Phys and magic have different rates
A fuckton nulls dizzy though so you don't feel it much
Usually charm, dizzy and rage are nulled by the bosses
Because they're incapacitating ailments pretty much
A lot of freeze and shock nulls too
Those i barely notice because I hardly ever get a shock or a freeze
I can proudly say i freezed Hermit though which was very cool and awesome
Multiple times
King and I ftw
Yeah that's an MQ thing
++++++++++++
I'm talking vanilla here
Everyone and their mom nulls ailments after arqa I
It's kinda sad, honestly
It's sad because it pretty much fucks over Mitsuru's niche lol
For sure
They're very strong
Especially early game
Got through a lot of encounters thanks to Yukari's confuse
Kinda cheesed a couple red shadows with it too
Though that was in MQ
I just forgot they existed in Vanilla
Well, no, that's in Vanilla too
The ones that matter like bosses generally nulls it a lot
1 hour fun time
And I can say the same for ||Strength|| How? well...
Letting the fucker yap is my specialty
it's the same as vanilla
On a downed enemy
50% with weapon
20% with phys or magic skill
80% with theurgy skill
|| https://youtu.be/1azd9GWC-ko?si=wHNTcU0YU30b6G-A|| Gambling with Fate
So, Fortune goes twice when he's alone and Strength has a higher chance to land critical hits now...that's it.
Note: Turning Point from Yakuza Kiwami over Master of Shadow -Reload- was part another set of add-ons I was working on for my personal BGM pack at the time of making this video.
Link to the pack is here: https://drive.google.com/file/...
Kiwami
its so funny that the main tangible reason someone would use kouha/eiha line is hitting boss weaknesses, but almost all bosses weak to light/dark can be instakilled
they're almost 100% useless atp
misinfo in description

it's not "just" more critrate and it's not "just" acting twice
if you actually play both mq/vanilla side by side it would be pretty obvious
roulette, for one, is actually random in mq
That I didn’t realize until I did the fight off-screen
Which does explain how here, I didn’t get griefed with “everyone took 300 damage!!!!!!” but I did off screen
Considering how the way I approached this fight in MQ and vanilla are 99% similar, it’s hard for me to see the difference genuinely
Reminds me of why ||I didn’t use a persona specializing in light and dark against the secret boss in this mod despite making those personas||
how tf are you meant to clear the priestess shadow, the only success ive managed to have so far was spamming magaru gems to two shot the summons to make her waste a turn resummoning, but isnt one of the whole points of mq to deincentiveize item use over spells? i just dont have enough time or health to succeed otherwise at the level cap since ill either get killed from having to turtle to avoid getting my weaknesses targeted or die from the timer
Not necessarily disincentivizing items, no, just making the option less strictly optimal
Items here is a very good idea. Jack Frost with a good boost to the magic stat as well as Agi/Zio/Garu and Sonic Punch is also a good thing.
it's tight but doable with a level 9 party
Check that you've also purchased equipment
Priestess is probably the worst filter in this mod, just like in the vanilla game, that early game limitation in what you can take really stings there
the rest should be smoother
you don't "need" items, @dreamy orchid managed without i think?
But also the buff items you can buy from Umiushi Beef Bowls are pretty good
No its the one fight I did use items for, but the main reason I felt i needed them was because the tactics AI was too incompetent to beat the fight themselves
My personal advice would be to either get lucky or savescum thebel a bit for the Garula skill card as its now the best damage source you can get by that point
i should maybe just make garula a guaranteed drop.... but i can't decompile chests yet
I did the fight without Jack Frost and I think you could argue that in some ways using Jack Frost could be a liability, but its 100% the best defensive option against priestess after the adds are dead
I think the main issue is actually doing enough damage in the time limit which imo can feel a bit rng
but it should be doable
dammit i was like one hit away from clearing it lmao, i hate the timer so much
if you're using direct commands, I'd recommend guarding after exploiting the weakness of the adds with the party members if that doesn't end up killing them, since characters dying is basically an instant reset due to no revives
this is a game over btw
that's what ive been doing, but then i just end up dying to the timer if i manage to still survive the attacks
if you have items i'd 100% suggest spamming them to kill adds and deal damage lol
Jack Frost is recommended for that fight since he nulls ice
50 flat damage is generally higher than what you'll be able to do normally
yeah but he also weak to agi
make sure to use rakunda for the fight
yeah this is also super annoying, i do like zero damage to the boss
dont have anything with it lol
Honestly only prep i had before that fight was just having at least one Persona with every element
that's a krill issue
omoikane?
Pixie gets it fairly early too
he doesnt learn that i dont think, or if he does its after the level cap
same with jack frost sonic punch, how do you get it before level 9
i remember not having to grind for it
by leveling kenji
personas are also not affected by the xp cap
my recommendations would be rakunda and garula skill card, then use any persona with decent magic stat. if you're using tactics, you also need both tarunda and rakukaja rng which makes it infinitely harder, but with direct commands just remember to guard against ice storm and you'll never die
actually yeah if you spent 289374982374 hours in tartarus you could get level 99 orpheus thats kinda goofy
i don't rly think sonic punch is a viable strat lol unless you exclusively grind magician
I think they meant their level cap
its not feasible to get it unless you hard focus kenji or grind
yeah i def didnt do that lol
garula skill card is something you can guarantee by just save scumming the higher floors of thebel
do i really need to nerf priestess
it felt fine no?
I got it without even going for it so i think that's doable
I got through it and Shio did it on Tactics
its 100% the hardest fight in the game to me but like i think tactics makes it way harder
If those too things happened it's probably fine
with direct commands you can play a lot riskier
but yeah just get rakunda lol and you should be fine
Gotta say though, the random weakness on the adds did make it a little tougher
i do kinda think if you want to do itemless though the fight is quite rng
But not tough to the point you'd need to remove that
because your damage output kinda relies on landing at least a couple crits
its doable but like
obviously crits with junpei and mc make it more tolerable
i could restore her fire weakness ig
but its the only fight i like really struggled with on tactics, so much so i thought it was basically impossible with tactics + itemless unless you had really good rng because tactics ai are unable to guard and their damage output is too unpredictable cus of random targeting
or make the adds not resist phys anymore
i think the fire weakness would be cool but if you make it a real weakness that'd also fuck up tactics ai by making junpei spam agi on her thinking it'll give him a one more
I think removing the phys resist might be a good call
also yeah the phys resist on adds is annoying af imo
i think he was already doing that with the vulnerability
especially on tactics
Otherwise i feel like having a weakness out in the open could make it feel too easy
still though
i think 90% of my problems with the fight are just because i did it on tactics
direct commands players have very little to complain about i feel
at most i'd say lower the hp a tiny bit and make the adds neutral to phys rather than resist
it might also depend a little on if you let someone die in thebel
underlevel because of it
i had junpei level 9 and yukari level 7 lol
sheesh
i wanted that rakukaja lol
It having no weakness can inadvertently make the fight feel more immersive in a way too because they did beat it when the train was almost going to crash
(it ended up being too rng to rely on effectively)
oh wait also junpei's sword outdamages his phys skills at this point in the game, very worth mentioning
it doesn't
no?
well actually
werent you juzumaru gaming for all of thebel
if you bought the most expensive one it would barely outdamage, but also it has lower crit rate than power slash
ahh
juzumaru is arqa in reload
oh
its about equal for me
just use rakunda and guard when you need to
and get garula for damage if you're really struggling
again no rakunda, idk what gets that
use fusion calc lol
dont they have different skills in mq
only dlc personas and like one base game
You could try to Tarunda Priestess too
Interesting choice of attack 😭
Doesn't magic get affected by Sukunda less thanks to it being way more likely to hit compared to phys?
oh idk lol, it was just carrying me in tartarus so i kept using it
Yeah but given Priestess dishes out some crazy damage it's better to focus on that than trying to luck out with a dodge
Plus you have Yukari for healing
And depending on how much Tartarus exploration you did, you got some Personas that at least resist ice for MC
yeah i have jack frost but not really any of the relevant skills on it, just dia pretty much which is really helpful tbf because yukari is honestly doing the highest damage in my party as well as healing, and MC also just has less sp
i have one odd morsel thats been also putting work in so yeah pretty much
its just such a stressful thing because the timer leaves NO room for either error or even just shit you cant control thats entirely rng
They had Magaru
yeah but it's completely random if they're weak to wind to give me extra turns to do stuff
ive written down which enemy names are weak to which elements but its random which enemies spawn
and thats more time i need to spend checking the name and double checking im using the right spell
which is less time to kill the boss and not die to the timer
It's just randomized which one spawns
You could just use the analyze thing lol
It's still there before Fuuka y'know
you cant see their weakness until you hit it once
it doesnt save after dying
and the models are identical so i cant just see at a glance which one spawned
Yeah but you don't need to keep checking once you hit em
yeah but if its not the right weakness that basically kills the run
it's a domino effect that ends things from one small mistake
again most of this wouldn't be an issue for me if i could take things slow and strategize but the timer is so unforgiving that it's just a pure reaction speed check at this point, not to mention rng
Well over time you should be able to discern it without that paper of yours
Shaves time lol
Surprised to see somebody actually pressed about the timer
you literally cant because they all look identical and it takes time to read the name and remember which ones are which
time which you very much do not have
I know MQ's changes made things harder overall and the timer did feel like it mattered but i never thought it'd get to somebody this much
yeah i genuinely didnt even know the timer was a real failstate and not just a setpiece since my vanilla playthrough i killed this boss no problem
The timer is real it's just easy to kill it in time
I feel like you might be just making it worse for yourself if you try optimizing it by always knowing which weakness to exploit and such
I did none of that and i was fine
ok but i literally HAVE to hit the weakness or else there is just too much damage to outheal
and they go for my party memebers weak spots every single time to instakill if they dont block
It'll come naturally over time
It depends, usually Priestess is the one with the killing blows
During testing it took a handful of attempts on my end
which is just more turns spent wasting time not being able to hit the boss
so i die to the timer
The adds can cook but they never did particularly killer damage
how, they get guarenteed two turns to do weakness damage and/or dizzy the downed member
if they dont just die outright
you do wanna keep one for the fat kid SL
and again even if they dont straight up kill me themselves the summons still just eat away any time i had to kill the boss
if it was just the boss alone i would have beaten this like twelve times over
Damn lol
I think it's more them working together
are you on merciless by any chance
And the fact they exploit weakness
Mostly the latter
Priestess's big damage felt like the bigger concern when i fought her though
Most of the times i died was bc Priestess did the funny and did that ice skill i forgot the name of on protag
And i got instacooked from it

I think the only thing you should go for is removing the phys resist for the adds because everything else is probably fine
Not having the phys resist makes dealing with them a little easier which should make the timer feel more manageable
And gets some more use out of Junpei for dealing with them
waste of a turn imo unless you're on tactics where its required
mc can just null with jack frost and the others can just guard the ice storm
If you have Jack
genuinely zero reason to tarunda unless you just for some reason refuse to guard (tarunda against neutral still deals more damage than just guarding without tarunda btw lol)
But otherwise I don't see too much bad in stopping Ice Storm from One Shotting
tarunda is less effective than guarding
guarding is 0.4x damage while tarunda is 0.6x
And i feel like having turns spent on guarding could be a bad call given you have limited time to handle the boss
tarunda also takes an mc turn to set up
and mc's turns are much more important than the party's
imo its just a bad play to use tarunda there on direct commands
priestess doesn't attack frequently enough for the multiple turns to matter, since most of the time she spends her turns on summoning adds or like doing dumb shit like ailments
🤔
I had Priestess attack nearly every turn unless she didn't have a couple adds up
the only time she does back to back attacks is at the very tail end of the fight, in which case she uses bufula, not ice storm
she summons adds thrice iirc and if you kill the adds she summoned, she will always spend the next turn on the new ones
she will also do the scripted timer shortages several times
she never does ice storm twice in a row is what i'm getting at
she can do ice storm -> bufula if you have bad timing though
but like, you can most likely tank that anyways, and she could just rng hit protag who will null it
Null it if you have Jack but i guess i just never tuned into her patterns
I’ll leave this here because I hear someone is(or was) struggling aganist the ||Priestess|| || https://youtu.be/53xCvZl2-tE?si=UgXU3RYZwgfBsU9f||
A fight that is already hard enough in vanilla is even harder in Master Quest. Master Quest featured AI changes to the main story bosses like this one and some may be for the better or the worse.
Note: Psycho Anthem from Like a Dragon: Gaiden over Master of Shadow and Burning Men's Soul from Persona Trinity Soul is part of a BGM modpack I was...
I didn't need to remember the weaknesses of Priestess's adds. The moment they spawn, use two of your ma- damaging items to clear them immediately.
It might be worth going to Tartarus one more night (rewind exists) to get an Agi skill card on your Jack Frost and two more ma- damaging items from the Magician major arcana during shuffle time. That way when Priestess summons another add after the first pair, you can immediately kill it with the items (and of course damage Priestess).
I can't confirm if this is true, but looking at my past messages, I seemed to think that Priestess uses Eerie Sound after Invitation to Chaos. So be sure to guard when that comes up.
The Jack Frost with Agi
jack frost with garula
Orpheus with Garula and a full month of arcade
Jack Frost carrying the MC as the last man standing on literally the first boss of the game:
I think it’s good on turn 1 bc her ice storm hits as hard as a truck and Dia isn’t going to out heal the damage
She always go for Ice Storm on turn 1
What shio was saying is that a guard will defend more than tarunda
especially since her second action is always timer + summon so the debuff duration doesn't really benefit you
i know that tarunda turn 1 is a bad play because you're literally forced to do it on tactics
and its infinitely worse than just guarding with junpei/yukari and doing rakunda with protag
i kinda felt compelled to try do as much damage as possible because like that timer is pretty strict especially on tactics
also i didn't fuse jack frost because i wanted to prove a point that it wasn't necessary
and so used a persona with no resistance to ice lol
I have no qualms using items there's really no reason not to use them here
So I just outhealed damage
Maragi gem my beloved
items make the fight like a hundred times easier
i don't like healing items though 
i think i just used maha-jio gem when i did it
And I’m Santa Claus
i haven't needed to use any so far 
Well, I had to use a healing item for the in between fights in November during the ||Hanged Man|| scenario
I think I used a Soma and some SP healing items
Aka the ones I can’t use in battle
Oh right, I did use items between heirophant and lovers. Can’t remember exactly which I used but I did remember using items restore most of my HP and SP
using that Biotic Pack that heals 2 SP to everyone is worth using in the entrance because it heals everyone in there
That I didn’t know about
And that point will come into a video coming out soon? I’m curious to see the MQ Priestess and Train torture without direct commands
i mean like
i can do it rn i guess, its been a while
i need to make a thumbnail that'll take like 5 seconds
Nah, you need the red arrows, parts of the title in all caps, and a surprised pikachu face
A circle with Goku
Apologies for the massive wait between this video and the first part, I've honestly just been quite sidetracked and completely forgot to actually upload the playthrough. This video is me defeating the first main story boss in the mod, Arcana Priestess! This fight is extremely difficult with the party Tactics, so much so that I ended up bending m...
the winning run actually was not very good lol but i wrote basically an essay in the description explaining how you could possibly optimise it
Should’ve let Jack Frost carry the team smh
that yukari evade bruh lol
I'm curious, how would you guys rank the party members in MQ compared to stock?
It's mostly the same imo, just that I don't think Junpei is top 1 anymore and Akihiko is a lot better
I'd probably rate them like
- Ken
- Junpei
- Akihiko
- Aigis
- Yukari
- Koromaru/Mitsuru
Akihiko and Junpei are imo pretty relative to each other, but I think Junpei covering aoe is enough of an advantage to place him higher
S: MC
A:Fuuka and Ken
B:Aki and Junpei
C:Yukari and Aigis
D:Mitsuru and Koromaru
N/A: Shinjiro bc…reasons
Obligatory: Based on v1.08 and this ranking may be outdated in v1.09 and later
If Shinjiro were included on the list he'd be S tier for direct commands and like D tier for tactics
FUCK YES BEAT HER STUPID ASS
rakunda was the difference maker, loaded my save and grabbed a nekomata for it
within like five seconds of timeout and i had to use rush to get junpei's last hit in lmao
would have been a lot easier if i had more than two ma gems but i didnt want to reload further back to get any since my last tartarus trip was like five days before the full moon and i didnt want to have to redo all that
I wouldn’t put Shinji that high. Maybe between B and C tier
also slapped garu onto jack frost so my mc could actually do damage that wasnt just basic attacks, that was a big help too
Congratulations. You passed the first hurdle in MQ. Now, you can continue until your next hurdle
He's a lot better than the other characters for damage at the time you have him
certainly a big difference from my first playthrough, like i said before i didnt even know the timer death was real until now since i was able to kill her first try haha
Yea but I tend to prefer magic attackers over physical attackers. And I know Shinji’s time is a lot shorter than the main cast so…he gets the bench after ||Hermit||
Well, I hope my video or Shio’s vid helped you and good luck with your later playthrough this mod until Episode Aigis is out
also no reason to bench him considering xp is free af and there's a built in mechanic to share it anyways

you'll have an easier time from now on im sure
Is there any fight Shinjiro can be good in besides ||Hermit||?
like, all of tziah
and the monad fights there
i used him for the monad bosses cus i wanted to nuke them
I’m jealous of how you beat the fight with everyone standing. Welp, living proof that it’s bearable without direct commands
GGs tho
|| https://youtu.be/qs-JKCxOB_4?si=2BVLrBZw2P8VcyrR|| Despite losing ||Shinjiro||, the show must go on
Playing this mod at 3AM was not a good idea.
Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video
The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here: https://drive.google.com...
Vibes always wins
And?
Like other than bosses on time limits
How fast you beat a boss doesn't really matter
I don't think you're speedrunning either
it doesn't necessarily matter for victory by itself but the point was we were trying to form an objective list
and i think on such a matter, that's more important than vibes
since the topic in question was ranking party members by how effective they are in the mod
Fair enough ig
I mean ideally everyone would be equally as good but that is hard to do
My vibes is showing that magic kills Liz in 5 turns
Based
magic pretty good late game here
for protag it seems pretty balanced between both at the end because crit isn't rly consistent for nyx
Anyway reading above I do agree that word descriptions are better than showing the actual numbers
Magic is outright better if you got Mastery technically
Similar damage numbers to a crit scarlet havoc and that thing can only hit 39% crit rate without Lu gaps at best
I guess you kinda deserve it at that point
I feel like Mastery is a bit of a stretch to include since you really gotta go out of your way for it and I don't think Meovv balanced around it
But if you have it then yeah magic is kind of just king here
You do still get Scarlet Havoc basically for free so that crit stuff's not that bad
Besides, you can guarantee it
I think phys on protag is kind of just better until very late game where you have all boosters
For party members its a bit more of an interesting question but I still think it leans towards phys
Which isn't really to say phys needs nerfed, its just that magic users kinda learn stuff too late in comparison and they're also kinda cucked by the fact that Aki, Aigis and Junpei get damage boosting characteristics while they all have support
Junpei is a mage in this game wdym
Aki is also 
Well you could use both Junpei and Aki as hybrids but they 100% both lean towards phys
I mean, I was fast asf running around Tatsumi Port. I was zooming
Swap the information and the incorrect and put the is between them
Can community notes be a feature on gamebanana?
That'd probably take up way too much space
Gamebanana is 20 years old and is currently held together with hot glue and double sided tape
its funny to suggest low accuracy as a "fix" to this since the reason that low accuracy is actually a trade-off in SMT is because of you losing press-turns for missing, which just does not happen in modern persona
Yeah in mainline missing actually means something
Other than being a slight annoyance
it did in fes too but welp 
If you trip
no i meant for aoe phys
Oh
magic too technically
True
magic also has lower accuracy in fes compared to p4 onwards funnily enough
95/90% as opposed to 99/95%
i say "fes" but it applies to all versions of p3 besides remake
Ever played SMT IV apocalypse on apocalypse mode
You miss
So much
You basically have sukunda on you permanently
Low accuracy phys won't stop me (I'll win)
Besides you can just, idk, knockdown
Pass
Phys
yup
2x damage
is it even possible to do the floor 35 boss with junpei in your party? he's too slow to get a turn before the boss and he dies instantly to a one shot garula
the one with two tables and the the weird hand body one
hang on one sec lemme go back to the fight and see the actual enemy names
What part of Tartarus are you on?
You got Aki already yeah?
nope lol
yeah im on may 13th
I never felt the need to remove anybody from my party for a boss
Though i have beaten bosses without full parties before
slink max guide said to go that day and get all the way to the floor cap
I don't really follow Max SLs guides so idk
obviously not going to be as simple as base game but still trying to get as far as i can
I'd use blocking more i guess
the issue is that the attack comes out before junpei gets his first turn
and it always goes for him to target his weakness
why the fuck would a guide tell you to do arqa with 3 members
and the boss is immune to confuse and the likelihood of junpei dodging or yukari getting a rage proc with toy bow is super low
worst case scenario do poison and guard until it dies
need an odd morsel and a lot of money for matching personas and social stat grinding
Hmmm....
I don't remember having so much trouble on any boss that I'd take somebody off for a Tartarus fight
Do you already have incenses at that point or nah
yeah its not like i think i cant beat this with him in the party, just wondering if it's worth giving them a free one more
yea true
