#Persona 3 Reload | Master Quest

1 messages · Page 24 of 1

iron pilot
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Theurgia gauge charges faster when cock's allies shift to him.

celest kindle
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Isn't that just at the store though?

hollow trail
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regardless

hollow trail
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if you named yourself Makoto it should make sense for it to say "When Makoto receives a shift"

celest kindle
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Yea

iron pilot
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Yeah

hollow trail
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it's only a problem if like

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you named yourself Junpei too

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or something stupid

iron pilot
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Haxman

celest kindle
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If you named yourself a name that's really unfitting it would read very funny

hollow trail
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theurgy charges faster when your mother gets shifted

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lmfao imagine if i just removed all charge bonuses from protag

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and the description was

celest kindle
hollow trail
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"(First Name) (Last Name) has no personality"

iron pilot
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Fuck you no Theurgia

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Make it a meme add on

celest kindle
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They get no Battle Personality cuz protag already has to juggle like 6+ different ones with how he acts around each link character

iron pilot
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Yeah I can feel the need for SP

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Yukari ran out and I used my cookie

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Hmmmm I died

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That's funny

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It'll be easy trust

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I just got unlucky with a double crit in there

dreamy orchid
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clearly, you should run spirit drain with drain master and all 3 invigorates

iron pilot
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I took an hour with level 80 members and 90 protag

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Hmmmmmm it sure did keep me on my toes

dreamy orchid
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which members did you bring?

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junpei, aki, ken?

iron pilot
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Overall I'd say it remains on the same level, SP management is much more emphasized

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Nah Ken kinda sucks now

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Majority of repels comes from sweep or sunder

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Now that doesn't work

dreamy orchid
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i'll still be a ken truther (need to counter-signal yukari fans)

iron pilot
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I can still charge theurgia and stuff lol but it's not as easy when juggling stuffs on death

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That and

dreamy orchid
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perhaps i shouldn't have told meovv about phys almighty (now ken is nerfed 😔)

iron pilot
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I ran out of SP

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Used cookie

dreamy orchid
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double invigorate ken setup?

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that sounds funny as a build idea but you'd still be unable to go sp positive without either spending turns guarding or using phys

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spell master ken would be more sustainable

iron pilot
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I saw night queen kill something for the first time ever (real)

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Now to try a solo

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I think I can improve this, but it's rng

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Hanged Man crits

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It'll kill the strategy entirely

dreamy orchid
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sharp student perhaps?

iron pilot
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Mid.

dreamy orchid
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though for sweep that's only reducing the crit rate by like 2.5% lol

iron pilot
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Plus that won't help the members

dreamy orchid
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well you said for a solo

iron pilot
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I think I'll elect to just kill the entire phase with a theurgia

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But that comes with risks

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Means I can't go into death phase all that well

iron pilot
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Solo hard requires grinding SP at some point

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Repels makes the other phases faster and stuff

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So that makes sense

dreamy orchid
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you could still stall with spirit drain or something though no?

iron pilot
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Also just found out guarding changes how much you drain

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That's funny

dreamy orchid
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spirit drain is like 40sp per turn which is pretty decent

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give mitsuru the passive skill that boosts drains fr

iron pilot
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I'm only on lovers rn

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Well I died

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I was gambling lmao

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And I'm level 90 that makes sense

dreamy orchid
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hour long boss fight 😰

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why are you debilitating so much at the beginning?

iron pilot
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Charging Theurgia

dreamy orchid
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wouldn't power charge be a better way to charge theurgia based on the cost

iron pilot
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Nope

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You can't continually cast it

dreamy orchid
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power charge -> basic attack, repeat?

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ig it'd take more turns

iron pilot
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I tried to do that but it took longer and he can't crit at all lol

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Lu difference is too high

dreamy orchid
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well i meant basic attack just cus its low damage

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ig you could also like

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spend a slot on base tarunda

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for low sp cost theurgia stall

iron pilot
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It's an option but it compromises my loadout

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Although I guess it's a possibility if I take off high counter

dreamy orchid
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would be more useful than power charge in its current state i'd say

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since you don't have that passive boost anymore

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depends how impactful sp economy is though

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but debilitate is steep af price at 36 so its not really spammable

iron pilot
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On the other hand, getting charge is good when you're waiting on the right turns to attack

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I guess only Ken passively gets SP

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And gauge

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So yeah

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Problem is he'll do jackshit on turns where it isn't up

dreamy orchid
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i mean single-target karns aren't the worst

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i think his main problem is his damage is too low to really justify doing anything other than heal/support botting

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unlike yukari who at least has a high ma stat

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also damn your characters are taking a beating lol

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no marakukaja?

iron pilot
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Wdym that has it except the end

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You can't really realistically survive without both buff and debuff there

dreamy orchid
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hmmm

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junpei hitting 27 damage with brave blade is funny af lol

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you're stalling really hard on that one phase with the phys resists

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i don't necessarily see the vision myself

iron pilot
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It's hard to survive certain phases more than others

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So one shotting them's the idea

dreamy orchid
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ah

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i suppose it makes sense practically but it does look really slow to me lol

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also surprised you aren't scanning with fuuka every phase for the charge

iron pilot
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Maybe, I was hoping she'd give me SP but she just charges me when everyone's charged already

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Bummer

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Anyways the dangerous phases boils down to hanged man, fortune, hermit, magician, priestess, empress

dreamy orchid
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magician?

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that's surprising

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what are your personas like btw i forgot to check

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are they 99 stats?

iron pilot
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Nope

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Not at all

iron pilot
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I listed basically the ones that has AoE magic and really powerful phys skills

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Threat levels differ on what members you have basically

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But the universally threatening ones are like

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Fortune, hanged man and stuff

dreamy orchid
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ah

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see now this is making me want to do the fight

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i wonder what its like for tactics

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idk what party to bring tho

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i was thinking aki/aigis/ken to cover all bases but i feel the damage there would be low af

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only parties i feel really make sense rn are that team or something based on magic damage output

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like maybe aki/mitsuru/yukari?

iron pilot
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Unless you get charges you can't one shot phases

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But any party should do

dreamy orchid
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well like i'm doing no items too so if i run out of sp on members its game over

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phys-based party is something i could try but like i think revolution is far too risky to be worth so koromaru would get axed for aki

iron pilot
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Well I mean

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It'd be with 99 members right

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No items probably would work

dreamy orchid
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depending on if i want to grind

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i'm not using incenses tho

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so its base stats

iron pilot
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You need the stats and the HP/SP

dreamy orchid
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hmm

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mitsuru seems decent for damage but like she'd def run out of sp too quick

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and if i remove magic ability for spell master, she's suddenly only okay at damage

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like, pretty sure aki ziodyne vs mitsuru diamond dust is comparable if she doesn't have ability

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stats-wise she beats him tho

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i'll play some more in a bit

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i still need to do adamah and reaper

iron pilot
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7 sp boots

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Although that means she can't dodge as well

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All of my members had evade of their weakness (med)

dreamy orchid
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yeah plus invig 3 isn't rly that good

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46 sp per turn or 46 + 12 every two turns if she does concentrate (can't guarantee tactics will)

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i rly think severe magic should be like 32 or something lol

iron pilot
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Idk what would be the best team now

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I just know koro will not be a part of that team

dreamy orchid
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fr lmao

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i think there is room for variance and experimentation

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it also heavily depends if you're on direct commands or tactics

hollow trail
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i think ken is nerfed but not that nerfed

he still saves your ass now and then

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i might have to cap evasion again though

dreamy orchid
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like aigis is much better on tactics compared to direct commands for example

hollow trail
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i was literally evading everything with ali dance shoes on whole party

dreamy orchid
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cus matarukaja is much harder to come by

dreamy orchid
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before you could only really do that if you like really grinded

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now its kinda free

hollow trail
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yeeea

native garden
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Plus, I think that’s the combination has the best survivability in my experience

hollow trail
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Yeah that's what I used too, but I think Yukari is also a fine option now if you're unable to Invig strats

dreamy orchid
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i worry ken might not be too sustainable now

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since mediarahan is like, what, 90mp?

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ig you don't need it every turn at all but still its a pretty hefty price

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how much slower is the theurgia charge do you recken?

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does he still get 20% by default for low sp

hollow trail
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Yes, he and Shinji are the only ones that still have a passive gain

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it's 75

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He's doing pretty okay

dreamy orchid
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ah

iron pilot
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I think someone dying is a problem buffs wise

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So I generally don't want Ken's revive to be used too much

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The karns though, generally useless apart from the magic repels

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But it can be helpful if timed right

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But I think I'm more inclined to have Yukari, I need all the turns I can get to deal with the buffs at the last phase

hollow trail
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Actually since sunder is almighty now that means you can pop a good amount of repel damage from Blazing Hell, Ice Storm, etc

iron pilot
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Wdym

dreamy orchid
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in death phase

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but like those use different karns anyways

iron pilot
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Ken's karns isn't like, life wall

It's actually makarakarn + tetrakarn

We get both beforehand

hollow trail
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Death phase

Makarakarn all

Sunder x2 (doesn't remove wall)
Blazing Hell (230 * 4)

same for Ice Storm

same for Wind

same for Tera Spark

dreamy orchid
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that was the case before though

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now its just the tetrakarn is less useful

hollow trail
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hmm yea true

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well

dreamy orchid
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does nyx avatar use phys in death phase

hollow trail
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actually no it's not the same

iron pilot
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That's a decent nerf but on the turns where he doesn't have gauge he doesn't do as much as Yukari

dreamy orchid
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you can spend ken's off turns setting up makarakarn instead now ig

hollow trail
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With Ken it is, but if you used 4 mirrors

dreamy orchid
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since there's no pressure for setting up tetra

iron pilot
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Assuming he even have SP at that time

hollow trail
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I finished the fight with ken pretty much 50% full

native garden
hollow trail
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i saw

dreamy orchid
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did you use cookie tho

hollow trail
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yes but because of aki, and doors did too

dreamy orchid
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fuuka sp heal is low af too now right

hollow trail
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yes

dreamy orchid
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is it 8%

hollow trail
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yes

dreamy orchid
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how much is it on the hp + sp heal

hollow trail
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8

dreamy orchid
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ah so its the same for both?

hollow trail
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it's 4 on oracle

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8 on revelation

dreamy orchid
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yea i meant for the two sp effects on revelation

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that's good to know

hollow trail
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I don't wanna buff it because you can cheese fuuka in Tartarus

iron pilot
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Level 80 members doable fr

hollow trail
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Good

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level scaling hard at work

iron pilot
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I don't have much problems with it, it sure does work

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And I did limit myself to not using mastery

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If I didn't then I don't even need gauge to one shot phases

dreamy orchid
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mastery too much effort for me to want to grind it

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its definitely the best pick though especially cus arcanas have weakness now

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poor light and dark not being useful though...

iron pilot
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Use arse and dood

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Majority will be level 99 at this point anyways I don't think much will care

hollow trail
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lol

dreamy orchid
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guys really hate the high cut armour hahaha

west swift
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I thought that was oomf for a second and then realized it's just the pfp artist I recognize 😭

iron pilot
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Just dodge (ali dance is goated)

Will gut your damage though so natural buffed members would be good so

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That's basically just Akihiko

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Wait a min

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Did surt sword got its buff

hollow trail
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wdym

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it's fire amp

iron pilot
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Oh it did

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I forgot and had fire amp equip on him lol

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Lmfaooooo

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So that's why his damage's kinda garbage in that vid

dreamy orchid
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how does ali dance gut damage

iron pilot
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Majority of the members uses it for amp equip

hollow trail
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amp on shoes...?

iron pilot
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Oh

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I might be stupid

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Lmfaooooooo

hollow trail
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doors...

iron pilot
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Hey man I haven't played this thing for a bit

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I still have FES/P3P on memory more

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I was thinking barbaric bracers

hollow trail
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like

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usually I'd do, what

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shift amp shoes

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u can't do that here anyway

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might as well dodge

iron pilot
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I didn't think too much on the shoes apart from the free rebellion ones

dreamy orchid
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ali dance seems the obvious pick

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and honestly, ali dance on everyone seems quite a bit op lmao

iron pilot
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And this was the save where I don't have everyone with one

hollow trail
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might be too obvious even tbh

dreamy orchid
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well it wasn't before but now that you can infinitely duplicate dead moon's husk, there's no real reason not to do it unless you find buying messiah 4 times too annoying

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imo you should nerf it to maybe like evade phys (high) considering that the armour is reduce magic damage (high)

hollow trail
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I need to calculate the exact evasion you get from Suku + Ali

dreamy orchid
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meanwhile akihiko with ali dance, evade ice and buff amp:

hollow trail
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Assume 99 Ag on attacker and 90% acc on skill

hollow trail
dreamy orchid
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akifreako

iron pilot
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Most mfs would be more inclined to get damage boosting ones from what I can tell, I thought I was in the minority using the shoes

dreamy orchid
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honestly i don't think i'd blame you for nerfing buff amp to 1.2x now, he's kinda insane now that he's not actually a liability early game and keeps up damage-wise later

hollow trail
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remember when i buffed it

dreamy orchid
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lmao

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make akihiko top 1 at everything in the game

iron pilot
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(needed 69420 buffs to keep up with nerfed Junpeak)

dreamy orchid
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i do think akihiko is definitely top tier in mq though in spite of his kinda lackluster support skills for most of the game

hollow trail
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masukaja kinda fucking busted now billcosbyTRUE

dreamy orchid
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obviously the buffs helped him a ton but i also think the better characters being brought down a bit helped him a ton in being viable

dreamy orchid
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like, you wouldn't reach cap anyways for most of the game so the change is irrelevant to suku's viability

hollow trail
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wait

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Yeah

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ali dance + sukukajakunda on high acc skills makes it like 22% acc

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kinda ridic

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You could argue Evasion strat is an alternative but putting up Raku on top costs nothing

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evasion is a no brainer

dreamy orchid
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when ali dance is this accessible i think its a problem

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honestly tho, i think even without cap removed, ali dance on everyone is too good

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and the actual skill version serves no purpose when the equipment is easy to obtain

hollow trail
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ali dance without any suku buff is 45% acc

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on average

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so yes

dreamy orchid
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would say nerf the boots to either evade phys (high) or reduce phys damage (high)

hollow trail
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That doesn't solve it

dreamy orchid
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how not?

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it makes it so you can't make the party consistently evade everything

hollow trail
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The accessory also exists, and you could give it to yourself and solo

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the skill itself is the issue

dreamy orchid
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well you could also just, use the ali dance skill

iron pilot
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I think it's just relevant to only this fight

dreamy orchid
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and i think going solo is enough of a sacrifice for that to be fine

hollow trail
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doesn't matter how shit your damage is if you take zero damage you'll win eventually

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it's too strong

dreamy orchid
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and no accessory slot means you're vulnerable to ailments

iron pilot
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You generally can face tank things before this

dreamy orchid
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if you bring back evasion cap its about on par with divine pillar/firm stance

hollow trail
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if i could nerf ali dance itself, I would

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halving is too strong

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it removes all need to suku

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like literally

dreamy orchid
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tbf though if ali dance sucked we'd just use firm stance

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which also removed the need for suku

hollow trail
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ali dance alone hits vanilla cap

dreamy orchid
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i think you could reintroduce cap but make it lower than the vanilla one

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so suku + ali dance still does something but isn't guaranteed dodge

hollow trail
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it isn't even without cap

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it's 22% on average

dreamy orchid
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hmm

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then ig its just a problem in general

iron pilot
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Firm stance sucks (you'll get crit)

dreamy orchid
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guy who runs firm stance + sharp student (they still get crit because all of the actual crit buffs are additives and thus bypass it)

native garden
potent fog
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wait are all healing items supposed to be unusable in battle? because its letting me use like life stones and revival beads in my new save

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i have master quest at the bottom of my load order and i dont think i have any other gameplay changing stuff, and all my other mods are working so idk whats the problem

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i think healing skills are vanilla cost too, is there a good quick way to tell if any of this mod is working at all? like i said i just started a new game on merciless and im still more or less in the tutorial so i dont have full access to everything

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oh wait no i remember seeing the base model dupe text at the inari shrine

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so some of it is working but not all of it?

hollow trail
potent fog
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idk how that happened, i just used the gamebanana link

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would deleting it and reinstalling brick all of my saves for that playthrough or would i still be good to just load back from before i started that tartarus trip?

hollow trail
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reinstalling won't brick any saves

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if you're certain the mod is highest priority ig you can try that

potent fog
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just making sure that by bottom of the load order you mean literally at the bottom of the screen, like scrolling all the way down and its dead last

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because that's where i had it

hollow trail
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yes, the lower it is the most priority it has

potent fog
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i mean i guess i have some other mods that involve combat stuff but they're disabled, do i have to like fully uninstall all of those

hollow trail
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no, not at all

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it's really odd that that's happening

potent fog
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ok yeah just did the 1 click reloaded install, lets see if it still is broken

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oh its working properly now, sp of heals increased and revival bead has the new description saying its only useful to sell

hollow trail
potent fog
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no idea wtf i did wrong the first time but oh well lmao

hollow trail
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how the fuck did it break

dreamy orchid
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install might've just fucked up

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most likely an issue on gamebanana's end and not yours

potent fog
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first floor boss cleared, kicked my ass for a few tries but then went back to level once or twice more and picked up sukunda which carried my ass lmao, use buffs idiot moment

hollow trail
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yeah sukunda seems pretty good at the moment

potent fog
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are maxing all the social links still possible with this? the guide im trying to follow needs me to have a strength persona by before the first full moon operation to rank up Yuko, but the lowest level one is level 10 and none of the enemies are high level enough for me to get any xp from them to get past 9

iron pilot
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Oh you didn't play with knowledge about exp much

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Well shit

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It should be possible to be level 10 but uh

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Ok what s.link rank is she

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First 3 doesn't need personas

potent fog
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nah all the mobs are like level 6 max and my party is all 9 rn, and the xp scaling cuts off at 4 level difference

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oh the first three dont? its just her first hangout (as in 1 to 2) that i think needs to happen before the first mission

iron pilot
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Yeah that doesn't need personas generally lol

potent fog
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ok wait no i also need 2 to 3 rank

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those are it for her though, and every other link has accessible personas rn

iron pilot
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Ok you'll get exp in the next fight so just save up

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And fuse after

potent fog
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wym

iron pilot
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If you really want to follow the guide to a T

iron pilot
potent fog
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i already hit the block barrier

potent fog
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im just paranoid about deviating from the guide at all since the same thing happened on my first playthrough and i was only like a few days away from being able to max everything

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poor aigis got shafted since she was the only person i didn't have time to complete lmao

hollow trail
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it's definitely possible, but early game might be a bit funky i suppose

iron pilot
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I did Strength after priestess since I focused on Chariot

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Then again, I wasn't following guides

potent fog
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oh yeah i think the post battle xp display isn't accurate because i kept getting like double digit xp from low level fights from the fool and wand cards but it wasn't reflected in my stats page

celest kindle
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Oh the result screen XP doesn't really mean much

hollow trail
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the xp in results is wrong even in vanilla

celest kindle
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It'll still show even when you're at the level cap

potent fog
hollow trail
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the results show you the xp of the enemy before calculations

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so, it's the xp shown there

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divided by alive party members

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multiplied by level difference

potent fog
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oh i see what you mean, yeah i knew it gets divided up by the party

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i just meant it was literally just no xp gain at all by anything but the results screen still said i gained a small amount

celest kindle
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Usually means you're at the level cap

hollow trail
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yeah it gets multiplied by 0 after the fact

celest kindle
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It'll show since that's what you'd be getting if you weren't at the cap

potent fog
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i figured it was something like that internally, just didn't know for sure

celest kindle
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Apparently not changeable so it sticks around

hollow trail
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this is why the ui should just show xp gain per character

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but oh well

potent fog
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there are so many weird things that persona games keep doing for what i can only assume are because either no one thought to change them or they somehow don't get it's an issue lmao

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like i do not understand at all how we still are getting vague word puzzles for attack descriptions instead of actual numbers

celest kindle
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Vague word puzzles?

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I think the naming is just to make it more digestible for casuals lol

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Though usually mods come out for that sorta thing

hollow trail
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actual numbers is bad design when you actually get deeper into it

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i used to prefer the numbers too

potent fog
celest kindle
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I mean Persona buffs are flat buffs so idk if it really matters all that much for those

potent fog
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like i swear the reason people never buff or debuff in smt is because its just not clear how helpful they are by not getting any good frame of reference

celest kindle
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This ain't mainline they don't stack

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Other than time stacking i guess

potent fog
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that is true, but smt doesn't tell you the numbers either lmao

hollow trail
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the actual numbers would be even more confusing

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trust lol

celest kindle
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Yea which is why I'm saying numbers for those would be irrelevant*

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The text alone gets you the info you need to know that it's good

potent fog
celest kindle
hollow trail
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showing the actual number would make buffs feel weaker than they actually are, because most people are terrible at mental math

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0.5x sounds like shit but it's half damage

potent fog
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i mean you could just say increases damage by 50 percent

hollow trail
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well

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no

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because it isnt 50%

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that's also a big pitfall

celest kindle
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Yeah it's like 1.33 or something no?

hollow trail
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nono not because of that

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it's a multiplication and they all stack on top of each other

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you can't apply a percentage to this

celest kindle
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Oh yeah

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Also another issue i personally see with the numbers is when there's weird math for them so you get stuff like "does √200 damage"

hollow trail
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yeah that's also a step too far

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base power is irrelevant here

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after all the calculations, who cares what the base is

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misleading

potent fog
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its times like these as a person with zero game dev experience and who is terrible at math i wonder a lot why the numbers are so big and complicated for things like this, like why are damage numbers so unintuitive, how did it get that way

hollow trail
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my issue with the skills isn't that they don't show numbers

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it's that the descriptors aren't standard

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this is particularly bad in P4

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localization errors saying something is "medium" damage

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when it's actually fucking severe

potent fog
hollow trail
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Hassou Tobi probably sounds like garbage to a casual player

potent fog
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isnt that why the theurgy charge stuff was so scuffed too

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it was translated wrong

hollow trail
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"weak 8x" sounds terrible

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but it's obviously the best skill in the game

celest kindle
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Theurgy Charge conditions were mostly scuffed because

potent fog
celest kindle
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They're not explicit

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They're like riddles

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But i think Aki and/or Mitsuru (?) had translation issues

potent fog
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or yeah i think akis is straight up wrong

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in english at least

celest kindle
#

Well yeah it's probably fine in Japonese

hollow trail
#

Aki is straight up wrong because the wording implies two things:

"After strengthening himself" implies HE has to use a buff on HIMSELF, and that the charge happens after he USES masukukaja

this is not the case and sounds way worse than it is

potent fog
#

like most of them are fine since the trigger conditions are more simple for most, but yeah akis is fucked

celest kindle
#

But we non-nihongo are not Japanese speakers 😔

#

Well most anyway

celest kindle
#

Aki self-buff charge condition would've been so horrendous bro

#

Sukukaja/Masukukaja required for optimal Aki build 🔥🔥🔥🔥🔥🔥🔥🔥🔥

potent fog
#

oh yeah the other one that is shit imo is the protag one

#

what does summoning a persona mean

west swift
#

well then you had/have people who are like, actually Akihiko is the best character in the game by far

potent fog
#

that could be literally anything you do that isnt attacking, items or guard

celest kindle
#

Using skills

#

What else would it be

#

That's the only situation aside from Theurgy where Personas get summoned lol

potent fog
#

i initially thought it was like swapping to a different one and using a move from it

#

not just literally any move

#

it's not as bad as being incorrect but it just kinda bothered me haha

hollow trail
#

the protagonist gains 13% charge from using any skill in any situation

#

everyone else gains 10%

#

so technically he is the slowest charging member

celest kindle
#

west swift
#

makoto yuki worst party member in the game?

celest kindle
#

He's the slowest

#

But charges more??

hollow trail
#

yes because everyone else has 20% gains when they do their thing

#

except mitsuru ig

#

mitsuru in bosses is fucked at 8%

#

so there's that ig

west swift
#

what does mitsuru even have

#

I barely used her ngl

celest kindle
#

Ailment

hollow trail
#

20% on ailment inflict

8% on turn start if enemy is debuffed

west swift
#

lmao

potent fog
#

oh yeah what even is mitsuru supposed to be role wise, i tried to use her as budget ice yukiko and if i needed to charm something i couldn't kill fairly but yeah she felt really left in the cold

west swift
#

how did they come up with these theurgy conditions honestly

#

they're just weird

celest kindle
hollow trail
#

the conditions are fake for the most part

everyone has everyone else's condition too, just slightly weaker

potent fog
hollow trail
#

everyone gains charge for healing for example

celest kindle
#

But it gets kinda dumb because a lot of bosses null ailments

hollow trail
#

yukari just gets more

#

yukari has ken's condition in bosses too

#

just slightly weaker

hollow trail
#

everyone gets 20% for getting up from a down

#

which is hyper op

celest kindle
#

So Mitsuru is mostly relevant in normal encounters

potent fog
celest kindle
#

But then that's the ones you can end really fast in vanilla

potent fog
#

like resist or block and all that

hollow trail
#

everyone gets 6% for receiving a shift

celest kindle
#

That one's fair

hollow trail
#

koromaru actually has the same crit charge as junpei

potent fog
#

it always feels like a total gamble if i burn a turn for nothing trying to ailment something so it makes me not want to use them

hollow trail
#

or very slightly less

celest kindle
#

I didn't feel like it was much of a gamble anywhere besides story or tartarus bosses

#

Funny enough there is some semblance of telling you about ailment affinity but it's not obvious

potent fog
#

yeah usually it isnt game endingly disastrous, it just feels like a waste of sp and a turn instead of just using a normal attack or support stuff

hollow trail
#

well

#

if it says "block", dont try again

#

if it says "miss" you were unlucky

celest kindle
#

Fuuka does tell you when you analyze an enemy about certain ailments

hollow trail
#

also, it's guaranteed on downed enemies i think?

#

or like

#

way more likely

potent fog
#

yeah but why do we have to memorize that stuff when it tells you about all the other elemental affinity

hollow trail
#

because smtv is a good game and p3r isnt

potent fog
#

like it doesn't matter as much for bosses you only fight once but regular enemies it's really annoying

hollow trail
#

did you know instakills work on some tartarus bosses

#

and so do some ailments

celest kindle
#

Like can you actually charm an enemy twice without it running out the first time

hollow trail
#

if an enemy is already ailmented all ailment skills miss

potent fog
#

yeah ive definitely gotten a lot of mielage off of yukari confusing at least one floor guardian in my vanilla playthrough but i dont remember which

hollow trail
#

in smtv it overwrites the ailment

#

but in p3r it misses

potent fog
#

and again i had no way of knowing if it was even worth doing that at all

celest kindle
#

On MQ

#

It was funny

potent fog
#

which is still the case for the normal attacks but at least you'll still do some damage if it's not a drain or reflect

hollow trail
#

idk how many guardians are distressable, but it's meta as fuck in this 2.0 patch because you can then punch with aki for 50% gauge charge

celest kindle
#

A decent lot of them are distressable

#

Especially early-mid game

iron pilot
#

It's not much, about twice the handful

celest kindle
#

Mid as in Aigis in the party

#

I've ran into a couple that null it since

iron pilot
#

And it's nerfed rates, getting resists if it didn't outright null

potent fog
#

oh yeah how does dizzy work in vanilla and in mq if it's changed? i dont remember if the game actually ever tells you the success rate of it and what attacks can trigger it

celest kindle
#

I will never forget the horror of bringing Mitsuru on a boss once and had her open up by distressing all the enemies i was fighting so I could y'know try to get some crits in for beeg damage

#

But then i watched in horror as all the enemies nulled Distress

potent fog
#

i vaguely remember getting it off of magic but it seems to happen more with basic attacks and phys

celest kindle
potent fog
#

and it happens from aoa too sometimes?

iron pilot
#

Main condition is the target has to be downed to get rates

potent fog
celest kindle
#

Can't some enemies be dizzied from getting their weakness hit

#

They also stay downed for 1 turn

#

And get up the next

iron pilot
#

You can get it via AoA but hitting something while down'd is the nain conditiin

potent fog
iron pilot
#

Anyways the best ones to guarantee it are weapons

#

50% rate on downed enemies

#

The others have a fraction of that iirc

celest kindle
#

Could be placebo but Theurgy on downed enemies can also dizzy more I think

potent fog
#

does that apply to all damage or just basic attacks

#

the weapon stat i mean

iron pilot
#

Nah just weapons

#

Phys and magic have different rates

#

A fuckton nulls dizzy though so you don't feel it much

celest kindle
#

Usually charm, dizzy and rage are nulled by the bosses

#

Because they're incapacitating ailments pretty much

iron pilot
#

A lot of freeze and shock nulls too

celest kindle
#

Those i barely notice because I hardly ever get a shock or a freeze

#

I can proudly say i freezed Hermit though which was very cool and awesome

#

Multiple times

#

King and I ftw

iron pilot
#

Yeah that's an MQ thing

potent fog
#

++++++++++++

iron pilot
#

I'm talking vanilla here

#

Everyone and their mom nulls ailments after arqa I

#

It's kinda sad, honestly

celest kindle
#

It's sad because it pretty much fucks over Mitsuru's niche lol

iron pilot
#

When it works, it works

#

That's the thing

celest kindle
#

For sure

#

They're very strong

#

Especially early game

#

Got through a lot of encounters thanks to Yukari's confuse

#

Kinda cheesed a couple red shadows with it too

#

Though that was in MQ

#

I just forgot they existed in Vanilla

iron pilot
#

Well, no, that's in Vanilla too

#

The ones that matter like bosses generally nulls it a lot

native garden
native garden
iron pilot
#

Letting the fucker yap is my specialty

hollow trail
native garden
#
Jet

So, Fortune goes twice when he's alone and Strength has a higher chance to land critical hits now...that's it.

Note: Turning Point from Yakuza Kiwami over Master of Shadow -Reload- was part another set of add-ons I was working on for my personal BGM pack at the time of making this video.

Link to the pack is here: https://drive.google.com/file/...

▶ Play video
#

Kiwami

dreamy orchid
#

they're almost 100% useless atp

hollow trail
#

it's not "just" more critrate and it's not "just" acting twice

#

if you actually play both mq/vanilla side by side it would be pretty obvious

#

roulette, for one, is actually random in mq

native garden
#

Which does explain how here, I didn’t get griefed with “everyone took 300 damage!!!!!!” but I did off screen

native garden
native garden
potent fog
#

how tf are you meant to clear the priestess shadow, the only success ive managed to have so far was spamming magaru gems to two shot the summons to make her waste a turn resummoning, but isnt one of the whole points of mq to deincentiveize item use over spells? i just dont have enough time or health to succeed otherwise at the level cap since ill either get killed from having to turtle to avoid getting my weaknesses targeted or die from the timer

hollow trail
#

it's tight but doable with a level 9 party

#

Check that you've also purchased equipment

#

Priestess is probably the worst filter in this mod, just like in the vanilla game, that early game limitation in what you can take really stings there

#

the rest should be smoother

#

you don't "need" items, @dreamy orchid managed without i think?

But also the buff items you can buy from Umiushi Beef Bowls are pretty good

dreamy orchid
#

No its the one fight I did use items for, but the main reason I felt i needed them was because the tactics AI was too incompetent to beat the fight themselves

hollow trail
#

oh ok

#

but in direct its probably doable

dreamy orchid
#

My personal advice would be to either get lucky or savescum thebel a bit for the Garula skill card as its now the best damage source you can get by that point

hollow trail
#

i should maybe just make garula a guaranteed drop.... but i can't decompile chests yet

dreamy orchid
#

I did the fight without Jack Frost and I think you could argue that in some ways using Jack Frost could be a liability, but its 100% the best defensive option against priestess after the adds are dead

hollow trail
#

i did it without garula

#

yeah if the fire ones spawn jack frost is dangerous

dreamy orchid
#

I think the main issue is actually doing enough damage in the time limit which imo can feel a bit rng

#

but it should be doable

potent fog
#

dammit i was like one hit away from clearing it lmao, i hate the timer so much

dreamy orchid
#

if you're using direct commands, I'd recommend guarding after exploiting the weakness of the adds with the party members if that doesn't end up killing them, since characters dying is basically an instant reset due to no revives

potent fog
dreamy orchid
#

if you have items i'd 100% suggest spamming them to kill adds and deal damage lol

celest kindle
#

Jack Frost is recommended for that fight since he nulls ice

dreamy orchid
#

50 flat damage is generally higher than what you'll be able to do normally

hollow trail
#

yeah but he also weak to agi

dreamy orchid
#

make sure to use rakunda for the fight

potent fog
potent fog
celest kindle
#

Honestly only prep i had before that fight was just having at least one Persona with every element

dreamy orchid
#

that's a krill issue

hollow trail
celest kindle
#

Pixie gets it fairly early too

potent fog
#

same with jack frost sonic punch, how do you get it before level 9

hollow trail
#

i remember not having to grind for it

#

by leveling kenji

#

personas are also not affected by the xp cap

dreamy orchid
#

my recommendations would be rakunda and garula skill card, then use any persona with decent magic stat. if you're using tactics, you also need both tarunda and rakukaja rng which makes it infinitely harder, but with direct commands just remember to guard against ice storm and you'll never die

hollow trail
dreamy orchid
#

i don't rly think sonic punch is a viable strat lol unless you exclusively grind magician

celest kindle
dreamy orchid
#

its not feasible to get it unless you hard focus kenji or grind

potent fog
#

yeah i def didnt do that lol

dreamy orchid
#

garula skill card is something you can guarantee by just save scumming the higher floors of thebel

hollow trail
#

do i really need to nerf priestess peril it felt fine no?

celest kindle
#

I got it without even going for it so i think that's doable

dreamy orchid
#

i mean

#

i thought it was the most bullet spongey of any boss so far

celest kindle
#

I got through it and Shio did it on Tactics

dreamy orchid
#

its 100% the hardest fight in the game to me but like i think tactics makes it way harder

celest kindle
#

If those too things happened it's probably fine

dreamy orchid
#

with direct commands you can play a lot riskier

#

but yeah just get rakunda lol and you should be fine

celest kindle
#

Gotta say though, the random weakness on the adds did make it a little tougher

dreamy orchid
#

i do kinda think if you want to do itemless though the fight is quite rng

celest kindle
#

But not tough to the point you'd need to remove that

dreamy orchid
#

because your damage output kinda relies on landing at least a couple crits

hollow trail
#

maybe i lower her hp

#

naotoshrug idk

dreamy orchid
#

i think a bit lower could work but like

#

idk how the fight is on direct commands

hollow trail
#

its doable but like

#

obviously crits with junpei and mc make it more tolerable

#

i could restore her fire weakness ig

dreamy orchid
#

but its the only fight i like really struggled with on tactics, so much so i thought it was basically impossible with tactics + itemless unless you had really good rng because tactics ai are unable to guard and their damage output is too unpredictable cus of random targeting

hollow trail
#

or make the adds not resist phys anymore

dreamy orchid
#

i think the fire weakness would be cool but if you make it a real weakness that'd also fuck up tactics ai by making junpei spam agi on her thinking it'll give him a one more

celest kindle
#

I think removing the phys resist might be a good call

dreamy orchid
#

also yeah the phys resist on adds is annoying af imo

hollow trail
dreamy orchid
#

especially on tactics

celest kindle
#

Otherwise i feel like having a weakness out in the open could make it feel too easy

dreamy orchid
#

still though

#

i think 90% of my problems with the fight are just because i did it on tactics

#

direct commands players have very little to complain about i feel

#

at most i'd say lower the hp a tiny bit and make the adds neutral to phys rather than resist

hollow trail
#

it might also depend a little on if you let someone die in thebel

#

underlevel because of it

dreamy orchid
#

i had junpei level 9 and yukari level 7 lol

hollow trail
#

sheesh

dreamy orchid
#

i wanted that rakukaja lol

celest kindle
dreamy orchid
#

(it ended up being too rng to rely on effectively)

hollow trail
#

oh wait also junpei's sword outdamages his phys skills at this point in the game, very worth mentioning

dreamy orchid
#

it doesn't

hollow trail
#

no?

dreamy orchid
#

well actually

hollow trail
#

werent you juzumaru gaming for all of thebel

dreamy orchid
#

if you bought the most expensive one it would barely outdamage, but also it has lower crit rate than power slash

hollow trail
#

ahh

dreamy orchid
#

juzumaru is arqa in reload

hollow trail
#

oh

dreamy orchid
#

but yeah like

#

if you want advice

potent fog
#

its about equal for me

dreamy orchid
#

just use rakunda and guard when you need to

potent fog
#

they both do around 16 to 20 damage

#

still not worth spending any hp on

dreamy orchid
#

and get garula for damage if you're really struggling

potent fog
#

again no rakunda, idk what gets that

dreamy orchid
#

use fusion calc lol

potent fog
#

dont they have different skills in mq

dreamy orchid
#

only dlc personas and like one base game

celest kindle
#

You could try to Tarunda Priestess too

potent fog
#

ah ok

#

i do have that, but ive been using sukunda instead

#

might try to switch it up

celest kindle
#

Interesting choice of attack 😭

#

Doesn't magic get affected by Sukunda less thanks to it being way more likely to hit compared to phys?

potent fog
#

oh idk lol, it was just carrying me in tartarus so i kept using it

celest kindle
#

Yeah but given Priestess dishes out some crazy damage it's better to focus on that than trying to luck out with a dodge

#

Plus you have Yukari for healing

#

And depending on how much Tartarus exploration you did, you got some Personas that at least resist ice for MC

potent fog
#

yeah i have jack frost but not really any of the relevant skills on it, just dia pretty much which is really helpful tbf because yukari is honestly doing the highest damage in my party as well as healing, and MC also just has less sp

iron pilot
#

Buy takoyaki lol

#

Let's go gambling

potent fog
#

i have one odd morsel thats been also putting work in so yeah pretty much

iron pilot
#

It's 100 HP heals so it's basically a full one

#

Octopia owner scamming kids is so fun

potent fog
#

its just such a stressful thing because the timer leaves NO room for either error or even just shit you cant control thats entirely rng

iron pilot
#

Do you have ma- items

#

Helps too

celest kindle
#

They had Magaru

potent fog
#

yeah but it's completely random if they're weak to wind to give me extra turns to do stuff

celest kindle
#

Do know that like

#

Weaknesses aren't entirely random

potent fog
#

ive written down which enemy names are weak to which elements but its random which enemies spawn

celest kindle
#

There is a set of 3 weaknesses they can have

#

I think it's Agi, Bufu and Zio

potent fog
#

and thats more time i need to spend checking the name and double checking im using the right spell

#

which is less time to kill the boss and not die to the timer

celest kindle
#

It's just randomized which one spawns

#

You could just use the analyze thing lol

#

It's still there before Fuuka y'know

potent fog
#

you cant see their weakness until you hit it once

#

it doesnt save after dying

#

and the models are identical so i cant just see at a glance which one spawned

celest kindle
#

Yeah but you don't need to keep checking once you hit em

potent fog
#

yeah but if its not the right weakness that basically kills the run

#

it's a domino effect that ends things from one small mistake

celest kindle
#

Depends on the one that spawns

#

What level is your party?

potent fog
#

again most of this wouldn't be an issue for me if i could take things slow and strategize but the timer is so unforgiving that it's just a pure reaction speed check at this point, not to mention rng

iron pilot
#

Well over time you should be able to discern it without that paper of yours

#

Shaves time lol

celest kindle
#

Surprised to see somebody actually pressed about the timer

potent fog
#

time which you very much do not have

celest kindle
#

I know MQ's changes made things harder overall and the timer did feel like it mattered but i never thought it'd get to somebody this much

potent fog
#

yeah i genuinely didnt even know the timer was a real failstate and not just a setpiece since my vanilla playthrough i killed this boss no problem

celest kindle
#

The timer is real it's just easy to kill it in time

#

I feel like you might be just making it worse for yourself if you try optimizing it by always knowing which weakness to exploit and such

#

I did none of that and i was fine

potent fog
#

ok but i literally HAVE to hit the weakness or else there is just too much damage to outheal

#

and they go for my party memebers weak spots every single time to instakill if they dont block

iron pilot
celest kindle
#

It depends, usually Priestess is the one with the killing blows

iron pilot
#

During testing it took a handful of attempts on my end

potent fog
#

which is just more turns spent wasting time not being able to hit the boss

#

so i die to the timer

celest kindle
#

The adds can cook but they never did particularly killer damage

potent fog
#

if they dont just die outright

hollow trail
potent fog
#

and again even if they dont straight up kill me themselves the summons still just eat away any time i had to kill the boss

#

if it was just the boss alone i would have beaten this like twelve times over

celest kindle
#

Damn lol

hollow trail
#

yeah the adds are honestly brutal

#

the boss itself is manageable

celest kindle
#

I think it's more them working together

hollow trail
#

are you on merciless by any chance

celest kindle
#

And the fact they exploit weakness

#

Mostly the latter

#

Priestess's big damage felt like the bigger concern when i fought her though

#

Most of the times i died was bc Priestess did the funny and did that ice skill i forgot the name of on protag

#

And i got instacooked from it

hollow trail
#

i can think of some ways to make it less annoying i just thought it was fine

#

😔

celest kindle
#

I think the only thing you should go for is removing the phys resist for the adds because everything else is probably fine

#

Not having the phys resist makes dealing with them a little easier which should make the timer feel more manageable

#

And gets some more use out of Junpei for dealing with them

dreamy orchid
#

mc can just null with jack frost and the others can just guard the ice storm

celest kindle
#

If you have Jack

dreamy orchid
#

genuinely zero reason to tarunda unless you just for some reason refuse to guard (tarunda against neutral still deals more damage than just guarding without tarunda btw lol)

celest kindle
#

But otherwise I don't see too much bad in stopping Ice Storm from One Shotting

dreamy orchid
#

tarunda is less effective than guarding

#

guarding is 0.4x damage while tarunda is 0.6x

celest kindle
#

And i feel like having turns spent on guarding could be a bad call given you have limited time to handle the boss

dreamy orchid
#

tarunda also takes an mc turn to set up

#

and mc's turns are much more important than the party's

#

imo its just a bad play to use tarunda there on direct commands

#

priestess doesn't attack frequently enough for the multiple turns to matter, since most of the time she spends her turns on summoning adds or like doing dumb shit like ailments

celest kindle
#

🤔

#

I had Priestess attack nearly every turn unless she didn't have a couple adds up

dreamy orchid
#

the only time she does back to back attacks is at the very tail end of the fight, in which case she uses bufula, not ice storm

#

she summons adds thrice iirc and if you kill the adds she summoned, she will always spend the next turn on the new ones

#

she will also do the scripted timer shortages several times

#

she never does ice storm twice in a row is what i'm getting at

#

she can do ice storm -> bufula if you have bad timing though

#

but like, you can most likely tank that anyways, and she could just rng hit protag who will null it

celest kindle
#

Null it if you have Jack but i guess i just never tuned into her patterns

native garden
#

I’ll leave this here because I hear someone is(or was) struggling aganist the ||Priestess|| || https://youtu.be/53xCvZl2-tE?si=UgXU3RYZwgfBsU9f||

Jet

A fight that is already hard enough in vanilla is even harder in Master Quest. Master Quest featured AI changes to the main story bosses like this one and some may be for the better or the worse.

Note: Psycho Anthem from Like a Dragon: Gaiden over Master of Shadow and Burning Men's Soul from Persona Trinity Soul is part of a BGM modpack I was...

▶ Play video
hollow trail
#

lmfao

#

bro lucked out

native garden
#

4 hours of ||Priestess|| and psycho anthem torture later…

#

Or was it 2? I forgot

steel nebula
# potent fog and again even if they dont straight up kill me themselves the summons still jus...

I didn't need to remember the weaknesses of Priestess's adds. The moment they spawn, use two of your ma- damaging items to clear them immediately.

It might be worth going to Tartarus one more night (rewind exists) to get an Agi skill card on your Jack Frost and two more ma- damaging items from the Magician major arcana during shuffle time. That way when Priestess summons another add after the first pair, you can immediately kill it with the items (and of course damage Priestess).

I can't confirm if this is true, but looking at my past messages, I seemed to think that Priestess uses Eerie Sound after Invitation to Chaos. So be sure to guard when that comes up.

iron pilot
#

The Jack Frost with Agi

dreamy orchid
#

jack frost with garula

hollow trail
#

Orpheus with Garula and a full month of arcade

native garden
#

Jack Frost carrying the MC as the last man standing on literally the first boss of the game:

native garden
#

She always go for Ice Storm on turn 1

hollow trail
#

What shio was saying is that a guard will defend more than tarunda

#

especially since her second action is always timer + summon so the debuff duration doesn't really benefit you

dreamy orchid
#

i know that tarunda turn 1 is a bad play because you're literally forced to do it on tactics

#

and its infinitely worse than just guarding with junpei/yukari and doing rakunda with protag

iron pilot
#

I do double tarunda first turn

#

How? It'll be good trust

dreamy orchid
#

i kinda felt compelled to try do as much damage as possible because like that timer is pretty strict especially on tactics

#

also i didn't fuse jack frost because i wanted to prove a point that it wasn't necessary

#

and so used a persona with no resistance to ice lol

iron pilot
#

Oh wait it was double rakunda

#

I was gaming

dreamy orchid
#

rakunda is gaming

#

tarunda sucks ass there

iron pilot
#

I have no qualms using items there's really no reason not to use them here

#

So I just outhealed damage

native garden
dreamy orchid
#

items make the fight like a hundred times easier

#

i don't like healing items though naotroll

#

i think i just used maha-jio gem when i did it

native garden
dreamy orchid
#

i haven't needed to use any so far naotoshrug

native garden
#

Well, I had to use a healing item for the in between fights in November during the ||Hanged Man|| scenario

#

I think I used a Soma and some SP healing items

#

Aka the ones I can’t use in battle

hollow trail
#

yeah i used precious egg before lovers

#

and some other restores before guardians

native garden
#

Oh right, I did use items between heirophant and lovers. Can’t remember exactly which I used but I did remember using items restore most of my HP and SP

hollow trail
#

using that Biotic Pack that heals 2 SP to everyone is worth using in the entrance because it heals everyone in there

native garden
#

That I didn’t know about

native garden
dreamy orchid
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i mean like

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i can do it rn i guess, its been a while

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i need to make a thumbnail that'll take like 5 seconds

hollow trail
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if you make it unlisted do you even need to bother

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just autogenerate

dreamy orchid
#

nah i'm too autistic for that

native garden
iron pilot
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A circle with Goku

dreamy orchid
#

the winning run actually was not very good lol but i wrote basically an essay in the description explaining how you could possibly optimise it

native garden
#

Should’ve let Jack Frost carry the team smh

hollow trail
#

that yukari evade bruh lol

dreamy orchid
#

that shit saved my life lmao

west swift
#

I'm curious, how would you guys rank the party members in MQ compared to stock?

dreamy orchid
#

It's mostly the same imo, just that I don't think Junpei is top 1 anymore and Akihiko is a lot better

#

I'd probably rate them like

#
  1. Ken
  2. Junpei
  3. Akihiko
  4. Aigis
  5. Yukari
  6. Koromaru/Mitsuru
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Akihiko and Junpei are imo pretty relative to each other, but I think Junpei covering aoe is enough of an advantage to place him higher

native garden
#

N/A: Shinjiro bc…reasons

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Obligatory: Based on v1.08 and this ranking may be outdated in v1.09 and later

dreamy orchid
#

If Shinjiro were included on the list he'd be S tier for direct commands and like D tier for tactics

potent fog
#

FUCK YES BEAT HER STUPID ASS

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rakunda was the difference maker, loaded my save and grabbed a nekomata for it

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within like five seconds of timeout and i had to use rush to get junpei's last hit in lmao

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would have been a lot easier if i had more than two ma gems but i didnt want to reload further back to get any since my last tartarus trip was like five days before the full moon and i didnt want to have to redo all that

native garden
potent fog
#

also slapped garu onto jack frost so my mc could actually do damage that wasnt just basic attacks, that was a big help too

native garden
dreamy orchid
potent fog
#

certainly a big difference from my first playthrough, like i said before i didnt even know the timer death was real until now since i was able to kill her first try haha

native garden
dreamy orchid
#

bro prefers vibes, i prefer what works best

#

we are not the same

native garden
dreamy orchid
#

also no reason to bench him considering xp is free af and there's a built in mechanic to share it anyways

hollow trail
#

you'll have an easier time from now on im sure

native garden
dreamy orchid
#

like, all of tziah

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and the monad fights there

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i used him for the monad bosses cus i wanted to nuke them

native garden
#

Ohh

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I didn’t do the Monad tziah bosses until the day before ||Chidori||

native garden
#

GGs tho

native garden
#

|| https://youtu.be/qs-JKCxOB_4?si=2BVLrBZw2P8VcyrR|| Despite losing ||Shinjiro||, the show must go on

Jet

Playing this mod at 3AM was not a good idea.

Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video

The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is here: https://drive.google.com...

▶ Play video
supple pewter
dreamy orchid
#

all of my runs are quicker than his 😈

#

therefore, i think vibes lose

supple pewter
#

And?

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Like other than bosses on time limits

#

How fast you beat a boss doesn't really matter

#

I don't think you're speedrunning either

dreamy orchid
#

it doesn't necessarily matter for victory by itself but the point was we were trying to form an objective list

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and i think on such a matter, that's more important than vibes

#

since the topic in question was ranking party members by how effective they are in the mod

supple pewter
#

Fair enough ig

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I mean ideally everyone would be equally as good but that is hard to do

iron pilot
#

My vibes is showing that magic kills Liz in 5 turns

supple pewter
#

Based

dreamy orchid
#

magic pretty good late game here

#

for protag it seems pretty balanced between both at the end because crit isn't rly consistent for nyx

supple pewter
#

Anyway reading above I do agree that word descriptions are better than showing the actual numbers

iron pilot
#

Magic is outright better if you got Mastery technically

#

Similar damage numbers to a crit scarlet havoc and that thing can only hit 39% crit rate without Lu gaps at best

#

I guess you kinda deserve it at that point

dreamy orchid
#

I feel like Mastery is a bit of a stretch to include since you really gotta go out of your way for it and I don't think Meovv balanced around it

#

But if you have it then yeah magic is kind of just king here

iron pilot
#

You do still get Scarlet Havoc basically for free so that crit stuff's not that bad

#

Besides, you can guarantee it

dreamy orchid
#

I think phys on protag is kind of just better until very late game where you have all boosters

#

For party members its a bit more of an interesting question but I still think it leans towards phys

#

Which isn't really to say phys needs nerfed, its just that magic users kinda learn stuff too late in comparison and they're also kinda cucked by the fact that Aki, Aigis and Junpei get damage boosting characteristics while they all have support

iron pilot
#

Junpei is a mage in this game wdym

dreamy orchid
#

Aki is also naotroll

#

Well you could use both Junpei and Aki as hybrids but they 100% both lean towards phys

native garden
hollow trail
#

my fucking

#

ryan from the bronx muscle memory kicked in

celest kindle
#

Swap the information and the incorrect and put the is between them

native garden
#

Can community notes be a feature on gamebanana?

celest kindle
#

That'd probably take up way too much space

supple pewter
dreamy orchid
# hollow trail

its funny to suggest low accuracy as a "fix" to this since the reason that low accuracy is actually a trade-off in SMT is because of you losing press-turns for missing, which just does not happen in modern persona

supple pewter
#

Yeah in mainline missing actually means something

#

Other than being a slight annoyance

dreamy orchid
#

it did in fes too but welp naotroll

supple pewter
#

If you trip

dreamy orchid
#

no i meant for aoe phys

supple pewter
#

Oh

dreamy orchid
#

magic too technically

supple pewter
#

True

dreamy orchid
#

magic also has lower accuracy in fes compared to p4 onwards funnily enough

#

95/90% as opposed to 99/95%

#

i say "fes" but it applies to all versions of p3 besides remake

supple pewter
#

Ever played SMT IV apocalypse on apocalypse mode

#

You miss
So much

#

You basically have sukunda on you permanently

celest kindle
#

That's mainly early game but

#

Yeahhhh

#

It hurts bad

iron pilot
#

Low accuracy phys won't stop me (I'll win)

#

Besides you can just, idk, knockdown

#

Pass

#

Phys

hollow trail
#

yup

iron pilot
#

2x damage

potent fog
#

is it even possible to do the floor 35 boss with junpei in your party? he's too slow to get a turn before the boss and he dies instantly to a one shot garula

celest kindle
#

#

Which boss is that?

potent fog
#

the one with two tables and the the weird hand body one

celest kindle
#

Could you sc

#

And since it's floor 35 i assume it's pretty early on

potent fog
#

hang on one sec lemme go back to the fight and see the actual enemy names

celest kindle
#

What part of Tartarus are you on?

potent fog
#

arqa, my party is level 12 and im 14

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heretic magus and two grievous tables

celest kindle
#

You got Aki already yeah?

potent fog
#

nope lol

celest kindle
#

Oh so even earlier

#

I mean given he's in your party yeah you can lol

potent fog
#

yeah im on may 13th

celest kindle
#

I never felt the need to remove anybody from my party for a boss

#

Though i have beaten bosses without full parties before

potent fog
#

slink max guide said to go that day and get all the way to the floor cap

celest kindle
#

I don't really follow Max SLs guides so idk

potent fog
#

obviously not going to be as simple as base game but still trying to get as far as i can

celest kindle
#

I'd use blocking more i guess

potent fog
#

the issue is that the attack comes out before junpei gets his first turn

#

and it always goes for him to target his weakness

hollow trail
#

why the fuck would a guide tell you to do arqa with 3 members

potent fog
#

and the boss is immune to confuse and the likelihood of junpei dodging or yukari getting a rage proc with toy bow is super low

hollow trail
#

worst case scenario do poison and guard until it dies

potent fog
#

need an odd morsel and a lot of money for matching personas and social stat grinding

celest kindle
#

Hmmm....

#

I don't remember having so much trouble on any boss that I'd take somebody off for a Tartarus fight

#

Do you already have incenses at that point or nah

potent fog
#

yeah its not like i think i cant beat this with him in the party, just wondering if it's worth giving them a free one more

celest kindle
#

I think i used Speed Incense on Junpei like once lol

#

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