#Persona 3 Reload | Master Quest

1 messages · Page 22 of 1

steel nebula
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If this was the base game (and it was actually challenging), I could see the level difference being an issue. But for Master Quest, since damage scaling has been removed, I don't think a big difference would impact much. It's all about those stats, some of which can be boosted with the most current equipment.

dreamy orchid
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stats are somewhat important but generally skills themselves are what matters

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getting characters to specific milestones is more important than just mindlessly gaining levels here

celest kindle
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I think the only particular skills i got worth noting were Getsu-Ei for Koro, Mediarama for Yukari and (if that counts) Light Boost on the Virtue i fused

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Oh actually

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Gigantic Fist Aki too but I didn't get that today

dreamy orchid
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Koro's Getsu-ei is kinda doodoo

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but Gigantic Fist is pog

celest kindle
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I should probably get one of the +Health Accessories on Ken

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Man gets cooked easily atm

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He'd probably be higher level earlier if he hadn't died while i was tackling one of the Tartarus bosses

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I did try to recarm him but the bosses hit hard so he still died

dreamy orchid
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I just used either damage increasing or sp regen stuff on him lol

celest kindle
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I don't have any of those yet but i did have a couple +SP items

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Used it on the Hermit video in fact

dreamy orchid
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i got invigorate 1 accessory as early as arqa 1 naotroll

celest kindle
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Damn

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Crafted?

dreamy orchid
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nah from a chest

celest kindle
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Hmmmm

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Guess i was unlucky then

dreamy orchid
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i tended to run invig 2 on ken in tartarus and then light boost/high counter in bosses

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15sp per turn is pretty nice

celest kindle
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Definitely

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Ken also is a character that uses a lot of SP innately

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So having that covered is good

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I did want to do something to help with his SP but i was low on cash and I'm pretty sure none of the shops sell anything of the sort

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Stuff like this ends up being a silent reminder for me that you cannot heal sp during battle in MQ

native garden
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Jet

Meh fight. Next

Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.

You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is here: https://drive.go...

▶ Play video
hollow trail
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seems fine

native garden
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I don’t think the fight is buggy. It just that this is the point of the game where the Tatarus Guardian fights get annoying. Like Tartarus Block 3 and Tartarus Block 6 have the most annoying guardians to fight in the game imo

hollow trail
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that particular fight is one of my favorites tbh

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hollow trail
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i'm watching you play and there's several tactical mistakes going on, which is fine but probably explains why you find things to be annoying or slow

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you're managing tho

native garden
hollow trail
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no that part is fair

native garden
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Also, some clips I recorded late in the evening. Especially the Tartarus block 4 bosses where i recorded a few them when it’s like 6 in the morning

hollow trail
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there's some stuff you can do to greatly accelerate dps

native garden
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And i would assume one of them were to get Junpei’s and Aigis’ characteristics? Well, I didn’t get those until well after ||Justice and Chariot||.

hollow trail
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i assumed you'd have them tbh

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but for example you took an aoa when junpei's theurgy would've far outdamaged since the enemy was down

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although ig without the characterictic it could end up not being as good

native garden
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I would’ve unlocked them if I wasn’t going for all SL max run

dreamy orchid
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surprised you didn't have Mitsuru for that fight honestly, she's pretty good there

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and yeah you wouldn't have Aigis' characteristic either way since I'm pretty sure you can't even get phys amp before Chariot/Justice

celest kindle
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Guessing they didn't wanna have all the enemy bosses be able to exploit weakness

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Though Mitsuru is the one with pretty good ice spells so you could probably manage tbh

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Actually no nvm i just realized all the enemies can still cover the whole team

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Though yeah Mitsuru's probably one of the picks there

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She is the ice specialist party member after all

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celest kindle
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Guard and Fuuka buff pre-fight could probably help you out a little

dreamy orchid
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I brought Mitsuru for both of those fights I think

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the all out attack spam was nice

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guarding is for the weak.

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real tactics heads just let her spam mabufu every turn

celest kindle
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I think this is after Lovers too so you should have Diarama on Aki

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Lmao

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I forget, can tactics guard?

dreamy orchid
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Only in specific situations in which they can do nothing else, and even then they often times prefer basic attacks

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I've not looked at the code much though this is just from my experience

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You cannot get them to guard at will though

celest kindle
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Ouch

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On a somewhat related note I've got the Anti-Fire Master armor for Mitsuru on my run right now so her weakness is kind of covered now for me atm

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Has been nice

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I do have the Null Fire equipment from Mayoido craftable but i spent my resources on other stuff

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Mainly weapons

dreamy orchid
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there's a null fire armour but for some reason its only for Yukari lol

celest kindle
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Oh

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Wait a sec it is...

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Man

dreamy orchid
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the accessory isn't worth it either because you'd want ice amp instead

celest kindle
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I don't think i have the amps atm but i do have the boosters

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Granted I don't particularly need them i guess?

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Mitsuru has Ice Boost now

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Stacking them does sound fun though...

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I need to poke the Monad Doors more

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Been ignoring them for a bit ever since Hermit

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Mainly to yk make sure I'm ready and all

dreamy orchid
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you'll get them before fortune/strength

celest kindle
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Which Base Model?

dreamy orchid
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its the one you get in tziah ii

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idk you'll find it if you do enough monad doors

celest kindle
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I'll try it then

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I'm pretty sure i only had like

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Generic AS Material and Nihil Ore

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celest kindle
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The Elec Null Persona on the table:

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I think i had my party get cooked by Tera or Mega Spark before though

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dreamy orchid
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one of the ones i did first try

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dreamy orchid
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you had direct commands shinjiro you have no excuse smh

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i gotta continue MQ though

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cus i don't really like the idea of keeping it unfinished

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I finally feel like I can relax again now cus irl shit is sorted so I have the time

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celest kindle
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Since Tactics didn't really go for Bloody Charge

dreamy orchid
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no its because tactics spams fatal end lol

celest kindle
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Oh

dreamy orchid
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so hes the lowest damage party member

celest kindle
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Fearing the Hermit 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

native garden
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Fear the hermit with progressive trance music in the background

supple pewter
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Is your accuracy lowered in MQ or am I just getting Hella unlucky

dreamy orchid
supple pewter
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Hmm

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I noticed I was missing A LOT more often

hollow trail
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some phys was lowered but it's like 5% max

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sukukaja is semi buffed because the evasion cap was removed

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so now instead of 50-99% it's 0-100%

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You should be dodging more but not really missing more

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Vacuum Slash was 30% accuracy but that's because of an accident and I already fixed it ages ago

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I swapped the acc with power so it was missing a ton but doing insane damage

celest kindle
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Ye Vacuum Slash should be fixed if you're on latest MQ

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Which is 1.0.8 rn btw

hollow trail
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it was fixed much earlier but yea

native garden
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|| https://youtu.be/IDHSt7HvFC0?si=-7I7jb_T-hjHESxn|| A sad story between 2 dance partners

Jet

Dancing partners telling a sad story. By the way, I had to redo the previous fight off screen because of technical issues.

Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.

You can find the link to it here: https://drive.goog...

▶ Play video
celest kindle
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A Controlling partner and a Dependent partner

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Ouch

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celest kindle
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I ain't joking abt anything

hollow trail
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It dragging on is literally on you my guy

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It's genuinely destructive criticism

steel nebula
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Beat Hermit. Mothman + Makarakarn. Not much to say!

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I wasn't thinking ahead though and got rid of Aki's Elec Break, so I Be Blue V'd that back.

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I'm sure another persona learns it but I couldn't be bothered to look it up.

hollow trail
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hmm Elec Break doesn't really have that much use I don't think

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He has access to superior phys skills

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Mitsuru's Ice Break has more use but even that is niche

iron pilot
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Technically you need either if you want to shock/freeze anything with null/drain/repel of the element in question

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Yeah that uh, that's a thing

native garden
# hollow trail It's genuinely destructive criticism

The Dance Partners is one of the more annoying mini bosses to be fair. And I would also like to add that later in the series of videos I’ve actually gotten used to the changes in MQ. I don’t think I tried to start planning ahead until the 2nd half of Tartarus Block 3 or the first half of Tartarus Block 4

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Jet

A decent boss in this mod.

Note: Blue Falcon from Shadow the Hedgehog over Master of Shadow Reload and Keeper of Lust Ultra Cool AKG mix over After the Battle was part of a add-on to my BGM modpack I was working on at the time of this video. The link to it is here:https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharin...

▶ Play video
hollow trail
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good play

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didn't have to be so conservative with theurgy tho, you were playing it quite safe

native garden
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Also, I really wanted to make sure I destroyed the tank parts before their turn or otherwise one of them will use Samarecarm(or something like that).

celest kindle
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Niiiiice

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Was somewhat close to my time

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Abt 3 mins difference

steel nebula
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Very fun strat to have Hermit kill itself with Elec Break + reflections tho.

native garden
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Remind me to share the link to my ||hermit|| video here. After giving it a couple of re-watches, I think I found a weird bug during the fight

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And it has nothing to do with the ||hermit||

native garden
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||https://youtu.be/if_38Np5tUE?si=MTb5HH4p5Uc6Olo9|| Would getting rid of poison be worth it?

Jet

Ken and Koro are good here

Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.

You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is here: https...

▶ Play video
steel nebula
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Took down Strength and Fortune. Resist Strike, which I originally obtained from Genbu for Chariot and Justice, came in handy again. That and seeing Strength's Rebellion -> Mobius Rondo pattern pretty much negated any threat I felt.

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Only got Fortune's "300 to all" once. Yippee.

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Reload's inevitable downward difficulty curve is beginning to show, even with MQ's changes. I didn't prepare for this full moon at all like previous ones. Just one reset to swap my characters.

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But it's good. I'm doing a very casual playthrough. Direct control and no Monad Passages. I know that if I wanted a challenge, those would provide it. It's been fun.

iron pilot
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Mostly the AI in this fight wasn't changed that much

steel nebula
west swift
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monad passages don't really even provide a challenge in vanilla haha they're just a free XP source

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also though I don't think MQ was explicitly designed with the goal of making the game harder, that's more on the memento mori mod to my understanding

dreamy orchid
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you can get the 300 damage to everyone multiple times in the MQ version

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iirc it happened to me one attempt and instakilled yukari both times

west swift
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I hate when my copy of p3k installs Yukari multiple times 😔

steel nebula
dreamy orchid
iron pilot
steel nebula
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In my experience playing base Reload, I found the Monad Passage bosses more difficult than the full moon bosses, if only because the full moon ones are gimmicky.

iron pilot
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The passage ones have some funny ideas but they get nuked by Theurgia more often than not

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The best ones probably the samurai ones

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Or the snake and towers that does poison

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By virtue of being able to take a hit

dreamy orchid
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Its one of the few bosses i replayed after beating just to try and optimise the run

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And I didn't want the recording to just be youtuber luck to make it look easier than it actually is

iron pilot
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I always tend to post the shitty run for that lmao

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Except when it actually matters I guess

dreamy orchid
hollow trail
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@iron pilot @steel nebula it's not predetermined

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i made the roulette full pure rng in mq

iron pilot
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Wot, I thought you get at least one 300 there even with that change

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That's what I meant

hollow trail
iron pilot
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The highlights are more on the revamped bossfights

hollow trail
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I did Priestess godborn btw and it's pretty decent

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but I'm not doing any more until episode aigis

iron pilot
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I need a month to finish smt v and I somehow think it won't be enough

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Lmaoooo

celest kindle
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hollow trail
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imagine i just made it so it would always do the 300 if a party member was at the threshold where it would kill

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healbot extravaganza

celest kindle
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What if you made the kill icon actually kill everyone so loss due to bullshit was a real possibility

native garden
native garden
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If I’ve gotten a strength and fortune run on my first take where I got the worst RNG possible and still won, I would’ve posted it regardless. Unless ShadowPlay decided to crap itself mid recording

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iron pilot
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Chernobog and friends

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iron pilot
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You can solo the final day with a good stock so it really should be fine

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iron pilot
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I think I did it double digits while testing

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iron pilot
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Maybe

iron pilot
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I could stream it now technically

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iron pilot
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Nah I just have no reason to

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Plus I have archives of saves in this thread lol

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native garden
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|| https://youtu.be/OIBVcTlIXUI?si=QVbpPGkeFwuZN-Xb|| Don’t say this shadow’s name 3x or it will appear in your room at 3AM

Jet

I should've benched Ken for Yukari.

Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.

You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is he...

▶ Play video
hollow trail
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the animation for the safe icon is literally not in the game files

hollow trail
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# hollow trail you struggled with end game? curious

Some of The Adamah Tartarus guardians gave me a hard time. As well as the final boss bc there was an instance where I get stunlocked practically (I have it on recording). I would much rather let the footage speak for itself late September to early October

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Oh yea, the humanoid bosses before ||Hanged Man|| I got stuck on for a while. Then I won after changing my party members around but, anyone watching the footage of that fight might assume I had a really bad day

native garden
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|| https://youtu.be/ioC5G7SKUOc?si=0uAuqQVMSLqoVEBD|| Remember the tower looking boss from the original P3? This is the tower looking boss now

Jet

A annoying slog of a mini-boss. This guy already suck to fight in Vanilla AND in the original. In MQ, it just feels worse because of everything else this mod does.

Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.

You can fin...

▶ Play video
celest kindle
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Is that the boss that is also a regular enemy with Strike weakness

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hollow trail
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"annoying slog" and they're literally oneshottable 😭 be fr

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dude you scan with fuuka then hit the resists anyway

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dreamy orchid
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seriously though you just went in there with bad personas and no gameplan lol

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dreamy orchid
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Should've fused better smh..#

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native garden
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|| https://youtu.be/es8x2owunZY?si=wgi65HvbVtRFgb20|| Party like it’s 2009. Let’s bring ze Hause Musik yah?

Jet

Because of all the nerfs Master Quest introduced toward physical skills and theurgies, this fight is substantially harder than what it was in vanilla. I genuinely can't tell what MQ did to this fight in terms of the Hermit's AI.

Note: Theory of Beauty from Yakuza 6: Song of Life is part of an add-on to my BGM modpack I was working on at the tim...

▶ Play video
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Also, this boss did make me go from really salty to scratching my head

native garden
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|| https://youtu.be/2I3xKINI8TY?si=Nik1ZtzH2dHGpItT|| New Block, New Backdrop, New BGM replacement

Jet

I didn't think confusion will work here.

Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video

The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is here: https://drive.google.com/fil...

▶ Play video
native garden
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|| https://youtu.be/EkvLPQsMYIM?si=4tQzm7tRWSwZti2S|| Never fight bosses at 6 in the morning

Jet

This fight feels a bit bearable in this mod. Still a massive slog tho

Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video

The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing

Link to the pack is here:...

▶ Play video
hollow trail
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  • doesnt use tarukaja
  • doesn't use rakunda
  • lets the enemy spam 100% rakukaja + tarunda uptime
  • uses obsolete personas
  • heals with attackers
  • uses bloody charge but then heals shinjiro making him lose all theurgia charge
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we slogging with this one 🔥

iron pilot
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Isn't this one best with a magic setup

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King and I Black Frost at least

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And if you're really lucky, Quetzacoatl with Ice Amp

dreamy orchid
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mutate ice amp early like a boss

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what is bro's equips though

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yukari without wind boost is crazy

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dreamy orchid
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you need to get better at building my friend

native garden
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Some of the footage were recorded here before I started asking for build advice

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Which is advice I hardly ask for bc I really wanted to avoid spoilers

iron pilot
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You technically can get Siegfried next month

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Lmfao

dreamy orchid
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i see you running like unboosted agilao when you could have boosted agidyne by this point

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iron pilot
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Dude I'd just kill Strength immediately

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With a funny combo

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iron pilot
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We can freeze them now and I don't see how that won't be used

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potent fog
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is there a changelist for this mod that has complete number values and/or a more in depth list of what is actually changed for everything that's listed? I wanted to try this out for a second playthrough since I felt like the vanilla game got way too easy in the last few months, but since the changelist doesn't actually specify the specific amounts or alterations for a lot of the things listed, I can't tell if it'll be something I enjoy or not.

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also i have no idea what "level scaling has been removed" means, im not familiar how the vanilla game's skill calculation works on anything but the surface level. how would that change how the game plays compared to regular persona games?

iron pilot
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Basically only stats matter on damage calcs

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Before there was a level scaling factor that depends on the difference between the player and the target and vice versa

potent fog
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ok so how much of a difference does not having that scaling make on combat? would it basically mean that everything has more or less the same level of health and/or damage the whole game?

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like not necessarily the literal numbers, just that everything would more or less do the same damage or take the same damage to kill the whole game, just with increasingly bigger numbers?

iron pilot
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It just makes it so players can't do too much damage because they overlevel

And you can't even overlevel because there's soft level caps throughout the game

potent fog
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yeah i saw the 4 level xp cap, even if i don't end up using a rebalance for my next playthrough I'm gonna use a mod to prevent gaining xp from anything lower level than you since overleveling by just playing and progressing normally was a big issue i found. I just have never really been great with the actual math of these kinds of games when it's abstracted or not clarified directly, so its hard to always wrap my head around how things would be affected without seeing the actual changes

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like if a game tells me something does 10 damage or whatever i can understand that, but even if it's something as simple as "this does 20% of your attack stat" it can be really hard for me to keep track of how it's all actually working, especially with stuff like buffs or modifiers

iron pilot
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Yeah majority don't really think too much of the details

potent fog
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i guess the main thing i was wondering about other than some of the specific number changes is how different Akihiko's moveset is, since the page says it's basically a complete overhaul but doesn't seem to actually say what was changed

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other than him getting debilitate from koro

iron pilot
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Oh that has a list here

dreamy orchid
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Zio 40 Innate
Dia 155 Innate
Sonic Punch 133 Innate
Mazio 43 Innate
Tarunda 190 Lv15
Shock Boost 819 Lv17
Sukukaja 182 Lv21
Diarama 156 Lv24
Zionga 41 Lv28
Auto-Tarukaja 825 Lv30
Elec Boost 804 Lv32
Elec Break 223 Lv35
Gigantic Fist 127 Lv39
Mazionga 44 Lv42
Single-Target Boost 896 Lv44
Matarunda 195 Lv46
Masukukaja 187 Lv50
Ziodyne 42 Lv54
High Counter 781 Lv56
Charge 205 Lv57
Diarahan 157 Lv58
Evade Ice 768 Lv62
Evade Strike 762 Lv64
Maziodyne 45 Lv67
God's Hand 131 Lv72
Debilitate 198 Lv73
Elec Amp 805 Lv75

potent fog
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oh nice, is it under that last pinned message?

iron pilot
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There ya go

potent fog
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i missed that there was stuff further down that goes into a bit more detail than the mod page in pins

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oh thanks

iron pilot
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He got buffed so hard to just be on par with people

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Lmfao

dreamy orchid
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he's pretty good now

potent fog
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what are the numbers in between the skills and level learned? are those just the skill ids in the files

dreamy orchid
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those are ids yea

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sorry i was copy pasting meovv's original message and couldn't be bothered removing them

iron pilot
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Helps me because I have to manually change his skillset when testing the mod then

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Majority of the changes comes from Shinjiro like Charge, High Counter and Debilitate (technically)

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Single Target Boost is the more unique one

dreamy orchid
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high counter and debilitate do fit him character-wise too

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like as a person, not just a gameplay mechanic

iron pilot
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And the evade passives (he a boxer)

dreamy orchid
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raging tiger when

iron pilot
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Oh yeah Meovv removed the evasion cap

potent fog
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oh i didnt even know that was a thing in vanilla, so you can just never get hit if you get enough agility and passive skills?

iron pilot
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More or less

potent fog
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i thought this was supposed to be a challenge mode lol, id assume it's nowhere near as simple to obtain that much dodge in practice though

iron pilot
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You're sacrificing a lot of stuffs just for that

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I never really aimed for that much evasion

dreamy orchid
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the only real practical effect of the change is that now sukukaja is better endgame when you have ali dance

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you can go way out of your way for maximising evasion now too but its generally too much work to be worth it

potent fog
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makes sense, i figured there wasn't just an easy way to become god moded lmao. that does remind me of a really fun darkest dungeon team comp where you bring a team of two antiquarians, a man at arms and graverobber (basically all characters that have both high base dodge chance and moves that buff either themselves or the party to dodge better) and with the characters leveled enough and with the right gear you can just no-u practically anything lmao

iron pilot
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If you're good at fusing, you'll be more than fine

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That's the main intent of the mod, it abides to, more or less, vanilla design but having restrictions that people more in tune with gameplay can play around with

dreamy orchid
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anything you could god mode with the evasion changes you could also god mode by just... nulling the element

potent fog
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i just kinda try to have all elemental attacks spread out among my group and one with decent resistances and ideally useful moves to stay as my active one when i dont need the others' specific skills

iron pilot
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I guess here's your chance to improve on that lol

dreamy orchid
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just make sure to stack damage boosting passives and don't be weak to what the boss uses and you'll be more than fine lol

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also build an auto-kaja persona lmao

potent fog
iron pilot
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You can be more efficient about it

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Fusion calcs help a lot for that

dreamy orchid
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i only end up using calc when i want a specific persona tbh rather than for fusion paths

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i think you can get enough from skill cards and the basic inheritance you do have to where complicated paths aren't necessary for most stuff

potent fog
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yeah ive been using those a lot more in my last few persona/smt playthroughs, super useful

iron pilot
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Yeah all I'm saying is if you want to not waste money then that's where you go

dreamy orchid
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oh yeah for sure

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or just like, don't waste money on other stuff lol

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buying items is grief in master quest so you should be able to save quite a bit of money lol

potent fog
#

what do igor and the attendants even need money for lmao. ik it's a gameplay mechanic and a lot of the rpg stuff just makes zero logical sense (like wtf is shuffle time in-universe) but that one in particular is really funny to me. they are not making the protag's difficult coming of age journeys any easier on their ass haha

dreamy orchid
#

how do you think elizabeth can afford to drop all those coins in the fountain?

iron pilot
#

They apparently could just do shit for free but they think services should have prices

#

PQ moment

potent fog
# iron pilot They apparently could just do shit for free but they think services should have ...

i mean i guess that makes sense since they're in some way part of the collective unconcious like shadows, might be why shadows drop money and stuff too. Given it's more or less the most prevalent system of barter for humans and has been that way for centuries now, i'm not surprised that beings that reflect our psyche are tied to one of the most prominent parts of society. that and, again, video game moment lol

hollow trail
# potent fog is there a changelist for this mod that has complete number values and/or a more...

I didn't really make numbers public on the mod page itself because mods like this are prone to attract metagamers who aren't actually familiar with meta, which results in a lot of bogus feedback. I wanted the experience to be as Atlus-like as possible while still having the freshness of challenge. I think I succeeded in some parts and could've done better in others, but big updates will have to wait until The Answer releases

Level scaling is a multiplier on damage caused by the level difference between the attacker and defender. Similar to SMTV: Vengeance, the mod removed this scaling, making it so that Strength/Magic VS Endurance is the main thing taken into consideration. This lets you do things at a lower level without artificial punishment, and in reverse, also doesn't make you overpowered from being high level. In addition, the player gains no XP if they are 4 or more levels above the enemy.

Akihiko's skill list, which you already read, was a substantial boost to his skills as all our simulations and calculations had him underperform severely. He's a bit of a single-target specialist now.

The mod is a challenge mode yes, but it also introduces some mechanical tweaks that allow the player to perform with increased variety. A lot of bosses were fully immune to Freezing and Shocking for example, and I selected a few to have that vulnerability so that you could pair Mitsuru with a physical attacker to build a team synergy. Evasion goes both ways, the enemy in theory could also seriously boost their own evasiveness. I recently found out how to change the effects of buffs separately for the player and the enemy, so I might take that into consideration for the next update.

#

I find like more options and variety doesn't remove challenge from the game, especially since a lot of your damaging options are nerfed, these synergies are a nice and dynamic way to "gain" that damage "back"

#

@iron pilot shio and i found out you can make almighty crit

#

I'm changing Mitsuru's ult theurgy to Recalcitrant Execution Troll

iron pilot
#

If it can be buffed damage wise too that'd be fine

hollow trail
#

the crit isn't enough to make it relevant?

#
  • aoe?
iron pilot
#

Well....yeah I'd still just go for freeze and make a phys user crit

potent fog
# hollow trail I didn't really make numbers public on the mod page itself because mods like thi...

nice, i figured that it was either something like that or just because you weren't finished with tweaking them yet. Also yeah i didn't mean to seem like i was complaining about the dodge thing, just found it funny since iirc that's not ever been a thing in an official smt style game. I agree that I vastly prefer variety even if it can sometimes result in things being easier in some ways, i feel one of the major weaknesses of jrpgs is often not really having enough varied ways to play that are all fairly evenly viable, or that the game is so easy that everything is viable but little of it is really fun or engaging

iron pilot
#

Might be better idea on something that nulls freeze skmehow though

hollow trail
#

here's the thing

#

p3r dodge is capped to 50%, so basically all boosts makes you 50% likely to evade everything

#

which is already pretty high

#

realistically you wouldn't reach this point

#

i havent been able to yet

#

and im pretty sure p5r doesn't have this cap either

iron pilot
#

Magic ability doesn't boost almighty stuffs so it doesn't seem like a great idea

Unless....

#

Wait I have idea

hollow trail
#

i'd say cadenza, but cadenza is actually used early

west swift
#

cadenza is in a good spot imo

iron pilot
#

Cadenza is actually good if heals are kinda expensive

#

Fr

hollow trail
#

yeah cadenza is buffed by nature in mq

#

i used it as main healing option for a while

iron pilot
#

I didn't make any healers in vanilla because of that one tbh

hollow trail
#

yeah its busted

#

does divine grace affect it

#

not grace

#

the heal x2 one

iron pilot
#

Nah

#

Also yeah it's Divine Grace

hollow trail
#

what if i made it be affected by it

celest kindle
#

Divine Grace isn't the only Heal Booster?

celest kindle
hollow trail
#

confusing name

iron pilot
#

However

hollow trail
dreamy orchid
#

i didn't use cadenza much but that's probably because i just like prioritising offense

iron pilot
#

Lucifer with Salvation's the goat

hollow trail
#

healer mc is funny as fuck because it lets you take 3 phys party members

dreamy orchid
#

i do that regardless

potent fog
#

oh yeah by the bosses having smarter ai, does that mean they're more likely to actually try and target weaknesses and/or kill you outright instead of going for another healthier party member?

hollow trail
#

depends on the boss but geeeeenerally

#

yes

#

not always, that would be unfair

potent fog
#

yeah i figured, just wondered if that was part of it at all or not touched from vanilla

hollow trail
#

what they will also do sometimes is buff each other or have very severe punishes when they get one more

iron pilot
#

The main bosses are the only ones touched atm

dreamy orchid
#

they generally have tools they didn't have in vanilla too

hollow trail
#

yeah its just main bosses

dreamy orchid
#

chidori the best glowup fr

hollow trail
#

right chidori is an actual boss now

#

tartarus guardians are harder by nature because of everything else, but 2.0 will likely include some guardians

#

i need to see if it's even worth editing their ai

#

they're honestly designed better than the main ones

iron pilot
#

The 1/31 ones are buffed pretty hard the final one is actually worthy to fight at level 99 (but you don't have to be 99)

potent fog
dreamy orchid
#

nah bro tartarus guardians are easier because we have HAXMAN now fr

celest kindle
#

Tbh most of the guardians felt a lot harder thanks to MQ

dreamy orchid
#

but yeah generally everything in the game is harder

hollow trail
dreamy orchid
#

but only main bosses are touched design-wise

celest kindle
#

I actually died on Tartarus Guardians with MQ lol

#

More than once even

iron pilot
#

I beat the final boss at around....93?

#

I forgot

#

I was solo yoo

hollow trail
#

Doors said this and I think I agree, a lot of the game is "fine" with MQ, and where things get really crazy is January 31st

dreamy orchid
#

the main issues in my playthrough was mostly me trying to get the tactics AI to work in my favour to middling results

celest kindle
#

Changing their AI could be cool to have every boss enemy be that little bit more challenging but way it is now is perfectly serviceable tbh

hollow trail
#

the endgame bosses are very tuned

iron pilot
#

Oh it was 90

celest kindle
#

I'll see if i get there to give an informed opinion

hollow trail
#

bro fucking lowlevelled MQ

#

chad

potent fog
#

fist few full moons were kinda challenging but after a few months pretty much all the main story bosses were sleepwalks, not to mention stuff like fighting Nyx after getting to crazy high level from fighting the reaper twice since I killed it once before Liz's request and didn't know the item doesn't drop lol. that really screwed any difficulty from that point on since my whole crew were all like mid 90s

dreamy orchid
#

now i'll do it at 70 to spite him

iron pilot
#

Yeah it's really just about knowing what you need to have build wise

#

And you'll win

potent fog
#

oh im talking about vanilla, not mq. haven't tried this mod yet but it's what im gonna use for my second playthrough

hollow trail
#

nyx hits like a fucking truck

dreamy orchid
#

ken will die in one hit but its okay

hollow trail
#

GUYS ACTUALLY

celest kindle
#

Doors do <80 MQ Run

hollow trail
#

this is relevant

#

the wiki taught me something

#

can you believe that for the past 4 years

celest kindle
#

High Counter 50%

hollow trail
#

i was fully convinced buffs had a duration cap of 6 turns

dreamy orchid
#

cus of the base model duplication i could technically get ali dance for everyone with ease if i get messiah

hollow trail
#

its fucking 15

#

how did i not know this

celest kindle
#

They have a duration cap?

hollow trail
#

thats why doors spams heat riser in his solo videos

iron pilot
#

Yeah

hollow trail
#

yeah you use a buff on yourself, it's 3 turns, then +3, +3, +3 until 15

#

i thought it was 6

dreamy orchid
#

me personally, i just spam heat riser for the love of the game

potent fog
#

oh yeah did you change the weird bad half health dark and light skills to be not totally useless? id assume so but i dont remember that being specified

hollow trail
#

i was always wondering why doors spammed it

iron pilot
#

In P5R it was 9

dreamy orchid
#

you should change the bad light/dark skills to have a chance of instakill instead of dealing damage fr adachi_true

hollow trail
dreamy orchid
#

mark don't even know they exist lmaoooo

celest kindle
#

Do tell

#

I might see em idk

#

Which skills

dreamy orchid
#

god's judgement!

hollow trail
# celest kindle Do tell

Divine Judgment and Dark Decree or whatever are skills that make the enemy lose 50% of their HP

#

instead of instakill

celest kindle
#

This is the first i hear of magic that takes health

hollow trail
#

so they're shit

#

literally

celest kindle
#

Oh those

potent fog
celest kindle
#

I had neither of them so that's why I didn't know

dreamy orchid
#

justice fusion spell !!

#

tbh bro

#

severe light/dark would not have any practical use case

hollow trail
iron pilot
#

Yeah I didn't build any of those two elements lmfao

hollow trail
#

vanilla game had them stronger than their equivalents

#

for no real reason

celest kindle
#

Tbh Light and Dark's main gimmick was instakill

dreamy orchid
#

nah i think they are justifiably stronger

potent fog
hollow trail
#

how so

dreamy orchid
#

its to distinct them from agi/garu lines and bufu/zio lines

celest kindle
#

The addition of damage dealing light and dark is alright but it just feels weird to have them ALONG instakill light-dark

hollow trail
#

ok so agi/garu gets to be dogshit and bufu/zio get to be goated

dreamy orchid
#

agi/garu are lowest sp cost, bufu/zio are higher cost for ailment and kouha/eiha are higher cost for higher damage

potent fog
#

i remember some games have had them do damage but also have a chance to instakill, i feel like that's the happy medium

dreamy orchid
#

i think kouha eiha doing more damage is fine because they are already worse than instakills by default so i think they need something extra to justify their existence

hollow trail
#

if only i could add dracostrikes!!!!!!

celest kindle
#

P5 and some Megaten have them being damage dealing

dreamy orchid
#

agi skills aren't competing against better fire skills

potent fog
#

kind of a mix between the non ailment magic and shock/freeze, still has a chance at a useful secondary effect but presumably way lower chance than shock/freeze

celest kindle
#

P5, SMTV and SMTIVA iirc

hollow trail
#

actually dracostrike in P3R is a fucking terrible idea

#

forget i said anything

celest kindle
#

But I'd keep em instakill only personally

dreamy orchid
#

no crits naotroll

#

smtv hama/mudo is so shit

hollow trail
#

it's HP cost anub

iron pilot
#

Nah it's goated

potent fog
dreamy orchid
#

i think hp cost anub is bad because recovering small sp amounts is easier than hp costs because of invigorate being proportionally stronger than regenerate

potent fog
#

i could be totally wrong though, i started playing vengeance but haven't picked it back up in a few weeks

hollow trail
#

yes hama is damage with chance of insta on weakness

#

in smt

dreamy orchid
#

p1 hama goated fr

celest kindle
#

Some games do have them being instakill only though i think

#

It is like that in IV

#

Not sure about the ones before

potent fog
#

doesn't door to hades from thanatos' p5 dlc version have a damaging dark spell that has instakill chance

hollow trail
#

yes but not "on weakness"

#

which is the important part

potent fog
#

ah ok, makes sense

dreamy orchid
#

sinful shell in p3r also does that

hollow trail
#

wishing i had a way to create a new encounter in the table

i wanna make a custom boss for MQ, not just an edited one

iron pilot
#

Wanna see green?

#

I quite like this mod, it made the fight much more engaging to solo. Among other things, it made Nyx hit harder, hit more, have more variety on what she does. Very much an improvement compared to the Vanilla version.

Now incorporating the multiple tweaks added that affects the gameplay quite a bit. Things such as disabling of healing items for ...

▶ Play video
hollow trail
#

i wanted to make a Shin Elizabeth that summoned cognitive stregas and sees members or something

celest kindle
#

Doors mog Liz again

potent fog
#

oh yeah speaking of thanatos, is ghastly wail any more viable in master quest than vanilla? I've always loved the concept of the fear instakills and they're fucking awesome from an aesthetic standpoint but they're all kind of total shit to pull off in practice lmao

celest kindle
#

Are entire battles not possible on Reload still?

#

Like entirely new battles

hollow trail
potent fog
#

ill take what i can get haha

dreamy orchid
#

meovv

#

all bosses null fear

#

literally all of them, including tartarus guardians

hollow trail
#

even guardians?

dreamy orchid
#

yes

celest kindle
#

Not true

#

Wait...

hollow trail
#

you can IK guardians though

#

i have

celest kindle
#

Nah I'm misrembering

dreamy orchid
#

yes but they all null fear

potent fog
#

it's so funny that ghastly wail is super bad in the rpgs but they're both Adachi and Liz's command grab supers in arena ultimax and they're fucking cracked there lmao. fueled my craving for them to be good in the mainline games even more

dreamy orchid
#

its to prevent them from running away lmao

hollow trail
#

guess i will be changing that in 2.0

celest kindle
#

You can IK but not with Ghastly Wail i think

hollow trail
#

making them run away sounds funny as fuck im ngl

#

you lose on xp

#

your problem

dreamy orchid
#

remember when fear used to guarantee crits? good times.

hollow trail
#

actually wait

#

omg

celest kindle
#

Freeze

hollow trail
#

that would be such a fucking strat

#

you know how speedruns use the guardian skip

dreamy orchid
#

no fear was reusable guaranteed crits

hollow trail
#

to multiply xp on hermit

iron pilot
#

Yeah

hollow trail
#

what if MQ added that but legitimately, with fear

#

you make them run and dont get xp

#

lol

dreamy orchid
#

i think its kind of a dumb idea

#

very funny tho

hollow trail
#

yeah no i mean it as a funny

iron pilot
#

Midsuru with fatal end op

dreamy orchid
#

give shinjiro back evil smile

#

its viable.

celest kindle
#

It'd make you want to gamble with ailments less

iron pilot
#

Could also give it to Mitsuru later like how Akihiko gets charge

#

Now everyone has something from Shinjiro

dreamy orchid
#

and similar to charge, evil smile is also useless

hollow trail
# celest kindle Like entirely new battles

not really, and editing the current ones is a bit tricky because the game will crash if you spawn enemies in arenas that are already full

in the case of nyx and elizabeth, the limit is quite literally one enemy

dreamy orchid
#

it works out perfectly

iron pilot
#

Nah charge is goated (it gives 10% theurgia)

dreamy orchid
#

only amada inherits the good from shinjiro while the others inherit the evil

dreamy orchid
celest kindle
#

P3R modding once again tech limited 😔

hollow trail
#

actually

celest kindle
#

Any chance of the Joker fight releasing making it easier?

hollow trail
#

i only tried making nyx summon the fortune roulette

#

i never tried adding an enemy natively outright

potent fog
#

oh yeah did you change shinji at all besides the global skill changes? i was considering using the mod that lets you keep him all game just for fun, but if he's still mostly overtuned in comparison to the rest of the group like vanilla then i probably wont

hollow trail
#

but i'd want to do it with summons anyway

#

so

celest kindle
#

Shinji is unchanged

hollow trail
#

Shinji in MQ is untouched because I strongly hold the opinion he's supposed to be a temporary power trip for story reasons

celest kindle
#

He can do very funny damage

hollow trail
#

like a breather where everything is smooth

celest kindle
#

Still cannot forget how he casually did 1.2k~ damage when i was fighting Hermit in MQ

hollow trail
#

did you stack shit

celest kindle
#

I think not?

#

If i did it was 2 bloody charges

#

I sent the video here but it is a little far back atp

potent fog
# hollow trail Shinji in MQ is untouched because I strongly hold the opinion he's supposed to b...

oh yeah obviously, i just think it's a cool idea to make him more in line with the rest of the party members in an unofficial capacity. like the game would be a thousand times worse if it let you keep him somehow for real, but modding him to be more like a normal party member just to have another option is cool to me idk. it's less bad to me than stuff like the third semester phantom thieves because at least with Shinji you more or less get to take advantage of his entire kit and have fun with it before he's gone, with those two you don't even get access to their third awakening until there's nothing left to fight and Akechi's unique move is literally useless on the boss lmao

hollow trail
#

i get ya

#

i find it funny how mjolnir is absolutely fucking useless

#

you can only really get it in NG+ ,and by then it's useless

#

and the mc cant use it anymore

potent fog
hollow trail
#

i want to look into protagonist weapons but i really dont see it ever happening

#

code and animation nightmare

potent fog
#

i really miss that being an option, i ran hammers on my MC in my FES playthrough in his honor, and also because the animation was awesome haha

celest kindle
#

Does MC also headbutt things like him in FES

iron pilot
#

That's literally what I did in FES lmfao

potent fog
celest kindle
#

Did you headbutt in FES

celest kindle
#

Lame

dreamy orchid
#

instead i had to put up with him dealing less damage than fucking ken

hollow trail
#

didnt i fix that already

dreamy orchid
#

10/10 though would still use him over aigis

#

well the fix also had some issues iirc and you didn't push it in the main download

#

if possible i think it'd be good to make him always use bloody charge if he doesn't have charge

#

so even tactics can abuse theurgia

potent fog
#

are the crafting materials and drop rates you need to craft the ultimate weapons and gear still the same as vanilla? i remember the drop rate for those things being insanely low and you need so many to craft them that it seems like they're practically unobtainable without tons of grinding

iron pilot
#

It's the same but you can duplicate materials

dreamy orchid
#

they're the same but you can infinitely duplicate base models now instead of skill cards

potent fog
#

oh right, i saw that in the changelist on my first read but forgor until now haha

iron pilot
#

So you just need one copy of dead Moon husk

dreamy orchid
#

means you're guaranteed to be able to get all endgame equips if you care enough

celest kindle
#

Materials are about the same amount as easy to obtain and crafting bases are easier to have now

potent fog
#

is it the same thing as skill card dupe, just for materials instead? like going to the inari shrine

celest kindle
#

Yeah

dreamy orchid
#

yea

#

skill card duplication was removed for it tho

celest kindle
#

I need to use that feature tbh lol

#

So far only reason i have for it is to pray 100 times

dreamy orchid
#

actually how many times was it doors

potent fog
#

nice, ill miss skill card dupes because im a horrible gremlin who hates having to permanently commit to using them haha, but yeah that's probably for the best balance wise and i'll gladly accept better access to the endgame gear

hollow trail
celest kindle
#

You'll be fine

dreamy orchid
#

just fight the enemies and you'll never run out

#

ez

celest kindle
#

Also be mindful of how many you use

iron pilot
celest kindle
#

Don't wanna have too little

dreamy orchid
#

personally, i love grinding

celest kindle
#

Epix resour managment

potent fog
#

oh yeah its definitely irrational, i had so many of those things left over by the end of the game that i never used haha

celest kindle
#

Oh so did i it's okay

dreamy orchid
#

tbf, most skill cards are also just not actually useful

hollow trail
#

it was a nice routine

dreamy orchid
#

i do it because i get bored otherwise

celest kindle
#

Skill Cards aren't not useful they're just kinda hard to apply

dreamy orchid
#

i don't think materials are that hard to come by tho

celest kindle
#

You can use them for building but if you're not thinking about building you will forget about them

potent fog
# dreamy orchid personally, i love grinding

i dont mind a little grinding as long as it's not for some super low chance rng item drop, that just makes it feel so much less fun somehow than just the abstract goal of leveling. you can just quit whenever you feel like you're done for levels but you can't do the same if that stupid item just refuses to spawn

dreamy orchid
#

you can probably just open chests and do monad doors and you'll have enough

celest kindle
#

You might have to grind for some of the more valuable materials but otherwise yeah

#

Monad and Chests def got you covered

dreamy orchid
#

most of them you actually will get from liz requests lol

celest kindle
#

Isn't Monad guaranteed materials too?

potent fog
dreamy orchid
#

yes

celest kindle
#

Tbf Item Dupe is restricted to base models

#

But that's still powerful as long as you have the materials so

#

Good trade

potent fog
#

oh you cant dupe rubies or husks and stuff?

dreamy orchid
#

you cannot

celest kindle
#

Nah

#

Only the models necessary for crafting

hollow trail
#

You can dupe husks, not rubies

potent fog
#

aw that's a bit of a bummer, those were the main things that i remember taking ages to find

dreamy orchid
#

oh yeah did you fix that typo in the duping menu

potent fog
#

especially rubies, those felt like practically nonexistent for how damn many you need

hollow trail
#

i did not

dreamy orchid
#

😔

hollow trail
#

are rubies really that rare i feel like i had a fuckton

celest kindle
#

Using DNA to build weapon

dreamy orchid
#

they're not rare at all

potent fog
#

idk i might be misremembering, i just remember something taking a while to get

iron pilot
dreamy orchid
#

red shadows in adamah are like guaranteed to drop them, and normal shadows can too

potent fog
#

or just that you can't trade it in with lower level crafting mats at the antique store like the rest

dreamy orchid
#

you can also just

#

only make the good equipment

#

surefire way to never run out

potent fog
#

yeah that's true haha, i just like being able to fully kit out my whole party with the best stuff even if they're not all equally good

dreamy orchid
#

most party member's best equips are not the endgame ones anyways

celest kindle
#

I mean honestly besides weapons you're probably not gonna be able to boost yourself all that much

dreamy orchid
#

none of the ult weapons are worth making besides mitsuru and protag's

potent fog
#

even the weapons? it makes sense for stuff like accessories but i assumed those were the best ones

dreamy orchid
#

anything that's not a damage boosting is not really worth using

celest kindle
#

Unless you figure out how to put the Null Fire Vest for Yukari on Mitsuru

iron pilot
celest kindle
#

🔥🔥🔥🔥🔥🔥

dreamy orchid
#

unless you really care about ali dance on koro since his damage will be shit either way

celest kindle
#

Would mean they are worth making

potent fog
dreamy orchid
#

seriously though some are just bad

potent fog
#

what even is koro supposed to do, i couldn't really figure it out. like his skills are just so all over the place

dreamy orchid
#

auto-heat riser on akihiko and auto-concentrate on yukari are genuinely wasted passives

iron pilot
#

Crit rate support and AoE charge

hollow trail
celest kindle
#

Dark guy that does support yeah

iron pilot
hollow trail
#

in vanilla he's fucking insane support

dreamy orchid
celest kindle
#

Buff the doggo

hollow trail
#

shio already told me to buff dog i will

iron pilot
#

How

dreamy orchid
#

he is really good in base game though, i'd probably say he's the 2nd best chasracter

potent fog
hollow trail
#

😬

#

aki is terrible support

celest kindle
#

I mean Koro is the only one that can flat buff your crits besides protag

dreamy orchid
# iron pilot How

dog really needs something more for mid game and then again at late game ngl bro, he has the worst damage in the entire party rn by a pretty decent margin and especially mid game he is horrible for anything besides being a revolution bot

hollow trail
#

jokes aside

#

AoE crit specialist

dreamy orchid
#

remove deathbound from junpei (fes reference) and give it to koro

iron pilot
#

So...deathbound

#

And multi target boost

hollow trail
#

apt pupil multi target boost deathbound

#

yes

celest kindle
#

Doesn't Junpei only get Blade of Fury

dreamy orchid
#

in fes yes

celest kindle
#

Or did MQ give him Deathbound

dreamy orchid
#

in p3r he gets both

hollow trail
#

OHHHHH I REMEMBER WHY I DIDNT WANT TO BUFF THE DOG

iron pilot
#

Nah he also has Deathbound in Reload

potent fog
#

oh yeah damn i really forgot how little support shit aki has, idk what they were cooking with him in reload lmao

hollow trail
#

YOU TOLD ME TO GIVE HIM HEAVENS BLADE

#

THATS WHY I SAID NO

potent fog
#

yeah i think i mostly just used my MC for support then

hollow trail
dreamy orchid
#

i still think heaven's blade would be hype.

celest kindle
#

Aki has debuffs mainly and the best skill in the game

#

Sukukaja

dreamy orchid
#

and really fucking funny

potent fog
#

also aigis a bit when she wasn't just dumping phys into stuff

hollow trail
#

Koromichael

#

okay

#

tell you what

potent fog
#

didn't really use her SP for much else anyways lol

iron pilot
#

Nah he's my Helel frfr on god

hollow trail
#

if new custom skills becomes possible

#

I'll give Heaven's Bone to koro

iron pilot
#

I like Heaven's Blade Helel he's goated

dreamy orchid
#

all dogs go to heaven

hollow trail
#

as in a literal skill called Heaven's Bone

iron pilot
#

Boner

hollow trail
#

and its bones instead of swords

celest kindle
#

Even the dark dog goes to heaven

dreamy orchid
#

give him brave blade (episode aigis reference)

hollow trail
#

Brave Boner

dreamy orchid
#

LMAO

hollow trail
#

koromaru challenge

name a persona 3 skill but replace one word with Boner

iron pilot
#

Boner Zapper

dreamy orchid
#

bonerdyne

celest kindle
#

Bone skills get buffed by Koromaru Bone weapon

hollow trail
#

Boner Driver 😔

dreamy orchid
#

Buff Boner

iron pilot
#

Boner Amp

potent fog
#

honestly i just rotated party members a ton because i liked them all so much, usually tried to just make sure i had a healer and then fuck it we ball with two other damage dealers and just jack of all trades with MC

hollow trail
#

Boner of Hades

dreamy orchid
#

Sinful Boner

potent fog
#

like even koro who i had no idea what to do with really still was fun and put work in

celest kindle
#

Power Boner

hollow trail
#

this thread is fucked

iron pilot
#

Boner Charge

celest kindle
#

Your fault

dreamy orchid
#

FOUL BONER

potent fog
hollow trail
#

Bonerbreaker

#

Sexy Boner

iron pilot
#

Myriad Boners

hollow trail
#

Boner Queen

dreamy orchid
#

Boner and I

celest kindle
#

Somebody start Danganronpa discussion so the MQ forum gets archived

hollow trail
#

NOOOOOOOOO

#

SCARLET BONER

dreamy orchid
#

BEST BONER

potent fog
#

Herculean Boner

dreamy orchid
#

BONER FRIENDS

#

JACK BONER

hollow trail
#

kill me

potent fog
iron pilot
celest kindle
potent fog
#

bleeding boner

#

shinji might want to get that one checked

celest kindle
#

But the old P3R channel got archived and the last convo on it was

#

About Danganronpa

#

So

dreamy orchid
#

anyways

#

more importantly

#

buff maralagidyne fr

hollow trail
#

wot

iron pilot
#

Cock

native garden
celest kindle
dreamy orchid
#

actually did you change that one

potent fog
#

still doesn't explain why his persona is just randomly bleeding all over the place though

#

that cannot be good for you

celest kindle
#

Also i think it's mostly for the mythological reference

hollow trail
#

what do i set for mod pic in reloaded

celest kindle
#

Yk Castor and Polydeuces

hollow trail
#

i'm sending it to mudkip

#

(nyx arena)

celest kindle
#

Castor is mortal

iron pilot
#

Kiwami but it has to be another base pic

celest kindle
native garden
potent fog
celest kindle
#

Left because the right one is before Kiwami and the mod removes Kiwami

#

Creating the great Kiwami erasure of 2024

dreamy orchid
#

i think the kiwami joke is too funny not to use

west swift
#

right

dreamy orchid
#

when are you gonna do the opposite and apply the kiwami filter to every scene

#

and the title screen

celest kindle
#

Historians said that MG Delta was never quite the same after that transplant

hollow trail
dreamy orchid
#

forced to work in the kiwami mines for all eternity

native garden
#

Can’t wait for P3R Master Quest: Kiwami Edition

iron pilot
#

(it's just the base game)

dreamy orchid
#

like the femc ui thing but instead of pink its all green

native garden
#

Not just green, it’s pale green

celest kindle
#

Wouldn't applying more Green over P3R Green make the Green darker

iron pilot
#

Anyways as for buffing people

#

Midsuru probably needs some

celest kindle
#

Hmmm

hollow trail
#

Recalcitrant Execution.

#

You don't see the vision.

celest kindle
#

She really need anything outside of maybe getting rid of the Phys?

hollow trail
#

AoE Almighty Phys Theurgy with Debilitate.

#

Trust.

dreamy orchid
#

Meovv and I discussed this in dms earlier

hollow trail
#

huh?

dreamy orchid
#

Turns out str-almighty actually can still crit in this one despite no skills actually existing in base game

hollow trail
#

FREIKUGEL SHINJIRO BABY

celest kindle
#

Oh not as a buff suggestion just a thing to change

dreamy orchid
#

fuck it, give her foul breath

#

don't let me cook because my proposed ideas for mitsuru are all funny and experimental rather than actually good naotroll

iron pilot
#

Rich bitch has foul breath?

dreamy orchid
#

canon

iron pilot
#

Stinky

hollow trail
#

this but it's mitsuru

iron pilot
#

Seriously though it's an endgame thing regardless

dreamy orchid
#

i think all she needs is like

#

maybe some level gap changes, buffed/reworked second theurgia and diamond dust not costing 46sp lol

#

mind charge being cheaper would also help

hollow trail
#

diamond dust is fine.... charge i agree

iron pilot
#

Cock

hollow trail
#

turne

iron pilot
#

Earlier marakunda I was thinking

native garden
dreamy orchid
#

its like 58 in base game right

hollow trail
#

did you think about the buffs thing doors

#

about making enemy buffs stronger than player buffs, and making tarukaja stronger than rakukaja so that they cancel each other out

iron pilot
#

Yeah

#

Why?

hollow trail
#

i asked if you thought about it billcosbyTRUE it means i wanted your thoughts

iron pilot
hollow trail
#

lol

iron pilot
#

Hmmmm I think it'd be fine but probably needs some fine tuning

hollow trail
#

i will deadass rename mitsuru's to Recalcitrant Execution

#

it doesnt even make sense

#

but i will

native garden
dreamy orchid
#

she's like the exact opposite of that

dreamy orchid
iron pilot
#

It's just Blade of Execution rn right

native garden
hollow trail
#

yeah thats the original name

dreamy orchid
#

i meant what level she learns it

native garden
iron pilot
#

her ult weapon looks like a drill

#

Funniest shit ever

native garden
dreamy orchid
#

im trying to think if any of the mq characters were too weak or not

#

koro is the only one i've felt was actively grief to use, but i also just don't really use yukari cus her damage is low

iron pilot
#

Yukari makes Haxman and Junpei good trust

dreamy orchid
#

i definitely think that magic users learn aoe too late compared to phys users though

iron pilot
#

But I do find her damage by herself underwhelming but I expected that tbh

dreamy orchid
#

level 53 heat wave vs level 68 mabufudyne is really dumb

hollow trail
#

yukari is fine in MQ because the mod's design gives her purpose

#

even if ken completely mogs her later on

dreamy orchid
#

for me yukari is just there to heal bot during tartarus trips or after a boss, but after i got ken i just ditched her entirely for the most part

iron pilot
#

It's just a problem in terms of when she gets AoE concentrate

dreamy orchid
#

unless ken is particularly bad for a boss, i tended to just not use her unless i thought it'd be fun

iron pilot
#

And that's not exactly fixable

dreamy orchid
#

tranquility makes her fine regardless* but also not for group encounters since magic users learn aoe way too late

hollow trail
#

oh yeah i was saying

#

the attack ones are kinda hard to edit

#

but the support ones

#

i can legit just do whatever the fuck i want with them

#

i can make Yukari have Sakuya Sakura my man i dont give a fuck

#

the animation allows it

dreamy orchid
#

i still think that'd lowkey be a nerf

hollow trail
#

random example

iron pilot
#

Yeah I'll take AoE charge

dreamy orchid
#

but yeah like if you have any specific ideas i'd say go for them

hollow trail
#

well we were discussing splitting ken's karns into two

#

with yukari getting the makarakarn

#

on theurgy

#

i mean

iron pilot
#

I think I'd also do it skills wise at that point

dreamy orchid
#

i'm in favour too

#

ken having both karns is a bit overcentralising

#

but then again, you could argue he needs it since he lacks ailment cure

hollow trail
#

yeah but aoe concentrate + aoe makarakarn is funny as fuck

dreamy orchid
#

depends if you value ailment cure or not

hollow trail
dreamy orchid
#

oh yeah ngl

#

maybe yukari should have salvation at very endgame

#

it'd be kinda weird cus of healing apex tho

hollow trail
#

that is probably why she doesnt have it yes

iron pilot
#

Just double salvation cost rn

#

Ez

hollow trail
#

wdym double

#

i made it 100sp...

iron pilot
#

Exactly

#

Make it 200 it'll just be 50

#

100 on protag

hollow trail
#

thats excessive

native garden
dreamy orchid
#

idk though

#

i guess most characters are in a decent place rn

iron pilot
#

Yeah just some level changes moveset wise I think

dreamy orchid
#

phys still feels quite a bit better than magic but that may also just be due to it being learned sooner and having more ease of use

#

aki is the only character where magic feels really quite powerful on

#

but he gets phys much earlier anyways

iron pilot
#

Junpeak is a mage

hollow trail
#

i just realized

iron pilot
#

Enough said

hollow trail
#

her theurgy being phys almighty means her concentrate is shit here

dreamy orchid
#

tradeoff?

hollow trail
iron pilot
#

Would it?

hollow trail
#

yeah

#

it would scale off of charge

iron pilot
#

I thought it'd still scale with concentrate

hollow trail
#

not concentrate

iron pilot
#

Lol

dreamy orchid
#

MITSURU KORO SYNERGY

hollow trail
#

.........actually not false

#

the damage on this was abysmal wow

dreamy orchid
#

mitsuru is a phys user and junpei is a magic user.

hollow trail
#

ig cuz of low phys

iron pilot
#

It's really bad in vanilla

dreamy orchid
#

her str is irrelevant, the real reason is just that mitsuru is bad

iron pilot
#

Since it doesn't even get 2x crit

native garden
dreamy orchid
#

but yeah like

#

i don't think it not scaling off charge matters much since blaze of life scales off concentrate

hollow trail
dreamy orchid
#

and that's on THE phys guy

hollow trail
#

i think aoe theurgies show total for the enemy that took the most

#

not all of them

dreamy orchid
#

aoe theurgias don't have the total number

iron pilot
#

Ez

native garden
dreamy orchid
iron pilot
#

Hey man, it made Akihiko good

#

Soz bro

dreamy orchid
#

I'm never using items, you can't make me!

hollow trail
#

and now i will test AoE Sunder on nyx

#

(i'm cooking you'll see later)

dreamy orchid
# hollow trail

okay but like aoe debilitate with chance of 1-more i think is lowkey insane regardless of if the damage ends up being bad or not

iron pilot
#

Oh it'll just be Almighty Attack

#

Wouldn't replacing Sweep make more sense

hollow trail
#

no, because sunder animation looks like almighty attack's

#

which is what i want

iron pilot
#

True

hollow trail
#

but if the camera breaks i'll do sweep yes

iron pilot
#

Then you'll make Sweep single hit?

hollow trail
#

nahh

iron pilot
#

It'd be funny

hollow trail
#

camera breaks a bit but it's not terrible

dreamy orchid
#

show

hollow trail
iron pilot
#

It's not green

hollow trail
#

kiwami

iron pilot
#

You won't be able to see the 4th guy on left but it works

#

Also you sure bro? It'll charge theurgia faster

hollow trail
#

cuz of crit? yeah i know

#

but it also cant be resisted

iron pilot
#

Why was it resisted at the end

hollow trail
#

because it's still slash

#

i didnt change it yet

iron pilot
#

Oh ok

dreamy orchid
#

i think the camera is a bit fucky

#

idk you kinda can't properly see all the characters

#

junpei ain't even on the screen

hollow trail
#

and ken is there because of ultrawide

#

right

#

i'll make sweep the almighty attack then

dreamy orchid
#

yeah

#

you could make both str-almighty tbf

iron pilot
#

Unless you can change camera angles of skills

hollow trail
#

hahahahahahahaha

hollow trail
#

that would in fact kill doors' repel strat

#

at least partially

#

unless