#Persona 3 Reload | Master Quest
1 messages · Page 22 of 1
stats are somewhat important but generally skills themselves are what matters
getting characters to specific milestones is more important than just mindlessly gaining levels here
I think the only particular skills i got worth noting were Getsu-Ei for Koro, Mediarama for Yukari and (if that counts) Light Boost on the Virtue i fused
Oh actually
Gigantic Fist Aki too but I didn't get that today
I should probably get one of the +Health Accessories on Ken
Man gets cooked easily atm
He'd probably be higher level earlier if he hadn't died while i was tackling one of the Tartarus bosses
I did try to recarm him but the bosses hit hard so he still died
I just used either damage increasing or sp regen stuff on him lol
I don't have any of those yet but i did have a couple +SP items
Used it on the Hermit video in fact
i got invigorate 1 accessory as early as arqa 1 
nah from a chest
i tended to run invig 2 on ken in tartarus and then light boost/high counter in bosses
15sp per turn is pretty nice
Definitely
Ken also is a character that uses a lot of SP innately
So having that covered is good
I did want to do something to help with his SP but i was low on cash and I'm pretty sure none of the shops sell anything of the sort
Stuff like this ends up being a silent reminder for me that you cannot heal sp during battle in MQ
|| https://youtu.be/MYIo_FiyhYs?si=PTPIhcYgmA6x9Y1i|| Meh fight
Meh fight. Next
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here: https://drive.go...
seems fine
I don’t think the fight is buggy. It just that this is the point of the game where the Tatarus Guardian fights get annoying. Like Tartarus Block 3 and Tartarus Block 6 have the most annoying guardians to fight in the game imo
that particular fight is one of my favorites tbh
Really? I can see the appeal in the fight
i'm watching you play and there's several tactical mistakes going on, which is fine but probably explains why you find things to be annoying or slow
you're managing tho
In my defense, this was a blind playthrough. I had no idea what to expect with how the mod made the fights any different or how it would make me approach the fight differently.
no that part is fair
Also, some clips I recorded late in the evening. Especially the Tartarus block 4 bosses where i recorded a few them when it’s like 6 in the morning
there's some stuff you can do to greatly accelerate dps
And i would assume one of them were to get Junpei’s and Aigis’ characteristics? Well, I didn’t get those until well after ||Justice and Chariot||.
i assumed you'd have them tbh
but for example you took an aoa when junpei's theurgy would've far outdamaged since the enemy was down
although ig without the characterictic it could end up not being as good
I don’t normally show what characteristics I unlocked but I did show that I did not have them for Justice and Chariot
I would’ve unlocked them if I wasn’t going for all SL max run
surprised you didn't have Mitsuru for that fight honestly, she's pretty good there
and yeah you wouldn't have Aigis' characteristic either way since I'm pretty sure you can't even get phys amp before Chariot/Justice
Guessing they didn't wanna have all the enemy bosses be able to exploit weakness
Though Mitsuru is the one with pretty good ice spells so you could probably manage tbh
Actually no nvm i just realized all the enemies can still cover the whole team
Though yeah Mitsuru's probably one of the picks there
She is the ice specialist party member after all
I’m pretty sure I was forced to back to back Tartarus fights so if I were to bring Mitsuru for the Arcanist and Overseers, then I would’ve had Mitsuru for Ochrocaric sands… and the sands spam fire which is what Mitsuru is weak to
Guard and Fuuka buff pre-fight could probably help you out a little
I brought Mitsuru for both of those fights I think
the all out attack spam was nice
guarding is for the weak.
real tactics heads just let her spam mabufu every turn
I think this is after Lovers too so you should have Diarama on Aki
Lmao
I forget, can tactics guard?
Only in specific situations in which they can do nothing else, and even then they often times prefer basic attacks
I've not looked at the code much though this is just from my experience
You cannot get them to guard at will though
Ouch
On a somewhat related note I've got the Anti-Fire Master armor for Mitsuru on my run right now so her weakness is kind of covered now for me atm
Has been nice
I do have the Null Fire equipment from Mayoido craftable but i spent my resources on other stuff
Mainly weapons
if its the armour then she can't wear it
there's a null fire armour but for some reason its only for Yukari lol
the accessory isn't worth it either because you'd want ice amp instead
I don't think i have the amps atm but i do have the boosters
Granted I don't particularly need them i guess?
Mitsuru has Ice Boost now
Stacking them does sound fun though...
I need to poke the Monad Doors more
Been ignoring them for a bit ever since Hermit
Mainly to yk make sure I'm ready and all
amps are gotten at like tziah
you'll get them before fortune/strength
Which Base Model?
I'll try it then
I'm pretty sure i only had like
Generic AS Material and Nihil Ore
Hermit: Ok
Fuuka: Leader, get up! Say something…please ;(
The Elec Null Persona on the table:
I think i had my party get cooked by Tera or Mega Spark before though
I got roasted by the first mega spark in an outtake I featured in my Hermit video
hermit was the easiest boss so far wdym
one of the ones i did first try
Yea…not when you’re doing it at 3AM
you had direct commands shinjiro you have no excuse smh
i gotta continue MQ though
cus i don't really like the idea of keeping it unfinished
I finally feel like I can relax again now cus irl shit is sorted so I have the time
Well, you got time to finish the run. Until Episode Aigis is out
Think Onion has mentioned before that Shinji kinda griefed them on Tactics
Since Tactics didn't really go for Bloody Charge
no its because tactics spams fatal end lol
Oh
so hes the lowest damage party member
Fearing the Hermit 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Fear the hermit with progressive trance music in the background
Is your accuracy lowered in MQ or am I just getting Hella unlucky
accuracy of some phys skills was toned down iirc and the accuracy minimum was removed
Mostly placebo
some phys was lowered but it's like 5% max
sukukaja is semi buffed because the evasion cap was removed
so now instead of 50-99% it's 0-100%
You should be dodging more but not really missing more
Vacuum Slash was 30% accuracy but that's because of an accident and I already fixed it ages ago
I swapped the acc with power so it was missing a ton but doing insane damage
it was fixed much earlier but yea
|| https://youtu.be/IDHSt7HvFC0?si=-7I7jb_T-hjHESxn|| A sad story between 2 dance partners
Dancing partners telling a sad story. By the way, I had to redo the previous fight off screen because of technical issues.
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can find the link to it here: https://drive.goog...
Crude jokes besides, that fight just drags. And I wish i didn’t bring Akihiko because of his ice weakness
I ain't joking abt anything
You keep shitting on the mod over and over dude and it's actually kinda annoying because you consistently keep making gameplay mistakes
It dragging on is literally on you my guy
It's genuinely destructive criticism
Beat Hermit. Mothman + Makarakarn. Not much to say!
I wasn't thinking ahead though and got rid of Aki's Elec Break, so I Be Blue V'd that back.
I'm sure another persona learns it but I couldn't be bothered to look it up.
Elec Break doesn't really have that much use I don't think
He has access to superior phys skills
Mitsuru's Ice Break has more use but even that is niche
Technically you need either if you want to shock/freeze anything with null/drain/repel of the element in question
Yeah that uh, that's a thing
The Dance Partners is one of the more annoying mini bosses to be fair. And I would also like to add that later in the series of videos I’ve actually gotten used to the changes in MQ. I don’t think I tried to start planning ahead until the 2nd half of Tartarus Block 3 or the first half of Tartarus Block 4
||https://youtu.be/e7C-soJOWOQ?si=Z_MCQyn5RS46X7LD|| Oh hey, Tanks
A decent boss in this mod.
Note: Blue Falcon from Shadow the Hedgehog over Master of Shadow Reload and Keeper of Lust Ultra Cool AKG mix over After the Battle was part of a add-on to my BGM modpack I was working on at the time of this video. The link to it is here:https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharin...
good play
didn't have to be so conservative with theurgy tho, you were playing it quite safe
I kinda had no choice to play it safe because I didn’t have access to Mediarama. So, divine grace media was the way to go. Plus Marakukaja to make sure I can out heal the damage
Also, I really wanted to make sure I destroyed the tank parts before their turn or otherwise one of them will use Samarecarm(or something like that).
@celest kindle
Oh I'm definitely replacing it as soon as Aki learns something else. Just for Hermit.
Very fun strat to have Hermit kill itself with Elec Break + reflections tho.
Remind me to share the link to my ||hermit|| video here. After giving it a couple of re-watches, I think I found a weird bug during the fight
And it has nothing to do with the ||hermit||
||https://youtu.be/if_38Np5tUE?si=MTb5HH4p5Uc6Olo9|| Would getting rid of poison be worth it?
Ken and Koro are good here
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here: https...
Took down Strength and Fortune. Resist Strike, which I originally obtained from Genbu for Chariot and Justice, came in handy again. That and seeing Strength's Rebellion -> Mobius Rondo pattern pretty much negated any threat I felt.
Only got Fortune's "300 to all" once. Yippee.
Reload's inevitable downward difficulty curve is beginning to show, even with MQ's changes. I didn't prepare for this full moon at all like previous ones. Just one reset to swap my characters.
But it's good. I'm doing a very casual playthrough. Direct control and no Monad Passages. I know that if I wanted a challenge, those would provide it. It's been fun.
That's predetermined
Mostly the AI in this fight wasn't changed that much
Ah, I had a suspicion. This game loves to lie.
monad passages don't really even provide a challenge in vanilla haha they're just a free XP source
also though I don't think MQ was explicitly designed with the goal of making the game harder, that's more on the memento mori mod to my understanding
you can get the 300 damage to everyone multiple times in the MQ version
iirc it happened to me one attempt and instakilled yukari both times
I hate when my copy of p3k installs Yukari multiple times 😔
Yeah, the changes don't go too far, but it does describe itself as providing a "fresh and tougher gameplay experience."
don't bully me im tired 😭
Yeah although from my understanding it's not exactly (chance of not getting it at all)
In my experience playing base Reload, I found the Monad Passage bosses more difficult than the full moon bosses, if only because the full moon ones are gimmicky.
The passage ones have some funny ideas but they get nuked by Theurgia more often than not
The best ones probably the samurai ones
Or the snake and towers that does poison
By virtue of being able to take a hit
Yeah i had one run where none of the offensive effects happened and then another where my party kept dying to them
Its one of the few bosses i replayed after beating just to try and optimise the run
And I didn't want the recording to just be youtuber luck to make it look easier than it actually is
I always tend to post the shitty run for that lmao
Except when it actually matters I guess
well my issue was the first run was too good and then i wasn't satisifed with the one after that
@iron pilot @steel nebula it's not predetermined
i made the roulette full pure rng in mq
Wot, I thought you get at least one 300 there even with that change
That's what I meant
Anyhow yes the point isn't super hard bullshit™️ like MM
it's vanilla+ challenge just making more use of the game's own mechanics, so naturally it'll have some easyish moments
The highlights are more on the revamped bossfights
I did Priestess godborn btw and it's pretty decent
but I'm not doing any more until episode aigis
Don't some of them give gear/crafting material?
Or don’t get decked by 300 scripted damage by being very lucky
happened in my recorded take of that fight…which I won it on my first try
Some give you items you could sell for some cash, others maybe a base crafting material? I don’t remember but a lot of the monad bosses aren’t very memorable for the right reasons anyways
imagine i just made it so it would always do the 300 if a party member was at the threshold where it would kill

healbot extravaganza
What if you made the kill icon actually kill everyone so loss due to bullshit was a real possibility
Strength and Fortune torture
That’s the same issue I gotten but I’m gonna post the first run of it anyways just to be like “this is what happened during my laid back playthrough of Persona 3 Reload: Master Quest.”
If I’ve gotten a strength and fortune run on my first take where I got the worst RNG possible and still won, I would’ve posted it regardless. Unless ShadowPlay decided to crap itself mid recording
No Monad passages? Idk how that would make the game harder (in a way that doesn’t pull your hair out). You’ll miss out on some tarot cards, exp, and a request from Elizabeth for something way late into the game
In vanilla reload, I can see why the difficulty curve can start going downhill. As for MQ reload, I don’t want to spoil it for yet but uh…don’t get too cocky
Chernobog and friends
We don’t talk about Chernobog in this household
You can solo the final day with a good stock so it really should be fine
Probably. Then again, I had to do the final boss 3x bc of issues with my screen capture recording
I think I did it double digits while testing
Like 20+ times?
Maybe
I could stream it now technically
Technically? Did you lose your save file by a chance or???
Shiiiit, I wouldn’t have to worry about making my own backups during my playthrough
|| https://youtu.be/OIBVcTlIXUI?si=QVbpPGkeFwuZN-Xb|| Don’t say this shadow’s name 3x or it will appear in your room at 3AM
I should've benched Ken for Yukari.
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is he...
The kill icon is 100% guaranteed no matter what
the animation for the safe icon is literally not in the game files
you struggled with end game? curious
Some of The Adamah Tartarus guardians gave me a hard time. As well as the final boss bc there was an instance where I get stunlocked practically (I have it on recording). I would much rather let the footage speak for itself late September to early October
Oh yea, the humanoid bosses before ||Hanged Man|| I got stuck on for a while. Then I won after changing my party members around but, anyone watching the footage of that fight might assume I had a really bad day
|| https://youtu.be/ioC5G7SKUOc?si=0uAuqQVMSLqoVEBD|| Remember the tower looking boss from the original P3? This is the tower looking boss now
A annoying slog of a mini-boss. This guy already suck to fight in Vanilla AND in the original. In MQ, it just feels worse because of everything else this mod does.
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can fin...
Is that the boss that is also a regular enemy with Strike weakness
I think so? Maybe it had a different color
"annoying slog" and they're literally oneshottable 😭 be fr
dude you scan with fuuka then hit the resists anyway
I had a really bad day when recording that fight. Especially when one of the fights I had to redo because my screen capture went on the fritz
Akihiko with Sonic Punch and Junpei spamming into resist
seriously though you just went in there with bad personas and no gameplan lol
it was back to back fights. And I don’t get Tartarus escape until November
Should've fused better smh..#
The result would’ve been the same. Anyways, Tartarus Block 3.5 bosses done. That means switching to a different theme replacement for Master of Tartarus and ||Hermit|| is next
|| https://youtu.be/es8x2owunZY?si=wgi65HvbVtRFgb20|| Party like it’s 2009. Let’s bring ze Hause Musik yah?
Because of all the nerfs Master Quest introduced toward physical skills and theurgies, this fight is substantially harder than what it was in vanilla. I genuinely can't tell what MQ did to this fight in terms of the Hermit's AI.
Note: Theory of Beauty from Yakuza 6: Song of Life is part of an add-on to my BGM modpack I was working on at the tim...
Also, this boss did make me go from really salty to scratching my head
|| https://youtu.be/2I3xKINI8TY?si=Nik1ZtzH2dHGpItT|| New Block, New Backdrop, New BGM replacement
I didn't think confusion will work here.
Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video
The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here: https://drive.google.com/fil...
|| https://youtu.be/EkvLPQsMYIM?si=4tQzm7tRWSwZti2S|| Never fight bosses at 6 in the morning
This fight feels a bit bearable in this mod. Still a massive slog tho
Note: Icy Hot Lobster over Master of Shadow -Reload- is part of an an add-on to my BGM modpack I was working on at the time of making this video
The link to is here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here:...
- doesnt use tarukaja
- doesn't use rakunda
- lets the enemy spam 100% rakukaja + tarunda uptime
- uses obsolete personas
- heals with attackers
- uses bloody charge but then heals shinjiro making him lose all theurgia charge
we slogging with this one 🔥
Isn't this one best with a magic setup
King and I Black Frost at least
And if you're really lucky, Quetzacoatl with Ice Amp
mutate ice amp early like a boss
what is bro's equips though
yukari without wind boost is crazy
I showed that at the start of the video
I didn’t bother going for accessories like those until that one fight that in November. You know, the one everyone is disappointed by in vanilla
Sleep Deprived + 4(ish) hours of sleep
you need to get better at building my friend
And I did that really late in the game. Like during Adamah. And the 2nd half of Harabah
Some of the footage were recorded here before I started asking for build advice
Which is advice I hardly ask for bc I really wanted to avoid spoilers
i see you running like unboosted agilao when you could have boosted agidyne by this point
Didn’t feel like leveling myself a lot. Or overleveling myself they say
Just wait until ||Strength & Fortune|| bc I got the best RNG possible
I think that was because I was trying to beat the guardians first before fusing personas for some reason. I am not sure why I went for that looking back. Prolly was feeling jaded about something. I just don’t know what
Does that combo involve Junpei by a chance?
We can freeze them now and I don't see how that won't be used
Ohh…I only got 1 freeze and yea I ain’t getting the funny 1 shot 1 kill
is there a changelist for this mod that has complete number values and/or a more in depth list of what is actually changed for everything that's listed? I wanted to try this out for a second playthrough since I felt like the vanilla game got way too easy in the last few months, but since the changelist doesn't actually specify the specific amounts or alterations for a lot of the things listed, I can't tell if it'll be something I enjoy or not.
also i have no idea what "level scaling has been removed" means, im not familiar how the vanilla game's skill calculation works on anything but the surface level. how would that change how the game plays compared to regular persona games?
Basically only stats matter on damage calcs
Before there was a level scaling factor that depends on the difference between the player and the target and vice versa
ok so how much of a difference does not having that scaling make on combat? would it basically mean that everything has more or less the same level of health and/or damage the whole game?
like not necessarily the literal numbers, just that everything would more or less do the same damage or take the same damage to kill the whole game, just with increasingly bigger numbers?
It just makes it so players can't do too much damage because they overlevel
And you can't even overlevel because there's soft level caps throughout the game
yeah i saw the 4 level xp cap, even if i don't end up using a rebalance for my next playthrough I'm gonna use a mod to prevent gaining xp from anything lower level than you since overleveling by just playing and progressing normally was a big issue i found. I just have never really been great with the actual math of these kinds of games when it's abstracted or not clarified directly, so its hard to always wrap my head around how things would be affected without seeing the actual changes
like if a game tells me something does 10 damage or whatever i can understand that, but even if it's something as simple as "this does 20% of your attack stat" it can be really hard for me to keep track of how it's all actually working, especially with stuff like buffs or modifiers
Yeah majority don't really think too much of the details
i guess the main thing i was wondering about other than some of the specific number changes is how different Akihiko's moveset is, since the page says it's basically a complete overhaul but doesn't seem to actually say what was changed
other than him getting debilitate from koro
Oh that has a list here
Zio 40 Innate
Dia 155 Innate
Sonic Punch 133 Innate
Mazio 43 Innate
Tarunda 190 Lv15
Shock Boost 819 Lv17
Sukukaja 182 Lv21
Diarama 156 Lv24
Zionga 41 Lv28
Auto-Tarukaja 825 Lv30
Elec Boost 804 Lv32
Elec Break 223 Lv35
Gigantic Fist 127 Lv39
Mazionga 44 Lv42
Single-Target Boost 896 Lv44
Matarunda 195 Lv46
Masukukaja 187 Lv50
Ziodyne 42 Lv54
High Counter 781 Lv56
Charge 205 Lv57
Diarahan 157 Lv58
Evade Ice 768 Lv62
Evade Strike 762 Lv64
Maziodyne 45 Lv67
God's Hand 131 Lv72
Debilitate 198 Lv73
Elec Amp 805 Lv75
oh nice, is it under that last pinned message?
There ya go
i missed that there was stuff further down that goes into a bit more detail than the mod page in pins
oh thanks
he's pretty good now
what are the numbers in between the skills and level learned? are those just the skill ids in the files
those are ids yea
sorry i was copy pasting meovv's original message and couldn't be bothered removing them
Helps me because I have to manually change his skillset when testing the mod then
Majority of the changes comes from Shinjiro like Charge, High Counter and Debilitate (technically)
Single Target Boost is the more unique one
high counter and debilitate do fit him character-wise too
like as a person, not just a gameplay mechanic
And the evade passives (he a boxer)
raging tiger when
no worries lol
Oh yeah Meovv removed the evasion cap
oh i didnt even know that was a thing in vanilla, so you can just never get hit if you get enough agility and passive skills?
More or less
i thought this was supposed to be a challenge mode lol, id assume it's nowhere near as simple to obtain that much dodge in practice though
You're sacrificing a lot of stuffs just for that
I never really aimed for that much evasion
the only real practical effect of the change is that now sukukaja is better endgame when you have ali dance
you can go way out of your way for maximising evasion now too but its generally too much work to be worth it
makes sense, i figured there wasn't just an easy way to become god moded lmao. that does remind me of a really fun darkest dungeon team comp where you bring a team of two antiquarians, a man at arms and graverobber (basically all characters that have both high base dodge chance and moves that buff either themselves or the party to dodge better) and with the characters leveled enough and with the right gear you can just no-u practically anything lmao
If you're good at fusing, you'll be more than fine
That's the main intent of the mod, it abides to, more or less, vanilla design but having restrictions that people more in tune with gameplay can play around with
anything you could god mode with the evasion changes you could also god mode by just... nulling the element
i am meh at fusing lol, i feel like i usually know what kinda moves i want but i can never really afford to summon and get them onto the personas i need them on
i just kinda try to have all elemental attacks spread out among my group and one with decent resistances and ideally useful moves to stay as my active one when i dont need the others' specific skills
I guess here's your chance to improve on that lol
just make sure to stack damage boosting passives and don't be weak to what the boss uses and you'll be more than fine lol
also build an auto-kaja persona lmao
yeah i usually try to put those onto whatever i have with the most resists, though again getting all the kajas on one dude is a total pain if i can't afford to buy the right stuff to fuse it up lmao
i only end up using calc when i want a specific persona tbh rather than for fusion paths
i think you can get enough from skill cards and the basic inheritance you do have to where complicated paths aren't necessary for most stuff
yeah ive been using those a lot more in my last few persona/smt playthroughs, super useful
Yeah all I'm saying is if you want to not waste money then that's where you go
oh yeah for sure
or just like, don't waste money on other stuff lol
buying items is grief in master quest so you should be able to save quite a bit of money lol
what do igor and the attendants even need money for lmao. ik it's a gameplay mechanic and a lot of the rpg stuff just makes zero logical sense (like wtf is shuffle time in-universe) but that one in particular is really funny to me. they are not making the protag's difficult coming of age journeys any easier on their ass haha
how do you think elizabeth can afford to drop all those coins in the fountain?
They apparently could just do shit for free but they think services should have prices
PQ moment
i mean i guess that makes sense since they're in some way part of the collective unconcious like shadows, might be why shadows drop money and stuff too. Given it's more or less the most prevalent system of barter for humans and has been that way for centuries now, i'm not surprised that beings that reflect our psyche are tied to one of the most prominent parts of society. that and, again, video game moment lol
I didn't really make numbers public on the mod page itself because mods like this are prone to attract metagamers who aren't actually familiar with meta, which results in a lot of bogus feedback. I wanted the experience to be as Atlus-like as possible while still having the freshness of challenge. I think I succeeded in some parts and could've done better in others, but big updates will have to wait until The Answer releases
Level scaling is a multiplier on damage caused by the level difference between the attacker and defender. Similar to SMTV: Vengeance, the mod removed this scaling, making it so that Strength/Magic VS Endurance is the main thing taken into consideration. This lets you do things at a lower level without artificial punishment, and in reverse, also doesn't make you overpowered from being high level. In addition, the player gains no XP if they are 4 or more levels above the enemy.
Akihiko's skill list, which you already read, was a substantial boost to his skills as all our simulations and calculations had him underperform severely. He's a bit of a single-target specialist now.
The mod is a challenge mode yes, but it also introduces some mechanical tweaks that allow the player to perform with increased variety. A lot of bosses were fully immune to Freezing and Shocking for example, and I selected a few to have that vulnerability so that you could pair Mitsuru with a physical attacker to build a team synergy. Evasion goes both ways, the enemy in theory could also seriously boost their own evasiveness. I recently found out how to change the effects of buffs separately for the player and the enemy, so I might take that into consideration for the next update.
I find like more options and variety doesn't remove challenge from the game, especially since a lot of your damaging options are nerfed, these synergies are a nice and dynamic way to "gain" that damage "back"
@iron pilot shio and i found out you can make almighty crit
I'm changing Mitsuru's ult theurgy to Recalcitrant Execution 
If it can be buffed damage wise too that'd be fine
Well....yeah I'd still just go for freeze and make a phys user crit
nice, i figured that it was either something like that or just because you weren't finished with tweaking them yet. Also yeah i didn't mean to seem like i was complaining about the dodge thing, just found it funny since iirc that's not ever been a thing in an official smt style game. I agree that I vastly prefer variety even if it can sometimes result in things being easier in some ways, i feel one of the major weaknesses of jrpgs is often not really having enough varied ways to play that are all fairly evenly viable, or that the game is so easy that everything is viable but little of it is really fun or engaging
Might be better idea on something that nulls freeze skmehow though
welllllllll
here's the thing
p3r dodge is capped to 50%, so basically all boosts makes you 50% likely to evade everything
which is already pretty high
realistically you wouldn't reach this point
i havent been able to yet
and im pretty sure p5r doesn't have this cap either
Magic ability doesn't boost almighty stuffs so it doesn't seem like a great idea
Unless....
Wait I have idea
The theurgies I want to maybe improve somewhat are:
- Best Friends
- Trickster
- Blade of Execution
- Hound of Hades
- Divine Retribution
i'd say cadenza, but cadenza is actually used early
cadenza is in a good spot imo
yeah cadenza is buffed by nature in mq
i used it as main healing option for a while
I didn't make any healers in vanilla because of that one tbh
Divine Grace isn't the only Heal Booster?
Healing Protagonist OP build possible now
angelic grace is for evasion
confusing name
wdym possible "now", i mained a healer orobas in vanilla
i didn't use cadenza much but that's probably because i just like prioritising offense
Lucifer with Salvation's the goat
healer mc is funny as fuck because it lets you take 3 phys party members
i do that regardless
oh yeah by the bosses having smarter ai, does that mean they're more likely to actually try and target weaknesses and/or kill you outright instead of going for another healthier party member?
yeah i figured, just wondered if that was part of it at all or not touched from vanilla
what they will also do sometimes is buff each other or have very severe punishes when they get one more
The main bosses are the only ones touched atm
they generally have tools they didn't have in vanilla too
yeah its just main bosses
chidori the best glowup fr
right chidori is an actual boss now
tartarus guardians are harder by nature because of everything else, but 2.0 will likely include some guardians
i need to see if it's even worth editing their ai
they're honestly designed better than the main ones
The 1/31 ones are buffed pretty hard the final one is actually worthy to fight at level 99 (but you don't have to be 99)
i did see that part, makes sense. those were really the only bosses i had that much of an issue with for being too easy comparatively anyways, the floor guardians all felt fairly appropriate for when i fought them
nah bro tartarus guardians are easier because we have HAXMAN now fr
Tbh most of the guardians felt a lot harder thanks to MQ
but yeah generally everything in the game is harder
tell that to jet!!!!!
but only main bosses are touched design-wise
Doors said this and I think I agree, a lot of the game is "fine" with MQ, and where things get really crazy is January 31st
the main issues in my playthrough was mostly me trying to get the tactics AI to work in my favour to middling results
Changing their AI could be cool to have every boss enemy be that little bit more challenging but way it is now is perfectly serviceable tbh
the endgame bosses are very tuned
Oh it was 90
I'll see if i get there to give an informed opinion
fist few full moons were kinda challenging but after a few months pretty much all the main story bosses were sleepwalks, not to mention stuff like fighting Nyx after getting to crazy high level from fighting the reaper twice since I killed it once before Liz's request and didn't know the item doesn't drop lol. that really screwed any difficulty from that point on since my whole crew were all like mid 90s
now i'll do it at 70 to spite him
oh im talking about vanilla, not mq. haven't tried this mod yet but it's what im gonna use for my second playthrough
if you have the endurance, you can probably do it
nyx hits like a fucking truck
ken will die in one hit but its okay
GUYS ACTUALLY
Doors do <80 MQ Run
this is relevant
the wiki taught me something
can you believe that for the past 4 years
High Counter 50%
i was fully convinced buffs had a duration cap of 6 turns
cus of the base model duplication i could technically get ali dance for everyone with ease if i get messiah
They have a duration cap?
thats why doors spams heat riser in his solo videos
Yeah
yeah you use a buff on yourself, it's 3 turns, then +3, +3, +3 until 15
i thought it was 6
me personally, i just spam heat riser for the love of the game
oh yeah did you change the weird bad half health dark and light skills to be not totally useless? id assume so but i dont remember that being specified
i was always wondering why doors spammed it
In P5R it was 9
you should change the bad light/dark skills to have a chance of instakill instead of dealing damage fr 
Half Health Light/Dark?
Uh no I didn't change them because there's nothing you can really "add" to them that Mudo/Eiha and Hama/Kouha haven't already done
mark don't even know they exist lmaoooo
god's judgement!
Divine Judgment and Dark Decree or whatever are skills that make the enemy lose 50% of their HP
instead of instakill
This is the first i hear of magic that takes health
Oh those
yeah that's fair, the best change ive seen people do is just make them the dark and light severe single target spells but idk if you've just already buffed the third tiers to be on par with fourth tiers of the other magic lines
I had neither of them so that's why I didn't know
justice fusion spell !!
tbh bro
severe light/dark would not have any practical use case
light and dark got nerfed in MQ actually
Yeah I didn't build any of those two elements lmfao
Tbh Light and Dark's main gimmick was instakill
nah i think they are justifiably stronger
yeah that is a good point, just kinda two extra spell types that don't have any ailment attatched haha
how so
its to distinct them from agi/garu lines and bufu/zio lines
The addition of damage dealing light and dark is alright but it just feels weird to have them ALONG instakill light-dark
ok so agi/garu gets to be dogshit and bufu/zio get to be goated
agi/garu are lowest sp cost, bufu/zio are higher cost for ailment and kouha/eiha are higher cost for higher damage
i remember some games have had them do damage but also have a chance to instakill, i feel like that's the happy medium
i think kouha eiha doing more damage is fine because they are already worse than instakills by default so i think they need something extra to justify their existence
P5 and some Megaten have them being damage dealing
agi skills aren't competing against better fire skills
kind of a mix between the non ailment magic and shock/freeze, still has a chance at a useful secondary effect but presumably way lower chance than shock/freeze
P5, SMTV and SMTIVA iirc
But I'd keep em instakill only personally
elemental phys skills, even without crit
it's HP cost anub
Nah it's goated
nah in p5 they were still seperate skills, in smtv iirc the damaging ones and the instakill ones are the same
i think hp cost anub is bad because recovering small sp amounts is easier than hp costs because of invigorate being proportionally stronger than regenerate
i could be totally wrong though, i started playing vengeance but haven't picked it back up in a few weeks
p1 hama goated fr
Some games do have them being instakill only though i think
It is like that in IV
Not sure about the ones before
doesn't door to hades from thanatos' p5 dlc version have a damaging dark spell that has instakill chance
ah ok, makes sense
sinful shell in p3r also does that
wishing i had a way to create a new encounter in the table
i wanna make a custom boss for MQ, not just an edited one

Wanna see green?
I quite like this mod, it made the fight much more engaging to solo. Among other things, it made Nyx hit harder, hit more, have more variety on what she does. Very much an improvement compared to the Vanilla version.
Now incorporating the multiple tweaks added that affects the gameplay quite a bit. Things such as disabling of healing items for ...
i wanted to make a Shin Elizabeth that summoned cognitive stregas and sees members or something
Doors mog Liz again
oh yeah speaking of thanatos, is ghastly wail any more viable in master quest than vanilla? I've always loved the concept of the fear instakills and they're fucking awesome from an aesthetic standpoint but they're all kind of total shit to pull off in practice lmao
you're 20% more likely to hit ailments on merciless in MQ so technically
ill take what i can get haha
even guardians?
Nah I'm misrembering
yes but they all null fear
it's so funny that ghastly wail is super bad in the rpgs but they're both Adachi and Liz's command grab supers in arena ultimax and they're fucking cracked there lmao. fueled my craving for them to be good in the mainline games even more
its to prevent them from running away lmao
guess i will be changing that in 2.0
You can IK but not with Ghastly Wail i think
remember when fear used to guarantee crits? good times.
Freeze
no fear was reusable guaranteed crits
to multiply xp on hermit
Yeah
what if MQ added that but legitimately, with fear
you make them run and dont get xp
lol
yeah no i mean it as a funny
Midsuru with fatal end op
It'd make you want to gamble with ailments less
Could also give it to Mitsuru later like how Akihiko gets charge
Now everyone has something from Shinjiro
and similar to charge, evil smile is also useless
not really, and editing the current ones is a bit tricky because the game will crash if you spawn enemies in arenas that are already full
in the case of nyx and elizabeth, the limit is quite literally one enemy
it works out perfectly
Nah charge is goated (it gives 10% theurgia)
only amada inherits the good from shinjiro while the others inherit the evil
i won't lie that's not worth using a turn on besides for like the final boss maybe
Oof
P3R modding once again tech limited 😔
actually
Any chance of the Joker fight releasing making it easier?
i only tried making nyx summon the fortune roulette
i never tried adding an enemy natively outright
oh yeah did you change shinji at all besides the global skill changes? i was considering using the mod that lets you keep him all game just for fun, but if he's still mostly overtuned in comparison to the rest of the group like vanilla then i probably wont
Shinji is unchanged
Shinji in MQ is untouched because I strongly hold the opinion he's supposed to be a temporary power trip for story reasons
He can do very funny damage
like a breather where everything is smooth
Still cannot forget how he casually did 1.2k~ damage when i was fighting Hermit in MQ
did you stack shit
I think not?
If i did it was 2 bloody charges
I sent the video here but it is a little far back atp
oh yeah obviously, i just think it's a cool idea to make him more in line with the rest of the party members in an unofficial capacity. like the game would be a thousand times worse if it let you keep him somehow for real, but modding him to be more like a normal party member just to have another option is cool to me idk. it's less bad to me than stuff like the third semester phantom thieves because at least with Shinji you more or less get to take advantage of his entire kit and have fun with it before he's gone, with those two you don't even get access to their third awakening until there's nothing left to fight and Akechi's unique move is literally useless on the boss lmao
i get ya
i find it funny how mjolnir is absolutely fucking useless
you can only really get it in NG+ ,and by then it's useless
and the mc cant use it anymore
it's there to jebait ya, though shinji gear was useful in FES
i want to look into protagonist weapons but i really dont see it ever happening
code and animation nightmare
i really miss that being an option, i ran hammers on my MC in my FES playthrough in his honor, and also because the animation was awesome haha
Does MC also headbutt things like him in FES
That's literally what I did in FES lmfao
Nah
seems to be pretty universal lol
Did you headbutt in FES
if only tactics AI facilitated this 😔
instead i had to put up with him dealing less damage than fucking ken
didnt i fix that already
10/10 though would still use him over aigis
well the fix also had some issues iirc and you didn't push it in the main download
if possible i think it'd be good to make him always use bloody charge if he doesn't have charge
so even tactics can abuse theurgia
are the crafting materials and drop rates you need to craft the ultimate weapons and gear still the same as vanilla? i remember the drop rate for those things being insanely low and you need so many to craft them that it seems like they're practically unobtainable without tons of grinding
It's the same but you can duplicate materials
they're the same but you can infinitely duplicate base models now instead of skill cards
oh right, i saw that in the changelist on my first read but forgor until now haha
So you just need one copy of dead Moon husk
means you're guaranteed to be able to get all endgame equips if you care enough
Materials are about the same amount as easy to obtain and crafting bases are easier to have now
is it the same thing as skill card dupe, just for materials instead? like going to the inari shrine
Yeah
I need to use that feature tbh lol
So far only reason i have for it is to pray 100 times
although you still gotta fuse messiah like 15 times
actually how many times was it doors
nice, ill miss skill card dupes because im a horrible gremlin who hates having to permanently commit to using them haha, but yeah that's probably for the best balance wise and i'll gladly accept better access to the endgame gear
Erm... Ruby grinding!!! Bad game design!!!
You get plenty of cards from AOA
You'll be fine
Also be mindful of how many you use
Just summon with compendium bro
Also it's I believe 14? Forgot
Don't wanna have too little
personally, i love grinding
Epix resour managment
oh yeah its definitely irrational, i had so many of those things left over by the end of the game that i never used haha
Oh so did i it's okay
tbf, most skill cards are also just not actually useful
This but actually
You said fighting enemies in MQ is useless but after rush-beating the guardians I'd always grind until all my party members were fully exhausted
it was a nice routine
i do it because i get bored otherwise
Skill Cards aren't not useful they're just kinda hard to apply
i don't think materials are that hard to come by tho
You can use them for building but if you're not thinking about building you will forget about them
i dont mind a little grinding as long as it's not for some super low chance rng item drop, that just makes it feel so much less fun somehow than just the abstract goal of leveling. you can just quit whenever you feel like you're done for levels but you can't do the same if that stupid item just refuses to spawn
you can probably just open chests and do monad doors and you'll have enough
You might have to grind for some of the more valuable materials but otherwise yeah
Monad and Chests def got you covered
most of them you actually will get from liz requests lol
Isn't Monad guaranteed materials too?
that's fair, and again item dupe. plus you can still trade in most of the materials at the antique store too, just not the very highest quality ones
yes
Tbf Item Dupe is restricted to base models
But that's still powerful as long as you have the materials so
Good trade
oh you cant dupe rubies or husks and stuff?
you cannot
You can dupe husks, not rubies
aw that's a bit of a bummer, those were the main things that i remember taking ages to find
oh yeah did you fix that typo in the duping menu
especially rubies, those felt like practically nonexistent for how damn many you need
i did not
😔
Using DNA to build weapon
they're not rare at all
idk i might be misremembering, i just remember something taking a while to get
You can be smart about how to grind it
Get gambling fortune and fight only red shadows on adamah
red shadows in adamah are like guaranteed to drop them, and normal shadows can too
or just that you can't trade it in with lower level crafting mats at the antique store like the rest
yeah that's true haha, i just like being able to fully kit out my whole party with the best stuff even if they're not all equally good
most party member's best equips are not the endgame ones anyways
I mean honestly besides weapons you're probably not gonna be able to boost yourself all that much
none of the ult weapons are worth making besides mitsuru and protag's
even the weapons? it makes sense for stuff like accessories but i assumed those were the best ones
anything that's not a damage boosting is not really worth using
Unless you figure out how to put the Null Fire Vest for Yukari on Mitsuru
Do you mean "aren't worth"
🔥🔥🔥🔥🔥🔥
unless you really care about ali dance on koro since his damage will be shit either way
Double negative
Would mean they are worth making
that is a good point, i forgot that was the ults passive haha
seriously though some are just bad
what even is koro supposed to do, i couldn't really figure it out. like his skills are just so all over the place
auto-heat riser on akihiko and auto-concentrate on yukari are genuinely wasted passives
Crit rate support and AoE charge
in master quest he sucks at the moment
Dark guy that does support yeah
Auto concentrate is good for theurgia building at the start
in vanilla he's fucking insane support
in base game he's a support with decent phys damage, in master quest he's a support with bad phys damage
Buff the doggo
shio already told me to buff dog i will
How
he is really good in base game though, i'd probably say he's the 2nd best chasracter
oh damn yeah i mostly used him as support but i felt like Aki just did that stuff better or that i didn't need dedicated support over another offensive member when i could do it myself
I mean Koro is the only one that can flat buff your crits besides protag
dog really needs something more for mid game and then again at late game ngl bro, he has the worst damage in the entire party rn by a pretty decent margin and especially mid game he is horrible for anything besides being a revolution bot
remove deathbound from junpei (fes reference) and give it to koro
Doesn't Junpei only get Blade of Fury
in fes yes
Or did MQ give him Deathbound
in p3r he gets both
OHHHHH I REMEMBER WHY I DIDNT WANT TO BUFF THE DOG
Nah he also has Deathbound in Reload
oh yeah damn i really forgot how little support shit aki has, idk what they were cooking with him in reload lmao
yeah i think i mostly just used my MC for support then

i still think heaven's blade would be hype.
and really fucking funny
also aigis a bit when she wasn't just dumping phys into stuff
didn't really use her SP for much else anyways lol
Nah he's my Helel frfr on god
I like Heaven's Blade Helel he's goated
all dogs go to heaven
as in a literal skill called Heaven's Bone
Boner
and its bones instead of swords
Even the dark dog goes to heaven
give him brave blade (episode aigis reference)
Brave Boner
LMAO
koromaru challenge
name a persona 3 skill but replace one word with Boner
Boner Zapper
bonerdyne
Bone skills get buffed by Koromaru Bone weapon
Boner Driver 😔
Buff Boner
God Boner
Boner Amp
honestly i just rotated party members a ton because i liked them all so much, usually tried to just make sure i had a healer and then fuck it we ball with two other damage dealers and just jack of all trades with MC
Boner of Hades
Sinful Boner
like even koro who i had no idea what to do with really still was fun and put work in
Power Boner
this thread is fucked
Boner Charge
Your fault
FOUL BONER
mara moment
Myriad Boners
Boner Queen
Boner and I
Somebody start Danganronpa discussion so the MQ forum gets archived
BEST BONER
Herculean Boner
it fucking fits too because it's a fucking dog joke
kill me
is that banned here lmao
Acshually it's called Boner Slash (in Japanese)
Nah
But the old P3R channel got archived and the last convo on it was
About Danganronpa
So
wot
Cock
Hell nah
Y'know it's not impossible he also bleeds from there since he just bleeds from his eye for some reason
actually did you change that one
i thought that was just the blood from Castor that landed on his face
still doesn't explain why his persona is just randomly bleeding all over the place though
that cannot be good for you
He's face down
Also i think it's mostly for the mythological reference
what do i set for mod pic in reloaded
Yk Castor and Polydeuces
Castor is mortal
Kiwami but it has to be another base pic
Left
The one on the right
oh definitely
Left because the right one is before Kiwami and the mod removes Kiwami
Creating the great Kiwami erasure of 2024
second one
i think the kiwami joke is too funny not to use
right
when are you gonna do the opposite and apply the kiwami filter to every scene
and the title screen
Historians said that MG Delta was never quite the same after that transplant
unironically use reshade for that im not going to piss all ENVs for all times of day
Can’t wait for P3R Master Quest: Kiwami Edition
(it's just the base game)
like the femc ui thing but instead of pink its all green
Not just green, it’s pale green
Wouldn't applying more Green over P3R Green make the Green darker
Hmmm
She really need anything outside of maybe getting rid of the Phys?
Meovv and I discussed this in dms earlier
"she needs a buff, let's remove even more options from her"
huh?

Turns out str-almighty actually can still crit in this one despite no skills actually existing in base game
FREIKUGEL SHINJIRO BABY
Oh not as a buff suggestion just a thing to change
fuck it, give her foul breath
don't let me cook because my proposed ideas for mitsuru are all funny and experimental rather than actually good 
Rich bitch has foul breath?
canon
Stinky
Seriously though it's an endgame thing regardless
i think all she needs is like
maybe some level gap changes, buffed/reworked second theurgia and diamond dust not costing 46sp lol
mind charge being cheaper would also help
diamond dust is fine.... charge i agree
Cock
turne
Earlier marakunda I was thinking
achusally, it’s called concentrate but I second this
its like 58 in base game right
did you think about the buffs thing doors
about making enemy buffs stronger than player buffs, and making tarukaja stronger than rakukaja so that they cancel each other out
i asked if you thought about it
it means i wanted your thoughts
Call it megido ark trust
lol
Hmmmm I think it'd be fine but probably needs some fine tuning
i will deadass rename mitsuru's to Recalcitrant Execution
it doesnt even make sense
but i will
Which skill are you referring to?
she's like the exact opposite of that
marakunda
It's just Blade of Execution rn right
According to the fusion calculator for P3R, its 24sp
yeah thats the original name
i meant what level she learns it
Ohh
She learns it at level 59 according to the fusion calculator
im trying to think if any of the mq characters were too weak or not
koro is the only one i've felt was actively grief to use, but i also just don't really use yukari cus her damage is low
Yukari makes Haxman and Junpei good trust
i definitely think that magic users learn aoe too late compared to phys users though
But I do find her damage by herself underwhelming but I expected that tbh
level 53 heat wave vs level 68 mabufudyne is really dumb
yukari is fine in MQ because the mod's design gives her purpose
even if ken completely mogs her later on
for me yukari is just there to heal bot during tartarus trips or after a boss, but after i got ken i just ditched her entirely for the most part
It's just a problem in terms of when she gets AoE concentrate
unless ken is particularly bad for a boss, i tended to just not use her unless i thought it'd be fun
And that's not exactly fixable
tranquility makes her fine regardless* but also not for group encounters since magic users learn aoe way too late
oh yeah i was saying
the attack ones are kinda hard to edit
but the support ones
i can legit just do whatever the fuck i want with them
i can make Yukari have Sakuya Sakura my man i dont give a fuck
the animation allows it
i still think that'd lowkey be a nerf
random example
Yeah I'll take AoE charge
but yeah like if you have any specific ideas i'd say go for them
well we were discussing splitting ken's karns into two
with yukari getting the makarakarn
on theurgy
i mean
I think I'd also do it skills wise at that point
i'm in favour too
ken having both karns is a bit overcentralising
but then again, you could argue he needs it since he lacks ailment cure
yeah but aoe concentrate + aoe makarakarn is funny as fuck
depends if you value ailment cure or not
i just salvation
i think as it stands rn it'd be too good, especially cus koromaru's is just aoe charge
oh yeah ngl
maybe yukari should have salvation at very endgame
it'd be kinda weird cus of healing apex tho
that is probably why she doesnt have it yes
thats excessive
-1
Yeah just some level changes moveset wise I think
phys still feels quite a bit better than magic but that may also just be due to it being learned sooner and having more ease of use
aki is the only character where magic feels really quite powerful on
but he gets phys much earlier anyways
Junpeak is a mage
i just realized
Enough said
her theurgy being phys almighty means her concentrate is shit here
Would it?
I thought it'd still scale with concentrate
not concentrate
Lol
MITSURU KORO SYNERGY
mitsuru is a phys user and junpei is a magic user.
ig cuz of low phys
It's really bad in vanilla
her str is irrelevant, the real reason is just that mitsuru is bad
Since it doesn't even get 2x crit
Now that’s a weird total damage calculation
but yeah like
i don't think it not scaling off charge matters much since blaze of life scales off concentrate
859 peak damage to one of the enemies
and that's on THE phys guy
Just use herbs
aoe theurgias don't have the total number
Ez
Ohhh
L item user
I'm never using items, you can't make me!
okay but like aoe debilitate with chance of 1-more i think is lowkey insane regardless of if the damage ends up being bad or not
yup
no, because sunder animation looks like almighty attack's
which is what i want
True
but if the camera breaks i'll do sweep yes
Then you'll make Sweep single hit?
nahh
It'd be funny
camera breaks a bit but it's not terrible
show
what do we think
It's not green
kiwami
You won't be able to see the 4th guy on left but it works
Also you sure bro? It'll charge theurgia faster
Why was it resisted at the end
Oh ok
i think the camera is a bit fucky
idk you kinda can't properly see all the characters
junpei ain't even on the screen
and ken is there because of ultrawide
right
i'll make sweep the almighty attack then
Unless you can change camera angles of skills
hahahahahahahaha
Almighty Sweep and Almighty Sunder...
that would in fact kill doors' repel strat
at least partially
unless


