#Persona 3 Reload | Master Quest
1 messages · Page 21 of 1
For starters: Nerfing healing items despite most of them can’t be used in battle. Disabling revival items(which sucks tremendously during Thebel battles).
As for bosses AI, I need to comb through my footage. The only one that annoyed me is lovers
I think the nerf makes it so you value your healing skills more and have you think of ways to item manage
Also idk if i found Lovers annoying but i did find it pretty unpredictable
Working around the Crit Holy Arrow was the hardest part for me
Lovers is annoying but it is predictable once I know how to gimp it’s AI via guarding
I do agree it does put healing skills at a higher pedestal but, it’s really reminds me of FF7R’s hard mode where I have to make sure my SP (or MP) lasts for the whole fight
And there’s some fights it can work well and then there’s some that can make the gimmick more infuriating. Especially in mini bosses where one of them use soul drain too often
I shouldn’t compare this mod to other ones but horse shoe theory is really strong here
this is all skill issue
if just a tiny fraction of resource management is enough to annoy you then you probably struggle with vanilla game anyway
It just takes getting used to
Plus not like the revival items are useless too
You can get some cash from them
Though admittedly I forgot that
The cash amount is very small for it to be worth selling imo. Maybe just barely enough to buy a new weapon for someone but that’s about it
And that is why I am very skeptical about the feedback process
considering your reaction to every single component of the mod has been "
" yet you've managed to succeed while doing absolutely abysmal idiotic skill changes like removing damage boosters on akihiko, yeah I can't really give much weight to your feedback
it's shitposty and doesn't fit the profile of someone who knows what they are doing
Removing elec boost was a complete accident let’s be fair. I didn’t want to stall on the level up screen for too long
I have my own ways of doing things that differ from everyone else. It’s not “optimal” but if it works, it works for me.
there's a difference between not being optimal and outright griefing yourself
"yes please decrease my damage by 50% i absolutely need the 8 skill slots for something else"
heal items: there's no point in crying over this when I literally could reduce them even more and a good player would still have an excessive amount of healing items in their inventory, it's resource management, if you are bad at it, it's on you
lovers ai: congrats you learned the pattern and worked around it, this is literally the intended design
you did not "cheese" it you played it literally the way it was designed to be beaten
Is there actually a pattern to who lovers targets?
I managed to get through but i still don't fully understand the boss tbh
the bosses are like 90% patterned to the point you could write it down on notepad and fully predict what's coming next
Hmmm
first holy arrow will always go for yukari
concentrate = next turn is holy arrow, guard
guard mitsuru next because it's agidyne
Oh i noticed that for Hiero and did see that on Lovers as well
Though sometimes I didn't know who it was going for so i did guard but for the wrong character
I think that was how i ended up letting Aki die once
general rule guard with the protagonist or the ones weak to its moves
someone dying isn't the end of the world after you've gotten recarm
yukari is 100% dying to the first holy arrow for most people
100% on tactics
Can confirm, happened to me
True
I think you get recarm after that though
Party-wise
Unless you've been out fusing a bunch
Or got demons with it
Wait not demons
i think a good chunk of the complaints come from people who are actually too attached with the way the vanilla game does things and they don't want to have to adapt
Personas
in other words, they don't actually want the game to be harder
I find it kinda weird that they wouldn't want to adapt because this feels pretty much like the Vanilla game
Just harder
And plays more into the game's mechanics
Better than the actual Vanilla game tbh
healing items being disabled might feel like that to some but it may be skill issue
all items being disabled would be more based tho 😈
Sorry, but a challenge rule that does impact difficulty positively and doesn't increase grind in any artificial way is just a challenge rule
not annoying
that's like saying nuzlocke is "annoying difficulty"
If you use a mod that's labelled as a challenge ruleset and then complain about challenge rules im not sure what the point is
the trick is it always target upperclassmen
lmfaooo
not in mq
holy arrow always goes for yukari first, then i think it's rng but usually its mc
the agi is generally mitsuru but i've had it happen on other ppl
i dont 100% remember
I had it use Maragion
it does that too yes
And for some reason Fuuka popped up and played the charm spell dialogue when that hit
because in og it would be doing charm stuff
I didn't bring Mitsuru so the Agidyne it used was usually on Akihiko
That's okay
well the average casual player probably uses items a lot and so feels items being restricted is annoying and forces them into a different playstyle or team comp
i don't think its a bad thing but i'm trying to like get into the mindset of someone who may not like it
a game for everyone is a game for no one

i don't think the game has much other annoying stuff though
ig sometimes enemies feel a bit spongey because damage is lowered across the board but that's only really a mid game thing
You can ease that a decent bit if you get booster skill cards
Though that is MC only
my main issues so far is that i don't think charge/concentrate should remain 30sp considering they were nerfed (they were 15 in P3 for a similar effect lol) and I think Koromaru is kinda dogshit (bad stats and bad offensive skills results in a character who uses a support skill every 3 turns then does tiny chip damage the rest of the fight lol)
also i think severe magic sp costs should be reduced too considering that sp items are disabled for nyx and mitsuru will run out
not even worth using too 
I love lying
it is
charge is goated
i prefer just using crit aura tbh tbh
my honest to god reaction
using both is important
do crit aura and charges stack or do they take the same slot
they take the same slot
they dont but using both is important
yea then i always do crit aura if its not omagatoki critical turn
i use crit gem when magatsuhi gauge is not full, then charge right before it fills
I just don't do either of that lmfaoooo (mage)
maybe i should sell them for macca...
i got thalassic calamity last time i played and ngl that shit making me wanna respec into magic
i ran out of charge gem at the very end of the game but it was kosher
used my very last one on final boss
killed in 1 turn
you pierced?
yea yuki was saying the normal final boss is a joke
she killed it in like one turn too lol
i have a feeling im gonna die here
"joke" is stretching it extreeeeeemely far
yuki is too hyperbolic
it died too quickly for me too
yeah that's impaler's
every single boss dies too quickly in this game though wdym
out of all of them he was one of the only ones that actually required setup
well yea of course impaler's is good bro
dont uhhhh me
she beat up the weaksauce ver
i killed 99% of the bosses in this game in less than 2 or 3 turns
the not true neutral one
i'm aware
yeah that shit was a 2 turn
the weaksauce one is tankier still than lots of other bosses
if you're level 99 sure
she fought it before level 99
then tried to refight it after beating Shiva but she did it too late lol
i was level 81 and my strat was not working because every single demon in my party was like level 60
which was irrelevant for every battle except lucifer
i grimoired and did it in 3 turns yes
Yes, we are, but "joke" is pushing it when it is technically less of a joke than everything else, which is also a joke
it's mid vs mid

it depends
unless it's some sort of one turn strat using demons, it might be mid
impaler's glory is good but omnipotent succession's better for non pierce applications
i think impaler's always has at least some use tho just for the pierce
bruh you got double luster candy bots
everyone is a bot bro
do you not get it
nahobino does over quintuple the damage of any demon in my stock
i kill on turn 2
i have two bots to make it faster
i do not care
Not gonna be true anymore when Masakado joins
Some people just don't have it in them.
actually quintuple isn't even accurate, more like 15x the damage
It's like advanced Mario World hacks that aren't kaizo
99 magic severe weak+crit 700dmg on a good day
meanwhile murakumo, 8000 over and over
It's not necessarily extreme, advanced glitches that are mandatory. However there's a noticeable gap where you'd have to be a veteran playing these hacks like the back of your hand to not get frustrated and call it unfair.
Yeah and unless it's a significantly strong attack, it's not the best idea compared to the already piercing options
This mod is no ball gripping experience, but the casual enjoyer will be frustrated.
ok masakado is cracked, maybe, i'll believe you, but it won't really change anything in my strat 
Heavenly Ikuyumi with 450 base
Or Murakumo with 280-330 and has innate crit rate
These two can attack twice in a set of turns
It just comes with the territory, It's Master Quest after all.
artemis outdamaged nahobino for like 5 hours in my playthrough, i just did the exact same strat but instead of removing everyone i'd leave artemis in
put donum gladi on them so they can bot even better 
Nah there's an magatsuhi skill that makes it so passing doesn't eat turns
So just uh, pass to masakado to do the funny without penalty
Idk I haven't been playing Persona for that long at all and while i did find it hard i never found it unfair
no, that is literally a waste of a skill slot
It's basically how you do MC only strats but with demons
its funny tho
nah its grief
Though granted i have enough self control to stop playing and play later if it's not working out at that moment
i don't really see how
i'll explain in a bit
its good to use it if you're not just returning everything to stock that turn
if you are its a waste but otherwise its worth it even if its like 1.5x
Basically protag attacking twice is 2x while donum botting just does 1.4x within the same two icons
That's the logic
However, if you got Odin and switched him in and out with Masakado
You can get charge every attack
Like I said, I think there's some folks that just don't have it in them.
I've played P5 for maybe 500 hours but I've got an intermediate idea of how to abuse the system, not really like an in depth, theory on how to break things.
I think people who are generally skilled will have a decent time but otherwise if you're on your first run and don't even do RPGs often, I think it's easy to mistake difficulty for something unfair.
well generally you'd want to use donum gladi on a half press turn but like you aren't always returning demons to stock so it has its uses
This mod has done damn well balance wise though.
Yeah but Meovv does ancient of days strat all the time
Lmfao
i just keep doing the funny pandemonic feast shit
speaking of waste
hecatoncheires my beloved
it counts stock?
Nah
The real funny is Arioch with killing your entire stock for 2x damage
The goated dude I built for wind damage for the ultimate adversary in this mod
magic hecatoncheires is a sin brother
@dreamy orchid
Turn 1:
Bot 1: Luster
Bot 2: Luster
Bot 3: Frolic (Atk/Def to Lowest)
Nahobino: Charge Gem
Turn 2:
Omagatoki: Critical
Bot 1: Retreat
Bot 2: Retreat
Bot 3: Retreat
Nahobino: Murakumo (9000 dmg)
Nahobino: Murakumo (4700 dmg)
Nahobino: Murakumo (4700 dmg)
Nahobino: Murakumo (4700 dmg)
Nahobino: Murakumo (4700 dmg)
Nahobino: Murakumo (4700 dmg)
yes, donum gladi saves cuz no item
but the item is common, and my bots have better passives on them
kinda forgor you're on ng+ rn
Told ya, it's always Ancient of Days
well on ng i don't think it'd be as efficient but it'd still work
in early game you don't even need bots
you are the bot
inflaming divinity on self
Maybe but it worked for the ultimate adversary when I beat it in this mod. Who else I should’ve used, Oberon?
inflaming divinity on matador op
i've been avoiding the dlc demons besides the fiends so far but the fiends range from either abysmal dogshit to kinda busted
If you really want to maximize it you'd be using Heavenly Ikuyumi
so far only matador and red rider have been good tho
It's stronger
magicheads winning?
i did Ancient of Days on every single boss in the game starting from the point I unlocked Aramasa (or slightly after Nuwa/Matador)
it killed every single boss in just a handful of turns. do the setup and they're done for, it's comparable to Junpei Theurgia balance
i think its worse than p3r
heavenly ikuyumi stacks with number of effects on enemies tho and thus works better with debilitate than frolic
isnt ikuyumi magic
yea
get out of here
Just replace Cleopatra with Beelzebub
Murakumo inflates BP on crit
critical zealot magic build
is this persona 3 reload master quest for SMT 5 Master Vengeance?
crit murakumo is still weaker than heavenly ikuyumi
its up to you either way, you wouldn't even need miracles cus both are almighty
270 vs 330 vs 450 on fully debuffed on all 3 stats
Should be done when you get Beelzebub
wait its 450??
but my bots are femme/megamis
that's crazy lmao
Yeah just yeet Cleopatra at that point
I fucked up and accidentally switched to phys
is ikuyumi a vengeance skill
No it's Aogami type D
i know it's aogami but was it in og
Near the entrance of temple of eternity
Oh nah it ain't
It was one of the new skills they showed off in a trailer,thought it's tied to the new form but apparently not
i'll stick to murakumo for now cuz i wanna avoid using tablets randomly
but whenever i next do essence fusion
i'll consider it
i do have the essence on me
We all thought it was phys lmfao
i feel like magicheads are eating better than physheads in vengeance
at least endgame
i disagree but ikuyumi changes that a bit i guess
Nah Masakado is literally Junpei Iori but real
Arioch
he has shit skills tho 😔
Inheritance Violation and Essences
fuse madness nails build onto him ig
Nah Myriad Slashes
doesn't that shit miss all the time
however i do think if new testament tablet did not exist, strength would still be the preferred stat
dragon eye + beast eye build?
Or if you're funny and want to use pandemonium feast, Rampage
phys is definitely better for early on
So does Figment but everyone loves that
so i'd say so
how early
i dumped mag until nuwa to do early game a bit faster
thats why i respecced
to get those 20 str back
i did str since the very start and it felt better than magic like immediately cus of bestial bite and scratch dance
i love doing this lol
also aramasa once you get to the funny hydra
Mine has 300 St now
why he monokuma
zeus le evil cuz greek
i've been doing rampage with hecantoncheires and i think it might be the funniest skill of all time. 7 hits all crit rampage is so funny
In SJR, the used demons have some sort of lesson attached to them
Zeus here represents the different sides of the same figure
Demeter's "looks can be deceiving"
That kind of bullshit
||dont spoil demeter||
he looks like he's about to start talking about hope and despair to me
They could have used the EO ver fr
Well anyways
How to setup Masakado using Rampage is apparently a lot of menuing
It's possible tho
i did 100% of the quests in the game

and i am also making a list of all balm locations
so no i did not miss
Challenge battles?
the repeated ones? i just started cycle so
it scales with number of debuffs and not their rank right
Best with all of them down anyways but yeah
ok then i guess it's comparable
Ikuyumi yo
After I recorded the ending to the game (with master quest enabled), I made a write of my full extended thoughts on the mod. In great detail. I could share my thoughts here but I think it’s better for everyone (including myself) to wait.
Wait until the vids out ofc. Maybe then, you will understand more of the “causal player” perspective from a so called casual player, me.
let him cook
Technically the audience targetted are people that are more in tune with the system from the jump
Or at least people willing to become that individual
there's plenty of warning that the mod is not intended for the casual audience
Yeah we don't really pull punches when we see something that's baffling for that reason
So most of the complaints seems kinda uhhhhhh
the casual audience getting gatekept by priestess 
gatekept by deleting boosts
akihiko with only elec amp and no other passives as an epic p3 fes reference
(fist master isn't in this one so it doesn't count)
@iron pilot are the virtual trainer battle balms obtainable only once
as in, even after ng+ they're still marked as "cleared"
there are balms from virtual trainer battles?
kms
she didn't do those quests 💔
Not sure, been saving those when I finish up my prep
In godborn the rewards get buffed though
i mean you can buy that shit with macca tho
this gonna sound crazy but i think i actually prefer murakumo to ikuyumi for now
at least until i do prep
cuz that way i can just auto-skill everything until i'm ready to prep

Yeah but it's still a tedious slog
lunchmunny nerf
I eat yellow candies now
And the red ones
The green ones are yucky
Prep wise all that's left is some more money grind and getting my entire team at level 150
Then I'll hop on godborn lmfao
p3p reference
yeah tried ikuyumi vs murakumo on a boss with a pretty tanky hp bar
it does outdamage, but you're kinda screwed if it's not an instant kill
with murakumo you can still keep pushing for a few turns tbh tbh
i think they're competitive/equal for general purpose
run lahmu for ikuyumi crit build 
And yet I beat the mod as someone who cleared vanilla P3R 2x on merciless (1x on console and 1x on PC). Without any backseating nor any help from anyone. As well as not even looking through the mod’s code bc I don’t know what C++ programming is and I will never study programming in a million years
I’ve read one of the comments on the mod’s GB page and read the response to it and I can see why most of the complaints went into the trash.
you're literally just proving our point then
the mod could be updated to be even harder then
nonsense feedback goes in the trash yes, not sure why you're claiming some huge injustice when the mod's been changed several times based on actual constructive criticism and not just "this is annoying" without specifying, or "
" as a response to everything
Just because your feedback was denied doesn't mean all feedback is ignored
it just means your feedback is nonsense
Provide actual logical arguments as to why a change in the mod worsens gameplay without having a clear benefit to game difficulty, and the feedback will be noted
There's almost 4 months worth of feedback on this channel and dozens of updates that followed suit due to it, anyone can read it
Objectively, and logically speaking, "there's some good ideas but I don't agree with some of them", with zero elaboration whatsoever, is not constructive feedback, it's just an opinionated take (especially one from someone that did not play the mod)
In fact, I could've stealthed the nerfs to healing items + costs, and you probably wouldn't even have noticed a change because of how little it actually affects the game's balance
"Oh no, I need to heal and I need 4 Life Stones instead of 2 now, the horror, I only have 96 in my inventory"

tbf i don't think most people actually ever used life stones
i know as far as items go i only used the aoe heal ones because they tended to be better than media skills lol
like im sorry but if you're a casual player stick to casual gameplay
if you really are as casual as you claim and stumbled through MQ, you are in fact proving our point
the mod can absolutely be made harder and we held back
We should kill the player that uses the cookie
kill the player that uses any items at all
I genuinely could've disabled every single item
it would've been fine
i didn't, based on feedback
claiming all criticism is trashed is delusional
Yeah that suggestion about against disabling Ailment heals was more on the casual side from me
Lmao
i'm definitely in favour of banning buff items
I would have won with Norn ez
i think they kind of mess up early game balance lol
only thing i think might be needed to ensure "fairness" from a casual perspective is ailment cleanse just to prevent softlocks in boss fights
the mod's been fine as is
the only item that is in fact abysmally broken is healing
outhealing the team's healer by over double is not acceptable
i won't lie i think matarukaja sutra is more op than healing spam especially because it also outpaces your supports in the same way that items outpace healers
also debilitate item existing and being obtainable at midgame 
yes, but it plays into clever resource management, where healing is literally impossible to not have in abundance even after all of MQ's nerfs
casual players wont have sutras everywhere
they will have heal items
i suppose that's fair
i have a lot of sutras but i don't think the average player would
especially if they're using that stuff on like lovers lol
i have enough to get by but not enough to spam
which is what i intended
same for healing, I havent bought any so i also have a fair amount for dungeon explore
i have like 12 matarukajas 
aigis learned the skill by now tho so i won't ever need em
yea i haven't bought any at all cus the new prices you set are an actual scam lmaooo
you get enough heal items to get by with a little use of auto heal here and there
ok but do you need them??
if you manage like shit you pay scam price thats just how it is
no i mean in the sense of like
everything besides medicine is an actual scam money wise
medicine is the most cost-effective one 
Life stones from random spots is more cost effective
Clearly we should have Nyx do the Diarahan taunt every 14 turns
idk how well tiredness would fit ngl
well it'd work either way but it'd mean like -1 or 2 days every block depending on how strict it is 
not a bad thing ig but i'd have had to a different schedule
i don't think i've gone to tartar sauce on any day besides the very last one for like any of the blocks after missing persons are unlocked
What's the average time people take on Chariot/Justice?
Just beat it!!!
About 24 minutes
I'll probably redo since there were some parts I could've done better but honestly this was already pretty good
Damn i had no idea the boss was crittable lol
nope, resists still allow crit
Does it change the rate of it?
probably, i never checked but i can only think of a handful of moments where i managed to crit one
Fair fair
I think i crit lovers in some attempts
And when i was trying to get myself killed on failed ChariotJustice attempts
Unlucky for me i seem to have a knack for getting the boss in the stalemate state
💥
Oh yeah btw for some reason it also says Kougaon despite the little guy using Hamaon
Idk if it uses both but i know the issue now
I was confusing the Kougaon anim with the animation for Hamaon
It's pretty long so probably why i confused them
That and also bc i was dodging it a lot
Magic dodging 
???????????????????????????????????????????????????
I didn't forget it but it's animation seemed like
Just the type of attack that'd be an instakill
But it's not
gonna share this one now since i wasn't able to do much better than that on retries
https://youtu.be/_3TsZ2N_cGM
Played on Master Quest 1.0.8
This one was a bit tough at first due to the really high damage, but once i figured out how to take advantage of it's patterns it wasn't too difficult
I need to compare this to my Justice and Chariot take when it comes out
Quick question, how close are you to beating this mod with Tactics? No rush but I really hope you finish the run before the Episode Aigis update comes out bc I really think that update will break every single mod ever made
last time i played i beat chidori
Ohh ok ok. As always I wish you good luck in beating the mod with tactics
Got finished watching your take of the fight and I really wished you bought in Aki instead of Yukari so Aki can throw Tarunda on those guys. Especially on Chariot who hits pretty damn hard. As well as preventing Justice from giving Chariot a proper attack buff.
I’ll admit making Yukari eat shit from the tank form was pretty funny.
I guess he could but then again so could protag lol
And also yeah unfortunately there's not really a way around it unless i tried to repel with Yukari
Which isn't impossible but I figured it was better to keep it
Also Aki only has Diarama at that point and no means of reviving my teammates so if anybody goes down I'd have to use a protag turn on that
yukari feels really bad on that fight cus she has the lowest health in the party by far and thus is the only one who can get consistently one shot
i still brought her tho cus media was useful enough and she charges theurgia quicker than junpei/midsuru
True but Chariot doesn't target her specifically all that often
The danger is when it does a charged attack or the opener when she's not blocking
The former you already know and the latter because you'd have to be lucky with crits for that to not happen
I will say i also brought Yukari for Media tho lol
And i worked on her dorm activities a bit so rn she already has the half-cost healing skills thing
Here’s a thing, just have the protag make personas that know recarm. In my take of that fight, I had a persona (or 2) that knows recarm and a persona that has Media and Divine Grace. As well as a persona that knows Marakukaja. Aki only knowing Diarama may be bad but he makes a great Tarunda bot
And using the protag’s turn for reviving wouldn’t be that bad
unless you have multiple people knocked out
I do have a Persona that knows Recarm though I'd usually avoid having to use Recarm cuz Yukari also has it
I think Aki is the best character for that fight in MQ
the theurgia being multi-target and buff amp being such a high boost makes bringing him pretty obvious
same deal with Aigis
3rd slot can be whoever but I don't really recommend Mitsuru because of the slower theurgia buildup
thus you're left with either junpei or yukari and i think for that fight yukari is more useful especially on tactics
with direct commands you could get away with junpei though
Junpei does have Rakukaja so he can serve as a backup buffer
❓
on dc i can see it but on tactics he just spams vacuum slash the whole fight lol
And you can outclass Yukari with divine grace media and recarm on one of the MC’s Personas. Like Divine Grace Media can heal 98(ish) HP which can put heal the damage with the team having a defense up and the boss with an attack down
I think you're remembering Vanilla
Bc at that point she has like
Rakukaja and Tarukaja
i forget what she had on my run but she gets marakukaja a lot earlier than him regardless
but even then i think actively doing rakukaja is a waste of time there
just have oracle give you the buffs besides tarukaja tbh
or if you have maxed hanged man you can get matarukaja on mc
Usually what i aimed for but I'd use Rakukaja on some turns just to make sure the party wouldn't go down fast to a single Tank attack
And that can be covered with the MC using a persona that knows Marakukaja.
True but I didn't have anybody with that at that point
Were you able to make a Yamato-no-Orochi? That persona learns Marakukaja at level 29
Nah
Thanks to it being Yakushima and Vacation time i didn't spend much time in Tartarus prior to the fight
Shiiit. I remember going to Tartarus like a couple of days before the Justice & Chariot fight
Damn
I was mostly working on social stats in prep for when i get back to regular school time
It’s not a bad thing really. Just a re-occurring theme when I was playing the mod with a schedule guide I was following. Of course, there were times when I did stray from the guide bc there’s some parts of it I disagreed with but that’s about it
Charm and Courage are rank 6 now so i can start Fuukarimaxxing
“Fuukari”?
Yk, doing Fuuka and Yukari's SLs lol
I tried following a guide at the beginning but then i fucked it up and decided to just wing it without a guide after that
Oh…my bad. I just thought it was some meme post I wasn’t aware about
And this is why I tend to save very frequently like at least 1 every calendar day in persona. Like, I’m even sitting on archives of my saves for that reason
Except not as a strict calendar day but as a way to go back to an earlier chapter in the game
I try to have 1-3 saves per playthrough at most bc having a ton of them would be a pain for me to manage
Though i do sometimes have earlier saves but I don't got none rn since I'm usually overwriting older ones
Ah. Well, I’m used to saving in a bunch of save slots. Especially when recording the mini bosses in the mod
Only 1 - 3? Even if I wasn’t saving that much I would use 5 at max
I can work with just 3 most of the time since I don't usually feel like i need to go back THAT early
And if i do need to go back a little earlier i can use the rewind feature
Is the rewind feature any good? I thought it’s just a more complicated way of “let me load a save for the evening prior”.
It can go back a few days iirc
It's not a whole lot but i usually don't need to go back super far so
Ah. Well, I guess that is a nice QoL feature the base game has. Remind me to ping you when my take of the Justice and Chariot fight comes out. I think you’ll like my approach of the fight in terms of survivability
Also obligatory, show your team’s equipment, stats and difficulty at the start of the video
I should do that more often lol
I actually tried more than once in Chariot Justice
But i died in all the attempts i did that
🔥🔥🔥🔥🔥🔥🔥🔥
Can’t wait to see the outtake reel
Also, yes; I made multiple replacements for Master of Shadow bc I’m sick of hearing the same theme 12 times and Master of Tartarus more than 12x
If i kept those I'd run out of drive space lol
I thought abt using song mods but I haven't really found any mods that change the songs to any songs i want and i only have like a single idea for a song I'd like to change lol
Well, there’s one that replaces Unavoidable Battle with Storm of a Butterfly from the P3 movie. As well as 1 replacing master of shadow with that one theme from Persona: Soul Trinity but that’s about it
The main drive that got me through my MQ playthrough was my own BGM modpack since I’ve always wanted a modded deluxe playthrough of P3R
Damn lol
I've pondered making myself a music pack but idk
Could never arse myself to learn how
If i went for it though the one change I'd definitely do is change Battle Hymn of the Soul to Battle - destruction - tho
Whenever you want to make your own BGM replacement for this game, I can show you how to do it. And even refer you to a guy that introduced me to the tools I used for it
I ended up replacing the final boss theme with Overcoming the Dragon (aka Triplet after Triplet) from Yakuza: Like a Dragon
It’s not as overpacked with mods like my in progress modded playthrough of P5R
And when you get familiar with the BGM replacement progress, it will be as easy as riding a bike
or as easy as || MQ Strength and Fortune with good RNG(?)||
Just beat Priestess. New playthrough, Merciless, Direct Control. I used Jack Frost + Agi plus items as previously suggested. Spent the resources to fuse Jack Frost with Rakunda, but probably didn't even need that. Finished the battle with max HP on my MC so he was good to keep going (RIP Junpei and Yukari though).
So far I've been enjoying the mod. P3 with tension again woah.
Having party members die on bosses?
Prob gonna need to grind a little bit since they'll be behind by a tad lol
True, but I think that'll even out. I watched the Priestess videos posted by others and they let their party members die lol.
It's more than possible to not have that happen but that requires some ideas on how the priestess AI works
Beyond Priestess's opener, the other thing I could deduce is Eerie Sound after the second Invitation to Chaos.
The moves themselves are generally a loop, with the targeting or conditions being randomized
In some cases the targeting is forced but that is very rare
A tad is a bit of an understatement. Then again In my early game of MQ, I didn’t have to spend more times grinding. Then again, only Priestess was when I had the leader be the last man standing
Just cleared the Tartarus floors available in May and it's all good, no grinding needed. MC, Yukari, and Junpei are all just one level behind Akihiko.
yeah you don't have to grind lol
I don't want to give feedback this early since there's still a whole lotta game left, but I'm also bored at work...
I really, really like how healing items are less effective, can't be used in battle, and that healing spells cost more. Shout out to the updated item descriptions as well (SH2 mentioned). And of course, the calming down of physical skills, both in their attack power and critical rate.
One change I'm still on the fence about though is their increase in HP cost. At least for me (a normie), it's difficult to justify using a physical skill because recovering HP in battle costs so much more in Master Quest. I basically haven't used physical skills at all in the early game.
But I can see how this will be alleviated with the addition of Yukari's Healing Apex.
cock
punpun pfp?
Personally i didn't feel Phys was like a super risky investment or anything
Because you can replenish what you lost with items and some or Yukari's SP if that seems feasible
Overall MQ Early Game does have you using items a lot till you get all the healing stuff you might need
I found phys more reliable than magic in a lot of scenarios, especially where i couldn't hit weakness
They felt about on par but you usually had stronger phys earlier than you had strong magic
phys especially feels better mid-late game too just due to how skill progression is. you get severe phys before you get severe magic, and you get strong aoe phys long before you get strong aoe magic
And some characters are phys-focused (a so-called Ace Detective) who does have Magic but his SP is something you'd wanna keep unless you need to use it
Which is not often
his sp only exists to use marakukaja occasionally (never actually practical)
He has fire magic
akihiko is the only character i found magic to be pretty impactful on and that's only because of buff amp lol, his phys is still way better cus he gets it earlier
it costs like no mp and you very rarely use it
That's bullshit he gets ziodyne before god's hand
gigantic fist is better than jiodhain
because it can crit
i do think there is merit to magic though
because synergy with theurgia
That and Zionga basically outpaces sonic punch for some reason
so you'd maybe want elec boost + amp setup instead of strike amp + boost
oh yea sonic punch gets dogwalked (still good cus of the ailment tho), but gigantic fist is insane
also ziodyne is better than gigantic fist inherently in exactly one (1) fight
because you can't crit chidori, magic is very slightly better and takes no hp
for protag phys is still better tho
cus skill progression
Using Akihiko there is not the way soz mate
nah it def is
he's by far the highest damage character in MQ
especially on tactics version
i brought aki/ken/aigis
Nah I'm 69420% sure you should use Ken there
ken was a mistake because tactics ai is funny
Nah it ain't
her damage is subpar and she gets her weakness struck
not reliable i'm afraid
well, if you are using sukukaja/sukunda then maybe
but imo thats grief
Nah you use tactics
That's likely the problem
By your logic Ken's a grief too since she uses dark spells
But he isn't since he's the playmaker of how to quick kill her
although honestly i won't lie, ken is kinda grief
at least tactics version
because she only does the phys attack once in MQ version and i couldn't get tactics to even use tetrakarn turn 1 because she attacks first
so he does mediarama
Mitsuru offers a way to conserve items with this fight
And Aigis
So I use them
i used no items
Yeah and I used some of them but only to make it faster
If I use Akihiko I'd need Marakunda items and that's non negotiable
i also couldn't rely on aigis for buffs because she always prioritises matarukaja over marakukaja which caused me to die on several occasions
so i had to use mc for buffs and debuffs anyways
because aigis never resets duration, she only uses it when they run out, and she always does matarukaja over marakukaja if she can
so i had to play around that
i just used rakunda on a persona with repel phys and fire i won't lie
plus like akihiko feels worth because his damage is way higher than mitsuru's here
and he can't get his weakness hit
and he tanks better than everyone else due to buff amp
so he literally can never die
idk to me aki's been a no brainer in this run
especially because of tactics
he's one of the few characters who can never actively grief you through their ai (unless you don't unlearn dia skills lol)
That's more of a matter of AI though
i guess but his performance is also really good
again, highest damaging character by far for most of the game
endgame he might fall off though
Save them for a rainy day
Also, obligatory Anti-Fire Master is going into my “worst skills in Persona History” list
It protects Personas weak to Fire from Fire for 3 turns
Can be useful if you can kill stuff in less than that lol
Though otherwise it's eh
Pretty situational skill
you know resist fire is a skill right
they have in fact been useful in one or two situations making them factually not dogshit
just easily obsoleted
I genuinely think anti fire master is a beginner trap. And that’s not a MQ thing, that’s just a “who on the P3R development team thought this was a good idea” thing
Tune into my next Ted talk where resist fear and resist charm accessories (for certain back to back full moon bosses) are an absolute scam
I don't get why you'd think it's a trap
The only way players would be griefed by it is if they didn't bother to read the skill description
Empress and Emperor down. Not much to say. Debuff before the first Paradigm Shift, hope for good RNG with the weaknesses. Gimmick fight~~
You only have to worry about Emperor technically
You probably wouldn't notice on a first run but Empress is predictable
I coincidently had Tam Lin equipped (resist slash), so Emperor was actually the least threatening of the two.
Does Empress only target fire, ice, lightning, wind weaknesses?
Empress can target all weaknesses
But she usually sets up for Emperor to crit after she knocks down
Gotcha. For me Empress didn't target Tam's dark weakness, so I was curious.
Lucked out then lol
“Perhaps Lady Luck [was] on your side”
Part of me wish ATLUS release more footage of Episode Aigis just to see how Master Quest would make the bosses there harder. Then again, I personally don’t see MQ: Episode Aigis/ MQ 2.0 being publicly available for a long while after the dlc is out.
I know it needs patience but I’m just concerned that Episode Aigis will be such an underwhelming DLC expansion pack that no one would want to mod it.
Finally
I've been slow with these
Might've been good timing though, right before the next full moon
Took Shinji for a spin as well
He is quite stronk
Can't wait to fight the final boss with him
comedy
Went down like this
https://www.youtube.com/watch?v=CU03aP-PZLs
Played on Master Quest 1.0.8
Took Shinji out for a spin right before hermit to see how he would do in MQ, suffice to say he did pretty well though it took me a couple tries to get this run (kept getting either instakilled or turn order screwed my strat up)
A late addition but he does help out
Tried Hermit now and died once pretty early on
Second try went a trillion times better and i almost killed but Ken ran out of SP a little while back and i couldn't outheal the damage fast enough even with the items i brought
Well, if you’re still struggling on Hermit, then wait until mid August or September for my Hermit video to be out
I got to it today lol
I just hafta to adjust something
I will sleep and then my brain will function better
I had too much reload for today
Damn, something tells me you spent 12 hours+ on MQ today. I don’t blame you but you know; taking breaks us important
Ohhh. I misread it. I thought you had the boss at 1Hp and then the boss decided to nuke everyone
Not that long since i usually have like 2-4 hours a day on the computer
But yes most of those 4 hours today were on Reload
Clearing out Monad and rescues mainly
Sort of a "grinding" session i guess?
But i was just exploring the tower if anything
Had been slacking beforehand just working on stats and some SLs
Ohhh. I remember started doing the monad bosses around November like the day before ||Chidori Scenario||.
I started em' a little delayed since i was getting my ass kicked but i did actually manage to beat them
It’s not like you were grinding for cash or XP. At best, maybe 1 extra level up but that’s about it
I tried recording but performance was kinda shit so I didn't feel like it lol
Uuuuh......
Debatable
I just went around fought everyone and opened nearly every chest with certain parties
But that's just business as usual for me so lol
Personally, there’s like only 1 monad boss that’s worth recording and that one don’t appear until Adamah
#ThxMQforNotgivinghima1.5kHPhealJeebus
I thought the dice bosses were kinda fun
I recorded only Platinum tho bc i only felt decently satisfied with that one
And Samurai Shinji's initiation
Guy just joined but i expect him to pull his weight around

Welll…they can be fun but like…idk. Monad bosses is something I wasn’t really too fond of is vanilla. MQ just makes me dislike them more
Based
I didn't mind them
Matter of fact i managed to beat them as soon as i found them on my first playthroughs usually
That or like the next Tartarus day
Only one gave me trouble and it was because I'm pretty sure i was either underleveled or picked a horrendous team comp for it
I would lean more toward being underleveled but that’s just me
Shinji, Ken, and Yukari is not a bad comp imo. I just would avoid using Shinjiro as much as possible because ||he leaves the party permanently very soon||
Shit, I tend to beat the game at level 99
Actually by the time one Monad Boss gave me trouble Shinji was already dead
So uh yeah
I actually didn't rlly 100% stuff in my first run
Shinjiro ||is dead!|| Oh no, anyways
Yea
But he's like
Strong as hell if u use him right so yea
I may try to max him
Seems like a fun objective to have
I will enjoy my power trip as much as i can....
Like, get his characteristics and do all of his social link episodes?
Characteristics, SLs and get all his skills
Ohh
#BenchShinjiro
Nuh uh
Did u see the shit he did on the fight i posted...
That addict can cook brother
How’s he an addict? It’s not like he smokes weed
Oh, I forgot about that small detail
Small is a big understatement (granted it's not that big of a focus) but yes
Shinji is almost a metaphor for substance abuse if you think about it
He kinda is
Don’t do rugs kids
Just finished watching your vid and yea, he can cook considerably
3 stars
200+ damage ain't something everybody on SEES be pulling casually
Especially on the part of the game I'm on
Unrelated but i gotta say, despite me really liking the Samurai outfits i think Shinji's kinda misses a little
though his SEES armor is like the peakest of peak
Nothing can out rizz the SEES outfit
That goes hard but the tuxedo goes harder
Though with Shinji specifically his battle armor is really cool looking
I think the huge fucking axe complements it too lol
Funny change from the other re-releases but I ain't complaining, huge fuckin axe man do lotsa damage? Heck yeah sign me up fo' that
Yea, sign me up for that before October
That reminds me, there’s 1 costume mod I wished I installed during my master quest playthrough
I'm not really that big into costume mods since what Vanilla offers would usually serve for me (Battle Armor and the Winter Casuals are personal favorites) but i figured i might install a couple to spice up my playthrough and bc they looked nice
Samurai Outfit is because I've been loving SMT IV and the Samurai outfits there are really cool and Koromaru Wendell outfit because it honestly just looks cool on him
Has a nice design
Same here except I wasn’t really huge into switching outfits at all
I’ll admit, it does look nice. Looks kinda weird with the menu UI in battle but still nice
The Samurai Outfit one is just a problem with the mod unfortunately
I wish i could actually use a modelling or texturing software bc I'd legit fix that myself if i could
Also change some animations so that the gauntlets don't look weird and fix some clipping here and there
But honestly just having the outfits at all working in battle is enough for me because god they're so fuckinhfhrhi cool....
So cool that I wish they were included as a DLC pack
Good for showing your stats at the start of the video but don’t forget to show the equipment you used as well
I haven't used anything particularly special but i had done that in my failed hermit runs
Yea but…I just show all the equipment used just for added transparency. It what I did in all of my MQ vids
That reminds me my Lovers video was published today
Considering bringing Yukari for the fight imma b real...
I may be going insane however...
Ken's SP runs out really fast
Speaking of
Is Hermit's first Charge interruptible?
I've tried a couple times but usually when i tried to interrupt THAT it wouldn't work
I think I managed to interrupt it in my successful take
Yea it’s possible, it’s just harder considering how hard you got nerfed but it’s possible
I've been making a save before each full moon. Maybe some day I'll go through them and capture videos of the boss fights, but I can't be bothered right now.
Beat Hierophant and Lovers over the weekend. I was a fool and brought Mitsuru, so she spent most of the Lovers fight guarding. It wasn't too bad. Whenever Lovers used an Agi skill, I figured "what are the chances it'll use two in a row?", so she got in some good hits.
Guarding was the strat. Guard when Lovers uses concentrate, have my MC (with Me Patra) constantly guard so he pop that whenever needed, the aforementioned Mitsuru guard...
Eventually got there.
That’s a very similar strategy I used in my lover’s video. Minus the hero having Me Patra and bringing Mitsuru along
This fight is a bit more interesting than what it was in Vanilla but its still a massive slog to go through in Master Quest sadly.
Note: Boss Battle theme from Persona 2: Eternal Punishment (PSP) is part of a BGM modpack I was working on at the time of this video.
Link to the pack is here: https://drive.google.com/file/d/1s-Z6HrJ2UJ_-Mj43r8dd...
Cooked 🙏🙏🙏🙏🙏🙏
Just beat Hermit
Not on camera but hell yeah
RIP Amada Boy though
You let the best healer die. How could you???? ;(((((
I mean he is a good healer but at least where I'm at he loses all his SP pretty fast
So I can't really rely on him
Well, you can rely on him more once he unlocks his second therugy
But that’s not until after ||Fortune and Strength||
I don't remember it happening, but looking at the fusion calculator, I must've gotten Me Patra through a skill mutation. Damn.
You can actually get Me Patra from Leannahe Sidhe I can’t spell that persona’s names right but close enough. But mutations can get you some skills you need sometimes
Leanan Sidhe
Yeah I know. But I checked my compendium and my Leanan has Me Patra at lvl 21, whereas she typically learns it at lvl 24.
Bit of a boon for me woohoo!
That's part of the mod
It was decided to give a crumb to players due to how the levels work now
That makes sense. I feel like I would've remembered such a good mutation. Thought I was going senile.
Did it again!!!
First try of the day as well
On camera too
Though i think i understand Hermit better now
So imma retry
Yeeeeeeeeee
Beat tha fuckin boss and i think i did good
Ken also didn't die
So that's absolutely a plus
We winnin 🙏🙏🙏🙏🙏
It was yet another exhilarating round of ShinjiMaxxing
Bro really came out with the fucking 1.2k damage mid-fight like it's nothing
Ken to me didn't particularly do much, he was mostly item man that occasionally used Mediarama
Not to diss though he really helped
i had shinji hit hard with the theurgia (got a lucky af like 8% chance crit lol) but his actual attacks were much worse than the others because tactics would grief
Ouch
Tactics be like that ig
I usually always Bloody Charged before an attack with him
Only exception was to stop charges
he has the best magic damage besides aki for that point in the game and he can use both healing and karns
so he's rly good defensively
plus like, yukari is weak to elec
But I'm pretty sure this only happened on the first charge
so ken is an obvious alternative
bloody charge won't increase his raw dps but it will charge theurgia quick af
I mean he was constantly dealing 200+ with that
its a flat 2x increase
Hell sometimes bro even went like 300
so its not better or worse than attacking twice
but it charges theurgia quicker
so there's pretty much no reason not to bloody charge unless he'd die lol
I actually bloody charged even when he got close to death in it lol
Usually when it got to that point Aki had already Tarunda'd so i could use Diarama with him
Felt good managing to not have everyone die
I actually continued after my first win and i had to do some catching up in Tziah
Now i don't have to do that anymore
Played on Master Quest 1.0.8
An exhilarating round of ShinjiMaxxing. Took a few tries to get this run without anybody dying so i am pretty satisfied
TIMESTAMPS
00:00 Stats and Equipment
00:46 Battle (Dialogue) starts
01:00 Battle starts
Glad i was able to have it done quick
I think I had that fight done in a similar time if not faster. Still, it was better than your off camera take then; GGs
Gave that video a watch and I think you did it marginally better than me. Also, Muscle Drink my beloved
My way to approach the fight changed once i realized that the charged behaviors are actually fairly predictable
It will Tera/Mega Spark on the first charged turn and then Herculean Strike to crit off of any Shocks it gets
However
If it doesn't get any shocks you get a turn to act
Looking over the video i can literally feel the fucking smile on my face whenever i hit a Freeze with King and I and Shinji had his theurgy charged
Literally looked like this
Oh speaking of i bought the Muscle Drinks kind of as a precaution
An issue i tended to run into often was Ken not having enough SP to heal and since i didn't exactly have a heal persona on MC either
I bought some drinks to at least have Ken on Healing Item Duty even if he can't use his skills
Turns out it can help me save on SP as well when i didn't need to heal back that much
I remember getting a freeze on my attempt but that’s not until the very end of the fight iirc
Ahh I see. Well, Muscle drinks is a good alternative than the typical 100Hp AoE heal items bc those can’t be used in battle
I actually got it more than once lol
Some of them when Shinji didn't have Theurgy too
King and I + the Black Frost i was using seemed to work well
Maybe I was unlucky with freeze ailments rate
I think either Black Frost gets it as part of his skill tree or he inherits from one of the other Jacks
Maybe. Anyways, my take of the Hemit fight is going to be out on August 15th so by then' I might compare my take of the fight to yours bc I remember struggling on that fight oddly enough for a bit
Tbf so did I
I just tried multiple times and happened to notice the pattern on one of them
Yea but I think the way how I struggled on it is a bit different.
#IaccidentallyusedShinjiagaininalaterTartarusGuardianfightandthatwasaterriblemistake
||https://youtu.be/q5tGRaEIMvc?si=XiqVXD-olRBFdqzk|| the only time(?) I featured a song from Soul Hackers 2
Dont bring Mitsuru here
Note: Battle of the Devil Summoners from Soul Hackers 2 over Master of Tartarus Reload is part of a add-on to my BGM modpack I was working on at the time of this video.
You can find the link to it here: https://drive.google.com/file/d/1twJY1CYPFqDO9NVmU79HCfjitEh8uvue/view?usp=sharing
Link to the pack is here: https://...
Beat Chariot and Justice last night.
I fused Sarasvati (resist light) with resist strike from Genbu after moving it around.
Even so, I lost an attempt from Justice's Mahama, which only hit my MC. Curse my luck.
wait you did this without gigantic fist on akihiko? 😔
bruh aki for you was like shinji for me lmao
That’s why I used Power in my take. Power nulls light iirc
The fight became a bit easier once I realized that Chariot has a pattern. Herculean Strike -> Assault Dive -> Reunite.
So I could plan my moves better.
Ah. That is much better.
Ohh. Well, my Power is kinda a meme(how I fused it). Mainly because I have divine grace + media and I couldn’t be arsed to get mediarama. And I’m fairly certain it’s not possible to get mediarama before the Justice and chariot fight without DLC
I won't lie
for hama attacks i just tanked with homunculus lol
i forget which demons i used for chariot/justice tho
Well, your footage will remind you of the demons you used (I hope)
Meanwhile, my footage would make everyone cry. Not because of the fight but because of what happens after
If you’re still struggling on Justice and Chariot, then you can wait until my video on it comes out in a couple of weeks. Since I didn’t even have DLC and I really want to flex my Divine Grace Media Power
#NoMediarama?NoProblem
actually
I'ma just start preparing my videos to be uploaded
they're just sitting there lol
Just sitting on your hard drive collecting dust? Goddamn, upload that. Maybe make some funny meme thumbnails a long the way
lol i forgot how unoptimised my run was
ideally you'd want hanged man arcana maxxed to get matarukaja for that fight, i didn't though so i was using normal tarukaja lol
Damn I should've used my Divine Grace skill card huh. Well, Yukari was my main healer, and the good thing about that is that she'd get her Theurgy every 3 turns or so.
i just used yukari for heals as well
aki and aigis also have diarama for if you need backup
Don’t worry, I didn’t max out Hanged Man until October
well getting it early is all that matters
I coincidently did max hanged and was able to line up matarukaja with three theurgies to win the fight.
cus it lets you get matarukaja for that fight lol
Imo yea. I wouldn’t rely on Yukari for the heals at this point in the main story. Like, I would bring her for the later Tartarus guardian fights but that’s about it
yukari isn't great there but there's no real better alternative
mitsuru's rakunda isn't too useful since the boss is two enemies and her theurgia charge is the slowest in the party, while Junpei's support isn't too useful and his damage is exclusively physical which both aki and aigis can cover
you want to spread your damage out somewhat evenly between both targets to kill them on the same turn so i found yukari more useful for that purpose
Yukari dies a lot though so kind of a liability fr
Yukari deserves to be benched for forcing herself into your party for the Hierophant and Lovers scenario anyways
Swagged out maybe
I didn't get it quick enough ig lol
she's good there though
she deserves to be benched after ken joins for falling off
yea your fight was quite slow cus of it lol
And that is where we agree to disagree
That's fair
plus this might be your personal preference but i think you heal too much
Though i think i did alright
like you use the single-target healing items a lot and conserve ken's sp too much even though his gauge charges quicker when he's under half
I don't take my luck with crits so i usually try to be full health when it works
but that boss has like one phys skill and it uses it very rarely 😔
you tanked it for 40 damage even lol
i suppose a win is a win though no matter how you get there
I got cooked by crits a lot of times in some of my attempts there
My strat used to be to Tarunda the full tank and everybody else blocks
but the tank liked to do a funny sometimes and crit me
ever since then i stopped gambling
I got a win with a way worse strategy so i'd say i'm satisfied
Hold up, let me double check my footage to see what moveset I had on Aki for Hermit. Bc idk how you would get him to learn Gigantic fist without being overleveled for that fight
Let me see, in my take: Leader (37), Akihiko (36), Ken (39) and Shinjiro (39)
I think this was the point where I skipped getting exp from trash mobs and only got exp from the Tartarus guardians
Like I would fight some trash mobs a couple of times but then I just go straight to the guardian
I get XP from everyone unless i have too little SP
Maybe but I’m just not sure. I probably would’ve if I bought along Aki more often to the Tartarus guardians before Hermit but still kinda unsure
You haven’t faced real trauma until you fight against Strength and Fortune. Well, not the fight itself but what happens after
I'm pretty sure I'm not the only one but 10/4 didn't hit super hard for me
SEES's reaction to it however did kinda hit though
Koro's in particular
Alright i think this is enough for today
Aigis is a little behind but it's fine
Bruv, Aigis is level 38 and the leader is level 45. I think that’s a little more than being a little behind
But the level gap between the leader and Aigis tho
Like the individual members being level 40 is not a problem but seeing the leader being so far high in levels than everyone else made my jaw drop
I don't really know if it's just me but that always happens at some point
Like maybe around the middle of the game i get to a point where Protag just outlevels everyone and they can't really catch up
Before you ask I don't really do like Solo runs or Duos either
I usually have at least 2 people at not counting Protag and Fuuka exploring Tartarus
That happened to me a lot in my P4 playthroughs and when I played P3R(on console and on Pc)
Damn
But yeah that just tends to happen at some point
Which i guess is why protag just decided to skyrocket there
Pretty much. Since you can’t force the MC nor the Navigator out of your party
