#Persona 3 Reload | Master Quest
1 messages · Page 14 of 1
koro seems pretty horrible when hes not just revolution botting
bro is like his fes version where he does literally no damage
Well no weaknesses aside he isn't contributing much without a phys mf
They can one shot weakness phases but needs debilitate for that
Oh nah you replace ken with aigis (you don't need repels in vanilla)
shittiest party comp ever
it's really bad, I burned through many more items than usual
Yukari is technically the strongest of the three
just that
she's level 81
Koro's 87
Ken's 90
How tf can you send 300 mb shit
Free online converters my beloved
@hollow trail unsure if this is intentional or not, but Junpei will never shift to Yukari even when she can hit a weakness
I thought this might be a full assault quirk, but Yukari passes to Junpei when on full assault so who knows
semi intentional
FA junpei will never
FA Yukari passes to high Str
not really perfect
but yea
Akihiko with charge for faster theurgia gains
ah
also lmao poison was absolutely gutted
was hoping i could stall with poison on rampage drive due to junpei not being able to guard
but nah it does like 20 damage lmao
poison is really just a chip damage strat now yeah
5% with hard cap of 250 dmg
AI: “Man, everyone is affected but me. I better cleanse their ailments”
Then they see an ally lower than 50% HP: “Hold up, I gotta heal them instead”
That’s probably an issue on my part since I should really have resist ailments on my main character, lol.
By the way, I’m liking the mod a lot! Keep up the great work.
Really puts strategies into a completely different perspective with it.

My main thing was being smart with items and really thinking about your personas, team, and equipment
more about that kind of preparation than just buffs and stuff
hope that was successful
Probably only most felt if it's a full playthrough
When testing, we really just uh
Just try to look back on what's doable or not compared to vanilla
One cool thing abt MQ so far i think is that it also kind of encourages you to use AOA as finishers in a way, even if you are able to get one they don't always kill all enemies and you are vulnerable after them
overall you just have to think a lot more
Enemies can kill you much more easily now
Mhm, the item changes do play a huge part in this mod. It makes it extremely obvious of “Hey, your team is underleveled and can’t handle this strong enemy” compared to “I have money so enemies being strong isn’t a issue since I can spam items”
Talking bout you Phantom Mage... I hate you
Skill issue
Isn’t Phantom Mages the second Block white hooded shadow creatures that use dark attacks?
Yea
it's not really supposed to be about "I'm underleveled" because there's an xp cap
it's more like
"can i craft better armor and weapons"
but yeah xp plays a role
To be honest, I never crafted in the Vanilla version in the game and just always bought items from the police station since there wasn’t any real reason to craft to put me at any real advantage
Yeah, I'm hoping the passives from this gear will become appealing
Kurosawa kinda falls off after the early game but he was extremely useful for Priestess
what was that one again
I think the game heard of me saying the enemies barely hit Mudos because now it just hit 2 in a row on Junpei and Akihiko and almost clocked me with Eihas
The RNGods were merciful
Unshaken will
The girls technically get insta heal ones, those are better
i beat rampage drive but junpei did lmao
gonna try refight it so he can learn rakukaja for priestess
The Arqa statue boss is tough
I think i figured out the strat for it though
Akihiko and MC are the main ones who are gonna act i think
And kind of Junpei when the boss uses Marakunda
tarunda is so comically overpowered in this game lol
taking less than half damage makes most fights really easy
good luck
It worked!!
Sure took a tad though...
10 minutes
Played on the 1.0.0 release of the Persona 3 Reload Master Quest Mod
In hindsight it was 11 apparently
The going was pretty robotic but if I didn't do that guarding thing every party member would get instakilled
not being able to use revival items is kinda fun
haven't had a lot of time to play but i just cleared thebel and did it in 3 nights instead of slugging through w low sp like i did in base p3r
Def a lil limiting though...
Had to be extremely cautious against that boss i was fighting because i had no form of revival
Had to constantly keep an eye out for everybody's health
The Junpei Rakukajas technically weren't really necessary but they allowed me to have to resort to media a little less
Reference
i know right???? jesus fucking christ lol
i don't really get why all the adds need to resist phys lol
took me about 2/3 hours of attempt
junpei keeps griefing
git gud
i set myself a challenge to not use jack frost and not use any items
and i accidentally forgot to register my onion
so it no longer has zio lmao
the onion resists ice?
uhh
the adds are a much bigger problem than the actual boss
you basically just tarunda the boss and it can't do anything
at your level sure
I did it at a level where tarunda would still leave everyone at critical hp
mc 11 junpei 7 yukari 7
protag and junpei are 10 rn while yukari is 9
oh lmao
i reloaded my save to make sure junpei leveled up on rampage drive fight
cus i wanted rakukaja
doing that deathless on tactics was funny
the like
which was lifesaver to protect from adds
yea i only have 2 maha-jio gems and that's it
i have like odd morsel or whatever which is like 150 hp heals but thats pussy shit
i ain't using that
rn my main issue is just like
its hard to keep up dps because you gotta focus the adds
but tactics junpei doesn't realise this
and just attacks the boss anyways like a mad man
if this game had assign target this would be a million times easier
he can't handle adds either
well yea especially cus he defaults to phys
no his agi does like 20 dmg
and they resist that so he just wastes turns when he does attack them
it's shit
I prefer handling Despairing with MC agi and keeping junpei on boss crit duty
works good
the main problem is just like
if someone doesn't have rakukaja, then getting hit in weakness is just instant death guaranteed
yes
so i need to either do rakukaja or focus killing them
it's a skill check
yeah but junpeak rakukaja is random cus no support target tactic 
just gamble and hope he supports the right person 
i should just do mc raku tho
yeah get raku mc then 
would be better
i had tarunda, great yakiniku and rakukaja
yeah but that shit costs sp bruh all this mf does is buff
sonikku panchi
that's also ok
its basically the same skill
but yeah it's possible just really fucking annoying
I'm afraid I can't work miracles on the AI

Could write per-boss exceptions but that's making the game play itself
so idk
well thats a predicament
i skill issue'd here lol i should've just killed with junpei instead of doing raku
i got killed by a summoned shadow in the priestess fight 😭
yeah they're way more dangerous than priestess herself
yeah this is kinda crazy, might literally have to rewind and fuse a fire res persona with zio
if i roll double skeptical tiara that's an instant game over
can only kill one and no way to dizzy the other
Can use 2 mazio gems if you have em 
can also rakukaja yourself
mc can tank a minion
junpei and yukari need buff
oh shit right i forgot about those items
Yeah and you did 3-day
you have a fuckton probably
more than enough to blaze through
yeahh not zio items but magaru items should still save me from the agi using ones
i think this boss is actually impossible with the ruleset im doing rn 😭
people die too quick and i don't really do enough damage
ig i could try again with the garula skill card but it feels like cheating almost
Doing a MQ challenge run before beating MQ itself is insane
i respect it but like wow

i just feel like no items at all is in the spirit of the mod
sh2 reference and so on
lmao i lost to the time limit
it still had nearly half its health left
tho i found out near the end of the fight, it just stops summoning adds and attacking party members
jack frost would be really good for that lmao
but alas im lazy
Doesn't Priestess Null Freeze/Ice?
you use jack frost just for the resistance
there is zero reason to attack her with any magic
jack frost has sonic punch anyways
but anyways lmao thats enough testing for tonight
there are just some scenarios that are inherently unwinnable in the tactics version of this fight, especially if items are banned
like the boss summons two despairing tiaras lmao hope you tarukaja'd mc beforehand otherwise you just can't kill them
i imagine its a lot more managable with direct commands though
i will try again tomorrow maybe but with a less scuffed setup
yes but in practice the early game is really not friendly to this concept 
it summons 2 adds, then on death immediately one more, then 2 more after the final timer speedup, and i think then she just spams ice storm + bufula
FF7R wants it’s hard mode back
lol
Can I beat Master Quest with Orpheus and Protag only?
doubt
GL
well
maybe if you arcade spam actually
but there's no endurance arcade
so you're kinda shafted
personas don't scale xp though so you can painfully grind him
for endurance
Did that get yeeted like skill card duplication or???
Ohhh
Today was a productive session of Reload
I didn't forget to save this time and have to everything all over again due to a death by the phantom mages
Life is good
Hoping to continue forward in this way
One thing I'm kinda 50/50 on rn with MQ is that fights are a lot slower when I don't get destroyed by the enemy
Though in a way i guess that should happen to an extent in early-game
i mean yeah they're slower ig but you also need to sustain resource
Wym
i guess you could also grind gems for the stat cards in the antique shop
if those are still a thing in reload
they are
Yeah they are
they might make the game a cakewalk actually
You can buy them from Mayoido Lady
i need to test
fights taking more actions means you need to also be more careful about economy
and not spam shit
Damn, I better make sure the leader invest into Tanaka’s Amazing Commodities stocks before going into Tartarus
i'd argue fights do end pretty quickly once you get access to the fucked up phys abilities lol
at least normal battles
Hm
I think I only have regular phys rn
I have Vacuum Slash on Junpei
Is that fucked up
thats not what i said tbh
aoe phys is basically hax even at low damage
especially on junpei
the crit rates are lower sure
but he gets a lot of crit from his personality
Hm
I'll look out for that
Junpei does crit pretty well on his own
I think he's the one who crit the most even when i DIDN'T go for crits
single target always has more crit, but if you have a lot of enemies that's 5% + his trait, rolled per enemy
That or the second
odds are good
Damn
If he is the second, oddly enough the first is Yukari
Those 10 damage crits got hands 🥶
Something tells me MQ makes this fight works even though this fight is 99% identical to how it behaves in vanilla
Wrong
You can use the Risk-Reward ones
Like the ones that have a chance to poison you
Either I don’t heal and die or eat this weird food in my pocket that can poison me
yeah, the ailment-risk ones can be used
Well i died a lot of times in MQ because i forgot to guard and the damage boost was instadeath for my party
I’ll just take my chances
also the xmas gifts at the end of the game
if you null ailments the food is safe 
Ohh
The fight was a tad more robotic since i had to follow the bosses pattern
The only thing that slightly tripped me up a couple times was the Marakunda
Which could be avoided if you preemptively buffed everyone with Junpei
Yea, let me null ailments- wait nvm, I can’t do that until the 3rd semester 
But it's not necessary tbh
oh that's interesting
I would’ve just relied on Polydeuces’ tarunda tbh
well it's still better to just use skills i take it
unless those items also got buffed
Yeah but that's 1 less turn for Akihiko
And Akihiko is like
Pretty good
He has a decent chance of Distressing and even shocking if the RNGods smile upon you
And that can help you dish out a lot of damage
That's what i relied on for the fight actually
Which paired well with my weird Omoikane
I think they're unchanged from how they were in default iirc
But they're good by default so it works
Weird Omoikane?
Lemme try to get an sc hold on
Oh…
He inherited Sharp Student and Regenerate 2
The former is of note because it means he just crits more
Distress makes crit chance higher
Wait, doesn’t sharp student reduces the chance of you getting hit by a critical hit or that’s different in master quest?
It's the critical thing right...
Unless i just got extremely lucky whenever i hit distressed enemies 😭
jesus that was close
Rip the exp for the squad tho
Are you playing Tactics?
yeahhh arqa is gonna be a pain
nah im just not that good
tho yukari mightve stayed alive if i guarded properly
Tbh guarding felt kinda irrelevant in Vanilla so yeah
But also the adds make it a little hard to guard so
yeahh, in the end i just got lucky because i managed to get her to the point where she focuses mc only
so w jack frost it was just a stall and hoping i didnt waste my resources
i had a magaru gem still tho so i wouldve won even if my sp ran out
Damn nice
One thing that def makes things hard is not having a lot ot AOE early on
That coupled with the low sp makes every use of magic have to count
Agifrost propaganda
jak fragi
An odd morsel is better but you need to keep one of them for Nozomi
those are thebel only and rare as fuck right
at least i remember a friend spent like 5 hours grinding for one
Can't you farm them on Thebel?
You can savescum a chest or two
Kinda hilarious that you befriend Nozomi by giving him shit food
usually no
but here i really really REALLY dont care
after 3 hours of attempts
i dont care
Lmao
Depends on the fight or if i think it's avoidable
I'm dissatisfied if Akihiko made the fight longer just by existing
In terms of Thebel I think it's practical if you somehow don't do any sort of fighting except the first two guardians
Then you spam beating up lowlives to get persona cards to fuse
genuinely what does his trait even do
does it buff the effects of kajas? passives? both?
10% increase to effect of buffs then the upgraded ver is 30%
just imagine another 1.1 or 1.3x multiplier on him when buffs on him are up
how much difference this is depends on the buffs because they don't have the same multiplier
rakukaja beats up tarukaja for example
even with that though he gets shit late and better members exist
so he's underwhelming in a lot of things
i was under the impression that they were all like 33% boosts before
well if we're talking just tarukaja it's like
40% now basically
lmao
it came a long way, in OG/FES it's 25%
in P4 it's 33%
in P5 it's 40%
and reload took that
so what does mq do to make him more viable besides debilitate
like whats his skill prog
single target boost is the main thing
and auto tarukaja
the problem in vanilla is you gimp protag's turn to
just get tarukaja on him
when you're better off using protag turns to attack
the other members should also be, like, attacking too but that setup is the main problem
basically you need to baby him to even get numbers out of him
and even with that he's still terrible
the fact that he's technically stronger with 99 all stats on crit doesn't change that fact, he's garbage in a regular playthrough setting
the debilitate isn't even that bad, since every other member can do that with items
but his established role now is "single target specialist"
his raw damage from those is now uncontested
which is good, he literally sucks ass before
That's a good analogy actually
But he can do both Magic and Phys at the same time
Perfectly
Since you can have both boost and amps for strike and elec
what would be his ideal skill setup then
since only 8 skill slots
is his strike boost weapon still his best
that's the best part, his overhaul makes you think of many ideal skillsets
since there's no evasion cap now his evade x skills have purpose
they're not deadweight even if he has ali dance from shoes
iiiiiiiiiiiiiiiiiiiiiiiinteresting
charge is good for theurgia building mostly so him having that innate helps a lot
high counter (from shinjiro) makes him just as good of an option as Junpei when dealing with a phys heavy enemy
what about other party members? has anyone else's skill prog been changed?
hmmmmm nah Akihiko got most of the changes (he needed it)
fair
the others have a solid skill tree
the only other change of note is Koro losing debilitate and Ken getting endure (from shinjiro)
very fitting skill change for that last one honestly, in both story and gameplay
is ken still the superior healer or is Yukari balanced more against him now?
depends on what you're running
if you're running a mage nuke party, Yukari beats him easily
but if you don't want to afford being risky
Ken is even more integral for that
what about mitsuru? is she still dogshit?
idk what you mean
well the main thing is freeze is way more accessible than before
and she's the easiest member to use mage builds for
innate concentrate ensures that she's never a bad option
ailments are a bit more viable in cases so more or less she isn't bad to pick
rakunda in general, you can never go wrong there even in vanilla
I will say though she's hard required for some quick kill strats
even so I found myself using Mitsuru less and less as the game went on for some reason bc I felt she was being outclassed in terms of magic by other party members like Yukari
once I reached block 5 i literally just never picked her unless I wanted to see her level match up with the others via great clock or reaper farming
obv rakunda is always useful but even then thats a single debuff where her theurgy charge scales off of debuffs and ailments, and as you said youre better off using Makoto for attacking than applying debuffs in the first place making her one of the least quickly charging theurgy party members in the game outside of Koro
and her second theurgy is literal ass
if she's a good magic nuke though, I'll take your word for it
here's some number comparisons
the freeze is the main thing, here's an example
Now with less item resources to cheese. So more preparations involving equipment is needed.
Now I wanted to try to find the most disgusting way to beat him on level with the mod on. And I exceeded my own expectations on that one. But don't be fooled, this is not the easiest thing to replicate. But even still, it's still pretty funny.
technically the damage numbers should be lower due to nerfs added later but the main idea is the same
she's an enabler for phys users, sometimes better than Koro's revolution
so in those cases (many more cases now in MQ), she's good
i see
akihiko not sucking ass is good
has ailment rate been raised at all? is weapon power no longer being halved?
technically yes for former but no for latter, no one has found a non jank way to do that latter bit yet
this is with max stats though so Junpei is still potentially stronger
what about light and dark skills? have they been adjusted the same way as the other magic types, especially with regards to -dyne level skills? Instakills?
they're the same tier as their elemental counterparts
the dynes got buffed to P3 numbers so hopping from -la to -dyne isn't a shit upgrade anymore
IKs are untouched from what I recall but they're decently usable in vanilla so that's not a bad thing
All DLC Personas have had their exclusive moves removed. They can safely be fused in legitimate gameplay.
so things like Cross Slash or Masquerade are simply not there anymore?
yep
and drivers
those fucked off
they're replaced by appropriate skills on the level they are obtained
izanagi gets getsu-ei as an example
I personally would've preferred they be rebalanced in and of themselves or simply reskinned versions of other skills rather than being removed entirely but I understand the reasoning why
except drivers
that's not possible in some cases
obv
how much have Charge/Concentrate been reduced in strength? 2.25x?
2x
vanilla has it as 2.3x
theurgia charges are unaffected, those always scale by 2x with charge on in vanilla
so it's more just to save SP or clear certain phases than to be more powerful than casting it normally?
the most important bit is it increases theurgia gains
just having charge/concentrate on a character makes the funny meter go up faster in vanilla
and having methods to do AoE charge/concentrate just means it's basically free
so this decision is based on those factors
it's more tactical to charge up and since theurgia is always 0 at the start of fights
this is important to keep in mind
shit that's actually really useful to know
i didn't even know charge/con did that in vanilla wtf
charge on akihiko lmfaoooo
that's actually the reason I start this fight with giving Yukari charge
I quite like this mod, it made the fight much more engaging to solo. Among other things, it made Nyx hit harder, hit more, have more variety on what she does. Very much an improvement compared to the Vanilla version.
Now incorporating the multiple tweaks added that affects the gameplay quite a bit. Things such as disabling of healing items for ...
I look stupid if you didn't know that
I'm kinda curious to know why skill card duping was removed
nihil item duping is obv super fucking useful
yeah fair
material dupes are less broken in comparison
since you need only a specific number of them and they become obsolete next month
also this removes a lot of dead moon husk grind
so I'm happy with it
lmaooooo
FUCK dmh grind bro onggggggg
fucking hated that
spent literal days trying to get one to make aigis's max rank weapon
lost braincells
F
so yeah these changes are more so about removing grind even though it looks like it's adding more
and like
im not even opposed to grinding too much so it didn't really matter in the first place, it just seemed like an odd choice to make at the start
could always talk about being dissatisfied of certain changes, this is the first iteration after all
how was omni orb changed exactly?
she hits way harder now so just phys isn't gonna cut it
I tried it out with magic no mastery and yeah it's beatable
but I used both phys and mag for that one
i remember seeing Meovv talking about removing some of liz's rules? is that true or am i dumb
Oh nah it's more like
The same rules
Same AI
But hits harder, can be hit with ailments, her persona's affinities fits with their regular versions (except Cu Chullain)
Removed the 3rd phase skip too so you're not going to be able to cheese her
That's more or less it
Masakado and Pixie has firm stance though so lol
why would you give pixie firm stance
She doesn't null all anymore tbf
Weak to ice like the usual
Same goes for Masakado, weak to elec
apologies for asking all of these questions btw, I just haven't kept up with the mod until today
Hee ho
@hollow trail just fyi, the adjustment to lifestones isn't working properly. I just tested and its still restoring 30% hp to party members its used on instead of 15%
also along similar lines, I'm assuming this is still the case with armor defenses? as in, there's still no point in using them for their "stats" but their passives?
They have the most effect to them stats wise in a persona game but yeah that's still the case
The meta armors are endgame armors though so it's not really that bad
sucks that we still can't do much about that tho
Most of the equipment is left untouched apart from certain items
The notable ones being
Strike boost rocket fist for Aigis
Fire Amp Surt Sword for Junpei
I'll check, life stone has been a bitch for ages
i could swear it was fine
It seemed like it was doing % health item things to me
Yeah it's supposed to be 15%
but apparently it's doing 30% even though i triple checked
life stone was broken all your runs are invalidated!!!!!!!!!!!!!!!!!!!!!!!
cheated item!!!!!!!!!

Lmfao
Tarukaja is 40%, Rakukaja is 66%, Sukukaja is 30% Accuracy and 42% Evasion
Debuffs are the same, just inverted
Tarunda is lowering by 66%, Rakunda is lowering by 40% and Sukunda is lowering Accuracy by 42%, and evasion by 30%

That's lame
spam medicine, then
Some player in the future: “Man, I’m on January after grinding in real life for 3 months, I’m finally about to beat the game with this mod!”
Mod gets updated with a minor balance adjustment: “Yeah, you gotta start all over again since it invalidates your current run, GG!”
i think i'll do the priestess fight again as well
Just dodge the attacks, easy!
… 
i want to beat it with the fucking scuffed ruleset so bad
we will not be using items or jack frost 😈
so far the high iq strat seems to just be like
ignoring the skeptical tiaras since they do like no damage
and can't hit any weaknesses
Me omw to dodge magic:
evade ice
If only it was that easy...
im so mad that i have evade slash and not evade fire or some shit
If Yukari ever dies, just hit the start button to fast forward the fight. I tend to do that if I know I won’t beat that battle guaranteed.
At least the boss never focuses protag unless it knocks down party
oh yeah on tactics its genuinely impossible if yukari is dead lol
the other big issue is just like
sometimes junpei and yukari will randomly attack the adds and not the boss
so its very hard to actually do enough damage to win the fight
Assign targetless behavior
ikr!
assign target would make this fight a genuine cakewalk
keeping up buffs is hard too cus eventually protag will run out of sp
If only it was possible to add tactics
it is in fes 
“Okay Yukari, you knocked down this enemy and you can shift to me, I’ll deal with the other one— Wait, nonono DONT HEAL JUNPEI AHH”
nah they seem to kill them alright
the main issue is like
they attack the adds i want to just leave alive
like the ones who do nothing but spam fire skills
even though they resist wind, fire, slash and pierce anyways
Hm
the phys resistance on the adds is actual CBT for tactics i won't lie
if i were to suggest any change at all it'd be to just make them neutral to phys lmao so junpei stops fucking griefing
I think you might have better luck making sure to test all the elements they have so that they at least know if they can knock down or not
I know I tend to set the AI tactics always as “ act freely” but is there any good settings for individual allies that works better compared to act freely?
damage also seems kinda rng on tactics cus you need junpei to land at least a couple crits (he's allergic to this for me tho lmao)
i have landed like
2 crits within 10 attempts
Full Assault Junpei will never shift to others so depending on the scenario, this can be beneficial
Full Assault Yukari will also never waste turns on Dia and will prioritise shifting which is good for saving SP
Heal/Support Junpei does nothing besides spam rakukaja which can be useful for priestess but thats about it
Yeah, I tend to do Full Assault Yukari when exploring floors since I would rather heal when the battle is done compared to losing a turn with heal.
I think it can be useful for the Relic Tartarus boss because that deals a lot of damage
Even if you defend
well in mq i just use items to heal since dia is an actual scam
but in bosses, dia is nice
healing using protag is a horrible idea in mq though cus of how much sp it drains which kinda sucks since in an itemless setting, i am wholly reliant on yukari for keeping everyone topped up
and she seems to always prioritise protag if both protag and junpei are low
simp.
Isn’t healing items only useful for early game in MQ though? I haven’t reached to mid-game/late game with this mod yet
i got a garula skill card so i won't lie im just gonna use that to kill the boss in a couple turns
the in battle ones cap at 150 hp
The healing items are more useful early game yeah
im banning all items in battle tho, not just healing
so no kaja or gem items either
and ailment cure unless tactics use them
And they're kinda rare, to cap it off
the in battle ones are good for early game for the most part but they're not bad to be around later on
150hp does last quite a bit as a semi decent heal but yes it drops off hard
by the time it drops off though you have amada and yukari mediarama anyways
i think garula omoikane will be my winning strat for priestess though
kinda sad that onmoraki wasn't as good as i'd hoped
but its fine
onion sucks
No Earlynubis allowed
snowman better
nah he's awesome
i specifically didn't want to use jack frost cus everyone else was using him
he's technically the best option (if you care to kill the skeptical tiaras
) but like idc
imo forneus is kinda better if you can get the stats
cus no fire weakness!
the priestess moves are predetermined
i did it with Valkyrie in vanilla
Doesn't Forneus have elec weakness though
the adds she summons are not tho
the adds are predetermined too
yeah but you have garula skill card for that 
nulling bufula and ice storm is a worthy thing to risk
no its random which ones she spawns tho which fucks me
yes
maragi gem:
i have none 
jak fost with agi
Junpei
does jakku two shot them
Me in Vanilla P3R: “Shinji, we need to cook!” (He does make a pretty mean restore max HP to all allies item)
I’m assuming that’s massively changed with the MQ mod
rn i can only two shot if i have tarukaja
junpei can't hit them
F
well i can force junpei to hit them if i use fucking
rush
but sometimes that just hits priestess anyways
this is why i wish they didn't resist phys lol
very hard to get junpei to make decent plays
it's not usable in battles
so it's just an AoE heal after battles
his samarecarm herbs are useless tho
lmfao
actually yknow what could be funny
i could rollback my save and grind ma at the arcade
on omoikane lmao
Rip social stats
If you have jak fost with agi you can
1: Knock both down, kill the second, and finish it off with Junpei if either of them had Tarukaja
2: Knock both down, kill one, and use sword to maximize Dizzy odds (normal wep attacks are highest dizzy proc)
3: Knock both down, kill one, and Rakukaja Junpei so he lives (if Priestess targets him it's gg)
i have rank 2 everything anyways
finish off with junpei...
if only tactics ai were that merciful 
sad!
I can see the idea that the mod isn't exactly tactics oriented with this one
also i try to do the normal weapon dizzy strat but like
it never fucking works for me besides that one time where i dizzy'd rampage drive 3 times
losing the coinflip
my winning rampage drive fight was brilliant though
nobody was in any danger lmao
orpheus with tarunda op
What is the % chance of landing a dizzy on a knockdown enemy with a physical weapon attack?
correct
imo those odds are nice
i didn't even change
gives wep a purpose
niche
but it's there
tbf p3p has dizzy strats and reload doesn't for a reason
aoa can dizzy xd!!
aoa has been by far the most consistent way of inflicting it for me lol
for some reason striking weakness a second time doesn't add any extra dizzy chance lol
yeah but now i don't even know what dizzy is trying to do lmao
it feels wholly random now, not something you actively account for or attempt to inflict
especially cus aoa can do it now
Dizzy hardly ever happened in AOA for me tbh
i just do all out attack and chances are that'll inflict dizzy anyways
i did an all out attack which dizzy'd 3 enemies in thebel 
Hacking
personally I had moments where dizzy fucks me over because of the dizzy chance on aoa
so I personally don't like the aoa chance
The enemy it happens to is random, with sword you pick
I disabled an enemy that was next and it saved me the entire battle, for example
see i've tried to do that and usually it doesn't work 
but when it does its nice ig
oh right you made early game phys skills all 30 power right
which means i should prob by junpei's best sword in the shop cus its technically better than his skills lol
unless you buffed the crit chance on power slash/bash
sword gaming???
what are the stats tho i need to know lol
that's technically true in FES iirc
single targets are 10, aoes are 5
yea in fes it is
for the whole game?
for the majority of the game. moves with proc have less iirc and heaven's blade exclusively is 20
or 25
i think stuff with proc is like 3%
the tables pinned i think
why u metagaming.....
metagaming is how you win in a challenge run!
i tried to metagame with poison earlier though but its literally worthless now lmao
im pretty sure poison also prevents inflicting dizzy in this game so its actively detrimental if you do
yeah ik what i meant is like
i made the conscious decision to hide numbers on 1.0 so people would try to discover strats

but ig you were here for development
yea lol
funniest number change
nah just dizzy tbh
which i think may only be the case for thebel
SCARLET MIDD??
nah junpei's one in the shop is like 68 atk or something
he nerfed the crit multiplier
i nerfed hack n blast and made crit 1% on the phys ones but that's it
on merciless
crits only 1.5x damage now 😔
yeah that's what I mean
because crit scarlet havoc outputs mastery king and I numbers now due to the crit damage nerf
tbf i think if you put in the work to mutate all that magic shit
yeah you deserve it
test magic ability vs phys
phys is still the easier option and 17% crit rate isn't bad
or 32% with koro
you get what I mean
bloody charge is rebellion tho
they stack
yeah you want it with bloody charge or auto rebellion
is there a rebellion vegetable
just ability king and I outputs scarlet havoc numbers but no crit
don't think so but either way it'd still be garbage
the 1.5x comes from mastery basically
-1 turn for rebellion is not a good trade in like any scenario
so for no mastery situations you can really just pick scarlet havoc in that scenario
because the crit rate gives you a chance to do more damage
so i assume scarlet havoc still shits on it if it does crit so tldr just be lucky?
freezing nyx
that can be a reason to pick king and I regardless
tbf though magician is weak to ice, that's another reason
just use diamond dusto or midsuru for freeze tbh
weakness removes the need to use debilitate to one shot
do you really wanna use a theurgia on magician?
wouldn't you be able to kill it quick with just normal skills
though ig you get it back quick enough
well I did manage to one shot it using saturnus inferno
oh wait I mean
my diamond dust persona
but the problem is
that needs debilitate
and that needs a high roll on damage
yeah...not very reliable
even with weakness tho
scarlet havoc will still outdamage assuming crit
cus weakness multiplier is lower than crit
funniest shit ever
yeah well I'm not gonna gamble that if I have a surefire way to do it
yeah lol but i do think its funny
plus in a solo setting I would have expended my charge to kill fool phase
so going phys then magic is faster turn wise
hmmm I guess you can go the other way around but that scarlet havoc needs to crit
yeah I'm not doing that

smells like a skill issue
rip gods hand
surviving > midiarahan
no it doesn’t. It smells like uh…old spice deodorant
Hold up, how come Master Quest is only 204KB? Aren’t difficulty mods normally like at least 3GB or more?
❓
wdym
I don't know where you got that from
this thing is more on just manipulating the numbers and AI
not adding a lot of shit in there
Yea
It's just code editing, stat tuning and AI rewrites
Pretty sure some of those are kept on a single file
Ohh
that's only if they add a bunch of fuckass models
Partly unrelated question, is there any way to make Reloaded-II check for updates?
opening it
Hm
I'm gonna guess it's cuz i set it up manually
and with a different package name to actual MQ
so even though it knows it's downloaded it doesn't know it's outdated because it's prob looking for the actual MQ package name
means you didn't even update it to have the funny dupes
not rlly
i have the release version
Oh wait
it just popped up
Ok it was
Minimized
for some reason
oh well
Reloaded-II ur weird
Just realized I'll have to get to floor 42 again
Man
Eh at least I already did the grind on the floors leading up to 36 I'll be fine i think
Surprisingly, it was slightly shorter than the first time i killed it
11:27 (1.0.0) vs 11:23 (1.0.1)
o wait i think i kinda know why
i used Bewilder on the boss a couple times which meant a couple more turns spent wailing on the boss
Master Quest updated right after i was done with the boss yesterday lol.
Realized after the fact that the strat could've been optimized a little more but oh well
savescoom
i didn't!
it was in a random tartarus chest
i had to go back into tartarus cus i wanted the +1 ma weapon that mc gets
anyways yeah the boss is impossible without the items if on tactics
you just don't do enough damage and can't sustain the sp costs of your skills
and Yukari for some reason will literally never use Patra to heal distress
Can Tactics use items in Reload?
i don't want them to either way
but they can use ailment cure (i think?)
but i have no ailment cure items for distress anyways cus i was planning on doing no item
i can win this if i allow myself to use items to kill the adds tho
BOT Yukari: What’s a patra?
yeah idk how im supposed to do enough damage lmao
like jack frost would help with taking damage sure but my damage output would actually be lower if i used him over vakyrie most likely
ig i will just need to spam mazio gems
and im gonna use direct commands only for the sake of guarding because wasting 8sp on a tarunda for a single attack only to take more damage than if we had just guarded anyways is making me go insane lmao
nah fuck it thats pussy shit
but yeah rip no item run
i will try to do no item for the rest of the game after this at least
Mission Failed, we’ll get em next time
no
yukari isn't using patra cuz she thinks healing is more important
You can actually use items like medicine if you're confused
but that's a throw
you'd die
Yukari is ||secretly a Strega plant confirmed||
okay yeah lol
literally first attempt i used items, i won pretty effortlessly
maha-jio gem op
i won with like
3sp left lmao
no jack frost too 😎
literally just tank ice storm on neutral resistance 4head
you only take like, 100 damage if tarunda/rakukaja isn't up
its fiiiine
Shhh, don’t say that. You’ll make the mod author buff the boss
no the boss is fine
i imagine on direct commands and with better personas (don't use omoikane for the entire fight like me lmao) you can win pretty easily
especially with gem items
tactics only is a lot harder because you literally cannot guard even when you know ice storm is coming
so you need either tarunda or 3 rakukajas active or you basically lose
I won using some personas and magic
I think i died a couple times before i knew how the adds worked
i had forneus for tarunda and omoikone for all elements and rakunda 😎
i didn't even bother with the adds this time though i think
well i had to one time
there was no skeptical so i had to knock down the adds first then use maha-jio gem
and then that killed
but yeah idc to do that itemless on tactics, it might be possible but you need really good rng and perfect buff uptime which just isn't feasible for a tactics run
overall though, good boss. this is probably the hardest fight i've ever done because of the restrictions i put on myself lmao
the only thing i don't like is the eerie sound bit because if that hits the whole party its really hard to recover from, especially on tactics
Are the thebel guardians any different in this mod?
They are unchanged but they generally feel harder due to the other changes
On tactics they are kind of annoying but very manageable
Uncontested GOAT
gonna give her tarukaja and concentrate i think

Can you give her Armageddon
NOOOOOOO
Anytime I get a game over in MQ, I always see that emote
Oh man
I think i might have to do some preparations for the Emperor and Empress fight
I uh
Died once i think
I just bought 6 muscle drinks
It was pretty troublesome cuz fuuka ran out of SP
But GOD
I had a gamer moment
I fucking guessed the weaknesses
I think my heart rate jumped whenever i tried a skill and actually hit a weakness
Haxman died though unfortunately
His sacrifices were not in vain however
Btw @hollow trail can Empress have strike weakness?
I don't think she had it once
It's slash and pierce right
Yeah
Wait so it's unintentional or?
it's intended
Ah good call
I can imagine it'd be tok hard if it cycled all phys types
Especially since i had no strike persona
I would have been COOKED
yes I chose 2 elements so you'd always be able to guess
then the magic ones is
Fire
Elec
Light &Dark
random, but never repeats
so you can guess pretty easily in a single turn
Ye
I actually had to do some tech where Junpei or Aki self damaged in favor of finding the weakness
Akihiko sadly died because Emperor liked focusing him
Ngl the toughest part of the fight was when Empress used Bufula on protag and the protag got frozen
these element picks are actually what makes this fight tactics friendly actually
since junpei won't sell
The first was less but i don't remember how much less
Also it was less because I died lol
Imma post the video since i was recording
Who knows maybe it'll give u an idea of roughly how it is for a casual
sure
aight
finally
Played on Master Quest 1.0.1
Pretty fun fight that still mantained the trend of hardship while posing a challenge. Had to buy 6 Muscle Drinks for this attempt to have a way to heal my team if they took any damage.
It's probably noticeable but my heartrate went up when protagonist got frozen lol.
It was taking a while to get the HD option
lol tactics do not know at all unless you put them on conserve sp at which point they won't even hit weaknesses 
regardless i think im gonna have to put aki on conserve cus wasting 10sp on mazio every fight is really annoying lmao
empress?
this is unironically the first time ive seem empress use eiha
i forgot she even could
bro got NUKED
HE USES DIA ON CONSERVE SP??!?!?!
To be entirely fair i did throw a couple times
junpei can rakukaja on act freely as well???
Akihiko used phys on her near the beginning because i was hitting spacebar too quick and hit it when his turn began
ah, yes people can use dia on conserve SP if hp is critical
Does Reload AI have any concept of changing tactics



