#P3P (PC) QOL Collection + recommended mod list

1 messages Β· Page 3 of 1

loud plover
#

worst case scenario I just include it and it's like oh go download this, extract the file, open it with R2

#

but ideally I'd like it to work via 1-click

opaque umbra
#

would you be able to link the r2: link as an alternate file source download?

#

that could be as close as you get to having one-click if that works

#

woah

loud plover
opaque umbra
#

hmm...

#

good point

loud plover
#

like I could host it on drive but idk if that would give me a direct link. i suspect it wouldn't

loud plover
#

I've updated the pinned list of mods. I'm hoping to put something together for testing, but realistically I don't think this mod pack will be officially released until FEMC cutscenes is out. and with expanded sub menu in development, I am unsure if I should wait for that too or release without it.

#

I still need to mess around more with the R2 modpack feature. what I could potentially do is have multiple downloads for like essentials, cheats, extras. still thinking about it right now :p

#

if the mod pack feature doesn't work, then my fallback should still work okay, but hopefully it won't be necessary

light blaze
loud plover
#

yeah, am aware of that

#

tbh though like while it could be released rn I feel it should be released with FEMC cutscenes bc that's when it will be a truly complete modded experience

#

and it's just a modpack so it's not like people will be unable to play until then. most of the needed mods are already out

muted wolf
#

I though they did

muted wolf
lavish zealot
#

thats the final wip, its not finished

lavish zealot
#

unplayable

loud plover
#

even then I wouldn't want that in the modpack bc it's not really vanilla esque

tardy widget
#

surprised by the random mention of my thing tbh

#

though yeah, the big thing there is the actual dialogue scripts being changed alongside the music, so it wouldn't really be a fit for a pack of fixes/additions to the regular ol game afaik

#

I wouldn't mind setting aside a smaller BGME thing with a lot of the unique encounter music assigned, tho again that might not fit either I suppose

loud plover
#

it's been a sec. but it looks like fortunately, no mods I'm aware of have an order dependency. anyone wanna test this?

#

no rush on this one, P3P is not a priority for me (and there are two unreleased mods I want in this pack)

#

I also wanted to put Clean Bustups but that mod doesn't have update support so I can't put it in the R2 modpack πŸ˜”

proud roost
#

oh they need update support to be in the pack?

loud plover
#

yes

proud roost
#

how do you add an r2 pack again?

loud plover
#

you can just double click that file and open it with r2

proud roost
#

oh

#

had a feeling that was the case

loud plover
#

do you need to specify a program to open it with the first time?

#

or does R2 handle it automatically?

proud roost
#

nah im just dumb

#

r2 handled it automatically

loud plover
#

oh cool

proud roost
#

this is fancy as hell wtf

loud plover
#

it is

proud roost
#

why do people not use this

loud plover
#

it has certain limitations

proud roost
#

yeah it's pulling the images from the gb page it seems lol

loud plover
#

can't specify mod order is the biggest one

proud roost
#

so that's why it needs update support

loud plover
#

as long as it has updates enabled, it seems it can be added

#

ESM is in there

#

I'm curious what will happen for people who don't have that mod already

proud roost
#

yeah a few mods i published i was lazy and never added auto update support πŸ’€

loud plover
#

time to fix that

#

tbf you can see the current mod list and see what I prioritized

proud roost
#

im surprised fortune teller is in there haha

proud roost
#

error after download finishes

loud plover
#

is this the part where I ping sewer?

#

wait

#

is this the same github error where you can't pull more than x times an hour?

proud roost
#

seems like those are uploader end errors

#

probably lol

loud plover
#

gonna need someone else to test it to confirm then...

#

or if you can wait a bit lol

proud roost
#

wait an hour

#

turns out the rate limit is per repo

#

not per person

loud plover
#

wow

#

L

#

here's an updated version when you have the chance. just removed some mods to maximize compatibility

proud roost
#

ok so its just 3 mods that dont have auto update support

loud plover
#

feel free to suggest additional mods to add to this list. note that I excluded any cheats and most mods that make the game noticeably easier

proud roost
#

weekend dorm improvements and improved rescuing have auto update support

#

not sure if you wanted to add those or not

loud plover
#

i did

#

thank you

proud roost
#

also maybe don't include femc fusion spells for a bit until i figure out how to fix the MC issue

#

for some ungodly reason, despite having everything in the right folder

#

it still modifies the mc fusion spells

#

so they're all purple too

loud plover
#

axed

#

although this pack is already kinda femc oriented

#

so maybe i should leave it

proud roost
#

might have to ask moddaman how they did the same thing with the aoa cutins

#

they did some trickery to make it not load the texture from the MC and i don't know how

loud plover
#

colorful skills is also stuck due to the lack of spr merging

#

so i made the executive decision earlier to focus the pack on femc

#

but if things become more universal, that's cool

#

also, it seems I have control over mod readmes and images

#

too much effort but it's cool

abstract drum
# proud roost they did some trickery to make it not load the texture from the MC and i don't k...

With how i ended up doing the colourful AOA mod I ended up editing the GMO's for the protagonists cut-ins so what I could do was just rename the texture used for the background in the GMO itself which would then determine which DDS texture the game tries to load in from there basically

so all you'd have to do is a very simple edit of the GMO just to change the relevant texture name of either MC or FeMC spells in the GMO and then replace it in some way (I assume the mdl2 method would work? never tried it though so idk)

magic geyser
#

i set it to though modCheck

proud roost
#

thats so simple πŸ˜”

#

ive done that plenty of times

#

i thought you did some fancy repacking stuff with the EPL or something lol

#

ok well i guess that's the solution

#

ill have to include the MC gmo files

loud plover
magic geyser
#

o

#

man do I really have to redownload all of them to fix naowhyvanish

loud plover
#

πŸ˜”

magic geyser
#

well ill fix that this weekend

loud plover
#

while you're at it, no author for this one and no thumbnail/desc for either (assuming that was intentional)

#

yeah again no rush, i'm waiting on two mods anyways

#

if you forget i'll just ping you when it becomes relevant lol

magic geyser
#

i kind of just really wanted those off my hard drive πŸ’€

proud roost
#

mudkip doesn't wanna touch P3P with a 10 ft pole πŸ˜”

#

straight up don't think i can fix the femc fusion spell thing lol

loud plover
#

tbf I do want to clear some space off my drives too so i get it

proud roost
#

its not just loading the wrong texture, its just loading from the wrong gender folder

loud plover
#

let's see how big my persona modding folder is!

proud roost
#

for some reason it loads everything else from MRF, but the face which is in MR

loud plover
#

holy moly

proud roost
#

aemulus is bigger

loud plover
#

my folder has everything persona modding related for me lol

#

that includes game dumps, uncompressed soundtracks, a ton of tools, mods, my R2 folder, ....

magic geyser
#

My persona dump folder is over a tb

#

R2 mods folder is about 160gb

loud plover
#

sheesh

#

I haven't dumped P3R yet, don't see the point when I can extract what I need with fmodel

proud roost
#

y’all condense every thing into one folder?

loud plover
#

nested folders but yes

proud roost
#

i’ll do that once i get a PC with more than 500 GB of storage

loud plover
#

storage for dayssss

abstract drum
#

godDAMN demistare

#

i could def some of that storage myself rn lmao

proud roost
#

knew a guy who had hella attached storage and was like

loud plover
#

if you can't tell, all of these drives except my boot drive and my external drive were taken from previous computers

proud roost
#

β€œoh yeah it gets weird after Z”

abstract drum
loud plover
#

i had the drives so it was like... why not install them

abstract drum
#

(ingore the Z drive i don't know why that's there it straight up just appeared one day and i can't even look at it)

proud roost
#

i have more storage in my consoles funnily enough

#

my wii u has 2 TB, my PS3 has 1 TB, and my PS2 has 1.5 TB

abstract drum
#

also damn ive got my fair share of persona mod related stuff (this does include my aemlus and R2 mod folders tho, prob a lot smaller if we don't count those)

loud plover
#

if i dont count my game dump or R2 folders...

opaque umbra
#

sometimes windows like to shit itself and show its protected/hidden boot shit to the user

#

happened to me before

proud roost
loud plover
#

femc cutscenes

proud roost
#

oh true

loud plover
#

at the minimum, ESM

proud roost
#

i should definitely rewrite fortune teller to be more interesting

loud plover
#

speaking of that I realize i have a portion of that to work on

#

but i dont feel like it rn lol

proud roost
#

i actually like how natural the writing you did for traesto was so i’ll try to mimic that

loud plover
#

what did i write for it

#

i dont even remmeber

proud roost
#

the fuuka messages and code lol

loud plover
#

oh yeah

#

i'll resume coding that up at some point but p4 is my priority lol

proud roost
#

you even went above and beyond and made a more enthusiastic femc selection message too

#

like gaw damn

abstract drum
proud roost
loud plover
#

I'll pass it by a few of my friends to see if they like the way I wrote them or not. it's only a bit of dialogue but yk i gotta be as accurate as possible lol

opaque umbra
proud roost
#

i really oughta go in and touch up a bunch of mods thinking about it now

#

like improved rescuing could use some better dialogue

#

crane game redux i could probably use a while loop once i understand how those work

#

fortune teller is boring and needs the β€œtune the tv for more detail” option like the P4G mod

loud plover
#

@proud roost have you had the chance to test the mod pack download again?

proud roost
#

nah not yet

#

will do when i’m off work at 3

loud plover
#

sounds good. hopefully it works this time

proud roost
#

testing now

#

damn do we really need sharp pixel backgrounds πŸ˜”

#

thats a 4 GB mod

#

also guaranteed item drops being included when we don't want cheaty mods feels weird

#

same error as before @loud plover

ebon shore
loud plover
#

is this the part where i tag sewer πŸ€”

loud plover
quick juniper
#

yall should add skill fusion spells into this adachi_true

#

(unless its too exploitable bcs of armageddon and thunder call)

ebon shore
#

Aren't there two different versions of that mod though? If there are it seems like the kind of thing where a user should compare and choose yourself

quick juniper
#

if youre talking about the fusion spells, the other one is actually just cosmetic 😭

#

theyre fully compatible

ebon shore
#

Sorry, I was talking about the pixelated backgrounds

#

Should've replied to that message

quick juniper
#

aaaaaaahh i see i see

proud roost
#

high quality music should definitely be added

#

i always use that mod

#

has anyone actually tested remastered bgm and seen if it’s better?

#

the mod description sounded kinda pretentious so i skipped over it

loud plover
#

ok, here, i'll remove pixelated bgs since it's so large

#

the rest of the mods should be pretty small right?

#

if this doesnt work I guess I'll tag sewer and see if he can provide some help

proud roost
#

also i'm 100% down to modify any of my existing mods to fit better into the pack if need be

#

like changing the drops for crane game redux back to the normal ones shouldn't be too hard

loud plover
#

that would be nice

#

maybe just have a config option in R2 and have it set to have the boring drops by default? idk

proud roost
#

yeah i could probably do that

proud roost
#

seems like on every mod now

loud plover
#

the heck

#

@unborn stag hiiii what does this error mean with R2 modpacks? (yes, I'm trying them out)

unborn stag
#

Oh god

#

I'm not sure for the exceptions at the top

#

But for the ones at the bottom, you most likely got rate limited by GitHub

#

And for one of them, GameBanana timed out

#

The pack system has never been used in the 2 years it's been implemented. It was dead on arrival because GameBanana didn't want me uploading .r2pack files, even though they're just zips.

#

And nobody used it :v

#

It uses update system under the hood, so it should work if updates work, generally. Things get tricky though if a file is e.g. only on GitHub, and you get rate limited.

loud plover
#

damn. i actually thought it looked pretty cool πŸ˜”

#

well, I have the secondary option of having sample/dummy packages, but it's not exactly ideal

unborn stag
#

The bottom two probably a flaw in the code, unless GameBanana version is out of date, and thus GitHub was picked

#

And GitHub happened to rate limit you

ebon shore
#

Are the downloads done one at a time or in parallel?

#

I'm just wondering if there'd be a way to make it more reliable. If it were parallel maybe that's making gb angry because of the number of requests

unborn stag
#

I have no idea what the 'z' is invalid end of number though is.

unborn stag
ebon shore
#

Ah ok

unborn stag
ebon shore
#

Woah so many dots for all of the preview images lol

#

Well the same thing happened to me, I'll see if I can debug it

unborn stag
#

I think it's something returned from API based on stack trace.

ebon shore
#

The ui for installing mod packs is pretty cool btw, I think this would be a nice way of doing things if it worked

unborn stag
#

This thing existed for 2 years btw

#

Completely unused :v

#

I don't see why it'd be borked though, runs on update system.

Should have retry logic though, in case download fails first time.

#

GameBanana can be unreliable and GitHub can have rate limits.

ebon shore
#

I did something similar with Aemulus back in the day. When I added loadouts I made it so you could import someone else's loadout and it would automatically download all of the mods, I was very proud of it at the time but I don't think it's ever been used... (And it'll definitely never be used now)

#

It sucks when you work on features that never get used

unborn stag
#

yup

#

To be honest, the pack system is very limited, it's a glorified wizard around using the update system for mod downloads.

#

I made the thing limited to see if it would catch on, it didn't.

#

So was left as first released, haha.

loud plover
#

should I continue trying the pack option or should I abandon it?

ebon shore
#

Don't abandon it yet, I'll see if I can fix this

loud plover
#

alright

ebon shore
#

If it works I think it'd be a good option

loud plover
#

yeah

unborn stag
#

I'd suggest adding some code to retry if it fails.

loud plover
#

although your fixes dont address the other errors

#

right

unborn stag
#

In case the GameBanana servers give you a 50X error back

loud plover
#

or are you looking at the r2 code itself

unborn stag
#

Which can randomly happen when downloading stuff sometimes

ebon shore
#

I'm looking at r2

loud plover
#

ic ic

#

is there any way to get 1-click working by hosting externally, or would this just be a case of having users download and then double click the file to run it?

unborn stag
#

User would have to rename .zip to .r2pack

#

Unless you want to upload to some other place, and put a r2pack: prefix to the link

#

(I think I made the prefix that)

#

In retrospect, we could maybe rename the config file from Config.json to PackConfig.json.

loud plover
#

yeah i'm just curious if it's possible rly. although that is also inconvenient on my end lol

unborn stag
#

Upload as zip to GameBanana and ask them to add URL handlers to these.

loud plover
#

all this for P3P lol

#

although this would be useful for the other persona games. I bet CEP could benefit from this if the modpack feature had a bit more added to it

unborn stag
#

I'm not really interested myself, because any effort I put here takes away from R3, which will take years.

#

When am not working on R3 spec, I've also started learning a new keyboard and keyboard layout

#

yesterday...

#

To minimize RSI and maximize typing speed. I don't type fast enough, only like 70wpm. My technique isn't very good, it's 4 fingers flying all over the keyboard basically.

loud plover
#

fancy ass layout

unborn stag
#

I know that in R3, I'd like to make everything a package at least though

#

Including user profiles (all mod configs, etc.)

#

So you can just export your stuff, import elsewhere and you get pretty much everything back

loud plover
#

that would be cool

unborn stag
#

Also stuff like per machine configs

#

If you set your resolution to X on one PC, you might not want it as X on another

#

So many misc ideas piled up over the years πŸ˜…

#

hence the rebuild

loud plover
#

yup understandable

unborn stag
#

also, most importantly, file emulators being ticking time bombs

loud plover
#

if you're writing down ideas I think a couple things I can think of off the top of my head are:

  • option to sort mod list
  • highlight the launch app button somehow
  • have more space for mod descriptions, mod authors so we can add more stuff
unborn stag
#

I plan to have mods ship complete metadata as part of their packages, i.e. all screenshots, descriptions as part of the mod package itself. Same as you'd see on a mod site.

#

Hopefully one day, you'll be able to auto upload stuff from the launcher.

#

You could show individual mod details in a sidepanel, thus gaining you more space.

#

So the current short description you see would be a 'summary', and if you pop out the panel, you'd see the full thing.

loud plover
#

that would be cool

#

that's one thing I liked about Aemulus, is just the extra space it had for mod descs/authors

unborn stag
#

Also I'll be able to make the window a bit bigger by default, which is nice.

#

The assumption will be that deck's 1280Γ—800 is the minimum usable res

#

Hopefully that's good enough

#

I've been working on this stuff restlessly for about 8 months now, in any case.

#

Building piece by piece.

ebon shore
#

Is there a way to open the modpack other than double clicking it? It seems to be opening it in my normal reloaded instance rather than the one I'm debugging

unborn stag
#

Constants.ParameterR2Pack would have the CLI flag, in the tagged line

loud plover
unborn stag
#

Though not sure why it didn't open in your debugged one, it should update on every boot.

#

It's Reloaded-II.exe --r2pack LOCATION_OF_PACK based on that line of code

ebon shore
#

Even doing that my breakpoint isn't being hit...

#

Maybe I got the wrong exe actually

unborn stag
#

Start debugging with the CLI parameter in your IDE, probably easier

ebon shore
#

Oh right

#

I see what you mean, yeah I'll do that

#

Yeah that worked, I misunderstood what you meant before

#

That's fun, I get completely different errors

unborn stag
#

πŸ˜…

ebon shore
#

I'm having so much trouble debugging this because it's happening inside of Sewer56.Update. I tried removing the Nuget package reference and directly adding the project but then I get a billion errors that I can't fix πŸ˜”

unborn stag
#

MSBuild in VS a bit messy, since you need to add every project dependency (recursively) to the solution

#

Unfortunately πŸ˜…

ebon shore
#

Is there any better way or do I just need to keep fighting this thing?

unborn stag
#

Will probably need to add projects one by one.

#

Unfortunately .snupkg didn't exist when I made the library, so no symbols for NuGet release build

ebon shore
#

πŸ˜”

#

I've finally done it femc
I didn't notice Reloaded.Mod.Loader.Update.Packaging also depended on Sewer56.Update before so I wasn't changing the package reference in it, that's why everything exploded Naofacepalm

#

It's downloading the 7z and trying to parse that as the metadata file instead of the json πŸ₯΄

#

I don't understand your logic for gamebanana update resolving at all (presumably something is going wrong). When searching for the metadata it's looking for any file that starts with an empty string so it just always returns the first file which happens to be the 7z

#

If this is the same logic used by normal updates I don't understand how they could ever work...

#

Ah, the ComonResolverSettings passed into the GameBananaUpdateResolver is meant to contain what the expected metadata file is like "BGME.Framework.API.ReleaseMetadata.json" but instead it's empty

#

The ReloadedPackItems passed to it are all missing their ReleaseMetadataFileName

#

The problem is when the r2pack is created, for some reason all of the metadata file names in the config are blank

#

I've added an error for this, now just to work out why it's actually happening...

#

The problem is when you load an existing pack every mod loses its ReleaseMetadataFileName

#

It was just this one line that was missing 🫠

#

Once it's updated you'll need to go through and remove every mod that was in the pack and add them back to it. I probably could've written something to just make it work but you're literally the only person who will ever have this problem so it wasn't worth it

unborn stag
#

Already released

#

I just needed to update changelog

ebon shore
#

Nice

unborn stag
#

And re add them in there, too

#

That's another way

ebon shore
#

I feel like that's probably more effort

unborn stag
#

Possibly, depends if the descriptions etc. were tampered with

ebon shore
#

Oh yeah, I don't think they were but ig brawler can work it out when they see this

loud plover
#

yeah no worries, I won't be losing a lot of time anyways

#

I didn't put too much time into the mod pack file to begin with in case something like this happened lol

#

thanks all, appreciate it risepray

proud roost
#

@loud plover any other mods need to be modified?

#

im in a working mood, not eepy anymore

light blaze
#

what was up with the HD SFX mod? I’ll see if there’s a way to fix all of the sfx maybe today or tmrw

proud roost
#

pretty sure some audio was super quiet according to @gaunt hamlet

#

they mentioned them having issues

loud plover
#

I'm also curious if it will have the mods enabled by default or not

proud roost
#

not enabled

loud plover
#

oof!

#

@ebon shore this one I sent was a brand new pack from the latest update of R2, still seems to have the same issue

ebon shore
#

That's a different issue

loud plover
#

oh is it?

ebon shore
#

Before it was trying to parse the 7z is a config metadata file, this is it just failing to download anything

proud roost
#

oh wait was there an R2 update πŸ’€

loud plover
#

ahhh

ebon shore
#

Yes but it wouldn't matter, it only affected creating packs

loud plover
#

is this a case of, wait and try again? or something else?

ebon shore
#

I think it might just be a problem with gamebanana, idk if it's something we can fix

#

It's something that I'll just get sometimes when I update mods normally

#

It might just be a case where you need to try again...

loud plover
#

wanna try running it again then

proud roost
#

lemme finish testing my mod changes real quick

#

definitely something to do with gamebanana

loud plover
#

yeahhhhhh i was just trying to update my mods

#

~~and this one crashes R2 afterwards 😭 ~~

proud roost
#

lol that was the error i was getting that i couldn't get a screenshot of

loud plover
#

that's really annoying though

#

probably not an R2 issue at that point

quick juniper
#

i love gamebanana servers

unborn stag
#

The fact I don't have a retry policy (that I remember anyway) is more of a flaw on my side though

#

It's very bold and primitive to think something remote will just work

#

That goes for any server

loud plover
#

it would be nice if it didn't crash the mod loader either

#

it's just failing to connect, don't see why it needs to crash haha

unborn stag
#

Cause I didn't write code to handle the error πŸ˜…

loud plover
#

lmao

#

yeah yesterday a bunch of mods had updates on GB but they kept crashing R2 bc I kept getting 502s πŸ˜”

#

not even related to this mod pack

#

I ended up just manually downloading all the updates lol

crisp furnace
#

I finally started looking into this. Some of the sounds in init.bin are just weird and will sound awful no matter what. Now that COMSE and BSE replacement is possible, these sounds can finally be replaced with higher quality versions. I only replaced the ticking and clock shatter sfx in this example using P3P PC's own sound files, but its still a large improvement over what we had previously.

gaunt hamlet
#

I was thinking about this earlier today

loud plover
#

I forgot about making this into a dedicated modpack. I ended up making this a simple list a few weeks ago (at least for now) https://docs.google.com/document/d/162K0KRhPg8Gu2D1-LiXmF_YNepGA5ecLx87z4izdJRw/view

There's a few problems though.

  • This is a less publicly visible list right now as it's locked to a Google doc in two discord servers
  • users must manually download and set up the mods
  • many of these mods are currently unavailable for download at this time
gaunt hamlet
#

Hey awhile back I did some remasters of some prerendered backgrounds that use stills from the anime cutscenes and was wondering if they could be used?

#

I know a lot of people will prob be using the cutscenes mods but I thought I'd just throw it out there

loud plover
#

definitely feel free to throw them in there. you're right about the cutscenes bit lol but anyone who isn't for whatever reason should get these too

gaunt hamlet
#

Cool

#

also I think only one is used even if you have the cutscene mods

#

hold on

loud plover
#

P3P (PC) QOL Collection + recommended mod list

loud plover
#

ooooo yeah good call

#

of course i could have also just switched the backgrounds lmaoooo

#

but

#

your solution is better anyways

gaunt hamlet
#

So I want to talk a bit about the sound effects that are currently in the mod. I promise I’m not trying to put down any of the hard work anyone did but considering how P3P’s and P3FES sounds and voice lines are mixed different (and the only way to really fix that would be to manually adjust every sound effect) would it be OK if we removed them and replace them with my sound effects I did for my project? I understand if you disagree.

loud plover
#

I'm not opposed to it I don't think. I guess I should ask, what are the differences?

gaunt hamlet
#

With my sounds, besides most of them being from the original sound libraries, I went in to make sure that the volume matched the ones heard ingame. Unlike the current one which is just a port of the one from the PS2 version.

#

So yeah

loud plover
#

alright!

#

again, not opposed to it, go ahead

#

I would probably update the description lol

gaunt hamlet
#

I’ll do that when I upload it lol

gaunt hamlet
loud plover
#

i would imagine that your work will largely alleviate many of these issues (i hope)

crisp furnace
#

might be better to start from scratch rather than use what I have since I was having issues with the process

#

I'm inexperienced when it comes to this and I couldn't get HCA working at all lol

loud plover
#

i realized that i never actually released a single update to QOL collection ever since it was initially dropped πŸ’€

crisp furnace
#

also pretty sure I already deleted it since it was a few days ago and needed some free space lol

loud plover
#

i guess qol collection was already in a mostly feature complete state anyways

#

@gaunt hamlet I'm the one who wrote the config btw. if you need something changed up or a new config option added, etc, let me know and I'll do what I can. (not expecting anything to come up but you are free to ask if something does)

gaunt hamlet
#

I mostly wanted to look into the audio mixing with the current update

#

with the battle menus

loud plover
#

yeah that's a good call

#

the original mod was basically just... merging those 3 separate mods into one so that they'd actually work lol

#

I meant to continue my work on the localization fixes part of it but alas, I dropped P3P

#

(I'll get back to it later)

gaunt hamlet
green island
#

What you doing

#

Sound stuffs

#

?

gaunt hamlet
#

There was some problems with the audio mixing in the pack

gaunt hamlet
#

Nvm

loud plover
#

iirc the sounds were kinda mixed, I think there was talk about some audio levels being a little funky?

#

they were kinda pulled from various sources and I'm not sure if anyone did an extensive sound leveling job

gaunt hamlet
#

yeah

#

here's the one heard in the pack

#

also taking the opportunity to fix some sound that were way too loud in the base game

gaunt hamlet
#

If anyone wants to try out to new rebalanced sound feel free

gaunt hamlet
gaunt hamlet
gaunt hamlet
loud plover
#

sounds way better haha

gaunt hamlet
#

Thank you

magic geyser
#

fields have specific sounds that can play, iirc?

loud plover
#

does the log print anything or no?

#

I would assume you've already tried that but it can't hurt to ask lol

gaunt hamlet
#

I’ll do it tomorrow

loud plover
#

oh lmao, well hopefully that helps you find it

#

although it doesn't print everything so gl

#

I don't feel like I ever heard that sound browsing through P3P SFX but I wasn't looking too hard (and certainly not for that one) and that was a while ago

gaunt hamlet
#

Damn

gaunt hamlet
#

To play at a higher quality

abstract drum
#

(converted to wav so it's easier to listen and compare on discord)

gaunt hamlet
#

Oh thank you

#

I guess I am stupid

ebon shore
#

Presumably you could somehow map the id in that PLAY_SOUND (or whatever it's actually been labeled as) call to an actual sound file

abstract drum
# ebon shore moddaman already figured out what it is it seems but fwiw this is almost certain...

Expanding on this, the sound playing function in this case would be FUNCTION_001E (this plays the footstep sound effect before transitioning you to the second floor field)

Did some quick testing with the function too and it seems to be for playing sounds from the comse.pak file, with the two arguments being used to determine which file plays (essentially FUNCTION_001E(X, Y) loads comse.pak\XXYY.vag, in this case FUNCTION_001E(3, 0) plays comse.pak\0300.vag)

#

My guess is that first number is used to denote the "type" or "category" of the sound (in this case 3 = travel/transition sounds, 4 seems to be related to 3d field/tartarus sounds like starting battles or opening chests, etc.) and then second number is just an index/number value for in that category, basically just an organizational thing

gaunt hamlet
#

Are some there some sounds that can't be replaced? Or is it that I'm doing something wrong?

gaunt hamlet
#

Because a lot of the times the game just crashes when the sounds are about to be played even when the sound it as the same Kz

crisp furnace
#

I forgot what sounds they were but the dark hour transition sounds (the clock ticking and shatter) are very crunchy in p3p, the current version of the modpack doesn't seem to fix it

#

oh wait I posted about it right lol

#

oops πŸ’€

#

kind of forgor

loud plover
#

that is a bit odd though

gaunt hamlet
#

is it because of the software I'm using?

loud plover
#

hard to say without more detail bc idk what you're doing

gaunt hamlet
#

I'm converting higher quality sounds at 41kz or 48kz from wav files into vag with mfaudiov11 and then importing them to the init.bin file

loud plover
#

oh hmmm i havent messed with vags much...

#

what a silly name

#

oh and amicitia doesnt even have documentation on it πŸ’€

#

@magic geyser didnt you use some sort of tool for vag audio when you made naoto p3p? do you remember what that is?

magic geyser
#

uh yeah but you can use ryo for vags now

#

to use hca instead

loud plover
#

πŸ‘€

#

that's really cool

#

guess there's no point dealing with those then huh?

gaunt hamlet
#

Wait what?

loud plover
#

i kinda forgot that ryo was a thing for p3p (sorry rena)

#

qol collection was made before rena updated bgme/ryo for the other persona games

gaunt hamlet
#

So does that mean we replace the LQ sounds?

#

using Ryo?

magic geyser
#

yeah

loud plover
#

the key point is that you can use hca instead of vag

magic geyser
#

you dont even need to repack init anymore

#

can just use ryo

gaunt hamlet
#

!!!!!

loud plover
#

huh... interesting

#

has that been tested?

magic geyser
#

by rena, i believe

loud plover
#

can you just swap in an hca in place of where a vag would go then?

whole tuskBOT
loud plover
#

ty

#

oh yeah i never did test it out LMAO

magic geyser
gaunt hamlet
#

I don't know crap about coding sadly

loud plover
#

this shouldnt require much coding

#

well

magic geyser
#

you dont need too know any coding here

loud plover
#

idk if it requires any lol

magic geyser
#

its just file placement

#

you can see how there

loud plover
#

ohhhhhhh

magic geyser
#

in this case its init.bin/sound/se/comse.pak/0000.vag/(hca for the vag goes here)

gaunt hamlet
#

!!!!!

loud plover
#

i guess the whole reason for QOL collection existing is now gone if this works lol

#

oh well

loud plover
#

the big reason for the mod existing was to combine the 3 mods with manual merging bc hd sfx broke if pak merging was used for init

#

now i wanna test this

#

do you know if the shadow defeat noise is a vag?

#

sorry i havent modded p3p in a sec lol

gaunt hamlet
#

The mod can can be repurposed

#

Yeah it is

#

You need it?

loud plover
#

yeah i mean in practice there's no reason to ditch the mod

#

yes

gaunt hamlet
#

K

loud plover
#

actually

gaunt hamlet
#

?

#

Yes

loud plover
#

do you have the source file?

gaunt hamlet
#

From the sound library? Sadly no:(

#

it hasn't been found yet

loud plover
#

is the current one the p4g one?

gaunt hamlet
#

I think so

loud plover
#

and do you know which file it is lol

gaunt hamlet
#

Let me just post it for you lol

loud plover
#

thanks lol

gaunt hamlet
loud plover
#

ty

gaunt hamlet
#

no worries

loud plover
#

oh thats the shadow startle noise

#

do you have the defeat one

gaunt hamlet
#

Oh yeah

loud plover
#

SORRY IM TESTING IT NOW

loud plover
#

actually rena while you're here

#

can file.ryo be renamed to anything or does the path have to be named exactly like this?

native geyser
#

i'll have to answer that later naosit

loud plover
#

ok lol

#

its not super important so dw, i was just curious

native geyser
#

(i was repeating you saying you'd test it later then not doing it 😭 )

#

it has to be file.ryo

loud plover
#

hey hey

#

it is later

#

:D

native geyser
#

engineers' jokes are truly in a class of their own

magic geyser
#

remember to convert your vags to hca

#

or wavs, whatever you've been using

loud plover
#

do wavs actually work

native geyser
#

not in ryo

loud plover
#

ok, hca it is

magic geyser
#

i said wavs as in

#

convert wavs to hca

loud plover
#

oh lol

magic geyser
#

because i assume gabi does not have every file as vag only

loud plover
#

that's the hope or else we have a lot of converting to do

native geyser
#

what format is vag anyway?

gaunt hamlet
#

I only extracted them from the init.bin

loud plover
gaunt hamlet
#

sorry

magic geyser
#

shits weird

loud plover
#

i think p3p uses it to hold both jp and en voices

#

it's fucking weird

magic geyser
native geyser
#

is it the atrac9 stuff?

magic geyser
loud plover
#

😭

magic geyser
loud plover
#

and they made it sound like shit

#

like thats crazy

native geyser
#

vgaudio supports decoding that, if it's a bunch files i can try testing yona for batch encoding it

magic geyser
#

vgaudio doesnt support the newer vags they use in model pacs unfortunutely

native geyser
#

🦐 oh well

loud plover
#

fuck those model pacs anyways

#

😭

magic geyser
#

im assuming they did same thing they did for gmos

loud plover
#

we tried testing hd sfx with pio's fes models and for some reason they sounded like shit

magic geyser
#

they made their own hand made rendering/reader for these filetypes to work on pc

#

yeah thats why i dont use pac merging on like anything for p3p πŸ’€

loud plover
#

p3p moment

native geyser
#

you play p3p?

magic geyser
#

in moments of weakness

loud plover
magic geyser
#

i might play p3p more if costume framework existed clueless

loud plover
#

wasnt swine already working on one prior

magic geyser
#

yeah

#

but afaik swine doesnt care enough to finish lmao

native geyser
#

sniwe has too many projects...

loud plover
#

very true

#

unfortunately theyre like one of three people with experience doing code mods lol

magic geyser
#

i cant really say shit lmao i have a bunch of custom model tools i keep hardcoding paths into making me not wanna release πŸ’€

loud plover
#

does this look right?

magic geyser
#

yeah

loud plover
#

it doesnt sound any better than stock as far as i can tell πŸ˜”

magic geyser
#

well

#

does it sound worse than merging

loud plover
#

oh no definitely not lol

magic geyser
#

then it worked

native geyser
#

to be sure, make sure ryo debug logs says it's redirected

loud plover
#

lmao p3p was really weird about it bc using merging for init.bin audio just made it sound the same as stock

#

hang on

native geyser
#

or bgme, i think i added it as part of that lol

loud plover
#

does ryo need to be explicitly enabled or only bgme?

native geyser
#

bgme depends on it so it should enable automatically

loud plover
#

hmmm im not sure if its actually being redirected

#

looks like not though

#

test mod has a dependency on bgme and persona essentials, does it need a dependency on ryo?

native geyser
#

you'd didnt forget to add a ryo dependency?

loud plover
#

okay cool hahaha

native geyser
#

LOL

loud plover
#

hey look i might be stupid

#

WHOA THAT WORKED

native geyser
#

it's a bit opaque with bgme being the mod that really adds that functionality but still needing ryo separately

loud plover
#

it's really loud, but it definitely sounds better

#

this is big

gaunt hamlet
#

Hell yeah!!!

#

Could u post footage?

loud plover
#

in a sec

gaunt hamlet
#

k

loud plover
#

well its not much louder lol but

#

cant believe rena solved p3p audio

#

this is crazy

gaunt hamlet
#

Hell yeah!!!

loud plover
#

and only now do i find this out lmao

abstract drum
# loud plover well its not much louder lol but

i mean with my headphones sitting on my desk a good few inches from me the sound went from a little audible to VERY MUCH audible when the shadow died sooooo adachi_true kinda louder i think maybe lol

loud plover
#

its not like crazy loud lol

#

just kinda louder

native geyser
#

the sound system they use for p3p is super basic. there's no audio categories, they set the volume on the audio player

loud plover
#

is the volume supposed to be independent of the ingame setting?

native geyser
#

yeah, it's different player than normal sfx (that one expects the vag audio)

loud plover
#

gotcha

native geyser
#

the game doesn't set volume on it from config

loud plover
#

sounds like we should probably include a config file with every sound

#

is there any documentation for how the config files work?

gaunt hamlet
#

I am dumb so, the volume stays the same even if you turn down the sound effects in the game menus?

loud plover
#

yeah

gaunt hamlet
#

:(

#

No way to program that I'm guessing

loud plover
#

there probably is haha

#

well

#

i should let rena speak on that

gaunt hamlet
#

@native geyser

loud plover
#

but i think they already have...

gaunt hamlet
#

If it is then this is amazing

loud plover
#

yeah, that's big

loud plover
#

either way unless I've done something off with this config file, doesnt seem like i can change the volume thru a config file πŸ€”

#

im gonna go back to working on p4fr for now but i feel like we're really close here

gaunt hamlet
#

Good luck

native geyser
gaunt hamlet
#

!!!!!!!

#

YES

loud plover
loud plover
magic geyser
#

monke2 is easier to bulk process just folders of wavs like these iirc

#

yona doesnt have an option to just convert a whole folder of wavs to hca

native geyser
#

misinfo dojima_false

whole tuskBOT
#

goodbye random bat and powershell scripts to batch encode stuff πŸ‘‹

Jump

[Go to message!](#1272576220445409370 message)

magic geyser
#

woah.....

#

i should never have doubted you, gomen

native geyser
#

forgiven risepray

magic geyser
#

i should actually re-dl yona so i can port my p3r music pack to ryo....

loud plover
#

i also need to update randomized battle themes with p3f music now that that restriction is gone lol

#

but i kinda feel like everyone has gotten used to p3r music at this point

#

oh but i guess bgme is still not working rn so it's pointless huh

magic geyser
#

i was pulling a funny with my bgme

#

i could just do this with ryo now πŸ’€

loud plover
#

couldnt you do that with battle themes too lol

#

besides the block bosses but

native geyser
#

imagine not using the best mod in every persona game smh

#

randomized battle themes my beloved

loud plover
#

there isnt a catboy junpei mod for p3r yet idt

magic geyser
#

i use some of your hcas in this πŸ’€

#

i dont like using battle themes because i want literally every battle song replaced except special ones with their own music lmao

magic geyser
loud plover
#

couldnt you use the battle themes framework tho

magic geyser
#

i could not

#

it doesnt replace all battle themes

native geyser
#

only normal battles

loud plover
#

oh you mean every theme huh

magic geyser
#

yeah

loud plover
#

fair lol

magic geyser
loud plover
#

oh you change block bosses

#

i see lol

magic geyser
#

ryo πŸ”› πŸ”

loud plover
#

maybe

magic geyser
#

i could do it in like

#

actually 5 minutes

#

and 4 of them would be ue cooking the files

#

its a singular model replacement

loud plover
#

bet

magic geyser
#

well 2, i forgor about tophat

loud plover
#

i guess if you do that, send me some pics for reference lol but i would probably just use the morgana ear texture for simplicity in the bustups cuzzzz im not an artist lol (I did the same with dojima)

magic geyser
#

you could just ask century to use his ears from p23p

loud plover
#

maybe, depends what ears he's getting in p3r lol

tardy widget
#

think I still have my folder of P3P battle character pacs with the voice clips swapped if that helps

gaunt hamlet
#

I think the main thing they like to do is see if it's possible to be able to adjust the volume for the SFX in game

#

since currently the only way you can do it is through Reloaded II

tardy widget
#

I see I see

gaunt hamlet
opaque umbra
#

i can’t

native geyser
#

skill issue

opaque umbra
gaunt hamlet
#

I don't feel 100% confident in updating the QOL Pack until I am able to fix every sound issues but I guess you can consider this a porotype of what's to come in the QOL collection

loud plover
#

@native geyser have you had time to look at linking the Ryo SFX to the in-game volume config?

also nice new name lol

gaunt hamlet
#

New pre-rendered backgrounds for anime cutscenes have been added!

muted wolf
#

What if

#

The Answer in P3P?

green island
#

You know, someone tried

loud plover
#

just play episode aigis fes or reload

#

that aside, that's kinda very outside the scope of this mod

muted wolf
#

We have the Abyss of Time hub area in P3P

#

A Metis mod

opaque umbra
#

you do realize there's an assload of stuff you'd have to reverse engineer into the game right

magic geyser
#

itd be quite trivial to do just the cutscenes, though

crisp furnace
#

Is it possible to replace the audio in umd1\data\sound\voice\EN with HCAs like you can for the audio in init.bin? I feel like that could be a possible solution to some cutscenes having very crusty audio, mainly the protagonist awakening scene.

loud plover
#

probably yeah. that is a good point actually

#

(that being said I think most people would and should be using the cutscenes mod anyways lol)

crisp furnace
#

yeah I was about to say

#

most people are probably just using that now

#

I think it affects the voice clips during the final boss too? I need to double check that one though

loud plover
#

we just can't really proceed with a release bc ryo has no control over playback volume rn

light blaze
loud plover
#

that's oomf 😭 😭

quick juniper
#

πŸ₯Ί

gaunt hamlet
loud plover
#

Kris how far did you get with the answer in portable anyways?

#

tbh though especially for something with the scale of the answer (modding wise) I feel like I would be satisfied with mandatory battles only for the most part

#

the rest of the events can be done via flowscript....

magic geyser
#

mandatory battles could be done

#

including the duo battles

abstract drum
#

Pull a KH 358/recoded HD and make the entirety of it just a bunch of cutscenes and text descriptions of gameplay betatrue /j

magic geyser
#

make the battles in text

#

You will fight ||akihiko and koro||
and you just choose, win or lose

abstract drum
#

Peam

gaunt hamlet
loud plover
#

the more I think about it the more I realize that it would still be a very watered down experience lol

magic geyser
#

im more inclined to say the dungeon crawling will never happen

loud plover
#

right

magic geyser
#

you could feasibly, recreate the important bits of the answer in p3p though

loud plover
#

overall even a mandatory battles only episode aigis would be pretty watered down

#

but I guess better than nothing + you'd be able to have an interpretation of Kotone the answer

#

although I feel like reload is kinda the way to go with that anyways

abstract drum
# loud plover the more I think about it the more I realize that it would still be a very water...

Really i feel like the only realistic option would be to just overwrite whatever relevant the journey files with the answer's (or recreations as needed) otherwise you'd either replace MC or FeMC with the answer campaign or have to somehow implement the ability to support 4 entire technically seperated campaigns (Journey MC, Journey FeMC, Answer MC, Answer FeMC) which uhhhh don't think that'd be worth it lmao adachi_true

#

and yeah realistically at this point for a femc version of the answer just expanding the femc project to add support for that would be the better way to go lol

loud plover
#

if you overwrite the journey then I feel like stuff like leveling would still be a bit difficult and you'd have like no customization lol

#

it's fun to think about though and p3p is way easier to do custom events with than p3k

abstract drum
#

so truefuuka ...

loud plover
#

I'll probably start learning how to mod reload at some point I wanna contribute to the femc project bc that's the only thing that interests me frankly πŸ’€

abstract drum
#

p3p kinda goated for being the EASIEST to make custom events for bc its just flowscript which is so Nice and Easy to work with compared to all the other formats lmfao

loud plover
#

yes for sure

#

how I wish we just had like... whatever internal tools ATLUS has for event editing

abstract drum
#

assuming that the pmvtool folder in digital devil sagas event folder is some test/generic output from said tool and not just called that for no reason lol

gaunt hamlet
#

or if Atlus gets hacked

magic geyser
#

atlus leak but its only old ass tools and 0 employee info would be kinda goated....

abstract drum
#

P3F full source leak wen

gaunt hamlet
#

Maybe as well we can get the uncompressed recordings of P3P?

#

For the English dub

#

I KNOW THEY HAVE THEM

native geyser
abstract drum
#

tbh of all the things you could criticize atlus for they seem pretty decent at preserving their assets at the end of the day

like yeah they do stuff like waifu2x the shit out of p3p but then they also evidently still had original/high quality source assets for the port devs to use considering all the persona art and bustups were actually crisp and hd (not to mention that based on some of the debug strings in the executables for the ports they also do indeed have the source code)

magic geyser
#

tbh of all the things you could criticize atlus for they seem pretty decent at preserving their assets at the end of the day
erm, but twitter said they lost the entirety of p3f and the p3f code is very bad?

abstract drum
#

oh shit your right i forgor i hope the atlus hq and all of the employees suddenly disappear leaving behind a total void where they used to be one day as punishment for their existence adachi_true

gaunt hamlet
#

Also could we get the uncropped versions of P3 and FES cutscenes while the hacker is at it?

abstract drum
#

uncropped everything really lol

gaunt hamlet
#

you mean the final stage of composting?

abstract drum
#

i was more so referring to the bustup art because i am very confident that atleast most p3 bustups are full body drawings that're just cropped considering how certain places like the pause menu have full body silouhettes that are exactly the same shape as the bustups and if the silouhette exists then itd follow that the full art would exist too

#

i mean i could be 100% wrong but if im not i think it would be Very Cool to see that full art if it does in fact exist truefuuka

gaunt hamlet
#

Ah I see

#

Also it would be nice to get a high poly Kotone Model

#

Sidenote as well, I've been trying to rip the images with the high poly Kotone model but I have no idea where the images for Kotone and Makoto areMarukiCry

magic geyser
#

The p3p images aren't higher poly they're just the p3p models iirc?

gaunt hamlet
#

I think only one

#

Mayyybe?

#

Idk

#

Etheir way would be nice to preserve them.

magic geyser
#

Leg and feet are dead giveaway

gaunt hamlet
#

Do any of you have experience with texture replacement?

#

with the models in P3P?

#

I recently made a HD texture for the ad on the monorail and was wondering if it was possible to replace it.

Also ignore the waifu2x textures, those aren't shown in game but I did them just to make it complete.

magic geyser
#

they're gonna be in tex2 folder

#

in this case probably tex2/field/pack/something

#

basically wherever the model for it is theres a tex2 folder equivalent with dds files

abstract drum
#

^^, for this particular texture replacing in a mod is as simple as putting a new dds at P5REssentials\CPK\{any folder name}\tex2\field\model\f031_002\f031_002_poster.dds

magic geyser
#

oh field/model for p3p

#

accidental misinfo PensiveCombee

abstract drum
#

(it looks like for a couple of the other "subfields" ie f031_003 the same texture appears there so you'd just copy paste it to the corresponding directories if needed lol)

gaunt hamlet
#

Thanks

magic geyser
#

Is he holding up a thanksgiving turkey

#

wtf is that

abstract drum
#

certainly one of the movies ever

light bay
#

@light blaze has the HD Audio mod been fixed in any way? Just downloaded it and some audio seems weird

light blaze
#

it has not, the only changes have been from me, purpa, and gabishy

light blaze
#

hers is way better bcuz she’s trying to find the source files lol

light bay
loud plover
#

P3P QOL Collection directly replaces HD Audio SFX, and you should not use the two alongside each other

light bay
#

I know, i tried both to see if there were any changes between then

loud plover
#

QOL Collection is currently being updated with improved sounds right now, you'll just have to deal with those SFX until then

light bay
#

That's ok

#

I can deal with it until the update

loud plover
#

unfortunately we are waiting right now as the new Ryo method for P3P does not support volume control at this time

light blaze
#

ahhh bet

gaunt hamlet
#

Nearly all prerendered backgrounds for the start of the game have been done. Only one left.

loud plover
#

gah this looks so much better

opaque umbra
#

indeed

gaunt hamlet
#

Thanks! I used a similar method Neptune used for upscaling P3’s cutscenes

#

Has there been any attempt to do remake the backdrops in HD? I’m not talking about true HD since that only took screenshots from FES.

loud plover
#

wdym?

#

like upscaling them in a better way?

gaunt hamlet
#

No I mean remaking the backgrounds in HD

#

Faithfully

loud plover
#

no, i don't believe there has been an attempt

gaunt hamlet
#

Dang

loud plover
#

it is a lot of effort haha

#

i feel like trueHD's method would have been the most successful, but alas no one is rly interested anymore πŸ˜”

gaunt hamlet
loud plover
#

I think at this rate Reload will get close enough to the P3P script that it will become more or less the best way to play the FEMC route. but I also just... don't like a lot of things that Reload does fundamentally so that much is a little sad to me

#

nothing wrong with the reload FEMC mod being developed ofc, everyone working on that is awesome and I'm thinking of trying to dive into that myself. it's just that it's built on a base that I am not the biggest fan of

gaunt hamlet
#

Oh no it didn’t come across as you putting down that project

#

But yeah I wish there was a bigger interest in modding Portable especially for those who prefer it over FES and Reload

I’m one of those people femmcbeanier

loud plover
#

its reputation is in the mud unfortunately

#

not undeserved either, but it's unfortunate

#

portable is not my favorite but I think I prefer it over reload in most regards funny enough πŸ’€

#

FEMC is the big thing about portable but the gameplay is just kinda comfy and quick, and it doesn't really have as many of the questionable decisions that reload does, it's moreso... it was hardware limited

green island
#

There's no good P3 version.

#

Except OG

loud plover
#

is fuuka's addition the reason why all P3 versions after OG are ass πŸ€”

green island
#

Yeah.

loud plover
#

πŸ˜”

gaunt hamlet
#

diss_04 is the name of the original file

loud plover
#

it would go in P5REssentials but follow the new path that schmuck edited in

#

in tex2 this is what i'm seeing for the file

gaunt hamlet
#

Okay cool

#

Also since when could you dump textures from p3p?

magic geyser
#

you dont

#

preapp has them all waifu2xed

#

and as dds, externally in tes2 folder

#

been that way since p4g 32

gaunt hamlet
#

Ah gotcha

#

Also is this good?

P5REssentials\umd0.cpk\tex2\field\model\f031_002\f031_002_posters.dds

loud plover
#

P5REssentials\CPK\(anything)\....

#

technically that second folder after CPK can be named whatever so umd0.cpk is fine, then from there everything looks right

gaunt hamlet
#

Cool thank you so much for the help!

#

I'll let you know if there's any issues

loud plover
#

make sure you use the right dds formatting too

gaunt hamlet
#

I think so

loud plover
#

i think it should be bc3

#

so if you did that you're good

magic geyser
#

bc7

#

it supports bc7

loud plover
#

oh really

#

cool then

magic geyser
#

yeah

loud plover
#

i thought it was bc3 for p3p bc7 for p4g

gaunt hamlet
gaunt hamlet
#

Hmmmm

#

Unfortunately that didn’t work

loud plover
#

mmmm i wonder if it is loading it elsewhere

#

see what print file access has to say?

gaunt hamlet
#

I'll let you know as soon as I have P3P installed on my Laptop

abstract drum
gaunt hamlet
loud plover
#

it's joever

gaunt hamlet
#

I'm not sure what's wrong

#

but yeah the .dds file doesn't show up at all in the print file

loud plover
#

hmmmm are you loading the field via mod menu or using a hard save

gaunt hamlet
#

field loader

#

I have a save file from the monorail on steam deck but I remember it didn't load ether

loud plover
#

what id is that?

gaunt hamlet
#

f031_002

loud plover
#

ty

gaunt hamlet
#

no worries

loud plover
#

works for me πŸ˜”

#

your file is named incorrectly. it should be f031_002_poster.dds - remove the s at the end of poster

gaunt hamlet
#

ohhhhhhhhhhh

#

Really that simple...

loud plover
#

it happens πŸ˜†

#

it's always the small things

gaunt hamlet
#

Fuck it

#

It works for you

#

that's good enough

loud plover
#

oof

#

it's called files but it's really file singular...

gaunt hamlet
#

Thanks

gaunt hamlet
loud plover
#

it has been about 4 months but P3P SFX volume control has been figured out! if anyone wants to test a build of QOL collection with this, that'd be cool, otherwise I'll put something together later. (thanks rena for hard carrying me through this...)

#

haven't made a PR yet but once that's done, I think the next update will just go straight to 2.0.0 bc it's a significant refactor

green island
#

Goated

loud plover
green island
#

Actually, are you planning to release that sfx fix separately

loud plover
#

hmm well this mod was originally made from combining HD audio SFX and 2 other mods... feel like it would be weird to just be like, yeah, I'm just abandoning QOL collection

#

this is to say, I didn't have any plans to release the SFX fix separately. any reason why you'd want it separate?

gaunt hamlet
#

I mean, if you like we could have it in my mod as well

green island
#

I'm too lazy to redo my mod list lol

#

But it's fine, really

loud plover
#

so the TL;DR is that I ran into several issues upon doing more testing today. basically, ATLUS code makes no fucking sense and so there's still work to be done for this mod. something is also broken on my end too with the QOL collection dll but to be honest I just have not bothered trying to figure that out rn

#

of course it wasn't going to be that easy

loud plover
#

think I finally understand a fraction of your pain. 😭

loud plover
crisp furnace
#

testing this rn, pretty sure healing and buffs are using the wrong sounds

#

give me a moment I can record it

crisp furnace
#

the enemies' agi also seems to be weird

#

I don't have any conflicting mods, this is a fresh reloaded ii install on a new computer

#

some of the card sfx for shuffle time are still compressed

#

last thing I have to report is that the awakening cutscene is completely silent, no voice clips or sfx

green island
#

That sounds like the gunfire sounds of some weapons

#

Lol

crisp furnace
#

yeah lol

#

oh actually last last thing, pretty sure the footstep sfx for the dorm are playing the wrong sound

#

might be misremembering that one though

#

I lost all of the data I had on my old computer due to a recent windows update messing everything up, and that includes the work I had on my own p3p hd sfx mod that I posted about a while back.

#

Would gladly provide it if I could

loud plover
#

I'd say at this point if you make any progress with SFX it might be best to just combine it with this mod, it would be weird to have multiple HD SFX mods that stand together (QOL collection supplants the original HD SFX). sucks that you lost the files though.

(I'm a little curious how you did your mod originally. did you just use init.bin or did you use ryo framework? I don't remember if you ever talked about it)

loud plover
crisp furnace
#

I took every sound from the psp version and manually converted them for p3p pc lol

loud plover
#

ah

#

should've used the PC version

#

lol

#

they're all the same quality as the PSP version

#

using Ryo would've been pointless anyways bc it had no volume control so SFX was locked at 10

#

but that's fixed now, it just needs to be tested more and pushed

loud plover
# crisp furnace

oh boy... looked into this and it's probably not a trivial fix

loud plover
#

where is it 😭

magic geyser
#

skills sometimes have vags in their .se

magic geyser
#

oh wait wrong number, but you get the idea True

loud plover
#

oh my goddddd

#

well thank you but also wtf lol

magic geyser
#

Pretty sure this is done because the .dat holds specific timing for the audio rather then playing it at a set time skills normally do? IDK

loud plover
#

I guess I'll have to see if there's a way to modify BGME for these files too

#

~~which really means bugging ryo for help 😭 ~~

gaunt hamlet
#

Not sure if these help but menu sounds at the correct pitch

gaunt hamlet
loud plover
#

oh cool. thanks

#

trying to work through the playback issues right now, hopefully it won't take too long

gaunt hamlet
green island
#

What's that

gaunt hamlet
loud plover
loud plover
#

I also kinda wonder if that's been an issue the whole time even with public BGME or not

#

if it has been, I will just leave it be for now and tell people to use cutscenes restored or KCP lol

crisp furnace
loud plover
#

I'd also ask that if you know where some of the other missing files would go/where they are in P3P's files, to let me know so I can get them in there

#

but nbd if it takes a bit. I can just add them in later updates

crisp furnace
crisp furnace
loud plover
#

I'm gonna be real with you I have no idea how I managed to fix the cutscenes SFX but I guess it must've been linked

#

thank you for testing :)

loud plover
#

@gaunt hamlet is there anything else you wanted to get into this update? otherwise I will go and push out everything in the next day or two (depends on when BGME is updated)

gaunt hamlet
#

Uhhhh