#P3R Memento Mori Rebalance Mod

1 messages · Page 4 of 1

torpid schooner
#

Whoa craY

#

I got a free gamepass thing so I’ll probably just play the answer unmodded

#

It probably won’t be amazing but the soundtrack will be awesome

random basin
#

the answer's not so bad

#

uploaded a fix, but i don't think he'll give you his heart item without reloading, sadly

torpid schooner
#

Ig i’ll just have to reload my persona 3

#

Thank you so much though

plush flume
#

Use mod menu to give yourself the item you want?

torpid schooner
#

I just made a new Messiah lol

#

My og wasn’t that good anyway

#

But overall I enjoyed the final boss a ton with your mod

#

High recommendation to anyone lol

#

Also I noticed this goof idk if this is in the og game but two items that do the same thing have different descriptions

#

Plus during the final boss’s last phase ||despite it saying Nyx was getting more turns, Nyx was only getting 1 attack per cycle. Idk if this is intentional or not but wanted to let you know. I played on Lunatic btw||

random basin
#

will fix the inconsistent wording. and that's not supposed to happen to nyx, but i'm in the process of rewriting death phase's ai for the next update anyway.

torpid schooner
#

Awesome

#

That was my only real complaint with the boss tbh

torpid schooner
#

Oh and something I just remembered but idk if it’s related to this mod or not

#

But Nyx has an attack that is named “Almighty Blade” but it’s not an almighty attack lol

soft dew
#

Is there like a tracker I can follow to see which Tartarus Guardians have been modified and which haven’t yet? Same for main story bosses as well?

elder otter
#

How much would be left for the mod for it to be considered finished? I am curious

soft dew
random basin
# soft dew Is there like a tracker I can follow to see which Tartarus Guardians have been m...

uhh, i mention it changelog when i update bosses, but i'll start including a list of reworked encounters in the main readme

Venus Eagles (5F), Barbaric Beast Wheel & Magic Hands (11F), Rampage Drive (17F), Arcana Priestess (5/9), Will O' Wisp Raven & Soul Ravens (28F), Change Relic (42F), Arcana Hierophant (7/7), Arcana Lovers (7/7), Sleeping Table (132F), Arcana Hermit (9/5), Chidori (11/22), Nyx Avatar (1/1)

#

11/76 of reload's bosses, which isn't very much, but i've been doing the ones that need the most changes and take the most time first. nyx avatar's ai script is becoming huge...

soft dew
#

I did remember beta testing Clairvoyant Relic and having to mod my post ravens save to do so. Good times

random basin
# elder otter How much would be left for the mod for it to be considered finished? I am curiou...

depends on what aspect of the mod you want to measure. skill, persona, and combat changes are mostly done, several different features are implemented. some things like items and enemies are only slightly implemented, but progress is being made. there's still things i need to investigate how to do and learn more about before knowing exactly what v2.0 will have in it, like tartarus changes.

random basin
soft dew
#

Ok, thats fine.

#

I did DM you my pack of saves(that are mostly Thebel and a couple in Arqa 1) in case you want to test out the early game tartarus guardian fights. Make sure you have the phantom thieves and shujin academy dlcs tho

random basin
#

anyway, i'll be glad once i get nyx avatar playtested and balanced for every difficulty. i'll probably just have to modify some saves to be various levels of endgame-preparedness.

soft dew
random basin
#

yeah, something like that

soft dew
#

Ah. Well, I only plan on fighting the final boss on the hardest difficulty(Katabasis). But its nice to see to make sure the boss is balanced on the lower difficulty levels as well. For now, I'm just gonna wait for the green light from you to continue my MM playthrough

#

According to the change log, most of Arqa 1 arc bosses have been modified. It's just the one between ravens and relic that I'm waiting on

distant rune
#

I do have a save where I kinda went "underleveled" (low 80s) but also you can just look at my persona builds and see i gave up on trying, I just specced into scarlet havoc 😭

random basin
#

yeah, i do have that save, actually

distant rune
#

you could probably just go fuse some personas from it if you really wanted to have more variety

#

the problem is, if you want to level those personas, you the player will gain levels lol

random basin
#

i'm sure mod menu and cheat engine can solve things easy enough

soft dew
#

Ye but why use a mod menu? When you can just spend hours upon hours of making 99 stat personas?

#

Just have a no life grinder's memento mori save that is 400+ hours

#

nah for real, just reaper farm; maybe its slower in memento mori bc he has more than 9999 HP?

random basin
#

i would just try to set the bar for clearing nyx on normal hard mode to be based around that save, but, honestly, there was a level of unpreparedness for nyx in the original game where you just flat-out were not ready, and i'm not sure i want it to be easily clearable with only one good persona

soft dew
#

True yea. Especially when this mod throw a lot of obstacles at the player for all the bosses fought throughout the game

#

minus the ultimate adversary ofc

#

Oh wait, I just realize navigating Arqa is gonna be a lot different than before because all of the floors are larger than they are in vanilla. On paper, its not a bad idea but I really hope I can feel the incentive to fight normal enemy encounters bc I am getting closer to that point in the game where I just rush to the guardian fights

random basin
#

yeah, i'm not going to enable floor changes by default until i make sure they feel like they're the right size

soft dew
#

Ok ok. I do hope the floor changes make it to the Final Cut of the mod because it looks really promising

random basin
#

one of the issues is that the game perspective being to-scale now means that each tile of a tartarus floor is physically larger, so giving floors the exact same complexity they used to have is going to make them too big. i can speed the player's movement up, but this mod already makes you noticeably faster in tartarus, and i remember someone saying they already thought you felt a bit too fast. not sure how high i want to raise your speed.

soft dew
#

You could hide a movement speed bonus behind a URL you can get later in the game

random basin
#

and the mod already does that, basically... i guess i will lower the time it takes to build up a little.

soft dew
#

That can work. Does the issue with the movement speed in a mod becomes more prominent in Tartarus Block 3 or later?

random basin
#

a little bit, yeah. yabbs and tziah have large tiles.

#

i just need to keep that in mind and make their floors slightly smaller and denser

soft dew
#

That’s a good idea. I’m only in Arqa 1 and I wasn’t able to test out the new floor changes to see how they are like yet

distant rune
#

i would say broadly speaking, you should probably need a damage dealing persona (one drawback of my save is that i didn't spec into magic... because why would i? it's shit) and a healing/support persona

#

oh and i guess you have the phases which encourage use of different elements too

#

which uhhh i ignored that in reload lmao

random basin
#

yeah, nyx didn't require grinding or anything too crazy, but it wasn't QUITE a free fight. you needed to at least have fused at least one endgame persona or something or you'd just be banging your head against a wall for hours and hours.

distant rune
#

i think i would consider siegfried effectively an endgame persona... but perhaps you just need something there where my lack of magic/backup support would make it more challenging

soft dew
#

In original, prolly an endgame persona. In reload, more like an oddly placed weird early-late game persona? Idk. I hardly use Siegfried in Adamah

distant rune
#

now siegfried isn't really a top tier persona per say but this is a case of, i didnt need anything better

#

yeah true....

#

late game probably, maybe not end game since theurgia isnt persona specific?

#

it seems like the old end game personas are like 5-10 levels higher compared to older p3

random basin
#

well, yeah, siegfried is effectively endgame in reload since he has brave blade, but he's not anymore in memento mori

soft dew
soft dew
random basin
soft dew
random basin
#

no, that's a change reload did, make atavaka the reward for rank 10 instead of siegfried

soft dew
#

Ohhh, right. I forgot about that

elder otter
meager socket
#

For some reason, the skills stats aren't showing and the custom skills lack description

#

memento mori is on the very bottom in r2

meager socket
#

nevermind, issue fixed itself

random basin
#

i think i'm gonna rework difficulties to have two sets of custom difficulty modes you can toggle on in the config. a default one that's based on values from actual megaten games and only goes up to the equivalent of p3p's maniac mode, then a "hardcore" option that unlocks the stupidly high ones.

#

doing it like that could also allow for some global changes that apply to all difficulty modes when "hardcore" mode is on. could set a flag that enemy ai then checks and changes behavior if it's on. which could be as extreme as gaining more turns or summoning an extra enemy to the fight.

soft dew
#

Would those changes apply to Katabasis?

random basin
#

yeah, katabasis would only be available with the hardcore toggle on

#

something like this, i scribbled some notes with numbers to test later

#

man, i can still never get a good grasp on where overall player damage output probably would be around relative to vanilla merciless due to its weak/crit multiplier

#

i guess maybe x0.70

soft dew
random basin
#

oh, i mean i doubt i'd do anything more than maybe give a few bosses an extra skill just for players on high difficulty modes. if at all. just an idea.

soft dew
random basin
#

it's already renamed anabasis

#

return trip from hades

#

despite the fact that the abyss of time is technically you descending into different layers of hell, so the exact opposite. it is THEMATICALLY a return from the underworld, though.

soft dew
#

That explains it

random basin
#

and all i had to do was put a picture of satori for the criware sound effect. i should have thought of that sooner.

soft dew
random basin
#

but converting to webm's is quick and easy..... it's just a luster candy skill using the heat riser effect with its animation adjusted with an interval. really just a test for making new skill blueprints.

soft dew
#

Ohhh

random basin
#

yeah, i figured this would result in no sound effect playing unless maybe i hex edited the blueprint after cooking, but, no, it's fine

late raptor
#

i dont get it

#

you're still redirecting to 188

#

you remade the entire blueprint from scratch?

random basin
#

i was wasting time trying to replace whatever dummy criware plugin the p3r project with one more functional just so i could put in a dummy sound file to point to, but unreal doesn't like that

#

that was just a test though

#

and, yeah, i remade the blueprint from scratch, but look again at the actual skill blueprints. there's literally no blueprinting in them to recreate. just make a dummy BP_BtlSkillBase and make a child of it and you're done.

late raptor
#

right and then you can add an interval

#

thats something alright

random basin
#

now i know it doesn't look right, but, you know. imagine if i did do it right.

late raptor
#

that's also quite something

#

looks right to me

random basin
#

effects should be a bit faster

late raptor
#

So you just make a random actor blueprint, make a child of it, then replicate what the skills have

#

never made a blueprint before lmfao

#

i can maybe understand like 30% of what i'm looking at

random basin
#

new blueprint, and then pick the Btl Skill c++ class as its parent

#

name it BP_BtlSkillBase, then use that as a parent for whatever skill

#

easy

late raptor
#

Correct, that part is simple enough, but child BPs aren't exactly empty

#

this would have to be recreated for every new skill right?

random basin
#

that's all inherited from the Btl Skill class. you just set the values you want.

late raptor
#

is my project outdated or something, it only has default actor values on the child bp

random basin
#

might be. i'm using rirurin's more recent one, but i think even the year-old one would have them.

late raptor
#

seems unlikely, this really is just a default actor blueprint class lol

#

i'll update i suppose

#

I was getting ready to remake the whole thing by hand

#

BtlSkillParam is a thing, but no mention of it on my end I think

#

it is from last year's build

#

so i might just be looking at this wrong.

random basin
#

BtlSkillParam is what i just rewrote to use a UTexture2D instead of UAtomSoundCue. or you can google the criware plugin and figure out how to make unreal engine happy.

late raptor
#

right, but btlskillparam is what has the values to edit in skills

#

there's no mention of it when creating the dummy blueprint

#

the function is in the project though

random basin
#

open the blueprint, go to class defaults, click the + on effect list to add one

#

and it just werks for me, at least

late raptor
#

ok that is quite literally skill issue

#

i see now

#

let me guess

#

your triple agilao is just 3 effects

random basin
#

you got me

late raptor
random basin
#

my first big brain was to take an agi and then put more agis on it

late raptor
#

this is stupidly easier than the convoluted method we used before

#

should probably document this somewhere

random basin
#

that's exactly what i thought when i figured it out

#

why isn't this harder than how i was doing it before

late raptor
#

so. wait.

#

how tf does a png of satori turn into heat riser's sound effect

random basin
#

it only cares about the name and file path, apparently

late raptor
#

so if i put said satori in UE and then never actually load it into the mod

#

gg

random basin
#

the only difference the kind of asset it is makes is part of the object name

#

which is just fine, apparently

late raptor
#

really quite incredible.

#

i can finally fix my shit

#

i wonder

random basin
late raptor
#

can i play matarukaja and marakukaja at the same time this way

#

for stuff like war cry

random basin
#

yeah, you don't need to add a vfx

late raptor
#

isnt the vfx the skill though

#

wouldnt i have to add both

random basin
#

oh, i thought you meant both sounds

#

or both effects on top of each other, sure

late raptor
#

no, War Cry is like attack + defense, so i'd play both visuals

#

to mix the colors effectively

#

and only one sfx ofc

random basin
#

that's not a bad idea, actually

late raptor
#

xdd

#

i have some BPs to fix

#

its extremely tedious to replace skills in this game

#

in p5 you can just add the ID and it'll prompt you to replace

#

here you need to remove first

random basin
#

oh, i just use a cheat engine table for that

late raptor
#

🥴 smart

#

i mod menu it because lazy

#

i should probably use a ct too

random basin
late raptor
#

unbelievably based

#

last time i used CE was to make a trainer tool to fake the DLC unlocks in like a dragon ishin

#

then they updated the exe

late raptor
#

damn that's useful

random basin
soft dew
late raptor
#

a lot of battles do not have a map assigned

soft dew
#

That explains it

meager socket
#

hello, is there an orpheus moveset for this mod anywhere?

meager socket
#

thanks

meager socket
#

the reaper stops moving after using jamming

meager socket
#

also this

random basin
#

do you have modded enemy field movement enabled in the config? reaper is supposed to be stopped by jamming in vanilla.

#

and, yeah, i see i have a mismatch between the item and skill id tables. i'll fix that.

meager socket
#

everything is enabled except the expanded floors now

random basin
#

i'll see if i can fix that too. i'm almost certain i tested that the jamming immunity actually worked properly after i found the option.

meager socket
#

cool

#

also, question
is Yukari's characteristics changed in any way?

#

it's a deciding factor in the choice between her and Ken as a healer

soft dew
random basin
#

it's the same. i've planned on toning it down to 50% for a long time, but there's a lot of other stuff that's had priority over trying to find her characteristic's value in ghidra and patch it.

#

i'd probably have to adjust ken's regen slightly too

soft dew
random basin
#

most of them are tweaked. the ones that had easy variables that could be changed, anyway.

#

aki having buffs effectively doubled on him was kind of extreme

soft dew
#

Ohh

meager socket
#

another question
are phys-magic skills affected by power charge or mind charge? and are they affected by Magic Ability?

random basin
#

power charge, and yes

meager socket
#

can you crit with Lucifer's Blade? Freikugel can crit according to config and it's Phys-Almighty

random basin
#

yes, almighty weapons can crit

#

i should probably try to find a tutorial i can mention that info in somewhere. it's definitely not intuitive that magic can't crit unless it's almighty and then it can.

meager socket
#

it's kind of dumb that you can't crit with magic, especially since you can do that with cheats dark

#

like they could have made every skill have a crit rate and put magic on 0% just for modding

soft dew
meager socket
#

or Weaknesses and 1 More

meager socket
#

Also, would it be possible to have a config option to revert Power Charge/Mind Charge back to Charge/Concentrate?

#

Asking for a friend lmao

random basin
#

that would be tedious to set up

meager socket
#

Got it

meager socket
#

should insta kills work on bosses?

#

ken's first theurgy just IK'd the 11/3 boss

random basin
#

oh, i'll fix that

meager socket
#

I just used the theurgy early into the battle and then I was like "wait what the fuck, that's it?"

random basin
#

they did on some gatekeepers in the base game, but that one is a mistake on my part

#

i remember i specifically went and figured out the value on my own for an extra-damage-insta-kill-immune weakness just for the hermit and hanged man, but apparently it somehow didn't end up on him

meager socket
#

good to know

#

looks like I'll have to play through the mod again one day

random basin
#

updated with some fixes

soft dew
soft dew
meager socket
#

and given that i have like 800 hours in p3r, I'm only playing for the challenge at this point

soft dew
soft dew
meager socket
#

in my eyes, tartarus has really great replayability value - it's simple and straightforward

#

unlike p5r with puzzles that piss you off every 5 minutes

#

I can see why one wouldn't want to replay such a lenghty game though

meager socket
#

theurgy isn't being charged at all during the chidori battle

random basin
#

that's part of the normal game

meager socket
#

oh, is it?

#

I forgor

#

mb

late raptor
#

shes not supposed to be defeatable so they dont want you oneshotting her

meager socket
#

unless the fight is scripted in the mod, then I don't see a reason not to use theurgy

random basin
#

junpei is bringing down the mood and their emotions aren't running high ): and it would break the fight's gimmick if you could just use everyone's theurgies on the same turn. she only has 1,200 hp.

meager socket
#

I see

torpid schooner
#

oh I thought it was because her persona was supressing the thurgies

meager socket
#

It would be a cool explanation

random basin
#

that's a better headcanon than me

#

hopefully her not being scannable, not being able to all-out attack, and not gaining theurgy charge adds together to give the feeling things are intentionally different with her

#

although the reasons for all of those are completely unrelated

soft dew
#

That reminds me, I need to make a BGM swap for Chidori

meager socket
#

She is scannable

meager socket
#

... Yeah I'm pretty sure I scanned her when I fought her

soft dew
# meager socket She is scannable

Yea, she is. She’s not on the first turn but she is on the 2nd turn. Maybe Memento Mori can change that to where she’s not scannable at all

meager socket
#

Maybe drain fuuka's SP the moment the fight starts

#

Or switch the flag that determines the Navi back to Mitsuru

random basin
#

you don't see her hp and passives like the other strega members, i mean

meager socket
#

That's the case for some shadows too though

#

And Strega got different moves that displayed anyway, at least on the 11/3 fight

meager socket
random basin
#

i guess i should go change the flag on all the gatekeeper bosses now instead of doing it as i get around to reworking their fights

meager socket
soft dew
random basin
#

it would make the easiest solution to the fight to just wait until you have theurgies and use them all on the same turn if they were active for the fight. it's a dps check.

soft dew
#

Ohhh

meager socket
#

what the hell is Attack

#

I'm checking out Strega personas on a cheated save, and trying out builds for them

#

what even is Attack

#

should I keep it?

#

how much damage does it deal?

late raptor
#

that is a bug skill

#

"Attack" is the ID 0 skill in all games

random basin
#

yeah, i actually learned about that yesterday. it'll be fixed next update.

#

just don't learn the skill

#

the skilll's supposed to be brave blade. i think i was testing the cross necklace heart item worked and didn't set it back or something, maybe.

meager socket
#

okay, good to know

random basin
meager socket
#

i assume due to the lack of vfx?

random basin
#

yeah. it is actually used in some way for regular attacks, though, since changing its crit rate was how i raised the normal attack crit rate.

meager socket
#

speaking of normal attacks, why isn't it possible to make non-phys and non-almighty affinities crit?

#

at least I assume it isn't

late raptor
#

game skips the calculation for it entirely

random basin
#

probably need to modify the BtlCalc blueprint

late raptor
#

it's technically possible

#

yea

meager socket
#

it would be neat if they could, though, so Conflagrant Fury would finally be useful on Junpei

random basin
#

you'd have to recreate the entire thing, i assume

#

perhaps one day

meager socket
#

I'm not expecting you to do it, I'm just saying it would be cool

#

this mod is already awesome as-is

random basin
#

that was a challenge to myself

#

that reminds me, i should remove the x0.80 modifier in BtlCalc to enemy crit rate

late raptor
#

cant say i ever noticed with how often i get critted

random basin
#

i kinda get why they did it with how high the old crit rate were

meager socket
#

another question, why does this show his passives and not the actual skills that he uses?

#

oh right, while I'm at this, Fuuka's theurgy transfers to boss battles, forgot to mention it when I was reporting Ken instakilling the Hanged Man with his theurgy

random basin
#
  1. enemy passives are usually invisible to the player but give more room for strategy if they're visible, and this is the only way to do that and 2. that's just how the game works. enemies have 8 tagged skills on them. if they're a passive, it applies that passive to them, but you can tag attack skills on them to show they have the skill.
#

i assume the series doesn't like to let you see boss skills since they often have more than 8 and it can't give you a complete list, but i'm just considering the scan screen skills to be a "selection" of their skills that only shows attacks if there's room for it

random basin
#

will fix that too

meager socket
#

nice

#

sorry to dump so many things on you that need to be fixed lmao

random basin
#

no problem, it's a quick fix, and i already fixed medea anyway

#

and, on an unrelated note

#

peak dungeon design

meager socket
#

is this an issue with the expanded floors?

#

or can this bullshit actually happen in vanilla reload

random basin
#

no, it's just me experimenting

#

have to break things to figure out how they work

meager socket
#

would it be possible to make Junpei's Blaze of Life theurgy do phys-fire damage, rather than just fire? so it doesn't, you know, suck ass?

late raptor
#

blaze of life already is the strongest theurgy in the game....

#

theurgy is calculated differently to skills

random basin
#

sadly, i can't even figure out how the layout combination tables even correspond to part selection tables. making prim bit 01 255 or slightly below makes this part selection use layout combination 6. but not if it's 256. which makes it use some combination that's apparently nowhere near 6.

#

and, i mean i guess i could if i wanted

meager socket
#

i'm asking if it's possible, not asking you to do it lmao

random basin
#

yeah

late raptor
#

it wouldn't change anything unless you made it able to crit since theurgy uses both strength and magic stat regardless of the type

meager socket
#

oh huh

late raptor
#

and it if could crit it would be a massive powercreep

random basin
#

yeah, it's fine how it is

late raptor
#

since at its base alone it's already the top theurgy skill

meager socket
#

so that's why Cyclone Arrow deals more damage than Garudyne, despite having the same base power?

late raptor
#

yes

#

among other factors

meager socket
#

I see

late raptor
#

level is also used as a scaler for theurgy

random basin
#

yeah, i deliberately didn't include any numbers for theurgy skills in-game since it's just confusing

meager socket
#

is nyx's apocalypse meant to set everyone to 1 hp or did I just get really fucking lucky

random basin
#

it is

meager socket
#

wait what the fuck?

random basin
#

in the original game, nyx took 50% less damage from all elements except almighty, so effectively double damage from almighty

#

it's not quite as much damage that, but it's now flagged as a weakness

meager socket
#

oh huh

#

almighty weakness still looks funny

#

reminds me of Marie's dungeon in p4 where enemies resisted almighty lmao

random basin
#

yeah. if the game's going to do stuff like that, might as well make it apparent in some way, anyway.

distant rune
#

do you get one more from that or is it a soft weakness?

random basin
#

it's a hard weakness, but since nyx is immune to knockdown, you don't get a one more

distant rune
#

I wonder if marking it as an explicit weakness might send the wrong message haha. but not having 1-more is nice

#

I wonder why that was the case in FES in the first place

random basin
#

ideally, i would have it marked as "vulnerable" or something unique, but i am merely a modder, so it's a compromise

#

and i'm not sure, honestly, but my best guess is it was an intentional aspect of the fight to take more damage from almighty. there are enemies in fes that resist almighty, and nyx's endurance wasn't even 99, so it's not like the resistances to other affinities were because they couldn't raise it.

#

the reaper is the same way, so maybe that's just a characteristic of death arcana shadows

late raptor
#

i use weakness to highlight ailment susceptibility, but vulnerability is actually telegraphed by the game

#

fuuka will lock onto it with assist

random basin
#

oh, huh. i wasn't aware.

#

seems like it would still be confusing if there's no other indication, but i guess the few times the vanilla reload did use vulnerabilities, they were high enough damage that you'd probably notice

distant rune
#

maybe an artificial buff to almighty :p

#

I think treating it as vulnerability is still better than marking it as a weakness

#

but that's just me

random basin
#

if death nyx was the only time it happened, i'd agree with you, but the mod uses the gimmick for all the full moon bosses, including nyx's earlier phases, so it's not a new gameplay idea introduced out of nowhere or anything

meager socket
#

Finished my first memento mori playthrough, good shit. Took me 3 more hours than my first ever playthrough lmao

#

For that reason I've got a question - how exactly does this mod affect Episode Aigis. Can I transfer my compendium from my last playthrough safely? Or would the custom skills and Strega personas just break?

random basin
#

the mod basically doesn't affect episode aigis yet. it has its own skill and persona tables and stuff that aren't changed yet, but some general combat changes and the modified difficulty values bleed through to it.

#

transferring the compendium should be okay. custom skills will basically be random unnamed skills that won't crash or anything if you use them but you probably should just discard. i'd also avoid summoning strega's personas, but they also won't crash or anything.

meager socket
#

Good to know, thanks

#

I guess Aigis is gonna have to fix my Freikugel Messiah

#

It was built for almighty crit 😭

random basin
#

well, freikugel is just sinful shell, so he'll at least have that

#

oh, and justice shot would turn back into armor-piercing shell, which has 2500 power. but don't try using it or anything. that would be cheating.

meager socket
#

I also didn't have any Justice Shot personas

#

Unless I had it on Hypnos

#

I don't remember

random basin
#

would've been nice if a single level 70+ justice persona existed for me to have put it on

meager socket
#

Highest level justice persona is Melchizedek at 66 iirc

meager socket
#

It's kind of weird that half the time when you use them mc just stays silent

#

And also somewhat of a suggestion. If you ever work on Episode Aigis, I think it would be cool if Aigis could fuse Athena instead of Telos

#

Give her Athena Telos and use Athena Picaro's model from p5 femctrue

random basin
#

i think it'd be possible to give them voice clips. just need to get aleks ye and akira ishida on the phone.

#

and, yeah, i had planned on looking into making palladion and athena fusable one day

meager socket
random basin
#

canonically, she has both of them back in arena, so

meager socket
#

I know, I often play arena with my friends

meager socket
random basin
#

funny thing is that they did have voice clips for the protag and aigis summoning strega and sees' personas in the original, but trying to use them crashed the game

meager socket
#

Though I don't think it would be difficult to port them from the base game

random basin
#

now it's the other way around

meager socket
random basin
#

the personas

meager socket
#

If you couldn't get a hold of their reload VAs then you could just get the voice lines from fes, maybe

#

With some audio mixing

#

Or maybe get someone else to do it, either way I'm pretty sure that having two different voices wouldn't be as out of place as not calling upon the persona half of the time

random basin
#

i thought about that, but i'm not sure it would sound good. especially since yuri's voice for the protag in the original was different than the one that's kinda been settled on in the spin-offs and reload.

#

at the very least, inserting a generic "persona" yell as their names would be good enough

meager socket
#

True

#

It hurts me that they removed Frei and Psi for reload

#

Aigis could have gotten some cool Nuke skills

#

I wonder how hard would it be for someone to mod them in

#

If it's even possible

random basin
#

there's no unused attributes for them or anything, so you'd have your work cut out for you

meager socket
#

That's a shame

random basin
#

on the subject, there isn't an affinity for it like the other ailments, and it doesn't actually do anything, but there is an unused bomb ailment

meager socket
#

What would it do?

#

Something like a phys version of poison?

random basin
#

the hanged man used it in the original game

meager socket
#

Kamikaze Slash - 200 power, 40% for bomb lmao

random basin
#

makes enemies kamikaze

meager socket
#

So like the funny shadows in p5 that I don't remember the name of

#

... Phys insta kill? Would have been funny

random basin
#

it was basically just megidola that hurt the user too

#

i think they originally planned on implementing party split-up properly too

#

there's some field flags related to it, but they don't seem to do anything

meager socket
#

Would it be possible to fully restore it?

random basin
#

no, there's not really anything to restore. field party members don't have any kind of unused states or anything for it.

#

like, there's one flag named "FLD_ACCIDENT_ON_PARTY_DIVIDE"

#

it doesn't do anything, but none of the accident flags seem to do what they say they do, so who knows

meager socket
#

What does "accident" even mean in this context

random basin
#

abnormal tartarus floor conditions

#

like the dark ones

#

in fes, there was one where the party would start split up in different parts of the floor

meager socket
random basin
#

does he on dark floors?

meager socket
#

Yes, I'm pretty sure

meager socket
#

Apparently reload just got updated

#

holy fuck it's real

#

didn't they learn anything from metaphor refantazio demo?

#

Also, why even release a demo after over a year

#

I wonder how much code is this gonna break

distant rune
#

also, all demos have denuvo now

#

also also, demos are a good thing

meager socket
#

Yeah but, it's been over a year since reload released

distant rune
#

oh, I just realized what channel this is in. thought this was P3 modding chat or something

meager socket
#

Oh yeah same dark

meager socket
#

Besides, since the demo is supposedly up until the priestess boss, wouldn't it be easier to just remake the game in the persona engine or whatever

#

Of course I'm 98% sure I'm wrong and I'm ignoring all the factors I don't know of

distant rune
#

#persona-chat

random basin
#

well, at least the exe wasn't modified

meager socket
#

You sure it wasn't? Some other people said that it was

random basin
#

oh, no, you're right, it was

#

i only realized last night the last update broke the patch to the persona evolution function i had to do for the wip stega mod

#

i should be glad they dropped the update today and not after i fixed it

meager socket
#

also thanks for raising the crit rate, Nrub. managed to get a cool clip thanks to it

soft dew
#

So..is this mod’s development put on hold because of this surprise update for the time being?

random basin
#

nah, it's not a big deal

meager socket
#

Thankfully

soft dew
#

Ohhh

random basin
#

you guys wouldn't think it was an intrusive change to raise surt's level a little and make him a special fusion still with no unlock requirement, right? it's kind of throwing off my plans for overhauling magic progression for ragnarok to be available at level 60.

distant rune
#

Why change to a special fusion with no unlock requirement, instead of leaving it as a bonus for completing Junpei's link episode?

random basin
#

i prefer having medea there instead. mid-january to get surt seems too late.

#

and changing his level without making him a special fusion would screw up his fusion recipe and be too confusing

meager socket
#

You can make it unlockable after some floor guardian boss

#

Like with Mothman or some other personas

random basin
#

alternatively, i could weaken ragnarok and niflheim to do damage more like tempest slash than brave blade, then there would be room for severe magic with all greek names like panta rhei. because greek game.

9 severe lv75-90 255 dmg        Pyriphlegethon/Cocytus/Keraunos/Panta Rhei```
#

hm...

random basin
#

a wind skill in p2

cold prairie
meager socket
#

Days after release

cold prairie
#

How is that even possible ?

glacial helmBOT
#

[Reply to:](#1214342041295790160 message) How is that even possible ?

the demo is heavily restricted, with a script blocking you from progressing

people removed that script but the content was missing, so then they copied the content from the main game

it kinda worked but was heavily broken because atlus removed most of the code from the game exactly so that couldn't happen

the "crack" just disables a lot of the game's functionality, effectively making it a broken crack

but then, when they updated the demo to include the performance fixes, they put the code back into the demo, and the crack started working.

Jump

[Go to message!](#persona-chat message)

meager socket
#

Do you plan on doing anything with the bomb ailment? Kamikaze Slash/Strike/Shot is a really cool skill to think about

random basin
#

i plan on bringing back Last Resort as an enemy skill, at least. i guess i might as well use the bomb ailment to make the ai activate it.

soft dew
random basin
#

oh, sacrifice was the name of the bomb-related self-destruct, i mean. last resort is the other one.

late raptor
#

bomb ailment modcheck

is this another support flag not mentioned in the enums

random basin
#

no, it's an ailment

#

it does nothing

#

it's ailment 2048

#

while on the subject, here's protag inflicted with overheat

soft dew
#

Can I put protag in heavy quotes?

random basin
#

just like the good old days

late raptor
random basin
#

hardcoded restriction???

#

it's just a skill flag, isn't it?

#

night queen's ailment rate is already 100% in the vanilla game anyway

late raptor
#

maybe i just ran into this coincidentally every single time

#

but aoe always misses one person, usually the MC unless someone else is immune

#

100% rate ailments never do that

random basin
#

you just flip the bit off in the skill table. repurposing the enemy ailment skills were some of the first custom skills i made.

late raptor
#

that makes things so much better

#

ok

#

devious

#

now that i think about it some of my bosses did ailment all four

random basin
#

yeah, some bosses are allowed to use the normal skills

late raptor
#

template doesnt have this flag in the struct does it

random basin
#

i don't think so. i just kinda turned it on and off and checked for a difference in-game back in the day to figure out what it was.

#

it should be the only flag enabled for most of them

meager socket
#

please neft metis when you reach episode aigis phase, because she needs to chill the fuck down

late raptor
#

if that's the greedy hand that's intentional damage numbers

meager socket
late raptor
#

oh

#

that's still expected

#

you stacked every single multiplicative boost in the game and then used theurgy on a regular enemy that is underleveled, distressed, and probably has super low endurance

meager socket
#

and that's without strike boost/amp

late raptor
#

are you on the difficulty that triples crit damage xdd

meager socket
#

heartless

#

I'm sure what's the crit damage multiplayer on heartless

#

I dealt 14k to Erebus with the same setup

#

well, except sister amp because you can't get a 1 more

late raptor
#

i blame the mod then

#

fully boosted on vanilla is like 8 to 9k on crit

#

on erebus

#

unless you overleveled or smth

#

most i ever got was 30k on a greedy shadow but those have 1 endurance

meager socket
#

i did get her on 99 strenght stat, though I remember you saying that theurgy damage is calculated differently so I don't think it changes it by a lot

late raptor
#

it would massively affect the damage

#

theurgy uses both magic and strength

#

99 strength is giga inflated

meager socket
#

makes sense

random basin
#

wait, do you still have memento mori enabled?

#

i figured the damage cap would still apply to the answer

late raptor
#

it should

meager socket
#

yeah, it's enabled

late raptor
#

i removed all of the game's caps

#

i know for a fact it applies both ways

meager socket
#

if that's the case then maybe r2 didn't load the mods properly for some reason

late raptor
#

did it take too long to open

#

R2 gives up if it's not an instant load

meager socket
#

around 40 seconds with console logs enabled

late raptor
#

that's enough to trigger timeout i think

#

did it not open a window saying that

meager socket
#

it didn't

#

yeah, mods didn't load
did the same setup again and that's what I got lmao

#

my bad

late raptor
#

how do you go from 19k to 3k like that

#

katabasis is player 0.5x

meager socket
#

Hell if I know

#

Maybe episode Aigis has some multipliers of its own? I can't think of anything else that would drop the damage so low

#

It was the same setup, hell, even the same distressed shadow

burnt ginkgo
#

Can someone link me the top of the thread?

burnt ginkgo
glacial helmBOT
#

[Reply to:](#1214342041295790160 message) I’m on mobile

Someone asked where they could find progress on my mod, so I guess I might as well make a thing here for that. Can't hurt much to get feedback, tips, or suggestions, so it might be useful. I can't playtest the whole game on every difficulty before every update by myself, so.
So, "Remember Death" (Get it?) sometimes being a thing that happened in P3?? I wanted to make a mod to restore that in Reload, and just make combat more fun with different difficulty options. And, just generally more to my preferences. That's a big overhaul, though, so I'm doing things one at a time and updating the mod as I go.
It's here: https://gamebanana.com/mods/497527
And there's lengthy documentation with all my changes, reasoning, notes, thoughts, and plans here: https://pastebin.com/4HLq5bre
It's generally stuff to make the game more challenging, but there's some buffs and other changes simply based on what I think is more fun. I might blog here a little. Or people can post thoughts.

Jump

[Go to message!](#1214342041295790160 message)

La mort est personnifée omme figure anthropomorphe ou personnage fictif dès le début de l'humanité.... A Persona 3 Reload (P3R) Mod in the Other/Misc category, submitted by Nrubyodryth

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

rugged tapir
#

silly little request that isnt actually that important in the grand scheme of things but would be cool
femc mod compatibility (basically the weapon names being the same as the femc mod, and also makotos "he" being changed)
i dont expect this to be added at all but the idea came to my head while playing :P

meager socket
#

I'm pretty sure that the only instance of pronouns being used is the theurgy description

rugged tapir
#

huh, fair enough (also hi femc_hi)

meager socket
#

also that might be tedious to set up since Kotone is going to be able to use women's armor soon (hi femc_hi )

random basin
#

yeah, that's not something planned

meager socket
#

I don't think that the femc mod is incompatible with mm though

#

since femc mod changes mostly 2d assets, 3d assets and music

rugged tapir
#

it does work which is why i assumed it wouldnt be done in all honesty

meager socket
#

all Nrub could do is to make Makoto's theurgy description gender neutral, but that's up to them

#

and for weapon names, I think you could just place femc mod under mm in r2

random basin
meager socket
#

makes sense

#

still a crazy damage drop, it really makes you think how much more difficult anabasis is compared to heartless

random basin
meager socket
#

I'd personally wait until both Memento Mori and FeMC mod are 100% complete, since if you make them "compatible" now, you'd likely have to do it again later

random basin
#

oh, nevermind, i misread. yeah, femc mod would go under.

#

and, yes, that's why it's not even worth considering yet

#

if it's finished and doesn't have any big conflicts, then it'd be worth considering

meager socket
#

unrelated to the current topic, but me and some friends were wondering why did you make Mitsuru so insanely busted lmao

random basin
#

she's meant to have high damage output, and concentrate being nerfed in the mod hurt her, but yeah, she might lose something later when magic skills get overhauled

meager socket
#

severe aoe tho?

random basin
#

yeah, at level 99

#

there's not exactly many fights left at that point

meager socket
#

fair point

soft dew
#

I would really like to see EX version of all the full moon shadows at some point. Similar to what Persona 3 Portable have with the Vision Quest Doors

random basin
#

and it doesn't make much sense anymore for aoe magic to not go any higher than dyne skills when all affinities have boost and amp passives now

#

haven't finalized how those are going to be implemented exactly yet, though

random basin
soft dew
#

I could see it as just maybe code it as talk to an NPC like Fuuka and add a new prompt that says “hey, you wanna fight Priestess again? Beware, she’s stronger than she was before”.

meager socket
#

would it be possible to reuse the desert of doors from episode aigis if the player has the dlc?

#

yeah, wait for p4r and port the margaret fight as well

random basin
#

we'll see, i guess

late raptor
cold prairie
#

Is it possible for the condition system that P3 fes had to be implemented in p3 reload ?

random basin
#

a simplified version of it seems realistic to implement, but it would be hard to get it exactly how it used to be

late raptor
#

Ye, i had it working a long time ago but never finished implementing it properly

can't make it identical and can't make it be metered in the UI though

#

i also got the jealousy timer working, but then you'd have to edit events for every character and ugh

#

big work

random basin
random basin
#

oh, no wonder theurgy damage to death-phase nyx was confusing me. the ones that still ignore resistances ignore even unmarked resistances. i don't know why i expected anything else.

late raptor
#

yea that's how it's supposed to go

#

p sure mainline smt does the same for its pierce magics

random basin
#

i wonder if it bypasses firm stance

#

either way, i guess that settles the choice of giving nyx 10k+ hp instead of the damage resists

late raptor
#

hp over resists is always preferable imo, only in some specific cases would you want resists

#

and giving pierce magics utility is also usually a good idea

#

for theurgy i wager it's a bit diff, but regular piercing skills aren't usually preferable since you have the option to just use something else anyway

random basin
#

hp is usually better than invisible resistances in gameplay, but for this mod, i like if i can get things to match up with the original game and make that work if possible. like the reaper having 4,444 hp and chidori having 1,200 hp.

late raptor
#

that's very honorable, but didn't you kinda throw that out the window when you added all the new skills hmm

random basin
#

nah, it depends on the reasons. reload decided to take aki having sonic punch in the original and extrapolate it to him having a full line of single-target strike skills instead of only one at the beginning. there weren't enough of those for that to work as well as it could, so i added some skills from persona 2, the game where most of p3's skills are from.

#

i don't personally feel anything there is going against the original game's intentions. nyx's last phase dying from one armageddeon seemed to me like a deliberate choice, however.

#

basically, it's largely about vibes

late raptor
#

understandable

rustic forge
random basin
random basin
#

finally got around to doing battle ui textures for these guys

#

they need textures for their fusion cards too, but i don't think there's really any high-res art of their portraits...

torpid schooner
#

It is what it is

#

Btw when i played this mod they were all level 1

#

Is that still true now

random basin
#

that should only happen if there's a mod conflict from another mod overwriting the persona data table

#

they've always been level 69-78

meager socket
#

Strega personas work fine, minus for Medea leaning "Attack"

#

Unless it was fixed

random basin
#

just updated with the rework to custom difficulty modes that's been finished for awhile, so you'll need to go to the mod config to get back to suicidal and katabasis mode, by the way

#

and so nobody needs to ask, here

soft dew
meager socket
#

Hey, Nrub, unrelated to memento mori, but would you happen to know how easy is p3fes easy difficultly compared to any reload difficulty? I want to get my younger sister into persona and lend her my PS2. I'm just not sure if the game would be too hard for her

random basin
#

easy isn't a drastic change from normal in fes, to my memory

#

but you do get 10 auto-revives, which is honestly not a bad way to let players avoid getting stuck without cheapening the whole game

meager socket
#

10 per battle or 10 per playthrough?

random basin
#

per playthrough. like in reload's peaceful, but there's a limit.

meager socket
#

I see

random basin
#

there we go. i kinda get how to make tartarus layouts. made a spiral-y floor.

random basin
#

it seems like it's basically just a 3x3 grid of rooms you can tell a floor to try to assemble, though

#

1=Dead end 2=Straight 3=L-shape 4=T-shape 5=Cross-shape

#

this isn't the most exciting and flashy thing compared to overhauling boss battles, anyway, but considering how much time you spend going through tartarus floors, making that more interesting seems like it should be high priority

soft dew
meager socket
random basin
#

well, if i used the pattern on the actual thebel, it would look like a certain buddhist symbol, and this is p3, not p2

meager socket
#

😭 fair enough

random basin
#

i looked into adding new weapon models without replacing existing ones and got someone to help with some modeling stuff. plan to add more fusion equipment to help make up for the fact that reload removed generic fusion equipment. also a good way to reward exploring tartarus. i kind of need more loot to put in chests.

#

(unique sword made from thanatos' heart material)

meager socket
#

Looks sick

torpid schooner
#

You should mod the metal pipe sound effect to the metal pipe weapon

meager socket
#

I feel like it'd be more trouble than it's worth

#

Not to mention completely unnecessary

elder otter
#

But it'd be funny

#

And funi sound go brrr

meager socket
#

Yet this isn't the mod about funny sounds

soft dew
#

cant wait for the April Fools 2026 patch

soft dew
#

If Weird Takoyaki has a 30% to inflict an ailment if you use it, how come it can inflict: Charm, Poison, and Frozen at the same time?

random basin
#

oh, that's a mistake

#

skills can inflict multiple ailments at once if they don't have the normal multi-ailment flag

#

but i'm not intending to use it since the game doesn't have visuals for it

soft dew
random basin
#

just checked muscle drink, odd morsel, and rancid gravy, and i didn't make the same mistake on them, at least

soft dew
#

Ah ok ok

#

Also, do Emperor and Empress typically use Paradigm Shift at the same time?

I have a successful take of the fight where I did so much damage to Emperor that he never used Paradigm shift again

random basin
#

haven't changed their ai yet, so i'm not sure, but i think they only use it a set amount of times

soft dew
random basin
#

yeah, i dunno

soft dew
#

Ah ok ok. Yea, just look into the bug with weird Takoyaki

#

Also maybe double check if it’s percentage chance is actually at 30 because I got really bad luck to where I kept getting hit with ailments anytime I use it. Multiple times in a row in one of my outtakes

random basin
#

it is 30, but it might not give the intended odds with the wrong flag, maybe

#

maybe was doing a separate 30% chance for every ailment instead of one 30% chance of a random ailment

soft dew
#

Oof

random basin
#

yeah, i'm not a numbers guy, but that would pretty reliably give ailments every time

soft dew
#

Damn that sucks

#

Bc Weird Takoyaki is the best healing item at this point in the game and Media is just too weak of an healing spell to out heal the damage

#

In my experience on Katabasis. I know the mod’s balanced around Lunatic but I’m already committed to playing on Katabasis

soft dew
random basin
#

sure

soft dew
random basin
#

in the mod, weird takoyaki can inflict charm, distress, confuse, fear, rage, freeze, shock, or poison

#

truly, one must wonder what is in that takoyaki

late raptor
#

(it's dog meat)

soft dew
meager socket
random basin
#

replaced about 75% of room layout primitives now. these aren't all of them, just some for me to reference for later.

random basin
#

if all goes 100% ideally, i might be able to end up with tartarus feeling more like a middle-ground between pure random hallways and handcrafted layouts, which i feel like is the goal reload's team was trying to do. just didn't get the execution right.

meager socket
#

Oh hell yeah, lore-accurate tartarus labyrinth

torpid schooner
random basin
#

probably, although i feel like it wouldn't be as interesting with unmodified chest loot

random basin
#

check it

#

okay, well, you can't tell in the screenshot, but the floor is on environment id 7

#

(which there's normally only 6 for the 6 blocks of tartarus)

#

so it doesn't seem like there's any big roadblocks in the way of restoring monad depths to the game now

#

i do need to make new dungeon part blueprints for it, though, since the ones used for monad passages don't have all the objects non-fixed floors are supposed to have. using the monad version of the floor start resulted in me falling through the level infinitely because it doesn't have a player start position.

viscid rivet
meager socket
#

Recolor the Velvet Room door and put it somewhere?

#

Or idk invisible interaction behind the stairs maybe

random basin
#

ideally, the same way as the original. if there's trouble with plopping down a monad door in the tartarus lobby, then maybe the teleporter as a temporary solution. i could also have it as an option from the final monad door that leads to elizabeth, but that's inconvenient and out-of-the-way, plus i'm not sure that flowscript is decompile-able yet.

#

i really just need any random script to call the right field to take you there, so

#

could be whatever

meager socket
#

I look forward to see what you'll come up with

random basin
#

i'd like to eventually recreate the old monad depths environment to use for it, but in the meantime, i'll just make it monad arqa

#

oh, and i have had success plopping down npc's into maps. we'll see how adding the door goes, though.

meager socket
random basin
#

thebel is the one block that doesn't have any monad assets

meager socket
#

That sucks

#

Still, wouldn't it be possible to just recolor some shit in thebel and copy paste it to the new environment?

random basin
#

yeah

meager socket
#

You could also add some misc tartarus dialogue for monad

#

Similarly to how the dialogue works outside cutscenes, if you get what I mean

random basin
#

maybe. might be dialogue from other areas that can be reused. stuff to think about later, though..

meager socket
#

Perhaps

#

I wonder if there is some unused tartarus dialogue

random basin
#

in the meantime, i'm recreating the blueprints for tartarus rooms. might be able to get by editing the existing arqa ones to use monad textures instead and it would be less work, but it would be nice to just have access to these in-editor.

meager socket
#

this looks so weird without the lightning lmao

hallow wigeon
#

been playing through this mod and really enjoying it so far, never would have expected the biggest roadblock ive hit so far to be Chidori (ailments are absolutely brutal if you're stupid and don't bring the proper null accessories lmao), up to december 5th right now. no proper feedback right now in terms of design ethos or stuff like that but the one or two technical hiccups ive found are most of the voicelines for Shifting not playing during the Chidori fight (some did work but others were just silent) and Shinji not being able to have his skills adjusted at Be Blue V after 10/4, but idk if those are even fixable

#

id say the thing im impressed the most by so far is really making the party member skillsets feel like you have to put actual thought into what you should keep with the 8 slot limit as opposed to being fairly cut and dry upgrades to what you've already got or just completely useless filler, and to a lesser extent that extends to the MC's personas as well even if skill cards and fusion make it a lot less difficult to fine tune

#

ive mostly stuck to similar builds to what i run in vanilla but all the alternative stuff feels like it could totally still work if I was using each party member for a different role or if i just wanted to challenge myself/do something different

meager socket
#

Freikugel Messiah goes brr

#

I've always wanted to make a phys Messiah build but didn't know what to put on it until memento mori

random basin
hallow wigeon
#

Oh yeah the phys magic skills are fun, just to clarify though how is it that they work exactly? As far as I can intuit it seems like they work like normal phys moves but tagged with whatever element and arent able to crit, but what do they scale off of statwise? Id assume strength like regular phys but iirc they seem to have been doing a bit less damage than comparable skills that are non-elemental

late raptor
#

strength, but cannot crit

meager socket
random basin
#

almighty is the exception to this and can crit for some reason

meager socket
#

I've notices that when doing some cheat engine shits (or using a trainer), there's a way to make literally everything Crit, including magic. That makes me wonder how hard would it be to implement as a feature

random basin
#

same applies to weapons with magic affinities too

random basin
#

i checked the battle calculation blueprint to see if i could find it checking for elemental affinity to determine whether or not to calculate a crit chance, but i didn't find it

meager socket
#

Maybe it's somewhere else then? If cheats let you crit with an Agi, then there must be a way

#

Unless it globally sets Crit Rate on everything on 100% idk, I have no idea how it works

random basin
#

well, i assume the cheat is directly overwriting code

meager socket
#

I'd try to check how exactly it works but I can't afford gamepass rn and I don't own p3r

random basin
#

it's possible i just am not good at deciphering blueprints. that is more likely, actually.

meager socket
#

Unreal Engine is software from hell indeed

random basin
#

eh, could be worse

hallow wigeon
#

in the changelog it looks like Skadi is supposed to learn blizzard breath at level 73 but ingame it shows the move learned at that level is Ashka Arts, idk if there are more errors in learnsets like that on other personas or if the document is wrong tho

random basin
#

will fix. little inconsistencies sneak in like that.

hallow wigeon
#

yeah i figured it was just a typo lol

hallow wigeon
#

oh yeah are the endgame fights still going to get steamrolled by an endgame level team? I want to kill the reaper but i also want Nyx to be hard lol

#

i assume you're working to counteract that i just dont know how much of the rebalancing work has been done for endgame content yet

mental moss
random basin
random basin
#

also, any similar mods that could be causing issues?

#

oh, and i'm assuming it works with memento mori disabled?

hallow wigeon
random basin
#

a little, but not massively currently. i'd rather have the actual postgame area to explore to get ready for nyx rather than tell people to grind the reaper multiple times and do i-don't-know-what for dead moon's husks.

mental moss
mental moss
mental moss
random basin
#

those are requirements for the mod requirements

mental moss
random basin
#

yes

mental moss
# random basin yes

When I downloaded your mod I get an error of stuck in download loop in Reloaded II.

#

This error shows up before the game crashes when I launch the game in reloaded II.

random basin
#

did you download unreal objects emitter?

mental moss
random basin
#

and the other dependencies?

mental moss
#

Those too.

random basin
#

yeah, i dunno then. doesn't seem like it's a problem with my mod, though.

mental moss
random basin
#

that would be from unreal atlus script not working

mental moss
random basin
mental moss
random basin
random basin
#

that should be right, but having two copies of memento mori like that might be a problem

#

i'd try running it with just one

#

if neither work, then i think there's something up with the installations themselves of reloaded ii or a mod, and just reinstalling everything might help

mental moss
random basin
#

not sure that's going to work, but i can, i guess

mental moss
mental moss
random basin
#

if reinstalling doesn't help, then i'd try removing the "ue-atlus-script" folder from memento mori and seeing if that loads, which i imagine would work. then try just removing all the contents from it except for one .bf or one .msg, and see if unreal atlus script can handle that. that would rule out that there's a specific script causing an issue.

random basin
#

i'm out of ideas then, sorry

mental moss
random basin
#

some of the enemy ai scripts are uncompiled and relying on unreal atlus script to load, and some of them might softlock without memento mori's skill changes

mental moss
random basin
#

she doesn't

mental moss
# random basin she doesn't

I try to compile your skilldatahelp.msg to skilldatahelp.uasset, but I encounter an error while compiling it, so when I put it on my mod folder it crash the game.

random basin
meager socket
distant rune
#

I think perhaps this should go in #1045432666020925541 at this point

#

just to not bog down this thread :)

random basin
#

yeah, i was gonna suggest that. we ruled out it being an issue with my mod itself, so yeah, problem's in someone else's jurisdiction.

mental moss
mental moss
random basin
mental moss
random basin
#

yep

mental moss
# random basin yep

I opened the skillcardhelp.msg on my note application and I didn't find the Enradi skill description on it?

random basin
#

seems fine to me

[uf 0 5 65278][uf 2 1]Card that bestows Enradi: Cure Rage for 1 ally.[n][e]```
mental moss
lavish raptor
#

Does this work with episode aigis?

soft dew
hallow wigeon
#

Asura seems to learn nothing at level 91 and Agi at level 92 instead of the doc saying it should be multi target boost at 91 and heat riser at level 92, this is another learnset issue ive found so ill try to keep a better eye out and report more that i find

#

Melchizedek's heart item just says unused, i forget what it's supposed to be but if it's unique and not just a soul sea droplet that's kinda annoying lol

random basin
#

sorry, i had a hotfix for that ready awhile ago but forgot to upload it. it's uploaded now.

hallow wigeon
#

is it on the gamebanana page because it says the newest release is two months old

#

or am i looking at the wrong download/page

#

nvm i see a newer file on the page but for some reason it isn't the "main" one, idk how gamebanana really works so idk if that's a me issue or somethings being weird lol

hallow wigeon
#

is there any place that i can properly level to the 90s range that isn't just fighting the Reaper? The Adamah enemies take a really long time to make significant progress in that regard from just normal grinding, I tried to fight the Reaper with a team in the late 70s and 80 on my protag but i got absolutely fucking steamrolled, and I really don't want to spend an eternity grinding just to try out what those endgame movesets are like especially if it's more than the actual final bosses can handle

random basin
meager socket
#

And since p4r is gonna be a think you could yoink Margaret's 3d model and bustup from there

#

If she has any voice lines in p3p yoink that as well

random basin
#

yeah, it is possible for me to lock things behind dlc flags being active

#

i'd like to add p3p's vision quests one day, but that's for the future after v2.0. monad depths has priority since it's actually important cut content that was in all game versions.

meager socket
#

I just asked because one of my friends said they'd like to do abyss of time as Makoto lmao

#

But hey it's awesome that it's possible

random basin
#

i mean i could actually make stuff not even appear at all unless a dlc flag is active

meager socket
#

That's even better

#

And it brings me to my next question

#

Is metis possible in the journey

#

Alongside with shinji

#

That'd be sick

random basin
#

that would be very difficult, especially abiding by gamebanana rules

#

...wait, you can't spawn her in in the journey in the vanilla game, right?

meager socket
#

She uses the same slot as Shinji in old p3 I think

meager socket
random basin
#

not in reload. they're different characters.

meager socket
#

Well, I tried with mod menu, she's not there

#

I can have a Aigis/Aigis/Mc/Shinji party in ep Aigis tho

random basin
#

yeah, i know shinji and protag exist in the journey as leftovers, but i think metis has no data loaded at all in the journey. character id 11 is blank.

#

(regardless, i'm not really interested in making a mod for that)

meager socket
#

I see

#

I'd have to ask my friend to model swap metis and Shinji then lmao

random basin
#

i do think it would be possible to port/edit/recreate her assets into the journey as character id 12, but it would take a lot more effort

meager socket
#

Or I'd get a job and pay you 100 bucks to do that /j

hallow wigeon
# random basin not yet. i'm working on restoring the cut area from the original game that was m...

Oh sweet, i fell off OG FES around this point in progression (no manual skill inheritance drove me fucking insane trying to fuse endgame personas with good movesets) so I forgot this was a thing. How WIP is it right now? I dont mind waiting but if it's still a ways out that means id probably just want to put that run on hold until you're done so I dont have to do an entire new one just to see the reworked endgame

random basin
#

it will probably be awhile since it's finished. especially since i'd like to finish up a couple other things for the next update with it.

hallow wigeon
#

Fair, what is it that youre prioritizing rn out of curiosity? If this is on the mod page already sorry for the redundant question lol, just wondering what you've got cooking besides that feature

random basin
#

tartarus stuff in general

hallow wigeon
#

like enemy rebalance/moveset reworks?

random basin
#

yes, but floor layout stuff before that

mental moss
#

How are you able to edit the field movement DA_fldenemydataAsset.uasset, do you need a template for 010 editor for that?

random basin
#

@mental moss i don't have a template for it, so you'd have to ctrl+f and find the values in a hex editor without one or, what i'd suggest, make a ue4 project and import the data table into unreal editor. there's a handy plugin that can directly import some kinds of assets like this from .json files fmodel can make. https://github.com/JsonAsAsset/JsonAsAsset

#

if you don't have a p3r ue4 project, look up a tutorial for that and download one

#

though it's kind of a hassle if all you want is to slightly tweak a few values, so maybe manually hex edit it instead in that case

blissful ferry
#

thank you for all your work on this. i'm playing through the game for the first time using this rebalance mod on Risky difficulty. the fights have so much impact and i love the working with each character in their roles on the team. i just beat Arqa and i'm looking forward to the combat system expanding even more

#

could you explain the overhaul to experience gain? i'm a little unsure about the drop-off when it comes to being higher level than the opponents

mental moss
random basin
random basin
# mental moss How can I edit the initial skill of party members, I remove the Maragion on kor...

this mod currently doesn't do that for any party members. their initial skills are set as soon as the game starts, not when they join your party, and i'm not even sure if they use the growth table like you'd expect if you restart a fresh save or if those skills are hardcoded and the growth table is only used for relearning skills. i haven't tried it yet, but i've had the idea of having a flowscript that executes the day a party member joins manually remove and add skills as a messy workaround for changing initial skills.

#

so, basically just insert this into a scheduler bf or something that will execute right before koro joins
REMOVE_PERSONA_SKILL( 9, 16, 14 );
9=koro 16=cerberus 14=maragion
if he does have mariagon, he won't anymore, and if he doesn't, it won't do anything

mental moss
mental moss
random basin
mental moss
random basin
mental moss
random basin
random basin
#

here's junpei with a bat as part of the tartarus/equipment/item overhaul i'm working on

#

why does a rebalance mod need new weapon models, you might ask??? because shinji literally has zero (0) axe models. it's either this or every single new weapon i add for him has to be a metal club or a giant hammer. i merely do what must be done.

mental moss
random basin
#

DatSkillDataAsset has skill tiers, set it to 0

mental moss
random basin
#

Qi Xing Dao: A ceremonial katana powered by the stars. For <First Name>.

#

so it is a saber that is also a katana that also uses a straightsword model......

#

i understand

torpid schooner
#

How is progress on the mod going?

random basin
#

still making progress on equipment changes. shinji running around tziah with a battle-axe again just feels right.

#

the shovel seemed like a fair inclusion too given the gardening scenes with him

torpid schooner
#

hand him his shovel, he’s going in

cold prairie
#

Do you plan on doing this for all characters or just shinji ?

random basin
meager socket
#

i might need to get glasses i thought it was an iron sword from minecraft 😭

torpid schooner
#

someone should mod that in

meager socket
#

fr

soft dew
#

Uh....

meager socket
#

Looks normal

random basin
#

that's a mistake the next patch will fix

#

not her having affinities, i mean, her being weak to fire instead of resisting fire. i misremembered the story and thought she was burned to death, but, no, she was unable to be burned.

The Christian tradition states that when the guards came to take her away, they could not move her even when they hitched her to a team of oxen. Bundles of wood were then heaped about her and set on fire, but would not burn. Finally, she met her death by the sword thrust into her throat.

#

fuuka's true weakness is, in fact, pagan heathenism, represented by the dark affinity

#

here's another weapon preview, by the way

#

for context, that's the design for knuckles found in rare chests in fes. there's no equivalent model in reload since you don't really get weapons from random chests in reload, just fixed chests on boss floors.

#

i can't be TOO harsh on reload for not having as many models as p3p since that's the combined total of three separate projects, p3, fes, and p3p, but i still feel they really could have done better

meager socket
#

reload truly is just og p3 in hd

random basin
#

got the squad lookin' kinda goofy

#

junpei is pretending he's a mage with a magic staff

soft dew
random basin
#

i thought about having it give him a bunch of magic, but i think i settled on the cadeceus being +insta-heal (since it's a healing staff) and +4 agl/luck (wings, hermes, speed, etc.), endgame fusion weapon. so it's kinda healer/survival junpei, i guess.

soft dew
#

Goatpei is so back

random basin
#

and here's shinji with his old mallet too

past prairie
#

stupid question because idk if i am misremembering but didn't memento mori have different difficulty names than vanilla?

thorny eagle
#

it does

past prairie
#

ok then maybe my memento mori is not loading correctly

#

because it's showing the vanilla difficulties

#

wait no

#

do i have to enable balanced or hardcore in the reload loader?

soft dew
random basin
#

you need to have one of the two difficulty mode options enabled, yeah

past prairie
#

alright

#

i'll attempt this

#

any suggestions? aside from booking a therapist

random basin
#

eat your buffs

#

every day

past prairie
#

ok bet

past prairie
#

Oh walking round Tartarus feels so smooth lol

random basin
#

yeah, it gets better when you get the ambush mechanic too

#

takes a lot longer to activate, but when it does, you get a speed boost

meager socket
soft dew
random basin
#

not yet. i've been working on what will probably end up being the mod's biggest single update, though, implementing big overhauls for tartarus, items, and equipment. should be a big change to the game's progression, dungeon-crawling, and weapon visuals.

past prairie
#

I only died around 10 times to the 5th floor boss until I was able to beat it and I still had fun, that's a good sign

#

lol leaving the teammate's ai to do its own thing... pain

meager socket
past prairie
#

dear god i'm already stuck at the 11th floor boss lmao

meager socket
#

Fun

past prairie
#

just gotta find the hands weakness

past prairie
#

it took me over way over 10 attempts but i accidentally charmed both hands and it was a 5 v 1 against the wheel

#

literally had to rizz the hands up so they'd help

past prairie
#

just beat the 17th with over 2 hours of attempts, i'm currently loving it

random basin
#

i think i have most of the models i need now

#

not a perfect match for everything, but you can at least visually tell the difference between fusion weapons from rare chest weapons from common weapons

torpid schooner
#

whoa floating weapons

random basin
#

current status of the project: knee-deep in spreadsheets trying to amalgamate the fes, p3p, and reload equipment lists. it's messy.

random basin
#

makes me notice a lot of odd changes like how junpei has gradually shifted away from zweihanders in favor of zanbatou. like, p3p cut a lot of weapons like the bastard sword since they used that model. but then the bastard sword is back in reload but with the description changed since it was described as "thin", and they don't have thin sword models for him anymore.

#

meanwhile, like three or four of junpei's katanas in p3p are protag weapons now

random basin
#

oh yeah, i also updated the texture models for most of the existing weapons that didn't have their color and alpha channels separated

#

you can see without it, you get nonsensical shit like the shadows being brightened by other shadows as if they're just painted on

random basin
late raptor
#

its cool af tho

barren jungle
#

didn't know there was a page for this, glad I saw it now lol

soft dew
random basin
#

there's a more equipment effects in reload than the original, and a lot of the old fes ones don't exist anymore anyway

torpid schooner
#

have shinjiro have the street sign from jojo part 3

#

he already has one but make it look like the one from jojo because it would be funny

barren jungle
# random basin there's a more equipment effects in reload than the original, and a lot of the o...

in Persona 3/FES a lot of the weapons have a unique color/trail effect that changes depending on weapon
a lot of them seem to be fitting or their respective wielder, as some I've noticed are
Yuki usually has azure blue, Junpei usually has violet blue, Ken has a bright orange
as far as I'm aware these aren't in reload, or at leas they're not to the same extent or style
idk how implementable it is but it was always one of my favorite little visual details in combat

#

sorry meant to reply to this way later
new job stuff has been occupying a lot of my time lol

primal nexus
#

It… kind of is? The only thing I can think of similar to it is when you attack with Makoto’s sword in Tartarus out of battle

random basin
#

there are weapon trails in reload, but they're all blue. i never noticed them being different colors in fes.

#

i had considered trying to change their colors for magic elemental weapons, and i have a vague idea of how it might be possible to do, but i'm sure i'd run into problems, so i haven't looked into it yet

barren jungle
random basin
#

this seem good for the new mod banner/thumbnail art? keep it this minimalist, or maybe add something? going for the aesthetic of the original burn my dread op.

primal nexus
#

It looks really good as is

random basin
#

i think the burn my dread op was going for a little optical trickery that tries to make you aware of how your brain processes and filters your perception of reality, so, like, it should feel a little bit "off" on purpose

#

so, like, the lines aren't quite aligned, but they still kind of look like they're the same straight line since your brain feels they should be...or something

random basin
#

probably not, but fun idea

untold salmon
tall adder
#

Double checking, has there been any further updates maybe released here or on a github or something or is the most up to date version the 9 month old version on Gamebanana before I play?

random basin
#

no, updates have been kind of on hiatus until i finish a big overhaul update

tall adder
#

would you recommend waiting or do you think it might take a bit?

random basin
#

i might have it ready in a couple months, i think

tall adder
#

ah, alright. Good luck

random basin
#

yeah, the tartarus/equipment one. it's required me to do stuff like get familiar with blender and has a lot of moving parts (liz requests <--> dungeon stuff <--> chest loot <--> items and equipment <--> antique and police store <--> persona heart items).

#

basically, the update will be the bulk of actual new game content the mod is meant to have

#

so once that's out of the way, progress should speed up again

random basin
#

@uncut wren lemme know here when and what you're working on in terms of porting over tables to the answer, by the way. don't worry about distracting or annoying me or anything, also. it'll save me more time in the long-run to keep tabs on what other work for the mod other people are doing so i can make sure they're coordinating with what i'm doing and not porting over a table that i'm already in the process of overhauling on my side. work smarter, not harder, y'know.

uncut wren
#

hi, really sorry for not responding for a while ive been busy all week. im sadly gonna continue to be busy next week too (bunch of exams) but after that should be a little more relaxed. my main issue with all this is that even though i want to help with this i am like completely uninformed on how to do like anything 😭 sorry! so if you could point me towards something that could like get me started on like what i actually need to do i would super appreciate it and will start getting some stuff done on it when i stop being as busy

meager socket
#

has there been any major update since may 2025? i'm about to start another reload playthrough soon

random basin
#

@uncut wren for editing tables, you'll want to either use 010 editor or the ue4 editor itself. here's a server with some guides. https://discord.gg/B6uKbW2n

uncut wren
#

thanks!! ill focus more on this when i get the chance (probably like this friday or so)

random basin
#

main thing i'd focus on first is skills and consumable items, and then personas. ignore equipment for now since there's an equipment overhaul impending next update anyway. also make note of where tables in the answer differ from the normal ones and can't just be copied over.

random basin
#

the 1.8.0 update will have A LOT of new toys to play with, by the way. it should add a lot more genuine replay value to the game and open up room for a lot more potential strategies depending on what equipment you find.

tardy fjord
#

I saw nyx knows night queen again, does it work the same way it does in fes/portable

random basin
#

more or less. nyx avatar's fight isn't fully done until 1.8.0, but night queen will be almost identical to its stats in fes and portable. that is, megidolaon damage with 50% chance of charm/poison/distress/confuse/fear/rage to everyone.

tardy fjord
#

Also was wondering if it be possible to make the nyx core into an actual fight like you did with chidori, was really cool (even tho she's really hard)

random basin
#

very, very unlikely. the only thing i've considered trying to change about the nyx fight is 1. reverting the name from "nyx core" to simply "nyx", as in all languages of all earlier versions of p3 (already implemented) and 2. changing the scripted fight to match the original, where you get hit by a second crit hit of death that downs you after the first hit reduces your hp to 1.

#

it's a small change, but reload shortened the nyx fight to tanking 3 hits of death instead of 4. but, you know, 4 is the funny death number in japanese, so...

#

and this is even referenced in p5r, with orpheus' circle of sadness trait allowing you to endure 4 lethal hits like in the nyx fight. gotta pay attention to these little details, y'know?

tardy fjord
#

Makes sense, just figured I'd throw it out there

#

Kind of a similar question, I noticed in the mod menu you could call the base game fights in the answer and they would work fine but you can't do it vice versa

#

Would there be any chance of seeing those in the base game at some point or is it not possible

random basin
#

seeing what, twelve shadow refights?

tardy fjord
#

no I meant like fighting joker or erebus with your base game team

#

although that could be cool too

random basin
#

i think gamebanana would throw a fit if i did that. the only extra content i have planned is monad depths and the vision quests from p3p, both with some new additions also.

tardy fjord
#

Oh since you'd technically be getting paid stuff for free

#

The vision quest was those doors where you could fight the 12 shadows and margaret right

random basin
#

yeah, there were also 4 challenge fights

#

not sure what i'll do about margaret, but i can at least make some refights against the 12 shadows, maybe a custom strega refight or two

random basin
# tardy fjord Also was wondering if it be possible to make the nyx core into an actual fight l...

OH YEAH, and about chidori being hard, that's one of the reasons i'm working on doing the full equipment overhaul before moving forward with more boss rebalances. the strega fights are meant to be harder than average bosses, but chidori is probably a little harder than intended because there's not enough equipment you can get to protect you from all the ailments she uses. after the 1.8.0 update, you'll be able to get more tools to defend against all the different shit chidori can throw at you.

#

slap on some null poison armor, some resist charm shoes, look for what you can equip to raise your luck, maybe put on some extra fire or dark evasion or defense, stuff like that. that's the kinda strategizing i hope the mod will be able to open up room for.

tardy fjord
#

Now there’ll be some fights that are worth making lv 99 builds for

#

No idea how hard it’d be to add Margaret (I assume it’s not easy), plus there’s no reload model for her, although I guess you could yank the one from revival once that comes out

tardy fjord
#

Okumura 2.0

random basin
#

i was actually going more for ouroboros from strange journey

tardy fjord
#

I'm gonna pretend like I know who that is

random basin
#

i'm happy with how the fight turned out in general, though. it pushes you to really think about how to maximize your damage output, and she can really throw a wrench into your plans for it and make you waste a lot of time, but since progress is determined by phase transitions and not depleting all her hp, her stalling can't actually reverse your progresses into the fight no matter how badly you screw up.

random basin
tardy fjord
#

Yea its def a good fight, just really hard

#

speaking of that for the strega refight it would be really funny if takaya has a line mentioning shinji if hes on your team, and if his gun attack hits him it'll always knock him down

random basin
#

you know what, when i get around to reworking the other takaya fights, i should probably include a small thing in his ai where he'll glare at shinji in annoyance and try to shoot him turn 1 if he's in the party

tardy fjord
#

Actually yea that might be better

#

Still acknowledging him but not making having him on your team a liability

#

That and maybe a few lines of dialogue would be perfect

random basin
#

it's easy to make custom versions of those "wait" action messages, so like "Takaya glances towards Shinjiro and tilts his head in annoyance..." --> gun attack

tardy fjord
#

How hard is it to do custom dialogue (obviously not voiced)

#

if its not too complex then dialogue -> custom wait action -> gun attack would be awesome

random basin
#

for npc's and cutscenes, easy. for battles, that complicates things, and i'd have to look into it. i don't think reload ever has unvoiced dialogue in battles, though, so it would be weird to add it.

#

shinji will definitely have some words to say about takaya outside of battle when i eventually update the shinji mod, though

tardy fjord
random basin
#

shinji is the kind of guy to get shot with a .50 cal and say it's no big deal, yeah

tardy fjord
#

takaya falls for the ragebait