Hey there! This is really small and honestly something I was just experimenting with for fun but ran into a small snag along the way.
Im trying to do a simple model import where Im making Igor just a little more "Epic".
Im following this Tutorial by a Mudkip to import the model
https://www.youtube.com/watch?v=6f8BiGTvCWY&t=2s&ab_channel=AMudkip
I've gone through it top to bottom and got to the point where my model exports without any errors popping up but when I import the model in GFDStudio it starts our really small (Even though it looks good when you import it and runs the animations if you take time to zoom in) and trying to load the mod via Reloaded II and going to the Velvet Room in the game, the just crashes with no error or anything.
Heres some of the ways I tried to resolve it myself and MAYBE some areas that might be causing the issue?
1: I was having a lot of issues with applying the asset library shaders for when I applied the asset (P5R Fullbright etc), whenever I than reapplied the diffuse texture it would ether not show up or when It did and I exported it with the DDS tools and tried to reapply it the texture wouldn't load and show up pink. I seemed to fixed this issue by using a different version of Blender (I am Blender 3.6 now) and everything about the texture renders correctly but im hoping theres no underlining issue.
2: There might be something wrong with my UV's? I had issues getting my custom model to go along with the same UV map as the original model, the "UV0" wouldn't show up and I only worked when I ether renamed it to UV0 or UV1 in the data section and the model SEEMS to export fine, my faces are triangulated and I shouldn't have any 5 sided faces and my textures are the same size as another texture and I unwrapped the model normally, if not a tiny sketch for testing purposes. However when I reimport the models to blender to see if anything pops up, the GFS Blender runs an error saying " Mesh My model has tanget vectors but no normal maps -using the default uv map to calculate target tangets"
Sorry for any typos and the wall but I just wanna get this dapper guy in and start testing the waters for more model importing but as far as im aware im doing everything correct according to the tutorial and would appreciate the help.
Originally this was meant to be a longer tutorial covering pretty much everything you could think of when it came to model importing. However, as I saw the length, and people wanting to import models, I've shortened it to make a guide covering the basics. And hey, you get to give Joker a hat!
Links;
Gfs Plugin: https://github.com/Pherakki/Blend...