#Changing skill names / skill card names
22 messages · Page 1 of 1 (latest)
You use decompiler/compiler script right?
Yeah I've done some dialogue editing and have been using a script to decompile/recompile, but idk what script I need to use for these kinds of files
The best way to do this is to use Rirurin's AtlusScriptCompiler which can decompile/compile perfectly
i suspect the moment you compile back, the information about unreal engine is just missing
When I try to decompile it only gives me the bmd and not the msg
Spits all this out as well
Try my bat
just drag the uasset BMD into the BAT
it's not recognising AtlusScriptCompiler
has to be in the place where you put AtlusScriptCompiler
It is, still doesn't recognise it for some reason
Reckon it's an issue with the file, I've had no issue decompiling other files until now