#Force unlock more of the map at night through flowscript.
106 messages Β· Page 1 of 1 (latest)
tried fiddling with fld_sel_ex but it seems like it only controls the cursor placement when the map screen loads
anyone wanna try loading this file and see if anything changes?
doesn't work on hardware either
not a PC L
ok according to the P3P Debug Menu cheat file for PSP, it's clearly running init_lmap
which means my code change is failing
set it up for merging to make testing easier
still running out of ideas
my only idea is that it's just not loading the file somehow
whoops forgot to remove the base file
oop game crashes loading the file π
that's fun
ok fixed the crash
code still doesn't change a thing π
i'm beginning to think ill need to replace the map select screen with a menu at night
and i don't wanna do that
ok to summarize
print file log clearly points to this file being loaded
in lmap_data.bin there's an lmap.bf
in the init procedure there's this code
P3P PSP debug menu cheat points to this procedure being loaded when the map loads
function_0033 is the time check and 5 is night
so when it is night time, and the day is 8/16, then it shows the shrine i believe
and if it's not 8/16 it shows two options
if it's not night time, it shows the entire map
you'd think that all i have to do is just flip one of the 0's to a 1 and it shows everything, right?
NOPE
it doesn't work no matter what i do π
i tried making everything a 1 and nada, zilch, nothing
hmmmmmmmmmmmm
where do dumped emulated pak files go?
in the game folder under femulator stuff
got it
ok so the emulated file clearly has my code in it
which means my code check is failing
so what if i just remove the night time check lol
game crash π
hooooooooooooooooooooooooly shit ok so
no effect
UGHHHHHHHHHHHHHHHHHHH
ok so hardcoded probably
removed all the fucking night time checks and just left it with this and nothing 
how does one check if something is hardcoded or not
because P3P debug menu doesn't list procedures in the exe, does it?
genuinely have tried every possible option
i got somewhere by adjusting the map call functions in the dorm entrance field
it rests on something that's not visible
but no matter what value i set it to, it just loads port island station
@thick stratus any idea? is it possible to check if something is hardcoded in ghidra?
I can have a quick look
thank you
Is it always just Paulownia Mall and the dorm btw? I don't remember
seems so
k
during the day itβs everything
i tried going to 8/16 with time travel and you donβt even get access to the map on that day
so that check is pointless
It is hardcoded but I'm pretty sure I can change it. It's just the shrine and strip mall that you need right?
oh no just the strip mall honestly
Oh ok
No you can't
I wanted to make it so you could though
no shrine lol
That's why I was thinking that ig
oh?
yeah i mean it would totally work
i would need to add a new background file probably
I'm pretty sure it would if you wanted to
Up to you, it's trivial to change which ones are shown now that I understand

i still gotta figure out how i'm gonna do all the background stuff lol
Yeah, good luck with that
then i gotta figure out how to recreate the sunday hangout thing with flowscript too 
i got such a migraine working on that
It would be cool to take them from p3r but that'd require a lot of work
yeah true
https://discord.com/channels/746211612981198989/1207456758495318036
was doing that here and got nowhere after so long π
it's kinda fascinating what they hardcode in this game though
like the map screen? really?
when you clearly have code for it in lmap_data.bin?
actually would it be possible to unhardcode it and point it towards the actual lmap_data.bin file code?
so if i wanted to enable it i would just flip each locations associated value from 0 to 1?
Maybe, but that sounds like a lot of effort
true.....
It is just a mask currently
It's something you could easily change in the patch, I'll send it to you in a second
alrighty lol
thanks for the help with this btw
i do hate having to assume something is hardcoded in a game like this though
Here's the expatch. Put it in a folder called InabaPatches in your mod and set Inaba Exe Patcher as a dependency of it
that's a load off for sure lmao
If you decide you want to add the shrine or something later on the mask and number of options is set at the top of that patch
