#Remove/Skip Shuffle Time
28 messages · Page 1 of 1 (latest)
an example of a battle in vanilla where you get AOA portraits but no shuffle time appears would be bosses and the time spent in Tartarus before the Emperor/Empress fight
it's possible there's a flag/something similar which enables or disables them
if it's possible to basically just sub in the random chance behavior of shuffle time (interrupts result screen and goes to it after) and insert it when the AOA's result screen would happen that would be a pretty solid way to handle it, but really that assumes someone figures out how to just "move" that around haha
Would this concept include not switching the battle BGM ending so quickly/abruptly? That's my "big" complaint, the sudden switch from battle to post battle music kills the hype quite a bit.
^
this is a better solution actually yeah
this would be amazing. I bump because I would like this. Ever since the trailers, I found that shuffle time being before the AoA portrait made no fucking sense to me.
I'm kind of surprised altering the shuffle time behaviour and the post battle music timing isn't more talked about, but maybe it doesn't bother other people as much? Or it's harder to change than it seems
i haven't looked into it much past trying to find where the logic surrounding battles and stuff like that is
it might be easier to look into that in a game i know better like P5R and see if it's similar here
Do you look into that by unpacking parts is the install with Fmod and looking for the right code?
Aight flow script is a common file with UE games? I'm technically competent but not experienced with modding. Or coding lol, but I know what I'm looking at when I read code
flow is atlus' proprietary type, blueprint is used alongside flows in P3R though so the battle logic might be in blueprint
Gotcha, blueprint being the inherent UE part of things
if anyone happens to know how things like results, aoas, and shuffle time are done in other persona games that'd be a great help
👀
Definitely looks like the logic and functions.
Is that why the bottom part is nonsense?
possibly idk
blueprints might have some sort of header or container or something that isn't plaintext hex
im not sure haven't read up on the format too much
So you're saying we need to...read documentation? What? No, that's crazy