#Field Texture Issues
10 messages · Page 1 of 1 (latest)
You're probably not doing anything wrong -- the pink and green checkerboard is a common placeholder texture that appears in model files because, for the most part, field object models and the true field textures are stored in different places.
Big location objects like this might work slightly different than smaller objects, but you can see a similar issue in this thread about the Leblanc telephone model: #1190530160194224278 message
Ahhh, that makes sense actually
Yeah, the texture files you want will probably all be in the relevant MODEL/FIELD_TEX/TEXTURES/*.BIN instead.
Is there a way to mass export the .dds files from the bin files?
Doing it one by one is no fun
gfd studio can open ps3 bins
Yes, but i have to export every file individually from them