#Field Texture Issues

10 messages · Page 1 of 1 (latest)

stuck rock
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Been trying to export the textures from Kamoshida’s Palace but for some reason, no matter what program I use, the textures are all just green and white checkerboards. Not really sure what I’m doing wrong here

narrow karma
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You're probably not doing anything wrong -- the pink and green checkerboard is a common placeholder texture that appears in model files because, for the most part, field object models and the true field textures are stored in different places.

Big location objects like this might work slightly different than smaller objects, but you can see a similar issue in this thread about the Leblanc telephone model: #1190530160194224278 message

stuck rock
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Ahhh, that makes sense actually

narrow karma
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Yeah, the texture files you want will probably all be in the relevant MODEL/FIELD_TEX/TEXTURES/*.BIN instead.

stuck rock
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Is there a way to mass export the .dds files from the bin files?

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Doing it one by one is no fun

vague comet
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gfd studio can open ps3 bins

stuck rock
vague comet
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no? 💀