#Rokoko retargeted animations not working on certain outfits

17 messages · Page 1 of 1 (latest)

keen hull
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Back again with more problems haha. So it turns out that my retrgeted animations only work on costumes that don't have a Bip01 Footsteps bone in their armature. Weird thing is that I'm using Phantom Suit Joker for my retargeting but that outfit doesn't work because of the presence of said bone. If I retarget on a costume that doesn't have the bone like the Summer Uniform, then all the costumes rotate into the ground. Thought I fixed the problem before but maybe I didn't apply Keyframes properly? Basically I retarget the animation, then bake the animation so it doesn't turn into a ball in GFDStudio, Go back to Layout and put a keyframe at the start and end of the animation then export the gap.

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Baking settings

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Keyframes? Idk

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In this particular case this is what rokoko auto picked for my retarget options

hot pecan
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that

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that is very weird

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ok so

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select all bones

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and bake with this

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should just work

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this is bruteforcing it lol

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and by all bones i mean all of them, not just Bip01 ones

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this will increase the gap size but that's not an issue on pc

hot pecan
keen hull
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Unfortunately this didn't work I tried about 10 times haha

hot pecan
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on all animations?

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though i guess that wouldnt matter if all bones are keyframed