#Costume Framework
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looooool
@old umbra you fucked on me lol
now I'm gonna either go to bed or try to extract Uasset files without them getting fucked up lol
My bad
ima be releasing the api update soon. i swapped updates to use github so id recommend anyone working on a costume mod rn to refresh their ModConfig.json, especially if it's part of a code project
you can do that by updating cf to 1.0.41, opening and closing Reloaded, and copying over the your mod's ModConfig.json to your project
took 8 months but i've finally gotten over the 1.04 update 
can't wait for the 1.05 update 
is there a way to rebuild mods that replace costumes to use this framework?
considering it hasnt been updated in 2 years i dont think it will be updated any time soon lol
yeah, not hard even
put gmd in the expected character folder and name it what you want the costume name to be
for descriptions make folder with same name as costume and put a .msg with the description in it (it's messagescript so would use same tags youd put in a bmd message)
(you can also put bgme scripts in the folder)
ty
what mod r u trying to refactor
(i actually still have a zip from before i converted the crossdressing mod to cf. i think i kept it in case someone wanted to make a switch port or smth?)
oh the one by dniwe?
you can try just asking, hes still active in the community (or refactor it yourself and ask if you can upload)
oh i thought it was cf ๐
lmao i remember a while back thinking that cf was an older mod than it was
just updated it 
I have found a very odd crash
At the entrance of a palace (it doesn't happen in a safe room), after removing a party member in the "Stat" menu, the game crashes when I try to return to the menu
The log doesn't show anything, but I've managed to screenshot this error in the file registration before it closes:
However, disabling this option fixes it
I don't know if this helpful or not, but I though it was CBT at first so I downgraded CBT to the version before the rewrite and it didn't crash (even with the Current Party BGM Only option enabled)
Nevermind, it still crashes. For a moment, it wasn't crashing but it now it happens again (in the same conditions)
It's very inconsistent. It can crash right away when just swapping one character (any character, there's no specific character or costume causing the crash)
Or it can not crash at all. I managed to swap characters 10+ times before it crashes
Talking to the characters at the entrance to swap party members produces the same behavior
I also happen to be getting a crash. Whenever I start the game and it loads before the title screen it'll crash around 99% of the time. It happens after the second round of items are set. It feels related to my current cbt issues aswell. Since it also had this weird fatal error log.
talk to dc or sniwe for the possible chance of a bugfix 
Already did
or pay me to look at it tbf, but i still dont really wanna work on issues from 1.0.4
Thing is I genuinely have no idea why it's doing this. For cbt it crashes with stuff like the futaba costumes but it just doesn't make any sense at all since i've redownloaded cbt several times now (and did the same with both the game and reloaded). I wouldn't even know what to ask you to look at tbh.
the code hooks that cf makes
there's already a hint that it's probably something in the one for updating from menu
i was at lot less knowledgeable when i made cf so it likely has errors and idk how much fixing dc and sniwe did in updating it
The thing is it seemed to be perfectly fine even with cbt having this exact issue for days up until an hour ago. If it was something like that I feel like I'd have seen this a lot sooner
I see, nvm about this then. Figured it out.
out of curiosity, what was it
guard lives in denver 
It still crashes for cbt. But for costume framework it's because the extra costumes configs were out of sync with eachother (because I turned off a bunch of cbt stuff randomly when trying to narrow down the crashes and forgot to turn them back on after I was done).
Oh okay back to the epls crashing cbt aswell after not having it for days now. Why am I not surprised.
I should probably let AnimatedSwine know then, because I'm still having my issue
@quick ginkgo If you don't mind the ping, I have this issue with Costume Frameworks that you should be aware of
I have found a very odd crash
At the entrance of a palace (it doesn't happen in a safe room), after removing a party member in the "Stat" menu, the game crashes when I try to return to the menu
The log doesn't show anything, but I've managed to screenshot this error in the file registration before it closes:
[Go to message!](#1188700814030672023 message)
I want to say that fatal error is accessing memory you wouldn't. Something is probably 0 that shouldn't be or something like that. If it's something that I can reproduce then I'll try and fix it ig.
I probably won't look tonight but maybe sometime this week
Could you make well issue on the CF GitHub repo and then send me a link or ping me on it. That should reduce the chances that I just forget about it for ages. If it's on GitHub I can track all the things I need to eventually do, if it's just in some chat in discord there's not really a good way to track what I said I'd do so I might (probably will) just forget after a while
(I need to go through all the issues people have told me about and do this for them so I have some chance of getting though everything one day)
@quick ginkgo Thanks! I reported the issue on Github. I don't use it a lot so let me know if I did something wrong or if you need more details
https://github.com/RyoTune/P5R.CostumeFramework/issues/1
Thanks, I think that should be fine. I'll let you know on here too when I work something out (in the next few days)
Did that message just disappear?
The crash is due to a bug in CBT, one of the arguments in the LoadResourcesImpl was using the wrong type (int instead of nint).
@split dove I've made a pr to fix it https://github.com/DeathChaos25/p5r.enhance.cbt.reloaded/pull/1
TIL
you know what's funny? I actually got a crash in this function about 2-3 days ago
but it was when messing with EVTs from the beta
got a crash when loading an enemy resource
I just figured it was due to the beta evt being weird and moved on

luckily you caught this now before I published the update i had planned (since I've spent last week or so working on more no pre-render events)
I was going to test the fix, but it seems like it doesn't want to download that new dependency
thats incredibly odd, wonder why that happened considering the modconfig should have it set up correctly
wrote it in the update blurb too just in case
At least, the fix is working. No more crashes. I'll close the issue. Thanks!
Looking at the mod config in the repo the update info for that mod is missing as far as I can see. Unless what you publish has a different configuration it's not going to work.

but i literally remember-
wait
the PR
this is an incredible string of insane bad luck moments today
I let the modconfig populate with the correct data for the autodownload and even tested it
but this was before I merged the PR and it hadnt been pushed to the repo yet
Ah, rip
@strange mauve there's a PR open but dont accept it yet
im actually looking into the dictionary idea
although obv limited to the combat gaps since field gaps never reload as we learned
wait, the game does actually reload the palace field gap for the party member NPCs
but none of these functions are used for Joker at all
*the field ones are not used for joker
[Costume Framework] [DBG] GMD: 234943280 || Akechi || 175 || 0 || 4
[Costume Framework] [DBG] Akechi || Item ID: 28946 || Outfit ID: 274 || Outfit Set: Demonica_Suit
[Costume Framework] [DBG] Checking Field GAP for Ryuji at model/character/0002/field/bf0002_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Morgana at model/character/0003/field/bf0003_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Yusuke at model/character/0005/field/bf0005_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Haru at model/character/0007/field/bf0007_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Futaba at model/character/0008/field/bf0008_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Akechi at model/character/0009/field/bf0009_051.GAP```
let me change outfits
[Costume Framework] [DBG] GMD: 234943728 || Akechi || 181 || 0 || 4
[Costume Framework] [DBG] Akechi || Item ID: 29006 || Outfit ID: 334 || Outfit Set: 31
[Costume Framework] [DBG] Checking Field GAP for Ryuji at model/character/0002/field/bf0002_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Morgana at model/character/0003/field/bf0003_051.GAP
[Costume Framework] [DBG] Set Morgana EMT GAP to 51.
[Costume Framework] [DBG] Checking Field GAP for Yusuke at model/character/0005/field/bf0005_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Haru at model/character/0007/field/bf0007_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Futaba at model/character/0008/field/bf0008_051.GAP
[Costume Framework] [DBG] Checking Field GAP for Akechi at model/character/0009/field/bf0009_051.GAP```
ok so it reloads the NPCs, aka the ones not currently in your party
anyway @strange mauve ive made a commit and pushed this version
if anyone wants to test it in the meantime
just make an "animations" folder in the costume subfolder and place GAP files there as shown above
Yo this is sick
iโm gonna have to redownload persona now 
tragic: persona fan forced to download a persona game :(
๐
real
@strange mauve where's the release smfh
delayed until after gta 6 release 
poor form
Someone is having a "FASM Mnemonics" memory allocation error here:
https://discord.com/channels/746211612981198989/1503483997991469126
It seems very similar to an issue from 2 years ago (when P5R version 1.0.4 dropped?), but they have everything up to date...
#modders-chat message
They've also tried rebooting their PC (properly, not that W11 fast start thing)
Are they just unlucky? This has to be very rare
