#P4 Fog Restoration (fm. Foggy Inaba, Restored PS2 Fog)

1 messages · Page 10 of 1

desert meteor
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Was anything ever found out about the gate rail being possibly restored?

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Also yeah this field is lookin' good

burnt valve
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max never looked into it iirc

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I did all the school fields tonight

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for this weather

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it's very orange

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it's also not my best work so maybe someone will point it out and be like hey you should do a second pass on it

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but I'll worry about that later

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(also, no skyboxes - I really don't enjoy doing skyboxes so I'm putting that off for as long as I can, even if it will probably be easier now)

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true...

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honestly the fact that I'm still working solo on this is a little surprising

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I can do all the fields on my own but it'll just take time

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not shaming people for not wanting to help to be clear, it's just that it definitely would be appreciated haha

burnt valve
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someone went and left two comments about how they didn't like the way the mod looked with the heaven video and I just don't really understand the need to (1. say it twice and (2. be so rude and condescending about it. like if you don't like it that's fine, but don't do that

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it's a little bit annoying like I worked hard on heaven in particular and I worked hard on this mod in general so it gets to me a little to hear stuff like that

finite spire
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Double down by asking why they're playing P4

silver citrus
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what a freak, i wouldn't worry about it too much

desert meteor
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Don't listen to the opinions of these random joe schmoes, the only opinion that matters is mine, and I will tell you that Heaven looks great

finite spire
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It's p4 ergo it's mid

low meadow
low meadow
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i can't believe smoogie would say that................... Sadge

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that'd be so funny

cerulean ember
low spoke
burnt valve
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this has just gone around to being funny because what is bro even waffling on about 😭

floral rover
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Can you block people on yt? Guy clearly has issues

finite spire
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You can remove comments as the poster, yes

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Also lmao they removed that comment that I replied on

floral rover
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I'd just reply "i hope you feel better soon"

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Only people who leave hateful unconstructive comments like that are people who are unhappy in their own lives for whatever reason

burnt valve
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I can block them but it involves removing all their comments

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which I probably will do but this has just gone around to being funny so I'll preserve that at least

low spoke
finite spire
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What's a comment moderator

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That shit does not exist

low spoke
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Anyways, just imagine a Reddit moderator but for YT comments

burnt valve
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sounds like too much trouble

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hahaha

low meadow
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you can set it so you have to manually approve all comments lmao

glossy torrent
burnt valve
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already gone, sorry you didn't get to cook them 😔

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YouTube isn't exactly a good platform to clown on people, at least not without effort lol

modest lynx
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You’d be surprised Brawler

burnt valve
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let's say i dont feel like making a call out video or whatever lol

silver citrus
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rando hater isnt even worth the effort or thought tbh

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nor are they worth fighting with

burnt valve
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yea

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although ngl it went to being funny real quick...

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😭

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sometimes I'm curious what people like that are like in reality

desert meteor
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Extremely introverted

frail radish
finite spire
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Hey fuck you I'm introverted as

slim cradle
# burnt valve this has just gone around to being funny because what is bro even waffling on ab...

well I was gonna say sometimes they literally do not know they are sounding condescending or rude, so replying with like a calm reply in some cases is a way of getting them to relax if they didn't mean it. That's clear now that's not the case here. Though I've had people take my attitude of being calm as an invitation to be ruder, like they getting a fucking superiority complex over how you respond to their comment. These people really think you owe them something you aren't trying to do. Shit they wouldn't even think of saying to someone in person

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I think its best to ignore, if they got nothing better to do they'll take and provocation to continue that behavior. If you as the uploader downvote their comment it'll hide it

burnt valve
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really? I didn't know that

slim cradle
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There's something else that hides them easily too but comments good or bad can sometimes hide themselves, I forget what triggers it tho

silver citrus
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iirc it was certain words but i dont remember what they were

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you can setup a word blacklist tho but i doubt that'd help

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but yeah for the most part youtube comments just arent worth engaging with if theyre rude

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although honestly i dont think theyre really worth engaging in to begin with unless you're a smaller content creator

slim cradle
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Honestly (most) everyone can kind of read and gather they're rude. You can ignore cause they're making themselves look like an ass at that point, their comments more embarassing for themselves. Unless you're BIG big, not many people will wanna rally with that kind of person

silver citrus
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yeah pretty much

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although its honestly probably better to hide those comments so people dont argue in the replies

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although i guess that would probably count as video interaction so... maybe not?

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i just think youtube comments are a pretty poor method of communication honestly

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yeah pretty much

slim cradle
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If there's legit criticism I do make a calm reply & thank them. At least if I see it at the relevant time. If they reply rudely it just reflects on them at that point, prime example is that screenshot. But I have seen people more or less diffuse when calmly replied to

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Oh being on a VPN makes your comment vanish lol

burnt valve
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yeah there's several comments on other videos where people are like oh I don't like the way this looks and it's like ok

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this guy went from being kinda rude to just... wow lol

low spoke
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Can’t wait for P4 Frog Restoration mod tomorrow

burnt valve
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oh god I completely forgot about April fools lol

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I won't lie I do not have the motivation to make something right now 💀

severe reef
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make the Silent Hill mod NOW

true barn
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Do I prefer some of Golden's aesthetic changes? Yeah I do. Do I also go around commenting on a mod that it sucks, why are they trying to change it back? No, beause I was raised to have standards with my trolling.

low spoke
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No Frog Restoration Mod news? Sadge

digital palm
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we need more frogs

fierce wyvern
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PS2 Fog Removal mod for April Fools 2026

tacit valley
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there's rude and there's comically rude, and usually when it's comically rude it's someone trying to farm

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meaning engaging is their victory even if everyone else sides with you

burnt valve
quasi igloo
low spoke
cerulean ember
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Well, there we be another one hopefully soon.

burnt valve
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it hasn't been a super high priority for me but I figured having showcases would be good

low spoke
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Ohh

burnt valve
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no major update really, just a preview of the school since that was what i was previously working on. ignore anything related to the sky it's not done

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figure i should at least show this off

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I am thinking about whether I should say I am definitely taking a hiatus on this mod until like May or June bc I've been a bit disinterested in modding lately and want to do other things, but I think that much was kinda apparent already.

obviously I'm still active around here and it's possible I might get back to this sooner, but life has been busy lately :') need what free time I can get for a break yk

low meadow
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i'm paying attention to the sky :3

scenic dust
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You don't necessarily need to say that the mod is on hiatus, you could just not work on it for a while (until you feel like it again). If setting a more concrete date to start again helps you though then do that.
Whatever you do it's fair to take a break. This stuff is meant to be for fun, it's not your job

quasi igloo
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The only real benefit to saying publicly you’re taking a break is someone else may want to contribute in your off time, other than that there’s no real reason to announce a break

burnt valve
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I'll probably keep it to this server then. I know this isn't a job for me but I know people like following along and so communicating that I'm not really working on it rn doesn't seem like a bad thing

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hasn't been abandoned ofc!

finite spire
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Pace yourself

burnt valve
quasi igloo
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It’d be cool if you could write up the process of the work you’ve done so far and what needs doing so if anyone wanted to they’d have a clear idea of the needed spec

floral rover
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Pretty certain it's all on github

burnt valve
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it is

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everything has been on GitHub for months

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the todo has also been on GB for a bit now

burnt valve
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oops </3 that was this mod causing it apparently

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I think I'm going to release a small patch to fix this and include some of the other changes from before. nothing for sunny inaba, just want this out of the way bc it's clearly not intended

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oh wait no this is unreleased. no patch needed then

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whew

severe reef
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did you change the floor texture or something?

burnt valve
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yeah, it was one of gabi's source textures

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i was just going to fix the resolution issues but then i realized that there was some odd clipping so I just removed it

severe reef
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sometimes converting textures breaks it for me

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could be that too

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can you send the original DDS?

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@burnt valve

burnt valve
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no, it was a resolution issue for sure. the texture I received was already a dds and there were no issues with it there, it was just the resolution. again, I cut it for other reasons

halcyon ledge
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grass and trees are soooo ass in golden it's unbelievable

halcyon ledge
burnt valve
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no because they literally don't exist

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golden decided that shadows were overrated ig

severe reef
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I mean you could edit the shadow texture lol

burnt valve
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what?

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what are you talking about

severe reef
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Edit the texture for the desk’s shadow

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The shadows are textures

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Wait

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here's a test of it in game

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here it is with a little more shade

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and by that I just copied the image 4 times and combined them all

burnt valve
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fair, I stand corrected then

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it was moreso that it seemed there were no shadows present at all, so there would be no texture to edit.

severe reef
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I got news for you lol

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like every shadow in the game is a texture lol

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unless they're Character Models

burnt valve
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I'm aware of that

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(although that isn't strictly true actually)

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again, it was moreso that it seemed there were no shadows present at all, so there would be no texture to edit in that case. but as stated, I stand corrected.

halcyon ledge
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damn daniel

silver citrus
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christ that was a lot of snark just to end up saying like 1 thing 😭

burnt valve
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confirmed it works on my end too. yay!

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this is nice to know. i didn't think there was a texture for it bc it was basically impossible to see the shadows so I assumed there was nothing. but there we go.

I wonder if P4 PS2 has a similar texture that can be used? it would be easier than editing this one

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the answer is yes

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i think i kinda want to go through and see what other instances of this are true. again, thanks for pointing this out greg

severe reef
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thumbs up

burnt valve
severe reef
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maybe you can look at the Love hotel lights again

burnt valve
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p4g modded vs p4

burnt valve
low meadow
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man what did they do to the poor p4g one

burnt valve
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the actual p4g stock one is this

low meadow
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looks like they erased half the texture then tried scribbling it back in 😭

severe reef
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less shadows

burnt valve
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I'm confused what the top half is too

severe reef
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windows and chalkboard maybe

low meadow
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top is window streaming in sunlight and chalkboard methinks

burnt valve
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also: what is this?

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it's completely missing in p4g

low meadow
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shadow from a sun ray?

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we know how much p4g loves its (missing) shadows

burnt valve
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well I'm keeping that one the same as P4G

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...I see what that line is

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I also see why it was removed. this doesn't look right

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I also think these shadows are a little too strong overall....

severe reef
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damn these fuckers are dark lol

burnt valve
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mhm. another difference

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has this gone around to being too subtle again?

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...i think it has

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how are we feeling about this?

low meadow
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looks like a perfect middle ground

red root
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very good

burnt valve
low meadow
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chee

burnt valve
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let me get stock for a comparison here

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rudiger will be happy to see this channel has activity due to mod updates :p

red root
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fullbright p4g

low meadow
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p3re dorm

burnt valve
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TRUE

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this does a good job of showing the differences i think

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also rise it's your favorite - p4 kiwami :p (imo the p4 styled one looks far better though...)

low meadow
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why is there a p4kiwami filter

red root
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accurate to the original

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that was adachis plan remember
the fog will turn everyone into kiwami

burnt valve
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Dojima residence in the style of persona 3 reload 🔥🔥

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would be funny to make the school look gorgeous (imo the school looks good in P3R) and then make the dorm look like utter dogshit

severe reef
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I wanted the Silent Hill mod lol

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trynna extract the CVM rn

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I'm lost lol

burnt valve
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yeah sorry... I was out of motivation tbh to work on mods

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even now I have a convention I'd like to prep for soon so that will take priority over this

finite spire
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Convention?

low meadow
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the kiwami convention

burnt valve
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yeah it's an irl thing lol

finite spire
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Yeah but what kind of con

burnt valve
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anime lol

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I have some prep I wanna do for that and that's coming up so I rly need to start prioritizing it more

burnt valve
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someone on Twitter told me that the lack of shadows was a new bug introduced with P4G64, so I looked back at some vita footage and they were right

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they mentioned 4 instances, one of which was patched by ATLUS. this might end up being a side project but maybe I can just pull the P4G32 textures and make it a mod

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Initially I was just going to keep my shadow work exclusive to this mod bc it deviates from the original look, but now it sounds more like a bug to fix than anything else

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the other area I can think of looking at is the train station

burnt valve
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I forgot that mod was a thing ngl 😭 that sounds good though

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I'm curious if this shadow issue was present on P4G32 but I'm guessing it isn't

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I only looked up vita footage

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maybe I should go install P4G32 to compare the two. can you run both 32 and 64 side by side or only one at a time?

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don't know if any of you guys have ever done that before

frail radish
burnt valve
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can I run them both at the same time though 🤔

frail radish
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I tried just now and it didn't seem like it unfortunately

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Trying to open 32bit just made 64 bit run instead

burnt valve
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wait, so you can't even boot 32?

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while having 64 installed?

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I can think of two ways to get around this lol

frail radish
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I got it to open 32 bit once I think but then it closed itself before actually opening the window and since then it just opens 64 bit lol

burnt valve
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😭

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yeah that sucks though. normally with this mod I would just have both P4G and P4 open on the same monitor

burnt valve
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ah, so portable install of R2 for P4G32...

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still doesn't really solve the issue of having both games open at once

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LMAO I was thinking about it but I didn't want to say it

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there's probably a jank way to do it legitimately too haha

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I think I'd also want to figure out how to install CSM with mod menu on P4G32 so that's another challenge there if going that route

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or I could just take the slow and tedious route too

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I'll look into it at some point but for now I think having a 32bit install will suffice

scenic dust
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It's really weird. There's a check for there being multiple instances of the game and it seems to actually be necessary. I removed it but when you open the second instance of the game they both open but then become unresponsive. It even happens if one instance is 32 bit and one is 64 bit which is extra interesting

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Same thing happens with p3p, p5r works just fine though (there is no check to remove)

burnt valve
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weird. I wonder why

scenic dust
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I'd guess it's because it's hardcoded to create and look for a window with the name DX11_P4G__app in a few places. Maybe if I make that unique it'll be happy. I may as well give it a try

white ruin
burnt valve
white ruin
burnt valve
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😭

cerulean ember
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I feel like I noticed it but I thought this was normal.

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The lack fo shadows that is.

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I do have a copy of the 32 bit version.

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Because I apparently am insane,

burnt valve
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here we go

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yeah now i get to figure out how to mod p4g32 again because it's been years

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lol

scenic dust
burnt valve
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i can just ignore this yea?

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since, like... yeah, of course it's different

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this game runs like ass compared to 64 😭

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but yeah oh wow

cerulean ember
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Ah, good times.

finite spire
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Retum

cerulean ember
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Btw, lmk the locations, I uh - totally have too much footage of p4g from 32-bit era.

burnt valve
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think this speaks for itself

burnt valve
# burnt valve

although i do think mine still look better (but it's a bit hard to tell bc of texture changes too)

tacit viper
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i cant decide if its actually darker in 64 or just looks darker because darker floor

burnt valve
tacit viper
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ok nvm

burnt valve
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seems like a lot of shadows just straight up got removed in 64

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this might be a new project on its own lol

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man I had just deleted my P4G32 dump too 😔

desert meteor
fierce wyvern
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I'm assuming that whatever they used to upscale the textures completely messed with how the shadows work lol

low meadow
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:3c

burnt valve
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yeah they messed up the transparency

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switch alpha to gray and yea

severe reef
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How did they fuck it up lol

burnt valve
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there's a lot of different textures here actually

severe reef
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Were the shadows not upscaled before the update?

burnt valve
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I'm making this a standalone mod rather than edit TFP+ for simplicity but I'll just send over the files afterwards and they can be integrated into TFP+

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another example (these are wall shadows)

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I think I'll definitely want to revisit P4FR after these textures are applied bc maybe it will make things look better

severe reef
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Using discord on the new dark mode is a pain for looking at these textures lol

burnt valve
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yeah sorry lol

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I honestly switched off the new dark mode ASAP

severe reef
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I like the new dark mode

burnt valve
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is this more helpful

severe reef
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It’s just bad for looking at Persona 4’s shadow textures

burnt valve
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yeah i get it

severe reef
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Could you try doubling the 64 bit texture?

burnt valve
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i think i have to go through this manually is the problem

severe reef
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Like doubling it and seeing how it looks compared to 32 bit

burnt valve
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double 64 vs 32

severe reef
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Can you make the alpha grey lol

burnt valve
severe reef
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Do another double of 64

burnt valve
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looks like they did upscale it

severe reef
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Would it be better if you just cloned the texture 3 times and merged them all together or just ported the 32 bit textures

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Because I think the 64 one looks a lot better

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But the ground is a bit darker

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That’s what did in one of my screenshots

burnt valve
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i mean with shadows can you really tell the difference tho?

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only has textures for the classroom

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i worry about the ground being darker mainly

severe reef
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Just to see to do the 64 texture 3 times

burnt valve
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here, i'll try it out actually

severe reef
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I would try it but I’m in bed rn lol

burnt valve
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p4g32 vs 64x3

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just for fun, p4g64

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so idk i dont think you can rly tell the difference in terms of quality

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just that the shadows are different

desert meteor
red root
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the shadows are existent

burnt valve
desert meteor
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Naruhodo....

severe reef
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What weather is this

burnt valve
burnt valve
burnt valve
desert meteor
severe reef
burnt valve
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too many shadows sorry :(

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ok im gonna get back to this lol

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speaking of the living room, I have no idea what's going on there bc i know it looks different in 64 than 32 but the textures look about the same

severe reef
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I’m pretty sure that all the shadow textures have shadow in the name

burnt valve
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yea hang on

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also let me just say again

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p4g32 runs like ass

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do you know if this is an issue btw

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it is not in the same spot as my p4g64 install

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fair haha

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i swear this game wasn't so stuttery when i played it originally (p4g32)

severe reef
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Swear I saw a comparison video somewhere

burnt valve
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i swear some of those 32 textures just look better too

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yeahhhhh

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maybe i should just be selective with what i notice

flat dagger
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arent the filenames the same

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and paths

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one could just, move them to 64 bit location

burnt valve
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it is like 1.2GB but that is true

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some of the p4g64 textures are better too imo haha

severe reef
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You can see a deference on the plank of wood on the ground

burnt valve
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would it generate a cache?

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it's a direct file replacement

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basically this is my process rn

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you can see those transparent shadow textures look different across p4g32 vs 64

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move those over

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ez

severe reef
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Damn your windows lets you preview the DDS for shadows

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Mine doesn’t

burnt valve
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hey pixel do you have the town map fix?

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f001_001v_01 looks oddly different which fucks up the look ingame

burnt valve
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but yea

severe reef
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Would be much better lol

burnt valve
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i think it's because i have a program set to open dds files by default

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my program of choice rly is paint.net bc that's my editor lol

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idk what irfanview64 is but im sure its useful

severe reef
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I have my DDS files set to open with Gimp, but textures like those don’t open with gimp lol

burnt valve
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does it load them quickly too because windows takes fucking forever lol

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pdn does something like this where it slowly loads the previews

severe reef
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If i wanna open the broken files I gotta put it in Persona Editor, extract as a PNG, and edit it in gimp

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I save the DDS in gimp because sometimes they don’t wanna save though the editor lol

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The only downside with that is that the previews are broken, and I can’t open it in the Editor anymore

burnt valve
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i wonder if you could improve your process by doing it the way i'm doing it bc I have no need to do all that

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i have a dump, and i just open directly with pdn and save with pdn

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no need for persona editor, extracting as png, etc

severe reef
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Gimp handles DDS files weirdly

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I can’t have a render preset for it

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And it’ll either render a single layer of the image with its dimensions

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I gotta manually crop shit lol

burnt valve
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this is super useful for dds actually, it is way faster than pdn lol

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ty for the rec

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well, it does occasionally fail...

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its only with p4g64 where it fails...

low meadow
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of course :3

burnt valve
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there's also this odd pattern i'm noticing where a lot of the 64 shadows are translated over one pixel

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definitely a little odd

slim cradle
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I was gonna say pretty sure I showed the shadow difference off in my video

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Don't think I vocally pointed it out

burnt valve
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i think you did yea but it's far more extensive than i realized

slim cradle
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Yeah it was like it was more accurate to the vita version than it is now cause of it

burnt valve
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this one pixel offset is incredibly confusing

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wait maybe it's not a thing, maybe i'm gaslighting myself

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no, irfanview is gaslighting me

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ok lol

slim cradle
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Kek

burnt valve
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the p4g64 textures are generally smoother looking which is good for shadows

burnt valve
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which one looks better (naoto dungeon)

red root
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hmmmmmmmm

flat dagger
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the right

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baked in specular is good

red root
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the right looks horribly pixelated tho

frail radish
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It does but that could end up not really mattering in-game

red root
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quick mockup here

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just used the alpha of the first

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to make it look a little less rough

low meadow
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yeah yours seems a bit less neon green

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also makes the smaller splotches look better

red root
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i didnt change the colors at all dark

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well, placebo effect goes crazy

flat dagger
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how did some splotches get deleted lol

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(from atlus textures not yours)

burnt valve
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you do definitely notice it being pixelated if you look closely

silver citrus
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the glorp

burnt valve
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this is with rise's texture. i think it definitely looks a bit better

red root
burnt valve
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no problem with me using it right?

silver citrus
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yeah thats much better

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looks less distracting too

red root
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nope!

burnt valve
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yay ty risepray

silver citrus
red root
red root
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randomly fix things
refuse to elaborate
disappear from the community entirely

burnt valve
low meadow
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the thumbnail for shadow restoration should be the shadow settings toggle in the game settings

burnt valve
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it was going to be a part of TFP, I only made it a standalone mod to make initial testing easier for myself

burnt valve
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nah I'd just say make it part of TFP

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I didn't rly test this much at all soooo yeah someone will probably need to go thru it and verify everything looks ok

twilit harbor
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This feels a bit closer to a restoration project in general, not just limited to the fog furret_think

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Don't tell me even golden exclusive areas have this exact same issue?

burnt valve
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I would assume so given this is an issue that was introduced with the 2023 update

twilit harbor
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oof

quasi igloo
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insane that no one noticed this until now

burnt valve
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updated

severe reef
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I also got those broken DDS files working with Gimp now

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only issue is that there's still no preview image

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hope they can fix that

low meadow
burnt valve
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they're already done

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just needs verification

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any work I'm doing from here is for P4 Fog Restoration. the shadows are stronger in P4 PS2

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...in multiple regards but I mean the textures here to be clear lol

low meadow
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tfp update

severe reef
#

forgot to ask this

#

@burnt valve do you plan on releasing the Environment Shadow Fixes as a separate mod?

#

because the Texture Fix Mod wont be compatible with my MS Paint mod

burnt valve
#

it's a part of TFP right now. why would it not be compatible?

#

are you also editing shadows?

severe reef
#

nvm I'm just an idiot lol

#

the Paint mod is gonna have to be below every other mod for compatibility shit lol

#

it'll make the changes obsolete lol

burnt valve
#

yeah pretty much

severe reef
#

I was just updating the mod page for compatibility stuff and thought if it lol

severe reef
#

now I need to know how I can get the files to load in it lol

severe reef
#

trying to code shit is hard lol

#

ok

burnt valve
#

I'm getting a bit more nitpicky here which I think might make things take longer but after I worked on some of the shadow restoration stuff, I'm also going through and adjusting some of the fields

current vs dev vs p4

burnt valve
#

cloudy day Inaba is mostly done, I just skipped some fields but honestly I don't want to get too bogged down with what is really touchup work

#

I'll look thru rainy Inaba and then get back to sunny Inaba afterwards

#

this is super tedious though lol

round rockBOT
#

i feel like that's a trend with your projects MakotoNotes

burnt valve
#

at least I'm not suffering with BGM modding :D

#

...speaking of BGM modding, I need to add tactica music to RBT...

finite spire
#

Lmao

#

Bgm modding is an addiction

stone star
#

The second screenshot is better

midnight vine
#

I also think the second screenshot is better.

burnt valve
#

yeah, I didn't touch shadows at all though actually

#

I think the missing shadows are just textures similar to the stuff previously posted here if I had to guess

frail radish
#

If you zoom in really close you can still see the AO its just that by making the fog/lighting? brighter it makes those AO shadows brighter and thus less visible i suspect

burnt valve
#

but I'm not sure, P4G certainly has different worse lighting compared to P4

tacit valley
#

Been meaning to ask for a really long time, but I think there should be a little more individual control for P4G exclusive fields, because out of every ENV the mod has added or restored, Croco Fur in Okina is the only one that just feels wrong, almost like it's bugged

#

it feels like it's meant to be brightly lit, but the p4-style ENV just feels like all the lights were turned off even though they're still visible on the objects themselves

#

really sticks out every time I visit as the only ENV that I actively want to disable

burnt valve
#

Individual field toggles might become a little much when it comes to areas like the shopping district or the stuff in the misc category, which was why I didn't initially do it

#

in the short term, go to the Okina city folder and delete _002 I think, that's croco fur

tacit valley
#

even in that example, the store is relatively lit rather than looking dark with extremely isolated spotlights if it makes sense

tacit valley
#

and aiya ofc

#

so i imagine deleting the pack _002 and the iwanttocri folders will revert croco fur

#

is chagall not affected by this mod yet

#

it looks perfect to me regardless, i dont think there's much fog to restore in an interior KEKW

#

||december moment||

#

it's peam

desert meteor
#

mat_fullbright

tacit valley
#

i do find Okina to be generally free of fog to make sense but I keep it enabled for consistency

tacit valley
#

i get the idea it just looks bugged

white ruin
# tacit valley it feels like it's meant to be brightly lit, but the p4-style ENV just feels lik...

While I like both looks, I can totally see why OG looks like this.
First of all let's look at the source of light in this scene

  1. Lamps on left wall can only light up a small part of the wall (probably made to highlight the products on the shelves)

  2. Bugs on middle wall clearly don't emit enough light to cover the entire room

  3. Lamps on ceiling is where you could say are the ones responsible for lighting up the room, and in OG I can see why they don't work on 100% to highlight the lamps on walls

But in the end it's all up for personal preference

desert meteor
#

OG P4 for reference

#

I personally like the darker red vibe more

tacit valley
#

it genuinely struck me as a bugged field when i saw it lmfao

#

og p4 looks slightly different to me though

frail radish
#

It does look like OGP4 has a slightly more red filter on it plus the slightly different textures on some of the shelves does fit with the intended mood lighting vibe better I think

As well as some of the shadows seeming more intense (not sure if this is down to the same P4G64 shadow lightening issue or if they'd need to be made even darker for this field specifically even with the normal fix for that)

silver citrus
#

personally i think the atmosphere of the original is much, much better

#

p4g just looks fullbright

silver citrus
#

like even just being able to put a side by side preview or something to show the difference between on and off would be nice

flat dagger
#

fork femc config app and change it to be your options

silver citrus
red root
burnt valve
#

lmao I mean... I don't really think I'm a big fan of having a separate configuration app on top of R2. maybe it would be useful in this case but...

#

I think it would be really helpful if you could have options in R2 to change all in a category

#

that way you could have the individual toggles but then you could have an overarching, yes/no

flat dagger
#

technically you can make r2 open up a program to change configs when you press configure

low meadow
#

if the debate here is "i like it more unchanged" then just... turn off the p4 fog restoration version of the field?
unless i'm misunderstanding, it seems like that issue has already been solved with adding toggles to everything in p4fr

tacit valley
low meadow
#

ah, seems like i had a persona fan moment

scenic dust
#

What if you didn't have to deal with r2 configs at all. The debug menu has a thing for loading a different env and I think it works fine (correct me if it doesn't). In theory, you could do the same thing that does to let you switch between the two options on the fly then just save whatever the last selected option was to a config file. That config probably wouldn't be directly viewable in reloaded but I feel like that doesn't really matter if it's a single button press to switch between the two for each env.
(I'm thinking this would be kinda like Halo CE and 2 in MCC where there's a button that switches between og and updated graphics, if anyone remembers that)

#

If that does sound interesting to others (it does to me) I might try this out later today. I think the main thing is whether that load env thing actually works properly. Even if it doesn't though you could always reload the field (wouldn't be as cool though)

burnt valve
#

that would be pretty sick if it was possible to let people save their config

#

and no correction needed - the load feature does work but I think it might ignore things like contrast setting in the ENV

#

(have not tested extensively)

#

the one thing is that I was planning to have slightly modified versions of the P4G ENVs as the "stock" option - basically the same ENV but reduce contrast from 1.05 to 1.00

burnt valve
#

I meant to talk about this earlier but I forgor...\

scenic dust
scenic dust
burnt valve
#

smart

round rockBOT
twilit harbor
#

How's progress been goin'?

burnt valve
#

it's not 😔 at least I have nothing new to share since the last time I shared info

#

I've been having to work overtime the last 3 weeks + I just had a con so no time :p

twilit harbor
#

I hope the con was fun at laest

burnt valve
#

oopsie

#

💀

#

only took like 2.5 months for me to notice this one LMAO

#

I'm wrapping up work on P4A animated cut-ins then I will return to this. it's just that animated cut-ins was higher priority bc it was a CEP mod

#

well, I've also been so busy because of work 😭 I am so excited for that to finally be back to normal again

cursive cosmos
burnt valve
#

to be clear: don't expect anything new for probably another week or so. work should lighten up by then (I wanted to start a bit today but animated cut-ins took longer than expected)

#

also posted this on social media but I should also say that in the event that a P4 remake is announced tomorrow (which I really hope it isn't lol), I don't plan to stop development of this mod prematurely so dw about that

#

I'd like to see it through, personally

astral fiber
#

im seeing a distinct lack of fog naostare p4 fog restoration revival lets gooooo

finite spire
#

It's a summer scene though

astral fiber
#

there can be fog in the summer naostare

burnt valve
#

its so fucking blue omfg

#

i did this as a shitpost but it doesnt even look half as blue

finite spire
#

It's so green

#

It's so blue

#

Should be swapped fr

astral fiber
finite spire
#

noot

severe reef
true barn
burnt valve
#

it does kinda look like an anime background lol

quasi igloo
#

yeah i think it’s meant to evoke anime backgrounds

#

like it looks like makoto shinkai type beat

silver citrus
#

narukami we must defeat the evil blue god

lean vigil
#

maybe it's their way to make the color grading look more "vibrant" and "youthful"?

quasi igloo
#

it also probably helps to make the sunny days look like this so that cloudy and rainy days have way more contrast. P5’s summer was similarly overblown

#

i think it looks pretty good. To talk about the mod- glad to hear you’re continuing to work on it, @burnt valve

lime abyss
#

that character model in revival better be changed because wtf lmao

#

Also im so against the 3D camera lol

burnt valve
#

seems like it will be a while until p4r comes out anyways given how rough the footage looked so I still have time to finish this lmao

#

maybe I can finish this up with a decent amount of time before the game releases... frankly I think with what they showed us, if it released any sooner than like 2027 it would be rushed 💀

low meadow
#

p4 has always been a rushed p3 romhack

astral fiber
low meadow
#

i think you have it backwards ryo from bocchi the rock

astral fiber
#

we're ryo from ryo the framework

cursive cosmos
#

I'd say it's honestly better for the longevity of your mod lol

#

It means its still gonna be the best way to experience the original atmosphere of P4 PS2 as close as possible

lime abyss
#

this one of the mods i'm wishing and hoping to see completed 😭

#

also

#

on your site

#

the page 2 with comparison shots is broken

#

oop nvm

#

just took like a minute to load it seems

#

like literally a minute lol

burnt valve
#

@cyan crown

cyan crown
#

The second problem is that if you're on the other side of the world (E.G EU) then it's gonna take forever the first try (it is cached behind Bunny CDN) as it will pull it from NZ

#

It's on my board to deal with.

burnt valve
#

we also haven't touched that site in a bit oops lol

cyan crown
#

It's a tragic fucking mess

#

That I beautifully slapped together some how

burnt valve
#

it's just low priority haha, the only reason there are showcase videos is because loaf took ownership for all of those

#

i only provide feedback for those at most

#

and we're all busy soooo

cyan crown
#

Yeah everything project wise was put on hold back in October for me. I am still really in survival mode but I really should fix this. I'm not proud of it and I don't want anyone to think that I shouldn't be harsh on myself because I really have left that site in such a shit state.

cerulean ember
#

I'll work on the vids when I'm done my current vid project.

astral fiber
#

any particular reason it cant be hosted on github pages hmm

burnt valve
#

you want to remove "gay" from the URL? during pride month?

#

😭

#

tbh we kinda threw this together and then forgor about it 😭

#

i still like it overall though, having a page like this. Maxine you're being too harsh on yourself

cyan crown
cyan crown
astral fiber
#

can't afford to be gay, what has the world come to pensivekechi

cyan crown
cyan crown
#

Go figure!

astral fiber
#

just bought it, i'll sell it to you for 200 naostare

cyan crown
burnt valve
#

wanted to post something more substantial but I don't really have anything to say besides that I'm once again working on the mod actively. my progress may be slowed down again this week but I've been getting back into the swing of things and I got more done than I realized back in March/April. honestly, I probably was close to the release of a new update given what was there, but it is what it is.

sorry for not doing much with this mod, i'm sure it's been a bit disappointing not seeing too much going on with it.

#

here's something I can say: I fucking hate the full bright grass in P4G

#

at this point I am actively considering trying to put in the PS2 grass textures because this looks so goofy

#

and something similar with trees too

#

something else I was considering: I have been going thru several fields and the god rays are something I am looking into trying to remove

#

it could just be a toggle but i am unsure if it fits well with many of the fields they're present in

#

also, feel free to make your kiwami jokes rn

frail radish
burnt valve
#

yeah, this one is particularly atrocious

#

some of the lighting in p4g doesn't hold up too well either in the school, but that's a given. p4 has better lighting than p4g overall

severe reef
#

I hate the sun beam lol

#

it wont change texture for the life of me lol

burnt valve
#

is it a texture?

#

i mean maybe it is, but i'm not sure it would be relevant bc it might be a model or something

severe reef
#

It is a texture

burnt valve
#

where is it located at?

#

I guess you would know if almost anything is a texture at this pt

severe reef
#

I would need to crack the game again

#

one sec

#

all I know is that this is the texture

burnt valve
#

...are you sure?

severe reef
#

yeah

burnt valve
#

to me that seems like a different texture for cloudy days tbh

severe reef
#

maybe

burnt valve
#

let me try to get a picture but it looks similar to like, the sun poking thru the clouds

severe reef
#

the folder it's in is called "cloud_light"

burnt valve
#

yea i found it there that's why i was questioning it (that and the texture itself)

severe reef
#

I know there's more places that use the same texture, and all of them aren't for the beams I'm talking about

burnt valve
#

darkened the sky so it would be easier to see. I think it is specifically just these though

#

or maybe the sunray uses the same texture but idk

#

for me I'm not convinced the sunray necessarily uses the same texture

severe reef
#

if they did I would be able to see the changes

burnt valve
#

there's an easy way to test though

severe reef
#

if I don't know where a texture would be used I would make it solid red

#

never changed

#

right file paths and all

burnt valve
#

development of this mod lately has also been significantly harder bc my game crashes like 5 times before it boots properly

#

debug menu is absolutely causing issues here and it would be great to see a proper fix for it. but I've been getting a lot of generic CLR errors and such that seem connected to dotnet in some way. idk

severe reef
#

It might be with the .NET stuff

#

it was fuckin with me on P4 somehow

#

this is the model BTW

burnt valve
#

yep that's the texture for that

#

that is helpful at least

#

might add a toggle to get rid of those

#

I was going to expand the config menu significantly at some point. unsure if that will be next update or not

#

I think I'm also getting to the point where I can no longer ignore the tree and grass textures in this area. so, todo for next update (I'm stopping for now):

  • add proper skyboxes as needed for all late sunny fields
  • do the shrine and other misc fields bc I haven't done those
  • fix the tree and grass textures

the current patch notes are as such

- Added late day sunny Inaba fields
- Improved visuals of several existing Inaba fields
- Added a few December fog Inaba fields
- Added new shadow textures
- Added several source versions of P4 PS2 field textures (thanks to GabiShy for compiling these textures!)
- Improved R-II configuration with proper ordering, new enums, and more options
severe reef
#

what if this fucker is a NPC

#

nope it aint

#

oh god it's a EPL

burnt valve
#

do you know which EPL it is?

severe reef
#

it's gotta be SUN_LIGHT and SUNSET_L

#

do EPLs have textures in P4?

burnt valve
#

they can

severe reef
#

the P4 EPL extractor nearly deleted my whole desktop

finite spire
#

Awesome

severe reef
#

thankfully the most I lost were some Audio files for the P3 Redub mod that I sorted out lol

#

nevermind

#

it removed a whole bunch of files from my other folders

#

my meme folder I had for 3 years is empty now lol

finite spire
#

Bruh moment

severe reef
#

I was just trynna find the smoke used in the Izanami opening scene lol

#

day is ruined

#

also lost progress on a P3P mod F

finite spire
#

F

severe reef
#

thankfully it was only in the logo phase lol

tacit viper
burnt valve
#

I think this is about as close as I'll get just messing with the tree texture itself

(for myself: brightness -80, contrast -30, hue -30, saturation 115, lightness -20)

frail radish
#

Looks a hell of a lot nicer than stock (in this lighting at least) that's for sure haha

burnt valve
#

this is a little less perfect...

#

the grass textures are tough too, they don't work the way I thought they would

#

but I stopped real quick with those to look at trees

frail radish
burnt valve
#

no, the models are different

#

oh wait grass not trees

frail radish
#

Yeah no obviously that won't work for the trees lol

burnt valve
#

uh i havent done enough messing around but I think the way lighting is handled for the grass might be different

#

also I was struggling to find which grass textures I should replace

frail radish
#

Fair enough

#

The only real way for direct swaps anyways I find is just the texture name since a good amount have the same ones between p4 and p4g

burnt valve
#

yeah its just that p4g has two locations for field textures

#

is annoying

#

field/model and field/rmd

frail radish
#

True...

burnt valve
#

and every so often (aka right now) my game goes through this pattern where it crashes 5-10 times on/near boot

#

the dotnet crashes have been really fucking with my workflow here

frail radish
#

😭

burnt valve
#

its made debug menu's crash tendencies worse lol

frail radish
#

Hopefully that patch they did for it gets pushed to a new release sooner than later,,,

burnt valve
#

yeah...

#

this tree texture looks a little closer and frankly I don't want to spend more time on it rn
(if anyone wants to mess with it, go ahead)

brightness -95, hue -30, saturation 140, lightness -20

#

now to move onto grass...

#

actually that's a lie i have a few more tree textures to do

#

bc for some reason these trees are just greener

#

p4g boot up normally challenge (impossible)

#

i think this is acceptable texture wise but also what is going on with the tree models
brightness -73, contrast -60, hue -20, saturation 130, lightness -15

#

is it perfect? no but it's good enough for now i think

frail radish
#

without being able to just transplant the original tree models/textures good enough really is the target to aim for haha 😅

#

if only it was as simple as a texture swap but alas atlus had to change just enough so that wouldn't work :'3

burnt valve
#

yeahhhh

#

next up I'll do the autumn trees and then I'll suffer with grass I guess

burnt valve
#

I also need to adjust these ENVs more again I think they're slightly too bright
brightness -70, contrast -25, hue 5, saturation 130, lightness -15
brightness -50, contrast -50, hue -10, saturation 100

red root
#

what image editor you using btw

burnt valve
#

pdn

burnt valve
#

anyone know where this texture is? im struggling so hard to find it

#

yeah there is but it loads all textures for all fields regardless of weather

#

there's so much to search through 💀

#

other than that hey look the grass looks slightly less weird here

tacit viper
#

not related to the grass but was the darker part of the trees always that dark or does the env change just make it stand out more

burnt valve
tacit viper
#

oh

#

fulbright tree 😭

burnt valve
burnt valve
#

i think the only way to deal with the grass will take too much effort to be worth it for this patch

#

I'd have to change all the ENVs for this field and then change the textures i think

#

pain

#

i think im done with this for today lmao

low meadow
#

we should ask wxnder if they can test out p4 ps2 grass in p4g

#

i know we had them test the trees and saw it was not gonna work

#

but i don't think grass was attempted

#

the lower contrast on the trees already looks leagues better

burnt valve
#

I tested it myself. the lighting is the problem, it's handled differently in p4g

low meadow
proud cave
#

Does this mod cause the blurry texture in one of the fields?

#

talking about this specifically

#

ig thats sidewalk or something

#

looks like this in vanilla

#

time to fast forward to this part

#

with mod on

#

with it off

#

also seen here

desert meteor
#

This has been known iirc

proud cave
#

i see

#

well it pops up like,

#

3 times in the game

#

so its not a big deal

burnt valve
#

yeah that's known, something went wrong during the power line import unfortunately

#

max did that so that's something he should probably look into instead but I think he's busy rn

burnt valve
#

I've finally done a change I've been meaning to make for a while: skybox textures are named appropriately according to the primary field they're used in. no more guessing (on my end) what "rain3" corresponds to, now it's rain_008_001
unfortunately it doesn't rly do anything useful with the mod rn but it should make future skybox work a little easier

burnt valve
#

i hate skyboxes

low meadow
#

fullbright mountains

burnt valve
#

it's supposed to do this, not be dark lol

burnt valve
#

example

low meadow
#

the one you posted above seems more accurate True
clouds do get darker when the sun is setting

burnt valve
#

yeah, the goal is to be closer to p4 though

#

plus i think rn this looks like a little too much lol

#

it just looks worse with increased fog tbh

low meadow
#

i think it looks quite beautiful tbh.........

burnt valve
#

well, I do have another option for a skybox that might work better

#

there's some funky stuff going on with the cloud texture bc rn it's all white too and the bg is all white yet this is how it appears ingame

low meadow
#

does the game think it's an alpha layer or something

#

try to hue shift the clouds to be slightly grayer than just white

burnt valve
#

i do have another option i will try if my testing here is inconclusive

#

doesnt look any better with gray clouds though

#

so i think it's time to try that option

#

shame i was hoping to do copy paste

#

up to this point, I have been using P4G's cloudy skybox

#

I will now pull out the sunny day skybox

low meadow
low meadow
burnt valve
#

I would rather just cut the clouds entirely if I have no other choice to be honest

#

but I think this will be ok

low meadow
#

p4fr subtitle:

-# now with accurate sunset cloud colors!

burnt valve
#

here we go

#

we might be cooking

#

ok maybe we are not cooking

low meadow
burnt valve
#

i did an all white background and yeah.... 😔 this is indeed a problem

low meadow
#

it's auto-darkening

burnt valve
#

thank you for your astute observation

low meadow
#

does it keep trying to do the auto darken no matter the color? like what if you tried an all orange skybox

burnt valve
#

i mean this is certainly more acceptable

#

hmmm actually I have an idea

low meadow
#

what did you change? Makoto_Think

burnt valve
#

it seems the transparency might be handled in the GMS?

#

or... something?

#

maybe not the transparency, but...

burnt valve
# burnt valve i hate skyboxes

@flat dagger I'm trying to mess with skyboxes here. if I use sky_sphere_B, it gets me this result (2nd pic; 1st pic is before applying cloud texture) even though my skybox cloud texture is all white (3rd pic). it seems like it auto darkens or something.

this darkening effect is not as pronounced with sky_sphere_A (two above images with the green and "white" backgrounds), even though it's still somewhat there. does the GMS control the lighting of the texture in any way?

burnt valve
flat dagger
#

can you send screenshot of the material

burnt valve
#

as soon as i find it

#

i think this is it? this is for A

#

this is for B

flat dagger
#

hmm those are pretty gray

#

the diffuse and ambient values

#

fuck with diffuse and ambient

#

maybe set it all to 1 lmao

burnt valve
#

sure lol why not

#

hmm that didnt do it...

#

looks no different ngl...

#

what happens if i go to 0

#

nope... no difference

#

i dont understand this... 😭

#

going back to sky sphere A causes its own problems (and it's still darker lol)

#

((but not as dark!))

flat dagger
#

oh wait

#

are these clouds animated

burnt valve
#

uh they just slowly move

#

so yes?

#

kinda?

flat dagger
#

does mesh move, or material anim

burnt valve
#

uh...

#

i... think the latter?

flat dagger
#

send gms

burnt valve
burnt valve
# burnt valve ok maybe we are not cooking

A looks like this if you take the AMD directly from P4G files and put into GMOView. after decompiling and recompiling it looks more like the pic above that, and it reflects that appearance ingame too, so im guessing there's some weirdness there

flat dagger
#

are you using gmoconv or sadoiya

#

ok well its mat anims but its not lighting

burnt valve
#

sadoaiya

#

should I be trying gmoconv

flat dagger
#

cant hurt

#

if you still have my fork of sadoiya you can try that too

burnt valve
#

no I ate it sorry 😔

#

your fork gave me a few issues when it came to decompiling when I tried it for animated cut-ins so I switched back. maybe it'll work better here though?

#

(issues = it threw errors and in fact did not decompile)

flat dagger
#

well that might be a skill issue

#

i dont see any vertex colors on this

#

it might not be keeping your materials when compiling maybe....

burnt valve
#

this is so sad....

#

I wonder why things are different with sky sphere A then

#

I would think if it's not keeping my materials then using A/B would not matter

#

actually I am editing a different texture with A.

so A has cloud textures but the problem is, using my methods of decompiling and recompiling, they don't show at all in-game, despite showing in GMOView

#

with that one, I'm technically editing the sky color texture

burnt valve
burnt valve
#

IT WAS FAR MORE SIMPLE THAN THAT

#

this was what i was missing

#

we are so back

#

i should have seen that earlier i'm upset with myself lol

#

I was worried I'd have to do some bullshit with GMOConv or something instead of being able to use Sadoaiya but whew

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it is supposed to look roughly like this for context. so I have work to do but this is just the normal skybox work, not the "wtf is going on why is everything dark" problem

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anyways: I'm going to bed... no more suffering for today

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the grind will probably resume tomorrow

low meadow
#

it's always the simple things that elude us

burnt valve
#

something I wanted to do for this update was add more config menu options too. it's just slightly tedious but it shouldn't take me more than a day or so.

meovv already requested I add more specific locations to the config. some other ones I could potentially add are weather/time of day toggles but I worry that getting too in the weeds with those will make the config really annoying to browse through. any thoughts?

(there's also areas that are only seen a couple of times, skyboxes, etc, so there's a lot of room for potential customization but I don't think all of it is necessary)

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the different ideas I had so far:

  • detailed location and maybe a universal December fog toggle
  • detailed location, universal weather toggles
  • detailed location, per location weather toggles
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(weather in this case includes time of day)

burnt valve
#

maybe but it requires coding experience i probably do not have adachi_true

I also personally don't see the point in locking some stuff out of the R2 config - the R2 config is already stored in a file so you can already look through, and I would rather just have everything in the R2 config than only some stuff

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really I wish there was like more customization with R2's configs but

astral fiber
burnt valve
#

that's crazy, you should fix Ryo framework btw adachi_true

round rockBOT
#
ryo

i'll only fix it if you agree p3r is the best p3 naogun

Jump

[Go to message!](#1389419730745430046 message)

burnt valve
#

I'll consider this though. some of this does seem useful

burnt valve
# round rock

mod developer holding mod hostage and blackmailing users in order to get it fixed? 🤔

#

hey, that sounds familiar-

burnt valve
#

fix your mod and you won't be referred to as ryoQ from now on

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:3

astral fiber
#

admit p3r is the best p3 fuukanaotocooki

burnt valve
#

if I did I would be lying adachi_true

astral fiber
#

you'd just be finally taking off your nostalgia goggles femchappy

burnt valve
#

I played all these games only a few years ago fym nostalgia goggles 😭😭

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trust me I wish I could say that and believe it lmao but here we are

finite spire
#

I played fes in 2010

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Yeah I'm old

astral fiber
burnt valve
#

yeah but in this case I'm not gonna gas up mid sooooo

burnt valve
astral fiber
finite spire
#

Wdym sorry I got into it without anyone saying I suck ass

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It was awesome

burnt valve
#

sorry for being a persona fan for so long :p

burnt valve
#

with that said, P4G clears everything else so it doesn't really matter anyways

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😎

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I'll probably move to p3r after finishing up my P4G mods; it'll be decent practice for P4R I think...

cursive cosmos
#

P4RE Fog Restoration boutta be wild

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Funnily enough, since it's more than likely running on Unreal Engine, it'll probably be easier to do too

burnt valve
#

have to learn UE, that's the big barrier lol

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one of the big reasons I might've modded P3R is to fix some of the awful writing in that game, but through helping the FEMC reloaded team I've come to learn that writing is CBT

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that's why none of my mods have substantial writing changes adachi_true you need like a whole team for that stuff

astral fiber
#

what mods of yours would warrant writing changes 🤔

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actually what writing changes has femc done, event stuff is still wip iirc

burnt valve
burnt valve
#

(obviously)

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idk how vocal I've been about this but I really do not like a lot of the writing changes in P3R. it was actually a discussion that had come up with the FEMC events bc several people there feel the same way but ultimately it's a lot of work to change everything

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also there's the issue of, hey it's kinda going beyond the scope of FEMC mod at a certain point. like at first it was like, hey, we want to preserve a lot of the character dynamics present in P3P, but that's just fundamentally incompatible with a lot of the stuff in P3R

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also also, it is far easier to simply criticize something that already exists than it is to also rewrite it lol

flat dagger
#

Well if you do want to get into writing for p3r and use a more traditional script (like stageplay script) format, I made a program the text team has been using to easily generate msgs from that

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Which cuts alot of time off the workload

burnt valve
#

I'll probably ask about it if I help the text team more actively

#

I was mainly talking about it from a purely writing perspective

tacit viper
#

i mean its like you kinda said in the femc server
some of the new events are cool stuff in theory but then in practice makes the story fall flatter

trying to maintain the new stuff without having it affect the story feels very difficult at least to me

hearty fossil
#

most based brawler take to date

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the tool mudkip is talking about is somewhere in the server pinned i think

tacit viper
#

in one of the peak secret channels

burnt valve
#

wowwww

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there are more clouds here but that's bc the mountains are shorter so. whatever

low meadow
#

are you snatching any skyboxes from p4

burnt valve
#

i am yea

frail radish
low meadow
#

we have power line restoration that’s all we need :3

burnt valve
#

restores the power lines but fucks up part of the road

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😔

low meadow
#

that is max mudkip’s fault :3

burnt valve
#

i should tag him to fix it

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but rn im trying to figure out what cloud texture this is

low meadow
#

cotton candy

burnt valve
#

it does NOT look like this so ???

low meadow
#

actually

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yes it does

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it’s just mirrored

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and squished horizontally

burnt valve
#

is that so

low meadow
#

maybe it’s slightly different but it’s close

burnt valve
#

if you see the resemblance i believe you bc this is the one in f006_014

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but

low meadow
#

that large cloud is almost 1:1

burnt valve
#

can you like point it out to me 😭

low meadow
#

i’m out rn and on my phone

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but if you mirror that cloud tex you sent and overlay it a bit you’ll see it

burnt valve
#

looks like it's only using the bottom half of the tex anyways

low meadow
#

how odd

burnt valve
#

i still do not see the texture ngl </3

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ok wait i lied

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i think ive got it lol

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should i remove the sunrays...

tacit viper
#

no......

red root
#

intensify them ofc

quasi igloo
#

the sunrays are good

low meadow
#

ok i'm finally home

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do you wanna know how i knew those cloud textures were similar right off the bat? lol

burnt valve
#

sure

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im curious

low meadow
#

(i added a black layer to the cloud texture one so people on light mode can see it)

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the cloud i circled in both is identical

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and if you shape the clouds off to the left at an angle it matches the p4 skybox

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i assume the skyboxes in p4/g are made of flat planes shaped like a sphere so some distortion happens to the texture

burnt valve
#

yeah i just didnt spot that cloud rly

low meadow
#

my eyes spot everything

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except main details

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lol

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friends will send me pics of stuff either as a selfie or just of something they want to show me (like a pc) and i will ask about things in the background before actually looking at the subject of the picture

burnt valve
#

i have finished the skyboxes for all school fields

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yayyyyy

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(this means the school late day sunny fields are done to my understanding)

desert meteor
#

noice

burnt valve
#

sorry i'll actually send pics this time lol

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hoping the other ones will go a bit faster but skybox stuff is just always slow in general

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one more

desert meteor
#

Oh yeah those looks really nice

burnt valve
#

i thought the rooftop in p4g was just more yellow but upon looking at it it seems like there's a bit of kiwami there...

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in any case i prefer the p4 ones but the p4g ones aren't so bad here

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just the interior lighting is fucked

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it's probably also noticeable that I use lower res cloud textures

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this is a field where using the stock P4G one wouldn't be so bad tbh

low meadow
#

wow the p4 ver has a piss filter over the sky

burnt valve
#

that's not my plan to be clear lol

low meadow
#

that's incredible

burnt valve
#

huh

low meadow
#

the p4 sky is piss yellow lmao

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that cloud tex is also HUGE compared to the one used in p4

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oh wait

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am i stoopid

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i looked at the wrong one

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no i was right

#

that's stock p4g not p4
i just typed wrong and threw myself off 😭

#

the orange you changed it to looks far better

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looks like actual evening time now :3

burnt valve
#

I was very confused for a sec

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lol

cerulean ember
#

I feel like the orange sky is pretty in P4G.

burnt valve
#

my goal before release (I'm aiming for July 10th)

  • shopping district North, South, shrine
  • floodplain 1, 3, 4
  • Dojima residence outside, Yu's room
  • updated config

anything else skybox wise is a bonus

low meadow
#

don't push yourself if that deadline doesn't work for you

severe reef
#

@burnt valve try making the cloud texture a solid red texture so it will pop out

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You can also try loading it in debug mode, or using the Camera Rotation for All Fields mod so you can use free cam

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The debug mode is loaded if you load another field twice then load the field you want