#How to change lighting on materials/
1 messages · Page 1 of 1 (latest)
what exactly do you want to change
rim light color or specular highlights color
rim light is in the attribute you have on the screenshot
specular is actually emissive color in the material main properties
also that's the blur material in the screenshot ☠️
used for smear effect when dodging in battle
basically, I want the brown parts of the hair to be changed to a light purple(maybe lavender)
OH
so i have to change the rim light. where do i change that?
type0 attribute
okay hold on
you can just set it to like [1,1,1,0.4] if you don't feel like selecting a specific color
thank you lol it really was the blur problem lol. also ill do that cause the color doesnt look right
also
dont worry on that mask. realized haru has the EXACT MASK i need
problem is im tryna remember how to put it on my model
since the akechi model i did the guy put p4 glasses on him so i know it can done
way better
might ask the question on how to do the mask thing too after I try myself
yay!
oh you completely removed the rim light lol
[1,1,1,0.4] would be semi transparent fully white rim light
this would work i think
[0.561, 0.545, 1, 1]
change shadow color as well, to be less red (ambient color in material)
why are you putting float values in rgb colors
...crap ya right
XD sorry i am all over the place
but still i cant use 0.5 or anything like that l;ol
there's an entry for float color view