#Persona 4 Assets Have Invalid Characters.

22 messages · Page 1 of 1 (latest)

vestal cove
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Friends, we all know Persona 4 has got some pretty janky stuff in its backend. I am intimately familiar with this as well, but this specific bit of jank has surprised me more than I thought was possible.

See, I am trying to modify some of the textures that appear during the all-out attack animation, no big deal, usually, just look at the console to see what the file's named, and then use the corresponding file found in the dumped game files.

The issue here is that the reported filenames contain characters that cannot be used in filenames inside of Windows.(The question mark and quotation mark are illegal characters)
When I went to look at the corresponding file inside of my dumped game files, it was instead named using a bunch of placeholder unicode characters. (1_��l���~.dds)
Renaming my edited files to this corrupted name results in the files not being loaded by the engine, and Windows will not let me name this file correctly. I don't really know where to go next from here.

rough charm
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I think that's a bug with what you used to extract the files (I assume CriFsLib.GUI)
Looking at my dump of p4g 32bit that file is called 1_主人公冬.dds. I'm guessing the new extractor is having trouble with those japanese characters

vestal cove
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Yeah, that was pretty much the leading theory I had, I just wouldn't have known how to get the proper filename. Thanks.

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I'll try it right now and probably mark this thread as solved soon enough...

west gate
vestal cove
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Before I completely dismiss the filename, though, I'm gonna try and replace all other instances in the file system, if I recall correctly, this portrait appears something like 5 times...

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Maybe it's just loading one of the other instances instead.

rough charm
vestal cove
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By looking at the debugger, I have now seen that the entirety of the koma3 folder is not referenced even once.

zinc hatch
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are you putting new EPL files in for cutins

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if you are then the textures are probably loading from effect/hrestex/dummy

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there’s a mod that changes cutins if you wanna reference it

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it’s called pursuing my true self all out attack cutins, it has the textures loaded externally too

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if it doesn’t yield any results, you could always extract the EPL files and directly apply the HD textures to the model with various tools

vestal cove
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Or, well, anywhere?

vestal cove
zinc hatch
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i posted a port of it to vita lol

vestal cove