#P4G Anime Music Expansion (spoilers ahead!)

1790 messages Β· Page 2 of 2 (latest)

granite fulcrum
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"P4 Anime Remix"

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Something short and snappy that includes anime or animation in the title would be best, I think

somber sandal
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P4G The Anime Mix?

timber stump
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yeah, needs to include some sort of reference to the anime in the name for sure.

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hmmm

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P4 Anime Music Events Overhaul? although that kinda sounds wordy in itself

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it sucks bc it's like well I want to point out that it's music from the anime, it is kind of an overhaul of event music, and well, it edits events 😭

granite fulcrum
timber stump
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...event music overhaul?

that doesn't include the reference to the anime that I just agreed would be nice to have but it is a lot shorter...

timber stump
granite fulcrum
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Sometimes it helps to think about what people might Google to find it if they knew what it did, but not what it's called

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That's basically what led me to naming "cutscenes restored"

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Figured it would hit the key words and was clear

timber stump
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events music overhaul sounds pretty good then the more I think about it haha

granite fulcrum
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I'd still try to include anime or animation. It's like the most important word

timber stump
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it is editing event music lol, the only thing lacking is the anime part

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anime music events overhaul?

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anime event music?

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I have an online interview in 20 minutes but this is what I'm thinking about right now 😭

granite fulcrum
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Anime Event Remix??? 😁

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Anime Event Music
Anime Event Overhaul

timber stump
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those aren't bad either haha

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do you think anime event remix/overhaul would give off the vibe that it does more than edit the music timings and songs used?

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maybe anime event overhaul could work though. a big part of the anime events is the music so I don't think anyone would mind "music" not being mentioned... I hope lol

midnight python
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I think anime event overhaul sounds more like you're changing events to match the anime or adding anime events. imo you need music to make it clear it's just music changes (remix might also work since I think that implies that it's related to music)

timber stump
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that is definitely true, good point

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I'm not sure if this is just me but remix to me implies that I'm like... remixing the events, but well this mod instead adds music and edits timings, which doesn't feel like remixing in my head

granite fulcrum
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Fwiw, don't forget that it's gonna be listed under the "sounds" category too. So that should also help remove some of the confusion

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It's a pretty distinct category from "mods" in how it's presented etc

split rivet
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no thumbnail needed either!

timber stump
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lmao

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although I would like to have a thumbnail anyways :')

granite fulcrum
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Yeah a project as big as this deserves some header art or something πŸ™‚

timber stump
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exactly like I've put so many hours into this lmao

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I think it deserves something good

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...but that's a later problem 😭

granite fulcrum
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Kris makes great thumbnails. They helped Swine with manual skill inheritance art I think. Maybe they could help out if you needed it. I'm rubbish at that stuff personally

timber stump
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oh yeah no my thumbnails are not good lol, I'll reach out to them later!

timber stump
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i mean I wouldn't :p

timber stump
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Anime Event Music Overhaul?

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I think I need 4 words lol but this is the best one I could come up with so far

split rivet
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flip event and music around

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Anime Music Event Overhaul imo

timber stump
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or perhaps Event Anime Music Overhaul? 😭

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names are hard

split rivet
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gonna need a focus group with how many name variations there are

timber stump
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yeah LMAO

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well I have a sizable twitter following, maybe someone will come up with something perfect if I ask lol

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for some reason that first one made me immediately think of Touhou Project 😭

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I kinda like the sound of P4 the animix though πŸ€”

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it's tough bc it's like, I want to mention all these key things in the title but it just leads to a long name lol

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even if it is boring, maybe being sufficiently descriptive is better than having a cool name, idk

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that is a bit of a shame too because I would love to just have a nice thumbnail, having just the short audio clip displayed makes it a little more boring to look at

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yeah, I do like that. sucks that it doesn't rly show up in the preview or the embed there though haha

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yeah, makes sense. I guess the assumption is that sounds are like a small mod

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I think that's the case for most of the mods in the music mod section too, but like this mod and MEP feel bigger yknow

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ha, apparently there is an events category. If I put my mod under events (which would be pretty accurate), I would be able to get a thumbnail πŸ˜†

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sucks that you can't just. have a thumbnail as an option instead though

woven swallow
timber stump
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@granite fulcrum I don't know if it was you who suggested this, but did you suggest using a different song for E228_001 (the Mystery Food X incident)?

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I feel like I remember someone bringing it up, but after running into the issues with BGME earlier, I kinda put off any further edits. But I can now do those edits so...

timber stump
woven swallow
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P4 Anime Music Pack?

hushed badger
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this is super cool wtf 😭

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P4G modding seems like its in an golden age rn super cool to see all these cool mods in dev/releasing

timber stump
timber stump
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(also trying to think of a name so if you have any suggestions lmao)

timber stump
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acronyms are pretty nice haha. I assume that's why you changed the name of DMT to MEP?

timber stump
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ah. honestly I kinda liked it πŸ˜† but I can absolutely see where you're coming from with that anyways

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I'm leaning towards (P4G) anime music project right now. same acronym, but project sounds cooler than pack lol

timber stump
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new update - went through and fixed a lot of bugs. I also found some events didn't work in well ingame as I thought they would, so a few songs have been scrapped. still not currently compatible with MEP at this time but I'm planning on doing that soonish. it shouldn't be too bad is the hope
(also threw in a placeholder name and thumbnail, although this might end up being the final name)

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E455_502 also does not work as intended - it cuts off the previous music. I'm not sure why, the event doesn't appear in cmmEventBGM.dat and there's nothing cutting it off in the PM3s. I'll try to do some troubleshooting later though

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I want to go through some more non social link events and add some of the anime music for the sake of variety, but I'm not sure whether to do that before or after the initial release.

timber stump
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unfortunately I finished a lot of this mod before swine sent a new version of leet πŸ˜† but well this will be rly useful for future edits because I won't have to do the conversions to/from hexadecimal anymore lol

woven swallow
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Wait something just occurred to me

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If there’s 2 BGME changes of the same song will it overlap or will one take over the other?

timber stump
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it works a little differently because encounters currently rely on changing the expatch, whereas I only need the expatch to enable BGME music for events in the first place, all actual changes are done through the PM2/3 files

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that's why this mod should be compatible with any battle music mods without any problems, the persona music script thing will always spit out an expatch with the code for event BGM regardless
(I have not tested it yet)

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if you're asking about say, MEP replacing 775 with a battle song and my mod replacing 775 with event BGM, whichever mod has priority will win out. but I'm working on addressing that so that it's a non issue

woven swallow
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Thanks

timber stump
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np

timber stump
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@somber sandal figured I'd ask since you seem reasonably knowledgeable with event music calls. do you know if there are any ways that an event can stop music at the start of it besides the PM3 or cmmEventBGM.dat?
for some events (E105_001, E265_001, E295_001, etc), they continue whatever music was playing previously until a BGM call is made in the PM3. however, E455_502 stops the music and I have absolutely no idea why.

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nothing in their PM2s or PM3s stands out to me, and the eventBGM dat doesn't even have that event as far as i can tell..

somber sandal
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maybe ask swine? he got the game to not turn off the bgm in heaven, could be the same thing turning off bgm in events?

timber stump
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no worries - swine did find my help thread haha so hopefully we can figure this one out

woven swallow
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Wait I just realized, do u have plans to change any of the party member boss themes?

woven swallow
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Like give them any unique boss theme?

timber stump
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I had no plans to. I think that I'll Face Myself -battle- fits perfectly for them

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honestly I'm not even sure if I should replace any battle music, this mod was always more focused on events anyways. not my highest priority in any case

woven swallow
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If u want my opinion I think u should keep it Events only

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As much as I would love to have Ying Yang for the culprit, I think I could think of like 10 people will do it as soon as BGME 64 comes out

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Besides that would make it a little easier on ya man

granite fulcrum
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BGME 64 is out, no?

remote mapleBOT
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Music manager for P4G64, P5R, P3P / General GUI for vgaudio projects.

Requirements
.NET 7

Should work on Linux since it's built on Avalonia but the platform is not a focus.

Download
https://github.com/T-PoseRatkechi/phos-music-manager/releases/download/v1.0.0/PhosMusicManager.zip

Persona 5 Royal PC Support

  1. Create a p5r.ini file at PhosMusicManager/audio/encoders.
  2. Copy and paste the following:
name=ADX (Persona 5 Royal PC)
out_container_format=adx
key_code=
  1. Fill in the key_code and save. You can find the key from one of the P5R music guides.
  2. Click on Tools -> Reload Files, or restart the app.

Other Games
The app supports converting between any format vgaudio supports reading+encoding. You can also add custom vgaudio configurations, like P5R's above, by creating .ini files at PhosMusicManager/audio/encoders. The name and out_container_format properties are required.

Available Settings

name=
out_container_format=
out_format=
loop_alignment=
block_size=
version=
frame_size=
adx_type=
key_string=
key_code=
endianness=
hca_quality=
bitrate=
limit_bitrate=
encode_cbr=
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woven swallow
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LETS GOOOOOO

timber stump
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niceeeee

timber stump
timber stump
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that too

timber stump
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i'll let the video file name speak for itself. but this is finally working ingame 😭

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it's kinda hard to hear the music honestly over dialogue, I'm wondering if I should have the music start playing later

timber stump
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@prime laurel what music is this supposed to play?

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i guess i should ask what it's intended to play bc ingame it's silent

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gotcha. aside from that I think I have a PME with updated IDs that I can send over

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just need to double check everything first

timber stump
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also, I did some more testing and it seems that I can just run both MEP and AMP at the same time without any issues, so no need for a separate version, just the ID updates. I updated my expatch to only have the stuff relevant for event edits, and it seems those can stack just fine

timber stump
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alright, let me know how it goes!

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Persona 4 Anime Music Project (spoilers ahead!)

timber stump
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does anyone have a list of what social links are covered in each P4A episode? excluding Marie and Adachi since those are easy to find.
mainly bc some of the links are split between different episodes and I didn't write any of that down...

woven swallow
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Ik Naoto’s isn’t one of them for sure

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Rise Yukiko and Yosuke definitely had their moments

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Pretty sure Chie had hers but it was in Port Island

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That shouldn’t make a difference though

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I wanna say Kanji and Teddie had theirs but I would have to double check

timber stump
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yeah I'm just trying to find when their links are covered in the anime so I can reference them for later. I know the anime kinda brushes over their links for the most part so I wanted inspiration more than anything

woven swallow
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I’ll see if I can find them

woven swallow
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Ok, Yukiko's rank 8 moment is episode 20

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Rise's rank 8 is on Ep 9

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Yosuke's rank 10 is on Episode 24

timber stump
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god they have rise's rank 8 in the same episode where she ends up being kidnapped? lol

woven swallow
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Yea XDDD

timber stump
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I know the anime kinda rushes over all the links but damn lol

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i guess most of it will just be manual after all

somber sandal
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i was wondering, do you think there are any anime tracks that could be used for extra overworld themes?

timber stump
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I hadn't thought about that at all, but possibly. were you thinking of like, alternatives to heartbeat, heartbreak and your affection?

woven swallow
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Come to think of it, that's not a bad idea

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Yea maybe something like, every season change or event could have a specific overworld theme(excluding the fog music and Winter because those already got their own themes)

timber stump
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I'm just not sure if there are any songs in the P4A OST that would be a good fit for an overworld song

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(and even if there is, personally I think P4's overworld OST selection is already fine, but I mean I'm willing to consider the idea. just need to think about how something like that could work)

somber sandal
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my current idea was to simply just check the date then play whatever song has been set for that date (if none then just use whatever the game would usually play)

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could be used to given certain event days a unique song, seasonal like mentioned, maybe even add the reincarnation versions of the original themes later on in the game instead of replacing them from the start

timber stump
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ooooo that's a really good idea

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I would definitely like to try that at least

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having the game switch to different renditions of songs for different seasons or days would be kinda sick ngl

knotty holly
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The reincarnation version of signs of love could play whenever the whole gang’s over at Dojima’s house or smth lol

woven swallow
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Hmmmmm

knotty holly
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Just to change it up a little from a dream come true lol

timber stump
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what do you mean? don't you like hearing like a dream come true and who's there 5000 times?

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😭

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honestly even if it deviates a bit, I kinda want to touch up the whole december sequence just so who's there isn't playing as much

knotty holly
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LMAO 😭

knotty holly
timber stump
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@prime laurel did you ever have a chance to test the music patch?

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main thing stopping me from putting out this mod rn too is that it crashes on difficulty selection even with the latest persona music script, idk if that was ever addressed

timber stump
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alright cool cool, thank you

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looks like the new one just doesn't have event patches period, so back to the old one it is for now
by kechi do you mean rena, just wanted to make sure

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ahhh gotcha, i just realized what that name probably is referring to lol

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yup lol took me a sec to realize that ngl hahaha

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@somber sandal i noticed the new bgme expatch doesn't have the event BGM patches, any way those can be made to work as is or would they need to be rewritten as well?

somber sandal
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i (was) planning to split the patch up (encounters, events, etc) for better compatibility

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probably gonna move from inaba patches, but i'll rewrite the event patch so you can release it with your mod

timber stump
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yeah, that's a good call. I had cut down the original patch to only have event stuff so it could be compatible with battle music patches, and I was gonna ask about that but I forgor πŸ’€

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that would be great though, ty

somber sandal
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how often do use bgme with bgm.dat? it's that patch that causes a crash when starting a new game (selecting a difficulty) so i was just planning to remove it since it's so niche...

timber stump
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wait really lol

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I don't currently use it for any events but also that's primarily because it seems to be primarily used for social links, lunch invites, etc

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I think it should be fine if you remove it, and I can let you know if I end up needing it for whatever reason

somber sandal
timber stump
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ty

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wonderful, no more crashes as far as i can tell haha

timber stump
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wxnder suggested "P4 Anime BGM Expansion" as a possible name and I kinda like the rough idea, so since this mod still hasn't been released, I'm thinking maybe Anime Music Expansion? I don't think that was ever suggested, part of me likes how that sounds

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names are hard, ok

vital pagoda
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pls give us feedback, as we're pretty stumped lol

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πŸ™

timber stump
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tbh you missed when I was super stuck on figuring out name stuff like a few weeks ago LMAO

split rivet
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P4TA Music Expansion

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pretty simple

vital pagoda
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uhhh damn

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didn't think of that

timber stump
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i dont think i ever had thought of that one either lol
maybe P4A instead of P4TA just bc I always think of the persona 4 anime as P4A rather than P4TA πŸ€” idk if there would be any confusion with P4 Arena

split rivet
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P4A doesn't read as nicely as P4TA in my brain

vital pagoda
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P4Anime Music Expansion

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a bit of both imo

timber stump
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kinda just brings us back to Anime Music Expansion haha

vital pagoda
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true

timber stump
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maybe it should just be anime music expansion as a shorthand, persona 4 anime music expansion as a full name

midnight python
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I think just Anime Music Expansion is fine, it should be pretty obvious that it's referring to the p4 anime

timber stump
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either way I think expansion sounds a little nicer than project to me, idk if that's just me

midnight python
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Yeah, to me project implies that it's wip

vital pagoda
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alright, I'll use Anime Music Expansion as the title

timber stump
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time to change the name of this one more time lmao

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P4G Anime Music Expansion (spoilers ahead!)

timber stump
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time to change the name to eXpansion /j

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I am NOT changing the name to that, I don't have a thing for the letter x LMAO

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AMX is a nice abbreviation though jokes aside. it took a little bit but I think I'm happy with this name πŸ˜†

timber stump
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@slate citrus do you have a GB username so I can credit you for some of the music loops I used from you?

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otherwise for anyone else: have I missed anyone, and does anyone want me to rewrite their contributions or whatever? I'm kinda bad at this stuff lol

vital pagoda
timber stump
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alright, I'll have that there for now, I'll just go change that if that turns out to not be the case lol. ty

timber stump
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awesome, thanks

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i have a few more things to do and i'm also waiting for MEP to update its IDs so it no longer conflicts (I think I already sent the new IDs?), but then I should be able to release this

timber stump
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@prime laurel idk if you saw but would you be able to update your IDs in MEP to the ones I sent earlier? ~~sorry for all the pings 😭 ~~

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other than that, I am procrastinating releasing this mod because I need to get some images and write up some more stuff but I'm hoping to get it out soon(TM), so sorry for the wait if anyone was interested in using this lol

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that one was broken at the time iirc, feel free to fix that one. which song is it supposed to be?

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oh it's just ttmh 8bit

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think that one is 682 if i'm looking at it right?

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thanks much, appreciate it

granite fulcrum
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Haven't checked in for a while. How's this going? πŸ™‚

timber stump
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pixel adjusted the IDs for MEP already so it's all on me at this point haha. I've been working on a new, more concise spreadsheet to detail the changes, but I've left the existing spreadsheet for development stuff

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I was also thinking of making a little like teaser/trailer video bc that helped a lot with animated cut-ins lol

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I'm not really sure what that would entail though since this is entirely a music mod, but yknowwwwwww

granite fulcrum
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My only fear is that it'll be instantly copy-striked because of the music lmao

timber stump
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yeah 😭

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I could make a little trailer that uses normal P4 music but that'd be sad lol

granite fulcrum
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I couldnt even share clips with you

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Yh

timber stump
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just a little trailer that's like oh yeah this mod does this, and this, and this, and please download <3

granite fulcrum
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You could maybe just host it on Vimeo or something πŸ™ƒ

timber stump
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true lmao

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"censored" version for youtube :p

timber stump
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also wip body text, lmk how this looks

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oh the last thing I forgot is that I need a second picture bc I uploaded this as a mod rather than as a sound, so that requires two pictures. i've already got a thumbnail but otherwise i need to think of what to throw in for a second picture

granite fulcrum
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Looks great. Reads well. Dunno if it's helpful but I like to use page breaks between sections when I'm writing a long post cos I like to think it helps with legibility (e.g. https://gamebanana.com/tuts/13379)

timber stump
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ty for the feedback, added them. cant hurt to throw them in really i think!

remote mapleBOT
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now that I know how to do this, whenever BGME supports it I have some really cool ideas for the scripted fights

Jump

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timber stump
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this way you could fit in say, Bond Hymn of the Soul towards the end of Margaret's fight

woven swallow
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Oooooo ok

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I’m intrigued

timber stump
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it doesn't even look that hard to flowscript it either tbh

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you could probably do something similar with We Are One and All, although I doubt it would be as clean as in the anime

woven swallow
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Oh now I really can't wait for the guide to come to GB

timber stump
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likely wont be on the guide is my guess bc you need to flowscript it

woven swallow
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Crap ok

timber stump
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I don't think it'll be hard to flowscript it at all, I was able to do it lol

timber stump
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putting together a quick trailer right now, this is still incomplete but i'm just trying to lay down the groundwork right now
i've had a headache lately (flu shot) + my motivation to make thumbnails/other media is low so progress has been a bit slow, but we're getting there 😭

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youtube gets a "censored" version with different music bc they're very strict about copyright, I currently am using the fog but if anyone has any better ideas feel free to shout them out

somber sandal
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now that framework works for you, i was gonna ask if you'd like a tool to quickly convert your event changes to a music script?

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i couldn't imagine rewriting all that by hand

timber stump
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let me make sure it works for events beforehand lol

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ok it works for events too

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that would be a useful tool but I can see a few issues that would make it more complicated

  • knowing the default BGM calls to remove those if needed
  • some of my events use default BGM calls anyways
  • I have two events (E265_001 and E265_002) which are switched around bc I messed with scheduler stuff
  • BGME doesn't edit PM2s, but P4G has some music treated as ambience so it's in the PM2 as an ENV
  • idk if BGME has fadeouts or not, which are explicit calls that dont use BGM IDs
    if you think there's any way to get around those issues, or even if you think there's any way to just make it a little faster, I would still appreciate it regardless :)
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with some of those issues, ex: the PM2s, I can just leave the PM2s in my mod and then transfer the other events to whatever format you use for BGME; that would be much easier. the other issues still seem like a bit of a concern though

remote mapleBOT
somber sandal
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i can compare against the original, so any different calls to bgm (default or extended) should be found.
the pm2 stuff might have to remain as files since new music calls aren't inserted as whatever format pm is, they directly play music, might be able to use the sound.
fadeouts might work with frame_# = 0, but needs testing.
could also try testing the sound(bgmId, arg1, arg2) function
for the two events, i get id for the event directly from the file the game loads so it should be fine

timber stump
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i've also got two different formats of PM3s haha

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bc most of them were made with an older version of swine's LEET build

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old format: fadeouts are handled like the first image (the byte that says 02)
new format: fadeouts are handled like the second image ("Fade": 3)

speaking of fadeouts, yeah there's two different types lol (2 and 3)

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if you know anything about that, that would be able to address the majority of events

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there's a few events like these where certain dialogue determines what music plays, but I think for those I can just leave the PM3 in

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I think some of this starts going beyond the scope of BGME but the fades are pretty important for event editing. I'd probably say that BGME should defer to any PM3 files detected though

somber sandal
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the leet version shouldn't matter since both compile to the same format hopefully. i realize the more involved i make it the higher the chance it'll end up as some kind of event editor lmao

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might even be simpler to do that honestly, i'll see

somber sandal
timber stump
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yes

timber stump
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LEET is already decent enough you just need... a lot of time + trial and error to figure out things

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happy to pass on any knowledge i have if you need it haha, I haven't documented everything I know yet

somber sandal
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is the event music page on swine's modding guides not up to date?

timber stump
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it mostly is, I don't think it has any info on dialogue choices affecting music though

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I haven't rly done much to it since I initially wrote it so there's definitely a bit I've learned since then lol

somber sandal
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i didnt even think that was a possibility atlus why...

timber stump
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it's also using the older LEET version

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lmaoooo

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it's kinda cool it's just... i don't fully understand it yet

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there's a bit of dialogue you get if you reject naoto joining the team where rise gives you shit and then is like, oh i wanna see what's up with kanji/naoto, and the music just stops there briefly before it continues

somber sandal
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you can try playing that event, assuming you "edit" it in a music script with frame_0 = 0. it'll show any bgm calls in the console, might have some useful info?

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in theory it should be possible to load the pm files from the json in real time, just don't know how happy the game/file redirector will be to read it πŸ€”

timber stump
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oh do you need the music script to get it to load

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just to be clear this is an original unedited PM3 right? and I can still have my PM3 loaded in AME?

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and what specifically would GAME be set to? P4G? Persona 4 Golden?

somber sandal
# timber stump just to be clear this is an original unedited PM3 right? and I can still have my...

the was for the CLI instructions, which would output a new PM3 file, music script just needs the IDs

const theEvent = event(majorId, minorId)
event[theEvent]:
  // The current frame only outputs to the console if a change is made in the script.
  // Adding frame_0 = 0 is an easy way to enable it without making changes.
  frame_0 = 0
  frame_100 = 698
  frame_200 = random_song(20, 40)

  // Disable an existing BGM call.
  frame_300 = "disable"
end
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you can also use random_song for what it's worth lol, randomize event bgm lesss go

timber stump
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lmao that would be funny

#

would be a good way to handle club escapade, have like random songs being chosen

somber sandal
#

that was my first thought too lol

timber stump
#

okay though so I would follow that script for my PME?

#

I'm making dinner but I can test it afterwards and see if I can get you any info on the BGM calls

somber sandal
#

yeah, would be in YOUR_MOD/BGME/Music Script.pme, make sure you have file extensions enabled though

timber stump
#

I know of three events with differing music so I can see what exactly happens with those

somber sandal
#

oh, could you list some example events to test other bgm effects you mentioned? maybe even the music stopping event thing, could be able to solve it properly now.

timber stump
#

yup

somber sandal
#

one thing I noticed is that events tend to have a turn off BGM call at the end, not sure if it's a PM3, submenu, or game thing

timber stump
#

the PM3 handles a lot of events

#

typically it'll be a 3 fade

#

not all events have that though, some events just allow previous music to continue playing

#

the list of events I know that continue playing previous music when loaded are

  • E105_001
  • E265_001
  • E295_001
  • E396_001

there are likely more but I'm not aware of them. other event IDs will stop any music currently playing, regardless of whether they're calling music or not (ex: E455_502). this is not controlled by the PMx files and my only workaround at this time is substituting events using the scheduler

timber stump
#

I should clarify that I think E376_001 only has it with AME. I think it just plays Who's There? otherwise

timber stump
#

this took me a bit to get to but here's the log of E314_001 (Naoto joins the team) if you want it. i ran the event twice with mod menu to select each option

#

the long short of it is that BGME doesn't output anything besides the command being used (call this BGM ID at this frame)

#

as a side note, the debug thing that spits out the frame is very useful lol

somber sandal
#

yeah, the frame thing made testing so much easier instead of just guessing frames lol

timber stump
#

forgot to test this, but currently no distinction in the type of fade used

timber stump
somber sandal
#

so that message actually gets the bgm from the pm3 loaded in the game, the fade out var should be somewhere near there too.

#

the main problem is new bgm is played in a piece of code that runs every frame, while the the one for the pm3 only runs for any frames the pm3 affects/other files have stuff for that frame.

timber stump
#

i think that kinda makes sense...? i think? my head still hurts rn sorry haha

somber sandal
#

yeah it's messy to explain, it'll be easier to see it when i re-add logs for other commands. thanks for testing, but it can wait until you feel better πŸ™

timber stump
#

i'll probably be fine by tomorrow tbh, just flu shot side effects!

#

the first part makes sense. for code in the PM3 are you saying that only runs an active BGM command for the frame(s) it is called on? or?

somber sandal
#

yeah. the best way to add/"easiest" way to add fadeout and conditional bgm (and whatever else there might be) would be through the game's system for it

#

but adding new stuff is probably gonna take research since rn i can only get it stop a command (like muting bgm)... πŸ˜”

timber stump
#

that makes sense haha

#

i think the system rn is probably good for basic editing? more complex editing at the moment would still have me preferring the PM3

woven swallow
#

Yo Brawler you know how you were having trouble with getting that version of Confused Smog that plays when Naoto is on her way to the Dojima Residence?

#

I think I may have an idea on how to get it

timber stump
#

oh?

woven swallow
#

It’ll take me like an hour or 2 because I’m in school but I think I can get that music for you and hopefully even loop it

timber stump
#

alright, thanks
it is also in the hot springs episode when the guys are in the creepy room, if that helps

woven swallow
#

Oh if u can send me the clip of that that may help a little

woven swallow
#

Yea I tried to separate the background music from the vocals and it didn't come out that good, hopefully the other video may help a little

#

Some of the Voices slightly leaked into the background music

#

And the sound effects too

timber stump
#

if you can get something good out of those i would probably prefer something lossless like wav, flac, etc just to minimize any further quality loss

#

shorter sample as well, but those are, as far as i know, the only 3 times this song is used

woven swallow
#

I think it may help if I stack them with Audacity

#

I'm gonna try that and see if that gives out something better

timber stump
#

yeah if it doesnt work out, it's cool, but if I can get something clean enough I could see if I could work with it and create a loop of some kind

woven swallow
#

Yea looks like it won't work, the audio's just not good enough

timber stump
#

oh well, worth a shot

somber sandal
#

do you know if there are any events that don't have a pm3 file?

timber stump
#

I have not seen a single one

#

there are events with "empty" PM3s though

somber sandal
#

thanks. got a basic version working now, just gotta clean up the code

timber stump
#

nice, yeah I can definitely do some testing if needed

somber sandal
#
BGM_PLAY = 0
BGM_FADE_IN = 1
BGM_FADE_OUT = 2
BGM_TRANSITION = etc
BGM_VOLUME_DOWN,
BGM_VOLUME_UP,
BGM_ALL_STOP,

might need to enable hot reload in CRI FileSystem in reloaded for live updating

timber stump
#

huh you can have BGM fade in? that's cool

somber sandal
#

maybe, but using it seems to try playing sfx instead (and breaks bgm after)

timber stump
#

oof lol

#

that's weird

timber stump
#

how do all these different parameters work? like what should I be providing with them, if any?
since you provide song(123) for BGM_FADE_OUT, so I figure I should ask about that lol

#

BGM_FADE_OUT also only uses one of the two fades right?

#

mainly I just wanna test how all of these work in game lol

#

kinda following what you had up there but feel free to correct me if i'm wrong haha

somber sandal
#

right now it always needs two "arguments", so it'd be frame_bgm(BGM_ALL_STOP, song(0)), i'll change it when i get back to it

#

and do you have any info how the bytes in data connect to dialog options? (01 00 = option 2, etc)

timber stump
#

I can give you my assumptions, but currently I have only done three events with it (one of which was basically a freebie) and so a lot is still unclear to me

#

let me pull them up rq

#

E730_576 (accomplice ending):
the 01 here enables the different music for dialogue choices. in this event you only have music play if you make the correct dialogue choice (the bottom dialogue choice) 5 times
this is of course using the newest LEET though, the other two I have are with the previous version of LEET

#

E376_001 (Namatame's fate):
as you're probably aware, there are 6 correct dialogue choices you need to make in order to get on the path to the good ending. despite this, it's 02 that gets the music to only play for the true ending. it makes me wonder if that variable has to do with there being which "ending" you got. I need to do more testing with it, but the reason I haven't is that it is time consuming

#

E314_001 (Naoto joins the team)
it could be either or bc there's only two dialogue choices and one dialogue choice call

timber stump
#

this is something where I think the P3F modders could be helpful too bc P3F also uses PMx. it's sucked whenever I had questions about PM files because I put them in the p4 help channels for this mod lol, but iirc P3 works very similarly

#

P3F also has a working event editor in its debug menu...

fossil heart
somber sandal
#

really good info, i think it's like you said. one number determines which variable to test, and i guess other determines what value, like var 1 == 5? i would assume the variable is getting

timber stump
#

i just don't know how those flags are set up

somber sandal
#

the event flowscript isn't it?

timber stump
#

that's possible. i've not looked at PM1s much

fossil heart
timber stump
#

this mod primarily focuses on PM2 and PM3 after all

fossil heart
#

(as for why the DisplayMessage there says it sets flag 96 that's because for some reason despite the event editor allowing you to set local flags 0-9 the actual byte data for that is stored as (flagNum + 1) << 4)

somber sandal
fossil heart
#

it's not any leet lol it's a python script i've been working off-and-on on

timber stump
#

could you look at E314_001 and E376_001 when you can?

#

im curious what those have

somber sandal
#

amazing work then! is there a public repo? really interested in adding supporting for editing the bgm flag(s) conditions

fossil heart
#

(having it on a repo in general has been huge for making sure i don't accidentally irreverisbly make a change that breaks everything lol; esp when i did a major rewrite of it a lil while back)

timber stump
#

i know swine is also working on updating LEET, wonder if it'd be worth getting in contact with him for that stuff if you havent already

#

how did you figure out what corresponded to what anyways (just curious)

somber sandal
somber sandal
timber stump
#

i wish i knew half the coding shit you guys do honestly

#

it's all black magic to me rn 😭

#

alas, I did not go into CS

fossil heart
#

well i did refrence leet for a bit of it but most of how i figured stuff out early on was: constantly refrence videos of an event with the file looking at the bytes and trying to figure out what could correspond to what

Recently tho i've been using the debug menu, changing every setting i can and using the PCSX2 memory viewer to check what changes from that (since the data is laid out pretty much identically in the pmd and in what the game stores in memory); been a MASSIVE speed-up lmao

timber stump
#

lucky you

#

😭

#

maybe I should try modding P3F too /s

somber sandal
somber sandal
timber stump
#

maybe add a bit more crying

timber stump
#

I might look into it more in the future but this mod was always intended to just be music swaps with BGME bc I knew editing events was CBT lol

somber sandal
#

i know swine has been making some progress with p4g's, but i think a GUI event editor outside of the game could be very possible once moddaman finishes reverse engineering the format naothink

timber stump
#

god that would be so nice

#

the hardest thing to my understanding is figuring out how 3D stuff is handled

#

mudkip said he spent like 6 months to make a short night time hangout event with Yosuke

somber sandal
#

modders who are in the event editing space are just built different honestly naotopray

timber stump
#

do I count, I just messed with BGM calls a lot :')

somber sandal
#

i'd say you count lol, your mod is the only overhaul-type mod for events afaik?

#

are there any event mods besides yosuke actually naotothink

timber stump
#

Naoto dialogue

#

if you wanna count asshole Igor, that too, but that's just editing the text

#

restored game over bgm (which just does what this mod does but for one event)

timber stump
#

rudiger gave me an idea for something during the izanami boss fight - play the reincarnation version of reverie instead of the normal version for the power of friendship part

#

but I can't actually find where genesis is played in encounters πŸ€”
is the izanami no okami encounter only the scripted ending???

#

i'm just confused on how genesis is even called in the first place now lol

granite fulcrum
timber stump
#

here's the actual edit btw. I sped through all the dialogue but did not use fast forward, so the video is a bit long still bc i maxed out almost all s.links in this playthrough

#

but not all :(

#

I honestly really like this lol

woven swallow
#

Hmmmmm

#

I like the idea

timber stump
#

alright, i'll get it in there then

#

the problem rn is that the current release of the mod that i'm procrastinating on releasing uses an older, standalone version of the BGME expatch. I have no idea how to make this work with the current version without it being incompatible with any battle music

somber sandal
#

wdym?

timber stump
#

if I wanted to use the persona music script thing to add new encounter music for izanami, wouldn't that resultant expatch conflict with MEP or other (non existent) music mods rn?

somber sandal
#

oh, yeah if you're editing an encounter then only one patch can be used

timber stump
#

newest version of bgme solves that one though yeah?

somber sandal
#

not an issue with the framework though :/

#

yeah, multiple mods can make changes without issue

timber stump
#

gotcha, cool cool

#

that should help greatly reduce conflicts haha. only issue then would be duplicate music IDs, which well. that's out of your control

#

I'm stating what IDs i'm using for my mod, so other people will just have to work around it then 😎

somber sandal
#

i knowww, it really annoys me that my favorite persona game is the one still limited in bgm (p3p and p5r are basically infinite) sadsumi

timber stump
#

peaksona 4 enjoyer let's goooooo

#

tbf you've still unlocked enough IDs that it shouldn't be an issue

#

it just makes conflicts a little more likely but honestly how many people are making music packs anyways

somber sandal
#

but how will i have randomized 1000 battle bgm then yosukepensive

timber stump
#

true.....

#

shitpost mod that's just every single persona song ever made

#

go into battle to hear great battle songs such as the p5 romance theme, the satomi tadashi pharmacy theme, the p2is ending theme, ....

somber sandal
#

the bgm mod for true persona fans

timber stump
#

it's not a good persona game unless I can listen to Megami Ibunroku Persona OST 13: Child Abuse in battle

#

why is it called that

ashen thunder
timber stump
#

I guess the fox is treated differently lol

#

everyone has voice acting but they skip it when you skip dialogue... but not with the fox

ashen thunder
#

Hoo I see, I didnt really remember that, its kinda weird if they dont haha

timber stump
#

just wanted to share this as well, based off yet another idea that rudiger gave me lol

#

you can flowscript this stuff pretty easily. there are some things I'm still trying to figure out but I could theoretically do some cool stuff with the boss music. just not sure how jarring it might be to have the music switch like that

somber sandal
#

okay like that's actually super cool

somber sandal
timber stump
#

that would be super cool, I just wish I knew how something like that could work haha

#

as far as I'm aware it's only possible to play one track at a time so it's always going to fade out like that before playing the new track

#

if it is at all possible to blend tracks, I could make events like this so much more dynamic

#

but I'd imagine that's beyond the ability of the engine as it is rn

somber sandal
#

theoretically it is kinda possible by essentially doing the reverse of what the bgm patch does. (one) of the reason it's locked to 60 bgm tracks is because those are the only tracks the game treats as bgm, just taking out the limit and using other tracks will make the music play like sfx (overlap)

timber stump
#

πŸ€”

#

that sounds kinda hard though lol

#

I can't imagine most people would use it besides me and maybe like one or two other people...

somber sandal
#

yeah, it's a bit hacky plus there are other considerations (looping is probably disabled by default, other sfx play might cut the song)

timber stump
#

yeah I had just thought about that one, since SFX is one layer

#

I think the fact that it fades out nicely is still pretty cool! although I definitely wish there was a way to make truly dynamic battle music

#

I'm just thinking about like one of the P5R fights with rivers in the desert, imagine if after reaching a certain HP threshold, the song doesn't noticeably change, but the lyrics start kicking in

#

that'd be super cool

timber stump
#

bit of a test, this song triggers when ameno-sagiri reaches 25% HP right now

#

I think it would be very cool if I could get something like this to work well but it seems pretty tough lol. I'm not sure I'd want to ship it in this state that's for sure

#

@woven swallow you might like this

somber sandal
#

i think it would probably work better if you interrupted the fight with a short cutscene, kind of like izanagi's and p5r fights in general? ofc, there's the issue of voice lines...

timber stump
#

the reason I didn't use them here is because for some reason they're set to ranges of like 100-75, 75-50, 50-35
I was testing on easy difficulty tbf but it was easy to dodge those thresholds

somber sandal
#

yeah, it should be possible to shift those around if needed I think with flowscript

#

though for the izanagi fight i wonder if it'd flow better stopping all music when she starts talking, then starting the new song after her message is closed πŸ€”, since right now it just kinda transitions suddenly

woven swallow
#

I do like how u got it

timber stump
#

I don't know enough about flowscripting to actually know how to do that either lol, it's not really clear to me what exactly calls the messages. I have the call BGM line as the very last line in the conditional but it still calls it right when the dialogue starts

timber stump
#

I was doing some testing earlier and it had me thinking - imagine if you got the music to change and you were hearing something like We Are One and All, something that's more inspirational
and then you die LMAO

#

I still haven't figured out if I can call music after dialogue, but I was able to find a way to force the music to play once the boss reaches a certain health threshold in all cases; if you had the damage dealt set to great, it was very possible to skip the music change altogether lol

somber sandal
timber stump
#

I'd have to do a pretty dynamic check for that bc for example if ameno Sagiri uses the fog combo, that usually does a lot of damage even when guarding, but that's not really an issue. I'd say personally if you had 2+ downed party members you're in trouble, but I have no idea which function I can use to find that lol

timber stump
#

how does this look as a preview video lol
idk it's hard to make these when the mod is a sound mod hahaha

midnight python
#

That looks awesome. I'm not sure what more you could really do with it

timber stump
#

for youtube, I have to use different music unfortunately (you can probably guess why)

split rivet
#

second definitely

timber stump
#

if either of these are good I will probably just upload the mod today/tomorrow and put off the BGME framework update bc this currently works as is

#

ty ty, glad to finally be able to put it out soon(TM)

#

it's been like 6 months since i started this i'm pretty sure

#

that's wild

somber sandal
#

probably the biggest bgm mod made for a persona game up to this point I'd think naothumbsup

#

were you planning anything similar for other games, or just p4g?

timber stump
#

P3P - @slate citrus had a mod that imo was even bigger than this for P3P (they were straight up editing events to add additional dialogue and event stuff based on the P3 movies). idk how that's going tho
P5R - I don't own P5R on PC yet lol

#

it would probably be easier to leave it as one submission anyways

#

but you should leave it for P4G if it doesn't matter bc P4G is better πŸ™

somber sandal
#

It's the same, but they should all update from the P5R one if I set it up correctly

#

if it's not in each game, they won't show up in reloaded unless you change source to all though naotothink

timber stump
#

could you not just set it as a universal mod or set the source to multiple games

somber sandal
#

everyone rn, since no public mods use it?

#

idk what's confusing, people searching mods will find it in reloaded, people using mods that require it will have it auto download?

timber stump
#

restored game over music would be trivial to switch over haha

somber sandal
timber stump
#

oh not even use your event editor thingy?

#

sure though lol that is a quick update

#

yeah so this is why you should probably just have one lol

#

idk whos really downloading it manually besides crazy people like me

somber sandal
#

true, but dont most people filter by game when searching mods?

timber stump
#

maybe? idk I mainly use GB 1-click install rather than the R2 download menu if i'm gonna be honest

split rivet
#

R2 download menu gives me a headache

#

the fact that multiple downloads on one page show up as different listings

#

and the fact that it’s not sorted by latest

#

it’s also just wayyyyyyy too dense

timber stump
somber sandal
timber stump
#

gotcha gotcha

#

still wild to me that this is finally out now, i feel like i've been working on this for like. forever now

#

it's a nice feeling lol

somber sandal
#

honestly really excited to (hopefully) finish my playthrough of p4g this time with this mod

timber stump
#

you've... you've finished p4g before. right

#

like you're just talking ng+ right LMAO

somber sandal
#

i've made it to the end of p4 twice, once in p4 and another in p4g...

#

well, close to the end a second time, ||adachi||...

timber stump
#

okay good LMAO from the wording there I was kinda scared that you hadn't hahaha

#

did you go for accomplice ending :')

somber sandal
#

bro persona 4 is all about the power of friendship, it's impossible to betray them naotocry

timber stump
#

||Adachi|| is your friend :')

#

definitely!!

#

it definitely wasn't just an idealized version in your head

#

oh but since you had asked earlier about doing this for other games: honestly I would really like to do this for P3F, but I'm not sure if that's possible. I have all the skills I need to do it I think, I'm just not sure if it's even possible to add new music to use as BGM like that.

for P5R, I want to buy the game on PC at some point or get someone to gift it to me and from there I can see if it's possible. tbh the P5 anime doesn't have particularly special music imo, not like P4A or P3M, but it would be fun to try out anyways I think

split rivet
#

coping because this will probably never work on vita naocry

#

still amazing that it got released

#

absolutely incredible work that was put into all of this

timber stump
#

thanks :)
idk if vita has size constraints but this mod is about 150mb, it's pretty beefy lol

#

if BGME is ever developed for vita, I don't think it should be too hard to get everything else working, 99% of this mod is PM2/3 edits and those mostly didn't change soooo

somber sandal
split rivet
#

one day, one day......

somber sandal
#

yeah the p5 anime doesn't have many great tracks, but you could probably use tracks from the sequel and pq2 since they're close in style

timber stump
#

true

#

if I do that, I'll definitely want feedback haha. P5 is not my favorite game so I'm not quite as passionate about it as P4 or P3, ykyk

#

or I could make a mod that changes rivers in the desert to the P5D remix and be done LMAO

timber stump
#

although actually a problem is that if you need to change any IDs, that's gonna make editing troublesome

split rivet
#

it only applies to 5 games basically

#

5 games that still use aemulus, which is outdated

#

and those 5 games only have one active modder pretty much

timber stump
#

it is not a trivial port job even if BGME is a thing for Vita, unless you can use the exact same IDs

#

what are the other games?

split rivet
#

it's a miracle it was even made lol

timber stump
split rivet
#

P5R switch, P5R PS4, P4G 32, P4G Vita, PQ2

timber stump
#

does P3P PSP not use Aemulus?

split rivet
#

currently it only supports p4g vita and pq2 but all someone needs to do is update the csvs lol

#

P3P PSP doesn't use awb merging

#

they just have whole loose adx files

timber stump
#

oh right

split rivet
#

yeah we're pretty lucky with that

#

are there any limitations with that anyways lol

#

like if i wanted to add a whole song, what would stop me from calling it in an event

#

battle music? obviously that's limited

timber stump
#

probably the fact that it's not considered BGM

#

BGME is necessary for this mod bc it allows me to load IDs past (idk what number) as BGM

split rivet
#

does it know if a song is BGM in P3P?

timber stump
#

I mean, I could test it later if you want

split rivet
#

if you wanna honestly lol

timber stump
#

it probably does though

somber sandal
#

iirc, p3p has a list of all bgm files, and the id you call gets the name of the bgm file from that list. so it's locked to the original bgm files. on pc at least*

split rivet
#

i know there aren't really any limitations with fmvs

#

i'm currently working on femc cutscenes to give them her own slot

timber stump
#

I would tackle a P3P AME type project but purpa's project is better tbh lol

somber sandal
#

does it have a thread or a wip? all i saw were the messages in this one

timber stump
#

yeah it's old though

#

let me try to find

split rivet
#

i mean if there are no limitations, then that mod should probably just work natively on hardware, id just have to reexport all adx as a lower rate

timber stump
#

ty

split rivet
#

unhardcoded music id fix required πŸ₯²

#

where's the calculator when you need em

timber stump
#

P3P just keeps taking Ls huh

#

shame tbh bc I actually like P3P lol

somber sandal
split rivet
#

P3P takes L after L constantly

#

no one is modding the game

#

even less after P3RE comes out, even with the need for new tools

timber stump
#

honestly if it wasn't for PC sound quality, I'd say that it's good to play with mods

somber sandal
#

can't play p3re on your phone so p3p wins

timber stump
#

yet

split rivet
#

if they announce a switch port then yeah

timber stump
#

although no FEMC soooo

split rivet
#

considering SMT V's perf on switch, probably not πŸ’€

timber stump
#

the thing that mod also doesn't do is mess with the scheduler, I figured out how to do that for P4 so maybe I can figure it out for P3P as well with the new events

#

I'd probably focus on FEMC instead though bc P3R exists, that's the main difference haha

split rivet
#

good luck with that on the music department

#

they love not giving femc music tracks

#

also massive props for being able to understand P4G flowscript

#

my eyes glaze over reading P4G flowscript vs P3P flowscript

somber sandal
#

is p3p flowscript nicer?? i thought all flowscript was naotocry

split rivet
#

P3P flowscript is wayyyyy nicer to me imo

#

P4G just has so much shit it's nauseating

#

super powerful right

#

if you wanna do cool stuff, you can

#

but P3P is just so much better to me because of it's simplicity

timber stump
#

the stuff I've had to do with P4G flowscript has never been that complicated

#

thankfully

#

for this mod, all I did was edit the scheduler to swap two events so music would carry over

split rivet
timber stump
#

and for the test mods with BGME earlier, that was pretty simple bc it was just adding new music calls

#

I'm on my phone can you send screenshots lol

split rivet
#

P3P, P4G

#

here's the actual healing code for P4G

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that image above on the right is just for checking your party members 😐

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P3P? bit_chk(is party member in your party)

somber sandal
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nested if statements are always πŸ˜”

split rivet
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there's a lot of cool stuff i do wanna try and port from P4G eventually

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like warping to a link when they're available to rank up

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but i'm also getting like, little to no traction on my P3P PC flowscript mods

somber sandal
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yeah, from my stat seems p5r is the most popular, then p4g, then p3p which is a bummer

split rivet
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it really is such a bummer

somber sandal
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but not surprising since the port was kinda low effort

split rivet
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considering P3P has the most room to improve

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you'd think people would flock to it to try and fix it up

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nahhhh let's add more stuff to the already plentiful game P5R

timber stump
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I just tend to mod what I'm most passionate about, and I'd imagine most people do too

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this mod would not exist if P4 wasn't my favorite persona game

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that's just how it is

somber sandal
timber stump
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I like P3P but when you have all the different versions and a remake coming out soon, it's rough

split rivet
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maybe people will play P3RE and realize P3 actually has a good story and come back to it πŸ₯Ή

timber stump
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like why bother modding it when other games do it better?

split rivet
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there's such a weird stigma that P3 is the worst to get into, or that going backwards from P5R is hard

timber stump
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and I like FEMC but I don't love love her like some people I know, so the passion to fix up P3P just isnt there for me

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male P3P is pointless, FES and probably Reload do it better

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I gave up on localization fixes PC because of how many errors there were. there are unfixed errors I am aware of that I never fixed. (I never figured out how to lol)

somber sandal
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this is why people were hoping there would be a full remake with femc and fes, but atlus gonna atlus so fuukasigh

timber stump
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yeahhhhh

split rivet
timber stump
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plus I just haven't sat down and just played a persona game since P2EP

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my last newsona playthrough was P3F last year

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it's been a while lol, and I wanted either P5R or P3R to be my next

timber stump
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I couldn't figure out how to call the right IDs for battle navi voice lines

split rivet
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oh that

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yeah that i literally never figured out

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i sort of worked out bustups just by calculating offsets

timber stump
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also some characters have something something equipped equipped weapon

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never figured that one out either

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yeah it's like P4G sound effects

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the IDs make no sense

somber sandal
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someone else knows about the p4g sfx ids nonsense?

timber stump
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I had to mess with it when I was making this mod

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so I sure figured that one out 😭

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kanji midnight channel event was CBT (not really) bc I was trying to figure out why the heck a song kept playing, then I realized it was ambience

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rise midnight channel was not bc I had learned by then lol

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I still don't know what the bytes correspond to, I tried to figure it out genuinely but I couldn't

somber sandal
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they have an offset (would probably be trivial to figure out if you still need it...) when called in code i've no clue why there's an offset

split rivet
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if atlus loves anything, they love archives and offsets

somber sandal
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the call gets told if it's sfx, so the offset is pointless? i even found part of code gets given the real cue id for sound plays 😭

split rivet
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it's kinda fascinating just how many different archives there are in persona games

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and how you could easily have all of them in a single line just for a single file

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like a bin > bin > bed > epl > amd > gmo

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i know too well having to do hardware ports πŸ₯²

somber sandal
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would love to know if there's a technical reason they do that or it's just, "this how we've done since persona 3 and it's how we'll do it till the end of time"

split rivet
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it's probably to compress stuff further so that it's able to be loaded constantly thus allowing it to be called faster

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like if you're in a dungeon then it can just load a bunch of battle archive files, and thus call it instantly when needed

timber stump
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πŸ™

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it's annoying how many file types there are

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mod page got trashed because apparently the events category is the wrong place for it? 😭

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sigh I'll reupload tomorrow if it's still gone by then, that's fucking annoying though

somber sandal
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should probably ask one of the game managers, i think it should fall under events since it's does more than just replace music

timber stump
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I think so too

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who even are the game managers anyways

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well I guess I'm not logged in on my phone so maybe on desktop I'll get to see the option

granite fulcrum
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Pixelguin and Mudkip

timber stump
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I'd asked in modder chat because I wanted to know if anyone in the modding community specifically had removed it, but tbh it seems like it was just one of the GB admins who decided, oh no, it's in the wrong place, fuck you lol

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pixel was saying I could appeal it or something, I'm not on my computer but I'll get around to that soon

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I mean worst case scenario I just reupload it but I would rather not have to do that

granite fulcrum
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Is it worth it? Feels like it'd be quicker to just post in sounds?

timber stump
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it's cool, mod is back up now

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GB mods being funny it seems

woven swallow
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@timber stump Thanks for the special thanks on the modnaotothumbup

timber stump
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yup! felt right to give a special thanks bc you gave a lot of very helpful feedback

timber stump
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apparently this mod still caused crashes on difficulty selection but specifically just for linux users haha (or rather non windows users - it worked fine on windows)
in any case, i went and updated this mod to use BGME framework as a dependency just to make life easier, that seems to have fixed the crashing

slate citrus
timber stump
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actually, since this is open again: @stray merlin I believe it was you who commented on the GB page about the text from after saving Marie being messed up? I know it's been like 2 months but what did you mean by that lol

stray merlin
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oh shit yeah i forgot-

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i can record it rq

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gimme a sec

timber stump
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that would be great thanks

stray merlin
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gotta bring in groceries first

timber stump
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take your time, it's been 2 months the P4 player base can wait a bit longer lmao

slate citrus
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I'm reinstalling P4G and grabbing AME on my end rn, though I feel like ig the tricky part rn is working out what we have implemented vs what we don't

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Is the spreadsheet planned changes, or what's already been worked on?

timber stump
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everything in the current spreadsheet that's linked on the site is implemented changes

slate citrus
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bless

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and the video list pins?

timber stump
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there's nothing that hasn't already been implemented afaik

slate citrus
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I gotcha. So more or less, it's back to manually comparing what we've got to the show's then?

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I just wanna confirm before I go binge two shows for comparison lmao 😭

timber stump
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yep, or making more creative changes as desired

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I think the social links will need more creative changes due to how the anime adapts them

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Marie is the exception bc P4GA haha funny

granite fulcrum
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you planning to make your own version or something, Purpa?

slate citrus
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When in doubt, work with what little glimpses of them we have I suppose

timber stump
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yep this is a case of, take creative liberties lol

slate citrus
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(i.e. for P3 Movies, there's a confrontation w Tanaka that's basically an odd interpretation of Tanaka rank 1, so I just used that music for Tanaka rank 1 lol)

timber stump
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I may help out a bit but most of my focus is on Fog Restoration

slate citrus
slate citrus
granite fulcrum
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i didn't realise this mod was incomplete. Is it just the s.links that still need doing, or more?

slate citrus
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so bring on the atmosphere

timber stump
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(reworded)

timber stump
slate citrus
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I distinctly remember looping the P4GTA version of Long Way, though I forget if they use that anywhere except when they do that bit of talking about Adachi's past

timber stump
timber stump
timber stump
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I think it involves flowscript

slate citrus
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I was gonna say that I had looped the Margaret Battle theme, but on a second glance it looks like I just end -> started it

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I guess I was attached to the Velvet Room piano at the end dark

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tho tbf that track is a little weird to try and loop without cutting out a lot of unique sections of it iirc

timber stump
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keep in mind also that as of right now, the number of usable IDs we have is limited

slate citrus
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Ah, it isn't just somewhat indefinite like the other games, then

timber stump
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not yet

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rena was talking about looking into it later but nothing's come of that yet

stray merlin
slate citrus
stray merlin
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maybe it was just a glitch with p4g and not a mod thing

timber stump
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amy do you know how crazy you sound right now

stray merlin
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IT HAPPENED

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I SWEAR

timber stump
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lmaooooo

stray merlin
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AND THEN I WENT BACK WITH THE MOD DISABLED AND IT DIDNT HAPPEN

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SO I THOUGHT THE MOD CAUSED IT

timber stump
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you sound crazy rn

stray merlin
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😭

timber stump
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you should cut off all your friends

stray merlin
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lemme see if i

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at least took screenshots

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when it happened

timber stump
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if not, I guess we'll wait and see if it happens to someone else again, and if it's an issue, I'll tackle it then

stray merlin
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if its not caused by the mod then maybe the game just

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shat itself

timber stump
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I assumed it'd be something that would've been caused by the mod haha

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I'll check the files rq though

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oh yeah, since I learned how to do R2 configs, I could throw that in later if that's ever needed

slate citrus
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huh, not sure why but 1-click seemingly just silently failed

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Reloaded did the usual bit where it pops up to install the package, except AME just...never ended up in my mods folder

timber stump
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might want to do a manual download if you keep having trouble

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R2 is a little inconsistent sometimes is what I've noticed

slate citrus
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takes me like an extra second at best to download it manually yeah, just figure I'd let ya know

timber stump
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not sure there's anything I can do about it πŸ˜”

split rivet
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move back to aemulus

slate citrus
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also ended up learning that a few mods I have installed for P3P and P5 are seemingly not properly marked as specifically for those, but that's unrelated

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it's just funny seeing Joker's goofy mug for 2009 SEES Outfits in my Persona 4 mods list

timber stump
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lol yeah that's a minor problem

slate citrus
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at first I thought it was some Reloaded problem on my end, but nope

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they just forgor the checkboxes

timber stump
pseudo seal
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Arise

timber stump
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rise risepray

pseudo seal
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I'll take a comprehensive look at everything you replaced tomorrow its pretty late here

timber stump
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check pinned messages and you can see how I roughly did it. it was very faithful to the anime

pseudo seal
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guess i have a good excuse to rewatch it

timber stump
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might be why meovv thought it was slightly lacking with content

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because I didn't really venture too far beyond that

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taking inspiration from similar scenes in the anime is not exactly the same as redoing the music yourself

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with that being said, one of my favorite edits was E376_001 iirc, the scene where they almost throw Namatame in

pseudo seal
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i'll keep that in mind, have a list of all the anime/golden anime tracks ready too, if you wanna be a bit more daring and go purely based on vibes for some other events

timber stump
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I think the avenues for expansion with this mod are

  • social links (these will have to be partly based on vibes)
  • other events entirely based on vibes
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a lot of the work is planning it out too so I would say that if I even had rough concepts to work off of, that is a significant time saver

pseudo seal
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mm, i can def help you out there by pure discussion, if you have the chance to teach me how to do the making part (if that'd save you time) i'm definitely willing to learn

timber stump
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could probably do so. I should probably update the modding docs with that info though bc a rough guide was available in the old modding docs

pseudo seal
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great! Excited to 'revive' this gem :)

timber stump
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well let me rephrase, I can walk you through it eventually probably

pseudo seal
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no worries, i know you're busy so only try your hand at it if you have the chance (and desire) to

timber stump
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sure thing

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would be nice to see this go somewhere this is actually my favorite mod but I've felt it was in a complete state so I just did not prioritize it

pseudo seal
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i'll do my best to make that dream come true lolz

pseudo seal
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hey so completely spitballing here but i just got back home and had the idea of replacing the battle music in || marie's fight || with dazzling smile.. (considering its || her singing it ||, among other reasons..)

Could cut it to be fit for a battle theme (like getting rid of the weird intersection near the end) no clue if you already did somehing with it, just a quick thought before i actually get to it

timber stump
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so I've tried to avoid changing battle music for the most part. one of the reasons is because music enhancement pack already adds anime music for the ||Adachi and Marie|| fights

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like is it possible, yes, but I've tried to have this mod focused on events bc there's 5 million battle theme mods out there

pseudo seal
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good call, was just curious as to if it'd even fit haha

timber stump
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MEP uses just like the wind

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I think that's a pretty good fit for what it is (the mod also explains the justification there too)

pseudo seal
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About social links. Would you want to tackle them individually or do it in batches like grouping drama and music together

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asking cuz i'd think you'd be more satisfied with your work if you give them individual attention compared to trying to knock out similar scenes in one go since theres only so much music you can work with

timber stump
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not sure how to answer that ngl

pseudo seal
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i wasn't sure how to ask it either, you can forget ab it

timber stump
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kk lol

pseudo seal
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Might take a while before i get back to you on this, watching the anime while simultaneously working on the p4g social stats tracker and the improved shops for p3p

timber stump
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I already did a lot of the anime inspired events anyways. most work from here would probably be going off vibes