My idea is to rework aliment rather then having flat chance, its more-so a build-up WITH the chance the aliment inflicting the higher the build-up. Then inflicting anyways once the build-up maxes out, and some sort of shield break mechanic would be cool, quite literally something from Octopath Traveller.
Also can we make it so Aliments have Resistances and Blocked mechanics and make the aliments usable on UNIQUE enemies, why even have it if it cant be used on them.