#Persona 5 X to P5R (P5R:XD)

4143 messages · Page 5 of 5 (latest)

dim mesa
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no, i get it
but asset name wise, are we sure there's no naming themes?

warm hull
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wdym by naming themes, like their bundle names?

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because otherwise sometimes the scene names are kinda obv, like scni01_sixuanchawu_lubulang_1F_sj

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is leblanc 1F

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some not so, like bqg_yilei_kong01 is Baseball Stadium: Training Hall

dim mesa
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i just found props for the scene with the fight against ||Katayama||
unless all these props make up the entire scene

dim mesa
warm hull
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at least, the scene config

dim mesa
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well, you said bundle, so i assumed you meant the name of the bundle itself

whole bison
whole bison
whole bison
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god i hate unity lightmaps

dim mesa
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Poor thing isn't laying correctly

whole bison
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unity lightmaps just suck ass to work with in anything that's not unity

verbal sierra
dim mesa
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Unity, gotta love it

warm hull
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do the models have multiple uv maps?

whole bison
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yeah but unity uv maps have per mesh ofsets

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so each one has a different uv coordinate

whole bison
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one room done a lot more left to dosad_uwu

wary cloak
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holy, how much of the palace are you porting?

dim mesa
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probably as much as he can

whole bison
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light shafts need editing but

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i think my plan is gonna be to port maybe like 5 fields excluding battle ones

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so like

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palace enterance (bqg_gongdianwai)
and then go through the front doors to main room where i can just copy the p5x puzzle
this room w a mini boss
up the stairs to closer awkening room
up the lift (bqg_tiantai)
end up at boss arena (bqg_zhongxinqiuchang_new)

whole bison
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huh i dont remember seeing this in palace 1

warm hull
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im wondering why u dont have materials or textures

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or did the scene not have them

whole bison
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i do the scene didnt have them

sterile wren
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or at least it reminds me of those shitty puzzles where they put cameras on places where you have to grapple to

spare violet
dim mesa
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That looks like palace 2 to me, as dwine said
I recognize those little wood fence things

rustic sorrel
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Wait are u porting the story now too

whole bison
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nah

rustic sorrel
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Just the dungeons and velvet room?

whole bison
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nah maybe just a couple bits of palace 1 if i ever get around to finishing it

rustic sorrel
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Hmm

whole bison
whole bison
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figured i should drop this here incase anyone wants to help out (which would be massively appreciated) but i'm planning on updating the Wonder Over Joker mod and subsequently my other P5X models to take advantage of the P3R Shader bc it looks really nice so if anyone wants to help convert the textures it would be really helpful

late socket
frosty spoke
frosty spoke
dim mesa
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Joker was already in reload, so nothing was changed there

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I did this with akashi
I used gaussian blur on the fabric texture of the clothes, made a black snd white version of the texture (and I believe I lightened it) and then shoved it into the alpha channel

whole bison
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tbf thinking about it i could just lob it into a chainier script

dim mesa
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True

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I found using gaussian blur on p5x clothes with a visible fabric texture better blended with Reload, but that's just me

frosty spoke
whole bison
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blue goes into alphas diffuse at 0.5ish iirc

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it’s what i did for wonder

frosty spoke
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maybe it'll be fine ingame but the base texture will have the painted shadows so it might look bad

stray anvil
frosty spoke
whole bison
stray anvil
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Then for shadow map you will want to use a mixture of ao and normal map to make it. I had a blend for making it but it was private and not sure Dniwe wanted me to share so I'll ask him. Either way use a mix of those then color correct to make a nice shadow map.

The rest of the maps can either be dummied or transferred over 1:1 essentially (I think p5x has rimlight, specular, and metal map?)

Idr if the p5r shader has shadow color (sch) texture. If it does use my sch maker on my github, however you need to mask the skin out and manually adjust skin tone for shadow color to look good (just make it match whatever you do for other outfits on said character). You can also be a little extra and mask out lineart in diffuse and instead put in the lineart texture, I don't think it's always necessary though, especially for this.

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If naming schemes are consistent you can automate directly transferring textures over. To make shadow map and shadow color look good you will always need to manually do them though.

Also another thing to note is specular is included in shadow map in a lighter shade to affect rimlight.

frosty spoke
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sometimes characters just don't have shadow/outline textures either

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PK/NM/BC are consistent though

whole bison
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exluding the outline clipping this looks really nice

warm hull
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the belt looks odd

whole bison
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yeah i'm gonna need to fix up the rigging in general tbh

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and figure out whatever happened to the hair lmao

deep sentinel
leaden frigate
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Yes it’s his now

whole bison
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im reinstalling windows and im gonna wipe my drive (which ik will be a mistake) so here take all the wip mods so i can redownload them or if any of yous wanna help out on them feel free these are not even close to being usable in anyform for a playthrough rn

late socket
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You sure you don’t want to archive them on a site like Dropbox or Mega?

whole bison
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eh it's fine im planning on doing it as soon as i get this video edited so i odn't have to worry about discord deleting them

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tbh closer over ann is like the closest to being done, just needs bustups redone and an a couple more outfits but then it's finished iirc, both wind and soy are incredibly unfinished, wind is probably gonna end up getting completely redone and i'll scale the model down to her proportions instead of scaling hers up to meet makoto's bc currently theres clipping in some of her p5x anims

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there's the p3r wonder model and the hooded one too here, and just a femc model/ anims using berry's rig and then the first 2 fields of palace 1

late socket
whole bison
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huh wdym

late socket
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Granted, I am using a bunch of other mods in that screenshot but uh, yea

whole bison
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oh yeah that’s just bc there’s no physics

late socket
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ohhh

whole bison
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or

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the physics are breaking

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which is more likely

late socket
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Ok, so its not bc I accidentally enabled mods that can conflict with each other

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I am happy to see the Soy over Ryuji mod working fine for the most part. It is kinda cursed seeing Shun with a hunched(ish) like back and smiling like he'sm Ryuji but I think thats pretty good as like a early alpha(like) mod

dim mesa
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We haven't had a P5X original unit (excluding alts) since Luce dark

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They're starving us

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I still petition they make Rui a phantom idol

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I would try Katayama over Kawakami myself but I don't want to deal with her long-ass skirt

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Putting custom meshmods into Dancing sounds more alluring because my friend Nero has showed me 3 of my models dancing in game

late socket
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Oh yea, this Shun thief model is like missing his little long scarf thing. Still looks pretty clean for the most part

frank talon
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Hi! Do you still work on Sae over Joker mod? Or more focusing on your FeMC mod at the moment?

vale maple
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Hey Mortyyy, I know this may be quite long ago

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But I just wanted to say that I'm sorry for asking about this mod and new P5X content too much

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I hope what I did didn't hurt or affect your mood or motivation on it.

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And I'm just sorry for being a bothersome asker in the first place without considering your feelings at all.

whole bison
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nope i’ve just been making mods for fallout instead since i’ve had to reinstall windows and haven’t really got back to touching persona yet

vale maple
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Ah, okay.

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I wish you the best of luck on that.

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I'll be looking forward for when you return to this, and when you do, I can provide suggestions I've been holding back

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But in the meantime, good luck with your other mods and stuff going on right now.

vale maple
livid crystalBOT
vale maple
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I know, but I want to talk abt it here anyways

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Mainly for people interested in this project

livid crystalBOT
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2nd Anniversary Character Closer.Radiance
︀︀- Closer.R is an Elec Assassin
︀︀- She can use skills to gain "Offense" and "Defense"
︀︀- She can then spend those combat resources to activate and boost her special HIGHLIGHT, it can activate Critical hits
︀︀- Her skills can select 2 foes as targets

**💬 2 🔁 6 ❤️ 47 👁️ 2.2K **

vale maple
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Bet she'll look nice and fitting in this! probably better than Okyann too.

whole bison
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that is still closer

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i’m using okyann if i ever get back to it

vale maple
livid crystalBOT
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New Phantom Thief Aran Hirano
︀︀- Code name: Anri
︀︀- Persona: Gentileschi
︀︀- Attribute: Curse
︀︀- Role: Saboteur
︀︀- You can obtain Anri for free from Chapter 5, she will be added to standard Contract
︀︀- Her special mechanic is the Void Mirror
︀︀- She can select up to 2 foes, when 1 target takes damage or is inflicted with certain debuffs, tranfer those to the other target
︀︀- She can change all allies' affinites to Repel

**💬 2 🔁 5 ❤️ 23 👁️ 1.6K **

vale maple
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She has sumire anesthetics, but honestly I'm still leaning more towards Futaba

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Wonder what mortyyy thinks on that

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Futaba would work because from her persona's floating object structure it could go over necromonion

dim mesa
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Alexandra, Morty is the one who decides 😭

vale maple
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I know, I'm just wondering what they think and voicing my own opinions too

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And her going over futaba would reference how futaba was originally going to be a goth girl, someone on their gamebannana p5x outfit request suggested futaba wear berry's outfit, most likely because of that

dim mesa
verbal sierra
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Didn't Mocha already say the project is on hold

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It seems pretty odd 2 me to put a bunch of p5x stuff here that isnt really related past "would be cool as outfit"

verbal sierra
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Like I dunno if you really want a p5x mod for p5r that badly you could comm someone for it or play p5x

late socket
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That reminds me, I should backup some of those mods I downloaded in this thread to my G Drive

vale maple
vale maple
whole bison
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because it’s my mod and i can do what i want

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and i really do not care