#Persona 5 X to P5R (P5R:XD)
1 messages · Page 2 of 1

i was about to ask what was wrong with it
but now i see
not a single one of those are correct lmao
oh cool how did you do that ? i would love to apply the pk maps to the other diffuses
green channel from pk - soft light blend mode
blue channel from pk - multiply blend mode
with 35% opacity for this texture
ah ty, i was wondering what the pk textures were for lmao
red can be used as specular probably
this was the diffuse i was using, the banding is so bad on the one from the game lmao

yeah i will later today

the edit, if you want, though it wont help much
...
the ballsack
Penis
ballsack.cpk
what's Yuki's codename, maybe i can see if i can export the bundle in a non messed up way
tembin iirc

she’s so cursed i stg
Hey this mod can have more outfits
those outfits are so sick
also btw where is the title screen gmd located
i cannot find it to port on switch
man i love asset studio sometimes
I see nothing wrong here
after all, this is what all PTs look like
...right?

the only model i got out of P5X that wasnt melted (with rigs) was Joker Fashion
dont ask me why only that one
I wouldn't know why
i haven't even been able to find a rigged version of that one lmao
you have to export the "animator"
thats how I did it
as for how, i just load up aaaaaaaall the bundles at once in asset studio
and then just filter by name lmfao
yeah that's what i do too
i got closer, cattle and frost exported properly
but none of the others
its very fun


i might have the raw fbx export still laying around somewhere for joker fashion
lemme see
oh uhhhh dw i don't rlly need that one
ah
mainly looking for comte atm but i'm only getting the skeleton on export
i uhhhh cannot believe there was just a massive gap visible during showtime-
Laggy ahh video
@whole bison How does Closer look? ^ ^
like this

?????????
give gmd
ah i see
no tangents ?
yeah she did
using normal maps requires tangents (in any rendering, not just p5r specific)
is there a way to reexport w tangents ?
blender plugin has a checkbox in materials
"requires tangents"
it'll export every mesh that uses that material with tangents
also please rename these

yeah i will lmao
also maybe make rim light thicker
it's almost non-existent
on hair too
something like 0,72-ish would work well probably
(the bigger the number - the thinner the rim light, from 0 to 1)
oooh, is that the new Wonder skin from that new $20 bundle in the store? 🙂
the one that comes with tracers for your pistol?
yeah i'll change the rim light now
p sure i sent one w older materials bc the hair speculars black on it
also adding tangents fixed it ty
the blinks look just a slight bit off to the point it's annoying in motion
it's bc of the way the mask texture feathers out so 
wait is there no half blink sprite
by the way uh
try this for wonder
it's very subtle but there is a difference
generated a proper blue channel
ah cool i'll try it out now
chainner my beloved
should i do that for the other normals too ?
yes
is normalising it meant to kill the alpha ?
no
damn i must've done something wrong then lmao
normal maps dont have alpha anyway
red channel - lighting from top to bottom
green channel - lighting from right to left
blue channel - generated from these two when normalizing the normal map
iirc it's lighting from the back to the front (?)
anyway
p5x only has the first 2
and they're in different channels
so uhhhh idk when but at some point i managed to get 2 different normal maps from P5X (the red one was what i used in the update)
yeah the red one just looks like theres an extra map in there lol
I think she looks good
nope!
some games do that (smash ult for instance, has blend maps on top of normal map channels making it piss)
red is full white, green and blue are the same (light from top to bottom), alpha is light from left to right

it's like this because it compresses better

Darker colors do indeed compress better though
So checks out 
his is Unity normal map optimization. To get normal Normal map move Alpha channel to Green channel and fill Blue channel with pure white
Ah
Its a unity thing
except pure white is technically not correct 
chainner lets you generate a proper blue channel
I mean
not every game uses the channels the same
So that could be correct for the specific game being datamined
This is from a asset studio github issue
yes
but some shaders be built different
you gave a blanket statement so i just said its not always the case 
unity recalculates Z at run time 
well when the texture is saved like this anyway
when using those normal maps in something else you can use pure white yes, but if you want it to be fully accurate you need to properly generate the blue channel
so basically uh
the difference between pure white and proper blue channel is barely noticeable but i thought i should share this anyway 
ty, i'll add them in next time i get around to updating the mod
were you using untouched red texture
p much

the red texture is wrong anyway
we learned the hard way recently that red textures are an extraction error (Engage modding)
they're supposed to be blue, like, y'know, literally every normal texture ever
you need to swap red and blue too
obv this shit aint supposed to be red

alpha -> blue (delete old blue)
red <-> blue
p5x texture is different
alpha goes to red, green/blue (they're the same) goes to green
blue is either pure white or properly generated
moment

@whole bison You have her in the overworld you legend WOOOOOO

yeah and i think i've decided not to go w shujin unifroms in P5XD
it'd be too much effort to redo some of the bustups
Same reason I dont do em in p5it and ferm lmao
I can't wait to have her in my game lol 😆
Closer Supremacy 
Can't wait for it
after i finish up cutins i might post closer here
although it'd only be PT, School, P3,P4,P1,P2 outfits, and Winter Shujin/PT bustups
"only" ^^ that's already enough
Since I personally only use their original pt outfits anyway
And I even more like that they use their original school outfits Rather then shujin ones
Are there news about the other characters ?
(Sry about bad English ^^)
well the only other character that's sorta been done is frost although she only has her PT outfit and Bustups in the beta so there's not really much i can do about that
I just need her model and PT outfit then I can finally make the best private mod that's ever been made 😍
Yeah I wouldn't mind it either if the models for closer and the others and their bustups are a little bugged
Just like @lament ravine said I would make my (for now) own private mod just like I did with akechi
Closer over Joker will be the mod of all time
Private of course
Did ya think I was gonna make a nude mod lol?

God it looks so good!
it looks so wet floor
and ui 
i feel like they updated some portraits
cuz some cbt1 portraits looked
incomplete
the portraits look v flat in comparision to p5's
i might just wait then before doing more
I really love how P5X looks tbh
cbt1 was probably like very early assets and not the final ones tbh
hopefully it's like last time where you can download the update w out loging in
yeah there was a lot of placeholder stuff especially for anims lmao
i think it's just your rip?
imagine if this is another srgb moment like with gnf
yeah the gradiant makes a massive diff
I think she's had better days
Closer is such a cutie patootie
She is ^^
Closer solo's all characters in P5X
what versions the new p5x update ?
1.0.1 I think
Or 0.1.13
I've been trying to get an activation code but no luck so far 
I know another method
But you can't play the game until next testing
Oooh!?
i thought you needed id verification for perfect world accounts ?
Ya just need a phone number
But to get the code you need a Chinese number
you can drop down the phone number select thingy im p sure
they had uk area code on there for me lmao
Yeah that's what I did then I got ass blasted by a activation code
Hoping someone will be an absolute angel and share a code with me
But I am curious about this
There was another way

That's how someone got to play Beta 2
If i remember correctly
If you sign up for a Perfect World account on their website
And click "From another country"
You'll actually get a Perfect world account
Kinda pointless doing it now since you need to wait for Beta 3
they already said they'll do public beta at some point
Thank god lol
Until then I'll settle for this masterpiece 😌
as long as i can access the files irc about the playing the game lmao
my files are the same as before 
Did you update it?
0.1.13
just finished downloading it, 1.0.1 today.
is there even a 1.0.0
same tbh
don't think so
Does P5X use gmds as well
no
Also is Soy going over ryuji
yeah
W 🙏
Oh and do you know where I can find the title screen gmd for the wonder over joker mod
It’s no where to be found 
048_00 isn’t used in game and doesn’t even have a model, unless it’s somehow used with cbt
c0001_118_00.GMD is used instead
Also there is no c0001_118_00.GMD in the mod
no lol
you can't see it in gfd studio because bounding box is big af but that's the model that's used
You got it to work in asset studio? @whole bison
For anyone interested I wrote a simple script that makes AssetBundle files from the P5X CBT2 readable in AssetStudio and other similar programs
https://t.co/2SfY1AFOup
oh god jumpscare
Ahh, awesome!
Oh is my information just wrong, I just got it from here https://amicitia.miraheze.org/wiki/Persona_5_Royal/dataR.cpk/model/character/0001
The dataR.cpk file found in Persona 5 Royal contains a GMD model folder, Model (P5R). Each folder is categorized by character ID number. See Model (P5R) for a full list of ID number with character names and descriptions. 0001 refers to P5R's Main Character, and contains 62 GMD models related to him. The directory also contains folders organizing...
that is very wrong, yes
PS3 title screen model was 49, THAT'S what doesn't exist anymore
Is it possible to replace the models on the title screen?
yeah
Is it just a simple model swap?
they're basically like the same as all the other models although they have anims/meshes other than the character
What's the ID of the title screen models? If I remember correctly its 49 right?
I just checked its 118
update ? i haven't even released anything
Oh I'm getting mixed up with Wonder over Joker lol
its 49 we literally went over this not even a few messages before yours
yeah i haven't touched it up at all lmao
I didn't see it
I stole Ann face from P5X and decided to rerig it myself because it was very uh, yeah
so you're probably going to suffer that with every model

tbh the most annoying thing for me is getting the meshes that don't come w animators to P5 Rest pose
Could you explain that in skill issue terms? I have no idea what any of that means 😭
i feel like disabling rim light on soy's hair would make it look better
not accurate to p5x but it looks wack there too
would also help with uh this
i was able to open them and extract them in RazTools' AssetStudio by selecting AlchemyStars as the game
its generic unity obfuscation
clipping
She looks good though aside from that ^ ^
lil bro use a jacket now, cool
https://x.com/scrambledfaz/status/1693253984427847993?s=46&t=KUsinwtlM0P6Ks6_iwvIYA could you port this
Shinjuku is like twice as big in P5X compared to P5
full video: https://t.co/j4rfHzN84t
267

Wonder's PJs are so fuckin cute
oh did they straight up add new/more geometry
man the green one looks so bad
the shirt is the wrong arcana smh

Blue one is the best IMO
I managed to get wonder's anims extracted but they're a bit fucky
but those seem like helper bones that can be ignored?
althought the coat bones seem a bit stretchy and idk if that's normal
They're a lil wacky
kinda funny how the one w panda colours is the only one that doesn't say panda
omg i love you
i'm sure the jacket bones fine
i think wonder has a diff number of jacket bones to joker iirc
shading looks funny
are you using unedited red normal maps again 😔
sadly not
damn
guess it just be like that
also you can enable receive shadow on this material
in overworld
it crashes in battle because of red model copy but it should work fine in overworld i think?
ah wait assist also makes a model copy
f
Wonder's victory run is so clean
the game does not like what's happening
seems like animation length is hardcoded too
Is that fixable?
this is omega scuffed but its the solution i came up with lmfao
Looks pretty good!
he is so cool
barely looks scuffed 
clean !
nice those animations look so good !
ik this is probably a dumb quesitoin but what export settings are you using bc whenever i try to export an anim from blender it just sorta dies lmao
added a 3 frame delay before the final pose so he doesnt just stand there before the art actually appears
smoother transition i think
there are literally no settings wdym
ohh nvm i fogot you could export as gap lmao
clipping 
Can't wait to see if the Attacking animations will work
(dc is still adjusting the timings on the attack anim)
his anims are sm better than jokers imo lmao
also it'd be v cbt to add a weakness sfx right ?
untrolled
Omg, I wanna play p5r with the mod now lmao
...imma wait till the next update though...
I fucking LOVE Wonder's animations better then Jokers
@whole bison do you have a twitter, I wanna make a tweet with the video but I need to know how to credit you

It's weird how in p5x, the snap feels way too quick. Here, it feels way more natural.
twitter REALLY doesnt like your @ for some reason

twitter moment
going to leave it like this and pray it tags the right person

oh hey it did
good
tried trolling but this just looks goofy
Damn you guys are cooking!
i never want to touch morgana again
they look great ty !
You're rigging an owl to a cat what you expect bro
Have you tried editing mogna's boneset
To match demon neck mfer instead
And retargeted
Well dont move bip01


soy looks happy 🙂
Johnny looks happy 
stupid question, it's possible to somehow "port" some of the highlight attacks?
ik that maps are just nop
fixed/proper victory run
glhf with the vfx
no
@whole bison hi, put this in your Wonder over Joker mod, this is everything you need for the Wonder combat anims, just credit me and dniwe and we good, this is the CPK folder so you can just drag and drop to your mod
That's hype well done you two! ^ ^
ah tysm i’ll add it when i get home
the crit anim is still Joker's because there was some camera stuff we couldnt figure out so its probably hardcoded
Still looks pretty good I bet
BAM BAM BAAM
just updated the mod hopefully everything should be fine if not lmk probably wasn't a good idea to upload it at 2am lmao
oh yeah speaking of rin, has anyone been able to get her animator exported w meshes ?
i've been doing some experimenting on a fork of assetstudio that should make that possible
i'll show the progress i made when i get home from uni

doesnt current asset studio support it
from what i've tested i haven't gotten it to export the mesh with it rigged
its because of how you need to go about it
so fun fact, ive been complaining about this elsewhere because its unbelievable
you need to find the right animator to export stuff
fun fact, the animator named wonder_thief was not the right animator for exporting wonder_thief_body

only way I got everything out (anims and rigged model) was by exporting all the Wonder animators individually and checking them
EVERY. SINGLE. ONE.
Oh wow you really did that
yes
I told you there were 40 and my ass was too lazy and bro went and did it himself 💀
I could never
Except for frost and soy I did that for them

rin's codename is tirara iirc?
so you might have to load up all the bundles in asset studio, search that, and then export all the animators that show up
once you find the right animator you can select it and export it with the anims
do be careful how many anims you pick tho, I picked all Wonder thief anims (palace included) and ended up with an almost 300mb FBX with 150 anims
💀
I put p5x on an hdd so ill try to extract her sometime before the heat death of the universe
wait i haven't looked much into p5x i thought rin was her codename lmao
it is
but in the files she's called tirara
there's a few other characters who also have that sort of name difference
right i shouldve specified it was internal name
brain moment
mont i think is called frost in the files
FROST?

JACK FROST
there's also comte but i forgot who that was
these p5x characters have goofy ass code names bruh
Seiji i think?
Soy is still the funniest
true
all i think of when i think about the word soy is
I love Soy Milk
yes
LET'S GET DOWN TO BUSINESS / TO CONSUME THE SOY
...MILK
BRUSH THE STACIES OFF NOW / OUR OMORIBOY
i can hear that gif
i need to find the better version that someone edited
OMORIBOY the PIRATE!!! ☠️☠️☠️
💖 8813
there
anyway I know rin is tirara in the files because thats what I used to find the bustup
yeah so
i checked with rin and couldn't find any animators with a body/face mesh inside its node tree (*most* characters have it though). much like with wonder_thief, tirara_thief was just bone positions. there is a mesh tirara_thief_body_wholeexport_rig, but there's no animator in it's node tree and and that asset's node tree only contains one node to hold the mesh.
what i ended up doing was i looked through assetstudio's code and saw that it seems to not export a mesh with rigging unless it's referenced in a (skinned) mesh renderer, so I instead made a copy of that function using different params to get around that
ayy yo?
attack_a
do u think u could send this to me ? it’ll be a massive help for the other characters aswell
there's still some issues that I have with it that I want to fix before releasing it - it's not in a state where I'd be confident that it'd work across a bunch of files
what does it look for in the bundle?
could be worth just editing the thief bundles

not like it'll cause issues, we can't play the game after all


so there's a MonoBehavior file named MUActorMeshExportInfo
it contains references to a mesh, materials and the names of the root bone and any other bones that the mesh has weights for
not where the animator is, but where the mesh is
that i haven't figured out yet
I checked the DLL that MUActorMeshExportInfo is declared in dnspy and there's a function in there which builds a skinned mesh renderer
one of the params it accepts is a Transform, which is the node tree that the animator would be inside of
i guess i'll have to check the wonder animators again and see
is his outfit supposed to be this dark?
p5 env moment
Looks kinds cool
xtra dark
I don't want him to be edgy I want him to be Dorky
does wonder over joker deletes some costumes added by CBT ?
it'll replace them but not delete any
hum, then it may be a problem with another mods...
the additional suits from CBT has been removed from my save : for example : the blue blur suits for morgana is n,ot available anymore but since I had morgana equipped with it it still is active but considered as a gun in the costume slots and not available in this slots, pretty weird
I'll do some test later in the day, thx
kinda dep
oops
*kinda debating who to put over who for some of the other characters
bc some like Closer - Ann, Soy - Ryuji, Kotomo - Haru, kinda just fit
I can help if ya want
So i'm not too sure who to put Tirara over
Ohhh
Rin
Yeah I'd say maybe Futaba
She isn't a navi in game though so that might not fit
it could work, mainly as I don’t think okayann has an aoa
She doesn't but she has some cool anims that involve dancing Hehe
So if you can make them work then maybe use her ^ ^
tbh i don't think okayann would fit over futaba
wayyyyy too different of characters imo
So maybe Rin?
kii akechi ig
Rin?
kii over akechi
he’s hot
akechi
sumire
Yeah Rin would go over Sumi really well @whole bison
My opinion :
Wonder - Joker
Closer - Ann
The Cowboy - Ryuji
The butler - Yusuke
The girl with grey hair (or the female butler) - Haru
FlameThrower guy - Akechi
Rin or the Robin hood like girl - Sumire
Robin hood girl could also go as navi
tbh Mont would work best as Sumire
she kinda of does that ice skating thing like how sumire does her gymnastics
also the AOA
Kotone Montagne or smth
problem is that she is also grateful, which could works with haru and that would mean rin for futaba which doesn't work at all, would be fine for me but it looks likemorty wanna put rin inside P5R
i think the general figure matters more when it comes to having them replace a character
rigging (idk anything about it)
or maybe...
rin over ann ?
and closer over ryuji
so there can be mont over Sumire
and so, the two butlers for ysuke and haru
could do it I guess
Male models and Female models don't mix well
💀
They wouldn't
the voice too
no it terms of rigging
- Ryuji is a man
i do not want to see her manspreading
Tbh, closer is more close to chie than any other persona character to me
we can shrimply port anims

itd only be weird for the crit i guess
same issue as Wonder
I wanna romance Closer though lol
out of battle it'd be uhhhhhh
ok go replace all event animations i guess
I dunno, I just said how she looks to me (btw, I saw like very few stuff about p5x so I could say more shits because it would be based on my feelings rather than on my knowledge)
ryuji does it quite a bit
I'd say just keep everything as is
alright, closer over everyone on fucking pursona 5 royall, is it fine now ?
womanspreading
Closer over Joker is something I'll be doing lol
It'll be private before anyone bonks me
pussy facing the world
true

She looks good
I think she's ready to upload

If she doesn't look upload ready I don't know what does
Okay your right

This model is ready to upload
I mean come on she's perfect
Everything I'm saying is sarcasm btw
OMFG
NO SURGERY OR PREIST CAN FIX THIS SHIT
CLOSER IS BEYOND SAVING
ABANDON SHIP!!!

omfg
right 👍
u made me so many brain cells, i fucked up kotone's tears
HOW DO YOU FUCK UP A FUCKING OVAL!?
...
"fuck this shit, im out"
@whole bison Are you planning on adding the new Persona designs? I think they go so hard
Put the green haired power ranger guy over Yusuke
I forgot his name he's cool
oh yeah I forgot he exists, yeah he looks sick
codename Leo
idk the actual name
Probably Alex YIIK cause he's a theater student
The translation is super fucky but his real name is either Shensi or Shenhui
Use my vibin naoto for reference if you want
I labelled everything in model for that reason
Mudkip W
ah cool ty i'll check it in abit
wait do they use bounding box for this camera

anyone know when the beta ends?
already ended i think
yup
oh
i think p5x might add its gradiant to the bustups in post bc there's ones of P5 characters w out it (it'd also explain why none of the new characters have gradiants on their bustups)
That is fucking scary as shit
that would be a wack way to handle it but maybe
you'd need to find the gradient texture or make one yourself then 🤔
yeah im looking for one rn
i am going to go insane
She looks edgy
tried to convert this mod for switch but ig the models are too high poly for switch since decreasing the texture resolution was not enough the game just crashes
yeah it just doesn’t work
plus mortyyyy has said that even if you can get the model to load it could look weird cuz it needs cbt
the only reason why I’m porting the adachi mod is cuz I couldn’t get this mod to work 😭
I wonder, do you think wonder with P5D suit would look good ?
which P5D suit ?
Crossdressing
Damn just call them the starlight outfits lmao
Seeing wonder cross dress would be hype
(I forgot what was their name ^^')
honestly at first i thought they looked female
I think it's because most people call it P5D instead of Starlight
because I'm use to just use p3d, p4d and p5d as their names
See?
see what ?
moment
I meant to reply to Tamp
Like as in "See? not everyone calls the dancing games by there proper names"
Persona 3: Dancing in Moonlight
Persona 4: Dancing all Night
Persona 5: Dancing in Starlight
or if you prefer the JP names, Dancing Moon Night and Dancing Star Night
aren't they called Dancewear for p4d outfits
in p5 yeah
I just call them "P5D" or "P3D" outfits
looks like I didn't recall correctly, thx
Any updates when closer gets released?
And the others as well?
Soon™
yeah lmao
i've done all i can model wise (apart from physics
) P5X only has 2 outfits for these characters, so it's either i make ones to be replaced or i just sit on it until the offical ones release
So Closer is done?
none of them are "done"
Ah because of the physics?
From what you've shown she looks pretty good
for your trolling
ah cool thanks i'll use it whenever if there's any left for me to convert
i was just running them through chainer before lmao
it does ?
show me your nodes
oh lmao
yeah that works
i thought you were just normalizing or something
yeah keep using that then
Sounds like a drug deal
you can use green channel from pk map as a specular map, for this i set emissive color to [0.3, 0.3, 0.3, 10] and it looks pretty close to p5x
i dont know if it'll work with c_complex tho, i think specular map acts as a mask for reflection map when a material has one
well maybe not 10 lol
multiply pk's green with the diffuse at 80% opacity, emissive color set to [0.6, 0.6, 0.6, 50]
ah cool, i'll update the mod soon probably bc i need to fix rigging anyways
also btw do you know how i'd be able to get a proper shadow map for the sideways shadow material ?
oh nvm lmao i was being dumb i thought you needed a special type of shadow map for it
sadly it does not 
Closer 😍😍
was messing around w the gradiant left is no gradiant right is with, the P5X bustups w gradiants are only a single expression that i've found so far, and the eye/mouths are ungradianted iirc
oh i should also probably reupscale them too bc it doesn't look good here lmao
oh you applied it manually?
gradient or upscale ?
gradient
oh i used chainer for it
@whole bison is it ok if you can send me the gradient used for the talking sprites?
trying to practice making my own talking sprites and i need the gradient to make it look... you know, close to the actual P5 sprites
uhhhhhh
well idk how well it'd work w other characters
i just tried to make one that works w Luffy
I was wondering. Why not splitting the mod in two parts :
- Characters (models and anims)
- Personas
Would be better for compatibility with outfit mods and persona expansion mods, right ?

if anything there's too many seperate parts atm
no fucking way 😝 (I already done that, just thought it would be maybe more convenient for many users)
omfg
wait... what is misc ?
gatekeep
girlboss?
the p5x velvet trial field and some other stuff i'll probably make into their own mod if i get around to it
👨💻
alright, thx ^^
did someone forget to raise fuukas model
he just like me
nope just accidentally deleted closers shoes lmao
okay so like this is big
just found closers normal outfit
spelling mistaskes my beloved
how is the mod looking so far? any word on the party members releases?
she is NOT beating the Chie 2 allegations
nah, naoto the best
Bro how did you get the jacket physics so well Mudkips P3 mod's MC jacket breaks every time and clips a lot
p3mc skeleton is just cursed
Thats just using jokers normal jacket bones anyway lol
P3MC uses actual p3mc skeleton with its jacket bones
atp its a
moment
I never have physics issues on it anymore
the only time i get issues is after i leave a vent or crouch so idk p5 physics engine works in weird ways
I remember a while back I had weapons disappearing either when swapping weapons or outfits outside of saferooms. It would fix itself for the next battle but I haven’t had it happen in a while. Determined it was a cbt thing at the time since it didn’t happen when it was off
i guess i'll just do a few battles cause it kept happening
I mean it could be a different issue all together as well
I'll download it rq and check on my end
Well I had the frenzy dagger
Maybe that glitched?
probably some vertex limit stuffs or somin idk
it shouldn’t be the weapon bc i used like the same 3 models for all of them lmao
there is a bug listed since day 1 on the custom bonus tweaks page about weapon models disappearing for 1 battle and then never again, however it is so rare that even I myself have not been able to replicate it
Wouldn't a vertex limit just stretch the mesh? Not make it completely invisible?
thats not how it works in p5r, no
Oh I might be thinking of unrigged vertices
Yeah this is the first time it has ever happened for me too. I assume its not fixable?
I can't even replicate it on my own machine lol
do you think it's something to do with the power of pcs and how fast it loads stuff in?
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might finally be able to do some more work on this mod lmao
Another update?
Niceee
kinda forgoten what i've posted and what i haven't but uhhh lmao
anyways here's the current plans for characters:
Ann- Closer
Ryuji- Soy
Makoto- Tembin
Yusuke- Comte
Haru- Komoto
Futaba- Tirara
Sumi- would probably make sense to be Frost considering their character similarities although Wind seems to be an important character in the promo so i might use her insead
Akechi- probably gonna be Enco and then Kii is gonna be over mishima instead
Morgana- obvs gonna be cattle but i still haven't really considered what to do for his overworld model so if anyone has any ideas lmk !
Neat! I lokk forward to seeing how the whole cast will look, fingers crossed that their persona's will be added in as well.
merope as velvet attendant
👉 👈
Yes
over which attendant ?
igor
Is Enco supposed to be Leo?
If its Leo then it's extremely fitting for Normal Akechi
Really?💀
Wow we don't even have phantom thief fit for him I think?
we do not
ignore the mouth rigging but-
looking for some people to test out Luffy, mainly looking for Cat form anims that have been incorrectly retargeted and also any bugs refering to the mementos car (should still be morgana bus in cutscenes)
also some event bustups have been changed (not cat form tho) navi bustups should still bo mona
also don't share outside of this server pls ty
I assume the car will have cbt as dependency since it crashes without it?
oh yeah lmao
Doesn't the mona car have normal maps anyway though?
It seems odd that this mat is crashing if that the case
lmk if it crashes w cbt tho bc im p sure i was fucky w the mats
Nah it's fine with cbt
No real issues to my eye with the battle model or animations. Mona truck still part of Noir showtime but you probably already knew that
yeah that’s known i haven’t really looked much at changing it bc the beta 1 model was too small but i’ll give it a look w the new one
i can do it
test luffy i mean
(an excuse to play Royal again lol, been procrastinating cuss of classes and waiting for this to be done lol)
found an error, Luffy's portrait eyes and mouth are misplaced
@whole bison
also this, His eyes don't move at all, in the overworld or in ingame cutscenes
i would like to call this... "The Eyes of Death"
(make this photo into a meme lmao)
this bird crashed my game when going into battle lol @whole bison
are you using cbt ?
oops i forgot the bust up param file@lmao
cbt?
Custom bonus tweak
p sure this is the bustup param w the cattle changes place it in BUSTUP\DATA btw if anyone knows a better way for me to do this lmk bc editing the param seems like it's gonna be a nightmare if ppl want only a couple characters from the mod
its awesome, will his persona be added in soon as well?
wait, does it not work without the included car mod? darn, there goes the mystery machine. 😦
btw my game crashed after using his follow up attack.
Just delete the car
got it
kinda knew this wasn't gonna work but i'm surprised at how much it didn't lmao
Lmfao I love it
Bro is not holding the Steering wheel 🗣️❗
@whole bison
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God I hope. I stupidly deleted the original CBT dump I had haha
well, so far everyone's been able to download the clients/files even without access
Praying they still let me do that
i just need to figure out why my models materials are getting the shader crash no matter what mats i use it’s driving me insane lmao
u killed me gam when i tosted owl man u mooooonstar!!!!

yeah that looks right
okay bc i can't figure out how to move the anim into a gap for the life of me, here's the blend of the anim set up for rokoko retargeting (should just need to press the retarget button)
if anyone could take a look at it for me it'd be greatly appreciated :3
Crashed my Blender haha
ball
lol, noice

just need to polish the aoa portrait and anim location bc i was using sumi's whilst editing but jokers cam fits a lot better imo
feels a little out of sync (and a bit fast) but also p5x kinda feels less polished tbh
Normal : it's a spin-off, and a gacha game on top of it, and not made by the studio that made the original P5(R)
i mean the one sent here is v unpolished compared to what i sent in mod sharing
still a lot more work to do on this (mats, anims, env, field etc) but uhhhh
she shiny
roughness
ah ty
I believe the term is radiant
accidentally created eldritch horrors
...what am I looking at?
worst part is i have some no idea how to fix them lmao
why do they look like https://youtu.be/tNOZkkqv-QU
so true
merope supremacy❤️
She was vibin for real lmao
who wouldnt? the music hard asf 
figured out what created the creatures, i have no clue how but the anims were exported on the wrong axis
actually wait could this be due to the bone orientation of the root im using to load the field objects ?
Is the skyboax supposed to have a uv anim
not at the moment
i mean in p5x
me when hole in neck because face and skin mats are very different

i need to reexport basically all the older models anyways bc of bounding boxes so i can fix that then
lmao
still a couple of touch ups i need to make on a couple, but the alice anims i had to basically redo so she sits bc she's too tall for lavenza's anim lmao
okay so i think i found the gradiant for bustups in p5x but uhhhhhhh 
oh cool just found out they changed closers anims from beta 1-2

cannot wait for them to include bust ups in the next beta (ignore the green i will be fixing)
how do you manage to get all this stuff from the betas btw ?
just exporting them using asset studio
so you actually managed to download the game or even to play the beta ?
alright, thx ^^
the env of all time
holy shit
trying to find what controls lighting direction is not going well
10/10 lighting
people who make fnaf vhs would be loving this lighting
trying to figure out how to stop the wall from being partially lit is going to drive me insane|| (i have said this about every part of the mod)||
okay i think this might be the worse one yet
turns out it was the materials this whole time 
she's goin O.O
O.O
this is cool ngl
cooked here i think ngl
okay nvm after checking i have realised i accidentally made it wayyyyyy too dark
why his jacket look like that
forgor to add roughness for pbr
Next update will be sick I think !
jw does anybody have an fbx w rins battle anims, my exporter likes to just ignore 90% of the bones
wanted to make sure everything worked before retargeting the jacket bones for doors, do yous think it's obv there's none there or ?
i somehow managed to loose the edited for p5r rin aoa anims
basically redid this from scratch and now there's some camera fuckery for aoa art
no thoughts head empty
I saw the Rin mod on gamebanana and it looks amazing, I’m curious of who from P5X will be next, Maybe the owl one along with their persona?
the owl will not be done for a v v long time probs
well a full replacer for them anyways
bc uhhhh owl with cat animations doesn't look good !
What about the persona?
i'll install the owl mod whenever it comes out cuz i hate that annoying ass cat's face :3
based joe
real
honestly i rlly wanna work on lufy over mona but it's just gonna be such a pain w anims
and i can't rlly mess too much w the model before deciding what to do about anims
this perfectly encapsulates the feeling of waking up in the morning for me
i'd appreciate if some ppl could test this next update to see if there's issues w models, anims, etc whilst i move over the rest of the outfits to costume framework
changelog:
- redid wonder thief rigging, now uses high poly model instead of the low one used before which was causing issues w normal maps
- new materials/textures on all models no longer use normal maps, freeing up speculars to create a look more similar to p5x
- simplified hair rigging for hopefully easier physics when implimented
- uses wonders beta 2 face model which has been rerigged fixing former face rig issues
- edited emt animations to help reduce jokers exagerated expressions
- converted the mod to now use costume frameworks character asset system (uses slot 1)
- converted spds for compatability with spd merging
known issues:
- probably some visable seems around necks on some models
- rigging on wonders back colar isn't the best
- janosik currently hasn't been reimplimented loading a save with him causes the game to softlock
- not sure if this is bc i did something wrong or if it's a costume framework issue but enabling overworld costumes causes the game to hang on opening due to loading the phantom thief costume for main menu?
- currently no physics chunks on any of the outfits (hopefully)
oh and also not every outfits done yet, so chances are you'll be seeing the shujin uniform alot
Bro. Man is slaying
They know what they're doing lmao
viola from bayonetta 3

Did you just always trigger a showtime ? How?
it's a flag ingame lmao
I know but I was never able to find out which one it was
Would you mind telling us?



