#P4TA Animated cut ins
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maybe try something around 100?
that might overshoot it
let's try 80
actually wait
90 lol
back to just yukiko
still need to go a little further
yeah you were right on the money with the 100 thing
maybe a little further even, looking at it, but well, trial and error lol
wanna just send 120 now over yosuke or kanji?
perfect
feels a little stretched though
or like squished i guess?
but i'm loving it
not gonna lie
it is a tiny bit squished vertically, yeah
i think i need to scale it back up to match the other ones
because yukiko and yosuke are a tiny bit flatter than the others
indeed
i'm gonna try to scale yukiko up to match the other guys
try this
it should be a little wider and taller
and should have the same 0.333333 and 0.825000 x and y increase as everyone else like chie and yu
that seems like
almost right
i think i like that aspect ratio much better
but it seems a little large, no?
how does everyone else feel about it compared to the old one?
i guess ill have to scale up yosuke later with this same stuff considering it's more of the same
here's a new matching yosuke for anyone to test
actually wait
here it actually is
matching yosuke with corrected aspect ratio
if anyone wants to test
ehhhh
i kinda feel like scaling it up at all kinda defeats the purpose of the newly added details
like you can't even see em now
but then again
yosuke would be the only one with a slightly thinner aspect ratio 
oh i know why
because i overshot it by quite a large amount đ
same with yukiko too, but she seemed fine to me honestly
besides the texture placement with yukiko, better right?
fixed yukiko
still feel like yosuke is a little jank, even with the correction
I'd say both Yukiko and Yosuke could be a little further to the right to be more centered. what was wrong with yosuke?
it's scaled the same as everyone else but i feel like it cuts off a lot
Yosuke's is already more zoomed in for P4A so that's not surprising
personally I don't mind it but if you have any room to zoom it out?
that's the thing
if i zoom it out, it'll be smaller
smaller than everyone else
i'll try pushing yosuke to the right
are you still able to test?
pos of 15
i can't remember if increasing the pos actually moves it left or right
not able to test right now, sorry
ah no worries
can test later I'm just on my phone rn
i think that's perfect imo
pos of 15?
that feels as centered as it can possibly be lol
lemme see what i can do about yukiko
pos of 125 for yukiko
updated
hey uhh did u guys test these portraits? I saw these while I was searching for random P4 obscure media and started wondering if these are different cut ins that need to be added as well or if they're the exact same ones as the critical cut insđ¤
if you can get me the files for this then iâll take a look at it
iâm pretty sure theyâre EPLs
it shouldnât be too hard to update / include
but oh my literal god, how am i supposed to test that 
actually i can probably grab the vita files myself, i just donât know where to look
itâs definitely under battle/cutin
yeah i just cannot find the file here
I forgot how to activate themđ
that's the CRAZY thing
YOU CAN'T!!!!!!!!!!!!!!!!!!!!
IT'S RANDOM
THEY JUST DO IT WHEN THEY FEEL LIKE IT
imagine testing yu cutin in game ramped up to 11
see the thing about that, is that we know how to trigger that
when you fail to knock down all enemies, there's a chance for them to follow up
just use your 50 damage one enemy items
if you guys know where the files are located (because i cannot find them for the life of me) ill get it added
boko seems to be the aoa portraits
syoudaku is some weird face thing apparently
i think it's for the follow up question prompts
syoukan are these current cutins
and tokusyu is apparently the follow up portraits
they're unlocked by getting access to the scooter
and social link rank
it's why i literally never saw it
because i never did the social links for people outside my party
the union attacks are bed files containing EPLs đ
this is gonna be soooooooo fun
my fault og đ
I wonder if it's possible to use save editor to force the follow up attacks to play consistently haha
idk if they're dedicated skills at all
not even gonna lie to you dude
i knew about it since day one
and was hoping no one would mention it đ
i did not feel like testing that shit AT ALL
i hate that this has got my gears turning and shit
i wanna do this rn but it's also 11 đ
no guarantees on this but I want to see if I can find a way to more consistently activate them
please do
if that doesn't work, there are more than a few enemies that resist almighty (and by extension resist AOAs)
bad design
this is just a guess but if the regular follow up attacks activate due to 50 dmg then maybe a higher dmg is required?
wdym?
ok well good news
it's the exact same file for literally every character
meaning all id have to do is change the textures once i get a single one done
nice
was referring to this
oh i meant knock downs
follow up attacks come when you don't knock every enemy down
ahhh
so i just scan for weakness, hit em with single hitting low damage
and see if it does a follow up prompt
get that salad emote out of here
this is a safe space
no anubin
LMAO
I just pulled one off, but I assume it's random
I knocked the enemies all out, aoa'd them, and it triggered
im guessing it triggers after the aoa didn't kill all the enemies
unfortunately it is indeed random
but idk, will have to test that out more
as far as I can tell at least
if the AOA kills all the enemies there's no point in it triggering :p
Oh yeah, I'm fairly sure it only has a chance to trigger when an aoa fails to kill. You rarely see them because of that...
You also need to actually have the right party members
I guess I shouldn't have expected this to work but hey - I wanted to try!
WWW
i think i need to adjust some frame timing shit because you can see it scroll still
awesome though
i literally just copy pasted the code over haha
a win is a win
does anyone know any enemies that resist almighty off the top of their head
i think a minotaur thing does
ik there's the one that resists weakness hits (?????) but do the AOAs also do less damage?
ik haha, i'm asking if that's the case for the hollow forest bosses
let me check
ty
super jank solution but i modded the man's way to have 100 down rate and gave it to yu
so down everyone -> AOA for pitiful dmg -> hopefully get the followups
still slow, but it's a little faster especially if you just call the encounter
do you guys want to test in game while i try and fix this?
i can get it packaged up real quick if needed
little broken atm
rename and put into battle/union
this is for teddie and yosuke btw
if you want an HD texture, you can place the yosuke texture in the same dummy folder and uh
name it "annoyingfuck_anim.dds"
yosuke is supposed to be top left, but they're broken and blue for some unknown reason
i was kinda expecting teddie (bottom right) to be the broken one, hence the name >.>
encounter 939 has an enemy that resists AOAs and it has a good amount of health
this adjusts the man's way to have a hit rate of 100% and cost nothing. use a save editor to give everyone man's way, load 939, and hopefully that should help
oh wait you're using a different texture i just remembered
can you send me yours real quick
i forgot you cleaned up the kanj
yeah
i actually forgot to swap the HD texture too in this vid so that's on me lol
wait so
that's the texture it shipped with?
and it's off to the right like that?
it's my texture, but it's the one from before i removed the kanji
but it being off to the right is intended behavior no?
wait so you placed the annoyingfuck_anim.dds in that spot?
nope!
that's what this would suggest at least
higher quality image if it helps
yeah that's intentional
dang i did not know that huh
i feel like it could be moved over to the left though
agreed
also i fixed the other texture
especially bc you can see where it cuts off there
i can do one more test but i wanna get to bed after
kk
ill tinker with it some more and send some progress stuff if anything comes up
do you have all the textures you need from us?
you've done plenty of testing as of late
if you wanna send them all in one zip so it's together then sure
i think i have all of them except for kanji?
but it'd be good to have a zip ready
oh i didnt realize that you didnt have kanji
lol
well that's all the dds's in my dummy folder rn
including annoyingfuck_anim.dds lol
nice lol
thank you so much
i guess i need to fix the frame timing on the animation
and fix the spacing
np
and with skill.tbl that one should be easy to install. it's still a little tedious loading encounter 939 but it's cool lol
yeah yeah
that should help you test on your end but you'd ideally want to put mans way on everyone lol
that said I got lucky and got the follow up the first time lol
ok well i fixed the alignment issue super easily
guess i just forgot to change the height value on the starting frame?
I don't mind. this is a mod I want to use when it's all done so I'm happy to help
ok well bad news đŤ
moving the cutin over to the left doesn't actually cut it off at the edge
it just keeps on going
more bad news, i need to do math to calculate the movement over a fixed rate
because the movement to the center is decided by a trs_fcurve material animation with changing numbers for the first 20 frames
20 frames x 2 cutins = 40 different values
not bad
but then i have to do this a bunch more times for every cutin
probably best to accept any weird texture cropping. it probably won't realistically be an issue either, it's barely visible and it doesn't show up for long
yeah yeah
here's an updated bed for anyone willing to test later
the textures are called yosuke_anim.dds and annoyingfuck_anim.dds
if anyone gets the chance, can you try placing the hd DDS textures brawler sent here in the dummy folders just to test how the faces line up for everyone?
i kinda feel like yosuke is fine
but i just wanna know how chie, yukiko, kanji, and naoto look
in case i need to go in and fine tune theirs later
and if possible, flip em around to either side by renaming the files lol
updated bed
i forgot to change the top left texture, oops
move the bottom right texture up and top left down a little bit I think
otherwise for stuff that clips outwards like in that screenshot, that can be edited out
(unrelated but apparently, after you finish this battle, you lose half your SP as if you were in the hollow forest)
not gonna lie
i think thatâs fine lol
i would totally move it over if i didnât have to do 40 calculations per rotation
also do you guys think we should just reuse the texture from the other cutins?
like the same name and everything?
it could probably be moved over by like
100-200 units
use separate textures I think. allows us to potentially crop any cutins that go beyond the boundaries of the background
alright lemme try that real quick
you able to test still brawler?
i'm gonna try moving everything in by 200 units
ok moving over by 100 units is definitely better
but we're definitely gonna have to crop the cutin down at an angle it seem
moved over by 100 units, slightly cut off, now with unique textures
format is union_name_anim.dds
so here its union_teddie_anim.dds and union_yosuke_anim.dds
slightly cut off
but should show more of the face i believe
also oops forgot this
lemme know how it looks in game first then i can correct the y position
sure hang on, just finishing up stuff with a different mod
also threw in naoto this time
the stuff that's clipping outside won't be hard to fix
does that look good to you though?
yeah that should be super simple
and yeah i love that
i think thatâs the perfect balance
alright, cool. I think in that case the only thing I need is Teddie's frame
that one should at least be a simple texture edit then right?
rudiger sent a 1080p google drive link in here that i grabbed everything from
yeah yeah
but youâll still need to stack em like you normally would
I'll see if I can crop it out
because of the material animation
got it
mhm
i will get started on adding all of that to the rest of em later on
shouldnât be too bad
oh wait
@tardy grove do you plan on updating colorful cutins to support these cutins?
i should probably also rename the textures in the model data so the colorful backgrounds can load
considering the textures are the same yeah?
actually wait
it kinda seems like there's only one texture slot 
yeah there's only one texture slot :/
can this be reused for the other twin attacks?
yeah i'm like 99% positive
what are the names of the other two?
the other two?
what other two lol
the other two bed files
ohh uhh
figure i'd just copy paste what you sent, test with all three union attacks
there are actually 5 other bed files
what are the other ones for?
there's junes bomber, twin dragons, beauty and the beast, but idk what the other two would be for
actually wait no
there's a duplicate in there for some reason
so yeah there's two more
U15E_A and U15F_A
the b appears to be dummy data
oh wait wouldn't you need to send separate files bc of the texture name differences
or is that not necessary
yukiko and chie
i literally just repacked the yosuke file so it may not work
kanji and naoto
yeah not sure what to say about this except that it indeed does not work lol
ughhhh ok
yeah that's my fault for being lazy lol
it kinda seems like it can't actually find the texture lol
did you name it right?
also is teddie's normal cutin animated?
nope
these are the names i'm using
not even touched honestly
hmmmmm
bc i tried to replace the texture file to no avail :')
i really hope it's not my fault đ
because i didn't actually import those textures with the names
gimme a quick second
i figured i could do something like this for teddie
nah that won't work
dang really?
it needs the 3 images at the top
since it cycles between each of them
yeah that's how the motion works
so it is "animated"?
this one isnt for the twin attack this is just the normal cutin
the normal cutin isn't
yeah normal cutin is fine
teddie's EPL isn't even included in there lol
yeah it did not switch, idk if i did anything wrong haha
it does use the high res texture by default on PC doesn't it đ¤
i'm positive i named it correctly, I just double checked against my game dump
so I wonder why it isn't replacing properly đ¤
teddie's normal cutin
oh because uh
I was trying to do that one on the side
there is no teddie cutin in your files lol
I just made one đ
like it's just using the base files from the game
I cropped one like just now to test it
you're confusing the hell out of me đ
what are you trying to do right now?
the union cutin or the normal cutin?
I was just trying to replace the original texture, no animation. just bc it's not animated in the anime either
yeah some textures are called wide for some reason
it isn't called that in the files haha but I can try anyways
union attack on the other hand looks fine
i'm guessing that kanji naoto would also be broken too but i can test those
nah i think i know why
it was probably because it couldn't locate the actual texture
all i did was rename the texture it was looking for and not actually import it đ
will send yukiko and chie in a second
here's yukiko and chie
if it's still broken i guess i need to redo the entire thing
which will take like, 10 seconds but whatever
i need to redo yu's normal cut-in later
noticing some texture issues around the eye
yeah dw about it lol, i'll take care of it at some point
move yuki up and chie down
i think if i do that
it won't get cut off at the top
like it doesn't on the left
it's honestly like 1-2px adjustments anyways
ehhh true
so if you don't wanna do it, that's fine lol
as you can see, very slight
oh wait you're right huh
it's the same aspect ratio 
do you know if that also happens with the base files?
i can test
it seems to happen with the base files too
at least from what i can tell in the model viewer
oh wait a second
ok so
it expands past the cutin near the end
as the face grows larger
it seems you're right
about this '
probably not worth worrying about
see how it grows here?
yeah, that's fine
i don't think it'll be an issue, it's not noticeable enough, so just leave it be I think
it does look like the chie/yukiko textures are squished a bit too
here's naoto and kanji
(also here's the teddie frame i cropped out)
not much i can do about that lol
not like i can scale it up
might need to like
stretch it out with the texture or something
it's gonna make cropping the sides harder than I'd like haha. I might just shift them left/right in the texture itself
yeah you can try that too
since i think the moved over spot is perfect already
and id hate to have to make a buncha variations for some slight movements
i guess i didnt rly notice until now
dang interesting
yeah i did
i was gonna ask if you were gonna update colorful cutins to support this
but apparently it's not possible
since it just uses the one blue background for both characters
sorry wait
not support this
update colorful cutins to support union attacks
i phrased that wrong, my bad
but yeah, not possible it seems
yeah like
unfortunate
all the textures
all the textures are borrowed from the other normal cutins
so only one slot for the background
it would potentially be possible to separate it out lol
but i don't think i'm smart enough for that
does this look ok?
it does seem a lot faster than the normal cutins
I'll look at the other union cutins later. I am a little burnt out rn I've been doing modding stuff for much of the afternoon haha
no worries lmao
all the HD textures so far
if you can figure out how to get the teddie normal cutin working that'd be great. i'm not sure what i'm doing wrong with that one
hmm i can check
bc that one should just be a texture replacement rather than needing to make it an animated thing, but
oh wait
have you been placing it in dummy?
like the dummy folder?
that's probably why it's not loading lol
basically right
because i modified the model file contained inside of the EPL, they no longer load textures from the correct place
causing them to load textures from the dummy folder
because teddie isn't included or changed, it goes into the normal folder
which i think is uh
tex2/battle/cutin/syoukan/SYKN_8/000/SYKN_8.DDS
or something like that
i forget
wow somehow i got that completely correct
that is the exact path you put it in
also about this
the animation is 30 fps
and lasts for 60 frames
the normal cutin is also 30 fps, but lasts for 65 frames
they both start to fade out at frame 45
but you can also see the union attack cutin earlier
ah
interesting, so the texture in dummy is just a duplicate?
yeah probably
it'd only load from there if there was a modified Teddie epl included
has anyone gotten around to testing naoto and kanji's union attack?
been a hot minute
huh, i thought i had already but i guess i hadnt
yep
just shifting textures to the side really
if all those look good to you, these are all the union textures
man teddie looks so jank all static like that đ
thank you for this btw brawler
not much that can be done about teddie though lol
with the effects on top it might end up looking better anyways
but genuinely i'm not sure what you could do besides trying to mess with the shadows or something, and well, i'm not an artist i'm not up for that lol
same lol
what bed did you end up using btw
i'm gonna reup the PC package for people wanting to test
for yosuke and teddie i mean
oh i just edited the union textures lol, i just used union_x_anim as you said
i sent two lol
i'm assuming this one?
oh wait yeah i changed the formatting there
duh
my bad
if you wanted me to send the whole mod as it is rn on my machine, i could lol
these are adjusted for the sake of consistency with the other ones too
yeah that works lol
as long as it has all of the updated files
like the new EPLs for yosuke and yukiko too
done
i compressed it on a mac so it may be a little jank setting it up in reloaded
my apologies if so
it should but well it seems like you've already gotten around to uploading anyways
sorry this is correct
included the other HD textures for the union attacks (basically just the backgrounds)
if i had half a brain i could make the backgrounds be their own colors
it really shouldn't be that hard honestly
oh is it different?
oh i just moved em over slightly
do the textures not work anymore?
i just noticed a different date
mine are from 10/5
i would expect that to cause the textures to be shifted
so no texture shift?
nope
yeah previously i just repacked it right
without actually importing the textures
so they just came out broken lol
i had to repack, give them their own name, and then actually import the textures
gonna drop the ones I have here in case anything breaks lol
yeah
yeah i uh
i made their aspect ratios match the other ones
so they're all the same size now
and i also slightly shifted them over to be centered
sorry i didn't understand earlier lol
union attacks are what i said before, repacked with their own names
no movement
ok
i thought they looked kinda weird after yosuke's was adjusted to have more details drawn in
so i expanded it to match the other ones
then i also had to expand yukiko since she was the only odd one
and i'm noticing a lack of the standard cutin textures in here, is this intentional?
it's fine haha
damn i really did that shoot
let me just upload the version to test bc I have a couple of changes not reflected in here probably
np
finally got around to fixing the yu eye texture glitch for one
okay real quick question too, do the higher res textures get applied over those line effects for the cutin?
i know for teddie union, it does
try again but place these textures in the dummy folder
they're the other hd textures for the union attacks
basically just the background and lines
not rly visible but the high res texture is applied on top of all other effects for normal cutins
testing union now
aw shit i need to scale teddie up too
same result for union (high res texture is applied on top of effects)
can vita support the 1024x1024 textures or no? just curious
bc if it could i wonder if it'd just be better to embed the high res textures
i actually haven't tried it but it should be able to lol
nah man
dds textures can store texture data SOOOOOO much better than TM2
fair enough haha
it would lead to a cleaner setup, yes
yeah the effects being applied underneath is the only problem rly
but overall image quality? way worse
i wonder if that could be fixed by just like
moving the texture load order around in the EPL 
maybe!
ok i'm giving myself 15 minutes to check that out, then i gotta back to school work lmao
gonna modify naoto real quick
i actually have no idea which file actually contains the line effect lol
i'm assuming it's megane kiran?
i wish i knew lol
try this
what you're saying is that the line effect is loading on top of the face? yeah?
or that the face is loading on top of the line effect?
because i just swapped the face and line effect around, the face loads first and the line effect should load after
this
so hopefully that fixes it lol
if this works I think you would have to do this for every single EPL bc i think they all function the same way
oh yeah it'll be a really simple fix
a little tedious but simple
just extract, the EPL, extract the amd, open the gms, swap the paths around, repack as gmo, repack as amd, repack EPL after clearing the other files
nice
got a video of it for comparison?
i never really thought it was an issue honestly
no comparison video but i guess you could also scroll up to find an old one
i think the effect will be most noticeable with teddie since he does not have a moving sprite
yeah yeah
ill have to tinker with it
thanks for the info, ill get around to fixing it later
np
Out of curiousity, once the project is done, will it be uploaded to Gamebanana?
I would hope so lol
nah im actually gonna upload it to only torrent sites because fuck everyone
post it exclusively on discord
pull a swine and post it only in here with no other message attached so itâs impossible to find
đ
I don't do that that often do I?
can you link your github account real quick
Sure, why?
https://github.com/AnimatedSwine37
(I hope that's what you mean, and you're actually talking to me lol)
you've done it 8 times
i just found 8 forked repositories without the build published that you sent the built files in here
Only two of those would count
leet and persona editor?
No, leet and script helper
you also made a fork of persona editor with spr sizing fixes and sent it in here
Secrec merged my pr for persona editor a few days ago
Script tools is a fork specifically for bf emulator, it could be merged into the main one but the additions aren't really useful outside of the context of bf emulator
I'm pretty sure all my inaba stuff's in the main repo, if there's any left then it's unfinished additions for it that I basically abandoned
I've definitely never sent automatisch in here, that's what I use for the mod feed bot. There are some changes I've made but they're more specific for that purpose (I did make two prs with more general fixes for it though)
My changes to script compiler gui were merged in ages ago iirc
And I haven't touched Aemeulus in ages, anything actually useful I did on it would already be on main
script helper's a very unfinished project. I might go back to it one day but for now it's not really good enough for public consumption
leet I probably should make a pr with my changes, there was some other stuff I wouldn't to document with it though. I'll do that eventually
(fwiw I'm sure you could find stuff not on github that I sent here and never published lol, or stuff that's private)
ah yeah i skipped over all the p4gpc. and p5rpc. stuff because they're probably on gamebanana already
but I don't do it intentionally, either whatever I made's not worth publishing (like the stupid gender equality joke), it was wip and I was waiting for testing/someone to actually need it, or I just forgot lol
oh no yeah
i've made like 20 ish mods that are so stupid they're not worth publishing
like giving yosuke the ham shanks from TF2
if i published that for vita, it'd get -3 downloads
is there anything more needed for this mod to be released?
just curious but I think we've tested everything needed, no?
shit i donât think so actually
i think that might be everything
actually wait
i need to scale up teddies epl
time for an exclusive discord release /j
one second
why is my computer struggling to read the downloads folder wtf
gimme a second i need to restart my computer
ok now it's done lol
who wants to make the mod page on PC lol
do we even have a thumbnail?
i'm pretty sure there's only a R2 thumbnail
i still need to clean up the psvita version still lol
probably
huh so
i'm trying to import the textures
and i'm noticing they're not coming out right
has anyone recently tried all of them on PC yet?
like yu and yosuke?
can someone try em out on PC using the package i just sent? are they correct?
ok so 1024x1024 textures do work on hardware
but they're like, weirdly dark in the backgrounds
it only does the pause thing when recording i promise
yeah is it just me or are the backgrounds like weirdly dark?
fine i guess?
oh i know why đ
i removed the transparency
nevermind
I could throw together a quick thumbnail if you want lol
is there a reason you want someone else making the mod page on PC? just curious
I dont think he knows how to set r2 stuff up/doesnt have r2 installed
yeah that's the exact answer lol
i can totally do it if someone explained it to me
but i kinda assumed you needed the game like
owned / set up for it to work
here should be a final final build
i imported the textures into the EPL files as a fallback, and i fixed the lines rendering in the wrong order for all the cutins
time to get reloaded setup
@crude vector also please make a thumbnail, i can't use photoshop rn
uhhh can i not enable P4G mods if i don't have a P4G exe to point to?
and name it P4G.exe?
damn
alright lol
should've paid attention to that tutorial oml
i forgot how to add mods
nevermind lol
how would i go about adding auto updating support lol
make a private mod page on p4g
then take the id (the numbers are the end) and paste into the mod id in r2
gimme a sec though I think I can add a config to this
these go by normal id right
so naoto = 7 yu = 1 yukiko = 4, etc?
they should yeah
oh interesting alright
what about the metadata.json file?
ok i added the numbers but it doesn't really look any different lol
when you post the mod to gb
youll right click, do go publish type
and that enables auto updates + one click
ye but not like you'll have to add much
because currently it has some junk data there just so it would let me publish
gimme like 10 min to make the config, I have to reaarange all your files
colorful cutins is currently under UI if that helps
uhhh why don't i see UI
https://gamebanana.com/mods/cats/20939? it's here, idk đ
wild
it only shows me skins
nevermind
forgot UI also means User Interface 
wip credits
i feel like i'm forgetting some people
lemme get a good license in there
uh anyone know where that license repo is?
the template license one?
meanwhile me just using the default license
i want people to be able to make derivatives if possible
and not lock it away
like if someone gets their hands on the P3RE assets before i do
ah yea i gotcha
they could make animated cutins for P3P before me if they wanted to lol
Zamn not credited for helping on the model 
Was a joke
Only thing I did was point you in direction for mat anim stuff and help out with you breaking shit/fixing stuff being scaled or moved wrong
oh true
i really cannot find that license template repo
i could've sworn it existed
doing config rn
@honest merlin we publishing the mod, what's your gb username so i can credit you for the idea
Oh is there no Rise one?
teddie is 8, naoto is 7
yeah no rise one
swine looked into how the code was called and it was a mess
so maybe some other time
nah teddie is 8 for some reason
and naoto is 7
adachi is 109

is rise's not animated or smth?
is it not just an epl?
i was totally down to make a pc exclusive addition
there's just no EPL for her at all
swine looked into calling custom critical cutins, and that was what the mess was
it's MC > Yosuke > Chie > Yukiko > Kanji > Naoto > Teddie > Adachi
hehe
and yukiko is 4, and kanji is 6 btw
there's no 5
ye
I was talking about order in the config btw
not ids
I know the ids
oh ok good
looks fine to me then
when i click publish will it also update the package folder too?
Wdym
like
Also what should adachi be called
there's already a download on the mod page
Given he's a spoiler
I could do "Culprit" probably
culprit works too
aight
back to what i was saying
there's already a download on the mod page
since i had to put on there for the page to go up
if i click publish mod
will it update that mod download
or will i have to do that myself
lol group modđĽđĽđĽ
thank
does anyone have any HQ videos of the cutins on their own?
i wanna make a preview gif for the mod page
many of the videos I sent were uncompressed
if you need, I can just quickly rerecord stuff
nah i got a fair bit of em
ooh are you guys making a video?
i just hope i can edit them togetther on this piece of junk laptop 
just a gif
not a fancy trailer or anything
if you want I can attempt to make a trailer for itđ¤
I have like very limited experience editing but Iâm always willing to learn and outdo myself
if you need a reliable source of cutins
- all characters will have a guaranteed cutin when using any third semester skill
- adachi's first move in battle (heat riser) is a guaranteed cutin (idk if you want that for spoiler reasons)
- yu's first move in battle after awakening to izanagi is guaranteed
ayo which ones are these bonq
hehehe
which ones are what combo i mean
those are the union attacks where two cutins are shown
for union cutins, I use a modded version of the man's way with 100% hit rate on every party member in encounter 939. this minimizes damage against the boss and gets lots of AOAs which makes getting the union cutin much easier
aight
20+ years of technological innovation and we still haven't figured out how to make gifs not look like this
I'm pretty sure gifs can have much higher framerates than that
yeah i just don't know a good site to convert videos to gifs lol
here's the edited together clip btw
high framerate gif
weird the config isnt working
hey swine do you see a reason the config might not be enabled here?
Usually it's just an incorrectly named dll
oh right lmfao
nop
there we go
weird, its working fine on yosuke romance but not animated cutins
just realized gamebanana only supports up to 6 mb images for previews
so i probably can't even do a gif
could just do a youtube video then
if you have a video it places it on top of the other images (you can also tell i only made one thumbnail)
but that part isnt relevant!
yeah i've done youtube previews before
did it for gentle fast forward
because i couldn't really demonstrate that with an image lol
nice
if someone could test in game that'd be cool (cant rn, but i shouldn't have broke anything)
havent tested everything but it does appear to be working
nice
guess we just need a thumbnail and a video
and then the gb username of the OP
then we're good
gb username of the OP?
the person who originally suggested it i assume
Rudiger was it not
nah it was imagaY
yeah sadly
maybe one day swine could understand the spaghetti code for cutins
it wouldn't even be that hard to add my part
i basically just copy pasted the motion code from each one and do a little bit of fixing
also like margaret too right?
actually margaret didn't have a cutin in the anime
she should've considering there was the fight shown lol
right so all we need is a thumbnail and a showcase video and we're good?
reloaded package is all set up and everything lol
yup
NotFem
sorry for late response
i was asleep
added
I find it a little funny that my credit has the testing before the assets, I suppose I did do a lot of testing but I feel like most of my work was with the asset cleaning more than anything haha
i can reorder it
do whatever you want tbh, I don't mind. happy to help out at the end of the day
"Cleaning up of most of the assets, as well as soooooo much testing, like a huge amount of testing, like you have no idea how much testing."
better?
sure haha that sounds fine, ty
cool cool
it's kinda surreal looking at the preview page and seeing 64 bit
with all my vita mods on the right
ha yeah, this is like your only 64 bit mod isn't it lol