#P4TA Animated cut ins

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jovial kestrel
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further than that

crude vector
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maybe try something around 100?

jovial kestrel
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that might overshoot it

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let's try 80

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actually wait

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90 lol

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back to just yukiko

crude vector
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still need to go a little further

jovial kestrel
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yeah you were right on the money with the 100 thing

crude vector
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maybe a little further even, looking at it, but well, trial and error lol

jovial kestrel
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ill try 120 next after this

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this is a pos of 100 btw

crude vector
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wanna just send 120 now over yosuke or kanji?

jovial kestrel
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yeah sure

crude vector
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115 might be good

jovial kestrel
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115 yeah

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all good?

crude vector
jovial kestrel
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perfect

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feels a little stretched though

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or like squished i guess?

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but i'm loving it

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not gonna lie

crude vector
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it is a tiny bit squished vertically, yeah

jovial kestrel
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i think i need to scale it back up to match the other ones

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because yukiko and yosuke are a tiny bit flatter than the others

crude vector
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indeed

jovial kestrel
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i'm gonna try to scale yukiko up to match the other guys

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it should be a little wider and taller

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and should have the same 0.333333 and 0.825000 x and y increase as everyone else like chie and yu

crude vector
jovial kestrel
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that seems like

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almost right

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i think i like that aspect ratio much better

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but it seems a little large, no?

jovial kestrel
# crude vector

how does everyone else feel about it compared to the old one?

jovial kestrel
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i guess ill have to scale up yosuke later with this same stuff considering it's more of the same

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actually wait

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matching yosuke with corrected aspect ratio

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if anyone wants to test

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ehhhh

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i kinda feel like scaling it up at all kinda defeats the purpose of the newly added details

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like you can't even see em now

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but then again

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yosuke would be the only one with a slightly thinner aspect ratio femcmad

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oh i know why

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because i overshot it by quite a large amount 🙃

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same with yukiko too, but she seemed fine to me honestly

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still feel like yosuke is a little jank, even with the correction

crude vector
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I'd say both Yukiko and Yosuke could be a little further to the right to be more centered. what was wrong with yosuke?

jovial kestrel
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it's scaled the same as everyone else but i feel like it cuts off a lot

crude vector
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Yosuke's is already more zoomed in for P4A so that's not surprising
personally I don't mind it but if you have any room to zoom it out?

jovial kestrel
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that's the thing

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if i zoom it out, it'll be smaller

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smaller than everyone else

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i'll try pushing yosuke to the right

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are you still able to test?

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i can't remember if increasing the pos actually moves it left or right

crude vector
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not able to test right now, sorry

jovial kestrel
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ah no worries

crude vector
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can test later I'm just on my phone rn

jovial kestrel
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pos of 15?

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that feels as centered as it can possibly be lol

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lemme see what i can do about yukiko

storm topaz
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hey uhh did u guys test these portraits? I saw these while I was searching for random P4 obscure media and started wondering if these are different cut ins that need to be added as well or if they're the exact same ones as the critical cut ins🤔

jovial kestrel
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if you can get me the files for this then i’ll take a look at it

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i’m pretty sure they’re EPLs

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it shouldn’t be too hard to update / include

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but oh my literal god, how am i supposed to test that adachirage

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actually i can probably grab the vita files myself, i just don’t know where to look

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it’s definitely under battle/cutin

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yeah i just cannot find the file here

storm topaz
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I forgot how to activate them😭

jovial kestrel
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that's the CRAZY thing

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YOU CAN'T!!!!!!!!!!!!!!!!!!!!

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IT'S RANDOM

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THEY JUST DO IT WHEN THEY FEEL LIKE IT

storm topaz
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lmao

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ptsd from the P4AU Follow Up Cutins mod

jovial kestrel
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imagine testing yu cutin in game ramped up to 11

jovial kestrel
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when you fail to knock down all enemies, there's a chance for them to follow up

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just use your 50 damage one enemy items

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if you guys know where the files are located (because i cannot find them for the life of me) ill get it added

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boko seems to be the aoa portraits

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syoudaku is some weird face thing apparently

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i think it's for the follow up question prompts

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syoukan are these current cutins

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and tokusyu is apparently the follow up portraits

storm topaz
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just found out they're called cavalry attacks

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hmmmmmmmm

jovial kestrel
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oh wait

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union attack fuck me

storm topaz
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they're unlocked by getting access to the scooter

jovial kestrel
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it's why i literally never saw it

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because i never did the social links for people outside my party

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the union attacks are bed files containing EPLs 🙃

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this is gonna be soooooooo fun

storm topaz
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my fault og 😭

crude vector
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I wonder if it's possible to use save editor to force the follow up attacks to play consistently haha

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idk if they're dedicated skills at all

jovial kestrel
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ughghghghgh it's 11 pm rn do i really wanna do this lmao

storm topaz
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I unintentionally opened a can of worms

jovial kestrel
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not even gonna lie to you dude

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i knew about it since day one

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and was hoping no one would mention it 💀

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i did not feel like testing that shit AT ALL

storm topaz
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real shit

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ik I wouldn't☠️

jovial kestrel
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i hate that this has got my gears turning and shit

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i wanna do this rn but it's also 11 😭

crude vector
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no guarantees on this but I want to see if I can find a way to more consistently activate them

jovial kestrel
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please do

crude vector
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if that doesn't work, there are more than a few enemies that resist almighty (and by extension resist AOAs)

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bad design

storm topaz
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this is just a guess but if the regular follow up attacks activate due to 50 dmg then maybe a higher dmg is required?

jovial kestrel
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ain't no way man

jovial kestrel
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ok well good news

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it's the exact same file for literally every character

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meaning all id have to do is change the textures once i get a single one done

crude vector
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nice

storm topaz
jovial kestrel
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oh i meant knock downs

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follow up attacks come when you don't knock every enemy down

storm topaz
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ahhh

jovial kestrel
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so i just scan for weakness, hit em with single hitting low damage

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and see if it does a follow up prompt

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get that salad emote out of here

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this is a safe space

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no anubin

crude vector
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LMAO

storm topaz
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I just pulled one off, but I assume it's random

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I knocked the enemies all out, aoa'd them, and it triggered

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im guessing it triggers after the aoa didn't kill all the enemies

crude vector
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unfortunately it is indeed random

storm topaz
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but idk, will have to test that out more

crude vector
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as far as I can tell at least

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if the AOA kills all the enemies there's no point in it triggering :p

median mango
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Oh yeah, I'm fairly sure it only has a chance to trigger when an aoa fails to kill. You rarely see them because of that...

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You also need to actually have the right party members

crude vector
jovial kestrel
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somehow i fucked up on yosuke (top left)

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but it works!

storm topaz
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WWW

jovial kestrel
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i think i need to adjust some frame timing shit because you can see it scroll still

crude vector
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awesome though

jovial kestrel
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i literally just copy pasted the code over haha

storm topaz
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a win is a win

jovial kestrel
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i actually have no idea why teddie isn't working

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it seems to be correct

crude vector
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does anyone know any enemies that resist almighty off the top of their head

storm topaz
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i think a minotaur thing does

crude vector
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ik there's the one that resists weakness hits (?????) but do the AOAs also do less damage?

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ik haha, i'm asking if that's the case for the hollow forest bosses

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let me check

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ty

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super jank solution but i modded the man's way to have 100 down rate and gave it to yu

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so down everyone -> AOA for pitiful dmg -> hopefully get the followups

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still slow, but it's a little faster especially if you just call the encounter

jovial kestrel
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do you guys want to test in game while i try and fix this?

crude vector
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working on it

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although i gotta get off soon

jovial kestrel
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i can get it packaged up real quick if needed

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rename and put into battle/union

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this is for teddie and yosuke btw

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if you want an HD texture, you can place the yosuke texture in the same dummy folder and uh

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name it "annoyingfuck_anim.dds"

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yosuke is supposed to be top left, but they're broken and blue for some unknown reason

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i was kinda expecting teddie (bottom right) to be the broken one, hence the name >.>

crude vector
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encounter 939 has an enemy that resists AOAs and it has a good amount of health

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this adjusts the man's way to have a hit rate of 100% and cost nothing. use a save editor to give everyone man's way, load 939, and hopefully that should help

jovial kestrel
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oh wait you're using a different texture i just remembered

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can you send me yours real quick

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i forgot you cleaned up the kanj

crude vector
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yeah

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i actually forgot to swap the HD texture too in this vid so that's on me lol

jovial kestrel
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wait so

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that's the texture it shipped with?

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and it's off to the right like that?

crude vector
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it's my texture, but it's the one from before i removed the kanji

jovial kestrel
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ohhh

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alright alright

crude vector
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but it being off to the right is intended behavior no?

jovial kestrel
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wait so you placed the annoyingfuck_anim.dds in that spot?

crude vector
jovial kestrel
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is that intentional?

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gimme a second

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i thought the image was just cut off early

crude vector
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higher quality image if it helps

jovial kestrel
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yeah that's intentional

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dang i did not know that huh

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i feel like it could be moved over to the left though

crude vector
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agreed

jovial kestrel
crude vector
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especially bc you can see where it cuts off there

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i can do one more test but i wanna get to bed after

jovial kestrel
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nah it's gonna take a bit

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you should get some rest

crude vector
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kk

jovial kestrel
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ill tinker with it some more and send some progress stuff if anything comes up

crude vector
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do you have all the textures you need from us?

jovial kestrel
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you've done plenty of testing as of late

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if you wanna send them all in one zip so it's together then sure

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i think i have all of them except for kanji?

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but it'd be good to have a zip ready

crude vector
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oh i didnt realize that you didnt have kanji

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lol

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well that's all the dds's in my dummy folder rn

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including annoyingfuck_anim.dds lol

jovial kestrel
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nice lol

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thank you so much

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i guess i need to fix the frame timing on the animation

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and fix the spacing

crude vector
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np
and with skill.tbl that one should be easy to install. it's still a little tedious loading encounter 939 but it's cool lol

jovial kestrel
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yeah yeah

crude vector
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that should help you test on your end but you'd ideally want to put mans way on everyone lol

jovial kestrel
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true

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i can get all of that handled when i get a chance

crude vector
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that said I got lucky and got the follow up the first time lol

jovial kestrel
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ok well i fixed the alignment issue super easily

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guess i just forgot to change the height value on the starting frame?

crude vector
jovial kestrel
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ok well bad news 🫠

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moving the cutin over to the left doesn't actually cut it off at the edge

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it just keeps on going

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more bad news, i need to do math to calculate the movement over a fixed rate

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because the movement to the center is decided by a trs_fcurve material animation with changing numbers for the first 20 frames

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20 frames x 2 cutins = 40 different values

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not bad

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but then i have to do this a bunch more times for every cutin

crude vector
jovial kestrel
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yeah yeah

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the textures are called yosuke_anim.dds and annoyingfuck_anim.dds

jovial kestrel
# crude vector

if anyone gets the chance, can you try placing the hd DDS textures brawler sent here in the dummy folders just to test how the faces line up for everyone?

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i kinda feel like yosuke is fine

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but i just wanna know how chie, yukiko, kanji, and naoto look

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in case i need to go in and fine tune theirs later

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and if possible, flip em around to either side by renaming the files lol

jovial kestrel
crude vector
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i forgot to change the top left texture, oops

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move the bottom right texture up and top left down a little bit I think

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otherwise for stuff that clips outwards like in that screenshot, that can be edited out

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(unrelated but apparently, after you finish this battle, you lose half your SP as if you were in the hollow forest)

jovial kestrel
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not gonna lie

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i think that’s fine lol

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i would totally move it over if i didn’t have to do 40 calculations per rotation

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also do you guys think we should just reuse the texture from the other cutins?

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like the same name and everything?

jovial kestrel
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100-200 units

crude vector
jovial kestrel
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alright lemme try that real quick

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you able to test still brawler?

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i'm gonna try moving everything in by 200 units

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ok moving over by 100 units is definitely better

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but we're definitely gonna have to crop the cutin down at an angle it seem

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format is union_name_anim.dds

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so here its union_teddie_anim.dds and union_yosuke_anim.dds

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slightly cut off

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but should show more of the face i believe

jovial kestrel
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lemme know how it looks in game first then i can correct the y position

crude vector
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sure hang on, just finishing up stuff with a different mod

jovial kestrel
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no worries

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we all got a lot on our plate

crude vector
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also threw in naoto this time

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the stuff that's clipping outside won't be hard to fix

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does that look good to you though?

jovial kestrel
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yeah that should be super simple

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and yeah i love that

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i think that’s the perfect balance

crude vector
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alright, cool. I think in that case the only thing I need is Teddie's frame

jovial kestrel
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yeahhhhhh

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i never actually did teddies frames because he wasn’t animated >.>

crude vector
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that one should at least be a simple texture edit then right?

jovial kestrel
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rudiger sent a 1080p google drive link in here that i grabbed everything from

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yeah yeah

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but you’ll still need to stack em like you normally would

crude vector
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I'll see if I can crop it out

jovial kestrel
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because of the material animation

crude vector
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got it

jovial kestrel
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mhm

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i will get started on adding all of that to the rest of em later on

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shouldn’t be too bad

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oh wait

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@tardy grove do you plan on updating colorful cutins to support these cutins?

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i should probably also rename the textures in the model data so the colorful backgrounds can load

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considering the textures are the same yeah?

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actually wait

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it kinda seems like there's only one texture slot adachirage

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yeah there's only one texture slot :/

crude vector
jovial kestrel
crude vector
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what are the names of the other two?

jovial kestrel
jovial kestrel
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what other two lol

crude vector
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the other two bed files

jovial kestrel
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ohh uhh

crude vector
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figure i'd just copy paste what you sent, test with all three union attacks

jovial kestrel
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there are actually 5 other bed files

crude vector
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oh

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it's joever.

jovial kestrel
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hehehe

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lemme check what they are real quick

crude vector
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what are the other ones for?

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there's junes bomber, twin dragons, beauty and the beast, but idk what the other two would be for

jovial kestrel
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actually wait no

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there's a duplicate in there for some reason

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so yeah there's two more

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U15E_A and U15F_A

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the b appears to be dummy data

crude vector
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oh wait wouldn't you need to send separate files bc of the texture name differences

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or is that not necessary

jovial kestrel
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yeah lol

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actually wait

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yeah i can redo this a couple times, gimme a second

crude vector
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i've already got all the relevant textures ready to go so

jovial kestrel
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i literally just repacked the yosuke file so it may not work

crude vector
jovial kestrel
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ughhhh ok

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yeah that's my fault for being lazy lol

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it kinda seems like it can't actually find the texture lol

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did you name it right?

crude vector
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also is teddie's normal cutin animated?

jovial kestrel
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nope

crude vector
jovial kestrel
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not even touched honestly

crude vector
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ok

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weird

jovial kestrel
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hmmmmm

crude vector
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bc i tried to replace the texture file to no avail :')

jovial kestrel
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i really hope it's not my fault 💀

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because i didn't actually import those textures with the names

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gimme a quick second

crude vector
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i figured i could do something like this for teddie

jovial kestrel
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nah that won't work

crude vector
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dang really?

jovial kestrel
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it needs the 3 images at the top

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since it cycles between each of them

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yeah that's how the motion works

crude vector
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so it is "animated"?

jovial kestrel
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well

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ok uh

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the union cutin is animated

crude vector
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this one isnt for the twin attack this is just the normal cutin

jovial kestrel
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the normal cutin isn't

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yeah normal cutin is fine

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teddie's EPL isn't even included in there lol

crude vector
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yeah it did not switch, idk if i did anything wrong haha

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it does use the high res texture by default on PC doesn't it 🤔

jovial kestrel
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yeah it does

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because i didn't include teddie's epl cutin file at all

crude vector
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i'm positive i named it correctly, I just double checked against my game dump

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so I wonder why it isn't replacing properly 🤔

jovial kestrel
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what isn't replacing properly

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the yukiko and chie cutins?

crude vector
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teddie's normal cutin

jovial kestrel
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oh because uh

crude vector
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I was trying to do that one on the side

jovial kestrel
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there is no teddie cutin in your files lol

crude vector
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I just made one 😭

jovial kestrel
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like it's just using the base files from the game

crude vector
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I cropped one like just now to test it

jovial kestrel
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you're confusing the hell out of me 🙃

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what are you trying to do right now?

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the union cutin or the normal cutin?

crude vector
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normal

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union I was going to test in a sec

jovial kestrel
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and you want it to be animated?

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or "change" i guess?

crude vector
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I was just trying to replace the original texture, no animation. just bc it's not animated in the anime either

jovial kestrel
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ohhhh

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uhh

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have you tried adding SYKN_8_wide.dds

crude vector
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so i figured, hey replace this with this

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i have not

jovial kestrel
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yeah some textures are called wide for some reason

crude vector
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it isn't called that in the files haha but I can try anyways

jovial kestrel
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yeah yeah maybe

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lemme get around to fixing yukiko and chie real quick

crude vector
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i'm guessing that kanji naoto would also be broken too but i can test those

jovial kestrel
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nah i think i know why

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it was probably because it couldn't locate the actual texture

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all i did was rename the texture it was looking for and not actually import it 💀

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will send yukiko and chie in a second

crude vector
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oof

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yeah naoto and kanji is broken but you probably figured that already

jovial kestrel
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if it's still broken i guess i need to redo the entire thing

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which will take like, 10 seconds but whatever

crude vector
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i need to redo yu's normal cut-in later

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noticing some texture issues around the eye

jovial kestrel
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oh?

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alrighty lol

crude vector
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positions are slightly off though

crude vector
jovial kestrel
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oof positions are off?

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like i need to move yukiko or something?

crude vector
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move yuki up and chie down

jovial kestrel
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chie seems fine to me honestly

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oh move em up?

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and down

crude vector
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very slight adjustments tbh

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if it's too much work then maybe don't bother

jovial kestrel
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i think if i do that

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it won't get cut off at the top

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like it doesn't on the left

crude vector
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it's honestly like 1-2px adjustments anyways

jovial kestrel
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ehhh true

crude vector
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so if you don't wanna do it, that's fine lol

jovial kestrel
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i probably can

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i just don't want it to bleed off the edge

crude vector
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as you can see, very slight

jovial kestrel
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oh wait you're right huh

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it's the same aspect ratio femcmad

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do you know if that also happens with the base files?

crude vector
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i can test

jovial kestrel
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it seems to happen with the base files too

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at least from what i can tell in the model viewer

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oh wait a second

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ok so

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it expands past the cutin near the end

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as the face grows larger

crude vector
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it seems you're right

crude vector
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probably not worth worrying about

jovial kestrel
crude vector
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yeah, that's fine

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i don't think it'll be an issue, it's not noticeable enough, so just leave it be I think

jovial kestrel
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yeah yeah

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alright time to do naoto and kanji real quick

crude vector
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it does look like the chie/yukiko textures are squished a bit too

jovial kestrel
crude vector
jovial kestrel
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not like i can scale it up

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might need to like

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stretch it out with the texture or something

crude vector
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it's gonna make cropping the sides harder than I'd like haha. I might just shift them left/right in the texture itself

jovial kestrel
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yeah you can try that too

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since i think the moved over spot is perfect already

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and id hate to have to make a buncha variations for some slight movements

crude vector
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huh

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apparently yukiko's texture gets reversed lol

jovial kestrel
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does it?

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i kinda felt like it did but couldn't tell

crude vector
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i guess i didnt rly notice until now

jovial kestrel
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dang interesting

crude vector
jovial kestrel
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yeah i did

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i was gonna ask if you were gonna update colorful cutins to support this

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but apparently it's not possible

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since it just uses the one blue background for both characters

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sorry wait

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not support this

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update colorful cutins to support union attacks

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i phrased that wrong, my bad

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but yeah, not possible it seems

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yeah like

crude vector
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unfortunate

jovial kestrel
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all the textures

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all the textures are borrowed from the other normal cutins

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so only one slot for the background

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it would potentially be possible to separate it out lol

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but i don't think i'm smart enough for that

crude vector
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it does seem a lot faster than the normal cutins

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I'll look at the other union cutins later. I am a little burnt out rn I've been doing modding stuff for much of the afternoon haha

jovial kestrel
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no worries lmao

crude vector
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if you can figure out how to get the teddie normal cutin working that'd be great. i'm not sure what i'm doing wrong with that one

jovial kestrel
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hmm i can check

crude vector
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bc that one should just be a texture replacement rather than needing to make it an animated thing, but

jovial kestrel
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oh wait

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have you been placing it in dummy?

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like the dummy folder?

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that's probably why it's not loading lol

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basically right

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because i modified the model file contained inside of the EPL, they no longer load textures from the correct place

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causing them to load textures from the dummy folder

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because teddie isn't included or changed, it goes into the normal folder

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which i think is uh

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tex2/battle/cutin/syoukan/SYKN_8/000/SYKN_8.DDS

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or something like that

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i forget

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wow somehow i got that completely correct

#

that is the exact path you put it in

jovial kestrel
#

the animation is 30 fps

#

and lasts for 60 frames

#

the normal cutin is also 30 fps, but lasts for 65 frames

#

they both start to fade out at frame 45

#

but you can also see the union attack cutin earlier

crude vector
#

ah

crude vector
jovial kestrel
#

yeah probably

#

it'd only load from there if there was a modified Teddie epl included

jovial kestrel
#

has anyone gotten around to testing naoto and kanji's union attack?

#

been a hot minute

crude vector
#

huh, i thought i had already but i guess i hadnt

crude vector
#

needs a bit of work lol

jovial kestrel
#

perfect

#

love that

#

and those are just texture adjustments yeah?

#

looking great

crude vector
#

yep

#

just shifting textures to the side really

jovial kestrel
#

man teddie looks so jank all static like that 😭

#

thank you for this btw brawler

crude vector
#

not much that can be done about teddie though lol

jovial kestrel
#

true

#

hell even if we could draw in new details, what could you even draw in femcmad

crude vector
#

with the effects on top it might end up looking better anyways

#

but genuinely i'm not sure what you could do besides trying to mess with the shadows or something, and well, i'm not an artist i'm not up for that lol

jovial kestrel
#

same lol

#

what bed did you end up using btw

#

i'm gonna reup the PC package for people wanting to test

#

for yosuke and teddie i mean

crude vector
#

oh i just edited the union textures lol, i just used union_x_anim as you said

jovial kestrel
#

i sent two lol

jovial kestrel
#

oh wait yeah i changed the formatting there

#

duh

#

my bad

crude vector
#

if you wanted me to send the whole mod as it is rn on my machine, i could lol

jovial kestrel
#

as long as it has all of the updated files

#

like the new EPLs for yosuke and yukiko too

#

i compressed it on a mac so it may be a little jank setting it up in reloaded

#

my apologies if so

crude vector
jovial kestrel
#

included the other HD textures for the union attacks (basically just the backgrounds)

#

if i had half a brain i could make the backgrounds be their own colors

#

it really shouldn't be that hard honestly

crude vector
#

what did you change for yosuke/teddie's EPLs?

#

yukiko* not teddie lol

jovial kestrel
#

oh is it different?

#

oh i just moved em over slightly

#

do the textures not work anymore?

crude vector
#

i just noticed a different date

#

mine are from 10/5

#

i would expect that to cause the textures to be shifted

jovial kestrel
#

uhh lemme see

#

oh yeah i repacked it so it'd have it's own texture name i believe

crude vector
#

so no texture shift?

jovial kestrel
#

nope

#

yeah previously i just repacked it right

#

without actually importing the textures

#

so they just came out broken lol

#

i had to repack, give them their own name, and then actually import the textures

crude vector
jovial kestrel
#

oh wait wait wait

#

yosuke and yukiko?

crude vector
#

yeah

jovial kestrel
#

yeah i uh

#

i made their aspect ratios match the other ones

#

so they're all the same size now

#

and i also slightly shifted them over to be centered

crude vector
#

okay, let me take a look at how that affects things

#

what about the union attacks

jovial kestrel
#

sorry i didn't understand earlier lol

#

union attacks are what i said before, repacked with their own names

#

no movement

crude vector
#

ok

jovial kestrel
#

i thought they looked kinda weird after yosuke's was adjusted to have more details drawn in

#

so i expanded it to match the other ones

#

then i also had to expand yukiko since she was the only odd one

crude vector
#

and i'm noticing a lack of the standard cutin textures in here, is this intentional?

jovial kestrel
#

what the fuck

#

what?

#

i could've sworn they were supposed to be in there wtf

crude vector
#

it's fine haha

jovial kestrel
#

damn i really did that shoot

crude vector
#

let me just upload the version to test bc I have a couple of changes not reflected in here probably

jovial kestrel
#

can you reup the package with the proper textures lol

#

thank you

crude vector
#

np

#

finally got around to fixing the yu eye texture glitch for one

#

okay real quick question too, do the higher res textures get applied over those line effects for the cutin?

jovial kestrel
#

perfect thank you

#

uhhhh

#

not sure honestly

crude vector
#

i know for teddie union, it does

jovial kestrel
#

they're the other hd textures for the union attacks

#

basically just the background and lines

crude vector
#

testing union now

jovial kestrel
#

aw shit i need to scale teddie up too

crude vector
#

can vita support the 1024x1024 textures or no? just curious

#

bc if it could i wonder if it'd just be better to embed the high res textures

jovial kestrel
#

i actually haven't tried it but it should be able to lol

#

nah man

#

dds textures can store texture data SOOOOOO much better than TM2

crude vector
#

fair enough haha

jovial kestrel
#

it would lead to a cleaner setup, yes

crude vector
#

yeah the effects being applied underneath is the only problem rly

jovial kestrel
#

but overall image quality? way worse

#

i wonder if that could be fixed by just like

#

moving the texture load order around in the EPL naothink

crude vector
#

maybe!

jovial kestrel
#

ok i'm giving myself 15 minutes to check that out, then i gotta back to school work lmao

#

gonna modify naoto real quick

#

i actually have no idea which file actually contains the line effect lol

#

i'm assuming it's megane kiran?

crude vector
#

i wish i knew lol

jovial kestrel
#

try this

#

what you're saying is that the line effect is loading on top of the face? yeah?

#

or that the face is loading on top of the line effect?

#

because i just swapped the face and line effect around, the face loads first and the line effect should load after

crude vector
#

so hopefully that fixes it lol

jovial kestrel
#

yeah try it lol

#

it's naoto btw

crude vector
#

if this works I think you would have to do this for every single EPL bc i think they all function the same way

jovial kestrel
#

oh yeah it'll be a really simple fix

#

a little tedious but simple

#

just extract, the EPL, extract the amd, open the gms, swap the paths around, repack as gmo, repack as amd, repack EPL after clearing the other files

crude vector
#

that worked

#

yeah have fun lol

jovial kestrel
#

nice

#

got a video of it for comparison?

#

i never really thought it was an issue honestly

crude vector
#

i think the effect will be most noticeable with teddie since he does not have a moving sprite

jovial kestrel
#

yeah yeah

#

ill have to tinker with it

#

thanks for the info, ill get around to fixing it later

crude vector
#

np

prisma verge
#

Out of curiousity, once the project is done, will it be uploaded to Gamebanana?

crude vector
#

I would hope so lol

jovial kestrel
#

nah im actually gonna upload it to only torrent sites because fuck everyone

crude vector
#

post it exclusively on discord

jovial kestrel
#

pull a swine and post it only in here with no other message attached so it’s impossible to find

crude vector
#

😭

median mango
#

I don't do that that often do I?

jovial kestrel
#

can you link your github account real quick

median mango
#

(I hope that's what you mean, and you're actually talking to me lol)

jovial kestrel
#

you've done it 8 times

median mango
#

bruh

#

What are they?

median mango
#

Only two of those would count

jovial kestrel
#

leet and persona editor?

median mango
#

No, leet and script helper

jovial kestrel
#

you also made a fork of persona editor with spr sizing fixes and sent it in here

median mango
#

Secrec merged my pr for persona editor a few days ago

jovial kestrel
#

ah right my bad

#

why don't the other ones count lol

median mango
#

Script tools is a fork specifically for bf emulator, it could be merged into the main one but the additions aren't really useful outside of the context of bf emulator

#

I'm pretty sure all my inaba stuff's in the main repo, if there's any left then it's unfinished additions for it that I basically abandoned

#

I've definitely never sent automatisch in here, that's what I use for the mod feed bot. There are some changes I've made but they're more specific for that purpose (I did make two prs with more general fixes for it though)

#

My changes to script compiler gui were merged in ages ago iirc

#

And I haven't touched Aemeulus in ages, anything actually useful I did on it would already be on main

jovial kestrel
#

wow you actually had the receipts

#

i stand corrected, my bad

median mango
#

script helper's a very unfinished project. I might go back to it one day but for now it's not really good enough for public consumption

#

leet I probably should make a pr with my changes, there was some other stuff I wouldn't to document with it though. I'll do that eventually

#

(fwiw I'm sure you could find stuff not on github that I sent here and never published lol, or stuff that's private)

jovial kestrel
#

ah yeah i skipped over all the p4gpc. and p5rpc. stuff because they're probably on gamebanana already

median mango
#

but I don't do it intentionally, either whatever I made's not worth publishing (like the stupid gender equality joke), it was wip and I was waiting for testing/someone to actually need it, or I just forgot lol

jovial kestrel
#

oh no yeah

#

i've made like 20 ish mods that are so stupid they're not worth publishing

#

like giving yosuke the ham shanks from TF2

#

if i published that for vita, it'd get -3 downloads

crude vector
#

is there anything more needed for this mod to be released?

#

just curious but I think we've tested everything needed, no?

jovial kestrel
#

shit i don’t think so actually

#

i think that might be everything

#

actually wait

#

i need to scale up teddies epl

crude vector
#

time for an exclusive discord release /j

jovial kestrel
#

one second

#

why is my computer struggling to read the downloads folder wtf

#

gimme a second i need to restart my computer

#

who wants to make the mod page on PC lol

#

do we even have a thumbnail?

#

i'm pretty sure there's only a R2 thumbnail

#

i still need to clean up the psvita version still lol

rare rain
#

You should upload on pc lol

#

What do you need help making the r2 mod or smth

jovial kestrel
#

probably

#

huh so

#

i'm trying to import the textures

#

and i'm noticing they're not coming out right

#

has anyone recently tried all of them on PC yet?

#

like yu and yosuke?

#

can someone try em out on PC using the package i just sent? are they correct?

#

ok so 1024x1024 textures do work on hardware

#

but they're like, weirdly dark in the backgrounds

#

it only does the pause thing when recording i promise

#

yeah is it just me or are the backgrounds like weirdly dark?

#

fine i guess?

#

oh i know why 🙃

#

i removed the transparency

#

nevermind

crude vector
#

I could throw together a quick thumbnail if you want lol
is there a reason you want someone else making the mod page on PC? just curious

rare rain
#

I dont think he knows how to set r2 stuff up/doesnt have r2 installed

jovial kestrel
#

yeah that's the exact answer lol

#

i can totally do it if someone explained it to me

#

but i kinda assumed you needed the game like

#

owned / set up for it to work

#

i imported the textures into the EPL files as a fallback, and i fixed the lines rendering in the wrong order for all the cutins

#

time to get reloaded setup

#

@crude vector also please make a thumbnail, i can't use photoshop rn

#

uhhh can i not enable P4G mods if i don't have a P4G exe to point to?

rare rain
#

i mean

#

you can make a blank file

#

named p4g.exe

#

lol

jovial kestrel
#

and name it P4G.exe?

#

damn

#

alright lol

#

should've paid attention to that tutorial oml

#

i forgot how to add mods

#

nevermind lol

#

how would i go about adding auto updating support lol

rare rain
#

make a private mod page on p4g

#

then take the id (the numbers are the end) and paste into the mod id in r2

#

gimme a sec though I think I can add a config to this

#

these go by normal id right

#

so naoto = 7 yu = 1 yukiko = 4, etc?

crude vector
#

they should yeah

jovial kestrel
#

yeah that's correct

#

what kinda config would it need lol

rare rain
#

enabling/disabling specific character through r2

#

Like this

jovial kestrel
#

oh interesting alright

#

what about the metadata.json file?

#

ok i added the numbers but it doesn't really look any different lol

rare rain
#

when you post the mod to gb

#

youll right click, do go publish type

#

and that enables auto updates + one click

jovial kestrel
#

ohhhh

#

so ill still have to add info to the page yeah?

rare rain
#

ye but not like you'll have to add much

jovial kestrel
#

because currently it has some junk data there just so it would let me publish

rare rain
#

gimme like 10 min to make the config, I have to reaarange all your files

jovial kestrel
#

alright lol

#

category would be skins yeah?

crude vector
#

colorful cutins is currently under UI if that helps

jovial kestrel
#

uhhh why don't i see UI

crude vector
jovial kestrel
#

wild

#

it only shows me skins

#

nevermind

#

forgot UI also means User Interface Naofacepalm

#

wip credits

#

i feel like i'm forgetting some people

#

lemme get a good license in there

#

uh anyone know where that license repo is?

#

the template license one?

crude vector
#

meanwhile me just using the default license

jovial kestrel
#

i want people to be able to make derivatives if possible

#

and not lock it away

#

like if someone gets their hands on the P3RE assets before i do

crude vector
#

ah yea i gotcha

jovial kestrel
#

they could make animated cutins for P3P before me if they wanted to lol

rare rain
#

Zamn not credited for helping on the model pensivehug

jovial kestrel
#

what model

#

oh wait i forgot rudiger

rare rain
#

Was a joke

#

Only thing I did was point you in direction for mat anim stuff and help out with you breaking shit/fixing stuff being scaled or moved wrong

jovial kestrel
#

oh true

#

i really cannot find that license template repo

#

i could've sworn it existed

rare rain
#

doing config rn

jovial kestrel
#

@honest merlin we publishing the mod, what's your gb username so i can credit you for the idea

median mango
jovial kestrel
#

there we go

#

license embeds

#

thank you swine

#

seems correct to me

rare rain
#

the order should be uh

Protag
Yosuke
Chie
Yukiko
Kanji
Rise
Teddie
Naoto
Adachi

#

Yeah?

jovial kestrel
#

rise?

#

besides rise that seems correct

#

actually

#

kanji > naoto > teddie

rare rain
#

Oh is there no Rise one?

jovial kestrel
#

teddie is 8, naoto is 7

#

yeah no rise one

#

swine looked into how the code was called and it was a mess

rare rain
#

I was going by order which you get them in game

#

not id

jovial kestrel
#

so maybe some other time

#

nah teddie is 8 for some reason

#

and naoto is 7

#

adachi is 109

rare rain
#

is rise's not animated or smth?

#

is it not just an epl?

jovial kestrel
#

i was totally down to make a pc exclusive addition

#

there's just no EPL for her at all

#

swine looked into calling custom critical cutins, and that was what the mess was

rare rain
#

oh right

#

she doesnt have a cutin does she

jovial kestrel
#

no not at all

#

not even in the base game

rare rain
#

moment

#

well there goes this joke

jovial kestrel
#

it's MC > Yosuke > Chie > Yukiko > Kanji > Naoto > Teddie > Adachi

#

hehe

#

and yukiko is 4, and kanji is 6 btw

#

there's no 5

rare rain
#

ye

rare rain
#

not ids

#

I know the ids

jovial kestrel
#

oh ok good

#

looks fine to me then

#

when i click publish will it also update the package folder too?

rare rain
#

Wdym

jovial kestrel
#

like

rare rain
#

Also what should adachi be called

jovial kestrel
#

there's already a download on the mod page

rare rain
#

Given he's a spoiler

jovial kestrel
#

Cabbages

#

fitting for a P4TA mod

rare rain
#

I could do "Culprit" probably

jovial kestrel
#

culprit works too

rare rain
#

aight

jovial kestrel
#

back to what i was saying

#

there's already a download on the mod page

#

since i had to put on there for the page to go up

#

if i click publish mod

#

will it update that mod download

#

or will i have to do that myself

rare rain
#

Bonq can you send latest build again

#

So I can shove dll in it

storm topaz
rare rain
#

thank

jovial kestrel
#

does anyone have any HQ videos of the cutins on their own?

#

i wanna make a preview gif for the mod page

crude vector
#

many of the videos I sent were uncompressed

jovial kestrel
#

yeah i'm going through em lol

#

i got naoto, and then a few of the union attacks

crude vector
#

if you need, I can just quickly rerecord stuff

jovial kestrel
#

nah i got a fair bit of em

storm topaz
#

ooh are you guys making a video?

jovial kestrel
#

i just hope i can edit them togetther on this piece of junk laptop femcmad

#

just a gif

#

not a fancy trailer or anything

storm topaz
#

if you want I can attempt to make a trailer for it🤔

jovial kestrel
#

lol that'd be sick honestly

#

go for it

storm topaz
#

I have like very limited experience editing but I’m always willing to learn and outdo myself

crude vector
#

if you need a reliable source of cutins

  • all characters will have a guaranteed cutin when using any third semester skill
  • adachi's first move in battle (heat riser) is a guaranteed cutin (idk if you want that for spoiler reasons)
  • yu's first move in battle after awakening to izanagi is guaranteed
jovial kestrel
#

oh i did not know about the yu one huh

#

that would've been nice to know lol

rare rain
#

ayo which ones are these bonq

jovial kestrel
#

what do you mean lol

#

those are the cutins themselves

rare rain
#

i meant to screenshot union

#

💀

jovial kestrel
#

hehehe

rare rain
#

which ones are what combo i mean

jovial kestrel
#

those are the union attacks where two cutins are shown

crude vector
#

for union cutins, I use a modded version of the man's way with 100% hit rate on every party member in encounter 939. this minimizes damage against the boss and gets lots of AOAs which makes getting the union cutin much easier

jovial kestrel
#

oh uh

#

f is yosuke and teddie, e is chie and yukiko, and d is naoto and kanji

rare rain
#

aight

jovial kestrel
#

20+ years of technological innovation and we still haven't figured out how to make gifs not look like this

median mango
#

I'm pretty sure gifs can have much higher framerates than that

jovial kestrel
#

yeah i just don't know a good site to convert videos to gifs lol

jovial kestrel
storm topaz
#

high framerate gif

rare rain
#

weird the config isnt working

median mango
#

Usually it's just an incorrectly named dll

rare rain
#

oh right lmfao

#

nop

#

there we go

#

weird, its working fine on yosuke romance but not animated cutins

jovial kestrel
#

just realized gamebanana only supports up to 6 mb images for previews

#

so i probably can't even do a gif

crude vector
#

could just do a youtube video then

jovial kestrel
#

ehhhh true

#

probably just wait for wxnder's trailer then lol

crude vector
#

if you have a video it places it on top of the other images (you can also tell i only made one thumbnail)

#

but that part isnt relevant!

jovial kestrel
#

yeah i've done youtube previews before

#

did it for gentle fast forward

#

because i couldn't really demonstrate that with an image lol

rare rain
#

finally

#

no idea why it was bugging out so bad

jovial kestrel
#

nice

rare rain
#

if someone could test in game that'd be cool (cant rn, but i shouldn't have broke anything)

crude vector
#

havent tested everything but it does appear to be working

rare rain
#

cool

#

if one things working everything else should be

jovial kestrel
#

nice

#

guess we just need a thumbnail and a video

#

and then the gb username of the OP

#

then we're good

rare rain
#

gb username of the OP?

crude vector
#

the person who originally suggested it i assume

jovial kestrel
#

yeah

#

the guy who posted the idea thread lol

rare rain
#

Rudiger was it not

jovial kestrel
#

nah it was imagaY

rare rain
#

oh this guy

#

"Including Rise too" rip

jovial kestrel
#

yeah sadly

#

maybe one day swine could understand the spaghetti code for cutins

#

it wouldn't even be that hard to add my part

crude vector
jovial kestrel
#

i basically just copy pasted the motion code from each one and do a little bit of fixing

crude vector
#

also like margaret too right?

jovial kestrel
#

actually margaret didn't have a cutin in the anime

#

she should've considering there was the fight shown lol

crude vector
#

oh huh

#

i didnt know

#

rip

#

so just rise lol

jovial kestrel
#

right so all we need is a thumbnail and a showcase video and we're good?

#

reloaded package is all set up and everything lol

crude vector
#

yup

honest merlin
#

sorry for late response

#

i was asleep

jovial kestrel
crude vector
#

I find it a little funny that my credit has the testing before the assets, I suppose I did do a lot of testing but I feel like most of my work was with the asset cleaning more than anything haha

jovial kestrel
#

i can reorder it

crude vector
#

do whatever you want tbh, I don't mind. happy to help out at the end of the day

jovial kestrel
#

"Cleaning up of most of the assets, as well as soooooo much testing, like a huge amount of testing, like you have no idea how much testing."

#

better?

crude vector
#

sure haha that sounds fine, ty

jovial kestrel
#

cool cool

#

it's kinda surreal looking at the preview page and seeing 64 bit

#

with all my vita mods on the right

crude vector
#

ha yeah, this is like your only 64 bit mod isn't it lol

jovial kestrel
#

this is my only PC mod

#

unless you count female orpheus telos but someone else ported that to PC

#

which i also need to remake with HQ textures 😭