#Persona 3 The Movie Events (For Persona 3 Portable) [SPOILERS]

1728 messages · Page 2 of 2 (latest)

mellow kernel
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ditto for the question marks on the name entries lol

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ngl using PQ's Memories of the School there was just a personal touch, but I like it

mellow kernel
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please forgive me if this is a dumb question, but were the upscales redone for the PC version? Cause I still have that folder that you sent me of the scenes for the PSP version on me

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wanna be sure that they're up to date

static heart
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They were redone yeah

mellow kernel
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been throwing together a test edit for the Awakening cutscene this afternoon

supple sage
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F

mellow kernel
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@supple sage@obtuse bramble this is using the old upscale, mostly exists just to see what I can manage with audio editing

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the Awakening is probably gonna end up being the sloppiest of the lot ngl

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cause it switches songs plenty, and uses them for different lengths in the movie as opposed to the game

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and has FES exclusive sounds, yay

obtuse bramble
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oh yeah sorry I've been busy so I haven't had time to look at the new events, hopefully soon(TM)
I'll at least look at this I'm curious how you changed it

mellow kernel
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It's just the audio, it's kind of a crummy edit job to get the movie's unique songs in there

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iirc what I did was use an AI vocal isolator thing to try and salvage what I could of the FMV exclusive voices, then layered in the music accordingly

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oh, and used the P3P dialogue scene Evoker sound lol

obtuse bramble
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god I forgot just how good the movie music is for the awakening

mellow kernel
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It really is nice

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something delicious about a guitar wailing as Thanatos goes nuts

obtuse bramble
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placement was generally pretty good, the voices were a little on the quiet side sometimes but I mean you did just say it was a bit of a crummy edit haha, I'm sure that isn't too hard of a fix

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that song when Thanatos appears is awesome

mellow kernel
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oh yeah if the voices were quiet, I should be able to just lower the amplitude of the music

obtuse bramble
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one of my favorite songs from the movies honestly

mellow kernel
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for once I did the smart thing and kept my audio layers

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same

obtuse bramble
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the only other thing is that the one song right before you summon your persona, the startup feels slightly too long but I'm not sure what you'd do to change that

mellow kernel
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oh yeah, Persona Invocation... I actually made that longer ngl

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just letting it play out untouched meant that it ramped up to the louder percussion part (that plays as he does the summon) way too early

static heart
# mellow kernel https://youtu.be/Tr35d-O_-h4

This is cool. Although have you considered just adding the movie scenes to the game? We're no longer constrained by length or placement - you could edit the events to make any video fit perfectly if you wanted to

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You could easily make a better movie mod than rebirth

mellow kernel
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ngl my main issue with just re-editing the movie to have all of its relevant stuff as FMVs is the absence of an English dub (i.e. additional/changed lines wouldn't have the acting you'd expect)

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I also don't have a watermark-less copy of the movies, but shhh

supple sage
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it'll fuck over trophies

mellow kernel
normal wave
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bcs if so, you can just, add them

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genuinely

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i havent tested if the id can go over 999 but theres a lot of skipped ids

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you can use one of those

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like this

mellow kernel
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i.e. Orpheus/Thanatos's inhuman screaming

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So part of this was basically just automating isolating some of it from the background music/other sounds

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With that being said, I'll definitely keep this ^ in mind for future dialogue event edits

supple sage
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Eh?

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Oh wait

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I guess the Thanatos bit doesn't scream but there's definitely some for Orpheus in P3P iirc

mellow kernel
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iirc there's one scream from the Personas during the transition, and Makoto grunting and such in pain was re-recorded

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So the answer unironically kind of is "well yes, but actually no"

obtuse bramble
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I'll watch the last one later and write up some notes for that but hope this is helpful as usual haha, lmk if you want to clarify anything or w.e

mellow kernel
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ngl this next one is a scene that I technically coulda skipped entirely, but I ended up making some changes anyways

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12/31

mellow kernel
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The second or so of the dorm music at the start doesn't happen when this scene is played normally. It's just a result of force loading a scene without a call to stop music, when you were already at the dorm. I coulda skipped this entirely, but mixing a little inspiration from the movie and manga was fun.

▶ Play video
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@obtuse bramble I did somethin small ^, tho I did also try to work in the feedback that you gave me for day 2

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this actually has teensy bits of dialogue from both the P3 movies and the P3 manga in there

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It's reframed a fair bit, since the dialogue box doesn't let me write out much of anything past a few words

mellow kernel
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I'm not gonna slog through the FLOW right now, but I wanted to share some more I did today

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do you think that I wrote enough

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@obtuse bramble this is gonna be even funnier if Makoto's dating one of the other girls

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well, the end, at least

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the rest is just sad

obtuse bramble
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yeah haha man the movies and other media really do love pushing Aigis as the "canon" romance

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but this is the same game where you're forced to date everyone 💀

obtuse bramble
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lmk if you want me to be more/less nitpicky hahaha

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I haven't actually read the manga at all, I really need to get around to that but I'm (very) slowly going through the P4 manga

mellow kernel
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I gotta get around to reading most of the P3 manga too tbh

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I started it, and I saw that snippet of the 12/31 conversation with him

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Aigis is sad again

slow pine
obtuse bramble
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e313_003
Scene 1 (Yukari hospital)

  • should she really be surprised at her father saying he loves her? I thought she'd already watched this video before
  • the dialogue box doesn't point to the doctor or Yukari's father talking
    Scene 2 (the wine scene
  • when Kikuno is talking, the dialogue box doesn't point to her
    Scene 3 (Yukari's room)
  • maybe cut the line about Mitsuru not stopping by frequently in favor of Mitsuru asking if she's okay before the resolution scene
    Scene 4 (Makoto nightmare)
  • Evoker sound should probably play when the text box says you used it
  • Makoto's room should be at night since that's when the decision is?
  • I think it'd be cool to just have Miss Yuki be ???, I think it's already implied that it could be one of his parents
  • The music stopping at the dialogue choice is a little weird
  • Does that question about being back at the dorm depend on whether you've done the last date or not?
  • She jumps up to the top of the steps... like the dorm steps? And then vanishes?

e315_001

  • is it intentional to have the normal dorm music playing at the start of the scene?
  • are there scenes of Makoto and Ryoji's friendship? Otherwise it would come a bit out of nowhere to have him be like, oh I wanted to be friends, since the game itself barely has the friendship lol
  • Great touch with the music for the bad ending

e317_001

  • Love the music selection here. Heartful Cry especially is a great touch
  • In the movies, Ryoji leaves right at midnight, so the Dark Hour becomes a thing. Now they spend so long searching for Aigis that the Dark Hour ends, but some sort of brief explanation for that would be nice (even a mention of them spending a few hours looking for Aigis)
  • Change "she's about to cry" to "she looks like she's about to cry" - she is a robot after all - she's only seen crying later I think?

those are all my thoughts on the scenes I haven't commented on yet - it's all looking pretty good!

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something I had also thought about - the game has Makoto/Kotone explicitly not realizing that the Dark Hour exists, while the movies opt to have Makoto already be aware of this. Is that a change you have made or plan to make?

supple sage
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the game never stated anything about not being aware of the dark hour

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rather, it's not being aware of actual persona summoning and shadow stuff

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in fact, it would be a total contradiction to a plot point in game (the fact that they do not recall the day at the moonlight bridge)

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That and they're not taken aback of the dark hour happening at the beginning

obtuse bramble
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only have a FES picture for this one but I would assume they haven't changed this for Portable

supple sage
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They didn't

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Although the question is deceivingly dumb

obtuse bramble
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the game has some other contradictory stuff anyways like Mitsuru supposedly having her Persona artificially awakened according to random dialogue she has in IIRC September?

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but that one stands out to me in particular lol

supple sage
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the scientist in the flashback specified natural potential

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funnily enough

obtuse bramble
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yeah I think there's a few moments where they do specify natural potential
but then they just have that one line of dialogue and it's like ???????

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even ignoring the answer I don't think there's a case to be made for that being the case so.... why lol

mellow kernel
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which makes sense ngl, it already got the point across

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But yeah, I just added a straight forward Yes option to that scene iirc

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which shuffles around a bit of the text/voiced dialogue to account for Makoto already knowing at least a little about the Dark Hour

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cause even in the movie it seems to boil down to "yes he grasps the basic idea of the Dark Hour, yes he has seen Shadows, but no he does not understand what Shadows are, how to fight them, etc"

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which is really convenient

supple sage
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even in game that would be the case

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not freaking out about coffins suddenly appearing

mellow kernel
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the most Makoto says on the subject is that he's seen it happening since he was little

supple sage
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the fact that they have a decade

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a literal decade to notice

mellow kernel
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probably just legit thinks that that's how night in general works 😭

supple sage
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I wonder

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what's the question in the ss in Japanese

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cause they don't call it an hour specifically so that question would not make sense

mellow kernel
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🤔

mellow kernel
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it's surprisingly close, at least when DeepL'd out lol

supple sage
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interesting

mellow kernel
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tho ig regardless of the Dark Hour being referred as an hour specifically, it still takes place after midnight

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so I guess it makes sense to still say "a day might actually be longer than you think"

supple sage
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technically it's kinda wrong

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since the dark hour is basically gonna freeze time for a certain period

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in their POV is when it's only right

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I'd say this is an effect of just not establishing what the dark hour is yet properly

mellow kernel
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could very well be

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[msg MSG_000]
[s]Death is not a hunter who comes suddenly.[n]Everyone knows that...[n]To be alive is to travel to death...[n]To live is to desire and go.[n]Only by doing so will it remain even in death.[n]The "story" remains in the hands of those who see it off.[n]But now the guest's life is at stake,[n]But the story will not remain in these hands. ......[n][e]

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I DeepL'd the game over text for fun

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can def be rewritten for clarity, but I get what it's trying to say

normal wave
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deepl so good it changed "death is not a hunter unbeknownst to its prey" to fuckin "death is not a hunter who comes suddenly"

supple sage
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it could very well be different

obtuse bramble
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but y'know.... asshole igor portable exists for if you die anyways <3

obtuse bramble
supple sage
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imagine dying is the real question

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real gamers quit game and reload so they don't get different rng

obtuse bramble
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which is exactly why you need that mod
so that if you do die, Igor will (telepathically) mock you like the little bitch you are

pearl spade
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I don't even know why they'd bother with the rest if they're gonna have such strong favoritism with these two.

mellow kernel
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and he got away with it because he ||died saving humanity||

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tho I get what you're sayin

obtuse bramble
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how no one ever figured out, I have no clue

mellow kernel
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he knew about the jealousy mechanic!

mellow kernel
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hm, I wonder if the dialogue box not pointing to Kikuno might have to do with how I added her portrait

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internally, she's just an extra portrait for Mitsuru

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going through your latest suggestions rn @obtuse bramble

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also, the bit about the dorm music at the start of the Ryoji conversation, tbf I only clarified in the description, but that happens if I force load a scene from the dorm and said scene doesn't have either a call for new music or to stop the current music

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it just continues to play the dorm music cause the mod menu doesn't force stop whatever the current music is before it pulls up the scene I asked for

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(more or less, that isn't a problem that would come up when seeing the scene normally)

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about their friendship btw, I may add something akin to the little restaurant arc they have in the movies

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I just wasn't sure of quite how to go to that, since the movie directly ties that to what would be the intro of Tanaka's link

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(Makoto accidentally tearing Tanaka's suit when he was trying to get him away from Maiko, which leads to a debt that Ryoji helps him pay off)

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all this aside, I was able to work in what you wrote down

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you've been super helpful!

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@quartz gust considering the sheer effort involved, I definitely get it if you don't wanna bother, but if you want reference for that Nyx Avatar concept we had

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I've circled back around to that part of the last movie pretty much lmao

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it's actually way more specific with what Nyx uses from the Arcana bosses than I thought

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(we actually see it, I thought they just skipped over them after the first few)

obtuse bramble
# mellow kernel internally, she's just an extra portrait for Mitsuru

lmao I wonder if that's it then because it's like Mitsuru talking to Mitsuru...? I have no clue lol but either way I would assume that affects all scenes with her I only noticed it with those set of notes
shame it isn't the original US PSP release where it didn't have the text box pointing to the speaker lol

obtuse bramble
obtuse bramble
obtuse bramble
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I did always find it weird how he's supposed to be this significant character and all but then does like nothing interesting in the game until he gets his memories back

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like he's Junpei's friend and it's like.... please let him also be friends with Makoto given their history lol

mellow kernel
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especially with him being Junpei's friend

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then they just drop the idea mostly lol

obtuse bramble
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common P3 wasted potential moment </3

mellow kernel
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I love the game so much, it's why I'm going to all this effort after all

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tho id does leave a lot on the table

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I kinda wonder if all the expanded stuff from the movies came out of them looking at the script and going

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"yeah, we forgot to elaborate on stuff"

obtuse bramble
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yeahhhh that's why the movies are so good haha

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that and portable

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both expanding on a lot of that stuff in P3 that was just never explained

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honestly it really did help the game though
there's just so much downtime in the game where nothing is happening and it's like.... please have some more content here lol

mellow kernel
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I've been sitting on my laurels a little bit with this for the past few days, though I did look over the second movie to take some notes on what I missed, and I've gotten started on doing a quality pass on existing events

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i.e. some of the earlier events where I made Makoto speak outright are being rewritten to use dialogue choices consistently across the board

mellow kernel
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what are they cooking?

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he's just a silly lil guy

mellow kernel
obtuse bramble
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oh god

mellow kernel
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I wonder if you remember what this was for

obtuse bramble
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i do lmao

mellow kernel
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perfect

obtuse bramble
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how's that gonna be added in lol

mellow kernel
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It'll be easy enough. Junpei gets charmed in a brief scuffle against the Lovers boss during the intro scene, swings at you and Yukari

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you slap him like in the movie to cure him, and then the fight starts

obtuse bramble
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ahhhh

mellow kernel
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atm I seem to be taking the route of adding anything uniquely scripted from movie fights to either before or after

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which for the most part works

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speaking of which actually

mellow kernel
supple sage
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Makoto's distressed at the start of fortune/strength

obtuse bramble
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oh god imagine starting him off with an ailment LMAO

mellow kernel
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Junpei fucking up and then redeeming himself in the span of like 3 minutes

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(this is for Arcana Priestess as shown above)

obtuse bramble
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curious how the pacing will end up being with those edits

mellow kernel
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I'm curious as well

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hoping i'm not killing it dead lol

obtuse bramble
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ha well if it's an issue then i'm sure it'll be brought up
it's just hard to say without people actually getting the chance to test it out

mellow kernel
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although I suppose in this example, you get a longer reprieve from the time limit

supple sage
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I'm interested in testing this

mellow kernel
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but I've yet to just do a run of the game with it

obtuse bramble
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id be up to test it out too at some point

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i have p3p pc but have yet to play it lol, i just played fes recently so i didnt really think much about playing p3p

mellow kernel
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iirc, a few scenes that I have on my notes for movie 2 to circle back around to should be all I have left for a full first pass

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I skipped a lot of that, assuming it wouldn't work with how Ken and Shinji are introduced

obtuse bramble
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at the very least i could try loading stuff through the sub menu and see how it all looks

mellow kernel
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though interestingly, it seems like most stuff conveniently takes place after you meet them, but before they join SEES

supple sage
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I'm thinking playing a maniac NG save, recreating my perfect save

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and actually use my guide in practice too

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Lmfao

mellow kernel
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also lol, the first time I watched movie 2

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I forgot that Shinjiro was on the team at the time of Arcana Hermit

obtuse bramble
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yea lol

mellow kernel
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"how will I explain why he's here?"

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me, several months later:

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"he is on the team, you dummy"

supple sage
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Bruh moment numero 69

mellow kernel
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exactly lol. It's simple mistakes like that and the whole "pasted Makoto dialogue instead of choices" thing that made me want to go back and revisit earlier scenes

obtuse bramble
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happy to look through the scenes too personally if you'd like that

mellow kernel
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speaking of, I think I've made it through editing for the latter problem

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I wanna say that I switched to choices somewhere around lovers hotel

mellow kernel
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ngl I was thinking of saving this one to just show it off recorded ingame with the new portraits, buuuut

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@obtuse bramble I liked the dialogue choices

obtuse bramble
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that's pretty good.... I feel like you gotta have the live strong option in there too though lmao

mellow kernel
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lol true

obtuse bramble
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it's iconic ykyk

mellow kernel
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I already love it lmao

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also yes I didn't forget

obtuse bramble
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ahahaha that's great

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portrait looks pretty good ingame too

mellow kernel
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I'm really glad it came out so well

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literally just extra color layers with a blue, and a gradient on another layer for the shadow over his eyes

obtuse bramble
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the shadow makes it work for sure

mellow kernel
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🤔

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trying to figure out how to phrase something

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@obtuse bramble on the beach with Yukari, in response to her saying that her time with SEES ment nothing, Makoto essentially says "I don't think so. When I'm with you guys, I never get bored. It's fun. At least, I think that's what that word means, right?"

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to which she's kinda shook that he genuinely seems to be asking her what it means

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that being said, idk how I should go about condensing Makoto's response into just a few words tbh

obtuse bramble
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she's shook that he's asking what fun means?

mellow kernel
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she's taken aback a little, cause he just

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sincerely

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does not seem to be sure

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tho even then he's optimistic about her situation

obtuse bramble
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perhaps you could do something more general and generic, variations of "I don't think so"

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then whatever dialogue choice you explain, have something like "You explained to Yukari how you never felt bored when you were with SEES" or something

mellow kernel
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ah true, narration text can save the day

obtuse bramble
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which I know it's not really a dialogue choice but it does feel kinda in line with how some dialogue choices work

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and I guess it does also present the illusion of choice lmao

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could have a third option to be a dick LMAO

mellow kernel
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lol. fwiw, rn I'm approaching this as like an alternate branch of choices

obtuse bramble
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probably go with different ways of reassuring her because in all seriousness I feel like Makoto wouldn't go and be that much of a dick during a moment like that

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something like "I don't think so", or "...." indicating that he's at a loss for words, or something more personally addressed towards her for those people who want to romance her specifically

mellow kernel
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actually "I don't think so" sounds more natural there

obtuse bramble
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yeah

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feels like that fourth choice rn is addressed towards her previous sentence

mellow kernel
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random fun fact: she says "bakamitai" in this scene

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which ik is roughly supposed to be something like being a fool, but it's funny that I noticed it

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the subtitles just rewrote it as her calling you ridiculous

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which tbf isn't far off from "You're making a fool of yourself" at all

mellow kernel
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lol yeah

obtuse bramble
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kinda seems like they changed the meaning of the line a bit huh

mellow kernel
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yeah. Speaking of which, I've seen two different subtitle sets for the movie

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the YT upload I was working with for most of the project got taken down like a week or two ago

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so I've been trying to see if I can find somewhere that has the same translation

obtuse bramble
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rip, that's unfortunate

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is there an official translation? idk if the movies ever released with English subs

mellow kernel
supple sage
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....

pearl spade
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How did the movie handle the beach scene with Yukari again? I just remember it being changed for the worse. Something with Aigis being involved or something

obtuse bramble
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yeah it happens during the dark hour so it's interrupted by them getting attacked by shadows

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then aigis comes in to save them, and that's where she's introduced

mellow kernel
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thankfully after the conversation happens

pearl spade
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ngl, I'm glad I can just skip that because man that really bothered me.

supple sage
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Aigis rewrite there was trash

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Decently common movie change L

pearl spade
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I loved a lot of the new content in the movies just not a lot of the strange changes.

supple sage
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You can't do that in this mod though iirc

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So yay

pearl spade
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It went from Aigis and Yukari favoritism to just Aigis favoritism.

supple sage
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That was a point of the movie in general

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Fanservice in that regard

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That scene specifically just gets fucked over since it's a really important scene for characterization

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They played it straight in game for a reason, even the interruption by Junpei didn't pull any comedic line

supple sage
pearl spade
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Oh my fucking god

mellow kernel
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they could not have chosen a worse scene for it

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like seconds after Yukari was heartbroken about her dad is literally not the time

mellow kernel
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@obtuse bramble highlighted new stuff for convenience's sake, but I think I mighta figured it out

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basically, saying "I don't think so" leads to Makoto trying to say that being with her and the others is fun

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later on, she remembers that you looked kind of confused

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so she asks you about it directly

mellow kernel
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screenie of the like one relevant change, just because

obtuse bramble
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oh I like that, that's pretty good

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that second option in the last choice doesn't really make a lot of sense as an answer to me beyond giving the player the option to talk Yukari up a bit lol, or I guess try to avoid the subject but it doesn't feel quite that way

quartz gust
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Just have it be "It's new to me"

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Responses tend to still be short and concise

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could short "Could never" to "Couldn't" as well ('could not' gets the same point across)

mellow kernel
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I agree

mellow kernel
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right now I'm revisiting Operation Babe Hunt

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well, specifically, the part that the movie just skips

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wait shoot, to test this properly I'm gonna need to actually have a save at Yakushima probably

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darn overworld sections

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guess now I have an excuse to actually start playing the game again

obtuse bramble
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could see if anyone has a spare save or something? I don't, sorry lol

topaz hemlock
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…I’m gonna try and shove this into the switch version

normal wave
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it's possible

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unless this relies on the bgm unhardcode mod

topaz hemlock
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Meaning one would have to recreate code from scratch

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Wouldn’t be the first time. The animated scene restoration mod was pulled together with pixie dust and duct tape

mellow kernel
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it did start as just adding the extra music, after all

topaz hemlock
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Theoretically, you could make the music for the scenes use default P3 tracks, right?

mellow kernel
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I could, I just honestly probably won't

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there's like a hundred scenes, which are still in flux cause I gotta work on em still

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animated FMV support, writing more scenes, and the FEMC equivalents of the final versions after the former two things are done

topaz hemlock
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Teach me to mod and I will port your work to switch for you

normal wave
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i don't think they really care about it being on switch

topaz hemlock
topaz hemlock
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I just realized, are these scenes gonna have the voice acting from the movies, or are they just gonna be text only

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Wait, then they’d be JP audio only
Never mind

supple sage
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Iirc the plan is those generic lines will be used later

topaz hemlock
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HeeHo!

left pebble
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Sorry to bother you, How close is this mod to be finished? This mod and HD version of Rebirth Cutscenes are the only reasons I plan on buying P3P PC port.

mellow kernel
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ngl it's possible that I might just release the base edits once I'm finished with em, then go back and take care of those features

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sorry for the lull in content btw, a lot of what I've been doing the past few days besides living my life lol has been quality control

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well that, and mostly smaller edits

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right now revisiting the second movie is presenting an interesting challenge, cause I gotta account for how the movie shifted around the timing for events surrounding Ken, Shinji, and Akihiko

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for a deliberately non-spoilery example, in the movie, Ken has already joined the team when the military base Arcana Shadow fight happens

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in the game, he flat out hasn't joined yet, though at that point he's been introduced and it's incredibly close to happening

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so I'm writing it off as him following the team to the military base in order to investigate the connection between the Shadows and something specific from his own life

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@obtuse bramble I promise I haven't forgotten about this 🫡

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shoot I made a typo

obtuse bramble
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it's cool lol we've all got other stuff going on anyways right

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I didn't even realize Ken had joined the team by the time of the tank shadow, when does that happen anyways

mellow kernel
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so in the movie's defense, they pushed it forward by like two weeks at most

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I was looking for an excuse for why Shinji wouldn't help you directly with the actual tank boss fight, and then I remembered

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Ken is there, and the player knows there's a bunch of regular Shadows along the entire path down to the boss

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so I just settled on having him cover Ken and the exit

obtuse bramble
#

ahhh that's not too bad, it's just Shinji that gets introduced pretty early then

topaz hemlock
#

Is this gonna change that one transphobic scene at the beach?

#

Cause if not, I know what I must yabba dabba do (assuming someone knows where it is in the files)

mellow kernel
topaz hemlock
mellow kernel
#

the P3 movies just cut out the Pretty Lady entirely, but I opted to rewrite it instead

topaz hemlock
#

Hee Ho!

mellow kernel
#

red/blue boxes are just to show you which dialogue choice leads to what

#

but this is what I wrote out

topaz hemlock
#

I like that, broadly speaking, but I also think the vagueness on her gender identity leaves a bit to be desired. That’s just me, though.

#

I prefer respectful vagueness to disrespectful clarity, tho

#

This is already leagues better than what’s in vanilla

#

Hell, you could probably post it as its own mod, tbh

obtuse bramble
#

it's definitely a big improvement

#

could definitely be its own mod too honestly! I felt like you handled it respectfully enough

#

if you wanted to keep the joke element to it, just having her rip each person apart like what she does in the beginning there and then leaving them dumbfounded could be fun.
kinda hard to deal with the whole gender identity thing though seeing as it was literally written as a transphobic joke in the first place anyways

mellow kernel
#

it's probably possible to write something that isn't at her expense, but I just took a safe route I suppose

obtuse bramble
#

yeah it's fair, it's something that isn't really easy to tackle in a tasteful manner bc the original was literally an offensive joke lol

topaz hemlock
topaz hemlock
#

I have another question:
Is this gonna tackle the whole “how dare you date multiple women. What are you, a playboy?” Despite forcing the player to do so. please just let me be polyamorous, ATLUS

quartz gust
#

p3 barely even does that

topaz hemlock
#

There’s a scene in the game, I could have sworn

#

Yea

#

At 47:00 IIRC

topaz hemlock
#

TL;DW:
The girls almost get into a fight over MC and The Boys™️ have to save his ass.

obtuse bramble
#

that's like the only time it comes up

topaz hemlock
#

Y-yea?

#

It results in feeling like the MC I’d a sleazy womanizer who cheats and lies despite the fact that the game forces you to do it if you want all the S links.
Also, as a polyamorous aquatic animal, I feel insulted

obtuse bramble
#

I don't like being forced to romance everyone either, it's just that that's technically the only time it comes up + you can skip the whole scene by refusing to entertain Kenji so it could be worse

buoyant shadow
#

how's the progress going for this mod?

slow pine
#

Shh

#

Let them cook

mellow kernel
#

todays my birthday, and I've admittedly been on hiatus from this for a bit

supple sage
#

hah

#

happy birthday

mellow kernel
obtuse bramble
#

happy birthday!

pearl spade
#

Happy Birthday and take all the time you need, your work has already been incredible so far.

mellow kernel
#

thank you guys so much

#

going back over this, the movie made him so much more snarky

#

I kind of love it actually

obtuse bramble
mellow kernel
#

lmao

topaz hemlock
#

God I’m so stocked for this

#

Wait I play on Switch

#

Who cares, mod good

mellow kernel
#

thank you!

mellow kernel
#

@random basalt it's easy enough to work around, though I did end up running into a small problem with the unhardcoded BGM

#

it seems that calling 130.ADX immediately crashes the game, though it's easily avoided by just using another id lol

#

figured I'd bring it up, since that's actually outside of that low range of ids you found that don't work

random basalt
#

Weird, only 130?

mellow kernel
#

at least to my knowledge, yeah

random basalt
#

Ok, I'll try and remember to have a look at that at some point. Even if it can be avoided I'm curious as to why it'd be happening

mellow kernel
#

classic Aigis

quartz gust
#

Why are you only using half the text box

mellow kernel
quartz gust
#

Fair enough ADAHCI

mellow kernel
#

I forget precisely how much text one line can have, though I gotta find a good balance

#

it looks a little weird if I use the entire top line, and have like four words left over on line two

#

🤔

mellow kernel
mellow kernel
#

double checked to make sure my FLOW edit was correct, and it was. Literally copying and renaming the ADX to another id worked as well, so it looks like it isn't the music file itself being corrupted either

#

wonder why the game is having a fit about these one-off ids

mellow kernel
#

I ran into an issue where the Kotone versions of my event edits are refusing to load properly as her, but her event files do load properly as Makoto, so that sucks

#

With that being said, iirc the Makoto stuff is nearly done

#

I think events related to October 4th are the meat of what's left, oddly enough

mellow kernel
#

I have literally no clue why, but apparently all that the game wanted was for the next event (which also calls an FMV) to be duped too

#

at any rate, the intro isn't immediately closing the game as Kotone anymore, so I got somewhere

obtuse bramble
#

odd. wonder why?
well you could always release with just makoto and focus on Kotone afterwards right?

topaz hemlock
#

Makoto first, just to get it out there.
Then Kotone for the sapphics

#

Also if you just explain “I cannot get Kotone to cooperate, so she’ll be ready after these files get figured out” ppl will understand

mellow kernel
#

I can guarantee that it'll be all sorts of messy, but I'm uploading what I've got atm

#

some Kotone events exist with the appropriate base dialogue from P3P carried over, but a lot of the rewriting just plain hasn't been done yet

supple sage
#

Ouch

mellow kernel
#

I've largely been up to other things, but I wanna get a grasp on what people think so far. I should also say that it has a few dependencies

#

Swine's unhardcoded music id fix and the restored cutscenes mod are required

#

didn't wanna maintain a separate version of anything, and I uh

#

started to replace the FMV screenshot backdrops with new ones that I needed/wanted

#

seeing as they're no longer strictly needed if this relies on the actual video restoration anyway

#

gonna need the restored cutscenes too

#

I only made two arguably optional edits to the animated cutscenes, though they're built off of the Rebirth port

mellow kernel
#

I can guarantee that something somewhere along the line will be a little bit broken or subpar

#

but there it is, at least for early testing's sake

supple sage
#

Let's go

#

I'll just wrap up this level 1 NG+ fes run

mellow kernel
#

at the very least, I went back and made sure that none of the extra character portraits are truly broken thankfully

topaz hemlock
#

I am on Switch I do not have the means of production

mellow kernel
#

giant Akihiko head will not haunt your dreams

obtuse bramble
#

epic, I'll take a look. is there a link to the unhardcoded music fix? is it in the BGME thread or?

buoyant shadow
mellow kernel
mellow kernel
#

the Ryoji restaurant/debt repayment friendship subplot isn't in just because I didn't find somewhere natural to shove it in yet

supple sage
#

We're not soloing the final boss, right?

#

Like I can do it but still

buoyant shadow
#

Mmm ok ok excited to try it out soon

topaz hemlock
#

Hmmm
How port to Switch…

mellow kernel
#

probably a higher chance of me including the ||Thanatos Vs. Nyx|| fight as a dialogue scene immediately after, and leaving it at that

obtuse bramble
#

you switched battle hymn of the soul and burn my dread final battle right? /j

obtuse bramble
#

testing this mod now btw
probably not the best time given the remake announcement lmao but

#

P3P awakening cutscene still plays after the animated cutscene. not sure if this is an issue with this mod, the movie mod, or if I fucked up the installation

#

on 4/21 at the arcade, it feels like you have more than a superficial relationship with Kenji even though you haven't been officially acquainted with him yet, would be good to emphasize that you don't rly know him since it's impossible to start the s.link at that pt

#

funny typo

supple sage
#

(should be its)

#

Also I have not installed yet, busy rn

obtuse bramble
#

i have to restart the game for some of these scenes bc the effect when entering battle just leaves it permanently fading to white 😭

mellow kernel
#

also, thank you guys for looking this over

#

ironically, the Reloaded announcement kinda deflates me a little ngl?

obtuse bramble
#

ill look through it more later, having to restart my game thrice was a little much for me haha

#

yeah i think the excitement of a new P3 remake kinda makes P3P in general look like shit 😭

#

like even if this remake only has base P3 content, no FEMC or the Answer, I get the feeling that especially Portable will be shoved to the side with its VN style

mellow kernel
#

mhmm

#

me after dragging my feet all over portable like

obtuse bramble
#

man

#

well it's still got the original P3 style to it lol and I already have the game
but it still sucks

obtuse bramble
#

well this mod will still be relevant for FEMC route after all 😔

mellow kernel
#

it seems like it, yeah. I'm curious what all their new planned content for Makoto's version of The Journey is

#

might not necessarily be relevant to this, though they seem to have a habit of bringing older additions to P3 forward into newer adaptations

#

(i.e. a lot of added dialogue from P3P seemed to make it into the movies, along with some lines that P3P seemingly doesn't play from base P3/FES)

obtuse bramble
#

I'm curious too, although it seems like they don't plan on making any sort of changes like the whole Yakushima scene in the movies
I mean they're keeping the same social links 😭

topaz hemlock
#

Tbh, I’m kinda confused as to why they wouldn’t take the existing SEES social links from portable and use them in Reload

#

Like, I guess it helps cut down on bloat

mellow kernel
#

I imagine they wanted to like have all the original Makoto links, and keep the schedule the same (since it wouldn't be a separate route with the male SEES links included anymore)

#

granted, it seems like those links being one is directly one of the reasons for the new side stories

#

so I wonder how exactly they'll elaborate on the SEES members

obtuse bramble
#

bit of a shame haha
did you still want people looking through the other events?

#

dunno if you've like lost your motivation for this or no lol

supple sage
#

the schedule is probably made more lenient

#

cause they specifically said that it should be doable in one playthrough

topaz hemlock
#

They probably made the female social links optionally platonic, too

#

Although this means the polyamory aspect is gone

#

RiP

#

then again, is it really polyamory if it’s forced and chastises you for doing it?

kind sequoia
#

The old couple and Tanaka tie with the theme of the game, but the classmates feel very normal

#

Nothing major happens

#

They are still a part of the original game so

topaz hemlock
#

I’m not against having SL’s that are totally normal

#

Thematically speaking, death is not always going to be an immediate part of your life. Sometimes you just chill with ur buds, or play games online

kind sequoia
#

It just feels like they don't build up to anything

topaz hemlock
#

I think those parts serve to strengthen the things that do deal with death

#

Though yeah, I agree that they are kinda flat as fuck on their own

kind sequoia
#

But I see your point

topaz hemlock
#

Though tbh, Magician SL is garbage

kind sequoia
#

For example, most P4 and P5 SLs feel better integrated

topaz hemlock
#

For better or for worse, yeah

kind sequoia
#

P3 was the first time they were doing it so it makes sense there were mostly misses

topaz hemlock
#

More takes on the main theme means more chances to fumble it outright

#

Whereas in P3, the ones that deal with death are usually pitch perfect

kind sequoia
#

Yes

topaz hemlock
#

Unlike, say, P5
Where Makoto’s Confidant deals with police brutality only for her to still be like
“Yeah, I wanna be a cop”

#

It isn’t without merit and solid attempts, but it fundamentally misunderstands how certain societal problems should be dealt with

#

At least, specific ones anyways

mellow kernel
#

"your time is limited, spend it living live with people you care about"

#

like it's a whole "cherish the time you have" theme too

topaz hemlock
buoyant shadow
mellow kernel
#

@obtuse bramble would you be alright with it if I included a modified version of your battle BGME mod with this? For some reason, editing yours worked but using BGME Reactive as-is didn't @_@

#

I mostly just swapped music to account for this theme, and made a few more BGME edits to try and replicate some of Reactive's changes (i.e. Chidori having her own theme assigned specifically)

#

@random basalt my apologies if someone else already checked, but your unhardcoded BGM mod works with BGME btw. Reactive specifically seems to be acting up, but setting up mods with the framework otherwise seems to be working

obtuse bramble
#

go for it YukariThumbsUp
reactive is just a template for battle music to make BGME easier to use, but imo it's already pretty easy haha

mellow kernel
#

it's much appreciated

obtuse bramble
#

I gotchu 👍 lmk if you need any more help. it's not the same but working on P4G AME has made me a little more experienced lol

#

I don't know if you tried this when you initially worked on this mod but I think you could add new events using the scheduler so you aren't constrained to editing existing events?

visual surge
#

and unhardcode bgm shouldn't be needed, and might even conflict's with bgme's unhardcode patch

obtuse bramble
#

yeah BGME should already work with flowscript as is. at least it does for P4G, so I'd assume it works for P3P too. (has anyone tested it?)

random basalt
visual surge
mellow kernel
#

as for my edits to Brawler's mod, I just edited the .pmes within it as needed, and that worked perfectly fine, with or without unhardcoded BGM

mellow kernel
random basalt
#

You never need to pay for 010 naosmiley

mellow kernel
#

👁️

#

I thought that it nags you about a 30 day trial

random basalt
#

Yeah but you can reset it by deleting a registry key

runic bluff
#

go into regedit and delete the sweetscape group

#

the entire thing

visual surge
runic bluff
#

we could also just switch to imhex like swine wants to >.>

#

same thing, but free

#

we love a good free alternative....

visual surge
mellow kernel
obtuse bramble
#

who would ever do that though smh

obtuse bramble
mellow kernel
#

dreading going back and redoing the music ids for the entire mod another time, but ig I can potentially deal

obtuse bramble
#

I think it is

#

it's that simple for P4G :p

mellow kernel
#

I see I see. The tedium hurts already, but that's very helpful

#

once upon a time I redid the ids going from the PSP unhardcode fix to the older PC one lol

runic bluff
#

you should totally send me that old PSP build so i can port the mod to hardware 😎

mellow kernel
#

it's on me for editing so many events NaotoFactual

visual surge
#

i hate cue ids

mellow kernel
#

"screw cue ids, all my homies hate cue ids"

obtuse bramble
mellow kernel
obtuse bramble
#

your event edits were probably more substantial than what i did with p4g haha, i wish i could do more but also fuck PM2s

mellow kernel
#

battle a shadow, random music works fine, repeat for the same, repeat again, and within a few encounters the game would crash

obtuse bramble
#

what IDs are you using?

#

i know some IDs can be fucky with crashes

mellow kernel
#

Ah, for Reactive it was just the ones it's setup for out of the box

obtuse bramble
#

oh right right

mellow kernel
#

which is around 2006-2012 iirc

obtuse bramble
#

i forgor you were talking about reactive

mellow kernel
#

fwiw, everything that I appended to yours seems to be working perfect

#

so the usual "add 10000" thing seems to be good

obtuse bramble
#

yeah I used like 1500 for the first build of the mod i think

#

insta crash

#

now I just use stuff above 10,000 lol

mellow kernel
#

thankfully, between the wiki and a comment somebody left on the Framework I was able to get most of the battle ids I needed

#

kinda interesting that the void quest rematches are separate entries, though usually I'd wanna make the original fights and the rematches use the same BGM swap anyway

#

rn, Hermit's the only one that still uses Master of Shadow iirc, though that's mostly cause they sorta just

#

play Basement over it in the movie....which is still used by the military base exploration section anyway

obtuse bramble
mellow kernel
#

oh right, P4 uses that name as well for the 8 bit dungeon, doesn't it

#

come on Atlus, make new names for things naosmiley

obtuse bramble
#

do they rly use void quest in p3p

#

i thought it was vision something lol

mellow kernel
#

wait did I misremember

#

I haven't touched it in ages outside of quick testing

obtuse bramble
#

i have barely done anything with it either if it makes u feel better

mellow kernel
#

there's still the FEMC rewrites, but ig that'll be in due time. Once I can finalize the actual functional edits, I can sort out the dialogue text again

visual surge
mellow kernel
mellow kernel
obtuse bramble
#

although tbh with p3r being a thing, I've been prioritizing femc route whenever I mod p3p, male route is always a secondary concern lol

random basalt
obtuse bramble
#

what does this mod do that's different from BGME? just curious

random basalt
#

It lets you use bgm ids greater than the normal ones with the BGM flowscript function. I don't really even know what bgme does but I assume it doesn't do that (if it does I guess I can just delete mine)

mellow kernel
# random basalt It lets you use bgm ids greater than the normal ones with the `BGM` flowscript f...

the main thing with BGME from my grasp is music randomization and a great deal of battle BGM customization, like being able to make a specific encounter use a certain song. The ids can go higher than normal, though I wasn't aware that they could be used in flowscript as usual (iirc the documentation only mentions calling it on a specific frame in flow, rather than using the usual commands to do things like call it after a specific dialogue choice)

#

I haven't checked to see if it agrees with P3P's relevant commands like stopping music or making it fade yet admittedly

random basalt
#

So my mod isn't needed?

visual surge
random basalt
#

Oh, fun. Well just don't use mine I guess. I won't actually delete it but I'll chuck a note on the readme to say bgme is better

mellow kernel
#

fwiw, I only got as far as I did with my music heap on account of your one Swine 🫡

#

curious what ended up leading to yours working with lower ids than BGME can handle though

visual surge
#

lower ids work too, it's just something causes certain ids to crash

random basalt
#

Ids that would normally work?

visual surge
#

idk the pattern, someone even mentioned on swine's unhardcode patch but idk if he looked into it

mellow kernel
#

Swine's one had me experience some crashes iirc, but with an even lower id range yeah

#

below around 130 iirc, though this was ages ago

#

anything higher would work as intended thankfully

visual surge
#

except brawler experienced crashes in the 1500s too

random basalt
#

Sorry, I'm a bit confused. So, when calling bgm with certain ids the game will crash? And this happens with both of our implementations?

mellow kernel
#

yep, though the exact crashing id range seems to differ between the two implementations unless I'm mistaken

obtuse bramble
#

i can confirm low 1500s crashed for me. i didnt do any serious testing past that

visual surge
#

yep, when i saw the post about it on your patch i tested the same id with mine and it also crashed

obtuse bramble
#

low 1200s work. my current mod uses low 12000s (also works)

#

the crash doesnt have anything in the log either afaik

random basalt
#

Could I have a mod or something to try and replicate this?

obtuse bramble
#

if you're ok with doing a bit of manual work

#

you're gonna have to change the IDs and corresponding pme. the default is BGME_Config\BGME_FEMC, you can ignore the other ones

#

sorry, dont have something on hand but that one doesnt require too much work to use for testing

random basalt
#

That's fine as long as you can tell me what to change. I've never done anything with bgme so idk what I'm doing lol

sinful chasmBOT
#

it seems that calling 130.ADX immediately crashes the game, though it's easily avoided by just using another id lol

Jump

[Go to message!](#1074166727677587466 message)

visual surge
#

should be able to test just by replacing 130.ADX and calling the BGM with mod menu

#

maybe even just mod menu (ill test this rn)

random basalt
#

I completely forgot about that. I'm pretty sure I never looked into it 😅

#

Yeah, I'll do that

visual surge
#

yeah, just calling 130 with mod menu will crash it

obtuse bramble
#

whatever is faster for you haha

#

although i suppose mod menu does work too

#

i havent rly used p3p mod menu bc it breaks other mods :')

visual surge
#

bgme also handles missing files by defaulting to 01.adx, so it's not the file not being there that's causing it

random basalt
#

Didn't crash for me...

obtuse bramble
#

does 1203 crash?

#

1503*

random basalt
#

(This is with mine, not bgme btw)

#

I'll try with bgme first

#

Ok, it crashes with bgme

#

I guess I'll grab the source and see if I can see the problem

visual surge
#

130 or the mod?

random basalt
#

Calling 130 with mod menu

visual surge
#

🤔

random basalt
#

I thought that was what you expected to happen?

visual surge
#

i only ever tested 130 crashing because of the mention about it with the unhardcode patch, so it not crashing with it now but still bgme is weird naothink

#

and i don't think our patching methods are that different from what i saw

random basalt
#

All I did was change the file path to a different adx

visual surge
#

mine just changes the formatted string ptr of the file (which gets passed to the file path formatter)

random basalt
#

Ughh, I can't build the project 😔

visual surge
#

is that missing submodules init or???

random basalt
#

nah, the submodules are there. The files it's referencing are also there

#

I hate these kinds of errors

#

Different errors 🫠

#

You have sooo many projects in here lol

visual surge
#

yeah, i've noticed... naosit(still have one to add too 😔 )

obtuse bramble
random basalt
visual surge
#

that makes sense, though i would've assumed it'd handle that automatically. at the very least not build so it's obvious something needs to be done...

random basalt
#

And now that I fixed that there's still a heap of missing reference errors naodead
I cannot be bothered fighting with this rn, I'll come back to it in a bit

visual surge
#

i'll look into fixing it myself (the project references), i'll let you know if you still wanna look into it

random basalt
#

With a project that most likely no one else (or at least very few people) will ever build it's kinda fair to have it be a bit janky like it is rn though. If it works on your machine sometimes that's good enough

random basalt
mellow kernel
#

tbh, diving back into this is probably gonna be a relearning process for me too

obtuse bramble
#

I mean it has been a while right lol

#

I'm not surprised

#

a lot of it makes logical sense to me it's just some things are weird :')

random basalt
#

I'm looking into the 130 crash rn and I noticed one thing, not sure if it's the problem though (probably not). The scans for Victory BGM and Floor BGM fail, it's probably because I'm on an older build of the game though

#

Just to be sure I checked, they're found on the newer version but it still crashes so that's not the problem

#

I'm really not sure what's going on, the hook that should be called is never even reached...

#

fwiw it's dying when checking the length of some string

#

The reason being, it's being passed a nonsense address...

#

Oh, cheat engine shows the call stack, I should've noticed that lol

#

I'm not really sure what's going wrong here, everything that's passed in looks fine to me. Perhaps this is a bug with the base game, I think in my mod I had a hook somewhere around here that might've fixed that

obtuse bramble
#

I wouldn't even be surprised if it were an issue with the base game. the sound quality issues with the port would suggest it isn't out of the realm of possibility...

random basalt
#

I do indeed have a hook there.
@visual surge The relevant code is here, you probably don't need to copy exactly what I have but presumably doing something equivalent will fix the problem.
There may be some other way to fix it but I'd just do it this way

All the hook does is change the adx name that's passed in to work with the newer ids. I realise you said your mod already does that but I guess something about what you did is wrong. If you need any more help lmk (I realise I'm being fairly vague but you seem smart :D)

GitHub

A mod to allow bgm with ids larger than 126 to be called in P3P PC - AnimatedSwine37/p3ppc.unhardcodedBgmIds

visual surge
#

who needs a degree when you have fat plush pikachu calling you smart

#

time to borrow some code naosit

visual surge
#

i ended up just removing the function call that lead to the crash, doesn't seem to affect anythingMakotoThink

mellow kernel
#

I went back in to do some of the rewriting work for Kotone today, though I'm not entirely sure if I can think of anything to give her in place of Makoto's sequence of events at Kyoto

obtuse bramble
#

an option to spare the guys if you find them lol

#

idk

mellow kernel
#

I thought a little bit on it, and I mighta found a way to recontextualize it a bit

runic bluff
#

was a wip build of the mod ever posted in here?

#

i wanted to try a hardware port while it still used unhardcoded bgm ids

mellow kernel
mellow kernel
#

I did more edits to the events since then, esp. taking into account that I can actually make battles use specific music now

#

also I'm fairly sure the Kotone rewrite was almost nonexistent at that point

#

so oddly enough, for once it may actually be better to wait for the scripts to be finalized

runic bluff
#

you can make battle music edits with unhardcoded bgm ids?

#

or are you using BGME?

#

because BGME doesn’t exist for P3P PSP

mellow kernel
#

you can't make battle music edits with unhardcoded, yeah. I moved over to BGME somewhat recently, and ik about how that doesn't work for the PSP version

#

's why I was saying that it might be a complicated one to try and port back over

#

considering that at this point it's being built with PC specific conveniences in mind

obtuse bramble
#

you could at least port the event changes if the same IDs are used

#

that doesn't sound too bad to me

#

I was gonna ask if you could send the latest build over lol but

runic bluff
#

yeah the event changes could still work

#

id just need to add in the music

mellow kernel
#

If anybody was interested in this, I did see that Kotone Cutscenes got an actual release, so now I can actually revisit this with some proper support whenever I get the chance

#

another billion FLOW passes for purple

obtuse bramble
#

have funnnn

#

gonna focus femc now?