#Add Manual Skill Inheritance

1543 messages ยท Page 2 of 2 (latest)

stone nimbus
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i could do it

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just tell me by how much to reduce it

bright spindle
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Thanks, I think 16 pixels wide might be good.

stone nimbus
kind nebula
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Hm......

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Something feels off

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Lemme test a hypothesis

bright spindle
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I think that's better, not sure if it should be any thinner than that

stone nimbus
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i think it looks pretty good

kind nebula
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Question, did this mod touch s.link bonuses in any way?

bright spindle
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It shouldn't have. I did have a bug where it gave way more than it should (like I gained over 10 levels when it should've been 1) but I think that was fixed. It's possible there are other bugs with it, I didn't check if the bonuses were actually the same between this and vanilla

kind nebula
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We have a problem.

bright spindle
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rip, I'll look at it a bit later gtg for now

kind nebula
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Aye aye

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Looks like it happens randomly

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Also interesting thing is that I picked Victory Cry already but the game didn't remove Victory Cry from the "Next Lv" thing

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it only got removed when it actually started the fusion, I think that's a minor detail but that gets removed if you pick a skill that a persona will learn usually

bright spindle
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This is really annoying to debug, it does seem to be completely random. I've had it once where I got way more levels than I should have but it's taking a while to get again. I assume whatever stores the exp they should get is being corrupted somehow

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Seems I've found a way to reliably reproduce it, it seems to have something to do with the skills you select and how you select them (maybe something to do with removing a skill, idk). Hopefully I'm not too far off finding the actual source of the problem ๐Ÿคž

kind nebula
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hmmmmmmmmm

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how about picking a skill that the persona would learn via level up

bright spindle
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I'll try and deal with that after, I have an idea as to how I could fix it and I don't think it'll be too hard to implement

kind nebula
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no no I mean

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what if it's a trigger too

bright spindle
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Oh, I guess it could be. I'll check if that was happening on the one where I was triggering it

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Ok, I think I've fixed it. If I'm right I had the inherited skills 4 too far so there were cases where it would write over the bonus exp

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Would you be able to test this when you have time @kind nebula? In particular I'm interested in confirming that what I've done hasn't broken the inheritance of the first two skill slots (and just hasn't broken anything in general) which you can test with Orpheus Telos.

kind nebula
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Sure

bright spindle
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Nice, thanks for checking naothumbsup

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What do you think stops too early?

kind nebula
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What stops early wot

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Fusion animation?

heavy light
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nvm

bright spindle
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Seems I actually did break some stuff with that last supposed fix, now if you select and unselect skills then go in and out of the result the new skills mask breaks ๐Ÿ˜”

kind nebula
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noooooooooooooooooooooooooooooooooo

bright spindle
bright spindle
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Would anyone be able to send me a save that can fuse Orpheus Telos? I'm still pretty confused about the whole inherited skills thing and the bugs that it's causing and I think being able to fuse a persona with all inherited skills would clear things up

kind nebula
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Sure

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male or female btw

bright spindle
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either

kind nebula
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alrighty

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male, then

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you can rename it to any slot you want

bright spindle
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thanks

bright spindle
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@kind nebula I was just about to test stuff out and then I realised I need the binslot for that save as well

kind nebula
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Oh lol

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of course

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voila

bright spindle
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Thanks naothumbsup

bright spindle
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I've finally figured out the cause of the problem and fixed it. In a Persona's info there's a list of skills they've inherited, this list is used to create the mask that shows which skills were inherited ones, in this list the skills should be in the same positions they are in the Persona's skill slot (so an inherited skill that shows in slot 2 should be in the second index of the InheritedSkills array) but I'm dumb and thought that it'd just go from 0, because of this the incorrect skills were shown as inherited.
As to why this only happened now I think it's because I recently added some code to clear all of a Persona's skills when entering the results menu to fix another bug so it might be causing the inherited skills mask to be regenerated now where they weren't before (or something similar to that effect).

tldr; I fixed the bug, it was because I did a dumb ๐Ÿ˜„

glossy otter
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Legend

kind nebula
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Yay

bright spindle
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Here's an updated version (no sharing outside of here). Hopefully that's all the bugs squashed now ๐Ÿคž
I want to get started on those last few UI things again, first up will be the thick dashes, after that I'm not sure, there aren't many things left ๐Ÿ™‚

kind nebula
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Nice nice

bright spindle
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Some progress has been made. This is just me working out the positioning and actually getting the textures to display so obviously there's still stuff to be done but I think I'll probably finish the dashes tomorrow.
After that it's down to the really minor details (at this point I'm quite sure that I'm not even going to look into mouse support for the initial release, I just want this to be out ๐Ÿ˜…)

kind nebula
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mouse sucks

kind nebula
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epic embed fail

bright spindle
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Empty skill name stuff should now all be done. I've gotten it to display the thick dashes correctly with the right colours and everything and whether you use text or the thick textures is configurable femchappy

sterile arrow
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how are you this talented dude

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jesus

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I really hope patching happens soon so I can play this game with your incredible QOL features

glossy otter
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I can't believe you programmed an option for people to change such a minor thing lol. I think I would have told people to deal with it ๐Ÿ˜

bright spindle
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The main reason I did was because I'd already done the text based way, it's not too much extra effort to add an option and at that point I'd consider it more of a waste to not have it be one. If I hadn't already done that I probably wouldn't have ๐Ÿ˜…

iron dagger
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Cuz I absolutely despise random inheritance

bright spindle
kind nebula
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nice

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hmmmm

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can it take special characters like accented letters

bright spindle
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I'm not sure

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If it can't I don't really care though, the real intention is to use dashes

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Anyway I was thinking about adding the little nobs that come out of skills that you've selected but then I realised there isn't actually any space to put them in p3p like there was in p4g due to it going from out from the right side. I guess that's one less thing to do, I don't think it's particularly valuable either way, just a cool detail

kind nebula
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I find it excessives

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being greyed out does the trick already

bright spindle
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Yeah, that's fair. Greyed out definitely is good enough

glossy otter
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Same. I didn't even notice that detail in p4g until we started looking for differences lol

bright spindle
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After that the only remaining things would be the flashing boxes around the next skill which I was tempted to skip but given how far I've gone now I may as well just do everything, and checking and probably changing some of Igor's help text to account for manual inheritance.
At this point I think I might be on track to release it on the weekend, we'll see though I don't want to force it out if it needs a little more time

kind nebula
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Oh yeah the tutorial stuff says some stuff

glossy otter
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Yeah no rush. You should take a break now even if you need it. Feels like you've been at it everyday for a while now

bright spindle
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Oh, and there was adding that round thing in between the Choose which skills and skill help text, I'd forgotten about that. Not sure If I'll do that, at this point I think it'd be pretty easy to do, I'm just not sure if people will prefer it

glossy otter
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What would be involved? Editing the box texture or would it have to be overlayed as a separate sprite or something?

bright spindle
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I'd just overlay it as a separate sprite

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I pretty much understand adding new sprites at this point so I could probably do it pretty quickly.

glossy otter
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Found it

bright spindle
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Thanks, I was just looking for it ๐Ÿ˜„

glossy otter
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It probably would make it look a little more complete. Up to you

bright spindle
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Yeah, it probably would. I'm not sure about how the light blue comes in on the right with a straight line. Imo having the dark blue all the way from the right looks a fair bit cleaner. Ik that's how it is in P4G but P4G's isn't exactly perfect, it has incredibly obvious line in where the light and dark bits overlap that just looks awful.

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Maybe having looked at this current one for so long has skewed my perception though, it's definitely happened in the past

kind nebula
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I thought that was transparent

bright spindle
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I'm fairly sure it's not, if it was it'd be more of a purple gradient like the background

kind nebula
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true..

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Honestly never payed a lot of attention lmao

bright spindle
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Maybe it does just blend in though, giving the illusion of it being transparent

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That's very fair, I don't think this is really stuff you're meant to pay attention to, it's just sort of there

kind nebula
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it does make it less emoty

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like rn, the bottom of the message definitely feels empty

bright spindle
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True...

sterile arrow
bright spindle
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Would any of you be willing to make a version of this Display OFF and Display ON text that'd fit in p3p? I was planning on copying it from p4g but I've realised that the text is much thicker in p3p so that wouldn't fit

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Yeah, I'm sticking with whatever P4G does if it doesn't exist in p3p so caps would be good

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I have an idea as to where it probably is, I'll check rq

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Oh

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That was very quick ๐Ÿ˜„

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Yeah, that looks the same to me

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Thanks chieheart

dawn plank
kind nebula
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Checking the wot

bright spindle
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Yeah, I found out about that a few days ago and fixed it but didn't upload a new build.

kind nebula
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So you're close to releasing, guessing with that name at least

bright spindle
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It's a build from GitHub actions since I'm on mobile rn, that's just what they're called.
That being said I do think I'm pretty close

kind nebula
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That's good news though

dawn plank
kind nebula
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Oh that, huh....

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Interesting

bright spindle
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I've gotten the display on and off prompts nearly done. Any thoughts on the spacing between the button (the skill info one for reference)?
The vertical alignment is a little off but I'll fine tune that once I've got the horizontal right

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Also, the normal text is a bit blacker than what I've got, I think what is there now is what P4G has.
I'm guessing paint bucketing it will mess it up a bit so @tight lantern would you be able to make me ones where the font is the same black as the other two please?

bright spindle
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Thanks

sterile arrow
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I love u

bright spindle
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Nice, it's the same colour now ๐Ÿ™‚

iron dagger
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Off topic, but I vastly prefer the SMT1 PSX version of Lilim instead of the one Persona 3 used

bright spindle
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It's really down to the last few things now, only 3 left that I'd like to actually do

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Ahhh I just noticed one more thing in p4g, when you select a skill it flashes yellow for a second when it's added to the slot. If I'm going to do the flashing rectangles around them I guess I should do that as well

bright spindle
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I made a nice bit of progress tonight. I think the positioning and look of the sprite is good so far.
Next I have to make them actually display at the appropriate slots and after that somehow make it flash nicely. Problems for another day ๐Ÿ˜„

glossy otter
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Looking good!

sterile arrow
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Great as always Swine

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I feel like that's unnecessary to say at this point

bright spindle
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Thanks femchappy

calm frigate
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Like Mitsuru would say it : C'est magnifique !

calm frigate
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(No honestly, that looks really good !)

calm frigate
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nvm, looks like some mods was stilla ctivated for reloaded II even tho that wasn't the case and that was causing the crashes, now its seems stable

calm frigate
# bright spindle Anyway here's the latest build with the menu hiding stuff. Don't share outside o...

So after I've tested every type of fusions, it seems like sometimes, the fusions that requires 4 personas or more, does have a glitch which is the following. When selecting the persona you want to fuse, it brings directly the selection of skills to inherit but ir you press ok you'll notice the fusion will work like usual (automatic skill inheritance) but if you go back to persona selection and select back the persona you want, the mod will now work properly.

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I dunno if other people got this glitched. If no it may due to how I've setup my mods, or due to my possibly still corrupted reloaded II.

bright spindle
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That's a problem I haven't seen before. Is it with the latest one (in the pins)?
I'm not sure how that's really possible, I completely remove all inherited skills so idk how it could automatically add them.

calm frigate
bright spindle
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Ok well I'll have to try and replicate that on my end. Is there anything specific or just any fusions with more than 4 personas?

calm frigate
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Any fusion with more than 3 personas

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I made alice, thanatos, cybele and dyonisos and I didn't had the glitch with thanatos and I don't remember for Alice.

kind nebula
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Interesting

bright spindle
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I can't seem to replicate it, do you think you could send me a video of it happening or something like that? I still don't really understand what you're trying to describe

sterile arrow
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It sounds like he's saying the menu comes up as though you have the mod, but it doesn't function as though you have the mod

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?

bright spindle
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What I think it is is that when choosing a Persona their skills are already filled in but I'm not certain. Either way I haven't been able to replicate that or anything else that's incorrect

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There's probably some very specific condition that's causing it, it's hard to say without actually seeing it

kind nebula
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Try going in and out like you're rerolling I think

bright spindle
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That doesn't seem to change anything, I still see nothing wrong...

kind nebula
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Hm...

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I dunno either

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Lemme try later I guess

bright spindle
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That's fine, I'll just wait until they're back online and can hopefully clarify what and how it's happening

calm frigate
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Hum it's actually like 8 am rn for me and I will only be back home at 3:30 pm so you're going to wait a bit ^^'

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I'll send you that once I'll get home.

bright spindle
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All good, it's not urgent naothumbsup

bright spindle
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I will definitely need thoughts for the colours though since I don't think there's anything in p3p that I could base it off. Here's a little video of what it's like in p4g for reference

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I'm pretty sure what P4G is doing is going from that yellow that's used for the selected tab and the selected skill in the skill selection menu to a more faded version of it. I don't think that'll work too well using the light green that is the equivalent in p3p, I think it'll blend far too well with the dark green background

glossy otter
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I'd probably try the p4g outline colour anyway. It doesn't look they've taken the colour from any existing precedent either, so could look fine in p3p too

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Oh sorry I just saw the selected tab thing

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Hmm. Maybe still try it

bright spindle
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Yeah, I can still try it

kind nebula
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You know how a skill flashes when you just added it in a persona

bright spindle
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It would be flashing and I think the yellow in p4g is actually a little less bright but I still don't think it really looks great. Looks like some Aussie colours lol

kind nebula
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the thingy that used to be red for some reason

bright spindle
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Yeah, I'd need to check what colour it is but that might be good

glossy otter
bright spindle
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Hmm, ok. I'll have to do a bit more work to make it pulse and I do think it'll look better when pulsing as well

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This is what it flashes to when a new skill is added, I might try it as well

glossy otter
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Ok cool. I honestly don't feel too strongly about it so I'd say just do what you think right. We're getting into the most minor of details at this point ๐Ÿ™‚ lol

bright spindle
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Yeah ik we really are getting into the weeds now and people probably won't care too much but I still do want it to look good.

bright spindle
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I feel like pretty much everything I've done in the last week or two of this is stuff that people won't care too much about but I've come this far. Also with it all together I hope it'll make a more noticeable improvement than without

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Here's it using that, I think I like it better

iron dagger
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Man, I love how far you've gotten

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Damn shame I myself won't get to use it, but, alas

kind nebula
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How about in pink

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How does it look there

bright spindle
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I'll have a look, I assume you mean that colour in the female menu?

kind nebula
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Yeah

bright spindle
iron dagger
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And, y'know, this mod reminds me of what could have been

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Because Atlus should have absolutely had this in the port innately

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Random inheritance can go die in a hole along with other outdated 2004 mechanics or whatever (cough, pre-2016 Hama/Mudo)

bright spindle
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Made something quickly before I stop work on this for tonight. I thought this would be sort of cheaty since I'm just lower and raising the alpha over time but I think it actually turned out quite nicely. It might even be how p4g does it (I wouldn't be surprised, just changing alpha is way easier than trying to make some smooth colour transition)
I might tweak it a bit later on (on obvious difference is P4G's transition is much faster) but I think it's definitely a nice start.

glossy otter
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๐Ÿง  if it works, it works

sterile arrow
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u p l o a d
w e n

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jk, but seriously, you're awesome

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Will you be taking a break after this, or do you plan to do the exp share stuff?

calm frigate
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I swear if you say you don't take some rest... I'll force you to take some (I'll just need to figured how I would be able to do this)

bright spindle
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I'm not really sure. I'll probably actually play the game for a while lol, being stuck at 10 hours actual "play" time for a month kinda sucks (I do actually want to finish the game one day :D)

bright spindle
calm frigate
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Lemme just find your ip adress so I can find your adress, travel to your location and bonk you in the head in the doge way.

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No wait ! I have a better alternative

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If you don't take some break

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I'll speak french ๐Ÿคก

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(mitsuru teached me)

sterile arrow
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OH GOD NOT THE FRENCH

calm frigate
calm frigate
calm frigate
calm frigate
glossy otter
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Did you put the video in slow motion?

calm frigate
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The second one only just to show what happened because it was really fast

glossy otter
calm frigate
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Yeah of course, I'll provide that as soon as I can

calm frigate
bright spindle
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Thanks, the save probably will be helpful

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I think I understand now, so is that all happening after one button press or is it completely automatic?

bright spindle
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I still can't seem to replicate it. Even doing exactly what you did in the video it doesn't happen ๐Ÿ˜”

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Did you do a fusion before that one or was that the first?

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Oh wait I'm dumb. That clearly was the only fusion in the video

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Hmm, you didn't get the choose which skills message from igor when first pressing ok, I have a feeling that's the reason. That suggests that the functions that play it weren't found since that's the only time when it won't be played (just to cause the game from crashing).
Could you check your Reloaded logs when you launch the game and check if there are any error messages as well please.

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Either that or the maybe the edited message bmd isn't being added for some reason (I'm not actually sure what happens if you play a non-existent message, maybe it does that naotoshrug )

calm frigate
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I'll check that

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the only error I do have in my logs is this one [18:08:29] Binding Directory Failed with Error CRIERR_NG

glossy otter
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Are you playing the game in another language?

calm frigate
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I'm playing in english

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weird, now it doesn't happen with lucifer but it did before... What if I just pressed the buttons two quick and skipped the custom bmd ?

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I dunno why, even when doing it really quick and after restarting the game, I can't manage to trigger once again the glitch

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(also apparently, pressing X/Y/square makes the choice hides the menu that lets you choose your skill, pressing this button once again show it back)

calm frigate
calm frigate
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sorry for the late reply, I was way more busy today than I thought I'll be, I can't manage to replicate the glitch on the last version @bright spindle

bright spindle
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Ok, thanks for checking. In that case I'll just assume it's fixed and if someone does have it later on I'll deal with it then

calm frigate
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Ok, thx ^^

bright spindle
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ngl I really want to just be done with this. I think I could spend ages tweaking it but this seems alright to me, do you all think this looks good as a default?
I made it so the minimum alpha and transition speed are both configurable so ultimately people can tweak it to their liking but it'd be good if the default is what most people are happy with

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Yeah, ik but I'd like it to be close ๐Ÿ˜„

kind nebula
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At least mechanics wise it does the job perfectly

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So in the most important bit, it's perfect as is

glossy otter
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I say publish it while you've still got a bit of enthusiasm to fix any bugs people might find, if that's how you're feeling

calm frigate
bright spindle
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Not sure, maybe I clicked off of the game or maybe it's just the recording. I didn't notice it when actually doing it and I'm pretty sure it's not something that happens normally

bright spindle
calm frigate
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Everything seems perfect to me but I must admit that glowing effects on the skills slots that are doing a little party (flickering a bit fast but mostly, not synchronized) disturb me but with the amount of work you must had and if I'm the only one being disturbed by that, then just publish the mod like that, it looks really good honestly.

bright spindle
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That was actually intentional, that's how it is in p4g (or at least roughly how it is, they're staggered something along those lines). If it's disturbing then I think I can add a toggle to keep them in sync fairly easily if that'll be better

calm frigate
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Wait... THAT'S LIKE THAT IN P4G ?!

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Ok I need to check this, I never saw it in game

bright spindle
calm frigate
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Ok I see why it's a bit disturbing : it's seams like a wave effect on p4g (first glow, then the second, then third, etc.) Which is not the case in p3p in your mod tho I wonder how I never noticed it before because I don't like it either XD

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Like I said, don't push yourself too hard, if I'm the only one having a problem with that, I'll just deal with it, leave the mod like that ^^

bright spindle
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It was meant to replicate the wave but now that you mention it it really doesn't. Not sure how I didn't notice that, I'll see if I can fix it up (it'll bug me if I don't)

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Oh, I think I might have worked it out. I'm decreasing the alpha slowly and then increasing it slowly but upon closer inspection I think p4g just sets the alpha back to the max when it reaches the bottom, giving a much nicer effect. I'll try that out

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Nope, I'm wrong. It goes up and down at the same speed in p4g, I am very confused as to what I'm doing wrong naotothink

bright spindle
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I think I'm going to give up on the wave pattern like p4g and just leave it synchronised (and a bit slower). I kinda like the more chill synchronised animation.
Maybe one day I'll go back to it but for now it should be fine, tbh I doubt many people even remember that p4g had that wave animation

kind nebula
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I don't even notice lmao I fuse too fast

bright spindle
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Fair

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I think a lot of people won't notice a lot of the details I put heaps of time into...

glossy otter
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Yeah also how often do you see every single slot light up like that? It's normally three or four which is far less noticeable

kind nebula
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5 is max usually

bright spindle
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Yeah, Orpheus Telos is definitely a special case. Usually it's 3 or 4

kind nebula
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8 is only possible with Telos so yeah this is a special case

bright spindle
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Anyway, I think I'm down to the last thing I want to do (I don't really feel like doing the flash when selecting a skill tbh) that separator thing in between the skill help and choose which skills text

bright spindle
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Thanks, that makes me feel better about it femchappy

glossy otter
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Don't forget to drop your Kofi link when you eventually announce this on twitter btw lol

bright spindle
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Yeah, I will

calm frigate
bright spindle
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Soo, I'm going to need some help with this texture.
I'm thinking basically what rudiger's done up here. If anyone is willing to make that for me I'd really appreciate it, for reference the boxes around skills are a bit less than 64 pixels high if that helps. If stuff is slightly too big or small we can always work that out when it comes to it

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I kinda feel like I've been asking a lot in regards to textures (it's not like I couldn't do it, it'd just probably take way longer than people who actually understand stuff) but I do want everyone who has helped on that front know that I do really appreciate it. I couldn't have gotten it this good without all your help and don't worry everyone who did help will be credited when it's finally out

calm frigate
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Why not suing the green for the blue bar instead ? That would make it more out and so that would be considered as part of the background and you could also use it for femc ? Tho I dunno if that would look good in terms of color mixing...

kind nebula
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Yay

calm frigate
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Or maybe just another color ? If you look close enough, p4g use a different color just for this bar so it doesn't look like its mixed with the background. Maybe keeping that white-izh color would look good

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I can try different colors if you want (I'll just edit the screenshot tho because I dunno how to mod p3p)

bright spindle
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If you want to that'd be cool. Once I have an actual texture to put in game it'll be easy to change the colour (I'll use vertex colouring like everything else) but having mockups of what it'll look like with different colours could still be useful for now

calm frigate
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I'll try with green and white, if anyone have any colour idea (or color ? I dunno does both spelling works ?) They want to see, just ping me

calm frigate
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the white-purple one looks really good I think, I'll try with the light green

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OH LIGHT GREEN IS AWESOME !!

bright spindle
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Yeah, I think the whiteish one looks pretty good, I don't really like the dark green though. I get the idea but I don't think it really works

calm frigate
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I think the white one would look better but I must admit I have a preference for the light green

bright spindle
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I'd prefer the white but I think light green looks alright as well

calm frigate
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if rudiger have a variant of his original screenshot for femc, I can try white one and light green on her

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do you want the hex of the white one ?

bright spindle
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No need, I can get it myself with colour picker

calm frigate
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other ideas (I think the first white one is just the best choice)

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@bright spindle better version of light blue, based one the shad of blue that is used on the bar under the exp

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I would say 1st place : white ; 2nd place : light green ; 3rd place : light blue

kind nebula
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Blue sucks

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Gotta recall

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It needs to work for the other route too

bright spindle
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That's fine, it can be a different colour per

calm frigate
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but that would need a bit more work

calm frigate
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Apparently, if you delete the P5R essentials, this version of the mod works for other languages, which is the case for the last version.

glossy otter
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If it can be a different colour per route, I vote the colours in my original one (out of the options shown so far)

bright spindle
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Sophia added a language setting with her Wip bin merging stuff so I think that would fix it.
I don't think that'll be ready by the time this releases though so I might have to do a setting in the mod if the files are breaking it when used in non English languages

calm frigate
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I mean that in one of the old version of the mod a workaround made it compatible with other language than english which is no longer possible ^^'

bright spindle
#

I am once again asking if anyone is willing to make this texture for me (the funny divider thing). Once I've put it in and got the colours and whatnot right I'll consider the mod done and release it.
If no one wants to that's fair, it's not like I'm paying you ๐Ÿ˜„ In that case I'll try and steal textures from p4g and make up something myself tomorrow.

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I'd really like to be able to release the mod tomorrow or at the very latest Sunday.

glossy otter
#

Im working atm but should be able to do it for you later

bright spindle
#

Thanks risepray
Contrary to what I just wrote there's no rush. I'm just kinda tired after a big day today and want to be able to get this done

glossy otter
#

Think that was from p4g too

bright spindle
#

If you want to sure we can try it out. I'll send the current sprite sheet in a sec so you can know how everything's sized

glossy otter
#

Great thank you

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Was just going to ask about sizes ๐Ÿ™‚

bright spindle
#

There it is, the text is flipped vertically because for some reason everything I render turns upside down so having it like that in the spritesheet undoes it. It's probably something I could fix but just flipping them in the image is easier lol

heavy light
#

yeah some games do that

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i had the exact same problem doing texture stuff for devil survivor 2 oddly enough

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and that's why it was neeeeever released (partially)

bright spindle
#

It's not something that happens normally (all of the vanilla sprite sheets have stuff the right way around), it's definitely an issue with how I'm calling the function that renders them

heavy light
#

hmm

sterile arrow
sterile arrow
glossy otter
#

@bright spindle

stone nimbus
#

tbh squashed arial bold kinda better

glossy otter
#

I like the other one lol ๐Ÿ™ƒ

#

up to swine I guess

glossy otter
# glossy otter <@131175789138935808>

If you're doing different colours per route and want to follow p4g's convention:

  • "Choose which skills to inherit" text - #2494ff (M), #ff759a (F)
    -The new curved UI bar thing - #6bb1ff (M), #ffbfdb (F)
bright spindle
#

Thanks, I'll put it in game soonish and from there I'll decide on which text and colours to use

sterile arrow
bright spindle
#

Oh yeah wdym by usable with patching available?

sterile arrow
#

I thought Reloaded still needed some work for modding P3P/P4G64

bright spindle
#

The only thing that should cause problems is the edited help text but that really isn't a big deal. All of my other textures are in a completely new spr file so it shouldn't matter what language you use.
When bin merging and spr merging happens (assuming they both do) I'll probably move the sprites into init_free.bin with the other ones since as it is it takes a second to load the sprites so there's a (not too noticeable) bit where they don't show when opening the results menu.

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Actually @calm frigate (or anyone else who uses a language other than english) if you just delete facility\combine.bin from P5REssentials does the mod work fine? facility\combine\inheritance.spr is a completely new file so that shouldn't cause any problems

stone nimbus
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what if you loaded them when loading up the fusion menu? or when you enter velvet room

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so the load isn't too noticeable

bright spindle
#

Maybe I could it's more I'm not sure at what point the game will decide that the memory the file's loaded into is free for use with other stuff. It might not be optimal but reloading it every time you open the results menu seems to be the safest way to me.
I'd rather have a tiny delay before the sprites show than a chance of the game crashing. Maybe I could work out how to ensure it stays loaded but I think my solution is fine for now

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Here's an example of the delay, this is the first time it's been loaded at all. It's only really noticeable if you're looking directly where the skill slots are as you open the menu and after the first time I can't even notice it at all.
I have seen it be a bit slower before but it's never very long, not more than a few hundred milliseconds I'd guess

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Still not that bad imo

kind nebula
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Probably unnoticeable for my rerolling ass lmao

stone nimbus
#

yeah pretty unnoticeable tbh

kind nebula
#

Pretty sure a delay occurs if you fuse too fast anyways

bright spindle
#

I think I did something wrong lol

kind nebula
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Lol

bright spindle
#

Much better.
I think the texture might need some tweaking though, it should probably be a bit longer so it actually reaches the end of the text and maybe the bar on the right should be a bit thicker. That's stuff I should be able to do though given it's just a rectangle

bright spindle
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There we go, how does everyone think that looks?

stone nimbus
#

looks fine to me

bright spindle
#

Then it's onto the colours. Tbh I think that just sticking with that colour (which is what's used by the skill boxes, scroll bar bg, etc) would be best. I already think it looks good and it's what p4g does

sterile arrow
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I agree

bright spindle
#

And here's what it looks like for female

stone nimbus
#

everyday i am reminded that the femc ui color choice is not good

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looks great on your end tho

bright spindle
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The last thing then is @glossy otter's alternate text that he preferred.
I'd say I prefer the other one but if this is something that he likes then there are probably others who'd agree as well so I've made it a configurable option. Imo it's a bit too small but I'll leave it like this for now

kind nebula
#

Based af

feral ruin
#

yoo

bright spindle
calm frigate
#

I'm still not a fan of the coulor for mc tho for femc that looks really good

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I'll try using another language once I'll have some free time

bright spindle
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Given the amount of time and effort I've put into this mod I figure it'd be nice to have a good thumbnail for it.
Would anyone be willing to make one? Given I assume making a good thumbnail would take a fair bit of work I'd be willing to pay $15 (or maybe a bit more if it's harder than I think it'll be) for it. I don't need anything particularly fancy, I just think it'd be nice to have something more than a screenshot with "Manual Skill Inheritance" slapped on it (my signature style :D)

iron dagger
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I could try making one today

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Though I won't ask for payment

bright spindle
#

That would be awesome although if it is something that takes you a substantial amount of time (like if it's taking you an hour or hours) lmk and we can work something out. Even if it's just a cheap steam game you want or something, I don't want to be getting what is essentially free labor at that point

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Thinking about it I hope none of the other stuff I've asked for has taken any substantial amount of time. I think everything has been fairly minor stuff but maybe I'm wrong...

iron dagger
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Hmmm, if it's a Steam.game, I first need a new account

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My last one got compromised

bright spindle
#

Oof that sucks. We'll work something out later if you do decide to make a thumbnail

iron dagger
#

Alright

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Cuz I would love to get P3P on my PC so I may actually use the mod myself

sterile arrow
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I'll pitch in to help Swine.

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May as well do what I can to improve the community

iron dagger
#

When I get on PC, I can get to work on the thumbnail

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Though now I gotta speedrun P3P to get to fusion

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So I can get an example of random inheritance to use as part of it

kind nebula
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Make some bullshit build in there

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If you ask me, seeing a Thanatos with mudo spells would invoke ptsd

glossy otter
#

If someone else is doing the thumbnail, I wouldn't mind making some additional preview images that highlight all the small details you added. If that's helpful.

iron dagger
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Hoo boy

bright spindle
glossy otter
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Figured it might be good to have a slide showing all the custom stuff you added, at a glance
(I won't offended if you don't use this ๐Ÿ™‚ ) @bright spindle

bright spindle
#

Yeah, that's probably not a bad idea.
It does kinda feel like something that'd be in a high school powerpoint presentation lol but I like the idea (I probably couldn't do much better myself :D)

glossy otter
#

yeah im not most of an artist lol ๐Ÿ˜…

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quick thumbnail concept too

bright spindle
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Looks cool for a concept ๐Ÿ‘Œ

kind nebula
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Maybe make it the same persona for both

bright spindle
#

I assume that was the idea, I think those two are just screenshots I've shared

glossy otter
#

I'll leave it to Kichirou. Mine were just ideas, really

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yup

kind nebula
#

Well if you wanna do that then uh

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Use this FeMC save I have so the skill list also aligns, I suggest Thanatos so it will be someone recognizable

calm frigate
#

Nvm, I didn't see the comment of kaze ^^'

iron dagger
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I decided to go with a very...bad meme-ish approach for now

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Just pointing at the random Null Charm that is sitting there uselessly

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@glossy otter Alright, presented my rather not-so-funny concept for a thumbnail

glossy otter
#

Isn't this a screenshot of FES? It doesn't show the mod

kind nebula
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yep

glossy otter
#

@tight lantern your thumbnails are always good and professional (which seems to match up with Swine's preference based on his other work). Any thoughts on one for this mod?

stone nimbus
#

i can try whipping something out for a thumbnail

glossy otter
#

That would be cool if you have time.

Would probably be nice for Swine to wake up to something he can use and help him finally get this out the door lol

kind nebula
#

real

calm frigate
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if you have the time to do it (because I surprisingly don't have it today and I know you play in french too ^^')

tender matrix
#

Working on it champ ๐Ÿ—ฟ

calm frigate
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Thx mate, I owe you one !

tender matrix
#

Here, I pressed X/A/whatever, and nothing happened, the game still runs, I hear the music and all, but I can't do anything at all

calm frigate
#

softlocked ?

tender matrix
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Yup

calm frigate
#

was it working without deleting the file ?

tender matrix
#

Working just fine, the text is in english of course because of the mod but it works

calm frigate
#

so depending on the version, making the mod compatible with other language than english use different methods ? interesting.

tender matrix
#

Added the file and it works

calm frigate
#

I mean... At least it work !

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thx for the help mate !

tender matrix
#

My pleasure ๐Ÿ—ฟ

sterile arrow
tender matrix
#

I'm sorry

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Omelette de fromage...

tender matrix
#

Exactly what I thought about

iron dagger
bright spindle
#

I appreciate the effort but that's really not my style. I definitely don't want a screenshot from FES and I don't really like the meme style...

bright spindle
bright spindle
stone nimbus
#

im working on it yeah

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hardest part is tryna make it original bcs it's looking a lot like the fusion spell skills thumbnail

tender matrix
bright spindle
#

Ok, oh yeah that actually shouldn't be a surprise to me. There's a new message in it that can't be called if you don't have the edited file
I'll make sure to note that in the compatibility section of the mod's page (although I don't think there are any other mods that edit that file anyway)

bright spindle
#

I think I've found the cause. A function that resets some stuff that I thought was run whenever the results menu was opened isn't run for special fusions (ones with 4 or more) so some stuff that needs to be reset isn't. I think it should be relatively easy to fix

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I think it should be fixed now

kind nebula
#

Yay

stone nimbus
#

ok actually this is looking really basic, is there any kinda direction you want w the thumbnail?

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i was tryna replicate the skill select menu, angle it and put the title inbetween

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but it looks really plain

bright spindle
# glossy otter quick thumbnail concept too

The only thing that I really care about is that it says Manual Skill Inheritance on it so it's easy to tell what the mod is.
I liked Rudiger's idea up here but if you have something more interesting that's fine too.

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I realise that's probably not particularly helpful but I'm not really creative.

stone nimbus
#

the credits are pretty much just flavor text to make it look better, i could add a lot more of that

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like on the selection box above

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could prob fill that w random skill names

kind nebula
#

put mudo spells

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it would be funny

stone nimbus
#

i could put some really op spells and then like fucking, sukukaja or some shit

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to show that youd be filtering out the trash

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it was actually originally there

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i removed it just bcs i wasnt sure of the spacing yet and i havent redone it yet

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ill prob leave it at this until swine gets online again to get some feedback on it

bright spindle
#

I think it looks very cool, much better than anything I would've come up with ๐Ÿ™‚
I see what you meant with the similarity to your fusion spell mod but I think that what you've come up with is fairly distinctive from it.

As for the selection boxes I'd say either just pick some skill names and put them there (I don't really mind which ones) or we could try putting "features" of the mod in them like "Custom Sprites", "Faithful UI", "Configurable Options", etc. I'm not sure if having stuff that aren't skill names like that would look weird though, maybe try both and just see how they comparenaotoshrug
I'm thinking about the top selection boxes for this btw, the bottom ones are cut off enough that I'd probably say skill names or nothing in them

calm frigate
bright spindle
#

I think I worked out how to replicate it btw. You have to do a fusion (actually confirm it and go through that) then go into any special fusion right after that (4 or more Personas)

stone nimbus
#

hmmm tbh moving it up kinda makes the diagonal text look kinda worse

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gb has absolutely no way to make the small thubnail version be anything different from the thumbnail in the mod page, right?

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if it does, i could just make a version cropped off a bit repositioning the top and bottom parts while still keeping the diagonal text touching the bottom

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gb is a perfect site with no issues

sweet fossil
#

oh Nexus has a P3P page...

kind nebula
#

kill him

stone nimbus
#

what about this

bright spindle
#

Yeah, looks good

stone nimbus
#

should i just keep it skill names? or try out the features on the skill boxes

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also what about the skill desc section, i could prob put some random shit there

bright spindle
#

Could you try the features just so I can see how it looks?

sterile arrow
kind nebula
#

Moment

stone nimbus
#

id prob prefer the skill names one myself

bright spindle
#

Yeah, I agree. Looks kinda weird now that I see it

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As for the skill description idk, maybe the description of some random skill (probably not one of the ones shown) naotoshrug

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You'll only see a few words of it anyway so it doesn't really matter what

kind nebula
#

bet you can just write "Severe" only with the amount of space there

stone nimbus
bright spindle
#

Yeah that's fine. It's not a big deal

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I doubt anyone will even actually read it anyway

stone nimbus
#

anything else you might wanna add?

bright spindle
#

Maybe some skills in the bottom left boxes? You'd probably only see a tiny bit but I think it'd be nice

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Other than that I think it looks really good femchappy

stone nimbus
#

since the open skill slots will always be followed by blank skill slots

kind nebula
#

Unless there's a blank one under that existing one

bright spindle
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Oh, right

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Yeah leave it in that case

stone nimbus
kind nebula
#

Now that I think about it

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The desc in skill help is victory cry

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just saying for accuracy cause Victory Cry is not selected

stone nimbus
#

shrimply have 2 victory cries

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the one offscreen is selected

kind nebula
#

True.

stone nimbus
#

i could make it selected if you really wanted to

kind nebula
#

It would scroll down iirc

#

if we're being very accurate, making it an agi spell is the only option

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The skill help, I mean

bright spindle
#

Don't worry about it, it doesn't need to be accurate

kind nebula
#

Yeah

stone nimbus
#

its not like its a lot of work, i just dont think itd look that good

bright spindle
#

I think it's better not selected, the extra colour just draws away from the title text

stone nimbus
bright spindle
#

Nice, I don't think anything needs changing. Looks good to me naothumbsup

iron dagger
#

Same here. It is sad I couldn't make something half as good, but, oh well

sweet fossil
#

I was thinking contributing a other language version, it probably not much trouble since it's all about editing and swapping texture & text files. I know that the obvious one inheritance.spr is need to edit for the language version, are there any files in combine.bin are modified that also need to take care of before swapping?

bright spindle
#

The bmd in there is the only thing that is changed. There's one added message (it'll be the last one) and then the two inheritance help messages are slightly edited to remove references to skills being randomly assigned (just search for inheritance and you'll find them).
If you (or anyone else) does want to contribute translated files I'd be happy to add a language setting for them later on

#

Does anyone here mod p3p GamePass? I was just writing that the mod is incompatible with it when I realised that I haven't technically tested that. I would be extremely shocked if it did work but if anyone does have mods set up for gamepass it'd be nice to know definitively (I'll probably say it's incompatible even if no one tests it)

sterile arrow
#

You could just say "likely incompatible, but untested"

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No culpability on your end and you're likely to get a field test

bright spindle
#

Yeah, I'll say that for now and update when inevitably someone complains that it doesn't work

sterile arrow
#

Always nice to be able to delegate the blame, eh?

#

;)

kind nebula
#

hmmmm

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maybe that can be a mod idea

#

just revise what he says to be less vague in general

bright spindle
glossy otter
#

Congrats ๐ŸŽ‰

untold laurel
#

AYYYY Congrats!

kind nebula
#

Night night

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Is this different than the one in pins btw

glossy otter
#

Since it's the published version I imagine it'll have proper auto-update support, the thumbnails, description etc

bright spindle
#

In terms of code I think it's the same but yeah, it has update support, a preview image, etc.
Anyone who's got one of the wip builds I'd recommend deleting it and download the public one

kind nebula
#

Alrighty

bright spindle
#

Also, I said this in the tweet but in case any of you miss it thanks very much to everyone in here for testing, giving thoughts or just saying that the mod's cool. I definitely wouldn't have made it this good without you all chieheart

untold laurel
#

๐Ÿฅฐ

kind nebula
bright spindle
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I'm too impatient lol, if mod feed does pick it up I trust someone can delete that

glossy otter
#

i will

kind nebula
#

gottem

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just tested a thingy to see if it's untouched (stat inheritance)

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seems that it works

calm frigate
#

LET'S GO !! AnimatedSwine did what Atlusdon't ! X)

hard harness
#

Congrats! Enjoy some rest

stone nimbus
#

omg i love the reloaded thumbnail

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thats actually so fucking smart