#guard to get a buff?
40 messages · Page 1 of 1 (latest)
i think so, wouldn't this be kinda op though
you could probably add something like that but you'd have to make it random chance or something if you wanted to balance it since we can't adjust modifiers for stat buffs afaik
wdym
im pretty sure they mean like, making the guard trigger a kaja
which if guards are treated like i think they are should be possible
if its treated like a skill it should be possible to just give it one of the kaja's effect
guard is not treated like a skill it's not in the skill.tbl
it's definitely somewhere else i can guarantee that much
that or it doesnt have a notable way for me to tell
imho it might be possible it'll just be hard
true
like it's def a can of worms we havent touched yet
I do plan to explore all avenues of custom skills (and passives) in the future though
so hopefully we figure it out someday
I don't understand why you would need this one tbh
Like, people barely guard in this game. Probably only did when you're waiting out on a strong attack. That or they got ambushed (auto guard at the start of battle)
Isn't that the reason why someone would want that? that's an entire command that spends the entire of the game collecting dust and taking up space unless the game spends an enemy turn waving a giant sign saying "use guard or perish next turn!!!"
idk i've used it
especially in merciless bosses
when you know the enemy can i fact kill you if it wants to you have to choose wether you'll do smth like buffing or dmg or whatever or if you'll prioritize allies being alive
Problem
It's really rare to find times when that happens
With how much bullshit damage you can do, how you can immobilize people with sleep or freeze or shock or any ailment, really
You're better off being on the offense harder with those tools than wasting a turn
I only see it when I get ambushed and even that is pretty rare
It can be used to turn the tables on difficult bosses for those who are struggling
I get it might be "OP"
But literally everything in Royal makes you op
So what's the harm of having a function like this for those who might like it?
Idk I just don't see much of a purpose in a game where you one shot being the best strat
Why make a difficult choice of either to use a skill or guard, when you can get a benefit for trying to use one of the main functions of the battle system
Orginally I though of putting out this idea since I remembered one of my other favorite RPGs, Bravely Default.
And it kinda acts like a spiritual successor to an a idea for The Rebel Gauge Mechanic from smash that I had.
I've actually kind of thought up of something kind of like this. What if there were more incentives to Guard other than defending against 2 turn attacks?
I originally thought a small bump of HP or SP regen but I figured that would be way too OP
Kinda hard to make balanced tbh
I'm not suggesting the buff be heat riser