The balancing on costs for physical style attacks in persona games has always seemed off to me
as an example - level 19 fox (220 hp, 121 mp) giant slice costs 10% of his health, Bufu costs 3% of his mp
Giant slice will always cost 10% of his health, Bufu will get cheaper and cheaper as he levels(in terms of percentage)
while giant slice IS stronger(ignoring resistances) that cost makes it never worth
Would it be possible to either adjust the costs, or ideally switch them to flat costs instead of percentage based
