#AoA Joker voice lines (and maybe expansion for party members)

40 messages · Page 1 of 1 (latest)

pulsar rampart
junior coyote
#

||3rd semester violent joker with darkechi would be fucking hilarious||

pulsar solstice
#

even in strikers he just goes

#

hmph

covert leaf
#

oh this is (in theory) PISS easy

#

just pray ACE works with P5R acb

#

in P5 this is easy for me to do, I already programmed in new voicelines, like the unused Joker dying one

#

problem is whether the ACB (where the voice lines are stored) was fucked with in P5R remaster, or else ACE (literally the only tool in existence that works for adding lines to acb) wont work

hazy thunder
#

Wouldn't you just be able to use singleword lines?

#

I guess they'd have to already be in the game for that

covert leaf
#

that's not really the issue

#

the issue is you need a cue ID because you want specific voicelines

#

and the ones you'd want to use share the same cue ID with other voicelines you probably dont want

covert leaf
#

done, had to code patch it and whatnot, will be in my mod whenever that's finished (along with other new Joker voicelines that will be patched in)

junior coyote
#

nice!

tender gale
#

WOOOOOOO

tender gale
#

so good

bronze forge
#

Yeah this lookin clean

#

(prays for JP version)

covert leaf
#

unfortunately that cant be included in the same mod, you'll have to scream at SEGA for that

#

its tied to why you have to be in the title screen to change languages instead of being able to toggle on the fly when loading a save like PS3/PS4

#

ENG and JP audio can no longer coexist, they got rid of the sound_jp directory

bronze forge
#

sadge

covert leaf
#

now they load SOUND_E or SOUND_J depending on your settings, and when you swap in title screen, they unload one CPK to load the other

#

why they had to go and do that, I do not know

bronze forge
#

So if I get what you're saying (I'm probably not), then it's still possible?

covert leaf
#

it is, youd just have to make it yourself in a separate mod and put it over this one

bronze forge
#

Ahh ok

silk gorge
#

Very cool! Outta curiosity, how'd you do it? I'm toying with the idea of doing this for the ps3 version. I can replace audio easily, but programming new voicelines is new to me.

covert leaf
#

custom code injection

silk gorge
#

Ah okay! Can't say I have much programming experience but I'm open to learning.

silk gorge
#

Just checking, is the process different between P5 and P5R?

pulsar solstice
#

one is on ps3 and the other is on pc so uh yea

silk gorge
#

Ah alright. If I were to get into injecting code into the ps3 version, where'd be a good place to start?

pulsar solstice
silk gorge
#

Ah thanks!

silk gorge
#

Oof yea, injecting custom code might be a bit advanced for me for now. Not out of the question, but setting it up and finding the code I wanna change will be a daunting task.
Outta curiosity, where in the p5ex mod directory is the custom code for the voice lines kept? Part of how I've learnt modding is by looking around in the files of existing mods to get a better idea of how they work.

I do have some experience with creating tblpatches and using 010 to change music cues for encounters if that helps.

covert leaf
#

idr but it should be either the dc file or the p5e file