Basically this, for both emulated P5 and P5R in the future.
#AoA Joker voice lines (and maybe expansion for party members)
40 messages · Page 1 of 1 (latest)
||3rd semester violent joker with darkechi would be fucking hilarious||
oh this is (in theory) PISS easy
just pray ACE works with P5R acb
in P5 this is easy for me to do, I already programmed in new voicelines, like the unused Joker dying one
problem is whether the ACB (where the voice lines are stored) was fucked with in P5R remaster, or else ACE (literally the only tool in existence that works for adding lines to acb) wont work
Wouldn't you just be able to use singleword lines?
I guess they'd have to already be in the game for that
that's not really the issue
the issue is you need a cue ID because you want specific voicelines
and the ones you'd want to use share the same cue ID with other voicelines you probably dont want
Lmao.
done, had to code patch it and whatnot, will be in my mod whenever that's finished (along with other new Joker voicelines that will be patched in)
nice!
WOOOOOOO
Here's some extra ones based on feedback
so good
unfortunately that cant be included in the same mod, you'll have to scream at SEGA for that
its tied to why you have to be in the title screen to change languages instead of being able to toggle on the fly when loading a save like PS3/PS4
ENG and JP audio can no longer coexist, they got rid of the sound_jp directory
sadge
now they load SOUND_E or SOUND_J depending on your settings, and when you swap in title screen, they unload one CPK to load the other
why they had to go and do that, I do not know
So if I get what you're saying (I'm probably not), then it's still possible?
it is, youd just have to make it yourself in a separate mod and put it over this one
Ahh ok
Very cool! Outta curiosity, how'd you do it? I'm toying with the idea of doing this for the ps3 version. I can replace audio easily, but programming new voicelines is new to me.
custom code injection
Ah okay! Can't say I have much programming experience but I'm open to learning.
Just checking, is the process different between P5 and P5R?
one is on ps3 and the other is on pc so uh yea
Ah alright. If I were to get into injecting code into the ps3 version, where'd be a good place to start?
Ah thanks!
Oof yea, injecting custom code might be a bit advanced for me for now. Not out of the question, but setting it up and finding the code I wanna change will be a daunting task.
Outta curiosity, where in the p5ex mod directory is the custom code for the voice lines kept? Part of how I've learnt modding is by looking around in the files of existing mods to get a better idea of how they work.
I do have some experience with creating tblpatches and using 010 to change music cues for encounters if that helps.
idr but it should be either the dc file or the p5e file