#Paragon Challenge reworked
41 messages · Page 1 of 1 (latest)
The game itself needs to be improved upon significantly before worrying about add-ons tbh
Also for fuck sake enemies with items is a terrible idea 
ok maybe i should just make it boss & champion only
Bro do you rlly want bosses with afterimage mirror???
i mean i didnt say anything abt what items... but anyway no unless its muno
or maybe human asura, feels like peddler
wait
wait
WAIT NO CHEN'S GETTING NO ITEMS
So you're gonna selectively decide what they can and can't use, now where do you draw the line?
Because there's a ton of absolute bullshit that would ensue
Anything with soul missiles would be undodgeable and hardhat too
Ice bag would make ppl immune to a significant part of Hayfa's dmg
Why's chen the big issue? Shouldn't you be more concerned abt other bosses getting on-hit procs
ice bag can be negated since we already have a challenge for that (the one with immunity to status effect)
soul missiles? currently have no intentions since both items dont really resonate with any of the bosses, aesthetic wise. At most ghost realm boss.
Immunity to status effects makes them immune to control effects not dot 
then do a no-hit run
you may as well do that 1-hit challenge together
What
though might only be possible with ruthven... oh wait i forgot to specify his life leech dont count towards getting hit
Anyway it also says a lot that you think 1hp no shield is actually a no-hit challenge
i mean, i dont wanna say like items and soulboons are directly banned so...
plus if its 1 hp that means you die instantly upon getting hit
False
huh?
There's a mechanic in owl that prevents you from dying sometimes
I'm sure you've seen it even if you didn't think much of it
When you take lethal dmg you instead survive on 1hp and take 0 damage for the next second
It's available immediately when entering a room and has a 45sec cooldown
wha- ok i'll edit the message then.
Also I don't think I need to explain why adding a no-hit mode to a game with undodgeable attacks is a terrible idea
- fixed the 1 hit statement.
- changed the enemy with items thing into enemies going unflinching.
Bro stop all of this is complete nonsense
Why make blatantly unfair mechanics to make the game harder when you could just tone down the player characters so they don't one-shot everything instantly???
yknow why i made it optional?
plus if they nerf things again i can see people whining and manifesting a sea of screaming souls
They deserve it, since 90% of owl's demographic is new players the ppl who hadn't played the old game wouldn't care
And it would be better in the long run
Also you made it reward essential materials bruh 
so, you think ~18 shards per YEAR looks fair for a f2p?
well, i only bless your luck on convincing the whining people.
Fuck no, why are you putting words in my mouth?
Precisely bc frags are so scarce ppl would be forced to play this shit
yeah so that's why i made it bi-weekly rewards?

...
im speechless.