#Dungeon Rampage Concepts╰┈➤ˎˊ Structured & Explained ꒰Not Dev꒱

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cunning locust
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🏛️ Town – Expanded Main Menu

I added multiple new elements to the main menu:

➤ Practice

➤ Recruitments

➤ Cave

➤ Feast Hall

➤ Tokens

➤ Settings → Custom Keybinds

➤ World Map Boss Battle

➤ Some Adjustments

➤ New Systems

➤ 'n' More

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➤ Tokens

Well, i know what some of you are thinking and honestly, i also dislike games that have too many currencies.
However, this Tokens system is designed to be cleaner and balanced:
It is separate from Gems and Coins

Tokens are earned:

⤷ daily, through simple tasks

⤷ from expeditions in the Cave

  • tokens can be used only for cosmetics (except skins and pets)

In my opinion, tokens should never be used to purchase items that give players an in-game advantage

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➤ Recruitments

The area that was always “under construction” and that everyone was waiting for.

My idea was for it to become a hero recruitment area, but not in an easy way.
In Recruitments, there are 4 main categories, which im confident you will enjoy:

𖤐 Stuff

The place where you can buy:

Emotes + Titles

Graffiti

Banners

Accepted currencies:

Tokens

Gems

🔹 Emotes

You can equip up to 4

Used as in-game reactions

Provide no gameplay advantage

🔹 Titles

Every player can choose a title they like

Titles come bundled with the emote you purchase

🔹 Graffiti

You can equip only 1

Shares the same slot as emotes

In-game:

⤷ you mark an area on the ground with graffiti

⤷ lasts 10 seconds

⤷ cooldown: 25 seconds

🔹 Banners

Appear on your profile at the end of a fight

For players who want to flex a bit in front of their friends

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𖤐 Tasks

🔸 Daily Tasks

You receive tasks every day

Completed through normal gameplay activities

Rewards:

Tokens

Each task has a progress percentage

🔸 Monthly Tasks

Slightly more difficult

Better rewards:

Tokens

Coins

Gems

🔸 Challenges (the most important system)

These represent global player progression, regardless of which hero you use

Challenges evolve through Tiers

Tiers:

Tier I ╰┈➤ very basic, easy challenges with small rewards

Tier II–III ╰┈➤ harder challenges with better rewards

Tier IV–V ╰┈➤ very difficult challenges with late-game rewards

Tier VI ╰┈➤ end-game tier, for the best players with perfect builds in the game:

⤷ special rewards

⤷ available only here

⤷ designed for the best players with unique playstyles

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𖤐 Heroes

Why are the heroes here and not in the Tavern?

╰┈➤ Because this is where you recruit them.

To recruit heroes:

⤷ you must complete special missions

⤷ the process is intentionally not easy

Requirements:

⤷ you must own at least 2 heroes from the Tavern

⤷ each hero in Recruitments has unlock requirements

Quest system:

⤷ you can have only 1 active quest

⤷ quests must be completed using 2 heroes

⤷ progress remains even if you change heroes

⤷ quests can be canceled at any time

❓ Are these heroes stronger than the existing ones?

Honestly ||no.||

╰┈➤They are equally powerful

╰┈➤Use similar or different weapons

╰┈➤Some are more unique

╰┈➤But, balance decisions are left to the players

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𖤐 Modifiers

This is not a simple system and that is intentional.

Have weapons with weak modifiers?
╰┈➤Don’t sell them yet

How it works:

Unequip modifiers (they cannot be re-equipped)

Select 4 modfiers from inventory

Add them into the “Random Modifier”

Press Unlock (free)

Wait up to 2 seconds

Receive a random modifier:

⤷ it can be worse

⤷ or, in the best case, +1 star compared to what you submitted

Modifier Refresh:

If you dislike the result:

⤷ first refresh costs 4,000 coins

⤷ each refresh after that doubles the cost (x2)

There is no guarantee of getting a better modifier

⚠️ Important:

You can equip only modifiers obtained through this system

Modifiers from inventory cannot be equipped
⤷ frustrating, but well balanced

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➤ Cave

The place where you send heroes on expeditions (don't worry you can still use them).

You can obtain very good rewards

Uses a Tier-based system, similar to Challenges

You receive:

1 expedition per day

1 free refresh

Expedition Level (ExLevel):

Each expedition grants XP

Higher ExLevel = better expedition rewards

ExLevel progression is intentionally slow

Time:

Between 5 seconds and 4 hours

Uses in-game time, not real time

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➤ Practice

A custom room system for testing and experimentation with friends:

Create a custom room

Invite friends

Requirement:

⤷ everyone must have the selected content unlocked

If you are the Admin:

⤷ friends without your unlocked content cannot play

What you can do:

Choose campaign levels (only those you have unlocked)

Customize game conditions

Spawn mobs (only unlocked ones)

Use tools without limits

And many others things!

╰┈➤ With a bit of creativity:

⤷ custom scenarios

⤷ mini-games

⤷ god mode experiments (for fun)

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➤ Feast Hall

Different from Practice.

You create a campaign setup

Play with friends:

⤷ in-game voice chat

⤷ music > youtube links

Easily switch between:

Campaign

Practice

╰┈➤ Feast Hall is the most friendly and social place, where you simply gather with friends and play together.

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➤ Weekly Boss Battle

Challenge yourself to defeat a random Void-Infused Boss every weekend.

The event lasts 2 days (48 hours)

Each day you receive 2 attempts

Bosses rotate every weekend and are always different

Available only in:

Rookie League

Gladiator League

Champion League

These bosses are much stronger versions of existing in-game bosses.

Tier System

There are 6 tiers, each representing a survival threshold.

The longer you survive, the stronger the boss becomes

Upon reaching 10 minutes, the boss will one-shot you
→ this means you have won and reached the final tier

Rewards

Each tier grants specific rewards

Rewards are repeatable

Higher tiers provide the same rewards in significantly larger quantities

Co-op Rules

You can play together with friends via Feast Hall

Allowed level difference:

⤷ same level

⤷ or ±15 levels

⚠️ Note:
Rewards are not shared between players.

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➤ Reroll Modifier (Storage)

This system is different from the Modifier system in Recruitments.

Costs a large amount of Coins

Allows you to reroll an existing modifier

You receive a new random modifier

The modifier keeps the same number of stars

╰┈➤ Expensive, but offers a direct alternative to the Random Modifier system.

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⚙️ Small Adjustments & QoL

🔧 Settings – Custom Keybinds

Customize your controls however you want.

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👥 Friends

View player activity

Last online status

Private chat, (in-game) separate from public chat.

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📦 Storage

Sell chests

You can select:

⤷ all inventory items

⤷ only identical items

Helps players significantly, especially beginners.

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➤ Heroes List:

👹🔥 Oni Goblin

🛡️💥 Juggernaut

⚔️🎯 Duelist

❄️🧊 Cryomancer

🗡️🛡️ Warrior

🌿🐺 Druid

🔪🥷🏼 Assassin

🩸👁️ Blood Stalker

☠️💀 Necromancer

🪄🎭 Illusionist

🔫🤠 Gunslinger

⚔️🕯️ Fallen Paladin

🌀⚡ Kineticist

🧙🔮 Warlock

🤡🃏 Jester

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If you’ve made it this far, i hope you enjoyed these concepts. I read all the posts by the community and there are several ideas that are essential for the game, ideas that could give it a stronger identity and make certain battles far more engaging, while also adding a great deal of diversity to the overall gameplay.

fast fjord
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really nice but who make this xd

cyan verge
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It looks extremely good, we would like this !🔥❤️

worldly lava
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@cunning locust I like tasks, weekly boss and custom keybinds the most
It looks incredible, man, good job 👌🏻

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Some of them can be added to the game very easily

jade shadow
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Good concepts

analog obsidian
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@cunning locust those are insane and well done ideas. so in the middle of 2038 or 2039 we will get to see some

cunning locust
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hope in 2078

fast fjord
pseudo ruin
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bro these concepts are fire, saddly they wont add nothing else xD but ey, we all can dream.

cunning locust
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thanks, yea, first they need to fix some things, balance heroes and to add old stuff back

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this should be their priority

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but i enjoy creating concepts and they are well received

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there are a few things the game needs, but after the game will reach the stage it was now a few years ago so, these concepts are more like “what if” ideas, how it would be and what it would look like if we had this and i really have fun doing this

fast fjord
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but there is a problem, they dont even update ultimate rampage

cunning locust
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yea ik

fast fjord
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this ideas realy cool but i dont think so they ad it

cunning locust
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yea bro but let's hope

fast fjord
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😢

cunning locust
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after the game is full, maybe they will take a look

fast fjord
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y

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in 2050 or something like that

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We need you to be part of the development team quick dang

cunning locust
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hope not

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but really now

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tbh the game is really boring, no matter if they will add the old stuff back, at some point people will get bored, it lacks diversity, almost everyone will continue to farm the most op stuff by flexing with posting modifiers on weapons and that's about it, that's the only essence, at least for me

fast fjord
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y game need more content cuz In the end, there’s nothing left to do

cunning locust
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so let's look from a simple perspective: the game has been revived and i respect that, then they didn't make it a p2w, which again, respect, but if in the end we're playing an old game from a few years ago with the style from back then, which i like, but at some point, no matter how much i love the game, the gameplay it becomes, again, boring
that's because we've gotten used to more modern games, things are meant to evolve, if things stagnate, then the game stagnates too and will not evolve

we play the game because it's nostalgic, but now we have a chance to build the game together, add the simple things we need, more attention to the details, even if the style is old, it needs polishing (and if a "door opens" someday, honestly i can make 3D models in Blender or Maya, then turn them into sprite sheets, i don't like working for someone, but in my free time, when im not at job, i'd like to make some models and then show them if the community wants that ofc)
but since almost all in-game content is old and really needs an upgrade, the heroes, mobs, UI, and many other elements of the game, except for the weapons

so even if the game were complete, it still wouldn't be enough
what it needs, core stuff:

  • more things to do in the game, more activities
  • battles to be more interesting, events, maybe some guild boss battles
  • more cosmetic items that don't give an advantage; do you like a hero?et's add cosmetic items for that hero, not just skins
  • adjustments to things in the game; there is already a list above with all the adjustments the game should have in addition to all the old content that needs to be added
pseudo ruin
fast fjord
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well, is it side project?

pseudo ruin
worldly lava
cunning locust
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same

bleak current
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bro this is perfect

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wtf why they dont care

simple tree
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they dont giv a shit

shrewd parrot
shrewd parrot
# cunning locust ➤ Recruitments The area that was always “under construction” and that everyone ...

Yeah, exactly, they need more of these things if their target player type is socializer, since the game is a co-op PVE game.... Other than socializer, their target player was probably achievers (from what i see in game content), however the legendary chest is unavailable now, which crashes the entire design features to support them. Moreover it does not even have a achievement & in-game accolades.

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The game currently, no challenge (hard mode like Ultimate Rampage), no competitive & achievement system (eg. Rankings leaderboards, you could just made up a stage clear time ranking, endless stage or whatsoever though...), no progress (no access to legendary chest, to get the best weapon you liked, or etc), no retention & churn (other than that 60gems, which you need to spend less than 1 minute to complete).
After completing all the stages for all characters, nothing else you could do with it other than burning off your nostalgia feeling for the game :/
As how it is currently I'll probably quitting soon as feelings for it dies...

cunning locust
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no matter how nostalgic DR is, it is very boring, limited and lacking in many things

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they must listen and what the community wants

worldly lava
pseudo ruin
cunning locust
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even if the code is old, i don't think it's that difficult to change a few things in the game

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or to add new stuff

gentle condor
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up

worldly lava
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@cunning locust Have you stopped creating concepts?

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Can you make one with mini-games or skins for different types of weapons, I want to see what it might look like🙏🏻

cunning locust
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nope, i've been working on a concept for some time, but sure i can do both of them

sly forge
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eso esta brutal...

wind gorge
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dont use ia

plain wharf
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just read everything in there the reroll is freaking insane idea love it

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i think we don't need new character

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we need more adventure and quest not characters

plain wharf
# cunning locust so let's look from a simple perspective: the game has been revived and i respect...

not gonna lie broski that's on you your dopamine is fucked but for me who is only 20, works get out of work train mma and repeat the cycle, playing this game is perfect for me, i don't give a single f about modern game anymore, i am an old cs player and since cs2 came out i stopped playing video game mainly bc i couldnt launch cs2 xD, now i got free time, no social media, i jailbroke my ps3 to always play LBP when i am bored and now i have LBP + Dungeon rampage, my life is great right now but i understand and agree with all the points you made, but maybe you should detox yourself find other things to do and you will see that the only thing that you will want to do is to play a game with no tryhards and just farm or fun without stressing about the shitty game you just made and the derank you will have

flat mantle
cunning locust
plain wharf
formal arch
formal arch
# plain wharf not gonna lie broski that's on you your dopamine is fucked but for me who is onl...

I completely understand your point, I'm sure others like the game in its current form too. However, in 2026 there is a level that the mass majority of people expects, and when you develop a game, you have to take this mass into account. I think the concepts above could be perfectly implemented into the game, as written, with relatively little time investment (I'm not a programmer, so I don’t know for sure)