#Talking about Heroes Concepts
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βοΈ Warrior (male) β
π‘οΈ Assassin (female) β
π‘οΈ Juggernaut (male) β
π Druid (female) β
π€Ί Duelist (male) β
β οΈ Necromancer (male) β
π§ Cryomancer (female) β
πΌ Paladin (male) β
πͺ Illusionist (male) β
π« Gunslinger (female) β
Warlock (male) β
π Jester (female) β
π€οΈ Kineticist (male) β
π₯· Ninja Goblin (male) β
π οΈ Merchant (male)
π©Έ Blood Contractor (male) β
π¬ Ashbound Oracle (female)
π Gravebell Templar (male)
π Verdant Reclaimer (female)
𦣠Beastmaster (male)
π Enchanter (female)
πͺοΈ Stormcaller (female)
π§Ώ Rift Walker (male)
πͺ½ Valkyrie (female)
πͺ‘ Titan Slayer (male)
πΈ Bounty Hunter (female)
πβπ¨ Grim Reaper (male)
π Moon Priestess (female)
πͺ΅ Thorn Warden (male)
π Sea Witch (female)
βοΈ Sunblade (male)
πββοΈ Shaolin Monk (male)
everyone can give ideas
i mean we can talk about each hero concept
feel free to talk about anything related to these concepts
Potential Skill for Jester (weapon)
Disguise Mask - The ability to disguise as one of the enemy for X seconds tricking the enemy as one of their own and not attacking the Jester. X% chance to disguise as mini boss of that stage, and X% chance normal enemies. In the disguised state, Jester also gets the enemies' attack patterns
Poison Spell - Jester throws a poison pot on the ground causing enemies that walk through it take poison damage (Damage Over Time) Poison effect lasts for X seconds.
Poison Dagger (Simillar like Ranger and Chef's dagger ingame now) - Throws poison daggers and applies poison to enemies hit.
i really like it!
However im not sure what will her main weapon be, it feels like shes made to trick/deceive enemies instead of being DPS like ranger, vampire, sorcerer, its like chef providing food buffs for the team, she trick enemies so might need some more thoughts hahaha
Oh also the disguise of enemies will be based on that dungeon, sooo technically she has a chance to disguise as one of the mini bosses but downside is she cant attack
in this case for example if Knight fortress, has a chance to disguise as the big armored mace knight
10% chance for mini boss, 90% of the time normal mobs
i think her ultimate would make her drop many dolls that attack enemies in a larger area and fear them for 1 second (i was thinking to Shaco from League of Legends, yk)
oo nice too
maybe i should take off disguise wears off if attack
then she would be more useful
just having a timer to expire is enough i guess otherwise the mask is useless haha sorry just thought about it
Give Jester VH's mines, maybe?
tbh the disguise mask, as a weapon, is kinda ok, but i think having dolls as third weapon is better than a ultimate
hm
i think dolls are better, it really fits her
i mean just imagine different dolls weapons
one that deal fire dmg
another one freeze
you know
and the Disguise Mask as ultimate ability
yeah that is nice too maybe disguise mask as utility type of weapon like healing scrolls, snares, speed scrolls you know
yep ultimate
i was thinking for the poison spell aside from DoT, also applies a debuff on enemies like weaken their armor by 20/30%
same for poison dagger however single target
can either make it stackable so in this case say 20% weaken armor to 40%
then shes suited as support hero, because in UR those guys are tanky so it might help
when Jester uses her ultimate, she disguises himself as an enemy, exactly what you said, but becoming immune to enemy attacks for a short period of time, i was thinking somewhere around a 5s cooldown, so she can use her maximum potential, to throw knifes, potions and placing dolls as traps
this one is really good, but the potion can also slow the enemies for 50% if they are in the potion area effect
good touch hahaha
i don't have nothing to say here, is really good
cant wait for Mako to see these ideas and think about it for far future updates
Thank you haha appreciate it
np, also you have really good ideas tbh
i hope π
but first of all, they need to work on balacing and adding old heroes
Druid is one of my favorites
hahaha i play too much games xd
she's like a support and also really good for UR
im kinda limited xd
i mean i play only a few
yes however only until dragon knight, im sure through the list of hero pools you made would be considered haha
i really hope they will like
when im done with all of these concepts
i'll work to modeling them
giving them abilities effects, weapons models and other in-game stuff
back to that
i wanted to say, she will have 3 weapons, scepter, healing scroll and pet scroll
(im not thinking about a pay to win system or something like that β)
she can have multiple pet scrolls in her inventory
wil a very large cost of mana
i just realised
i think is better to have different pet scrolls
Rhino Scroll will be good as a tank, high HP, slow movement, high dps, but slow attacks (15s)
Dragon Scroll, can't be attacked by enemies because he can fly, but he will disappear, he will moderate AOE dmg and Burn for the enemies that in the area (5s)
Wolf Scroll, will be more like a assassin, low HP, fast movement, moderate dps, fast attacks (10s)
now it depends of player
she can have a scepter, healing scroll or pet scroll, or 3 pet scrolls
Oh so like you need to have all 3 scrolls in order to play around the summons
Hmm thats interesting meaning she can different builds depending on the other 3 player's hero choice!
yess
yep
does the scepter comes with healing? maybe heals allies and her pet, but does damage to enemies instead
whenever she either charged attack or spam attack key
no, like haha, it was a misunderstanding, she can have 1, 2 or 3 pet scrolls in her inventory, all of them with the same summons or different summons modif, but a player like me for example wants to go with idk, slot 1 - scepter, slot 2 - healing scroll and slot 3 - pet scroll, is possible or different build, like slot 1 - pet scroll (mod rhino), slot 2 - pet scroll (mod dragon) and slot 3 - pet scroll (mod wolf) or another build, slot 1 - pet scroll (mod dragon), slot 2 - healing scroll and slot 3 - pet scroll (mod rhino) etc.
the scepter will deal dmg
like will have a lifesteal thing
dealing dmg to an enemy and healing with, idk 5% of his max hp
but Druid will be one of the most complex heroes
so, if you want to have 3 scrolls in your weapons inventory that summon 3 different or the same creatures, then it is possible
from what i know Battle Chef has 4 weapons inventory slots
Nice, maybe you can add some lore that the scepter is connected with nature- the pets for example, so either scepter attacks enemy or the pets attacks enemies, will regen her hp by % of her max hp
but to balance it maybe regens slightly lesser hp than her attacking with the scepter
and the regen also based on how many enemies were damaged/attacked logically if single enemy definitely little lifesteal if a group would be alot of lifesteal
maybe creating a large area that can regen hp for everyone
that is also cool, because im worried it might just take away Blood Hunter's kit lol hahahaha
ah no
i already have a plan for him
is not about health regen or stuff like that
i wanted to talk a bit about Kineticist because he will be very unique
he will control the water and energy
basically he will have just 1 slot for weapons
having 1 slot, he will need just one kind of weapons
and this will be a scroll of water or energy
water scroll it gives him 2 different abilities that replaces the weapons slots forever when he's in-game
energy scroll will do the same thing
water scroll, will gives him a weapon (ability), when he use the ability will makes him immune to damage for idk, 2-3s, untill then he will get health regen for 2-3s, this will consume a large amount of mana, no cooldown
another weapon (ability) it gives him a water "machine-gun", that deal very small dmg, but he will get a amount of mana for each hit, this weapon will have 0.5s base cooldown (this cooldown can be reduced from skills training)
energy scroll, will gives him a weapon (ability), when he use the ability he will get a small shield that block 20% dmg and zip the enemies that are near to him, it last a few seconds, consume moderate mana, cooldown 15s
another weapon (ability) will create a chain with one of his allies, this chain will gives to his ally, 15% attack speed, 5% maximum hp and will deal dmg to the enemies who touch this chain, also will not consume mana and it last until to the end of level
now it depends of what style of gameplay you pick
ooo interesting so like he can be support too?
yep
full mage or full support
ultimate (water) will summon a wave that deal AOE dmg
ultimate (energy) all his allies will get a shield that can block dmg
so he will have 2 ults
he will be kinda weak, but having good modif and builds him well, will be a top hero
2 ults is genius hahaha
Juggernaut can spin? bahahaha
would be cool if either warrior FP or Juggernaut can have a Taunt skill
Juggernaut will have a taunt skill
preferably one with shield idk because i feel like it could have dmg reduction and taunt enemies
ooo nice
rn im working to a new concept
do you think the taunt for juggernaut is that he taunts enemies, and his passive is that the lower his hp higher the damage reduction
nice cant wait bro
Juggernaut Taunt ultimate ability will gives him 50% max health and he will get 80% less damage, he will makes all the enemies in a small area to attack him
for like 5s
ooo thats sick though 80% less dmg is quite high
Thats like even stronger than current in game passive reduce melee/range/magic attacks by 50%
that is 80% less damage for all kinds of dmg
because i think if its 80% on ultimate, imagine the passive modifier for reducing 50% for melee (Taking one of the few dmg reduction types) that would be 130% almost 0 dmg taken for him hahaha
for usable weapons i think is better that Juggernaut to use heavy axe, heavy hammer and heavy shield
Berserker axe issues - slow champion, slow attacks, low damage makes it really annoying to deal with ranged enemies. If juggernaut has an even slower axe they could feel bad to play. Maybe make the first attack of each chain come out really quickly and give juggernaut training for move speed and/or reduced cc effects
Or make the heavy axe have really big, high damage charged attacks with some forwards movement and give them mana regen training
well, if he's slow in movement and attack speed, then his attack deals high damage and more aoe damage than the berserker
this is how i see him
a big dude with high hp, high damage and high aoe damage
if he fully charge, he will stun the enemies
maybe some bleed damage per sec
i mean we can balance him more easier than Kineticist and Druid
i think assassin will be the most easy to balance
she will have dual daggers, throwing knife and speed scroll
the ultimate, will gives her massive attack speed (that's all)
Gunslinger, will be the first hero in-game that use guns, so her usable weapons will be, dual pistols, lassoo and blunderbuss gun
her ultimate will makes her to shoot in a single direction very fast
yeye xd
and Duelist old fiora ult vibes
haha nice itll be hard to make weakpoints on a bunch of mobs
oh that's not how it suppossed to be lol
Duelist ultimate will makes him untargetable for 3 seconds attacking multiple targets, dealing a amount of damage
that's all
his usable weapons: fence weapon, spear weapon and sword weapon
oooo i see, so like slashes in AoE deals huge damage and is immuned to any damage while doing the slash nice
Duelist's niche could be "En Garde!" as an ult which boosts attack and movement speed and produces a blue flame over those in the buff similar to Barbarian's and all attacks for the Duelist only are considered Super! no matter the type. As far as weapons go a Rapier (your Fencing blade), Throwable potion (Could be things like smoke bombs or like a pocket sand which would temp stun things) and if you wanted to play into the Bard trope it could be a Lute but its main attack is a smash attack like a pan but if you charge it and let go it applies a buff to a small area (Little music notes floating around your name)
Does Illusionist have anything to do with Mirrors?
would be cool if the ranged attacks gets reflected by a mirror to an enemy, challenges players to place mirrors properly haha
like a Wanda during the fight
or a telekinesis skill perhaps, but feels hard to make it work
yep
is more about mirrors and time manipulation
oh time manipulation, time freeze or reverse some sort?
he will have different types of mirror weapons, staffs and scrolls
mirrors will be about different debuff effects
staff about time manipulation (slows for enemies/speed for allies)
scrolls about healing and idk other stuff
back to illusionist
will you have to choose between slowing enemies or speeding for allies?
like how does the skill work
