#Talking about Heroes Concepts

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pure tartan
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We will build together a short lore for each hero, talking about what weapons each hero can use, training skills and more!

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βš”οΈ Warrior (male) βœ…
πŸ—‘οΈ Assassin (female) βœ…
πŸ›‘οΈ Juggernaut (male) βœ…
πŸ‰ Druid (female) βœ…
🀺 Duelist (male) βœ…
☠️ Necromancer (male) βœ…
🧊 Cryomancer (female) βœ…
πŸ‘Ό Paladin (male) βœ…
πŸͺ„ Illusionist (male) βœ…
πŸ”« Gunslinger (female) βœ…
k_devill Warlock (male) βœ…
🎭 Jester (female) βœ…
🌀️ Kineticist (male) βœ…
πŸ₯· Ninja Goblin (male) βœ…
πŸ› οΈ Merchant (male)
🩸 Blood Contractor (male) βœ…
🚬 Ashbound Oracle (female)
πŸ• Gravebell Templar (male)
πŸƒ Verdant Reclaimer (female)
🦣 Beastmaster (male)
🌟 Enchanter (female)

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πŸŒͺ️ Stormcaller (female)
🧿 Rift Walker (male)
πŸͺ½ Valkyrie (female)
πŸͺ‘ Titan Slayer (male)
πŸ’Έ Bounty Hunter (female)
πŸ‘β€πŸ—¨ Grim Reaper (male)
πŸŒ™ Moon Priestess (female)
πŸͺ΅ Thorn Warden (male)
🌊 Sea Witch (female)
β˜€οΈ Sunblade (male)
πŸ™‚β€β†•οΈ Shaolin Monk (male)

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everyone can give ideas

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i mean we can talk about each hero concept

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feel free to talk about anything related to these concepts

echo oriole
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Potential Skill for Jester (weapon)
Disguise Mask - The ability to disguise as one of the enemy for X seconds tricking the enemy as one of their own and not attacking the Jester. X% chance to disguise as mini boss of that stage, and X% chance normal enemies. In the disguised state, Jester also gets the enemies' attack patterns

Poison Spell - Jester throws a poison pot on the ground causing enemies that walk through it take poison damage (Damage Over Time) Poison effect lasts for X seconds.

Poison Dagger (Simillar like Ranger and Chef's dagger ingame now) - Throws poison daggers and applies poison to enemies hit.

echo oriole
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However im not sure what will her main weapon be, it feels like shes made to trick/deceive enemies instead of being DPS like ranger, vampire, sorcerer, its like chef providing food buffs for the team, she trick enemies so might need some more thoughts hahaha

pure tartan
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yea lol

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i think the poison dagger

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now im thinking about her ultimate

echo oriole
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Oh also the disguise of enemies will be based on that dungeon, sooo technically she has a chance to disguise as one of the mini bosses but downside is she cant attack
in this case for example if Knight fortress, has a chance to disguise as the big armored mace knight

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10% chance for mini boss, 90% of the time normal mobs

pure tartan
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i think her ultimate would make her drop many dolls that attack enemies in a larger area and fear them for 1 second (i was thinking to Shaco from League of Legends, yk)

echo oriole
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oo nice too

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maybe i should take off disguise wears off if attack

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then she would be more useful

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just having a timer to expire is enough i guess otherwise the mask is useless haha sorry just thought about it

tardy umbra
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Give Jester VH's mines, maybe?

pure tartan
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tbh the disguise mask, as a weapon, is kinda ok, but i think having dolls as third weapon is better than a ultimate

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hm

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i think dolls are better, it really fits her

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i mean just imagine different dolls weapons

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one that deal fire dmg

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another one freeze

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you know

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and the Disguise Mask as ultimate ability

echo oriole
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yeah that is nice too maybe disguise mask as utility type of weapon like healing scrolls, snares, speed scrolls you know

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yep ultimate

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i was thinking for the poison spell aside from DoT, also applies a debuff on enemies like weaken their armor by 20/30%

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same for poison dagger however single target

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can either make it stackable so in this case say 20% weaken armor to 40%

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then shes suited as support hero, because in UR those guys are tanky so it might help

pure tartan
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when Jester uses her ultimate, she disguises himself as an enemy, exactly what you said, but becoming immune to enemy attacks for a short period of time, i was thinking somewhere around a 5s cooldown, so she can use her maximum potential, to throw knifes, potions and placing dolls as traps

pure tartan
echo oriole
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good touch hahaha

pure tartan
echo oriole
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cant wait for Mako to see these ideas and think about it for far future updates

echo oriole
pure tartan
pure tartan
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but first of all, they need to work on balacing and adding old heroes

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Druid is one of my favorites

echo oriole
pure tartan
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she's like a support and also really good for UR

pure tartan
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i mean i play only a few

echo oriole
pure tartan
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i really hope they will like

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when im done with all of these concepts

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i'll work to modeling them

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giving them abilities effects, weapons models and other in-game stuff

pure tartan
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i wanted to say, she will have 3 weapons, scepter, healing scroll and pet scroll

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(im not thinking about a pay to win system or something like that ❌)

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she can have multiple pet scrolls in her inventory

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wil a very large cost of mana

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i just realised

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i think is better to have different pet scrolls

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Rhino Scroll will be good as a tank, high HP, slow movement, high dps, but slow attacks (15s)
Dragon Scroll, can't be attacked by enemies because he can fly, but he will disappear, he will moderate AOE dmg and Burn for the enemies that in the area (5s)
Wolf Scroll, will be more like a assassin, low HP, fast movement, moderate dps, fast attacks (10s)

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now it depends of player

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she can have a scepter, healing scroll or pet scroll, or 3 pet scrolls

echo oriole
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Oh so like you need to have all 3 scrolls in order to play around the summons

pure tartan
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yee

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i think it makes her to go for more builds

echo oriole
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Hmm thats interesting meaning she can different builds depending on the other 3 player's hero choice!

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yess

pure tartan
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yep

echo oriole
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does the scepter comes with healing? maybe heals allies and her pet, but does damage to enemies instead

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whenever she either charged attack or spam attack key

pure tartan
# echo oriole Oh so like you need to have all 3 scrolls in order to play around the summons

no, like haha, it was a misunderstanding, she can have 1, 2 or 3 pet scrolls in her inventory, all of them with the same summons or different summons modif, but a player like me for example wants to go with idk, slot 1 - scepter, slot 2 - healing scroll and slot 3 - pet scroll, is possible or different build, like slot 1 - pet scroll (mod rhino), slot 2 - pet scroll (mod dragon) and slot 3 - pet scroll (mod wolf) or another build, slot 1 - pet scroll (mod dragon), slot 2 - healing scroll and slot 3 - pet scroll (mod rhino) etc.

pure tartan
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like will have a lifesteal thing

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dealing dmg to an enemy and healing with, idk 5% of his max hp

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but Druid will be one of the most complex heroes

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so, if you want to have 3 scrolls in your weapons inventory that summon 3 different or the same creatures, then it is possible

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from what i know Battle Chef has 4 weapons inventory slots

echo oriole
# pure tartan like will have a lifesteal thing

Nice, maybe you can add some lore that the scepter is connected with nature- the pets for example, so either scepter attacks enemy or the pets attacks enemies, will regen her hp by % of her max hp

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but to balance it maybe regens slightly lesser hp than her attacking with the scepter

pure tartan
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good idea

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now im thinking about her ultimate

echo oriole
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and the regen also based on how many enemies were damaged/attacked logically if single enemy definitely little lifesteal if a group would be alot of lifesteal

pure tartan
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maybe creating a large area that can regen hp for everyone

echo oriole
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that is also cool, because im worried it might just take away Blood Hunter's kit lol hahahaha

pure tartan
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ah no

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i already have a plan for him

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is not about health regen or stuff like that

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i wanted to talk a bit about Kineticist because he will be very unique

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he will control the water and energy

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basically he will have just 1 slot for weapons

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having 1 slot, he will need just one kind of weapons

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and this will be a scroll of water or energy

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water scroll it gives him 2 different abilities that replaces the weapons slots forever when he's in-game

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energy scroll will do the same thing

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water scroll, will gives him a weapon (ability), when he use the ability will makes him immune to damage for idk, 2-3s, untill then he will get health regen for 2-3s, this will consume a large amount of mana, no cooldown
another weapon (ability) it gives him a water "machine-gun", that deal very small dmg, but he will get a amount of mana for each hit, this weapon will have 0.5s base cooldown (this cooldown can be reduced from skills training)

energy scroll, will gives him a weapon (ability), when he use the ability he will get a small shield that block 20% dmg and zip the enemies that are near to him, it last a few seconds, consume moderate mana, cooldown 15s
another weapon (ability) will create a chain with one of his allies, this chain will gives to his ally, 15% attack speed, 5% maximum hp and will deal dmg to the enemies who touch this chain, also will not consume mana and it last until to the end of level

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now it depends of what style of gameplay you pick

echo oriole
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ooo interesting so like he can be support too?

pure tartan
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yep

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full mage or full support

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ultimate (water) will summon a wave that deal AOE dmg
ultimate (energy) all his allies will get a shield that can block dmg

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so he will have 2 ults

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he will be kinda weak, but having good modif and builds him well, will be a top hero

echo oriole
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2 ults is genius hahaha

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Juggernaut can spin? bahahaha

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would be cool if either warrior FP or Juggernaut can have a Taunt skill

pure tartan
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Juggernaut will have a taunt skill

echo oriole
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preferably one with shield idk because i feel like it could have dmg reduction and taunt enemies

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ooo nice

pure tartan
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rn im working to a new concept

echo oriole
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do you think the taunt for juggernaut is that he taunts enemies, and his passive is that the lower his hp higher the damage reduction

echo oriole
pure tartan
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for like 5s

echo oriole
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ooo thats sick though 80% less dmg is quite high

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Thats like even stronger than current in game passive reduce melee/range/magic attacks by 50%

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that is 80% less damage for all kinds of dmg

pure tartan
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yea maybe 40%

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about his usable weapons

echo oriole
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because i think if its 80% on ultimate, imagine the passive modifier for reducing 50% for melee (Taking one of the few dmg reduction types) that would be 130% almost 0 dmg taken for him hahaha

pure tartan
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for usable weapons i think is better that Juggernaut to use heavy axe, heavy hammer and heavy shield

tardy umbra
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Berserker axe issues - slow champion, slow attacks, low damage makes it really annoying to deal with ranged enemies. If juggernaut has an even slower axe they could feel bad to play. Maybe make the first attack of each chain come out really quickly and give juggernaut training for move speed and/or reduced cc effects

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Or make the heavy axe have really big, high damage charged attacks with some forwards movement and give them mana regen training

pure tartan
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well, if he's slow in movement and attack speed, then his attack deals high damage and more aoe damage than the berserker

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this is how i see him

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a big dude with high hp, high damage and high aoe damage

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if he fully charge, he will stun the enemies

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maybe some bleed damage per sec

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i mean we can balance him more easier than Kineticist and Druid

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i think assassin will be the most easy to balance

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she will have dual daggers, throwing knife and speed scroll

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the ultimate, will gives her massive attack speed (that's all)

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Gunslinger, will be the first hero in-game that use guns, so her usable weapons will be, dual pistols, lassoo and blunderbuss gun

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her ultimate will makes her to shoot in a single direction very fast

echo oriole
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Lucian vibes? 360noscopemako

echo oriole
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haha nice itll be hard to make weakpoints on a bunch of mobs

pure tartan
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oh that's not how it suppossed to be lol

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Duelist ultimate will makes him untargetable for 3 seconds attacking multiple targets, dealing a amount of damage

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that's all

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his usable weapons: fence weapon, spear weapon and sword weapon

echo oriole
desert prairie
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Duelist's niche could be "En Garde!" as an ult which boosts attack and movement speed and produces a blue flame over those in the buff similar to Barbarian's and all attacks for the Duelist only are considered Super! no matter the type. As far as weapons go a Rapier (your Fencing blade), Throwable potion (Could be things like smoke bombs or like a pocket sand which would temp stun things) and if you wanted to play into the Bard trope it could be a Lute but its main attack is a smash attack like a pan but if you charge it and let go it applies a buff to a small area (Little music notes floating around your name)

echo oriole
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would be cool if the ranged attacks gets reflected by a mirror to an enemy, challenges players to place mirrors properly haha

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like a Wanda during the fight

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or a telekinesis skill perhaps, but feels hard to make it work

pure tartan
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is more about mirrors and time manipulation

echo oriole
pure tartan
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he will have different types of mirror weapons, staffs and scrolls

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mirrors will be about different debuff effects

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staff about time manipulation (slows for enemies/speed for allies)

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scrolls about healing and idk other stuff

echo oriole
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sheeshh

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ooo damnn

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nice nice

pure tartan
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back to illusionist

echo oriole
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like how does the skill work

pure tartan
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is more about what types of modifiers will have the staffs

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i think 2 of them will be exclusive for illusionist staff