#Arcane Isles 2
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Made a spell "Some Item Pipes" (
) so the quest book can say "Craft Some Item Pipes"
Continuing the bored at work saga
Dont hv the exact colors currently being used in game, so just pixked out some random ones n drew some cores
Noice
yeah, tried making the grey bits look like archwood bark
ciel
Ah btw CT is getting partial tag support for 
So if you really want you can have mossy cobblestone from that
or anyway remove dirts/stones from those conjurables
OKAY
@fleet remnant reminder to work on this this weekend
@fresh linden fuck you. Come teach me kubejs
nah
I know how to add, modify, and remove recipes
Also item names
That's as far as I go though
Well the thing is it cant possibly take qther more than 2hrs to get to my house
And he's the one askin for me to get crackin on making n finishing this pack
crash his house!
time to find his commanding officer
hmm, aside from the core content addons, what minor Ars addons do yall think I should add for QoL
The more the merrier?
Apothic Additions....?
Also Qther's gonna come over and beat your ass if you don't include Controle.
im including Controle anyways cause portable rituals
yall hate me
If you wanr to completely fuck the balance. Sure
yall hate me so much
Er. I mean. No. I just like seeing you suffer.
it's a race thing isnt it
Don't even know what race you are Singapore is so mixed culturewise that you could be an angry viking as far as I know
lol sure, guess I hate myself too then 
am just cata him as an Asian, easier :p
Neoforge is recommended right?
I mean..yea? Ars is not on fabric :p
pretty much the only option if you want to do this in 1.21
is forge not an option?
For important drama reasons, not in 1.21, no
ooo tea
As of July 12th 2023, the discord formerly known as "Forgecord" was rebranded to a new project -
NeoForged. Simultaneously, the Neoforged github organization forked the original Minecraft Forge
project. This post discusses in detail the reasons behind that, from the point of view of cpw -
one of the people who triggered the takeover.
gonna make this forge, publish to modrinth, and slap "All The" in the name
tea ๐ฅ
wouldnt even work
ars is straight up incompatible with forge
thats what i live for
some people like open parties and claims but i have no clue why they do
they're good, but annoying to navigate
idk ftb just works
u can disable hostile mob spawning in claimed chunks for one
but yeah, rly not-user-friendly
unintuitive*
i have a strong preference for tombstones: corail
it has never failed me ever
but then again it adds content, which doesnt really fit the pack
do we want to attempt to rope tech into the pack?
i have a stronger anti-preference for tombstones: corpse
that mod has failed me way too many times to count
i just think the corpses r annoying
Let's just make our own tombstone mod
i mean we're already gonna have create no?
i think thats enough tech
So Qther can blame directly the author in the mirror
deciding whether to include Energistique, but that'd mean AE2, which means tech
im personally very down for ae2
but i know some people would prefer not having it
probably xacris included
probably zieg included
If you include AE you would have to gate it towards the endgame
i'd need to think of a bullshit way to incorporate it into progression
To give room to the bookwyrms until it reach a critical point
Elemancy and ATAG?
gating is easy enough to do because you cant do anything with ae2 unless you get the inscriber presses
plus its a skyblock so you dont even have a method to obtain certus by default
is this necessary?
back with the first Arcane Isles, Bailey took a hard stance against even Create lol
im adding it but gonna try disable any and all actual machines
can see why, ars and create does clash with each other in farm alot :p
I did end up adding it to my single player instance and made some imbuement chamber recipes to get some of the Create materials
like the colored rocks
azurite and whatnot
the biggest issue i envision is how conjure terrain makes tuff
Flavors n Delights?
and tuff can be crushed into iron, copper, gold, and zinc
flavors and delights yes
read the google doc
the tuff output is... not super fantastic though
it is quite good when put in a proper setup
especially when you consider transmutation turrets
though i still hvnt implemented enough uses for the metals
if scaled up to hell and back
affinity?
is this necessary? does kubejs not interface without this?
so much so that my vanilla crafters couldnt keep up
more so my disabling circuitry for lag reduction
yeah that'd be scaled up. Anything you build I will not be considering for balance
sometimes itd just leave it on disabled
16 tuff/4gt is not crazy
thats like 3 aoes
oi focus
no idea what that even does
kubejs can make recipes
it adds some specific methods for Ars methods
fuck no amirite?
just adds some syntax, basically
that page seems to be purely for ars recipes
i mean, could be helpful but i doubt its necessary
it's so annoying
i dont know why we need artifacts when we dont really have any pve content except wilden
translate?
i would just say skip that one
its a copy paste job either way
it doesnt really look easier or harder
it just exists as an alternative for whatever reason
like there's a specific kubejs method for an imbuement chamber recipe rather than needing to make a generic recipe and then specify the imbuement chamber inside it
Basically, shorthand for making ars recipies more easily.
ok so big one. add or not add
It's an ars skyblock, yes?
my argument against it is that youre just gonna copy, paste, and modify your previously made recipes anyways
jarva did offer to make custom structures
caelum also changes some crush recipes
id assume he would make a custom mod
Jarva was saying a custom mod would most likely be needed
just in general for the extra stuff we want to do
most well-made packs nowadays have a core mod of sorts to add custom stuff and modify stuff in other mods
i'll add it for the biomes, but i'll need to think abt how to gate shit
a conjure nether ritual would be quite funny i think
the issue is Caelum by itself is a complete skyblock experience
that was the core mod for the first one and added a lot of the changes... though the custom recipes were mostly done via kubejs
would be cool to have other dimension conjure islands
Honestly seems good for a skyblock. And yes to Ultimine.
Maybe megatorches or something similar?
functional storage because thats the best drawer mod fight me
sophisticated storage's drawers are not it
i'll hv both FS and SS
I like having both of them
just remove SS drawer, problem solve :D
i think youre forgetting quite a few ars addons
Soph storage fits a lot of my needs, but Functional Storage does have some extra spice
im using them on Evo
Oh missed that. Yeah, Technica would be good to add.
nah nvm just elemancy
technica is in
id actually hope that we dont need polymorph or polymorphia
like ideally polymorph is a pack dev thing
yall didnt reply
to find recipe conflicts and fix them
ah
personally id say no to both
i thought that was you talking about gating ae2 lol
Elemancy is fine? I'm not a giant fan but it's less absurd than ATAG.
nothing against lyrellion but we really dont need powerscaling when our only real boss is the chimera
who i should remind you is a joke on skyblock
Wither is honestly a bigger deal.
as for atag i just feel very weirded out when a pack that isnt made by atm has atmium
and again we dont need that power scaling
But yeah, I think the pack should be balanced around ars primarily, and as a skyblock, primarily focused on tech, not combat.
idk what the diffs r, this is where u guys come in
Automation I meant.
Sodium and LambDynamic lights is good.
iris works with both but honestly id just leave that to the player to add
we dont need default shaders
i always remove all the shaders and resource packs that packs come with
so these?
yeah those are good
lambdynamiclights is what powers /ars-light nowadays anyways
i hate carryon, i prefer stuff like bag of yurting or cardboard boxes
stop overriding my shift clicks!
Carryon but bound to a different key?
yes i know you can rebind it but its an extra key on my keyboard for what
bag of yurting is also more flexible in that it can move a volume
not just 1x1x1
just add both theres no reason not to
Bailey gets annoyed every time I put carry on in a pack lol
Fair. For me Carryon's biggest help is villager rangling.
?
ok so i see a lot of big packs add that
but i have no idea what it does
and its very suspicious to me
because its closed source???
(this is a joke)
?
i remember i used to use randompatches for connection issues in like 1.12
definitely
is this what lets me edit configs in-game?
Yeah, that's a good one to add.
?
I'll second that, EMI is very solid.
i still have no idea why that mod is a thing
what's the 2nd one
portal linking isnt that complicated
it works fine
yeah, but i keep seeing it
normally id be against it because its very likely to break vanilla farms that use portals
but since we have ars i dont care
BAHAHAHAHAHA
anything id use vanilla portals for, warp portals would be better for
except overworld gold farms i guess
everyone point and laugh at the shit mod
those dont rely on portal teleportation anyways
?
that ported?
i dont think it really does anything for a skyblock pack anyways
so id just say no
Reach around block placing. And a bunch of little things.\
is there an easy compiled stat viewer besides this?
dont think so, that mods fine
Honestly, "we don't need to see stats"
i like the rotation lock
personally i just use tweakerge
i do not play minecraft without tweakeroo (tweakerge on neo/forge), minihud (bocchud on neo/forge) and litematica (forgematica on neo/forge)
ok hot take. this is actual garbage
i dont mind its existence but i end up throwing my stuff on the ground anyways
because pressing Q is easier than moving my mouse to the slot and back
oh yeah btw 20 glyph limit pls
thats the defacto standard for ars packs these days lol
i prefer the trash feature FTB adds
the patreon/test server has been on 20 for a long while too
Both good, I think.
genuinely i dont know what youd need torchmaster for
sanctuary exists
and its a skyblock
Oh true.
trash cans are good though yes
it also solves my biggest issue with create
why the hell does create not have a way to dispose of items without dropping it as an entity
well it does, in the form of crushing wheels, but thats stupid and you know it is
Just use KubeJS.
We do have void upgrades in Sophisticated and Functional Drawers, at least.
yeah
trash cans also have stuff for fluids and energy though
not sure we have energy here
Don't think so?
oh yeah if we end up doing ae2 just remove all the energy costs
Oh. Amendments would be nice for decor
well actually ars energistique exists but eh
that's the Supplementaries addon?
you can add it but id remove it in favour of bocchud
no opinion, i dont use magnets
Small vanilla tweaks, yeah.
sure why not
Observable or Spark are probably ideal.
both
sure
i wouldnt mind easyvillagers either but i know that conflicts with ars' jar trading
sure? not sure how much would be accessible though
Happy Ghast is a neat building tool, everything else is fine to have.
either is fine i dont really have any opinion
"why isnt it doing anything with my drygmies?"
im likely to turn off reacharound placement either way
oh how bad would making ponders be?
Happy Ghasts through barter, pale oak through wandering trader (and any other method added for getting weird saplings), wildflowers and leaf litter are tricky.
i'll add it now and complain to u guys later
honestly doesnt sound that useful
And honestly, Happy Gast for working on the underside of the island sounds perfect.
Oh right, and it's not too hard to access.
depends on gating but yeah
musique?
yep
computercraft would help with controle but im not sure thats worth adding considering pack theme
For Create addons, Central Kitchen?
i think mart plans to remove all the create machines
if u can find a resource pack for it
Or is that a "build a spell, stupid" moment.
or no resource pack and it's an inside-joke
theres no way youre going to be able to make computers make magical
what's Astrologique?
that isnt that scifi
no gadget, but yeah im thinkin add ConSticks
@cloud spear can explain probably
guys i want them
gadgets can have energy requirements disabled fwiw, but i dont like them so whatever
i have a feeling some hardcore ars players wouldnt like construction sticks either
@fresh linden
Result for search: Chaining
Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.
AOE: Increases the number of targets struck.
Pierce: Increases the maximum distance between targets.
Randomize: Randomly excludes valid targets from the chaining, creating less uniform shapes.
Sensitive: Restrict chaining to same-type entities and to exposed blocks. If two are added, chaining on blocks will only happen where the hit side of the block is exposed.
AOE III: Increases the area of effect (stronger than AOE II).
AOE II: Increases the area of effect (stronger than AOE).
2
300
1
double sensitive is basically construction wand
That's what non-skyblock is for.
Oh, Comforts? Less need for a sleepingbag, but still.
hows bout i gate stick behind chain and place block glyph and a buncha manipulation essence
i dont really care either way
I think having a building aid or two is a good idea regardless of the ones we go with
stick is convenient early game but it doesnt really hurt much to not have it
hey, more mobs, more drygmy rates
im adding cute mobs and yall will LIKE THEM
and we arent doing mekanism or anything so i wont be using a stick to build turbines
yeah mek I think is the only one I'd be hardline against
i am sick of mekanism
IM ADDING ANIMALS AND TALKING ABOUT CONSERVATION
and then sticking them in jar for old men to dance to
good job on your conservation efforts
if you add a mod that adds Cardinals I'll support it
i always get 0 lol
love those little red birds
somehow 0% is still sweet
oh yeah mart you need to add a way for xacris to get sculk
this is very important
oh yeah, very important
do u hv one in mind?
Right now? Addon for self buff spells and the Enchanter. Later on, I'll be adding Abjuration and Conjuration gear like with Elemental, except I'll be theming everything around astronomy and space.
It's super early WIP though and I haven't had much chance to dig into everything I want to add.
I only remember loading up some modpack and walking through a forest and hearing and recognizing cardinal song, then finding them. I was delighted that they had the correct bird song
what we think? ^ add?
(cardinals nest in my yard)
if you want to ig
i dont think it hurts
at the very least i dont think itll break balance
iridium doesnt strike me as a power fantasy dev
Do consider the fact that the Enchanter exists
They're a trader mob
Their trades are hard coded right now until I figure out how to make them datapackable or KubeJSable.
you could look at how its done in modern versions
method to obtain?
i think they made villagers fully datapackable as of 26.1
They're a mob just like the Drygmies and Starbies.
otherwise you could just use recipes
You need to throw them a blank parchment to get their shard.
ok im taking a quick toilet break
This was my first thought when trying to make the trades datapackable but I wasn't really sure how that would look. I can mess around with that in preparation for this modpack.
basically just input stacks and output stacks
then pull a random list from all the recipes
could also have categories
I see..
could also use the villager xp system
I'm on Easter break all week so I'll try to get my hands on Astrologique and make the trades recipes or something.
have those instead of categories
@fresh linden WE NEED THIS ON 1.21.1
not happening i dont make mobs :D
entities and rendering are two things i do not touch
I don't think I want leveling for the Enchanter, tbh.
rendering is a big part of why i dont touch entities
categories work then
might be better to use meaningless indices for the category because those wouldnt make sense if someone wanted to replace all the trades
Was it Naturalist?
Cause theyre stuck on 1.20
Im debating whether or not to do Alex's Mobs
Mart, for your consideration, here's what trades I remember from the Enchanter:
- 1 Source Gem โ> 2 Essences
- 1 Additions' Codex + ~3 Blaze Rods โ> Tier 2 Codex
- Tier 2 Codex + Nether Star โ> Tier 3 Codex
- Sword or Shield or Bow + Source Gem Blocks โ> Enchanter's Sword or Shield or Bow
- Iron Armor + Magebloom Fiber โ> Arcanist Armor
personally never been a fan of alexs mods
Same
Again, I'll be trying to make it datapackable so you can tinker with it for AI2 but I figure you'd want the heads up
i remember finding an item spawn exploit in ice & fire and alex's mobs for 1.12
Um, r jar interactions datapackable?
Please no
no
code
Modpack core mod
once can be chalked up to mistake, two is incompetence imo
or malice, but i prefer to assume incompetence over malice
oh yeah there was also an nbt edit exploit in alex's caves
but only for their own items
so it wasnt a full item spawn
so yeah one major exploit in 3 mods
not a good look
im pretty sure this one still existed in 1.20
PIGEON
pigeon is good
i miss my pigeons
theyre not dead theyre just not nesting yet
well i hope theyre not dead
theyre not our pets anyways they just like our balcony
Singapore's only known breeding pair of peregrine falcons had babies
And they predate on pigeons
wait it's not showing up on the CF app
?
might have to show alpha files
before you ask no i do not know how to do that on the curseforge app
prismlauncher is the only launcher i use
i believe https://www.curseforge.com/minecraft/mc-mods/skyblock-builder is the current standard
but im not sure if it integrates with ftb teams automatically
i mean its ftb
they have made a skyblock mod before
i wouldnt be surprised if its their core mod doing it
aha
thats their continuation
youll probably want https://www.curseforge.com/minecraft/mc-mods/ftb-xmod-compat btw
This was useful on Skies 2 for early geore automation via JDT clicker
Otherwise you'd have to somehow set up a buncha breakers filtered to only break the fully grown clusters
fair enough
im rn lookin thru Evolution's mod list...
u think this synergises with buncles?
Minecraft crashed without a crash report. The logs have been uploaded to gnomebot.dev:
latest.log | debug.log | KubeJS: client.log / startup.log | crash_assistant_app.log | startup_scripts.log | modlist.txt | CurseForge: skip launcher
Mod list changes after the latest successful launch:
[2;34mFirst launch with Crash Assistant mod. No diff to compare.[0m
someone has to teach me how to read this shit
i foresee it being a big recurring issue
ugh this is gonna be pain isnt it
idk, i was able to open into the main menu after anyways
now im just tryna figure out the team bases mod
i dont fucking understand what im reading bro
LIKE WTF. IT JUMPS RIGHT INTO CODE
WHERE DOES CODE GO
btw anytime it tells you to make a datapack you can just put it in kubejs/data/...
ok so im opening skies 2 and digging thru files for reference i spose
skies 2 uses ftb obsidian so their datapacks are just in a datapacks folder
but you dont need to do that cos kubejs
what should i use to write said code btw?
your brain
Visual Studio Code
Just take it one step at a time
indeed
break it apart
vim
pico /sarcasm
IntelliJ IDEA byJetBrains for a full IDE (and in general other IntelliJ IDEs) and for quick little file edits, I like sublime /genuine
Oops, sorry for the ping, that was unintended
Mart already overwhelmed with vscode, can't wait for him to try vim 
Or emacs ๐
notepad++