#Worker's Protections

24 messages · Page 1 of 1 (latest)

summer otter
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Having the different worker mobs be immune to damage (buncle, drygmy, whirli, etc.) so they're not at risk of accidentally being nuked and having systems break as a result

Additionally, making Dispel one of the default unlocked glyphs so players can use that to manage the workers as soon as they get thembootybuncle

rose plaza
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They're already immune to most non-player damage

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You can see drygmies looking in the eyes (?) of wardens that shoot at them, unfazed

summer otter
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Yeah, but how often will they be caught in PvE combat as opposed to randomly struck down by players

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Is there a benefit/reason to have them actually take damage, especially if dispel were made available from the get-go?

rose plaza
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Sometimes the interaction for spells on entities, and by proxy dispel, fails especially on touch

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Also dispel is not just worker dispelling

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It's a pretty strong defense glyph in some situations

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So a way to let players axe away the workers is needed

summer otter
rose plaza
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Accidental killings are mitigated by the fact most info remain saved on the charm

summer otter
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Assuming the charms r picked up and returned, and not left to despawn or burnt/exploded

rose plaza
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And with the trick of filters before AoE damage it should be a bit more controllable until the ally system is reviewed and added

summer otter
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Ally system?

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And arent filters an addon thing?

rose plaza
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Like a native Ars teams

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Would probably allow setting a global "damage this kind of creatures" too

summer otter
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Oh, so it'd let us blacklist workers from being harmed?

rose plaza
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Made this like an year ago but the UI/UX still needs core team review

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It's mostly for players, but a yes/no switch could probably be set there too

summer otter
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Would be favorable to have a server-side filtering system E_Yes

rose plaza
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Unlike the Summon Rework, the ally system could probably be split into an add-on at the worst

long cave
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What if you could give your worker a certain item to protect them from damage? That could let us select individual workers from experiencing pain - making them resilient and more useful for certain jobs.

If you need to pick them up, you could take their item and then axe them a question.

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Alternatively a mode for Dominion Wand for that purpose could be quite useful...