#Linggango modpack damage spell
43 messages · Page 1 of 1 (latest)
Did you look through the stuff with the damage tag
I did but a lot of them didnt actually do enough damage or used ars trinkets
Most of the bosses seemed like they took no damage or the spells using healing to bypass i frames just healed more than damaged
I think a lot of them have armor of some sort
If its worth mentioning I have enhanced void archmage armor or something with every enchant for magic
Are they immune to effects
If so the ol reliable #1141341426223960064 could work if it’s balanced around vanilla
I think all the statuses work most of the bosses are terramity or that one with ignis
ahh
Terramity bosses aren’t immune to status effects
Also Adams ars plus is op af, use dismantle or annihilate
Never used terramity I just know about cataclysm
yeah ive been using annihilate
should I use amplify more or aoe on a wall or burst
not sure the cost maximization between any spells
The mod for all the main bosses is Armageddon
Better to use amplify for less lag cause less projectiles
mk thanks
Lowkey just use harm cannon but replace the last few glyphs with dismantles or annihilates and amplifies
I dont have dismantle only annihilate I think its bc linggango is only on v4 and not v5 of ars plus thats for next update
Ah that sucks
I see the harm cannon post but im not sure why hex would be put into the spell
hex was there because of the heal, you can remove hex
oh okay



⛓️[prop_homing]
:annihalate: :amp3: :amp3:
Sensitive after prop homing if fighting players, remove sensitive and add amp3 at the end if not
ok thanks ill try this out later
It works well but I switched out one amp to place an entity filter before the annihilate so it doesnt break everything
I do just barely have enough mana to cast it though
@stray garnet
- Learn all the glyphs you can. By default each glyph gives you 15 mana and 0.33 mana regen.
- Enchant everything with Mana Boost and Mana Regen. Each level of Mana Boost will give you 25 mana. Each level of Mana Regen will give you 2 mana per second.
- Use an Amulet of Mana Boost or Amulet of Mana Regen. These provide 50 mana, and 3 mana regen respectively.
- Craft two Rings of Greater Discount, each of these reduce your spell cost by 20 mana.
- Upgrade your Spell Book to the highest tier you can. Each book tier grants you 50 mana and 1 mana regen.
- Put a Magic Capacity thread in the highest level slot that you can. This increases your max mana by 10% per level.
Please raise an issue with @tiny void
have you guys figured out how to get this spell working similar in 1.21? For me, in 1.20.1, it was outputting soooo much damage and now it does nothing
I know this is a bit of an old post but what is chains?
Glyph added by Not Enough Glyphs
dang, looks like they removed it from the pack then
is it not Chaining?
@feral blade
Result for search: chaining
Causes a spell to chain through multiple grouped targets, either similar blocks or living entities other than the caster. AOE increases target count. Pierce increases maximum jump distance between targets.
AOE: Increases the number of targets struck.
Pierce: Increases the maximum distance between targets.
Sensitive: Restrict chaining to same-type entities and to exposed blocks. If two are added, chaining on blocks will only happen where the hit side of the block is exposed.
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Yes, yes it is