#Ars Zero

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small plank
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I kinda just started doing something to see how it would look like

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If nobody takes the initiative, we will never see it

topaz mural
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Amazing work on dispel, there is a slight oversight though as using dispel on a voxel with split split causes only one of the voxel to be dispelled

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(also apologies for not being able to reply, this week and the following ones are coding pool which working all day to sometimes midnight)

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here a cool spell btw

humble tree
humble tree
primal sun
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how about convergence with wind burst?

humble tree
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That would probably be the logical next one because the one I'm working on now is earth related

uneven spindle
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I’ve been out of the loop on stuff, what’s Convergence do?

humble tree
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On its own it can charge source jars (and maybe other players, I could only test it on myself lol)

Then it has currently two compound effects:

  • Megusplosion
  • Sacred Conjure Water
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See it like Tier 3'ing existing glyphs basically

uneven spindle
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Oh, cool!

humble tree
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this cute fella is coming in 1.7

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he's just a visual indicator, not an actual living entity

uneven spindle
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I love him

zenith stream
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"If anything were to happen to him
I would kill everyone in this server and then myself"

humble tree
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I got good news for you, he is literally unhurtable

zenith stream
humble tree
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he stops building when punching him, but only the caster can do that. he pauses building when right clicked

zenith stream
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Oh building ?

humble tree
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It's Convergence + Conjure Terrain

zenith stream
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Ic

humble tree
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You start by defining a shape of a structure, by default a cube. There will be a modifier scroller for the size

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With some some augments you can choose a different shape.
Sphere
Hollow
Flatten

Then with the staff you can extrude this to be a tower as it gets multiplied to be a cylinder

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That's the idea at least, just a resizeable cube atm

zenith stream
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Ic

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Actually an epic addition

humble tree
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Could be, let's see. Hope it won't feel clunky

delicate venture
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Okay, so! Strange behavior:

Turrets can use convergence- That is fine. What I didn't expect is using it as way to move source from one jar to another and discovering that, uh, it uses my mana to infuse the jar, and only uses the source for the initial casting. Also, phase turret can't sustain the infuse into jar effect.

zenith stream
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Interesting

delicate venture
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Yeah. Tbh, it not being sustainable isn't a problem for me, I could do repeated shots to infuse jars, but

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It draining my mana really is a no-go

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Also, if you have the mana to use it, enchanted turret+convergence can lead to a net positive in source?

humble tree
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Hmmm yes, I'll have to fix that 👀

humble tree
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lil terrain guy can break too

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it's a bit gimmicky, guess it's gonna take a while to 'get right'. I currently have some new augments;
Geometry - Cube (default shape)
Geometry - Sphere
Geometry - Flatten (sphere -> circle, cube -> square)
Geometry - Hollow (othewise solid)

You can set the size with cmd+scroll, when flatten is used you can set the depth with option+scroll.
Regular scroll is locked to one axis, and you can use the arrow keys to position in the other axes.

zenith stream
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Option?

humble tree
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On Windows; Ctrl instead

zenith stream
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Option would be alt I think

humble tree
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Oh yeah alt sorry. I need to test on windows later, I do have a PC as well

zenith stream
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Lol

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Looks fantastic thus fat

humble tree
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I was thinking since you quickly use up the amount of glyphs available, I may make a Builder's Tool that has more glyph slots but somehow is limited to conjuring blocks or breaking blocks, but later on. First I want to get this right. Anyway, before I go further on that, got some issues to fix instead

zenith stream
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Far

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Ic

humble tree
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my beautiful training grounds

zenith stream
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The interlocks cylinders tickle something in my brain lol

humble tree
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ikr hahah

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looks like we gettin' mandarin support soon too, why not

zenith stream
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What is mandarin

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?

humble tree
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chinese

zenith stream
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Ahhhhh Les go

zenith stream
humble tree
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ye

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courtesy of the legend Goo

zenith stream
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Yoooo

humble tree
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1.6.1

  • fix: discard not working when resolving on multiple voxels
  • remove: unused player animation library dependency
zenith stream
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Yibby

humble tree
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i want more bones to animate than there is in the Minecraft player's skeleton anyway heh. we'll get to that in 20 years when hytale comes out

deft sentinel
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The dev came back and reopened my bug report.

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I guess someone else had the same issue.

subtle mirage
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Is there a way to have voxels orbit the player

humble tree
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Not so far. There's already orbit but this is closer to a cast form (I guess that's why there's a older orbit emoji) as it does not cause an effect on previous resolved entities from the spell context but spawns new projectiles that orbit.

Anyway, if I add that, I would like for it to be used for any non-living entity (though would be fun to orbit chickens around you) and I'd have to come up with a new name.
"Revolve"?

zenith stream
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Yea I can get behind that

cyan drum
humble tree
# cyan drum are these augments exclusive to geometry glyph?

Augments are always exclusive to specific effects, so yes. It would be exclusive to Convergence... however I'm thinking it's a bit confusing, as these augments would not work for Explosion and Create Water.

Granted, I could make them work, but especially for explosion it really doesn't make much sense. A square, hollow explosion? Nani

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Maybe for water it could somewhat make sense but you don't get to choose the size... it's just filling. 🤔

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So I'm half questioning my sanity and half questioning if these two new things (Geometry - Break Structure, Geometry - Place Terrain) should be another effect entirely.

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I like the idea of being able to do something on a large scale but still keep the same 'interface' as Ars players are used to for Conjure Terrain and Break, but I'm thinking 'Convergence' may not be the best entry point for these two processes

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So yeah great question, maybe let's create a new Glyph called 'Geometry' or 'Geometrize' or something, that should make it slightly more clear.

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lil bro follows you around now in his own cute bubble

small plank
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imho, a small floating island would have been more fitting

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like those botania flowers

humble tree
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true! but won't i need to change the model completely then? or can i render two models in one renderer...? it's easy with the sprite at least

small plank
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oh well you could include the island in the entity model and hide it on need

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like the crab does with the hat

humble tree
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hmm yeah. just wanted to avoid making a separate model, i'm reusing the amethyst golem model

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if that changes, i have to change it too

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but maybe that's the case anyway, if that model changes, the texture surely would as well

humble tree
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I decided in making a new glyph called Geometrize. This will by default conjure mage blocks, then you can choose Break or Conjure Terrain as alternative effects.

And this one should work with block shaping 👀

zenith stream
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noice

cyan drum
# humble tree I like the idea of being able to do something on a large scale but still keep th...

about being able to do something on a large scale
how about fully rotating a block structure?
By default does nothing if there is at least 1 block of hardness above x
amplify - increase hardness of blocks able to be targeted
dampen - .
extract - rotates the structure even if there are high hardness blocks. Does not move high hardness blocks. Any low hardness blocks that would be placed at the location of high hardness blocks get destroyed (you still get normal block drops)

humble tree
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you mean to rotate an existing placed structure? I'm not sure I fully comprehended what you meant when you meant above 'X'

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I think this was also the general idea with Select + Anchor already but it's just quite a pain to get it working right unfortunately

winter phoenix
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I just had a funny idea

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Wait wrong channel

humble tree
compact coral
cyan drum
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oh

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"above x"

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i meant "greater than"

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😭

humble tree
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Won't do that one because of all the complexity with block states, block entities and storage 🙁

humble tree
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When you use 'Break' it uses a different animation (harvest2). That little stomp even moves the island, very cute

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I can foresee some very weird things people could do with shapers_focus and this glyph

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This is actually a great way to create a reservoir, if you do;
Geometrize - Sphere - Flatten - break - conjure_water and then extrude it to be as long as you need, it will break the blocks and place water as it continues downwards.

compact coral
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OHMYGODDD I LOVE THEMMM

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Lovely lovely golems

humble tree
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it's a bit OP though as I'm only draining mana for the block placement or break, not actually the forwarded resolved spells (e.g. the conjure_water ) but I'm not sure how to do that in a balanced way 🤷

humble tree
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I think actually by default Geometrize can just forward the spell. So you can cast whatever you want on each block in the structure, not sure if that would be a problem (other than it being OP in some cases)

The other downside is that with the Break and Terrain compound effects, the break/place speed is governed by your Earth Power.
Right now for the default behaviour with mageblock it's Summoning (Conjuration) power.

I could do that in a generic way, checking the first school of the first effect and try to get the associated Power from that, perhaps.

winter phoenix
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balance?

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whats that

humble tree
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I...try. Sometimes.

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Granted Technica has some balance hics but Zero might surpass it quite easily. To be fair it's much more experimental

compact coral
humble tree
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Yes, Convergence and Geometrize are already Tier 3, that's as late game as it gets

winter phoenix
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eh, i dont think thats really balance as much as it is delaying stuff

humble tree
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Yeah I agree. like if the cost for convergence was 1 mana on its own, just because it's T3 doesn't mean it's balanced. That's why I made the Water / Break / Terrain compound effects drain based on blocks placed, then it's up to the player to find out how to get more mana (regen)

winter phoenix
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my thoughts on it are so long as you can't bypass claims with these, it should be fine

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unlike a certain ritual of conjure islands....\

humble tree
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another thing is you can 'wall hack' a bit with Geometrize because you can see what are empty blocks thanks to the grid displaying stuff in green/yellow/red depending on if it's free/touching/overlapping blocks, but i think ars players probably can wallhack already

winter phoenix
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yes that we can

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which reminds me, i could have done an xray ritual sooo olong ago....

winter phoenix
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also don't let balance limit your creativity

winter phoenix
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not very often i get the right mood for singleplayer

humble tree
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that is a fair point. i just would like people to enjoy the mod in multiplayer too and don't want people to hold off on it because it would 'ruin' the rest of their experience

winter phoenix
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to that i say

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ars plus

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which, mind you, is unbalanced and it indeed isn't in a lot of modpacks, but-

humble tree
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but that's my point, ars plus and ars trinkets are not things i'm aiming for (in terms of balance, bless the devs and their ideas for the rest, it's golden)

humble tree
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that is a gif i didn't know i needed

winter phoenix
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lol no probs

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im thinking rn

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could i achieve chibaku tensei with your addon

humble tree
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another mention for a need for a black hole

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not against implementing that for sure

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but "could i achieve chibaku tensei with your addon" - right now? I... don't know? Maybe?

winter phoenix
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ill see what can be done

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ive recently made a big leap in oritech so i reckon its finally time to delve into ars instead

ocean acorn
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A funny idea (@winter phoenix didn't put one out):
A beacon like block or a ritual that automatically casts spells on entities in it's range in the same way that the new staff can.
Casts initial spell on entering range of this "beacon",
then casts continuous part of the spell while entities remain in the range,
and finally - casts closing spell on leaving range of the "beacon".

Naturally it consumes source over players mana since it's a block casting spell.

humble tree
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That's an interesting block. Maybe there could be a configurable range, (living?) entity filter and two modes: triggering on any, triggering per entity.

If you wanted a block that kills any undead in range with shooting voxels at each one, you need triggering per entity

humble tree
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6000 lines of code later...

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1.7.0

  • add: new glyph Geometrize and 4 related augments; Cube, Sphere, Flatten, Hollow
  • add: Geometrize + Break compound effect: Break Structure.
  • add: Geometrize + Conjure Terrain compound effect: Place Terrain
  • add: Sensitive support to Anchor to freeze target in initial relative position
  • add: show mana drain per second when /ars-debug is on for Geometrize and Convergence (Sacred Conjure Water)
  • fix: crash from clicking docs button in staff UI
humble tree
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For a 'somewhat' balanced approach for Geometrize; if you see the Arcane Golem, not the Earth Golem, it means it's the generic structure resolver. This one will drain by default 5% of the forwarded spell on every resolve, probably there's a better way of handling that, but this is better than nothing.

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todo: fix turret convergence behaviour

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todo: black hole glyph (?)

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todo: beam glyph (zol'traak)

humble tree
humble tree
winter phoenix
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hey man i did say the idea on #1281613727824613467 its basically a mechanical bearing/piston spell

humble tree
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kazuma needs credit when and where credit is due

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despite being a panty thief

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todo: fix crash related to explosion controller entity

serene ridge
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today i learned about this because i finally logged in

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staff stuff makes sense. but did the block movement stuff get removed?

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with the temporal anchor in tick

serene ridge
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we shall sail the seven skies

serene ridge
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New mini game. Anchor a boat around a maze. The end of the spell is interact, so you teleport to it

serene ridge
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Still can't get the thing to work with moving a chunk of blocks around though

quartz rune
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im starting to take a real look around irons spells so i need ideas

serene ridge
# quartz rune wich iron's spells are you using?

I'm far from optimized. Bunch of random stuff. Echoing strikes works with ars spells. Charge is a speed boost, but doesn't help ars lightning damage. Lightning bolt is easier than t3 for a charged creeper acquisition

quartz rune
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im playing cisco's rpg modpack, this is going to be so useful...

serene ridge
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So does malum arcanaphage

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I do 75 damage per discharge

zenith stream
serene ridge
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Without AlltheArcanist stuff

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Still need the block grav gun though

humble tree
fresh imp
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iss has quite a good buff spells

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like evasion or eldritch shroud

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and i think they aren't affected by dispel ?

humble tree
humble tree
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1.7.1

  • fix: crash when using convergence explosion on server
deft sentinel
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Zero, you still have the Player Animation Library set as a required dependency on CF.

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Which auto installs it each update.

compact coral
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Second this ^
You can uninstall/disable it and it doesn't break the game, but it keeps installing it.

deft sentinel
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I suspect you encountered it breaking Better Combat as well.

humble tree
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I already removed it, so I've asked CF why it's still there

deft sentinel
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Probably just CF being dumb again.

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The app's search is also horribly broken

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And it likes to bug out, requiring a restart

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CF has broken a lot of stuff recently.

compact coral
compact coral
# deft sentinel The app's search is also horribly broken

I thought it was only me... I'm so used to a very specific catalogue showing up whenever I search for mods, but right now it's all over the place and I can't find my lovely 50 Ars and Create add-ons that I always install.. More annoying than usual..

delicate venture
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only reason to use CF is ars, which uhh, lacks a bit on modrinth

deft sentinel
humble tree
# humble tree Yep but this is not my fault

Actually this was my fault, but I didn't realize this. Every file in CF has the 'relations', so I had to remove PAL from every single file, otherwise it'd show up in the relations tab in general.

But I think the real bug is that new files, despite me having set the new default relations, still added PAL as a dependency. Maybe it copied previous settings... hopefully should be fixed for good now!

small plank
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Did you check the default relations in the project settings?

humble tree
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Yeah, that's the thing I adjusted first

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But for new builds they still got PAL added, that's why I think maybe it would copy the previous' builds settings

humble tree
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looks more necro

humble tree
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To do, fix/investigate this:
"When trying to use the circlet I keep getting the 'this spell does not start with a form glyph' error when I use Self first, am I doing it wrong?"

humble tree
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More anima stuff wither

devout jewel
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Fire. Oh how I wish I was on 1.21

compact coral
young scroll
humble tree
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finally got temporal context form working for turrets

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so remote charging with convergence is possible, you will lose mana on the form though (~10 mana)

humble tree
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1.8.0

  • add: Conjure Blight glyph, change to use instead of Envenom, change visuals, change to apply Wither instead of Poison
  • fix: temporal context not working at all for turrets *
  • fix: turrets having 1 tick delay too much
  • fix: convergence for turrets draining player mana instead of source jar source

* There are some new bugs from this, e.g. using Convergence + Explosion causes a small explosion in addition to the large explosion - I'll address these in coming builds!

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i was quite struggling with this temporal context fix for the turret, when i finally thought i fixed it, it was STILL broken (from my perspective) because of the other bug; tick delay of 1 meant an actual tick was being skipped for turrets, that's not how it works for other cast devices. glad that it's improved now 🥵

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todo: fix turret double megasplosion

fresh imp
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hello there
is there a list of what convergence can do?

humble tree
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  • charge source jars
  • with explosion:.biiiig boom
  • with conjure water: veeeery water
fresh imp
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hehe ty

delicate venture
humble tree
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Not a viable source, source? Okay PaRappa.
actually what did you mean, was it glitching that hard before and giving more source than it was taking?

small plank
compact coral
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ZEROOOO, MAKE THAT A THING

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AND MY LIFE IS YOURS

small plank
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I mean, it's basically what conjure water convergence does

small plank
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Seems like only needing to switch from water to a block

compact coral
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Mmm ..

small plank
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Obv without the cross-glyph interactions

compact coral
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One thing about the hole filler mod was that I think it naturally fills the terrain

humble tree
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yeah that is mega cool

compact coral
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Doesn't just use one block but is adaptive to the environment to fill it in

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If Convergence + Conjure Terrain did that it would genuinely be one of my most used glyph combos

humble tree
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why not just.... use that mod though

small plank
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That's a bit hard to do because convergence start from bottom and need to be held

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That mod does all at once probably, scanning the area to fill then deciding how to stratify

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Even if visually it doesn't seem instant

compact coral
small plank
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Still, a depth based switch from stone to grass could still be attempted I guess.

humble tree
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i mean each convergence application now has a separate entity so they work completely differently but yeah i think this is quite a doozy to implement

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i feel like i would just end up stealing an entire mod to put into my own

compact coral
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That's fair.

small plank
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Even just fixed to dirt would be pretty useful

compact coral
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Mmmmmmm.. A block fill/terrain fill analogue to the water combo would still be cool.

small plank
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The other option to do that is currently using chaining sensitive sensitive

humble tree
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I could do Convergence + Conjure Terrain that would work exactly like Conjure Water. You can choose if you want to use Dirt, Stone etc.

small plank
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To only chain on the blocks that have the face hit exposed

humble tree
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There's a small delay between each y level so you can stop it in time

small plank
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Ex. all blocks that have the top face exposed to air

compact coral
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Is the plan to add Convergence functionality to every base effect glyph or are you thinking of just a limited list, by the way?

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Not saying you need to do all glyphs, I just got curious about the scope of it all

small plank
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Ah btw still waiting to see the thing you wanted to upstream into Sauce regarding glyph combo

humble tree
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Absolutely not to every base effect glyph, just a limited list. I would like to do something like 1-2 per school of magic though

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There's too many base glyphs to cover

compact coral
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Yeah that tracks.

humble tree
# small plank Ah btw still waiting to see the thing you wanted to upstream into Sauce regardin...

Yeees. Although to be honest I'm not really completely happy with my own solution so far and I question a bit how great of a UX this currently is.
Some pain points;

  • a compound effect (e.g. Convergence + Conjure Water) does not always allow for all of the augments shown. You can add e.g. 'sensitive' but it won't actually have any effect.
  • once you have clicked Conjure Water, it does not show in the UI anymore that it's a compound effect, that's only visible via the tooltip when the current/last glyph is one that allows for compounds (e.g. Convergence)
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maybe if i figure out how to address those points in a holistic way it could be worth sharing, it's just a bit thrown together atm

small plank
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First point seems inevitable, but could be solved by warning

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Second, can't you just look back if there was a combo glyph and the current one is combo-ing?

humble tree
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Yeah I think second one is easier to address in a way but I will have to do a mixin for the regular spellbook. I want to avoid doing that too much, but speaking of inevitability I think that's just how it is

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I would like for the first point to just not allow unsupported augments, but it will be a tricky ahh one, i need some sort of map in e.g. Convergence of the compound effects and their supported augments and caps

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which makes me question if i'm going down a path of insanity

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but, i still think these combo/compound effects totally make sense in general

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rather than bloating spell books with a bunch of new glyphs like Convergence Conjure Water, Convergence, Convergence Explosion, Convergence Terrain...

delicate venture
humble tree
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How did you do that?

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I did notice an infinite source bug as well when I finally got it working, basically casting and then stopping (from turret to jar) but after some fixes I couldn't reproduce it

delicate venture
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Just set one of your phased turrets, set it to projectile>convergence on the first track, and context>sustain on the tick one

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it refused to sustain, but each hit would drain my mana to refill source

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until it couldn't, but it'd infuse mana into the jar anyway

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well, as source

humble tree
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Nice. No more!

broken stag
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I have a question, I remember seeing one of your demos of the staff replicating the Gravity Gun. How did you do that?
Was it something like touch select, then anchor and remove gravity in the repeat phase, and launch on the end phase?

zenith stream
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Pretty much

delicate venture
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It's sustain in the repeat phase, actually

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I've been using this to move mobs around for rituals in Occultism, and forcing them through warp portals

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great for capturing creatures in jars too

zenith stream
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sustain is a new one
it was anchor

humble tree
broken stag
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thanks

primal sun
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what the effect of adding sensitivity after geometrize is?

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hello?

humble tree
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hi im very sorry that i was sleeping

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did you read the tool tip ingame for it?

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If it's not available; it processes blocks from bottom to top instead of top to bottom

primal sun
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👍

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thx

humble tree
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can't have a zoltraak beam without a proper magic circle

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The idea is to have it somewhat customizable, but you won't be able to choose its scale. Instead, you'll be able to toggle all the bones (shapes), that way it does not get mixeled like Mahou Tsukai. Also it uses the same symbols as enchanting in Minecraft

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This will be available only for multi phase devices (at least psion's circlet and staff, let's see about the turret)

winter phoenix
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wait what is the question mark in this instance?

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im trying to get the gravity gun spell but im super new to this and have no idea what to do rn

humble tree
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I should probably write some sort of docs, it's not so clear :v

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Gravity Gun
Begin: Projectile, Select
Tick: Temporal Context Form, Anchor
End: Temporal Context Form, Push

winter phoenix
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ok got it working for mobs

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not blocks tho

humble tree
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Doesn't work for blocks anymore

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You have to enable that in a config

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Because it's very glitchy, wouldn't recommend

winter phoenix
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ohhhh

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ok

zenith stream
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*funny

winter phoenix
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neat

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it works now thx

cyan drum
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i do love duping half my base and crashing my server with item entities with block anchor

zenith stream
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This is the way

winter phoenix
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my brain is fried

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how do i make use of arcane voxels

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how would i get rid of arcane voxels

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is there a way to rotate the vector of voxels?

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i was really close to making a cool spell but there's an issue

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when you exchange places with the voxel, it makes you look at its previous vector position

humble tree
humble tree
humble tree
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Need a "spin" for entities. Once for 90 degrees, put again for 180. Could that work?

humble tree
# winter phoenix

What is this supposed to do exactly? You swap places with a voxel and push yourself?

winter phoenix
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also the reason that a spin glyph wouldn't work is because it wouldn't work in a dynamic way

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it would be the same problem just with another cardinal direction

humble tree
compact coral
compact coral
humble tree
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We already have :ray:

compact coral
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Will it only be compatible with pantomime or... How do you intend to handle the beam origin point?

humble tree
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You would use Near for its origin

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Kinda like how you spawn voxels

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Just no need to push

compact coral
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O!

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I'm really intrigued by how it's gonna work in the end

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Really hyped too

wheat kelp
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having trouble with the circlet

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when you have a self glyph in the spell it doesnt read it properly

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ok so it actually works if i add self to the tick phase, but the warning still shows up

compact coral
humble tree
humble tree
wheat kelp
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yay! keep up the great work, i love this mod!

compact coral
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Good to note that it's an entity though! Thanks for the tip!

humble tree
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Blockbench with the geckolib plugin

compact coral
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Thanks again! Really looking forward to more Zero content! 🙏

primal sun
#

Has there been any consideration of allowing "acceleration" and "deceleration" to affect the casting speed of the Golem? Speeding up makes the Golem faster, while slowing down makes it slower

humble tree
#

Why not!

primal sun
#

I hope my golem can cast spells in an instant and destroy a large area instantly

humble tree
#

After 1.9.0 the next thing will be filials for staves to allow you to increase specific spell power

humble tree
#

Watching black clover rn, this Security Golem looks a lot like the terrain golem from Ars Zero :v

humble tree
# wheat kelp

I'm not exactly able to reproduce not being able to have 'self' in the psion's circlet but judging from the photo I think it's a misunderstanding about how spells work; every row in the UI is a spell. Every spell needs to start with a form (missing validation for this, coming soon)

So in this photo, the only valid spell is technically the first one, the begin spell. It just has no effects.
The effects in the tick phase will do nothing as there's no form.
The augment in the end phase will also do nothing.

wheat kelp
#

ooh okay yeah i was confused, i thought it was one spell split up

humble tree
#

I'm slowly getting started on the Beam Glyph (for lack of a better name)
It'll work like Ray, but show a visible line from origin to hit.
I think it should work like an arcane voxel; forwarding the remainder of the spell.

But unlike the Voxel, this beam will be able to resolve a forwarded spell on every tick.

Alex' work on the summon rework got me thinking about how it reserves a chunk of your mana, I'm now wondering if I should go that route rather than how I did it for Geometrize and Convergence + conjure_water , those drain mana on every tick.

compact coral
#

Mmm. For a summon ability that's once-and-done, I think reserving the mana is okay. But for a spell that you continuously hold active, I think I prefer the mana drain.

#

At least in concept, I guess.

humble tree
#

The only issue I have with mana drain is that it's more difficult to find a good balance multiplier, you don't need that for the reserve (imo)

compact coral
#

I see.

summer delta
#

Found a way to kind of make a beam with the current glyphs
Start phase: Near > amplify x3 > Select
Tick phase (1 tick): Temporal context > Propagate missile> (insert the rest of your spell here)

#

Careful when using it with explosions though, the blast will launch particles out of your control

winter phoenix
#

Funny thing

#

I found a way to fly for basically no mana cost at tier 2 with ars zero

#

Begin phase self select
Tick phase context form (question mark form) into anchor

#

And it maneuvers like this

humble tree
#

moving myself relative to myself :smart:

#

can i fix that? yes.
should i? i'm not sure

#

I'm actually adding extract augment to anchor which will rotate the target to look in the same direction as you (needed for Beam)

i wonder if that will make you start jittering like you had 50 coffees if you do the kazuma self trick then

winter phoenix
#

Nah don’t fix this it’s hilariously uncontrollable

#

It’s like yes you can go fowards but I haven’t found a way to make it consistent, going backwards is way more consistent

#

Is there a way to summon a bunch of voxels? I was trying to use burst sensitive dampen but it didn’t work out well

#

I was trying to make hellzone grenade for anyone wondering

humble tree
winter phoenix
#

Hmm

#

I might have to use the tick phase instead then

humble tree
#

do we have other glyphs that create entities?

#

that are not summoning living entities

winter phoenix
#

Cold snap

humble tree
#

just to understand if burst works okay with those

winter phoenix
#

Yes it does

humble tree
#

todo: fix why burst not working with conjure voxel

winter phoenix
#

As a rule of thumb burst is able to apply the effect to any entity within its range

#

When using sensitive it does this on every block (including air ) in its range

#

With the exception of satoru go- cough I mean summoning

small plank
#

I can't remember if that was changed or not

#

Or maybe a whitelist was set

subtle mirage
#

Does wall and linger work with voxels

humble tree
#

this beam + chaining + ignite is a vile way to vaporize a forest

#

i managed to break both ars affinity and fling myself across the world

#

a very stable glyph as u can see

humble tree
humble tree
#

somehow messed up trimming the video properly, my bad

#

1.9.0

  • add: casting circle style support
  • add: beam glyph
  • add: accelerate/decelerate functionality to geometrize
  • change: psion's circlet ui
  • add: validation for spell phases, they must start with forms
humble tree
#

I wanna do some more on casting circle like adding particles but also curios for any feedback, I find it a bit invisible/unnecessary for first person view but maybe it's cool in multiplayer

compact coral
#

LET'S GOOOOOO

#

BEAM GLYYYPH

humble tree
#

beam go brr
Maybe it could have a passive continuous sound effect. You can change that in spell style but I think it's a bit tricky with looping sounds, maybe

severe gazelle
#

i finally figured out convergence

#

its really peak

#

if i had 1 suggestion it would be a staff variant thats just your hand

#

like ars magica from way back

severe gazelle
#

like the empty minecraft hand

#

with some customisable particles

humble tree
#

Ohh I see. That's actually pretty neat

compact coral
#

Maybe the circlet?

compact coral
#

I'M FINALLY HOME TO TEST THE BEAM GLYPH

#

I'm unsure if I read the glyphs correctly, but Sensitive anchors the beam's target to the initial direction you look at, correct? Does that mean the beam should always follow your line of sight?

#

Because to me it always continues firing in the same direction. Unless it's affected by Anchor, too? But I can't sustain the beam without it.

winter phoenix
#

Can you add beam struggles

compact coral
#

I feel like that might be needlessly complicated to implement.. But also, the beams are more inspired by zoltraak than a kamehameha wave.

winter phoenix
#

just make it so whoever runs out of mana when clashing loses

#

its not like domain expansions

#

and even then domain expansions work off of whoever has more amps

primal sun
#

Can the Damage Immunity of the target be ignored when the beam is combined with damage (or other spells that can cause damage to creatures)?

winter phoenix
#

question, is the circlet different from the staff?

past barn
#

Circlet is a curio you wear and staff you hold in your hand?

winter phoenix
#

as in the casting not where you hold it

humble tree
compact coral
#

I just logged off, man

humble tree
#

This will ensure that Anchor also rotates the target

compact coral
#

Why would you make me want to boot it up again

#

Sighhh

#

(thanks for the tip!! I didn't know about Extract)

humble tree
compact coral
#

Yeeeeessss....

#

Beam glyph and anchor are so much fun

#

Delay is there for pure aura-farming purposes

#

This add-on is so peak...

wheat kelp
#

Real, im just happy I can have my book as a curio now

humble tree
humble tree
#

Also why I want to make an Arcane Shield, there needs to be a defensive counter to this monster

humble tree
#

You got that Tome of Blood mod installed there it seems

compact coral
#

By the way, smoke suggested an "empty hand" staff variant, but I 100% feel like you could implement that with the circlet. Already there and I think it's fitting.

humble tree
#

(or what was that demons ability I forgot)

compact coral
humble tree
#

(you could cast a shield and cast beam at the same time)

compact coral
#

.... Oh my god

humble tree
#

RIP your fingers holding down two buttons while using WASD

compact coral
#

I hadn't even considered dual "wielding" circlet and staff...

humble tree
#

Oh well you have two hands I suppose

#

Real hands I mean. But I think some staff alternative could be cool, but it's just gonna be a reskin basically, you can already do this with transmog mods

#

eventually though!

compact coral
#

Yeah, I don't think transmog or alternative casts are high priority rn

#

Keep cooking Zero! ❤️‍🔥

humble tree
#

introduction of 32 new bugs

primal sun
primal sun
primal sun
#

Using it on oneself can release a shield centered on oneself or generate a shield in the target area. It can "strengthen" to increase the shield radius or "suppress" to reduce the shield radius

severe gazelle
#

that's ok imo

#

even the option to change the staff locally is fine

humble tree
#

Though you would need to find an item that's just...an empty hand, nothing? I guess some magic orb item that's just some particles :v

primal sun
#

What effect does the combination of beams and sensitive produce?

humble tree
primal sun
#

😢

#

I hope this function will be available in the future

primal sun
humble tree
#

ran "out of time" because im gonna be away from computers from tonight for the rest of the week

severe gazelle
#

im crying bro you're such a tuff developer

#

dont stop

humble tree
winter phoenix
#

hahaha

#

i just CHEEESED the chimera with this

#

just think of a hold mob spell with wind shear in the tick phase

#

turns out, doing this with 20 tick delay makes it really easy to regen enough mana to NEVER let go during the whole fight ( i had 1.4k mana)

humble tree
#

im slightly afraid of letting it pass through the damage immunity cooldown lol

#

maybe it's fine if it's just the beam damage itself and not remainder resolved spells

winter phoenix
#

And when I mean cheese I mean it couldn’t fight back rather than insta died

delicate venture
#

Zero, sir! I tested the beam on the phased turret, and it ticks once in front of it before relocating a bit farther out and up

#

makes for a great mining laser

#

also, sustain still drains from player's mana

humble tree
#

It should not anymore, as in, I changed the default mana cost, but that doesn't overwrite the glyph config file.

humble tree
# delicate venture

By the way out of curiosity what is this test map? How do you get a checkered layer?

primal sun
humble tree
#

A BUG

#

I need to check it again

primal sun
#

Also, it seems that there's a BUG with "Select effect". No matter what, I just can't select the blocks

humble tree
#

What do you mean by "the square"?

#

Maybe I should allow for selecting blocks again, but really only regular blocks. No chests, no block entities, just regular ol blocks

primal sun
#

My translator used the wrong words
LOL

delicate venture
delicate venture
humble tree
#

I forgot what exactly it is but something with BLOCK in the name

primal sun
#

In addition,Will there be more variations added to other magic talismans? For example, "convergence"

humble tree
primal sun
#

👍

primal sun
#

what is most hoped for at present is that the beam attack can ignore tick-based immunity and become a very powerful attack method (perhaps too OP?).

humble tree
ocean acorn
#

I mean... don't immunity frames pass through an attack that's stronger than one that triggered them originally?
You could make this attack deal increasing amount of damage on targets that already took damage from the beam and are affected by immunity frames... and since it would be a beam that deals damage per tick...

#

In theory it shouldn't suddenly jump with damage because it wouldn't apply increased damage if player isn't affected by immunity frames - dealing it's original damage instead.

#

though I suppose being able to prevent immunity frames from triggering in the first place might be more elegant solution

primal sun
#

indeed

humble tree
#

I think just an immunity bypass would suffice. Otherwise the beam needs to keep track of which targets it damaged and how much, I think it gets a bit overengineered

restive oyster
#

i think i have a new favourite spell

#

i just cannot figure out hows to make the falling block entities unfall-ify

#

GOT IT

#

:D

restive oyster
#

oh.. its simpler..

compact coral
# restive oyster

I think you can get away with removing Launch at the start. Just Remove Gravity does the trick. Unless I missed something.

#

It's also pretty fun to add launch/leap with amplifies at the end lol

small plank
compact coral
humble tree
#

I'm planning to let Anchor/Select work on blocks again for the next update, removing the config. It will only work on blocks without capabilities or block entities though, I think that should still be fun and useful without breaking your game completely

restive oyster
#

:3

#

just like gravity gun from half life

humble tree
#

Half life 2 mentioned, need to implement Dog now

restive oyster
#

;p

#

a fly.. this addon is wild

restive oyster
#

This add on is silly/positive. I'm really loving it.

#

Picking up mobs, blocks, item entities...

#

:3

humble tree
#

You...can pick up item entities?

#

what

restive oyster
#

yuh :D

humble tree
#

i learn stuff every day

restive oyster
#

^,.,^

humble tree
#

I think you could technically use Anchor on projectiles like arrows

restive oyster
#

i have

#

:)

humble tree
#

😂

restive oyster
#

i was trying to grab them out of the air

#

which is possible im sure

#

but im not good enough yet

#

such a cool mod xD

humble tree
#

Thanks : D

restive oyster
#

a BIT of a learning curve

#

but i think that adds a lot of charm

humble tree
#

I've been thinking I need to add some ingame docs, explaining some concepts, glyphs and giving examples of spells like the gravity gun

restive oyster
#

i agree 100%

humble tree
#

Either by extending the existing book or making a new one (separate item that works the same way) that's focused on this mod alone

#

I'm guessing the other mods do not have separate books though so maybe not needed

restive oyster
#

hmm

#

i was using the docs already in game to learn

#

it helped

humble tree
#

Yes that's what I mean, adding another tab to that one

restive oyster
#

nods

humble tree
#

I think that's probably the move

restive oyster
restive oyster
#

is there a way to turn off the warbly sound of sustained casting?

#

or change it to like.. something really annoying like allay sounds?

#

SOMETIMES its best to really be a pixie floating the keys out of their pocket

#

or something like that

humble tree
restive oyster
#

!

humble tree
#

I need to figure out

  1. how to add custom sounds to the spell timeline
  2. how/if looping sounds work with that
restive oyster
#

i wonder

humble tree
#

I'm stuck on 1) but I believe it's possible, because I believe anything Alex says as he's a genuine wizard

restive oyster
#

i think i just came up with my next spell, one sec

#

if only casting didn't slow you down this would be actually useful as heck earlier on

#

but no it'd still be really useful

humble tree
#

I tried with all sorts of hacks and mixins but none of it felt like I did it right

restive oyster
#

oh!

#

i see ;o

humble tree
#

A part of me also thought "is that actually OP, no other item in Minecraft does this if you use it"

restive oyster
#

i have a spell on slot 2

#

i think if there's no spells in the first bar on click or whatever, it should take the next spell?

#

glyph*

humble tree
#

But still it feels like a big handicap, it feels like it's just related to eating, shielding and using a bow. These make sort of sense

restive oyster
#

its a big handicap

#

but then same time, the "concentration" aspect made sense to me too

humble tree
restive oyster
#

idk how many are using the mod yet but i intend to figure this thing out

#

the mod that is

humble tree
restive oyster
#

oh

#

i wouldnt let left click be a built in feature ifwy

#

i imagine reactive would be more in line with the rest of the series of mods

#

then it's an additional option, yeah?

#

and people can feel like they are getting more bang for their buck!

humble tree
#

True. And who am I to stop you from whacking people with your staff

restive oyster
#

(the wack with staff is weaker than fist, is that meant to be?)

humble tree
#

I just thought it'd be nice to have a shield in one hand, staff in the other

restive oyster
#

to be fair, shield would be cool. i sense you want this more asa weapon than a tool

humble tree
restive oyster
#

but every spell application i've made for it to date is utility

#

xD

#

make it default to just stick

#

xD

#

(idk why that thought is so funny)

humble tree
restive oyster
#

i hope my pestering is enjoyable and not .. pestering..

#

i appreciate you chatting about your mod

#

;p

humble tree
#

to do: ingame docs

humble tree
humble tree
humble tree
restive oyster
#

i took it in a good light :3c

humble tree
#

I have a stupid idea alongside ingame documentation; advancements for using specific spells (like 'the fly')

The "recipes" would be available in game too so you know how to get them, just a funny gimmick.

There is some gamification to it as well as you do need to unlock those glyphs to get there

primal sun
#

I also really like this mod. Using staffs to cast spells has added more possible combinations. I even made videos to teach my friends how to use the new glyphs. I hope the author can keep it updated and add more interesting content

restive oyster
#

would appreciate playing about with an unobtainium stand once i've fully grasped ontop this mod

#

love this idea

visual fossil
restive oyster
#

(would be interested in designing such a crystal spell)

visual fossil
#

Ooh, I really like the spell binder, so that'd also be really cool

#

I was thinking about how a staff that uses a spell-inscribed-crystal to cast would still only be able to use one spell, since it's not like, well, a binder

#

But then

#

I thought about those multi-color pens where you can click a color in place to switch it in

#

LOL

restive oyster
#

YES exactly :D

#

xD!

visual fossil
#

Ohmygosh, that'd be such a cute staff concept hahahaha

#

Mang I'm looking at this and already imagining HAHAH

humble tree
compact coral
humble tree
#

I find 3D modeling way easier than pixel art to be honest, I have no skills in the 2D department 😅

compact coral
#

I could give it a shot, maybe... I'm also not an artist but I am also not a programmer so I'm just trying to learn all of it as I go lol

humble tree
compact coral
#

I don't know if you mean sad as in pathetic, depressed, or some obscure acronym but I guess any of those works LOL

uneven spindle
#

Supreme Addon Dev
Y’all yellow named folks

compact coral
#

That's way less self-deprecating than my initial read LOL

#

Totally not at all a reflection of my psyche

uneven spindle
#

zero, staring into your soul: I diagnose you with big sad 🫵

primal sun
#

new idea Just like books
Protection of the 4 elements
Added by Ars Elemental
This staff upgrade will protect your staff from all kinds of damage, may it be a cactus or a pool of lava. Can't guarantee on the void. The gold inlays will become netherite-black but you can toggle it off in the client configs.

restive oyster
#

This.

primal sun
#

Another idea is to combine the staff with a single element to reduce the consumption of the corresponding element glyphs

primal sun
humble tree
#

It will be single element but instead add to your Power of that element

humble tree
compact coral
#

Believe so.

#

Specifically calls for any spellbook items.

humble tree
#

Well that has to be fixed. Luckily Ars Elemental is a mandatory dependency so we can use the exact same recipe

humble tree
#

looks like I got a few things to do, time to prioritize!!

humble tree
#

Does anyone have a server with Ars Zero I could join at some point? Could play alone but would be fun to be in a world with some fellow wizards

uneven spindle
#

There’s always the Patron server, I don’t know if Zero is up to date (haven’t checked it in a while)

small plank
#

updates too quickly to be very up to date

#

but it's not too much behind either

humble tree
uneven spindle
#

You’re just too cool and fast for it to keep up lmao

humble tree
#

I just couldn't get the right versions, it kept kicking me lmao. Wish Minecraft would handle it like Hytale, just download the dang mods

small plank
#

rebooting it with what should be latest zero

uneven spindle
#

I may have to hop on after work

I haven’t used it in a while

uneven spindle
#

Wish ATM10 would update so Ars get up to date so I could try to safely add Zero to it

small plank
#

you just need to have:

  • server running
  • right ip/passw in its configs
  • right loader version
uneven spindle
#

I know I’ve run into not having the right Forge Version a few times

Took me a hot minute to figure out how to change that

uneven spindle
#

Possible idea
How difficult would it be to make a staff version of those pre made tomes? Something to give people an idea of what the staff casting style can do

humble tree
#

Would be nice with a custom model, even custom models per pre-made staff, but maybe we can just start with 1 custom model

humble tree
restive oyster
#

Different

#

Would be happy to have you hang out

#

A couple folks from the community here play and a friend and a partner as well

humble tree
#

Dm'd ya!

winter phoenix
#

question

#

why does this work

#

but THIS doesn't

severe gazelle
# winter phoenix

i think it's because select is called on things that got hit by an effect

#

but since your touch bit has no select and no other effect

#

no select was called

winter phoenix
#

also with aethermancer and air focus, THIS is infinite even when i run out of mana

severe gazelle
#

so nothing will change

winter phoenix
#

select doesn't work with grow

#

and harvest

#

omg

#

this spell fully works

#

its precise teleportation

#

thanks zero

#

this is peaaaak

humble tree
# winter phoenix

You need 'select' because otherwise the previous spell doesn't 'propagate' stuff to the next (Tick) spell phase

winter phoenix
#

": EWQ`12

#

sa`we uiv9o0p-

humble tree
#

you uhhhh okay there

humble tree
#

todo: fix not being able to use staff for Scribe's Table

humble tree
#

todo: fix staff doesn't always fire when right-clicking

humble tree
#

1.10.0

  • add: ability to choose beam colour
  • add: amplify to beam (+0.5 damage per amp)
  • add: protection of 4 elements recipe for Staves and Circlet
  • change: beam logic
    • ignores i-frames
    • default resolve cost increased from 5% to 10%
    • does a default of 0.5 damage per hit
    • drains caster’s mana for an equivalent of every damage done
    • default mana cost (from 80 to 50)
    • sensitive now stops damage from occurring to targets
    • beams now looks where the caster is looking (not just copying caster’s direction)
  • fix: beam going to feet of entities when hitting them
  • fix: not being able to use staff for Scribe's Table
  • fix: minor UI bug in Casting Circle style screen
humble tree
#

It's... baking? Okay CurseForge 🍞 🧑‍🍳

winter phoenix
#

mb it was probs my little brother

#

so question

#

how does this check if its doing dmg

humble tree
#

more like if it calls hurt, it doesn't actually do something like damage reduction checks or such

(Reading this again idk how clear this was or if I even answered your question at all 🥹)

#

so either it drains mana if it calls hurt and the amount of original untaxed damage is consumed in mana

#

or it doesn't drain mana at all (unless you have forwarded spells)

humble tree
#

I stayed playing on Aurellia's server, so expect some more fixes/docs/balance/qol, and a bit less new stuff for a while.

I did not play with this mod on survival at all so I want to see where all the gaps are and take care of them

delicate venture
#

seems to be fixed even with anchor in this new version

#

so, rejoice! you fixed it, zero

compact coral
#

Now in 1.110.0, you too can melt a Warden in ~5 s for the modicum price of 537 Mana

#

(requires Spell Power III + 2x Greater Discount Rings)

#

Oh, and Artificer's robes. I didn't realize the Beam was also empowered by them.

compact coral
#

Err... Can't enchant staves with soulbound.

compact coral
#

I think it's as simple as adding a tag to the staves, might be wrong though.

humble tree
#

Will investigate and fix! For protection of 4 elements I had to make a new recipe, adding tags crashed the game when viewing the recipe : D

primal sun
#

May I share the mod updated information with others, please? I promise it will not be used for profit

humble tree
#

Of course you may. This changelog is also available on CurseForge, share as much as you want!

primal sun
#

I'm currently making videoes for this mod, so I need the author's authorization

humble tree
humble tree
primal sun
#

Chinese

humble tree
#

Oh I forgot to add in 1.10.0 there is now Chinese language support, courtesy of someone from the community

#

lol what a coincidence

#

I'll try to keep the Chinese support up, but I don't speak it, so it may be poor machine translation

primal sun
#

ic

#

I have made a lot of videos about this mod. I make one almost every time there is an update
But the number of views is very low😂

primal sun
#

lol

humble tree
humble tree
compact coral
#

Noted! I realized the beam automatically followed my line of sight when I just used extend duration, but I didn't realize it also worked that way without anchor -> extract

compact coral
#

The way I'm reading it, they seem like the same augment effect?

humble tree
#

Oh... I got so lost in the sauce I forgot I had already implemented the same thing 🤡🤡🤡

#

Maybe it makes sense to keep dampen as it is and let sensitive either only target blocks or only target entities?

compact coral
humble tree
compact coral
#

Yeah, Dampen removing damage makes sense to me. Sensitive, hmmm...

uneven spindle
#

Create Ponder world

compact coral
#

As it is right now, you don't need the staff to drag the beam, just extend duration does the trick. Unsure if that's intended.

compact coral
#

But it's not as effective as just using Explosion (with the same AOEs/Amps) since you can't charge up the big explodey combo

humble tree
primal sun
#

Will there be a combination of wind_burst and convergence in the future?

subtle mirage
#

Convergence + wololo would be funny for the sake of being able to combine it with wololo

#

Could just dye everything in a large area

humble tree
# restive oyster Blocks

Yeah I agree. So it would just pass through entities. That way you can continue mining/etc without being pestered by mobs

humble tree
humble tree
restive oyster
#

morning zero

subtle mirage
#

You probably could but you could get a cool animation with convergence
-# this is just a joke suggestion btw

#

I just feel like seeing wololo compatible with convergence is funny

small plank
#

How, go in a mesa and color the terracotta?

humble tree
humble tree
#

I think this is @subtle mirage aka Rill

#

(this mage just paints everywhere for some reason)

ocean acorn
#

Me roleplaying as a giant magic squid from Splatoon:

primal sun
#

Try putting this spell on spell bow and then attack warden

restive oyster
#

5 damage?

#

xD

#

didnt think it'd do much..

primal sun
#

Try this and don't forget the arrows

restive oyster
#

oh fair ok ty

#

2 shots! not bad ;o

primal sun
#

😆

#

Trust me

restive oyster
#

power 5 brings it nearly 1 shot

#

neat

delicate venture
humble tree
#

I'm guessing it doesn't work for any of them

delicate venture
#

I'd assume so. The advantage of gantry shafts is that it places the block in the world

humble tree
#

Ah right, it "clicks" in place, that's true!

delicate venture
#

Yup. I've used it before to move those redirection prisms

#

Works like a charm

#

I had storage infrastructure and the turret dumped it directly into the vault. The sad part is that the range was so great, I had to travel along with the projectiles.

#

And I had to keep the turret and vaults loaded

#

I really hoped it worked on contraptions, simply so when valkyrien skies updates, I could make a downward quarry beam in a blimp and just- erase stuff down to bedrock

humble tree
delicate venture
#

Yes. I'd assume it's because that kind of behavior is handled by ars creo?

humble tree
#

Ye. But I'll investigate! Todo: check out why Multiphase spell turrets don't work in minecart contraptions

ocean acorn
compact coral
#

Hooooly, the multiphase turret drill. That's bonkers.

#

Does Beam have a hard range limit or does it travel until there's nothing loaded to interact with?

#

Also, it looks like Beam has a bit of a blind spot? Maybe there's something I'm missing, but it won't trigger when I'm looking straight down. Only if it's at an angle or horizontal.

#

Could be that I'm too close?

#

No idea.

humble tree
small plank
#

Plot twist, ray cast getting interrupted by your toenails

compact coral
humble tree
#

Trim your nails. Or become a faerie

compact coral
#

Yeah, using Freecam and Show Hitboxes, looks like the beam spawns right inside my hitbox and doesn't extend from there.

#

It's 100% my own hitbox lol. Using Near + 2x Amplifies fixes the issue.

humble tree
#

Well it's not actually supposed to be able to hit u at all so Todo; make sure beam cannot hit owner

humble tree
#

I could also do smth like extend the distance depending on player look angle, more down, more distance, but just additive, not multiplied.

Or both.

compact coral
#

I think the idea you had to make Beam only hit blocks using Sensitive would be baller and might help fix the issue

humble tree
compact coral
#

Without Amplifies on Near

compact coral
#

With Near + 2 Amplifies

humble tree
#

wait amplify?

#

Or AOE?

compact coral
#

On Near

humble tree
#

Ohh

delicate venture
#

If beams could pass harmlessly through their caster... You could cast self > burst > aoe > aoe > beam > amplify > split > split > split > split

and have

Temporal context > Sustain

on the ticking phase

#

that's a lot of beams

#

like

#

stupid amount of beams

#

and since they bypass I-frames...

#

1 damage•tick/beam, at 9 beams per block, 81 theoretical blocks (not counting occluded by terrain)

#

that's 729 damage per tick

#

this is true artillery

#

A spell for killing

#

that's 2.35 withers per second roughly

subtle mirage
#

Could you not just do pantomime instead?

winter phoenix
#

does this also apply to the rotation of blocks?

humble tree
#

But it's coming back soon ™ for simple blocks. Builders rejoice

winter phoenix
#

lol yea maybe there is a reason ppl dont let u move inventories with pistons

humble tree
#

LMK if you got some other whack spell examples I could include in here

humble tree
#

4 examples is good I suppose

#

I totally didn't understand Tier 2 Teleportation until I tried it out. Of course, the scroll wheel

winter phoenix
#

will do

severe gazelle
#

could we perhaps get a super aoe or super amplify

#

i made a working domain expansion with spell circlet

#

but my aoe is tiny

winter phoenix
#

do not add a super amp

#

make it compatible with infinite spell demo instead 😄

severe gazelle
#

truthnuke

small plank
#

i was going to suggest changing the name of book threads so that they would fit a staff too

#

then realized that probably the existance of cheap power could destroy the sustain economy faster than trinkets

#

also the fact that armor threads aren't exactly locked out from being applied to a non-armor

humble tree
severe gazelle
humble tree
severe gazelle
#

infinite spell demo compat would be better

#

zero pls

humble tree
small plank
#

Is it?

#

You didn't base it off the spellbook GUI?

humble tree
#

not just the GUI

small plank
#

It's literally just the GUI though?

#

Spells can be of any length

severe gazelle
#

what if there was a tier 99 aoe/amp/dampen/accelerate EX

#

that raised the effect to the power of how many normal amplifys are next to it

humble tree
#

Maybe "a looooot" is an overstatement but adding 4 new glyphs takes 5 minutes 😄

humble tree
#

99 would in this instance add then +99

severe gazelle
#

so amp 3 would genuinely be done in 1 minute?

#

crine man

#

zero u are so cold

#

i would pay you if i had a job

humble tree
winter phoenix
#

idk i just find the amp glyphs annoying

humble tree
#

is the infinite spell demo in base ars?

winter phoenix
#

should be

humble tree
#

checking...

#

yes, definitely will take some hours of work, but i can see the value of it.
to do: support for INFINITE_SPELLS for multiphase spell cast devices

humble tree
#

work that needs to be done;

  • reading the same config values
  • handle scroll per glyph row
  • get rid of hardcoding of 10 glyphs per phase in all places
#

mr computer says... work work

humble tree
small plank
#

Oh damn, you have to account for three different counters now that I think about it

#

That does make it annoying

#

Even if you can try simply making it work for one row and then feed it as a base for the other two probably since I expect it to be basically the same code multiplied

#

The copy-paste function is an additional chunk of work that it's picking up too

#

I kinda feel like you're better off making your own clipboard type rather than trying to 1:1 the original

#

The encoding/decoding can't be the same, you have three different spells. At the very least an unique separator would be needed to split three encodings, or have a way to save/load only the encoding of the hovered row or smth

humble tree
#

yep, that's a doozy

severe gazelle
#

todo: buy zero nitro sometime

delicate venture
delicate venture
#

Alright, so-

delicate venture
#

only one of the beam entities survives the first tick

humble tree
#

yeah, I didn't get chaining/burst/similar working well get with temporal context

delicate venture
#

the good thing though

#

is that it works great as a end dragon killer

#

as long as you have mana to back it

primal sun
#

Shield machine

humble tree
humble tree
#

1.10.1

  • fix: staves/circlet not being able to be soulbound
  • fix: staff not firing begin+tick+end from a single right click
  • add: ingame docs to tattered tome
  • add: zh_tw localization (shasha0227)
  • change: sensitive for beam makes it pass through entities
  • update: zh_cn translation (ChuijkYahus)

No new content per se, hence I consider it a patch 🙇‍♂️

humble tree
#

Hmm okay it was rejected because they thought it's a clone of another file I removed... fixing

humble tree
#

now it's up 🆙

restive oyster
ripe plank
#

So what does the beam glyph actually do?

humble tree
#

I hope this was very explanatory

#

But uh yeah it creates an entity that does a raycast and damages stuff it hits, skips i-frames

ripe plank
#

Am I just missing something then? It just tosses a low damage spellbolt

restive oyster
#

its meant for the staff

ripe plank
restive oyster
#

one click, hold right and beam

#

:)

ripe plank
restive oyster
#

and the fact that it skips iframes is for this function of the staff

#

put it in the middle row

#

not top

#

99% sure on this

#

its invisible?

#

xD

ripe plank
#

Ok thats faster but its still just a ton of spellbolts lol

restive oyster
#

it skips iframes

#

but i actually dont understand it at alli was thinking it was a form

#

:/

#

1% got me again!

ripe plank
#

Its not

#

That's so odd though, in the top slot it's single fire and in the middle its extreme rapid fire

restive oyster
#

the middle slot does that

#

its "cast over time"

#

you can scroll to change the delay between the casts over time too

ripe plank
#

We're not meant to use the full page then?

restive oyster
#

i mean

#

you CAN

#

but the first row is cast on first click

#

the middle is over time

#

and the last is on UN clicking

#

:D

#

you can refer to the first row's target with temporal context

#

like so

ripe plank
#

... interesting

restive oyster
#

that spell is like a gravity gun

#

picking up mobs or blocks and then releasing them

#

mobs will fall after its cast and blocks will snap into place

humble tree
ripe plank
#

Yea I didn't understand the context one either

humble tree
#

try reading the ingame docs

#

in tattered tome

restive oyster
#

very yes

#

it helps

#

zero

ripe plank
#

yea I read that first and I don't quite follow some of it

#

Though that part does make more sense now

restive oyster
# restive oyster like so

idk if its meant to be like this or not (i like it) but this spell doesn't update the block it moves

#

example

#

example 2

ripe plank
#

I'm still not clear on what beam does though lol the rapid fire was from the second spell line, not beam

prisma bolt
#

Oooo wait i wonder, if no block updates are given with the spell, does that mean you can make floating buttons?

restive oyster
#

no

#

;o

prisma bolt
#

ah bummer

restive oyster
#

ya

#

flowers pop off if you place them mid air

prisma bolt
#

Guess we're gonna keep resorting to weave blocks for fake floating buttons

restive oyster
humble tree
compact coral
# restive oyster example

Come to think of it, a glyph to allow you to change block states and freeze them like a debug stick would be dope...

#

I'll have to look into that