#Glyph of Displaced Origin

76 messages · Page 1 of 1 (latest)

weak valve
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Idea for this glyph is that modified part of spell will appear few blocks away from intended source in direction of the caster or spell orientation.

Few examples of interactions:

  • Modifying projectile with this new Glyph would make a projectile that spawns few blocks away from the caster in the direction that caster is looking - skipping blocks as if they were never there.
    You could use that to cast your spell from behind walls in more controlled manner without piercing through random wall because projectile didn't hit intended target.

  • Modifying certain glyphs that were delivered by a form would result in output of spell being displaced in direction of spell when it triggered the payload.
    A spell like projectile explosion Disp. would result in explosion appearing few blocks away from the spot where projectile would hit - detonating in or behind walls instead of their sides or a distance behind hit target.

dense snow
weak valve
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Yes but it would be a bit different from this:
Pierce will make a projectile trigger it's payload multiple times - once per pierced target
Displacement jumps on trigger or spawn - never touching targets spell would hit if not for that modifier

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It like if you cast the spell 5 blocks of direction you are looking at vs cast a spell where you stand but that spell can go through more targets

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Displacement could be useful to say... Teleport through wall without suffocating in wall.

prime horizon
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in a way

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like projectile pierce pierce (filter not block)

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to go through a few blocks

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also you can use :arc proj: split explosion dampen which launches the 2nd projectile and it lands (somewhat) randomly

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away from the block

fluid helm
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What if Disp randomize

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Russian roulette has never been more fun

fluid helm
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What if it was like a propagator?

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And like

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extend_time made it go up, duration_down it go down

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sensitive north, extract south,

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aoe west, pierce east

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amplify would increase the distance from the where it hit

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And randomize would place it in a random location shady

mystic solstice
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It's by definition a propagator

fluid helm
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The way I understood it, it was a modifier

mystic solstice
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Ah, had to re-read it

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It directly modifies how the form behaves

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Should be an augment

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Note that an augment doesn't take other augments, so the translation would have to scale by the number of said offset augment

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To behave as an effect glyph, then it would be a propagator but it would affect what the projectile hits and not the projectile itself

weak valve
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Propagator does sound like a way of doing it...
That way you can split spells triggering in multiple spots instead of just where it hit or after displacing.

balmy zinc
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wait would that let me fire through safety jar?

late creek
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Sounds like something in a similar vein to reset where its an effect glyph but not really a sub form.

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So there's definitely a line somewhere where AN could get too crunchy and an offset glyph might be one of those things. Not sure what Bailey's thoughts are but to me it feels like maybe an addon kind of thing

mystic solstice
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You can easily displace once the spell is cast, p_underfoot propagate_overhead are examples

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But for the usecase of changing where the projectile appears it needs to be on the form

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Unless one goes for a touch - displacing glyphs - pProjectile I guess. Lol

late creek
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yeah i guess an augment could tech do it

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but i still stand by my comment about how well this jives with the rest of the mod

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it's kinda unintuitive and feels more like programming and less like spellcraftinig

balmy zinc
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hm

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what about an intangibility augment that makes the spell Not Interact With Anything, extensible by extend time

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so like piercing except it Does Not Resolve

late creek
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If the intent is to have spells that can pass through like one wall and then hit something on the other side, that would probably be a more appropriate way to do it. I guess I'm just not seeing a ton of use cases for this

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Like maybe for traps, but if you have that much setup time, pierce works fine and you could always do shennanigans with illusion blocks

balmy zinc
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honestly? most dig spells i make

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i would prefer to bunker buster

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it would make explosive dig spells better, it would allow for precision missile style spells

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if i am aoeing a group of enemies i can hit the middle better

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my glass farm design would benefit-- turrets could go just under the slabs

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it makes shield wall defenses more useful

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slap up a wall, shoot through it at enemies

late creek
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oh god have we been here long enough for AN dig spells to not be considered super strong anymore o_O

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but yeah, dig spells i can see a bit, but automation/base defense like i said is pretty well covered already. and aiming an aoe spell to hit a specific mob in the center of a crowd sounds pretty niche. we have grates that you can shoot through too

dense snow
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Yeah. I feel like most of these applications would be better handled with just needing to apply existing tools like Pierce a bit better.

balmy zinc
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but when i want to use an explosive to mine, consider how much of a given explosive is wasted in midair

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there is a reason irl why we drill to blast

late creek
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i could just be not very imaginative at the moment lol

balmy zinc
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I just remember making my Big Dig Spelld

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trying to use explosive and realizing how much was wasted

late creek
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Through casting or spell turrets?

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you could just do that through two spells

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one to make hole and another to do the pop

balmy zinc
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By all means sure

little furnace
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so i want this

plain palm
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Me too

plain palm
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-# form-like glyph that can't be placed at the start, different from propagators

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Then we could cast self:displace:projectile

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-# cuz technically projectile is a sub-form that assumes a self form before it

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Hmm

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I have heretical thoughts

little furnace
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VANILLA ARS OVERHEAD???

plain palm
mystic solstice
plain palm
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Lol

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I somehow didn't notice

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Still, touch wouldn't work. You'd need to use self