#Ars Illagers

20 messages · Page 1 of 1 (latest)

warm silo
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An Illager or several Illagers that use Ars magic in combat. I find that most mobs are helpless against Ars magic, so having at least one non-boss mob thats capable of rivaling a players Ars magic would be a nice change of pace.

fiery crane
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alex is working on mage mobs in Ars Elemental but its been shelved for a while now

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not sure why, gotta ask alex

tranquil walrus
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they need their tower and unsure on how to handle their AI

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they can for sure wreck a player that doesn't use magic but anything is kinda helpless when you can snipe it and incapacitate it

bright iris
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I heard that the vanilla AI has a certain range at which they'll attack a player if a line can be traced from one head to the other

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.
First off:
would it be possible to make it require the mob to actually see the player instead of just tracing a line between the 2
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Secondly:
could a mob gain hostility from being attacked or just casted upon?
-# that way the player still has an advantage, but the mob can immediately respond

maiden pelican
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It'd be cool to have hostile humanoid ars mobs

bright iris
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Yeah, I'd love that

tranquil walrus
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No like, they will have to have a cooldown between each projectile fired, but a player will just constantly spam as long as they have mana

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I could lower the cooldown but it would be pretty devastating for a casual encounter, lol

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  1. The aggro on damage received should be common to all mobs already?
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The mob tries to keep distance from the target, to avoid going melee without a melee attack

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Could give them an ESword tho, as fallback for melee

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Especially if it has a spell that mostly trap or knock back the enemy so it can keep up with ranged

bright iris
bright iris
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You could increase this range, but this would also increase the detection range

bright iris