#Terraform

145 messages · Page 1 of 1 (latest)

frigid meadow
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How feasible would it be to have a glyph that could raise or lower terrain in an AoE in a “natural” way. Like target a point and create a hill or pit that isn’t just a big cube, but generates “natural “slopes?

Maybe modifiable with AoE to increase radius and Amplify/Dampen to increase height/depth.

tepid seal
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in art programs, that kind of functionality would be a Deform tool

frigid meadow
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Was playing with my daughter yesterday and wanted to build a natural looking hill and it got me thinking that it would make for a useful spell effect.

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Just don’t know how hard it would be to implement.

tepid seal
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I've played with things that add these kind of functions, and so it is possible- pretty sure WorldEdit can do it, and that Bedrock addon World Builder also had deform brushes... I will say that they are still a bit lacking and will never really make a "natural" looking hill or valley until you come back through and clean it up, but it can make that process easier for sure

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but those also do that via creating new blocks from nothing

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since those are only Creative mode things

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I've never really seen a survival version of this kind of function

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you certainly could build some spells using conjure_terrain that could help make a hill fast. Do burst sensitive [AOEs to taste] conjure_terrain to get a bulk of blocks down, then carve away at it or add to it

frigid meadow
tepid seal
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then using another trick I learned form World Edit tutorials, could use the propagate place glyph from NEG and augment it to make it cylindrical and use that to build up curved edges around

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yeah like this is getting into 3D sculpting territory with this idea lol

frigid meadow
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Won’t help me with my daughter since we play on PlayStation anyway, but it just got me thinking.

tepid seal
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yeah, all the playing around I did with the World Builder addon for Bedrock has me wanting to recreate a lot of that function with Ars spells... and I think I can make some of them already

frigid meadow
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I built her a “barn” for her dragons, but need to build a hill up underneath because finding a spot of level ground 136 x 28 blocks wide ain’t happening.😂

gleaming field
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There was a ritual of flattening that's marked as will add somewhere

exotic token
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What even is a natural curve in a blocky world

fossil beacon
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I meant to try out terraforming with burst spells, might be able to do it with conjure terrain crush to get sand? So it'll have gravity

exotic token
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I hope there is some kind of mathematical thing

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Just use gravity at that point

fossil beacon
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Fair

exotic token
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I use it to collapse when there is a cave under it

fossil beacon
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Though presumably you're using conjure terrain anyway, so it's just the crush cost

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Of course you'd need to swap the terrain materials after though

tepid seal
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what I've seen people do with World Edit is make brushes that drop cylinders of sand so they can make the terrain the want, then they replace the sand with what they want afterwards

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with propagate plane we could certainly do that

fossil beacon
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Yeah I've seen similar with spheres, either way it'll take a bit of carving to get the shape you want

tepid seal
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yeah, that's kinda the point I've been trying to get across- no matter what tool you use, there's going to be some sculpting involved

fossil beacon
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Could be a fun base idea. You know those hexagon stones. I want to say it's called giants causeway

tepid seal
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yeah could be fun

fossil beacon
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Build a mountain in that hexagon pillar style

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Or terraforming an existing mountain

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So tedious but could look cool

exotic token
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ah, reminder of randomized placing

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let me just it now so i don't forget

frigid meadow
exotic token
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what's a good dropout chance x randomize ?

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hill is a circle in your mind?

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ermh, cone

tepid seal
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I picture it like if you were to raise one point of a blanket, the rest would be pulled up

exotic token
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a very expensive way to do it could be using a lot of spell slots in a book and cast one after the other the plane in circle mode with different aoes

tepid seal
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which again is just straight up a 3D modeling/sculpting concept

frigid meadow
exotic token
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worldgen use something like perlin noise

frigid meadow
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The cone would just look like the hills in twilight forest, I would think

tepid seal
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I'm not sure randomizing would be helpful here tbh, you want the terrain to raise or lower in some specific ways

fossil beacon
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Which seems hard to pull off with arbitrary sizes involved. I've tried to do similar with explosions, but you still end up having to custom trim things here and there to get it to look right

tepid seal
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yeah

fossil beacon
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World edit "smoothing" wand, but even that can look out of place. And not to mention the creative vs survival

exotic token
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working with natural formations work well with very big zones, but you won't have a spell working on something that massive

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so with smaller ranges, it's a bit tricky to get what you want

tepid seal
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I always picture the workflow of doing this kind of stuff as:

  1. use crude tools to fill in large areas quickly
  2. use fine tools to sculpt it into what you want
fossil beacon
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What's the size of a default unmodified burst sensitive?

exotic token
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i think something like 2-3

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makes a sphere with 5 diameter iirc

frigid meadow
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My initial line of thinking was what if you could raise a 3x3 area to a given height, then generate a “cone” around it in an uneven way so that it looked like the terrain was generated at that height from the start by worldgen.

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Then use aoe to increase the 3x3 area, and/or amplify to increase the height or dampen to lower it instead

tepid seal
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so one thing though that tends to keep this kind of feature in Creative Mode, is where are those blocks coming from? If this can be used on a wide range of blocks then it becomes a tool to get all those kinds of blocks. If it can't be used on anything other than dirt/grass/stone then it becomes less useful

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the tools that do this do so by duplicating the blocks that are there

frigid meadow
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No duplicating ores or obsidian or anything

tepid seal
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yeah but like what about modded biomes? What if you want to expand a beach? Or expand upon terrain that you placed there?

fossil beacon
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Honestly, I subscribe to the goodtimeswithscar method. Use dirt for everything. Come back and texture later

tepid seal
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this idea feels like it is fraught with all kinds of things to account for, on top of the math to make it work in the first place

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which is why I think it tends to be restricted to creative mode

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now, if we turn our thinking around and try to make it easier to place a bunch of blocks in more shapes, I could get behind that

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hm, like an "Overlay" shape or something

fossil beacon
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I should mess around on the test server before we reset. Get some crazy strong gear from trinkets and go build a mountain

tepid seal
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then we can use conjure_terrain or place_block

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and not need to worry about duplicating any blocks

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or putting any weird restrictions on it

fossil beacon
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We need a melted burst shape

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Wasn't there a mod a while ago that had like a ball of mud you'd throw for filling in holes?

tepid seal
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yeah I've seen a few of those types of mods around

fossil beacon
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Not sure how it worked, but basically just filled in gaps with dirt

frigid meadow
fossil beacon
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And I think it was industrialcraft that had concrete buckets?

tepid seal
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well if you're playing in survival, things do get expensive

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that's just a feature

fossil beacon
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IC had that construction foam as well. You could spray it on scaffolds to build a structure. But the buckets of concrete were interesting, it flowed out, then formed into blocks. I think it could only do full blocks and slabs though

tepid seal
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gosh I remember that construction foam haha

frigid meadow
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What about a ritual? Like an inverse conjure island with the flat part at the bottom?

tepid seal
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eeeeehhhhh

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idk

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telling it what to do with augments sounds like it could be a nightmare

frigid meadow
tepid seal
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hill versus mountain, up versus down

fossil beacon
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Blood magic had that ritual for moving spheres. Couldn't do much besides x/y/z changes for the ellipsoid

tepid seal
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yeah I'm saying rituals just aren't super flexible for this kind of work. Like the conjure islands are more or less big pancakes

fossil beacon
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But blood magic had a specific system for that, you filled the dimensions in at one chest, then had another chest for building materials.

Our ritual system really only has the modifiers of how much stuff you toss in to begin with

frigid meadow
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Could have a conjure hill, conjure mountain, conjure sand dune. Just upside down versions of the islands, without changing the biome?

fossil beacon
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So you'd need 3 different items to count up to see the XYZ dimensions of an ellipsoid

tepid seal
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those I just don't think would be very useful tbh

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like if it was literally what you suggest with the island shapes

frigid meadow
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Place the brazier, start the ritual, and watch as the brazier gets buried under a new hill/mountain

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Add source gems to augment to desired size

fossil beacon
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I think it could be interesting. But also very niche. Not to mention the islands don't look natural at all. So I don't think it would actually work for your current use case anyway.

The main thing I used those islands for, outside arcane isles, was for converting the biome.

tepid seal
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yeah the islands are kinda bare bones tbh

fossil beacon
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I do like the idea of expanding the uses and types of those island rituals

tepid seal
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they aren't interesting or natural shapes, they're made to serve a purpose

fossil beacon
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Bailey had a previous mod. Biome crystals

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Instead of one to do a big thing, you just kind of walked around and spammed using them on the ground, and it formed a sort of stalactite structure under you. The more you used, the further down it went

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Terrain crystals

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Which works for going down, because you can walk around and do more. But going up you obviously can't stand on it since now there's blocks

frigid meadow
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Something like that, but growing upwards. Could place them in a somewhat “random” pattern to fill in an area, like so:

fossil beacon
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Each of those islands in the pictures is several crystals. I don't think you could do it very well with a single central ritual pedestal. It would probably need to be a different system

frigid meadow
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The whole idea is definitely niche, I agree. But could have its uses. Whole idea was sparked because spamming 40k+ blocks by hand was getting tedious.

tepid seal
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tbh I think a more useful thing would be something that can "flatten" things down into more natural slopes. So you use spells to place a ton of blocks really quickly, then come back and smooth it out. A smoothing tool would be really useful

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... which is exactly what I was doing with World Builder

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cause honestly? The tools to raise terrain were shoddy at best, in World Edit or World Builder

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they create unnatural looking stuff, but they do raise the terrain

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but then the smoothing tool works really well and gets rid of some of the more chaotic mistakes of the raise terrain tool

frigid meadow
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Probably looks more natural than my current 28x135x15 “cube” of dirt under the building 😂

tepid seal
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yeah I mean all you'd need to do is use the smoothing tool on the edges of your cube to blend it into the terrain

gleaming field
tepid seal
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if that's what it does, I can't vouch for something I have no concept of how it works

gleaming field
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I mean it's still a feature request, but an approved feature request

tepid seal
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but smoothing tools can both raise and lower terrain, not just lower or flatten

frigid meadow
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Like this is my ultimate goal:

stuck nest
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imgaine this glyph hooked up to a create train

frigid meadow
stuck nest
fossil beacon
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I wonder how technically feasible it would be to have something like a smoothing tool in survival that specifically moves blocks. Not break or place, just shifts them

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Which might be breaking and replacing behind the scenes of course, but from a player perspective, doesn't need to consume blocks to place. Just smooths out

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My usual terraforming method is to try to keep roughly the same number of blocks anyway. But by hand

frigid meadow
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Don’t want to leave hollow spaces underneath that mobs can spawn in though

stuck nest
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mechanical rollers from create are great at terraforming

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so maybe take that as an example

fossil beacon
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Yeah. I had that problem with using large burst sizes for filling in some terrain. Had to use smaller ones so there were fewer gaps

exotic token
exotic token
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Shifting Crust or something

peak sedge
frigid meadow
exotic token
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I forgot to get you a vid of propagate + randomize + cylinder sand

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You'll have to wait until Friday

fossil beacon
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did a quick science experiment. cactus on your hotbar cant be placed on grass. so it places air

olive dew
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You'd probably have to dig through minecraft's terrain generation code to make anything that looks "natural"

fossil beacon
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Fair. You could use this for maybe planting flowers? Like the 2 tall ones, that you'd farm up with bone meal, instead of just scattered with regular bone meal

quaint sinew
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So basically the botania rod of the terra firma but in spell or ritual form?

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I love that tool

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Kinda blows my mind that hasn't been brought up here yet lol, but I just did a quick skim of this post so maybe I missed it

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If you use it right you can generate nice slopes