#Terraform
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in art programs, that kind of functionality would be a Deform tool
Was playing with my daughter yesterday and wanted to build a natural looking hill and it got me thinking that it would make for a useful spell effect.
Just don’t know how hard it would be to implement.
I've played with things that add these kind of functions, and so it is possible- pretty sure WorldEdit can do it, and that Bedrock addon World Builder also had deform brushes... I will say that they are still a bit lacking and will never really make a "natural" looking hill or valley until you come back through and clean it up, but it can make that process easier for sure
but those also do that via creating new blocks from nothing
since those are only Creative mode things
I've never really seen a survival version of this kind of function
you certainly could build some spells using
that could help make a hill fast. Do
[AOEs to taste]
to get a bulk of blocks down, then carve away at it or add to it
I’ve never been successful at making things look natural that way.
then using another trick I learned form World Edit tutorials, could use the propagate place glyph from NEG and augment it to make it cylindrical and use that to build up curved edges around
yeah like this is getting into 3D sculpting territory with this idea lol
Won’t help me with my daughter since we play on PlayStation anyway, but it just got me thinking.
yeah, all the playing around I did with the World Builder addon for Bedrock has me wanting to recreate a lot of that function with Ars spells... and I think I can make some of them already
I built her a “barn” for her dragons, but need to build a hill up underneath because finding a spot of level ground 136 x 28 blocks wide ain’t happening.😂
There was a ritual of flattening that's marked as will add somewhere
What even is a natural curve in a blocky world
I meant to try out terraforming with burst spells, might be able to do it with conjure terrain crush to get sand? So it'll have gravity
Fair
I use it to collapse when there is a cave under it
Though presumably you're using conjure terrain anyway, so it's just the crush cost
Of course you'd need to swap the terrain materials after though
what I've seen people do with World Edit is make brushes that drop cylinders of sand so they can make the terrain the want, then they replace the sand with what they want afterwards
with propagate plane we could certainly do that
Yeah I've seen similar with spheres, either way it'll take a bit of carving to get the shape you want
yeah, that's kinda the point I've been trying to get across- no matter what tool you use, there's going to be some sculpting involved
Could be a fun base idea. You know those hexagon stones. I want to say it's called giants causeway
yeah could be fun
Build a mountain in that hexagon pillar style
Or terraforming an existing mountain
So tedious but could look cool
In this specific case I was looking to elevate the terrain by about 15 blocks on one end of the building, but without a sheer drop off. Got me thinking “what if I could use a spell to :terraform:
x9 to just lift a central point and auto generate a hill around it.
I picture it like if you were to raise one point of a blanket, the rest would be pulled up
a very expensive way to do it could be using a lot of spell slots in a book and cast one after the other the plane in circle mode with different aoes
which again is just straight up a 3D modeling/sculpting concept
Not necessarily, though that would work somewhat for this. If there was a way to randomize somewhat like worldgen would be better, but I can imagine that being difficult to code
worldgen use something like perlin noise
The cone would just look like the hills in twilight forest, I would think
I'm not sure randomizing would be helpful here tbh, you want the terrain to raise or lower in some specific ways
Which seems hard to pull off with arbitrary sizes involved. I've tried to do similar with explosions, but you still end up having to custom trim things here and there to get it to look right
yeah
World edit "smoothing" wand, but even that can look out of place. And not to mention the creative vs survival
working with natural formations work well with very big zones, but you won't have a spell working on something that massive
so with smaller ranges, it's a bit tricky to get what you want
I always picture the workflow of doing this kind of stuff as:
- use crude tools to fill in large areas quickly
- use fine tools to sculpt it into what you want
What's the size of a default unmodified burst sensitive?
My initial line of thinking was what if you could raise a 3x3 area to a given height, then generate a “cone” around it in an uneven way so that it looked like the terrain was generated at that height from the start by worldgen.
Then use
to increase the 3x3 area, and/or
to increase the height or
to lower it instead
so one thing though that tends to keep this kind of feature in Creative Mode, is where are those blocks coming from? If this can be used on a wide range of blocks then it becomes a tool to get all those kinds of blocks. If it can't be used on anything other than dirt/grass/stone then it becomes less useful
the tools that do this do so by duplicating the blocks that are there
I thought about that. Was thinking that it would need to be biome specific, so like in desert would be sand, plains would be stone/dirt, frozen areas would be ice/snow, etc
No duplicating ores or obsidian or anything
yeah but like what about modded biomes? What if you want to expand a beach? Or expand upon terrain that you placed there?
Honestly, I subscribe to the goodtimeswithscar method. Use dirt for everything. Come back and texture later
this idea feels like it is fraught with all kinds of things to account for, on top of the math to make it work in the first place
which is why I think it tends to be restricted to creative mode
now, if we turn our thinking around and try to make it easier to place a bunch of blocks in more shapes, I could get behind that
hm, like an "Overlay" shape or something
I should mess around on the test server before we reset. Get some crazy strong gear from trinkets and go build a mountain
then we can use
or 
and not need to worry about duplicating any blocks
or putting any weird restrictions on it
We need a melted burst shape
Wasn't there a mod a while ago that had like a ball of mud you'd throw for filling in holes?
yeah I've seen a few of those types of mods around
Not sure how it worked, but basically just filled in gaps with dirt
That would get expensive if you wanted to create, say, the Lonely Mountain in the middle of a plain.😁
And I think it was industrialcraft that had concrete buckets?
IC had that construction foam as well. You could spray it on scaffolds to build a structure. But the buckets of concrete were interesting, it flowed out, then formed into blocks. I think it could only do full blocks and slabs though
gosh I remember that construction foam haha
What about a ritual? Like an inverse conjure island with the flat part at the bottom?
eeeeehhhhh
idk
telling it what to do with augments sounds like it could be a nightmare
I’m saying instead of a spell
hill versus mountain, up versus down
Blood magic had that ritual for moving spheres. Couldn't do much besides x/y/z changes for the ellipsoid
yeah I'm saying rituals just aren't super flexible for this kind of work. Like the conjure islands are more or less big pancakes
But blood magic had a specific system for that, you filled the dimensions in at one chest, then had another chest for building materials.
Our ritual system really only has the modifiers of how much stuff you toss in to begin with
Could have a conjure hill, conjure mountain, conjure sand dune. Just upside down versions of the islands, without changing the biome?
So you'd need 3 different items to count up to see the XYZ dimensions of an ellipsoid
those I just don't think would be very useful tbh
like if it was literally what you suggest with the island shapes
Place the brazier, start the ritual, and watch as the brazier gets buried under a new hill/mountain
Add source gems to augment to desired size
I think it could be interesting. But also very niche. Not to mention the islands don't look natural at all. So I don't think it would actually work for your current use case anyway.
The main thing I used those islands for, outside arcane isles, was for converting the biome.
yeah the islands are kinda bare bones tbh
I do like the idea of expanding the uses and types of those island rituals
they aren't interesting or natural shapes, they're made to serve a purpose
Bailey had a previous mod. Biome crystals
Instead of one to do a big thing, you just kind of walked around and spammed using them on the ground, and it formed a sort of stalactite structure under you. The more you used, the further down it went
Terrain crystals
Which works for going down, because you can walk around and do more. But going up you obviously can't stand on it since now there's blocks
Something like that, but growing upwards. Could place them in a somewhat “random” pattern to fill in an area, like so:
Each of those islands in the pictures is several crystals. I don't think you could do it very well with a single central ritual pedestal. It would probably need to be a different system
The whole idea is definitely niche, I agree. But could have its uses. Whole idea was sparked because spamming 40k+ blocks by hand was getting tedious.
tbh I think a more useful thing would be something that can "flatten" things down into more natural slopes. So you use spells to place a ton of blocks really quickly, then come back and smooth it out. A smoothing tool would be really useful
... which is exactly what I was doing with World Builder
cause honestly? The tools to raise terrain were shoddy at best, in World Edit or World Builder
they create unnatural looking stuff, but they do raise the terrain
but then the smoothing tool works really well and gets rid of some of the more chaotic mistakes of the raise terrain tool
Probably looks more natural than my current 28x135x15 “cube” of dirt under the building 😂
yeah I mean all you'd need to do is use the smoothing tool on the edges of your cube to blend it into the terrain
like the ritual of flattening?
if that's what it does, I can't vouch for something I have no concept of how it works
I mean it's still a feature request, but an approved feature request
but smoothing tools can both raise and lower terrain, not just lower or flatten
Like this is my ultimate goal:
imgaine this glyph hooked up to a create train
Summon mountain range?😂
I wonder how technically feasible it would be to have something like a smoothing tool in survival that specifically moves blocks. Not break or place, just shifts them
Which might be breaking and replacing behind the scenes of course, but from a player perspective, doesn't need to consume blocks to place. Just smooths out
My usual terraforming method is to try to keep roughly the same number of blocks anyway. But by hand
Don’t want to leave hollow spaces underneath that mobs can spawn in though
mechanical rollers from create are great at terraforming
so maybe take that as an example
Yeah. I had that problem with using large burst sizes for filling in some terrain. Had to use smaller ones so there were fewer gaps
As long as the hole is not giant, it's just an explore nearby blocks to find the end of the hole and fill all air under the maximum Y of the hole
I'd imagine it's a ritual-ized Botania wand
Shifting Crust or something
It's good to use a sphere of sand for what you want
Not really. That just leaves a perfectly rounded pillar of sand once it falls.
I forgot to get you a vid of propagate + randomize + cylinder sand
You'll have to wait until Friday
did a quick science experiment. cactus on your hotbar cant be placed on grass. so it places air
You'd probably have to dig through minecraft's terrain generation code to make anything that looks "natural"
Fair. You could use this for maybe planting flowers? Like the 2 tall ones, that you'd farm up with bone meal, instead of just scattered with regular bone meal
So basically the botania rod of the terra firma but in spell or ritual form?
I love that tool
Kinda blows my mind that hasn't been brought up here yet lol, but I just did a quick skim of this post so maybe I missed it
If you use it right you can generate nice slopes
^
?