#Damage spell

38 messages · Page 1 of 1 (latest)

timid wind
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Hey, I've been playing ATM 9 which doesn't have too many glyphs but has ars elemental and I just want to mess around and get a pure damage spell to obliterate my friends. Any good reccomendations?

mossy pebble
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Honestly, you’re going to have a hard time dealing damage to other players in ATM9 with Ars unless your opponent isn’t very advanced. It’s fairly trivial to effectively get immunity to damage in ATM9.

You can try some of the attack spells over in the compendium, but your overall success will depend on how advanced their defenses are:

https://ars.guide/spells/combat/aggressive/

Ars.Guide

A list of Aggressive Combat spells

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One way to help bypass SOME of the immunities is to toss a dispel glyph near the start of your spell to get past things like Resistance V, but advanced players will have constantly renewing defenses so the window of opportunity to damage them will be small

timid wind
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Thanks i'll look into it

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currrently im pretty early game though so I dont think they'll have many resistances

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do these spells work good against mobs?

mossy pebble
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In early stages, most spells in that compendium will work fine against players. Against mobs - even advanced stuff like the leviathan - you can do fine with most things in there. I typically stick with Zap for most things and do fine.

https://ars.guide/spells/combat/aggressive/zap/

Ars.Guide

Zap

timid wind
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ok tysm

minor dune
mossy pebble
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Why would I not?

worthy geode
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yeah it's meant to be used

small slate
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because he wants them to all ask questions in the forums instead of being able to look stuff up

minor dune
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Probably 😂

mossy pebble
minor dune
mossy pebble
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You and I differ on the best way to teach new players. I believe in learning by doing. Even when I take the time to teach in person on my server, I give the new player powerful spells to play with right off the bat and let them experiment as part of the process.

And for the record, my daughter got her own iPad when she turned 3.

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I had to learn Ars slowly over the years, and because of that, I neglected things like Wall and Linger because I didn’t realize how powerful they could be. I don’t want new players to get “bored” because they think Ars isn’t useful enough, simply because no one pointed them towards the more powerful abilities thinking they “weren’t ready for it” yet.

minor dune
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Sure, it's nothing groundbreakin, but he'll get there

mossy pebble
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If you don’t want to utilize the Compendium as a teaching tool then don’t, but I will continue to do so, and we’re just going to have to agree to disagree on this.

mossy pebble
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I’m done arguing with you Lava. I don’t know why you’ve seemingly developed this recent animosity towards me, but I’m done with it.

timid wind
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guys chill its not that deep lol

leaden notch
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To add something new to the discussion: probably one of the most powerful tool in ars nouveau is the blink spell paired with a warp scroll in your off-hand. You can send people into chambers, that constantly spam the open crafting table menu on them. Or you could send them into the void below the overworld/nether/end (requires vanilla techniques to break bedrock), which requieres you to link a warp scroll to that location. Ars healing spells allow you to go nearly infinitely deep into the void to link the scroll, while your target once there can only escape by teleporting out and resistance V does not protect them... Probably goes without saying, but if you like your friends and you play without keepinventory = true, don't do the last one.

timid wind
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but I'll probably still do it lmao

mossy pebble
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I generally don’t promote the “teleport to the void” tactic for fighting as it feels a bit like cheating.

On the ATM9 server I play on I’ve battled two admins to a standstill without having to resort to void teleports. Granted, neither side was able to actually kill the other (at least not without them using admin powers), but with creative use of Black Hole and a derivative of Witchbolt I was able to hold my own against them while keeping them at bay.

https://ars.guide/spells/combat/defensive/black-hole/

https://ars.guide/spells/combat/aggressive/witchbolt/

Ars.Guide

Black Hole

Ars.Guide

Witchbolt

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I HAVE teleported the admin to the void though as a joke

timid wind
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💀 tping someone into the void just sounds unfair as hell

mossy pebble
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Yeah. I reserve that for pranks on people I know can handle the situation, or jerks who deserve it.

leaden notch
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I usually think about PvP scenarios in the style of „my enemy is annoying and has draconic evolution gear“. That suddenly limits a lot of options , at least of those I am aware off. But for „honourable“ duels, sure, tp-spells are dirty.

leaden notch
mossy pebble
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I play on ATM9. Everything I own has an eternal Stella applied to it

leaden notch
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Ok, indestructible modifier with another mod. I see... thx

mossy pebble
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It wasn’t really a factor in my battles with the admins as they would have likely one hit kill me if they could land a blow with their Morgans even without admin powers. It was more about utilizing my resources to keep them at range and having superior mobility. Lots of flying and blinking around while catching them in snare effects.

leaden notch
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I take it, ATM9 does not have any gear that instantly removes negative potion effects then? Like for example avaritia's armor, draconic helmet or mekasuit helmet? And did they have ranged attacks?

mossy pebble
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They were trying to melee me, I was using ranged spells. And there are multiple ways to remove potion effects, but also just as many ways to reapply them. Using dispel on every spell was necessary to even land hits on one of them.