#summon wilden glyph
19 messages · Page 1 of 1 (latest)
Yup
I feel as though summoning is underwhelming compared to what other schools of magic do
And the focus is not used for healing and supporting the summons, but usually for lagging servers
Summoning in general is a weak area for Ars. The summoner focus helps, but having a wider variety of summons and more options to enhance those summons would make playing a summoning specialist more viable.
We have an idea of how to rework summoning by removing summoning sickness and instead replacing with a max mana cut similar to familiars, but it will be a ton of work
Behold! My swarm of vexes!
Well, what spells do we have?
Decoy, horse, skellies, wolves and vexes.
With the
I could come up with a spell to give vexes deadly orbits and launch my doggos at the enemy
If we used addons we could give them a water shield for added protection or deadly aura.
Also, filters so they don't kill each other.
You could also give 'em invisibility
So...
I could imagine transforming vexes into invisible flying homing nukes.
And changing the spell colour to (1,1,1) would make it even better
This has kind of turned into a summon fix thread, haha. I have some thoughts, too. Like, what if you can modify the steed to be a regular horse, or a skeletal horse, or a dolphin, through glyph combinations that only function with the focus equipped? Summoning should expand your options as you get tier 2 and 3 glyphs, but a summon is basically the same summon no matter what. With the exception of summon undead, of course.
If anything summon wilden would be interesting as Amplifying summon wolves, and adding flight to make it stalkers, etc
Honestly a summoning glyph at t3 that summons a contained mob in a jar as an ally would be sick
We’re gunna play Ars-kémon