#summon wilden glyph

19 messages · Page 1 of 1 (latest)

versed yew
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A glyph that lets you summon wilden with augments giving you different wilden

tight oar
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Allies I suppose

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Like wolves or vexes

versed yew
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Yup

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I feel as though summoning is underwhelming compared to what other schools of magic do

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And the focus is not used for healing and supporting the summons, but usually for lagging servers

gusty saffron
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Summoning in general is a weak area for Ars. The summoner focus helps, but having a wider variety of summons and more options to enhance those summons would make playing a summoning specialist more viable.

slender plume
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We have an idea of how to rework summoning by removing summoning sickness and instead replacing with a max mana cut similar to familiars, but it will be a ton of work

tight oar
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If we used addons we could give them a water shield for added protection or deadly aura.
Also, filters so they don't kill each other.

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You could also give 'em invisibility

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So...
I could imagine transforming vexes into invisible flying homing nukes.
And changing the spell colour to (1,1,1) would make it even better

autumn olive
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This has kind of turned into a summon fix thread, haha. I have some thoughts, too. Like, what if you can modify the steed to be a regular horse, or a skeletal horse, or a dolphin, through glyph combinations that only function with the focus equipped? Summoning should expand your options as you get tier 2 and 3 glyphs, but a summon is basically the same summon no matter what. With the exception of summon undead, of course.

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If anything summon wilden would be interesting as Amplifying summon wolves, and adding flight to make it stalkers, etc

versed yew
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Honestly a summoning glyph at t3 that summons a contained mob in a jar as an ally would be sick

versed yew
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Yes

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Drygmy pc or whirlipc